﻿Log file open, 10/11/21 19:36:36
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: LaunchParty
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
LogStats: Stats thread started at 10.389553
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -8:00, Platform Override: ''
LogInit: Display: Loading text-based GConfig....
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin XGEController
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin OodleData
LogPluginManager: Mounting plugin OodleNetwork
LogPluginManager: Mounting plugin LiveLink
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin GameplayCameras
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin PluginUtils
LogPluginManager: Mounting plugin PixWinPlugin
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin TextureFormatOodle
LogPluginManager: Mounting plugin PropertyAccessNode
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin EnvironmentQueryEditor
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin LuminPlatformFeatures
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin ChunkDownloader
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioSynesthesia
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin OpenXR
LogPluginManager: Mounting plugin OpenXREyeTracker
LogPluginManager: Mounting plugin Takes
LogPluginManager: Mounting plugin OpenXRHandTracking
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin PropertyAccessEditor
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin SoundMod
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin SoundVisualizations
LogPluginManager: Mounting plugin SoundUtilities
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin OpenImageDenoise
LogPluginManager: Mounting plugin MotoSynth
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin PythonScriptPlugin
LogPluginManager: Mounting plugin ContentBrowserFileDataSource
LogPluginManager: Mounting plugin ContentBrowserClassDataSource
LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin SteamAudio
LogPluginManager: Mounting plugin SteamVR
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogInit: Using libcurl 7.55.1-DEV
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.1.1
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogOculusPluginWrapper: OculusPlugin initialized successfully
LogHMD: Failed initializing OVRPlugin 1.59.0
LogInit: Build: ++UE4+Release-4.27-CL-17155196
LogInit: Engine Version: 4.27.0-17155196+++UE4+Release-4.27
LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27
LogInit: Net CL: 17155196
LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz, GPU: NVIDIA GeForce GTX 1070
LogInit: Compiled (64-bit): Aug 13 2021 06:13:13
LogInit: Compiled with Visual C++: 19.24.28315.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.27
LogInit: Command Line: 
LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.27/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 29
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47
LogDevObjectVersion:   FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion:   Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion:   Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion:   Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion:   Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion:   Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [R:/BACKUPS/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2021.10.12-02.37.04:353][  0]LogConfig: Setting CVar [[r.VSync:0]]
[2021.10.12-02.37.04:353][  0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2021.10.12-02.37.04:364][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [R:/BACKUPS/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
[2021.10.12-02.37.04:364][  0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2021.10.12-02.37.04:364][  0]LogConfig: Setting CVar [[r.MobileHDR:1]]
[2021.10.12-02.37.04:364][  0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]]
[2021.10.12-02.37.04:364][  0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]]
[2021.10.12-02.37.04:364][  0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2021.10.12-02.37.04:364][  0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]]
[2021.10.12-02.37.04:364][  0]LogConfig: Setting CVar [[r.TextureStreaming:1]]
[2021.10.12-02.37.04:364][  0]LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]]
[2021.10.12-02.37.04:364][  0]LogConfig: Setting CVar [[r.AllowStaticLighting:1]]
[2021.10.12-02.37.04:364][  0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]]
[2021.10.12-02.37.04:364][  0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:1]]
[2021.10.12-02.37.04:364][  0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
[2021.10.12-02.37.04:364][  0]LogConfig: Setting CVar [[r.SeparateTranslucency:1]]
[2021.10.12-02.37.04:364][  0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]]
[2021.10.12-02.37.04:364][  0]LogConfig: Setting CVar [[r.CustomDepth:3]]
[2021.10.12-02.37.04:364][  0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:1]]
[2021.10.12-02.37.04:364][  0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:1]]
[2021.10.12-02.37.04:364][  0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2021.10.12-02.37.04:365][  0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:1]]
[2021.10.12-02.37.04:365][  0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:1]]
[2021.10.12-02.37.04:365][  0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:1]]
[2021.10.12-02.37.04:365][  0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:2]]
[2021.10.12-02.37.04:365][  0]LogConfig: Setting CVar [[r.EarlyZPass:3]]
[2021.10.12-02.37.04:383][  0]LogConfig: Setting CVar [[r.DBuffer:0]]
[2021.10.12-02.37.04:383][  0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]]
[2021.10.12-02.37.04:383][  0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]]
[2021.10.12-02.37.04:383][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [R:/BACKUPS/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
[2021.10.12-02.37.04:383][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [R:/BACKUPS/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
[2021.10.12-02.37.04:383][  0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2021.10.12-02.37.04:383][  0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2021.10.12-02.37.04:383][  0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2021.10.12-02.37.04:383][  0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2021.10.12-02.37.04:383][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2021.10.12-02.37.04:383][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2021.10.12-02.37.04:383][  0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2021.10.12-02.37.04:383][  0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2021.10.12-02.37.04:383][  0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2021.10.12-02.37.04:383][  0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2021.10.12-02.37.04:383][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2021.10.12-02.37.04:383][  0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2021.10.12-02.37.04:383][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2021.10.12-02.37.04:383][  0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2021.10.12-02.37.04:383][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [R:/BACKUPS/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
[2021.10.12-02.37.04:383][  0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2021.10.12-02.37.04:383][  0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2021.10.12-02.37.04:383][  0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2021.10.12-02.37.04:383][  0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2021.10.12-02.37.04:383][  0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2021.10.12-02.37.04:384][  0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2021.10.12-02.37.04:384][  0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2021.10.12-02.37.04:384][  0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2021.10.12-02.37.04:384][  0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2021.10.12-02.37.04:384][  0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2021.10.12-02.37.04:384][  0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2021.10.12-02.37.04:384][  0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2021.10.12-02.37.04:384][  0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2021.10.12-02.37.04:384][  0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
[2021.10.12-02.37.04:384][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [R:/BACKUPS/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
[2021.10.12-02.37.04:384][  0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [R:/BACKUPS/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
[2021.10.12-02.37.04:526][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [R:/BACKUPS/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2021.10.12-02.37.04:526][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [R:/BACKUPS/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2021.10.12-02.37.04:526][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [R:/BACKUPS/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2021.10.12-02.37.04:526][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [R:/BACKUPS/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2021.10.12-02.37.04:526][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [R:/BACKUPS/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2021.10.12-02.37.04:526][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2021.10.12-02.37.04:526][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [R:/BACKUPS/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.10.12-02.37.04:527][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2021.10.12-02.37.04:527][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2021.10.12-02.37.04:527][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2021.10.12-02.37.04:527][  0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2021.10.12-02.37.04:527][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2021.10.12-02.37.04:527][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2021.10.12-02.37.04:527][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2021.10.12-02.37.04:527][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2021.10.12-02.37.04:527][  0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2021.10.12-02.37.04:527][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2021.10.12-02.37.04:527][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2021.10.12-02.37.04:527][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2021.10.12-02.37.04:527][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2021.10.12-02.37.04:527][  0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2021.10.12-02.37.04:527][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2021.10.12-02.37.04:527][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2021.10.12-02.37.04:527][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2021.10.12-02.37.04:527][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2021.10.12-02.37.04:527][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2021.10.12-02.37.04:527][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2021.10.12-02.37.04:527][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2021.10.12-02.37.04:527][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2021.10.12-02.37.04:527][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2021.10.12-02.37.04:527][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2021.10.12-02.37.04:527][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2021.10.12-02.37.04:527][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2021.10.12-02.37.04:527][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2021.10.12-02.37.04:527][  0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2021.10.12-02.37.04:527][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [R:/BACKUPS/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.10.12-02.37.04:527][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2021.10.12-02.37.04:527][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2021.10.12-02.37.04:527][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [R:/BACKUPS/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.10.12-02.37.04:527][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2021.10.12-02.37.04:527][  0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2021.10.12-02.37.04:527][  0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2021.10.12-02.37.04:550][  0]LogInit: Selected Device Profile: [Windows]
[2021.10.12-02.37.04:555][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2021.10.12-02.37.04:574][  0]LogHAL: Display: Platform has ~ 16 GB [17083633664 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2021.10.12-02.37.04:575][  0]LogInit: Going up to parent DeviceProfile []
[2021.10.12-02.37.04:654][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [R:/BACKUPS/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.10.12-02.37.04:654][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2021.10.12-02.37.04:654][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2021.10.12-02.37.04:655][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [R:/BACKUPS/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.10.12-02.37.04:655][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2021.10.12-02.37.04:655][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [R:/BACKUPS/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.10.12-02.37.04:655][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2021.10.12-02.37.04:655][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2021.10.12-02.37.04:655][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2021.10.12-02.37.04:655][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2021.10.12-02.37.04:655][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2021.10.12-02.37.04:655][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2021.10.12-02.37.04:655][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2021.10.12-02.37.04:655][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2021.10.12-02.37.04:655][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2021.10.12-02.37.04:655][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2021.10.12-02.37.04:655][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2021.10.12-02.37.04:655][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2021.10.12-02.37.04:655][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2021.10.12-02.37.04:655][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2021.10.12-02.37.04:655][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2021.10.12-02.37.04:655][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2021.10.12-02.37.04:655][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2021.10.12-02.37.04:655][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2021.10.12-02.37.04:655][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [R:/BACKUPS/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.10.12-02.37.04:655][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2021.10.12-02.37.04:655][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2021.10.12-02.37.04:655][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2021.10.12-02.37.04:655][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2021.10.12-02.37.04:655][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2021.10.12-02.37.04:655][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2021.10.12-02.37.04:655][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2021.10.12-02.37.04:656][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2021.10.12-02.37.04:656][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2021.10.12-02.37.04:656][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2021.10.12-02.37.04:656][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2021.10.12-02.37.04:656][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2021.10.12-02.37.04:656][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2021.10.12-02.37.04:656][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2021.10.12-02.37.04:656][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2021.10.12-02.37.04:656][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2021.10.12-02.37.04:656][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2021.10.12-02.37.04:656][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2021.10.12-02.37.04:656][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2021.10.12-02.37.04:656][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2021.10.12-02.37.04:656][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2021.10.12-02.37.04:656][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2021.10.12-02.37.04:656][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2021.10.12-02.37.04:656][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2021.10.12-02.37.04:656][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2021.10.12-02.37.04:656][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2021.10.12-02.37.04:656][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2021.10.12-02.37.04:656][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2021.10.12-02.37.04:656][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2021.10.12-02.37.04:656][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2021.10.12-02.37.04:656][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [R:/BACKUPS/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.10.12-02.37.04:656][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2021.10.12-02.37.04:656][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2021.10.12-02.37.04:656][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2021.10.12-02.37.04:656][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2021.10.12-02.37.04:656][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2021.10.12-02.37.04:657][  0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2021.10.12-02.37.04:657][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2021.10.12-02.37.04:657][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2021.10.12-02.37.04:657][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2021.10.12-02.37.04:657][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [R:/BACKUPS/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.10.12-02.37.04:657][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2021.10.12-02.37.04:657][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2021.10.12-02.37.04:657][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2021.10.12-02.37.04:657][  0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2021.10.12-02.37.04:657][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2021.10.12-02.37.04:657][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2021.10.12-02.37.04:657][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2021.10.12-02.37.04:657][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2021.10.12-02.37.04:657][  0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2021.10.12-02.37.04:657][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2021.10.12-02.37.04:657][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2021.10.12-02.37.04:657][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2021.10.12-02.37.04:657][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2021.10.12-02.37.04:657][  0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2021.10.12-02.37.04:657][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2021.10.12-02.37.04:657][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2021.10.12-02.37.04:657][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2021.10.12-02.37.04:657][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2021.10.12-02.37.04:657][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2021.10.12-02.37.04:657][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2021.10.12-02.37.04:657][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2021.10.12-02.37.04:657][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2021.10.12-02.37.04:657][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2021.10.12-02.37.04:657][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2021.10.12-02.37.04:657][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2021.10.12-02.37.04:657][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2021.10.12-02.37.04:658][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2021.10.12-02.37.04:658][  0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2021.10.12-02.37.04:658][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [R:/BACKUPS/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.10.12-02.37.04:658][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2021.10.12-02.37.04:658][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2021.10.12-02.37.04:658][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [R:/BACKUPS/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.10.12-02.37.04:658][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2021.10.12-02.37.04:658][  0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2021.10.12-02.37.04:658][  0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2021.10.12-02.37.04:658][  0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2021.10.12-02.37.04:677][  0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2021.10.12-02.37.04:677][  0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2021.10.12-02.37.04:677][  0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2021.10.12-02.37.04:677][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [R:/BACKUPS/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
[2021.10.12-02.37.04:677][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [R:/BACKUPS/1208am_LaunchParty/Saved/Config/Windows/Editor.ini]
[2021.10.12-02.37.04:784][  0]LogInit: Computer: DONGATO-PC
[2021.10.12-02.37.04:784][  0]LogInit: User: DONGATO
[2021.10.12-02.37.04:784][  0]LogInit: CPU Page size=4096, Cores=6
[2021.10.12-02.37.04:784][  0]LogInit: High frequency timer resolution =10.000000 MHz
[2021.10.12-02.37.04:784][  0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2021.10.12-02.37.04:784][  0]LogMemory: Platform Memory Stats for Windows
[2021.10.12-02.37.04:784][  0]LogMemory: Process Physical Memory: 144.67 MB used, 144.67 MB peak
[2021.10.12-02.37.04:784][  0]LogMemory: Process Virtual Memory: 131.41 MB used, 131.41 MB peak
[2021.10.12-02.37.04:784][  0]LogMemory: Physical Memory: 3377.41 MB used,  12914.81 MB free, 16292.22 MB total
[2021.10.12-02.37.04:784][  0]LogMemory: Virtual Memory: 134189488.00 MB used,  28238.48 MB free, 134217728.00 MB total
[2021.10.12-02.37.04:890][  0]LogWindows: WindowsPlatformFeatures enabled
[2021.10.12-02.37.09:510][  0]LogInit: Physics initialised using underlying interface: PhysX
[2021.10.12-02.37.09:578][  0]LogInit: Using OS detected language (en-US).
[2021.10.12-02.37.09:578][  0]LogInit: Using OS detected locale (en-US).
[2021.10.12-02.37.10:042][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
[2021.10.12-02.37.14:158][  0]LogInit: Setting process to per monitor DPI aware
[2021.10.12-02.37.14:665][  0]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2021.10.12-02.37.15:728][  0]LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
[2021.10.12-02.37.15:728][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2021.10.12-02.37.29:695][  0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
[2021.10.12-02.37.29:745][  0]LogHMD: Failed to initialize OpenVR with code 110
[2021.10.12-02.37.29:745][  0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2021.10.12-02.37.29:745][  0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2021.10.12-02.37.29:745][  0]LogD3D11RHI: D3D11 adapters:
[2021.10.12-02.37.31:231][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 1070' (Feature Level 11_0)
[2021.10.12-02.37.31:231][  0]LogD3D11RHI:       8088/0/8146 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2021.10.12-02.37.31:236][  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2021.10.12-02.37.31:236][  0]LogD3D11RHI:       0/0/8146 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2021.10.12-02.37.31:236][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2021.10.12-02.37.31:276][  0]LogD3D11RHI: Creating new Direct3DDevice
[2021.10.12-02.37.31:276][  0]LogD3D11RHI:     GPU DeviceId: 0x1b81 (for the marketing name, search the web for "GPU Device Id")
[2021.10.12-02.37.31:276][  0]LogWindows: EnumDisplayDevices:
[2021.10.12-02.37.31:276][  0]LogWindows:    0. 'NVIDIA GeForce GTX 1070' (P:1 D:1)
[2021.10.12-02.37.31:276][  0]LogWindows:    1. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
[2021.10.12-02.37.31:276][  0]LogWindows:    2. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
[2021.10.12-02.37.31:277][  0]LogWindows:    3. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
[2021.10.12-02.37.31:277][  0]LogWindows: DebugString: FoundDriverCount:4 
[2021.10.12-02.37.31:277][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 1070
[2021.10.12-02.37.31:281][  0]LogD3D11RHI:   Driver Version: 456.71 (internal:27.21.14.5671, unified:456.71)
[2021.10.12-02.37.31:281][  0]LogD3D11RHI:      Driver Date: 9-30-2020
[2021.10.12-02.37.31:324][  0]LogRHI: Texture pool is 5661 MB (70% of 8088 MB)
[2021.10.12-02.37.31:472][  0]LogD3D11RHI: RHI has support for 64 bit atomics
[2021.10.12-02.37.31:486][  0]LogD3D11RHI: Async texture creation enabled
[2021.10.12-02.37.31:486][  0]LogD3D11RHI: Array index from any shader is supported
[2021.10.12-02.37.32:508][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2021.10.12-02.37.32:845][  0]LogRHI: GeForceNow SDK initialized: 1
[2021.10.12-02.38.04:974][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
[2021.10.12-02.38.05:349][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2021.10.12-02.38.05:349][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2021.10.12-02.38.05:349][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2021.10.12-02.38.05:349][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2021.10.12-02.38.05:349][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2021.10.12-02.38.05:349][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2021.10.12-02.38.05:349][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2021.10.12-02.38.05:349][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2021.10.12-02.38.05:349][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2021.10.12-02.38.05:349][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2021.10.12-02.38.08:282][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2021.10.12-02.38.08:282][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2021.10.12-02.38.08:418][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2021.10.12-02.38.08:538][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
[2021.10.12-02.38.08:986][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2021.10.12-02.38.09:580][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2021.10.12-02.38.10:963][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
[2021.10.12-02.38.11:411][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
[2021.10.12-02.38.11:663][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
[2021.10.12-02.38.12:100][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
[2021.10.12-02.38.12:100][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
[2021.10.12-02.38.12:280][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
[2021.10.12-02.38.12:416][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2021.10.12-02.38.12:596][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2021.10.12-02.38.12:669][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2021.10.12-02.38.12:786][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2021.10.12-02.38.12:786][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2021.10.12-02.38.12:929][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
[2021.10.12-02.38.13:062][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2021.10.12-02.38.13:156][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2021.10.12-02.38.13:278][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2021.10.12-02.38.13:278][  0]LogTargetPlatformManager: Display: Building Assets For Windows
[2021.10.12-02.38.14:358][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2021.10.12-02.38.17:254][  0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off
[2021.10.12-02.38.29:201][  0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2021.10.12-02.38.29:242][  0]LogShaderCompilers: Guid format shader working directory is 19 characters bigger than the processId version (R:/BACKUPS/1208am_LaunchParty/Intermediate/Shaders/WorkingDirectory/9800/).
[2021.10.12-02.38.29:242][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/DONGATO/AppData/Local/Temp/UnrealShaderWorkingDir/99BF212A4885F534E586E2B7D326F769/'.
[2021.10.12-02.38.29:303][  0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2021.10.12-02.38.29:303][  0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2021.10.12-02.38.29:303][  0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2021.10.12-02.38.56:200][  0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2021.10.12-02.38.57:937][  0]LogDerivedDataCache: Loaded boot cache 1.72s 95MB C:/Users/DONGATO/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
[2021.10.12-02.38.57:937][  0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/DONGATO/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc
[2021.10.12-02.38.57:937][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file R:/BACKUPS/1208am_LaunchParty/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2021.10.12-02.38.57:937][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2021.10.12-02.38.57:937][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file R:/BACKUPS/1208am_LaunchParty/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2021.10.12-02.38.57:937][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2021.10.12-02.38.58:223][  0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2021.10.12-02.38.58:223][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2021.10.12-02.38.58:223][  0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2021.10.12-02.38.58:807][  0]LogDerivedDataCache: Speed tests for C:/Users/DONGATO/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.58 seconds
[2021.10.12-02.38.58:807][  0]LogDerivedDataCache: Display: Performance to C:/Users/DONGATO/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=8.94ms. RandomReadSpeed=2.00MBs, RandomWriteSpeed=79.32MBs. Assigned SpeedClass 'Fast'
[2021.10.12-02.38.58:809][  0]LogDerivedDataCache: Using Local data cache path C:/Users/DONGATO/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2021.10.12-02.38.58:809][  0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2021.10.12-02.38.58:809][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2021.10.12-02.39.00:791][  0]LogSlate: Using FreeType 2.10.0
[2021.10.12-02.39.01:024][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2021.10.12-02.39.03:527][  0]LogAssetRegistry: FAssetRegistry took 0.1651 seconds to start up
[2021.10.12-02.39.12:729][  0]LogInit: Selected Device Profile: [Windows]
[2021.10.12-02.39.12:729][  0]LogInit: Active device profile: [0000028CEC84EE00][0000028CEB0B2380 49] Windows
[2021.10.12-02.39.12:729][  0]LogInit: Profiles: [0000028CEC84EE00][0000028CEB0B2380 49] Windows, [0000028CEC805500][0000028CEB0BA500 49] WindowsNoEditor, [0000028CEC84D400][0000028CEB0B6640 49] WindowsServer, [0000028CEC806C00][0000028CED382780 49] WindowsClient, [0000028CEC84EB00][0000028CED3868C0 49] IOS, [0000028CEC805900][0000028CED38EA40 49] iPadAir, [0000028CEC84D800][0000028CED392BC0 49] iPadAir2, [0000028CEC7BBD00][0000028CED39AE80 49] IPadPro, [0000028CEC7BBE00][0000028CED396EC0 49] iPadAir3, [0000028CEC84E700][0000028CED39F040 49] iPadAir4, [0000028CEC7B9800][0000028CED3A31C0 49] iPadMini2, [0000028CEC84DA00][0000028CED3A7340 49] iPadMini3, [0000028CEC7BBC00][0000028CED3AB4C0 49] iPadMini4, [0000028CEC84FF00][0000028CED3AF640 49] iPadMini5, [0000028CEC7FF600][0000028CED3B7900 49] iPhone6, [0000028CEC7FF700][0000028CED3B3940 49] iPodTouch6, [0000028CEC7B8600][0000028CED3BFC00 49] iPhone7, [0000028CEC7B8500][0000028CED3BA0C0 49] iPodTouch7, [0000028CEC7FD700][0000028CED3C2240 49] iPhone5S, [0000028CEC7BB900][0000028CED3C63C0 49] iPhone6Plus, [0000028CEC7FE700][0000028CED3CA540 49] iPhone6S, [0000028CEC7B9B00][0000028CED3CE6C0 49] iPhone6SPlus, [0000028CEC7FF200][0000028CED38A800 49] iPhone7Plus, [0000028CEC7B9700][0000028CED3D2940 49] iPhoneSE, [0000028CEC7FE800][0000028CED3D6A80 49] iPhone8, [0000028CEC7B8400][0000028CED3DABC0 49] iPhone8Plus, [0000028CEC7FDD00][0000028CED3E2D40 49] iPhoneX, [0000028CEC7BB600][0000028CED3E6EC0 49] iPhoneXS, [0000028CEC7FE300][0000028CED3EB040 49] iPhoneXSMax, [0000028CEC7B9D00][0000028CED3EF1C0 49] iPhoneXR, [0000028CEC7FE000][0000028CED3F3340 49] iPhone11, [0000028CEC7BBA00][0000028CED3F74C0 49] iPhone11Pro, [0000028CEC7FDC00][0000028CED3FB640 49] iPhone11ProMax, [0000028CEC7BAE00][0000028CED3FF7C0 49] iPhoneSE2, [0000028CEC7FE100][0000028CED403940 49] iPhone12Mini, [0000028CEC7BAF00][0000028CED407AC0 49] iPhone12, [0000028CEC7FC700][0000028CED40A0C0 49] iPhone12Pro, [0000028CEC7BB100][0000028CED40E240 49] iPhone12ProMax, [0000028CEC7FFA00][0000028CED4123C0 49] iPadPro105, [0000028CEC7BBF00][0000028CED416540 49] iPadPro129, [0000028CEC7FCF00][0000028CED41A6C0 49] iPadPro97, [0000028CEC7B8D00][0000028CED41E840 49] iPadPro2_129, [0000028CEC7FF400][0000028CED3DE980 49] iPad5, [0000028CEC7B8A00][0000028CED422AC0 49] iPad6, [0000028CEC7FCE00][0000028CED426C00 49] iPad7, [0000028CEC7BA500][0000028CED42AD40 49] iPad8, [0000028CEC7FE400][0000028CED432EC0 49] iPadPro11, [0000028CEC7B9500][0000028CED437040 49] iPadPro2_11, [0000028CEC7FCB00][0000028CED43B1C0 49] iPadPro3_129, [0000028CEC7B9900][0000028CED43F340 49] iPadPro4_129, [0000028CEC7FE900][0000028CED4434C0 49] AppleTV, [0000028CEC7BAC00][0000028CED447640 49] AppleTV4K, [0000028CEC7FCA00][0000028CED44B7C0 49] TVOS, [0000028CEC7BA400][0000028CED44F940 49] Mac, [0000028CEC807A00][0000028CED453AC0 49] MacClient, [0000028CEC904600][0000028CED4560C0 49] MacNoEditor, [0000028CEC804400][0000028CED45A240 49] MacServer, [0000028CEC905500][0000028CED45E3C0 49] Linux, [0000028CEC807D00][0000028CED462540 49] LinuxAArch64, [0000028CEC904A00][0000028CED4666C0 49] LinuxNoEditor, [0000028CEC805600][0000028CED46A840 49] LinuxAArch64NoEditor, [0000028CEC905000][0000028CED46E9C0 49] LinuxClient, [0000028CEC807500][0000028CED472B40 49] LinuxAArch64Client, [0000028CEC904D00][0000028CED42EC80 49] LinuxServer, [0000028CEC807200][0000028CED476DC0 49] LinuxAArch64Server, [0000028CEC905400][0000028CED47AF00 49] Android, [0000028CEC804700][0000028CED483080 49] Android_Low, [0000028CEC905600][0000028CED487200 49] Android_Mid, [0000028CEC804300][0000028CED48B380 49] Android_High, [0000028CEC904400][0000028CED48F500 49] Android_Default, [0000028CEC806500][0000028CED493680 49] Android_Adreno4xx, [0000028CEC904100][0000028CED497800 49] Android_Adreno5xx_Low, [0000028CEC806800][0000028CED49B980 49] Android_Adreno5xx, [0000028CEC904F00][0000028CED49FB00 49] Android_Adreno6xx, [0000028CEC806100][0000028CED4A2100 49] Android_Adreno6xx_Vulkan, [0000028CEC905900][0000028CED4A6280 49] Android_Mali_T6xx, [0000028CEC806B00][0000028CED4AA400 49] Android_Mali_T7xx, [0000028CEC905200][0000028CED4AE580 49] Android_Mali_T8xx, [0000028CEC7BAB00][0000028CED4B2700 49] Android_Mali_G71, [0000028CEC7FC400][0000028CED4B6880 49] Android_Mali_G72, [0000028CEC7BB500][0000028CED4BAA00 49] Android_Mali_G72_Vulkan, [0000028CEC7FC600][0000028CED4BEB80 49] Android_Mali_G76, [0000028CEC7BA000][0000028CED4C2D00 49] Android_Mali_G76_Vulkan, [0000028CEC7FEC00][0000028CED47EE40 49] Android_Mali_G77, [0000028CEC7BBB00][0000028CED4C6F80 49] Android_Mali_G77_Vulkan, [0000028CEC7FEF00][0000028CED4CB0C0 49] Android_Mali_G78, [0000028CEC7B8C00][0000028CED4E5240 49] Android_Mali_G78_Vulkan, [0000028CEC7FEE00][0000028CEB0813C0 49] Android_Mali_G710, [0000028CEC7BB200][0000028CE9BC7540 49] Android_Mali_G710_Vulkan, [0000028CEC7FE600][0000028CE34436C0 49] Android_Vulkan_SM5, [0000028CEC7B9200][0000028CE3447840 49] Android_PowerVR_G6xxx, [0000028CEC7FD100][0000028CE344B9C0 49] Android_PowerVR_GT7xxx, [0000028CEC7B8900][0000028CE344FB40 49] Android_PowerVR_GE8xxx, [0000028CEC7FFE00][0000028CE3452140 49] Android_PowerVR_GM9xxx, [0000028CEC7BA200][0000028CE34562C0 49] Android_PowerVR_GM9xxx_Vulkan, [0000028CEC7FFF00][0000028CE345A440 49] Android_TegraK1, [0000028CEC7BA600][0000028CE345E5C0 49] Android_Unknown_Vulkan, [0000028CEC7FFC00][0000028CE3462740 49] Lumin, [0000028CEC7B8F00][0000028CE34668C0 49] Lumin_Desktop, [0000028CEC7FC900][0000028CE346AA40 49] HoloLens, 
[2021.10.12-02.39.17:332][  0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2021.10.12-02.39.17:332][  0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2021.10.12-02.39.17:332][  0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2021.10.12-02.39.17:332][  0]LogMeshReduction: No distributed automatic mesh merging module available
[2021.10.12-02.39.17:332][  0]LogMeshMerging: No distributed automatic mesh merging module available
[2021.10.12-02.39.18:572][  0]LogNetVersion: LaunchParty 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 4108885401)
[2021.10.12-02.39.39:981][  0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512.
[2021.10.12-02.39.41:460][  0]LogHMD: PokeAHoleMaterial loaded successfully
[2021.10.12-02.39.41:556][  0]LogUObjectArray: 17178 objects as part of root set at end of initial load.
[2021.10.12-02.39.41:556][  0]LogUObjectAllocator: 4301856 out of 0 bytes used by permanent object pool.
[2021.10.12-02.39.41:556][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2021.10.12-02.40.00:209][  0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: DE26D38D4ADF0D0DDD5623873CC445D8 | Instance: 455FF0B04699E45EDABC0A87BABC99E9 (DONGATO-PC-9800).
[2021.10.12-02.40.01:218][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png' error.
[2021.10.12-02.40.01:218][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png
[2021.10.12-02.40.01:218][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png' error.
[2021.10.12-02.40.01:218][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png
[2021.10.12-02.40.01:218][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png' error.
[2021.10.12-02.40.01:218][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png
[2021.10.12-02.40.01:218][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png' error.
[2021.10.12-02.40.01:218][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png
[2021.10.12-02.40.01:218][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png' error.
[2021.10.12-02.40.01:218][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png
[2021.10.12-02.40.01:218][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png' error.
[2021.10.12-02.40.01:218][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png
[2021.10.12-02.40.01:218][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png' error.
[2021.10.12-02.40.01:218][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png
[2021.10.12-02.40.01:218][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png' error.
[2021.10.12-02.40.01:218][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png
[2021.10.12-02.40.01:218][  0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
[2021.10.12-02.40.01:218][  0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
[2021.10.12-02.40.04:238][  0]LogTcpMessaging: Initializing TcpMessaging bridge
[2021.10.12-02.40.04:282][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2021.10.12-02.40.04:993][  0]LogPython: Using Python 3.7.7
[2021.10.12-02.40.08:254][  0]LogSteamAudio: FSteamAudioModule Startup
[2021.10.12-02.40.08:254][  0]LogSteamAudio: Display: Attempting to load ../../../Engine/Binaries/ThirdParty/Phonon/Win64/phonon.dll
[2021.10.12-02.40.08:874][  0]LogSteamAudio: Display: Loaded ../../../Engine/Binaries/ThirdParty/Phonon/Win64/phonon.dll.
[2021.10.12-02.40.15:815][  0]SourceControl: Source control is disabled
[2021.10.12-02.40.15:815][  0]SourceControl: Source control is disabled
[2021.10.12-02.40.15:932][  0]SourceControl: Source control is disabled
[2021.10.12-02.40.15:973][  0]SourceControl: Source control is disabled
[2021.10.12-02.40.16:038][  0]SourceControl: Source control is disabled
[2021.10.12-02.40.16:128][  0]LogUProjectInfo: Found projects:
[2021.10.12-02.40.21:772][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2021.10.12-02.40.22:126][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2021.10.12-02.40.22:126][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2021.10.12-02.40.27:266][  0]LogOpenImageDenoise: OIDN starting up
[2021.10.12-02.40.27:516][  0]LogCollectionManager: Loaded 0 collections in 0.005514 seconds
[2021.10.12-02.40.27:878][  0]LogFileCache: Scanning file cache for directory 'R:/BACKUPS/1208am_LaunchParty/Saved/Collections/' took 0.02s
[2021.10.12-02.40.27:878][  0]LogFileCache: Scanning file cache for directory 'R:/BACKUPS/1208am_LaunchParty/Content/Developers/DONGATO/Collections/' took 0.00s
[2021.10.12-02.40.27:878][  0]LogFileCache: Scanning file cache for directory 'R:/BACKUPS/1208am_LaunchParty/Content/Collections/' took 0.00s
[2021.10.12-02.40.27:878][  0]LogOcInput: OculusInput pre-init called
[2021.10.12-02.40.29:287][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png' error.
[2021.10.12-02.40.29:287][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png
[2021.10.12-02.40.29:287][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png' error.
[2021.10.12-02.40.29:287][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png
[2021.10.12-02.40.29:287][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png' error.
[2021.10.12-02.40.29:287][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png
[2021.10.12-02.40.29:287][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png' error.
[2021.10.12-02.40.29:287][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png
[2021.10.12-02.40.29:287][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png' error.
[2021.10.12-02.40.29:287][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png
[2021.10.12-02.40.29:287][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png' error.
[2021.10.12-02.40.29:287][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png
[2021.10.12-02.40.29:287][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png' error.
[2021.10.12-02.40.29:287][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png
[2021.10.12-02.40.29:287][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png' error.
[2021.10.12-02.40.29:287][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png
[2021.10.12-02.40.29:287][  0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
[2021.10.12-02.40.29:287][  0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
[2021.10.12-02.40.31:193][  0]LogClass: Display: IntProperty FBakedDataInfo::Size is not initialized properly. Module:SteamAudio File:Private/PhononProbeVolume.h
[2021.10.12-02.40.31:206][  0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties
[2021.10.12-02.40.31:350][  0]LogEngine: Initializing Engine...
[2021.10.12-02.40.31:524][  0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed.
[2021.10.12-02.40.31:546][  0]LogHMD: Failed to initialize OpenVR with code 110
[2021.10.12-02.40.31:563][  0]LogMagicLeap: Warning: VR disabled because ZI is not enabled.  To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
[2021.10.12-02.40.31:609][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.009 s
[2021.10.12-02.40.33:922][  0]LogLinker: Warning: Failed to load '/Game/RPGStarterKit/Blueprints/UMG/Cursor': Can't find file.
[2021.10.12-02.40.33:922][  0]LogLinker: Warning: Failed to load '/Game/RPGStarterKit/Blueprints/UMG/Cursor': Can't find file.
[2021.10.12-02.40.33:922][  0]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/RPGStarterKit/Blueprints/UMG/Cursor.Cursor_C'
[2021.10.12-02.40.33:922][  0]LogLoad: Warning: UUserInterfaceSettings::ForceLoadResources: Failed to load cursor resource 0.
[2021.10.12-02.40.33:922][  0]LogInit: Initializing FReadOnlyCVARCache
[2021.10.12-02.40.35:135][  0]LogAIModule: Creating AISystem for world Untitled
[2021.10.12-02.40.35:288][  0]LogAudio: Display: Initializing Audio Device Manager...
[2021.10.12-02.40.35:369][  0]LogAudio: Display: Loading Default Audio Settings Objects...
[2021.10.12-02.40.35:446][  0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2021.10.12-02.40.35:511][  0]LogAudio: Display: Audio Device Manager Initialized
[2021.10.12-02.40.35:511][  0]LogAudio: Display: Creating Audio Device:                 Id: 1, Scope: Shared, Realtime: True
[2021.10.12-02.40.35:604][  0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.10.12-02.40.35:604][  0]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.10.12-02.40.35:604][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.10.12-02.40.35:604][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.10.12-02.40.35:604][  0]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.10.12-02.40.35:604][  0]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.10.12-02.40.35:604][  0]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.10.12-02.40.35:604][  0]LogAudio: Display: AudioDevice MaxSources: 32
[2021.10.12-02.40.35:618][  0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.10.12-02.40.35:618][  0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.10.12-02.40.35:618][  0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.10.12-02.40.35:618][  0]LogAudioMixer: Display: Initializing audio mixer.
[2021.10.12-02.40.36:359][  0]LogAudioMixer: Display: 0: FrontLeft
[2021.10.12-02.40.36:360][  0]LogAudioMixer: Display: 1: FrontRight
[2021.10.12-02.40.36:519][  0]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.10.12-02.40.36:594][  0]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.10.12-02.40.36:787][  0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.10.12-02.40.36:814][  0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.10.12-02.40.36:867][  0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.10.12-02.40.36:906][  0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.10.12-02.40.36:906][  0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.10.12-02.40.36:909][  0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.10.12-02.40.36:909][  0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.10.12-02.40.36:909][  0]LogInit: FAudioDevice initialized.
[2021.10.12-02.40.36:928][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2021.10.12-02.40.36:928][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2021.10.12-02.40.37:699][  0]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2021.10.12-02.40.37:699][  0]LogDerivedDataCache: Saved boot cache 0.77s 95MB C:/Users/DONGATO/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
[2021.10.12-02.40.37:703][  0]LogInit: Texture streaming: Enabled
[2021.10.12-02.40.38:220][  0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.0-17155196+++UE4+Release-4.27
[2021.10.12-02.40.38:285][  0]LogEngineSessionManager: EngineSessionManager initialized
[2021.10.12-02.40.38:285][  0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
[2021.10.12-02.40.38:306][  0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
[2021.10.12-02.40.40:464][  0]LogInit: Transaction tracking system initialized
[2021.10.12-02.40.41:722][  0]BlueprintLog: New page: Editor Load
[2021.10.12-02.40.46:535][  0]LocalizationService: Localization service is disabled
[2021.10.12-02.40.48:455][  0]TimingProfiler: Initialize
[2021.10.12-02.40.48:458][  0]TimingProfiler: OnSessionChanged
[2021.10.12-02.40.48:458][  0]LoadingProfiler: Initialize
[2021.10.12-02.40.48:459][  0]LoadingProfiler: OnSessionChanged
[2021.10.12-02.40.48:459][  0]NetworkingProfiler: Initialize
[2021.10.12-02.40.48:460][  0]NetworkingProfiler: OnSessionChanged
[2021.10.12-02.40.48:460][  0]MemoryProfiler: Initialize
[2021.10.12-02.40.48:460][  0]MemoryProfiler: OnSessionChanged
[2021.10.12-02.41.01:007][  0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
[2021.10.12-02.41.01:008][  0]LogCook: Display: Mobile HDR setting 1
[2021.10.12-02.41.01:436][  0]LogFileCache: Scanning file cache for directory 'R:/BACKUPS/1208am_LaunchParty/Content/' took 0.02s
[2021.10.12-02.41.11:758][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png' error.
[2021.10.12-02.41.11:758][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png
[2021.10.12-02.41.11:758][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png' error.
[2021.10.12-02.41.11:758][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png
[2021.10.12-02.41.11:758][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png' error.
[2021.10.12-02.41.11:758][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png
[2021.10.12-02.41.11:758][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png' error.
[2021.10.12-02.41.11:758][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png
[2021.10.12-02.41.11:758][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png' error.
[2021.10.12-02.41.11:758][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png
[2021.10.12-02.41.11:758][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png' error.
[2021.10.12-02.41.11:758][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png
[2021.10.12-02.41.11:758][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png' error.
[2021.10.12-02.41.11:758][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png
[2021.10.12-02.41.11:758][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png' error.
[2021.10.12-02.41.11:758][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png
[2021.10.12-02.41.11:758][  0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
[2021.10.12-02.41.11:758][  0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
[2021.10.12-02.41.11:991][  0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2021.10.12-02.41.12:323][  0]SourceControl: Source control is disabled
[2021.10.12-02.41.12:323][  0]LogUnrealEdMisc: Loading editor; pre map load, took 358.503
[2021.10.12-02.41.12:395][  0]Cmd: MAP LOAD FILE="R:/BACKUPS/1208am_LaunchParty/Content/Maps/1208am_LaunchParty.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2021.10.12-02.41.12:429][  0]LightingResults: New page: Lighting Build
[2021.10.12-02.41.12:606][  0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2021.10.12-02.41.12:668][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.10.12-02.41.12:809][  0]MapCheck: New page: Map Check
[2021.10.12-02.41.12:809][  0]LightingResults: New page: Lighting Build
[2021.10.12-02.41.13:262][  0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2021.10.12-02.41.13:511][  0]LogUObjectHash: Compacting FUObjectHashTables data took   2.37ms
[2021.10.12-02.41.39:536][  0]LogNiagaraEditor: Niagara graph NiagaraGraph /Game/NiagaraAudioVisualizer/Niagara/Module/AudioSpectrumPreferences.AudioSpectrumPreferences:NiagaraScriptSource_0.NiagaraGraph_0: The default value declaration for the variable 'Module.Angle Offset' is not consistent between the graph and the metadata.
  Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
[2021.10.12-02.41.46:804][  0]LogAudio: Display: Audio Device (ID: 1) registered with world '1208am_LaunchParty'.
[2021.10.12-02.41.46:865][  0]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.10.12-02.41.51:722][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2021.10.12-02.41.52:079][  0]LogUObjectHash: Compacting FUObjectHashTables data took   3.82ms
[2021.10.12-02.41.52:230][  0]Cmd: MAP CHECKDEP NOCLEARLOG
[2021.10.12-02.41.52:294][  0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 63.927ms to complete.
[2021.10.12-02.41.52:294][  0]LogFileHelpers: Loading map '1208am_LaunchParty' took 39.925
[2021.10.12-02.41.54:825][  0]LogUnrealEdMisc: Total Editor Startup Time, took 401.006
[2021.10.12-02.41.56:563][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.10.12-02.41.56:580][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.10.12-02.41.56:592][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.10.12-02.41.56:602][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.10.12-02.41.57:079][  0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0269 seconds. Added 3791 classes and 928 folders.
[2021.10.12-02.41.57:293][  0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0007 seconds. Added 0 classes and 0 folders.
[2021.10.12-02.41.57:720][  0]LogPakFile: PakFile PrimaryIndexSize=187
[2021.10.12-02.41.57:721][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.12-02.41.57:721][  0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2021.10.12-02.41.57:721][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted
[2021.10.12-02.41.57:721][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack)
[2021.10.12-02.41.57:721][  0]LogPakFile: OnPakFileMounted2Time == 0.000151
[2021.10.12-02.41.57:790][  0]LogPakFile: PakFile PrimaryIndexSize=189
[2021.10.12-02.41.57:790][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.12-02.41.57:790][  0]LogPakFile: PakFile FullDirectoryIndexSize=152
[2021.10.12-02.41.57:790][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted
[2021.10.12-02.41.57:790][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack)
[2021.10.12-02.41.57:790][  0]LogPakFile: OnPakFileMounted2Time == 0.000126
[2021.10.12-02.41.57:846][  0]LogPakFile: PakFile PrimaryIndexSize=191
[2021.10.12-02.41.57:846][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.12-02.41.57:846][  0]LogPakFile: PakFile FullDirectoryIndexSize=160
[2021.10.12-02.41.57:846][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted
[2021.10.12-02.41.57:846][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack)
[2021.10.12-02.41.57:846][  0]LogPakFile: OnPakFileMounted2Time == 0.000109
[2021.10.12-02.41.57:873][  0]LogPakFile: PakFile PrimaryIndexSize=185
[2021.10.12-02.41.57:874][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.12-02.41.57:874][  0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2021.10.12-02.41.57:874][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted
[2021.10.12-02.41.57:874][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack)
[2021.10.12-02.41.57:874][  0]LogPakFile: OnPakFileMounted2Time == 0.000114
[2021.10.12-02.41.57:962][  0]LogPakFile: PakFile PrimaryIndexSize=190
[2021.10.12-02.41.57:962][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.12-02.41.57:962][  0]LogPakFile: PakFile FullDirectoryIndexSize=154
[2021.10.12-02.41.57:962][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted
[2021.10.12-02.41.57:962][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack)
[2021.10.12-02.41.57:963][  0]LogPakFile: OnPakFileMounted2Time == 0.000125
[2021.10.12-02.41.57:989][  0]LogPakFile: PakFile PrimaryIndexSize=192
[2021.10.12-02.41.57:990][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.12-02.41.57:990][  0]LogPakFile: PakFile FullDirectoryIndexSize=158
[2021.10.12-02.41.57:990][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
[2021.10.12-02.41.57:990][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack)
[2021.10.12-02.41.57:990][  0]LogPakFile: OnPakFileMounted2Time == 0.000107
[2021.10.12-02.41.58:014][  0]LogPakFile: PakFile PrimaryIndexSize=182
[2021.10.12-02.41.58:014][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.12-02.41.58:014][  0]LogPakFile: PakFile FullDirectoryIndexSize=138
[2021.10.12-02.41.58:014][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted
[2021.10.12-02.41.58:014][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack)
[2021.10.12-02.41.58:014][  0]LogPakFile: OnPakFileMounted2Time == 0.000108
[2021.10.12-02.41.58:129][  0]LogPakFile: PakFile PrimaryIndexSize=184
[2021.10.12-02.41.58:129][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.12-02.41.58:129][  0]LogPakFile: PakFile FullDirectoryIndexSize=142
[2021.10.12-02.41.58:129][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted
[2021.10.12-02.41.58:129][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack)
[2021.10.12-02.41.58:129][  0]LogPakFile: OnPakFileMounted2Time == 0.000111
[2021.10.12-02.41.58:151][  0]LogPakFile: PakFile PrimaryIndexSize=188
[2021.10.12-02.41.58:151][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.12-02.41.58:151][  0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2021.10.12-02.41.58:151][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted
[2021.10.12-02.41.58:151][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack)
[2021.10.12-02.41.58:151][  0]LogPakFile: OnPakFileMounted2Time == 0.000108
[2021.10.12-02.41.58:265][  0]LogPakFile: PakFile PrimaryIndexSize=182
[2021.10.12-02.41.58:265][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.12-02.41.58:265][  0]LogPakFile: PakFile FullDirectoryIndexSize=138
[2021.10.12-02.41.58:265][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted
[2021.10.12-02.41.58:265][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack)
[2021.10.12-02.41.58:265][  0]LogPakFile: OnPakFileMounted2Time == 0.000113
[2021.10.12-02.41.58:295][  0]LogPakFile: PakFile PrimaryIndexSize=184
[2021.10.12-02.41.58:295][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.12-02.41.58:295][  0]LogPakFile: PakFile FullDirectoryIndexSize=142
[2021.10.12-02.41.58:296][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted
[2021.10.12-02.41.58:296][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack)
[2021.10.12-02.41.58:296][  0]LogPakFile: OnPakFileMounted2Time == 0.000121
[2021.10.12-02.41.58:342][  0]LogPakFile: PakFile PrimaryIndexSize=183
[2021.10.12-02.41.58:342][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.12-02.41.58:342][  0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2021.10.12-02.41.58:342][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted
[2021.10.12-02.41.58:342][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack)
[2021.10.12-02.41.58:342][  0]LogPakFile: OnPakFileMounted2Time == 0.000111
[2021.10.12-02.41.58:387][  0]LogPakFile: PakFile PrimaryIndexSize=185
[2021.10.12-02.41.58:387][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.12-02.41.58:387][  0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2021.10.12-02.41.58:387][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted
[2021.10.12-02.41.58:387][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack)
[2021.10.12-02.41.58:387][  0]LogPakFile: OnPakFileMounted2Time == 0.000112
[2021.10.12-02.41.58:423][  0]LogPakFile: PakFile PrimaryIndexSize=188
[2021.10.12-02.41.58:423][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.12-02.41.58:423][  0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2021.10.12-02.41.58:423][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted
[2021.10.12-02.41.58:423][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack)
[2021.10.12-02.41.58:423][  0]LogPakFile: OnPakFileMounted2Time == 0.000109
[2021.10.12-02.41.58:436][  0]LogPakFile: PakFile PrimaryIndexSize=190
[2021.10.12-02.41.58:436][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.12-02.41.58:436][  0]LogPakFile: PakFile FullDirectoryIndexSize=154
[2021.10.12-02.41.58:436][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
[2021.10.12-02.41.58:436][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack)
[2021.10.12-02.41.58:436][  0]LogPakFile: OnPakFileMounted2Time == 0.000104
[2021.10.12-02.41.58:455][  0]LogPakFile: PakFile PrimaryIndexSize=187
[2021.10.12-02.41.58:455][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.12-02.41.58:455][  0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2021.10.12-02.41.58:455][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted
[2021.10.12-02.41.58:455][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack)
[2021.10.12-02.41.58:455][  0]LogPakFile: OnPakFileMounted2Time == 0.000110
[2021.10.12-02.41.58:468][  0]LogPakFile: PakFile PrimaryIndexSize=189
[2021.10.12-02.41.58:469][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.12-02.41.58:469][  0]LogPakFile: PakFile FullDirectoryIndexSize=152
[2021.10.12-02.41.58:469][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted
[2021.10.12-02.41.58:469][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack)
[2021.10.12-02.41.58:469][  0]LogPakFile: OnPakFileMounted2Time == 0.000068
[2021.10.12-02.41.58:488][  0]LogPakFile: PakFile PrimaryIndexSize=183
[2021.10.12-02.41.58:488][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.12-02.41.58:488][  0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2021.10.12-02.41.58:488][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted
[2021.10.12-02.41.58:488][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack)
[2021.10.12-02.41.58:488][  0]LogPakFile: OnPakFileMounted2Time == 0.000131
[2021.10.12-02.41.58:505][  0]LogPakFile: PakFile PrimaryIndexSize=185
[2021.10.12-02.41.58:506][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.12-02.41.58:506][  0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2021.10.12-02.41.58:506][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted
[2021.10.12-02.41.58:506][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack)
[2021.10.12-02.41.58:506][  0]LogPakFile: OnPakFileMounted2Time == 0.000108
[2021.10.12-02.41.58:552][  0]LogPakFile: PakFile PrimaryIndexSize=185
[2021.10.12-02.41.58:553][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.12-02.41.58:553][  0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2021.10.12-02.41.58:553][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted
[2021.10.12-02.41.58:553][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack)
[2021.10.12-02.41.58:553][  0]LogPakFile: OnPakFileMounted2Time == 0.000121
[2021.10.12-02.41.58:586][  0]LogPakFile: PakFile PrimaryIndexSize=187
[2021.10.12-02.41.58:586][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.12-02.41.58:586][  0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2021.10.12-02.41.58:586][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted
[2021.10.12-02.41.58:586][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack)
[2021.10.12-02.41.58:586][  0]LogPakFile: OnPakFileMounted2Time == 0.000108
[2021.10.12-02.41.58:615][  0]LogPakFile: PakFile PrimaryIndexSize=183
[2021.10.12-02.41.58:615][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.12-02.41.58:615][  0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2021.10.12-02.41.58:615][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted
[2021.10.12-02.41.58:615][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack)
[2021.10.12-02.41.58:615][  0]LogPakFile: OnPakFileMounted2Time == 0.000150
[2021.10.12-02.41.58:690][  0]LogPakFile: PakFile PrimaryIndexSize=186
[2021.10.12-02.41.58:690][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.12-02.41.58:690][  0]LogPakFile: PakFile FullDirectoryIndexSize=146
[2021.10.12-02.41.58:690][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted
[2021.10.12-02.41.58:690][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack)
[2021.10.12-02.41.58:690][  0]LogPakFile: OnPakFileMounted2Time == 0.000061
[2021.10.12-02.41.58:716][  0]LogPakFile: PakFile PrimaryIndexSize=188
[2021.10.12-02.41.58:717][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.12-02.41.58:717][  0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2021.10.12-02.41.58:717][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted
[2021.10.12-02.41.58:717][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack)
[2021.10.12-02.41.58:717][  0]LogPakFile: OnPakFileMounted2Time == 0.000108
[2021.10.12-02.41.58:768][  0]LogPakFile: PakFile PrimaryIndexSize=185
[2021.10.12-02.41.58:768][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.12-02.41.58:768][  0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2021.10.12-02.41.58:768][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted
[2021.10.12-02.41.58:768][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack)
[2021.10.12-02.41.58:768][  0]LogPakFile: OnPakFileMounted2Time == 0.000109
[2021.10.12-02.41.58:799][  0]LogPakFile: PakFile PrimaryIndexSize=192
[2021.10.12-02.41.58:799][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.12-02.41.58:799][  0]LogPakFile: PakFile FullDirectoryIndexSize=158
[2021.10.12-02.41.58:799][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted
[2021.10.12-02.41.58:799][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack)
[2021.10.12-02.41.58:799][  0]LogPakFile: OnPakFileMounted2Time == 0.000109
[2021.10.12-02.42.04:156][  0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0007 seconds. Added 0 classes and 0 folders.
[2021.10.12-02.42.06:942][  0]LogSlate: Took 0.056741 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2021.10.12-02.42.06:997][  0]LogSlate: Took 0.045506 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2021.10.12-02.42.07:131][  0]LogSlate: Took 0.063369 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2021.10.12-02.42.07:879][  0]LogRenderer: Reallocating scene render targets to support 1424x728 Format 10 NumSamples 1 (Frame:1).
[2021.10.12-02.42.09:067][  0]LogSlate: Took 0.071079 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2021.10.12-02.42.10:348][  0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0007 seconds. Added 0 classes and 0 folders.
[2021.10.12-02.42.10:348][  0]LogLoad: (Engine Initialization) Total time: 416.53 seconds
[2021.10.12-02.42.10:348][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2021.10.12-02.42.10:567][  0]LogAssetRegistry: Asset discovery search completed in 187.0415 seconds
[2021.10.12-02.42.10:763][  0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000008 seconds (updated 0 objects)
[2021.10.12-02.42.10:984][  0]LogContentStreaming: Texture pool size now 1000 MB
[2021.10.12-02.42.12:583][  5]LogStaticMesh: Allocated 482x64x64 distance field atlas = 3.8Mb, with 50 objects containing 2.8Mb backing data
[2021.10.12-02.48.59:775][271]LogTemp: Repeating last play command: Selected Viewport
[2021.10.12-02.48.59:826][271]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2021.10.12-02.48.59:827][271]PIE: New page: PIE session: 1208am_LaunchParty (Oct 11, 2021, 12:48:59 PM)
[2021.10.12-02.48.59:863][271]LogOnline: OSS: Creating online subsystem instance for: NULL
[2021.10.12-02.48.59:888][271]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
[2021.10.12-02.48.59:900][271]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.10.12-02.48.59:917][271]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016017s)
[2021.10.12-02.48.59:925][271]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.10.12-02.48.59:928][271]LogPlayLevel: PIE: World Init took: (0.004680s)
[2021.10.12-02.48.59:928][271]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/1208am_LaunchParty.1208am_LaunchParty to /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty (0.027679s)
[2021.10.12-02.48.59:941][271]LogUObjectHash: Compacting FUObjectHashTables data took   1.14ms
[2021.10.12-02.48.59:945][271]LogAudio: Display: Creating Audio Device:                 Id: 2, Scope: Unique, Realtime: True
[2021.10.12-02.48.59:945][271]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.10.12-02.48.59:945][271]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.10.12-02.48.59:945][271]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.10.12-02.48.59:945][271]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.10.12-02.48.59:945][271]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.10.12-02.48.59:945][271]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.10.12-02.48.59:945][271]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.10.12-02.48.59:945][271]LogAudio: Display: AudioDevice MaxSources: 32
[2021.10.12-02.48.59:945][271]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.10.12-02.48.59:945][271]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.10.12-02.48.59:945][271]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.10.12-02.48.59:945][271]LogAudioMixer: Display: Initializing audio mixer.
[2021.10.12-02.48.59:951][271]LogAudioMixer: Display: 0: FrontLeft
[2021.10.12-02.48.59:951][271]LogAudioMixer: Display: 1: FrontRight
[2021.10.12-02.48.59:972][271]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.10.12-02.48.59:972][271]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.10.12-02.48.59:972][271]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.10.12-02.48.59:972][271]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.10.12-02.48.59:973][271]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.10.12-02.48.59:973][271]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.10.12-02.48.59:973][271]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.10.12-02.48.59:975][271]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.10.12-02.48.59:975][271]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.10.12-02.48.59:975][271]LogInit: FAudioDevice initialized.
[2021.10.12-02.48.59:975][271]LogAudio: Display: Audio Device (ID: 2) registered with world '1208am_LaunchParty'.
[2021.10.12-02.49.00:063][271]LogLinker: Warning: Failed to load '/Game/RPGStarterKit/Blueprints/UMG/Cursor': Can't find file.
[2021.10.12-02.49.00:063][271]LogLinker: Warning: Failed to load '/Game/RPGStarterKit/Blueprints/UMG/Cursor': Can't find file.
[2021.10.12-02.49.00:064][271]LogUObjectGlobals: Warning: Failed to find object 'Class /Game/RPGStarterKit/Blueprints/UMG/Cursor.Cursor_C'
[2021.10.12-02.49.00:064][271]PIE: Warning: UGameViewportClient::AddCursor: Could not load cursor class 'Cursor_C'.
[2021.10.12-02.49.00:154][271]LogLoad: Game class is 'GameModeBase'
[2021.10.12-02.49.00:166][271]LogWorld: Bringing World /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty up for play (max tick rate 0) at 2021.10.11-19.49.00
[2021.10.12-02.49.00:294][271]LogWorld: Bringing up level for play took: 0.129851
[2021.10.12-02.49.00:294][271]LogOnline: OSS: Creating online subsystem instance for: :Context_1
[2021.10.12-02.49.00:410][271]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'MovieSceneCapture' in 0.0010 seconds. Added 20 classes and 0 folders.
[2021.10.12-02.49.00:565][271]Cmd: r.vsync 1
[2021.10.12-02.49.00:646][271]r.VSync = "1"
[2021.10.12-02.49.00:646][271]Cmd: t.maxFPS 60
[2021.10.12-02.49.00:646][271]t.MaxFPS = "60"
[2021.10.12-02.49.00:646][271]Cmd: r.tonemapper.sharpen 1
[2021.10.12-02.49.00:646][271]r.Tonemapper.Sharpen = "1"
[2021.10.12-02.49.00:646][271]PIE: Server logged in
[2021.10.12-02.49.00:723][271]PIE: Play in editor total start time 0.944 seconds.
[2021.10.12-02.52.05:429][165]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.10.12-02.52.05:429][165]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.10.12-02.52.05:465][165]LogWorld: UWorld::CleanupWorld for 1208am_LaunchParty, bSessionEnded=true, bCleanupResources=true
[2021.10.12-02.52.05:467][165]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.10.12-02.52.05:486][165]LogPlayLevel: Display: Shutting down PIE online subsystems
[2021.10.12-02.52.05:503][165]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.10.12-02.52.05:518][165]LogAudio: Display: Audio Device unregistered from world 'None'.
[2021.10.12-02.52.05:518][165]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.10.12-02.52.05:520][165]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.10.12-02.52.05:526][165]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.10.12-02.52.05:545][165]LogUObjectHash: Compacting FUObjectHashTables data took   1.16ms
[2021.10.12-02.52.05:689][165]LogSlate: Took 0.035042 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2021.10.12-02.52.05:706][166]LogPlayLevel: Display: Destroying online subsystem :Context_1
[2021.10.12-02.52.07:419][196]LogSlate: Window 'Message Log' being destroyed
[2021.10.12-02.52.07:539][196]LogSlate: Window 'Message Log' being destroyed
[2021.10.12-02.52.09:575][231]LogSlate: Took 0.000397 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2021.10.12-02.52.09:596][231]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/1208am_LaunchParty" FILE="R:/BACKUPS/1208am_LaunchParty/Content/Maps/1208am_LaunchParty.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2021.10.12-02.52.09:608][231]LogUObjectHash: Compacting FUObjectHashTables data took   0.95ms
[2021.10.12-02.52.09:634][231]LogSavePackage: Moving 'R:/BACKUPS/1208am_LaunchParty/Saved/1208am_LaunchPartyA4D263E0434B2369AC9BFBA70E23619A.tmp' to 'R:/BACKUPS/1208am_LaunchParty/Content/Maps/1208am_LaunchParty.umap'
[2021.10.12-02.52.09:639][231]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/1208am_LaunchParty_BuiltData" FILE="R:/BACKUPS/1208am_LaunchParty/Content/Maps/1208am_LaunchParty_BuiltData.uasset" SILENT=true
[2021.10.12-02.52.09:664][231]LogSavePackage: Moving 'R:/BACKUPS/1208am_LaunchParty/Saved/1208am_LaunchParty_BuiltData331FBC614B610DE1147FF39A5919389E.tmp' to 'R:/BACKUPS/1208am_LaunchParty/Content/Maps/1208am_LaunchParty_BuiltData.uasset'
[2021.10.12-02.52.09:677][231]AssetCheck: New page: Asset Save: multiple assets
[2021.10.12-02.52.09:677][231]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Maps/1208am_LaunchParty_BuiltData.1208am_LaunchParty_BuiltData
[2021.10.12-02.52.09:677][231]LogContentValidation: Display: Validating World /Game/Maps/1208am_LaunchParty.1208am_LaunchParty
[2021.10.12-02.52.14:768][316]LogUObjectHash: Compacting FUObjectHashTables data took   0.79ms
[2021.10.12-02.52.19:078][316]LogMainFrame: Project requires temp target (SoundVisualizations plugin is enabled)
[2021.10.12-02.52.19:078][316]LogLauncherProfile: Unable to use promoted target - R:/BACKUPS/1208am_LaunchParty/Binaries/Win64/UE4Game-Win64-Shipping.target does not exist.
[2021.10.12-02.52.19:432][317]UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
[2021.10.12-02.52.21:772][361]UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=R:/BACKUPS/1208am_LaunchParty/LaunchParty.uproject BuildCookRun -nocompileeditor -installed -nop4 -project=R:/BACKUPS/1208am_LaunchParty/LaunchParty.uproject -cook -stage -archive -archivedirectory=R:/SOKAN/LaunchParty_1208am -package -ue4exe="C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -compressed -SkipCookingEditorContent -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -distribution -nodebuginfo -targetplatform=Win64 -build -clientconfig=Shipping -utf8output
[2021.10.12-02.52.24:166][407]UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for R:\BACKUPS\1208am_LaunchParty\LaunchParty.uproject
[2021.10.12-02.52.24:332][410]UATHelper: Packaging (Windows (64-bit)): LaunchParty.uproject requires a temporary target.cs to be generated (SoundVisualizations plugin is enabled)
[2021.10.12-02.52.25:528][433]UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
[2021.10.12-02.52.25:566][433]UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe LaunchParty Win64 Shipping -Project=R:\BACKUPS\1208am_LaunchParty\LaunchParty.uproject  R:\BACKUPS\1208am_LaunchParty\LaunchParty.uproject -NoUBTMakefiles  -remoteini="R:\BACKUPS\1208am_LaunchParty" -skipdeploy -distribution -Manifest=R:\BACKUPS\1208am_LaunchParty\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\Users\DONGATO\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\UBT-LaunchParty-Win64-Shipping.txt"
[2021.10.12-02.52.57:248][ 32]UATHelper: Packaging (Windows (64-bit)):   Parsing headers for LaunchParty
[2021.10.12-02.52.57:249][ 32]UATHelper: Packaging (Windows (64-bit)):     Running UnrealHeaderTool "R:\BACKUPS\1208am_LaunchParty\LaunchParty.uproject" "R:\BACKUPS\1208am_LaunchParty\Intermediate\Build\Win64\LaunchParty\Shipping\LaunchParty.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\DONGATO\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\UHT-LaunchParty-Win64-Shipping.txt" -installed
[2021.10.12-02.53.10:043][271]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: Loading text-based GConfig....
[2021.10.12-02.53.34:763][730]UATHelper: Packaging (Windows (64-bit)):   Reflection code generated for LaunchParty in 37.6570487 seconds
[2021.10.12-02.53.39:842][825]UATHelper: Packaging (Windows (64-bit)):   Writing manifest to R:\BACKUPS\1208am_LaunchParty\Intermediate\Build\Manifest.xml
[2021.10.12-02.53.40:187][831]UATHelper: Packaging (Windows (64-bit)):   Building LaunchParty...
[2021.10.12-02.53.40:187][831]UATHelper: Packaging (Windows (64-bit)):   Using Visual Studio 2019 14.29.30136 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
[2021.10.12-02.53.40:187][831]UATHelper: Packaging (Windows (64-bit)):   [Upgrade]
[2021.10.12-02.53.40:189][831]UATHelper: Packaging (Windows (64-bit)):   [Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes:
[2021.10.12-02.53.40:189][831]UATHelper: Packaging (Windows (64-bit)):   [Upgrade]     bLegacyPublicIncludePaths = false                 => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).
[2021.10.12-02.53.40:189][831]UATHelper: Packaging (Windows (64-bit)):   [Upgrade]     ShadowVariableWarningLevel = WarningLevel.Error   => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
[2021.10.12-02.53.40:189][831]UATHelper: Packaging (Windows (64-bit)):   [Upgrade]     PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs   => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs).
[2021.10.12-02.53.40:189][831]UATHelper: Packaging (Windows (64-bit)):   [Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V2;' in LaunchParty.Target.cs, and explicitly overriding settings that differ from the new defaults.
[2021.10.12-02.53.40:189][831]UATHelper: Packaging (Windows (64-bit)):   [Upgrade]
[2021.10.12-02.53.40:221][832]UATHelper: Packaging (Windows (64-bit)):   Building 7 actions with 12 processes...
[2021.10.12-02.53.40:471][836]UATHelper: Packaging (Windows (64-bit)):     [1/7] tbb12.dll
[2021.10.12-02.53.42:086][866]UATHelper: Packaging (Windows (64-bit)):     [2/7] OpenImageDenoise.dll
[2021.10.12-02.53.45:769][935]UATHelper: Packaging (Windows (64-bit)):     [3/7] Default.rc2
[2021.10.12-02.53.50:367][ 20]UATHelper: Packaging (Windows (64-bit)):     [4/7] SharedPCH.Core.cpp
[2021.10.12-02.53.50:648][ 25]UATHelper: Packaging (Windows (64-bit)):     [5/7] LaunchParty.cpp
[2021.10.12-02.54.45:255][ 35]UATHelper: Packaging (Windows (64-bit)):     [6/7] LaunchParty-Win64-Shipping.exe
[2021.10.12-02.54.45:255][ 35]UATHelper: Packaging (Windows (64-bit)):        Creating library R:\BACKUPS\1208am_LaunchParty\Binaries\Win64\LaunchParty-Win64-Shipping.lib and object R:\BACKUPS\1208am_LaunchParty\Binaries\Win64\LaunchParty-Win64-Shipping.exp
[2021.10.12-02.54.45:457][ 38]UATHelper: Packaging (Windows (64-bit)):     [7/7] LaunchParty-Win64-Shipping.target
[2021.10.12-02.54.45:457][ 38]UATHelper: Packaging (Windows (64-bit)):   Total time in Parallel executor: 65.24 seconds
[2021.10.12-02.54.45:473][ 39]UATHelper: Packaging (Windows (64-bit)):   Total execution time: 137.90 seconds
[2021.10.12-02.54.45:561][ 40]UATHelper: Packaging (Windows (64-bit)): Took 139.9943407s to run UnrealBuildTool.exe, ExitCode=0
[2021.10.12-02.54.45:745][ 44]UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND COMPLETED **********
[2021.10.12-02.54.45:753][ 44]UATHelper: Packaging (Windows (64-bit)): ********** COOK COMMAND STARTED **********
[2021.10.12-02.54.45:791][ 45]UATHelper: Packaging (Windows (64-bit)): Running UE4Editor Cook for project R:\BACKUPS\1208am_LaunchParty\LaunchParty.uproject
[2021.10.12-02.54.45:791][ 45]UATHelper: Packaging (Windows (64-bit)): Commandlet log file is C:\Program Files\Epic Games\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2021.10.11-19.54.45.txt
[2021.10.12-02.54.45:791][ 45]UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe R:\BACKUPS\1208am_LaunchParty\LaunchParty.uproject -run=Cook  -TargetPlatform=WindowsNoEditor -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -skipeditorcontent -abslog="C:\Program Files\Epic Games\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2021.10.11-19.54.45.txt" -stdout -CrashForUAT -unattended -NoLogTimes  -UTF8Output
[2021.10.12-02.54.46:987][ 67]UATHelper: Packaging (Windows (64-bit)):   LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
[2021.10.12-02.54.46:989][ 67]UATHelper: Packaging (Windows (64-bit)):   LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
[2021.10.12-02.54.46:989][ 67]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: Running engine for game: LaunchParty
[2021.10.12-02.54.47:453][ 76]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: Loading text-based GConfig....
[2021.10.12-02.54.47:972][ 85]UATHelper: Packaging (Windows (64-bit)):   LogHAL: Display: Platform has ~ 16 GB [17083633664 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2021.10.12-02.54.49:211][108]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
[2021.10.12-02.54.49:232][108]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2021.10.12-02.54.49:232][108]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2021.10.12-02.54.49:232][108]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2021.10.12-02.54.49:232][108]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2021.10.12-02.54.49:232][108]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2021.10.12-02.54.49:232][108]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2021.10.12-02.54.49:232][108]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2021.10.12-02.54.49:232][108]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2021.10.12-02.54.49:232][108]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2021.10.12-02.54.49:232][108]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2021.10.12-02.54.49:251][109]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2021.10.12-02.54.49:251][109]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2021.10.12-02.54.49:261][109]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2021.10.12-02.54.49:265][109]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
[2021.10.12-02.54.49:268][109]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2021.10.12-02.54.49:272][109]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2021.10.12-02.54.49:282][109]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
[2021.10.12-02.54.49:285][109]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
[2021.10.12-02.54.49:292][110]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
[2021.10.12-02.54.49:318][110]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
[2021.10.12-02.54.49:318][110]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
[2021.10.12-02.54.49:328][110]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
[2021.10.12-02.54.49:330][110]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2021.10.12-02.54.49:334][110]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2021.10.12-02.54.49:338][110]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2021.10.12-02.54.49:350][111]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2021.10.12-02.54.49:350][111]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2021.10.12-02.54.49:360][111]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
[2021.10.12-02.54.49:364][111]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2021.10.12-02.54.49:368][111]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2021.10.12-02.54.49:374][111]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2021.10.12-02.54.49:374][111]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
[2021.10.12-02.54.49:380][111]UATHelper: Packaging (Windows (64-bit)):   LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2021.10.12-02.54.49:408][112]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off
[2021.10.12-02.54.50:381][130]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Using Local Shader Compiler.
[2021.10.12-02.54.51:011][141]UATHelper: Packaging (Windows (64-bit)):   LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2021.10.12-02.54.51:085][143]UATHelper: Packaging (Windows (64-bit)):   LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/DONGATO/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc
[2021.10.12-02.54.51:093][143]UATHelper: Packaging (Windows (64-bit)):   LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2021.10.12-02.54.51:107][143]UATHelper: Packaging (Windows (64-bit)):   LogDerivedDataCache: Display: Performance to C:/Users/DONGATO/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=254.13MBs, RandomWriteSpeed=103.63MBs. Assigned SpeedClass 'Local'
[2021.10.12-02.54.51:605][152]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Translucent in PCD3D_SM5, Default, SM5 (DDC key hash: 6A2F0F68A098C8891519B2AB97B75288CB9680FF), compiling.
[2021.10.12-02.54.51:635][153]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Low' priority
[2021.10.12-02.54.51:635][153]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Translucent_OneSided in PCD3D_SM5, Default, SM5 (DDC key hash: 3AB863DFA88B795D5CA97A9398E1D982B326E988), compiling.
[2021.10.12-02.54.51:638][153]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
[2021.10.12-02.54.51:784][156]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 18 'Local' shader compile jobs with 'Low' priority
[2021.10.12-02.54.51:784][156]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Opaque in PCD3D_SM5, Default, SM5 (DDC key hash: 4701703623673B3A784076161EC7114680ABC3FB), compiling.
[2021.10.12-02.54.51:795][156]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 7 shader compile jobs with 'Low' priority
[2021.10.12-02.54.51:797][156]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Opaque_OneSided in PCD3D_SM5, Default, SM5 (DDC key hash: 4B541595145C111CCA5BE159D134EE22C82C9607), compiling.
[2021.10.12-02.54.51:800][156]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2021.10.12-02.54.51:816][156]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Masked in PCD3D_SM5, Default, SM5 (DDC key hash: 646BA317CFD9A93E656BB1D2E35BD1A855009181), compiling.
[2021.10.12-02.54.51:850][157]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 22 shader compile jobs with 'Low' priority
[2021.10.12-02.54.51:852][157]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Masked_OneSided in PCD3D_SM5, Default, SM5 (DDC key hash: FD487CC3CF4774CD346B2E2294A9C1FF7CE7F9B2), compiling.
[2021.10.12-02.54.51:866][157]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 22 shader compile jobs with 'Low' priority
[2021.10.12-02.54.52:100][161]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 18 'Local' shader compile jobs with 'Low' priority
[2021.10.12-02.54.52:922][177]UATHelper: Packaging (Windows (64-bit)):   LogSteamAudio: Display: Attempting to load ../../../Engine/Binaries/ThirdParty/Phonon/Win64/phonon.dll
[2021.10.12-02.54.52:922][177]UATHelper: Packaging (Windows (64-bit)):   LogSteamAudio: Display: Loaded ../../../Engine/Binaries/ThirdParty/Phonon/Win64/phonon.dll.
[2021.10.12-02.54.53:306][182]UATHelper: Packaging (Windows (64-bit)):   LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2021.10.12-02.54.53:306][182]UATHelper: Packaging (Windows (64-bit)):   LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2021.10.12-02.54.53:340][182]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for MI_GoogleDaydream in PCD3D_SM5, Default, SM5 (DDC key hash: 4F4EFDBC50241E80DADD0C5A4EFF009F74A3E2E9), compiling.
[2021.10.12-02.54.53:392][183]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority
[2021.10.12-02.54.55:534][216]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Low' priority
[2021.10.12-02.54.55:534][216]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Low' priority
[2021.10.12-02.54.55:674][218]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Low' priority
[2021.10.12-02.54.55:674][218]UATHelper: Packaging (Windows (64-bit)):   LogClass: Display: IntProperty FBakedDataInfo::Size is not initialized properly. Module:SteamAudio File:Private/PhononProbeVolume.h
[2021.10.12-02.54.55:676][218]UATHelper: Packaging (Windows (64-bit)):   LogClass: Display: 1 Uninitialized script struct members found including 0 object properties
[2021.10.12-02.54.55:683][218]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
[2021.10.12-02.54.55:683][218]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Mobile HDR setting 1
[2021.10.12-02.54.55:730][219]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Creating asset registry
[2021.10.12-02.55.21:587][651]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority
[2021.10.12-02.55.21:587][651]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority
[2021.10.12-02.55.21:587][651]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Low' priority
[2021.10.12-02.55.21:587][651]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority
[2021.10.12-02.55.21:589][651]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority
[2021.10.12-02.55.21:589][651]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority
[2021.10.12-02.55.21:589][651]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority
[2021.10.12-02.55.21:589][651]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority
[2021.10.12-02.55.21:589][651]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2021.10.12-02.55.21:589][651]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2021.10.12-02.55.21:589][651]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2021.10.12-02.55.21:591][651]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2021.10.12-02.55.21:591][651]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2021.10.12-02.55.21:591][651]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2021.10.12-02.55.21:591][651]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2021.10.12-02.55.21:591][651]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Discovering localized assets for cultures: en
[2021.10.12-02.55.21:631][652]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook
[2021.10.12-02.55.21:631][652]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Clearing all cooked content for platform WindowsNoEditor
[2021.10.12-02.55.21:631][652]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Sandbox cleanup took 0.033 seconds for platforms WindowsNoEditor
[2021.10.12-02.55.21:631][652]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Shader library set to be deterministic, looking for the order file
[2021.10.12-02.55.21:631][652]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Checking if 'R:/BACKUPS/1208am_LaunchParty/Build/WindowsNoEditor/FileOpenOrder/GameOpenOrder.log' exists...
[2021.10.12-02.55.21:631][652]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Error: Unable to find any file open order file, the shader library will not be deterministic.
[2021.10.12-02.55.21:631][652]PackagingResults: Error: Unable to find any file open order file, the shader library will not be deterministic.
[2021.10.12-02.55.25:433][715]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 2637 shader compile jobs with 'High' priority
[2021.10.12-02.55.26:000][725]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 90 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.55.26:570][734]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.55.26:570][734]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.55.26:570][734]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 30 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.55.26:570][734]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.55.27:115][743]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.55.27:672][752]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.55.27:674][752]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.55.27:674][752]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.55.27:674][752]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.55.27:674][752]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.55.27:674][752]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.55.27:674][752]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.55.27:674][752]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.55.30:473][797]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.55.30:473][797]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.55.31:032][806]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.55.31:032][806]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.55.32:713][834]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.55.33:833][852]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.55.34:402][862]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.55.34:402][862]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.55.34:957][871]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.55.34:957][871]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.55.35:513][880]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.55.36:634][898]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.55.37:192][907]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.55.37:192][907]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.55.37:194][907]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.55.37:753][916]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.55.38:313][925]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.55.38:313][925]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.55.38:875][934]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.55.38:875][934]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.55.39:435][943]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.55.39:435][943]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.55.43:353][  5]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.55.58:462][244]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.56.04:059][333]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.56.06:858][378]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.56.12:461][468]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.56.12:461][468]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.56.16:384][530]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.56.21:423][609]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.56.22:549][627]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.56.22:549][627]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.56.24:784][662]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.56.26:463][686]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.56.28:141][712]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.56.32:625][786]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.56.38:224][878]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.56.38:224][878]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.56.41:025][924]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.56.42:703][952]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.56.44:383][979]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.56.44:383][979]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.56.48:858][ 53]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.56.49:969][ 71]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.56.52:208][108]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.56.52:765][117]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.56.53:327][127]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.56.54:438][145]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.56.56:112][173]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.56.57:228][191]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.56.58:344][210]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.56.59:459][229]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.57.01:699][266]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.57.02:257][275]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.57.03:372][294]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.57.05:605][331]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.57.10:063][405]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.57.11:189][424]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.57.16:779][516]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.57.17:898][534]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.57.19:570][561]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.57.21:245][588]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.57.22:920][615]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.57.23:482][624]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.57.27:395][688]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.57.35:217][816]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.57.36:334][834]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.57.38:013][862]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.57.40:811][908]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.57.41:917][925]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.57.41:917][925]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.57.42:475][934]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.57.44:709][971]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.57.44:711][971]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.57.44:711][971]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.57.44:711][971]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.57.46:949][  7]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.57.46:949][  7]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.57.47:511][ 16]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.57.51:983][ 88]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.57.55:344][140]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.57.57:024][167]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.58.01:491][238]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.58.02:615][257]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.58.04:294][284]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.58.09:885][376]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.58.11:003][394]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.58.11:568][404]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.58.12:680][421]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.58.13:239][430]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.58.13:797][439]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.58.14:918][458]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.58.26:668][647]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.58.31:702][731]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 30 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.58.36:183][806]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.58.42:341][910]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.58.48:496][ 15]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 40 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.58.54:100][110]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.58.55:776][138]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.58.59:340][199]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.59.06:975][324]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 60 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.59.15:933][472]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 30 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.59.21:532][567]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 30 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.59.26:013][640]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 40 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.59.32:166][742]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 30 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.59.36:096][807]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.59.37:767][835]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.59.39:456][863]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.59.41:688][900]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.59.45:609][965]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.59.47:290][992]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 40 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.59.52:893][ 85]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.59.52:895][ 85]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.59.53:463][ 94]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-02.59.59:606][198]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.00.03:525][263]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 30 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.00.08:006][335]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 40 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.00.09:671][363]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.00.13:029][418]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.00.19:755][527]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 60 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.00.27:598][655]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.00.29:278][684]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.00.29:840][693]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.00.32:639][740]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.00.34:886][778]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.00.37:678][824]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 30 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.00.39:921][861]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 30 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.00.43:282][917]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.00.44:403][936]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.00.46:643][974]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.00.49:445][ 21]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.00.53:368][ 84]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.00.54:489][103]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 40 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.00.59:532][188]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.01.06:818][309]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.01.08:496][337]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.01.10:173][365]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.01.12:416][401]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.01.18:013][493]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.01.22:497][567]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.01.26:405][631]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.01.29:213][677]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.01.32:004][724]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.01.34:795][770]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 30 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.01.40:374][864]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.01.46:527][965]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 70 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.01.50:997][ 40]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.01.52:117][ 58]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.01.56:033][124]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.01.59:393][181]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.02.01:636][219]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.02.03:876][256]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.02.06:673][302]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.02.11:712][385]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.02.17:864][486]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.02.19:543][514]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 30 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.02.23:468][580]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.02.26:822][637]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.02.27:944][656]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.02.32:973][738]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.02.35:771][784]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.02.35:771][784]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.02.36:331][793]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.02.38:011][821]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.02.38:011][821]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.02.45:294][943]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 30 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.02.48:656][998]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 28 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.02.50:919][ 36]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.02.51:469][ 45]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.02.53:703][ 82]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.02.58:746][163]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 12 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.03.00:986][200]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.03.00:986][200]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.03.02:674][228]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.03.09:411][337]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display:
[2021.10.12-03.03.09:411][337]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM5) Stats:
[2021.10.12-03.03.09:411][337]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: =================
[2021.10.12-03.03.09:413][337]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Assets: 0, Unique Shadermaps: 191 (0.00%)
[2021.10.12-03.03.09:413][337]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Total Shaders: 1962, Unique Shaders: 1951 (99.44%)
[2021.10.12-03.03.09:415][337]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Total Shader Size: 5.09mb, Unique Shaders Size: 5.09mb (99.93%)
[2021.10.12-03.03.09:415][337]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: === Extended info:
[2021.10.12-03.03.09:415][337]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
[2021.10.12-03.03.09:415][337]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Median number of shaders in shadermap: 3
[2021.10.12-03.03.09:415][337]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264
[2021.10.12-03.03.09:415][337]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
[2021.10.12-03.03.09:415][337]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display:     3, 3, 2, 2, 2, 2, 2, 2, 2, 1
[2021.10.12-03.03.09:418][337]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Textual dump saved to 'R:/BACKUPS/1208am_LaunchParty/Saved/Shaders/PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5/Dump.txt'
[2021.10.12-03.03.09:418][337]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: =================
[2021.10.12-03.03.56:161][ 97]UATHelper: Packaging (Windows (64-bit)):   LogCook: Warning: Unable to find package for cooking /Game/RPGStarterKit/Blueprints/UMG/Cursor
[2021.10.12-03.03.56:161][ 97]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 0 Packages Remain 53 Total 53
[2021.10.12-03.03.56:161][ 97]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cook Diagnostics: OpenFileHandles=194, VirtualMemory=887MiB
[2021.10.12-03.03.56:161][ 97]PackagingResults: Warning: Unable to find package for cooking /Game/RPGStarterKit/Blueprints/UMG/Cursor
[2021.10.12-03.03.57:098][112]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for PhAT_JointLimitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 5AAB4017D5F4E51A8E15D586A9958D49918A9879), compiling.
[2021.10.12-03.03.57:134][113]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 15 shader compile jobs with 'Low' priority
[2021.10.12-03.03.57:143][113]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 15 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.03.57:145][113]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for GizmoMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: C53170D99141695B0DED1FF964B3D87F07D5DC7D), compiling.
[2021.10.12-03.03.57:153][113]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 7 shader compile jobs with 'Low' priority
[2021.10.12-03.03.57:261][115]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_InvalidLightmapSettings in PCD3D_SM5, Default, SM5 (DDC key hash: 2416F9546829E4BDE4539790D538AA37C5255583), compiling.
[2021.10.12-03.03.57:319][116]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 24 shader compile jobs with 'Low' priority
[2021.10.12-03.03.57:336][116]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for EmissiveMeshMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: B65976561135B3067384FB9F8643A93A8535B4A4), compiling.
[2021.10.12-03.03.57:365][117]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 30 shader compile jobs with 'Low' priority
[2021.10.12-03.03.57:365][117]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for DebugMeshMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 385FCD9A7012347AF7BCA213093C53AE4067B1E6), compiling.
[2021.10.12-03.03.57:376][117]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Low' priority
[2021.10.12-03.03.57:378][117]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for RemoveSurfaceMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 92F85EDF2B879396DEAE8821519FB30A4593F5C6), compiling.
[2021.10.12-03.03.57:382][117]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2021.10.12-03.03.57:513][119]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for TouchForQuestRiftSControllerMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: CC8989F32B0B5E31275C0A033DF5B2F8E11D7023), compiling.
[2021.10.12-03.03.57:529][119]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority
[2021.10.12-03.03.57:704][122]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for touchController_mat in PCD3D_SM5, Default, SM5 (DDC key hash: DD70A26E8CC93C61DF957DFE65EBCE6E12F1D764), compiling.
[2021.10.12-03.03.57:742][123]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 24 shader compile jobs with 'Low' priority
[2021.10.12-03.03.57:799][124]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for OculusMR_OpaqueColoredMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 3429148D2EEFF6A181E8136B001F67FE1803B24A), compiling.
[2021.10.12-03.03.57:804][124]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2021.10.12-03.03.57:837][124]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for OculusMR_ChromaKey in PCD3D_SM5, Default, SM5 (DDC key hash: D05A618279550DC755C0D79BBE6D2AE1C567567F), compiling.
[2021.10.12-03.03.57:861][125]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
[2021.10.12-03.03.58:071][128]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.03.58:071][128]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.03.58:210][130]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.03.58:210][130]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.03.58:303][132]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.03.58:570][136]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.03.58:793][140]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_XRController in PCD3D_SM5, Default, SM5 (DDC key hash: 10D7431F5C367B83317595312D24A1CC81B03D5D), compiling.
[2021.10.12-03.03.58:807][140]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority
[2021.10.12-03.03.58:848][141]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_VolumeRenderSphereTracePP in PCD3D_SM5, Default, SM5 (DDC key hash: CA32AC2732E5FDC7BC43FC4A1FE0627F649DC5A7), compiling.
[2021.10.12-03.03.58:890][141]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Low' priority
[2021.10.12-03.03.59:116][145]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.03.59:116][145]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.03.59:116][145]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for WireframeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 3B01ECF4CFD6127C58C821B74D9C80B13A2DF6A3), compiling. Is special engine material.
[2021.10.12-03.03.59:751][155]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 623 shader compile jobs with 'Low' priority
[2021.10.12-03.03.59:751][155]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for VertexColorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 59BBA6838425F3AA1678158A6F06C486FE57CDA6), compiling.
[2021.10.12-03.03.59:847][157]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 85 shader compile jobs with 'Low' priority
[2021.10.12-03.03.59:860][157]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for DefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 52AB9C9C256FD1B20FB9FC658170C1CD15ED0368), compiling.
[2021.10.12-03.04.00:049][160]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 147 shader compile jobs with 'Low' priority
[2021.10.12-03.04.00:096][161]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_Emissive_Color in PCD3D_SM5, Default, SM5 (DDC key hash: 2CE8C08352172415097D215F016D247C693509C0), compiling.
[2021.10.12-03.04.00:096][161]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2021.10.12-03.04.00:153][161]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for PokeAHoleMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: D09055E75FAEF0829FD006975C20D90BBFA3B6A6), compiling.
[2021.10.12-03.04.00:155][161]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
[2021.10.12-03.04.00:195][162]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 50 Packages Remain 178 Total 228
[2021.10.12-03.04.00:301][163]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_SimpleUnlitTranslucent in PCD3D_SM5, Default, SM5 (DDC key hash: A68C249CADB66621CBE3EF8AC99E5FC4A9D0657D), compiling.
[2021.10.12-03.04.00:311][163]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
[2021.10.12-03.04.00:354][164]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for CineMat in PCD3D_SM5, Default, SM5 (DDC key hash: 1551ECFFC2C4BEF9B3016B1D2015B6E5E8D9DE6B), compiling.
[2021.10.12-03.04.00:381][164]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 24 shader compile jobs with 'Low' priority
[2021.10.12-03.04.00:585][168]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for TranslucentTransformGizmoMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 87754F88D4DD2E333E301A3BDECDF2CA1BF7C865), compiling.
[2021.10.12-03.04.00:585][168]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
[2021.10.12-03.04.00:603][168]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for TransformGizmoMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: E04BDA57277B59D309FAC1D34A3F69F17D59E25F), compiling.
[2021.10.12-03.04.00:609][168]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2021.10.12-03.04.00:646][169]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for Xray in PCD3D_SM5, Default, SM5 (DDC key hash: 66C504775608E78424C8E7F3F51FFC1AAF952119), compiling.
[2021.10.12-03.04.00:662][169]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority
[2021.10.12-03.04.00:666][169]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for Main in PCD3D_SM5, Default, SM5 (DDC key hash: A92FA7B36DA343AB042A0B86FCA13903CF73CDE3), compiling.
[2021.10.12-03.04.00:680][169]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
[2021.10.12-03.04.00:755][170]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for BaseFlattenMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 0A2CEBB0ABB9B453A8AD8C49BF1FAFF4DC4B3ECA), compiling.
[2021.10.12-03.04.00:837][172]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 50 shader compile jobs with 'Low' priority
[2021.10.12-03.04.00:912][173]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for m_SimpleVolumetricCloud in PCD3D_SM5, Default, SM5 (DDC key hash: 403D8C48995E333AB34A53FEBD84E0A69F5C580C), compiling.
[2021.10.12-03.04.01:060][175]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 52 shader compile jobs with 'Low' priority
[2021.10.12-03.04.01:081][175]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for DefaultPostProcessMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: E080088DBD37D8E44A961C79286636452D81ACA5), compiling.
[2021.10.12-03.04.01:091][175]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'High' priority
[2021.10.12-03.04.03:331][210]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.03:331][210]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.03:892][219]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.03:892][219]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.03:892][219]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.04:379][227]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.04.04:379][227]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.04.04:379][227]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 30 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.04.04:381][227]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.04.04:381][227]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.04.04:381][227]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for DefaultLightFunctionMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 2631B5D52EEB85D237DEBB9AF06B52C9C77CA081), compiling.
[2021.10.12-03.04.04:407][228]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 19 shader compile jobs with 'High' priority
[2021.10.12-03.04.08:328][290]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.09:446][307]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.10:565][325]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.10:565][325]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.10:567][325]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.11:125][334]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.11:125][334]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.12:243][353]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.12:243][353]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.12:777][361]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.04.12:777][361]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.04.12:777][361]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.04.12:865][363]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for DefaultDeferredDecalMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 060D408D9C2F2539B860BC2DBD8C448D06BC9A95), compiling.
[2021.10.12-03.04.13:001][365]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 115 shader compile jobs with 'High' priority
[2021.10.12-03.04.16:922][425]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.17:482][434]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.17:482][434]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.21:956][505]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.23:076][523]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.23:076][523]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.24:193][541]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.24:758][551]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.26:438][578]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.28:113][604]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.28:113][604]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.28:113][604]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.28:672][613]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.29:793][632]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.30:359][641]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.30:359][641]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.30:359][641]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.30:913][650]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.30:913][650]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.30:915][650]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.31:471][659]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.31:471][659]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.31:472][659]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.31:472][659]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.31:472][659]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.32:034][668]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.04.32:034][668]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.04.32:034][668]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.04.32:034][668]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.04.32:034][668]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.04.32:467][675]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.04.32:467][675]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.04.32:782][680]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for WorldGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: DC8228125C084AC8BE345B3697EB141256589310), compiling. Is special engine material.
[2021.10.12-03.04.33:596][692]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 936 shader compile jobs with 'High' priority
[2021.10.12-03.04.36:392][737]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.36:953][746]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.36:953][746]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.36:955][746]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.36:955][746]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.37:514][754]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.37:514][754]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.39:193][781]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.39:754][790]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.40:312][799]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.40:312][799]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.40:873][808]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.40:873][808]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.40:873][808]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.41:434][817]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.42:553][834]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.43:114][843]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.43:114][843]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.43:674][852]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.43:674][852]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.44:233][861]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.45:353][879]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.45:913][888]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.46:475][897]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.46:475][897]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.47:032][906]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.47:032][906]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.47:034][906]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.48:713][933]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.49:833][950]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.50:393][958]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.50:393][958]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.50:395][958]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.50:954][967]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.50:954][967]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.51:514][976]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.52:631][995]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.52:631][995]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.53:752][ 13]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.53:752][ 13]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.54:319][ 23]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.54:319][ 23]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.54:872][ 32]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.54:872][ 32]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.55:988][ 50]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.55:988][ 50]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.56:549][ 59]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.58:229][ 85]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.58:229][ 85]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.58:229][ 85]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.58:791][ 94]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.59:347][103]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.59:908][112]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.04.59:908][112]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.00:463][121]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.01:585][138]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.01:585][138]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.02:144][146]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.02:144][146]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.03:825][173]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.03:825][173]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.04:389][182]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.05:502][200]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.05:502][200]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.05:502][200]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.05:502][200]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.06:624][217]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.08:305][244]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.08:305][244]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.08:305][244]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.08:305][244]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.09:433][263]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.09:433][263]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.09:433][263]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.10:550][281]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.11:660][298]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.11:660][298]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.12:220][307]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.12:220][307]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.15:014][353]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.15:014][353]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.16:128][371]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.16:130][371]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.16:689][379]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.16:689][379]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.16:689][379]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.18:363][407]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.18:923][416]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.21:153][453]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 14 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.22:831][480]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.22:831][480]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.23:395][489]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.23:953][497]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.23:953][497]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.25:073][513]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.25:073][513]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.25:075][513]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.25:075][513]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.25:075][513]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.25:075][513]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.25:075][513]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.25:636][522]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.25:636][522]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.25:636][522]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.25:636][522]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
[2021.10.12-03.05.25:636][522]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.05.25:638][522]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.05.26:199][531]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.05.26:199][531]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.05.26:199][531]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.05.26:199][531]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.05.27:372][549]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.05.27:391][550]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for DefaultTextMaterialOpaque in PCD3D_SM5, Default, SM5 (DDC key hash: 73AC806788F70FFAA8A86DF14F0F3D828E24431F), compiling.
[2021.10.12-03.05.27:424][550]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 34 shader compile jobs with 'Low' priority
[2021.10.12-03.05.27:495][551]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 100 Packages Remain 128 Total 228
[2021.10.12-03.05.27:495][551]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cook Diagnostics: OpenFileHandles=194, VirtualMemory=1237MiB
[2021.10.12-03.05.28:134][561]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for PPM_DefaultCalibrationGrayscale in PCD3D_SM5, Default, SM5 (DDC key hash: 97043BE4F70CCC322D911B54A71A788137099822), compiling.
[2021.10.12-03.05.28:149][562]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Low' priority
[2021.10.12-03.05.28:171][562]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for PPM_DefaultCalibrationColor in PCD3D_SM5, Default, SM5 (DDC key hash: 2BC9CDE848CDDFD246C395AC9051DA3905BC17DB), compiling.
[2021.10.12-03.05.28:177][562]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Low' priority
[2021.10.12-03.05.28:245][563]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 187 Packages Remain 49 Total 236
[2021.10.12-03.05.28:303][564]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for PreviewShadowIndicatorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 958B5514FBF82921E063794658D05DB1BC4F23EB), compiling.
[2021.10.12-03.05.28:319][564]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 19 shader compile jobs with 'Low' priority
[2021.10.12-03.05.28:323][564]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for DebugEditorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: BFB9240726D31480F77A8BE3AE32015ECC8C1BAD), compiling.
[2021.10.12-03.05.28:340][565]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 7 shader compile jobs with 'Low' priority
[2021.10.12-03.05.30:254][595]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.05.30:266][595]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.05.30:282][595]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.05.30:295][595]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.05.30:301][595]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.05.30:322][596]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.05.31:334][611]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.05.31:334][611]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.05.31:336][611]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.05.31:336][611]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.05.31:336][611]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.05.31:362][612]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.05.31:362][612]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.05.31:375][612]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.05.31:375][612]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.05.31:978][622]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.05.31:978][622]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.05.31:978][622]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.05.31:978][622]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.05.31:978][622]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.05.31:978][622]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.05.31:987][622]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.05.31:995][622]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.05.32:046][623]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.05.32:046][623]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.05.32:046][623]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.05.32:050][623]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_LightStage_Skybox_HDRI in PCD3D_SM5, Default, SM5 (DDC key hash: CB2721909D161FE8CFA12444238DD5092104B122), compiling.
[2021.10.12-03.05.32:057][623]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2021.10.12-03.05.36:599][693]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.05.36:599][693]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.05.36:599][693]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.05.36:601][693]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.05.36:601][693]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.05.36:601][693]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.05.36:601][693]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.05.36:601][693]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.05.36:601][693]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for MAT_FXColor_Inst2 in PCD3D_SM5, Default, SM5 (DDC key hash: 5EA9F0423A2EF1B30543BB3A6A3863C275D0388E), compiling.
[2021.10.12-03.05.36:722][695]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 130 shader compile jobs with 'Low' priority
[2021.10.12-03.05.36:748][695]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for MI_LinearGradient_FlyingBoxes in PCD3D_SM5, Default, SM5 (DDC key hash: 2F51F35891E247614C2972D749449AAB3A2F0C54), compiling.
[2021.10.12-03.05.36:791][696]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 36 shader compile jobs with 'Low' priority
[2021.10.12-03.05.36:970][699]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.05.36:970][699]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for MI_RibbonTriangularMask_Rhombus in PCD3D_SM5, Default, SM5 (DDC key hash: 0B731ED640BD58746EF6691B2B5C75F2038694EB), compiling.
[2021.10.12-03.05.36:978][699]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
[2021.10.12-03.05.37:125][701]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for MI_Metal_Steel_3 in PCD3D_SM5, Default, SM5 (DDC key hash: A743ADB7E74D7CBF762EC8A784BEDCB3E41F60B5), compiling.
[2021.10.12-03.05.37:171][702]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 45 shader compile jobs with 'Low' priority
[2021.10.12-03.05.39:147][734]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.05.39:147][734]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 30 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.05.39:147][734]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.05.39:164][735]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.05.40:665][758]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.05.40:665][758]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.05.40:685][759]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.05.40:823][761]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.05.41:113][765]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.05.41:113][765]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.05.41:113][765]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.05.41:113][765]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.05.41:135][766]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.05.41:155][766]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.05.41:167][766]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.05.41:176][766]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.05.41:202][767]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.05.41:477][771]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.05.41:477][771]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.05.41:477][771]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.05.41:500][771]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.05.41:506][771]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.05.41:540][772]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.05.42:419][785]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.05.42:419][785]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.05.42:421][785]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.05.42:421][785]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.05.42:445][786]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.05.42:454][786]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.05.42:483][786]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.05.45:425][833]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.05.45:425][833]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.05.45:425][833]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.05.45:427][833]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.05.45:427][833]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.05.45:427][833]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.05.45:427][833]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.05.45:427][833]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.05.45:427][833]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.05.45:429][833]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.05.45:429][833]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.05.45:429][833]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.05.45:429][833]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.05.45:459][834]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.05.45:459][834]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 207 Packages Remain 322 Total 529
[2021.10.12-03.05.45:822][840]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_BasicSprite in PCD3D_SM5, Default, SM5 (DDC key hash: 7DA62783E02A316F92A7181D3D0001F0654BE1A5), compiling.
[2021.10.12-03.05.45:852][840]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 30 shader compile jobs with 'Low' priority
[2021.10.12-03.05.45:874][840]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_BasicRibbon in PCD3D_SM5, Default, SM5 (DDC key hash: 08946D7CDC3C5921A43E5114C3A7173BD1AC2772), compiling.
[2021.10.12-03.05.45:889][841]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Low' priority
[2021.10.12-03.05.45:959][842]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for DefaultSpriteMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 99AE7006FA9A7AEE1E32AFF5B98812D59DEEF2F6), compiling.
[2021.10.12-03.05.46:014][843]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 60 shader compile jobs with 'Low' priority
[2021.10.12-03.05.46:042][843]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_Spirit2/FountainSphere001/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.05.46:081][844]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_Spirit2/FountainSphere001/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.05.46:085][844]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.05.46:649][853]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.05.47:230][862]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.05.47:320][864]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_Spirit1/FountainSphere001/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.05.47:582][868]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_Spirit1/FountainSphere001/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.05.47:584][868]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.05.48:185][877]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.05.48:532][882]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.05.48:623][883]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_LightStage_Skybox_Master in PCD3D_SM5, Default, SM5 (DDC key hash: BD5D9F498F69322F73130F3376D35773946FE360), compiling.
[2021.10.12-03.05.48:628][883]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2021.10.12-03.05.48:711][885]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.05.48:713][885]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_LightStage_Arrows in PCD3D_SM5, Default, SM5 (DDC key hash: C45E34868247350D00B90788CCA6200561330C97), compiling.
[2021.10.12-03.05.48:719][885]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2021.10.12-03.05.48:922][888]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 300 Packages Remain 229 Total 529
[2021.10.12-03.05.49:760][901]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script GameCharactersVFXFX_MIDI_Particles/FX_MIDI_Particles/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.05.49:763][901]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.05.50:323][910]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.05.50:891][920]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.05.50:891][920]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.05.50:891][920]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.05.51:401][928]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.05.51:401][928]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.05.51:602][931]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_SpriteGlitch in PCD3D_SM5, Default, SM5 (DDC key hash: E6979BEEB53759132F4D2190FD8AA764C4826F81), compiling.
[2021.10.12-03.05.51:694][932]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 90 shader compile jobs with 'Low' priority
[2021.10.12-03.05.51:706][932]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_RibbonTriangularMask in PCD3D_SM5, Default, SM5 (DDC key hash: 86D0340FE6060A8C8CCEB0B88011B1F018809AAE), compiling.
[2021.10.12-03.05.51:732][933]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
[2021.10.12-03.05.51:762][933]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_Plastic in PCD3D_SM5, Default, SM5 (DDC key hash: FFE09C4099841D1E92358240218A3E3B087B8FBB), compiling.
[2021.10.12-03.05.51:852][935]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.05.51:852][935]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 78 shader compile jobs with 'Low' priority
[2021.10.12-03.05.51:868][935]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_LinearGradient in PCD3D_SM5, Default, SM5 (DDC key hash: C56F6904E14E461979B3F071928AC3F36A8567AA), compiling.
[2021.10.12-03.05.51:928][936]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 36 shader compile jobs with 'Low' priority
[2021.10.12-03.05.52:017][937]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_Metal_Steel in PCD3D_SM5, Default, SM5 (DDC key hash: 926F926FDC6EBAD0048414439857CDE2C1A45899), compiling.
[2021.10.12-03.05.52:067][938]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 45 shader compile jobs with 'Low' priority
[2021.10.12-03.05.56:165][  7]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_GridGrebble_A/GrebbleLongHorizantal/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.05.56:170][  7]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_GridGrebble_A/GreebleMesh1/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.05.56:444][ 11]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 40 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.05.56:446][ 11]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 40 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.05.56:446][ 11]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_GridGrebble_A/GreebleMesh1/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.05.56:448][ 11]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.05.56:459][ 12]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.02:614][106]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.02:616][106]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.02:616][106]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.02:616][106]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.02:616][106]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.02:616][106]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.03:172][114]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.03:172][114]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.03:361][117]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.03:381][117]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_GridGrebble_A/GrebbleLongHorizantal/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.06.03:616][121]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.03:774][124]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 80 Total 530
[2021.10.12-03.06.03:774][124]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cook Diagnostics: OpenFileHandles=529, VirtualMemory=1777MiB
[2021.10.12-03.06.03:850][125]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for MAT_FXColor in PCD3D_SM5, Default, SM5 (DDC key hash: 786C3A34F49FBD532EE968E7FDEEE395E1140637), compiling.
[2021.10.12-03.06.03:971][127]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 130 shader compile jobs with 'Low' priority
[2021.10.12-03.06.04:020][128]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.06.04:055][128]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.06.04:060][128]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.07:428][180]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.07:985][189]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.07:985][189]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.08:554][198]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.08:555][198]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.09:107][206]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.09:107][206]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.09:107][206]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.13:029][266]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.13:588][275]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.13:588][275]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.14:707][292]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.14:707][292]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.15:266][301]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.15:266][301]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.16:943][327]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.17:504][336]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.18:063][344]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.19:745][371]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.20:301][379]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.21:983][406]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.23:104][424]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.24:226][442]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.25:342][459]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.25:915][468]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.25:935][468]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.25:935][468]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: === FShaderJobCache stats ===
[2021.10.12-03.06.25:935][468]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Total job queries 5810, among them cache hits 0 (0.00%)
[2021.10.12-03.06.25:937][468]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Tracking 4819 distinct input hashes that result in 3155 distinct outputs (65.47%)
[2021.10.12-03.06.25:937][468]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: RAM used: 28.71 MB (0.03 GB) of 819.20 MB (0.80 GB) budget. Usage: 3.51%
[2021.10.12-03.06.25:937][468]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: ================================================
[2021.10.12-03.06.26:317][474]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.26:317][474]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_SubAppearance_SkeletalMesh_1/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.06.26:342][474]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_SubAppearance_SkeletalMesh_1/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.06.26:346][474]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.26:908][483]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.29:707][527]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.31:944][562]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.31:944][562]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.31:944][562]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.31:944][562]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.31:944][562]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.34:318][599]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.34:487][601]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for Eyes in PCD3D_SM5, Default, SM5 (DDC key hash: D637D971870F8DAD49F25ACDD1CAEB6B75B665F5), compiling.
[2021.10.12-03.06.34:548][602]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 66 shader compile jobs with 'Low' priority
[2021.10.12-03.06.34:852][607]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for MIDIPADS in PCD3D_SM5, Default, SM5 (DDC key hash: 44BCCAF5A63FCEF66698E1D08E13D4DD5271C379), compiling.
[2021.10.12-03.06.35:023][610]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 194 shader compile jobs with 'Low' priority
[2021.10.12-03.06.35:056][611]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for MAT_BaseColor in PCD3D_SM5, Default, SM5 (DDC key hash: D133FC87ABBCDAB73A9ABD45922E5CA1C535FEEE), compiling.
[2021.10.12-03.06.35:170][613]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 130 shader compile jobs with 'Low' priority
[2021.10.12-03.06.35:758][622]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for MAT_Emissive in PCD3D_SM5, Default, SM5 (DDC key hash: 2B606DD3295A08160DE30A2AAD18B66B95EEE0A7), compiling.
[2021.10.12-03.06.35:769][622]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Low' priority
[2021.10.12-03.06.35:799][622]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script FX_MIDI_Particles_System/FX_MIDI_Particles002/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.06.35:815][623]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.35:893][624]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script FX_MIDI_Particles_System/FX_MIDI_Particles002/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.06.36:456][633]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.36:456][633]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.36:458][633]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.36:458][633]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.37:018][641]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.37:578][650]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.37:578][650]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.41:498][712]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.41:498][712]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.42:056][721]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.42:616][730]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.43:174][739]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.43:174][739]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.43:734][748]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.44:556][760]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.45:165][770]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 500 Packages Remain 30 Total 530
[2021.10.12-03.06.45:165][770]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cook Diagnostics: OpenFileHandles=529, VirtualMemory=1770MiB
[2021.10.12-03.06.45:327][773]UATHelper: Packaging (Windows (64-bit)):   LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave SampleSound...
[2021.10.12-03.06.45:344][773]UATHelper: Packaging (Windows (64-bit)):   LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/NiagaraAudioVisualizer/Misc/SampleSound.SampleSound will be modified from 40 to 40.
[2021.10.12-03.06.45:993][784]UATHelper: Packaging (Windows (64-bit)):   LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 2607408 while cooking SoundWave /Game/NiagaraAudioVisualizer/Misc/SampleSound.SampleSound.
[2021.10.12-03.06.46:900][798]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.46:900][798]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.46:900][798]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.46:900][798]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.46:921][798]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.47:471][807]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.47:473][807]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.47:584][809]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.47:584][809]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.47:603][809]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.47:607][809]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.47:619][809]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.48:048][815]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.48:185][818]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.48:190][818]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.48:196][818]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.48:208][818]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.49:051][831]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.49:051][831]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.49:237][834]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.49:237][834]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.49:246][834]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.49:276][834]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.49:298][835]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.49:307][835]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.49:335][835]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.50:025][846]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.50:026][846]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.50:157][848]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.50:157][848]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.50:165][848]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.50:183][848]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.50:224][849]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.50:224][849]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.50:224][849]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.50:244][849]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.50:912][859]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.50:912][859]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.50:912][859]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.50:916][859]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.51:080][862]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.51:080][862]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.51:088][862]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.51:103][862]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.51:111][862]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.51:124][863]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.51:142][863]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.51:676][871]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.51:678][871]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.51:678][871]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.51:678][871]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.51:789][873]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.51:790][873]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.51:790][873]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.51:817][874]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.51:817][874]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.51:828][874]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.52:403][883]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.52:403][883]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.52:403][883]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.52:502][884]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.52:502][884]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.52:502][884]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.52:554][885]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.52:558][885]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.52:568][885]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.52:797][889]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.52:916][891]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.52:917][891]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.52:980][892]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.52:980][892]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.53:045][893]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.53:045][893]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.53:437][899]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.53:437][899]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.53:437][899]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.53:575][901]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.53:575][901]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.53:587][901]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.53:591][901]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.53:611][902]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.53:963][907]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.53:963][907]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.53:963][907]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.53:964][907]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.54:111][910]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.54:172][911]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.54:178][911]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.54:188][911]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.54:804][921]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.54:804][921]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.54:804][921]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.54:805][921]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.54:805][921]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.54:805][921]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.54:924][923]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.54:938][923]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.54:942][923]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.54:942][923]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.54:954][923]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.55:777][936]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.55:777][936]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.55:777][936]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.56:099][941]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.06.56:099][941]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.56:107][941]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.56:130][942]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.56:144][942]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.56:171][942]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.56:189][943]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.56:199][943]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.56:232][943]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.56:695][951]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.56:731][952]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.56:731][952]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.56:741][952]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.57:527][964]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.57:527][964]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.57:672][966]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.57:672][966]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.57:687][966]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.57:715][967]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.57:715][967]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.57:804][968]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.57:813][968]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.57:834][968]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.58:878][984]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.58:878][984]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.59:457][993]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.59:457][993]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.59:457][993]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.06.59:457][993]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.06.59:482][994]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.00:055][  3]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.00:055][  3]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.00:055][  3]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.07.00:055][  3]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.07.00:299][  7]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.07.00:299][  7]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.07.00:299][  7]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.00:311][  8]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.00:328][  8]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.00:335][  8]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.00:345][  8]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.00:368][  8]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.00:925][ 17]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.00:925][ 17]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.00:925][ 17]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.01:521][ 27]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.01:521][ 27]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.01:521][ 27]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.01:521][ 27]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.07.01:521][ 27]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.01:535][ 27]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.01:563][ 27]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.01:601][ 28]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.01:691][ 29]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.01:693][ 29]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.01:731][ 30]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.02:429][ 41]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.02:429][ 41]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.02:429][ 41]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.02:816][ 47]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.02:818][ 47]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.07.02:818][ 47]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.07.02:818][ 47]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.02:835][ 47]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.03:169][ 53]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.03:182][ 53]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.03:182][ 53]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.03:187][ 53]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.03:201][ 53]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.04:337][ 72]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.04:337][ 72]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.04:337][ 72]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.04:337][ 72]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.04:353][ 72]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.04:872][ 80]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.04:872][ 80]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.04:983][ 82]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.05:062][ 83]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.05:062][ 83]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.05:062][ 83]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.05:062][ 83]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.05:068][ 83]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.05:079][ 83]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.05:630][ 92]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.05:631][ 92]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.05:631][ 92]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.05:958][ 98]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.07.05:958][ 98]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 30 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.07.05:958][ 98]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.05:970][ 98]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.06:989][114]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.06:989][114]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.06:997][114]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.07:014][114]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.07:025][114]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.07:039][115]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.07:063][115]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.07:723][126]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.07:723][126]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.07:723][126]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.07:960][129]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.07:960][129]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.07:981][130]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.07:998][130]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.08:005][130]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.08:013][130]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.08:041][131]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.08:492][138]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.08:605][140]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.08:605][140]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.08:605][140]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.08:619][140]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.08:623][140]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.08:637][140]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.09:415][152]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.09:415][152]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.09:415][152]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.09:415][152]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.09:573][154]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.09:573][154]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.09:587][155]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.09:621][155]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.09:633][155]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.09:641][155]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.09:662][156]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.10:246][165]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.10:246][165]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.10:246][165]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.10:405][168]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.10:539][170]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.10:563][170]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.10:589][171]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.10:589][171]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.10:598][171]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.10:604][171]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.10:624][171]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.10:978][177]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.10:978][177]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.10:978][177]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.11:094][179]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.11:094][179]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.11:094][179]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.11:111][179]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.11:115][179]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.11:128][179]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.11:146][180]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_DemoWallPattern_Inst_Mirrored in PCD3D_SM5, Default, SM5 (DDC key hash: 5BA07A7E98555AF303442823A64E9B38AB323EC2), compiling.
[2021.10.12-03.07.11:162][180]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority
[2021.10.12-03.07.11:391][184]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.11:393][184]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.11:393][184]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.11:517][186]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.11:518][186]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.11:518][186]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.11:533][186]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.11:537][186]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.11:560][186]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.11:893][192]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.11:893][192]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.11:893][192]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.12:173][197]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.07.12:173][197]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.12:173][197]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.07.12:435][201]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.07.12:435][201]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.07.12:649][204]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.07.13:376][216]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.07.16:228][262]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.07.16:260][263]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.07.16:549][267]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_Glass_Inst in PCD3D_SM5, Default, SM5 (DDC key hash: 5716AF21C76C3420CA696A28BB83182D503E9139), compiling.
[2021.10.12-03.07.16:593][268]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority
[2021.10.12-03.07.17:119][274]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.07.17:119][274]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_DemoWallPattern_NoText in PCD3D_SM5, Default, SM5 (DDC key hash: EB06FED7126C7C465F4410747B25C6E9A365AB3D), compiling.
[2021.10.12-03.07.17:143][274]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority
[2021.10.12-03.07.17:280][274]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 507 Packages Remain 150 Total 657
[2021.10.12-03.07.17:280][274]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cook Diagnostics: OpenFileHandles=656, VirtualMemory=2496MiB
[2021.10.12-03.07.17:466][274]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for SkySphereMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: CE6EA89BC284EAD60FC7EC7B925D9742B074D3A4), compiling.
[2021.10.12-03.07.17:472][274]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2021.10.12-03.07.17:644][274]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_GPURings/Empty/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.07.17:669][274]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_GPURings/Empty/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.07.17:675][274]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.19:352][275]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512)
[2021.10.12-03.07.19:913][279]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.19:913][279]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.07.21:546][279]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.07.21:726][279]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_RIbbonStep in PCD3D_SM5, Default, SM5 (DDC key hash: 544A0C16C34627567A698D35647D6256329A58CA), compiling.
[2021.10.12-03.07.21:768][279]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 44 shader compile jobs with 'Low' priority
[2021.10.12-03.07.21:857][279]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512)
[2021.10.12-03.07.21:857][279]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.07.22:010][279]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512)
[2021.10.12-03.07.22:010][279]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512)
[2021.10.12-03.07.22:010][279]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512)
[2021.10.12-03.07.22:086][280]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512)
[2021.10.12-03.07.22:144][281]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512)
[2021.10.12-03.07.22:235][282]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_RibbonConstantColor in PCD3D_SM5, Default, SM5 (DDC key hash: 01A67290D55670F1DCE10E6A02677C73BBBCFD00), compiling.
[2021.10.12-03.07.22:243][282]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Low' priority
[2021.10.12-03.07.22:487][282]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_NeedleFallsGPU/NE_BasicMusicVisGPU/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.07.22:488][282]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_NeedleFallsGPU/follower/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.07.22:577][282]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_NeedleFallsGPU/NE_BasicMusicVisGPU/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.07.22:581][282]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.22:583][282]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.24:261][282]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.24:820][282]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.25:938][282]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.07.26:497][282]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512)
[2021.10.12-03.07.26:497][282]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512)
[2021.10.12-03.07.26:497][282]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512)
[2021.10.12-03.07.26:497][282]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512)
[2021.10.12-03.07.26:497][282]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512)
[2021.10.12-03.07.26:499][282]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512)
[2021.10.12-03.07.26:499][282]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512)
[2021.10.12-03.07.26:499][282]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: Texture2D_1 (OODLE_DXT1, 512X512)
[2021.10.12-03.07.26:499][282]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512)
[2021.10.12-03.07.26:520][282]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.07.26:627][283]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: Texture2D_0 (OODLE_DXT1, 512X512)
[2021.10.12-03.07.26:627][283]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: Texture2D_0 (OODLE_DXT1, 512X512)
[2021.10.12-03.07.26:627][283]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_NeedleFallsGPU/follower/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.07.26:743][285]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 550 Packages Remain 109 Total 659
[2021.10.12-03.07.26:801][286]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_SpriteTexture in PCD3D_SM5, Default, SM5 (DDC key hash: B83B311E5987C81D90B92326F3F0ECA3F367781A), compiling.
[2021.10.12-03.07.26:857][287]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 66 shader compile jobs with 'Low' priority
[2021.10.12-03.07.26:897][287]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_LogoInTheMiddle/NE_Drifting/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.07.27:005][289]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_LogoInTheMiddle/NE_Drifting/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.07.27:007][289]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.28:689][289]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.29:299][289]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.07.29:336][289]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_LissajousGPU/NE_BasicMusicVisGPU/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.07.29:340][289]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_LissajousGPU/NE_BasicMusicVisGPU/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.07.29:344][289]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.29:955][289]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.29:955][289]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: SampleLogo (OODLE_AutoDXT, 512X512)
[2021.10.12-03.07.29:955][289]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512)
[2021.10.12-03.07.29:955][289]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512)
[2021.10.12-03.07.30:498][295]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512)
[2021.10.12-03.07.31:590][295]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.07.31:942][295]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_JumbleGPU/NE_BasicMusicVisGPU/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.07.32:527][295]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.07.32:527][295]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_JumbleGPU/NE_BasicMusicVisGPU/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.07.32:531][295]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.33:094][295]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.33:094][295]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.07.33:094][295]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512)
[2021.10.12-03.07.33:094][295]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512)
[2021.10.12-03.07.35:334][308]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.07.37:011][311]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.07.38:688][311]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.07.40:430][316]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.07.40:430][316]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.07.41:549][316]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.07.43:784][316]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.07.45:689][321]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.07.45:689][321]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.07.45:861][321]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_HoneyDipperGPU/NE_BasicMusicVisGPU/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.07.45:873][321]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_HoneyDipperGPU/NE_BasicMusicVisGPU/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.07.45:875][321]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.07.49:229][321]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.07.49:229][321]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512)
[2021.10.12-03.07.49:229][321]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512)
[2021.10.12-03.07.50:398][327]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.07.50:813][327]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.07.51:255][327]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_DemoWallPattern in PCD3D_SM5, Default, SM5 (DDC key hash: 051A055C46DE06C0F42DB937E210C8A5A010F5F2), compiling.
[2021.10.12-03.07.51:282][327]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority
[2021.10.12-03.07.51:288][327]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_DemoWall in PCD3D_SM5, Default, SM5 (DDC key hash: A16D132770F19D85CB4FEFA516B838B18428BF7B), compiling.
[2021.10.12-03.07.51:369][327]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 77 shader compile jobs with 'Low' priority
[2021.10.12-03.08.22:225][393]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.22:225][393]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.22:225][393]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512)
[2021.10.12-03.08.22:225][393]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512)
[2021.10.12-03.08.22:225][393]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512)
[2021.10.12-03.08.22:226][393]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512)
[2021.10.12-03.08.22:226][393]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512)
[2021.10.12-03.08.22:226][393]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512)
[2021.10.12-03.08.22:226][393]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512)
[2021.10.12-03.08.22:228][393]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 30 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.22:228][393]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.22:228][393]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.22:228][393]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.22:228][393]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.22:230][393]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.22:230][393]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.22:230][393]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.22:230][393]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.22:230][393]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.22:230][393]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.22:232][393]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.22:232][393]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.22:232][393]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.22:232][393]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 40 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.22:232][393]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.22:234][393]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.22:234][393]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.22:234][393]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_DemoRoomTiles in PCD3D_SM5, Default, SM5 (DDC key hash: 7D384F284410B45469163AFC5192AE251AACE70B), compiling.
[2021.10.12-03.08.22:271][393]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 33 shader compile jobs with 'Low' priority
[2021.10.12-03.08.22:392][395]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_LightTube in PCD3D_SM5, Default, SM5 (DDC key hash: 53ECFCF331CD9309B79D93C275A737900E25FA0F), compiling.
[2021.10.12-03.08.22:397][395]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2021.10.12-03.08.22:552][398]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_Glass in PCD3D_SM5, Default, SM5 (DDC key hash: D9468FA6F625B785C9010528837B69315E14DD74), compiling.
[2021.10.12-03.08.22:650][400]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for DefaultTextMaterialTranslucentUnlit in PCD3D_SM5, Default, SM5 (DDC key hash: EA95D5C61BA1C45C8B7EB3842E701796D3D6C3F9), compiling.
[2021.10.12-03.08.22:677][400]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 30 shader compile jobs with 'Low' priority
[2021.10.12-03.08.22:766][402]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 600 Packages Remain 62 Total 662
[2021.10.12-03.08.22:766][402]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cook Diagnostics: OpenFileHandles=658, VirtualMemory=2515MiB
[2021.10.12-03.08.23:745][418]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.23:745][418]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.24:379][423]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.25:539][424]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.25:539][424]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.25:539][424]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.25:556][424]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.25:588][424]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.25:603][424]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.25:613][424]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.25:635][424]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.26:521][424]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.26:537][424]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.26:566][424]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.26:581][424]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.26:631][424]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.26:647][424]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.26:657][424]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.26:683][424]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.27:031][424]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.08.27:033][424]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.27:043][424]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.27:463][424]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.27:479][424]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.27:485][424]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.27:499][424]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.28:024][424]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.28:048][424]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.28:054][424]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.28:068][424]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.29:139][424]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.29:167][424]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.30:032][424]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.08.30:032][424]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.30:049][424]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.30:098][424]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.30:112][424]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.30:139][424]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.30:157][424]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.30:167][424]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.30:192][424]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.31:771][430]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.08.31:771][430]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.08.31:771][430]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.08.31:771][430]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.08.31:771][430]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.08.31:773][430]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.31:807][430]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.32:545][430]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.08.32:547][430]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.08.32:547][430]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.32:568][430]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.32:941][430]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.32:953][430]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.33:353][430]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.33:364][430]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.33:649][430]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.33:663][430]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.33:667][430]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.33:679][430]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.33:695][430]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 637 Packages Remain 72 Total 709
[2021.10.12-03.08.38:832][449]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.08.38:832][449]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.08.38:834][449]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.08.38:834][449]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.08.38:834][449]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.08.38:834][449]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_Basic_Wall in PCD3D_SM5, Default, SM5 (DDC key hash: E308E8EE5BBD2C2600C98AD32AFDD3639DB74A39), compiling.
[2021.10.12-03.08.38:888][450]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 45 shader compile jobs with 'Low' priority
[2021.10.12-03.08.39:251][456]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.08.39:251][456]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.08.39:295][457]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_Color in PCD3D_SM5, Default, SM5 (DDC key hash: FDD8541B8BE17FB787F23EF4D5009A3F87070961), compiling.
[2021.10.12-03.08.39:341][458]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 36 shader compile jobs with 'Low' priority
[2021.10.12-03.08.39:893][467]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.08.39:893][467]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.08.39:893][467]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.08.39:893][467]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.08.39:893][467]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.08.39:897][467]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.39:897][467]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.40:428][476]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.40:428][476]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.40:428][476]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.40:512][478]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512)
[2021.10.12-03.08.40:512][478]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 650 Packages Remain 59 Total 709
[2021.10.12-03.08.40:527][478]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_Metal_Steel in PCD3D_SM5, Default, SM5 (DDC key hash: 70CC48B91BE074DA9799457D53C7206FA3FDE159), compiling.
[2021.10.12-03.08.40:579][479]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: Texture2D_0 (OODLE_DXT1, 512X512)
[2021.10.12-03.08.40:579][479]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: Texture2D_0 (OODLE_DXT1, 512X512)
[2021.10.12-03.08.40:579][479]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 45 shader compile jobs with 'Low' priority
[2021.10.12-03.08.40:608][479]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: Texture2D_0 (OODLE_DXT1, 512X512)
[2021.10.12-03.08.40:705][481]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_SpriteSphere/FountainSphere/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.08.40:705][481]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512)
[2021.10.12-03.08.40:706][481]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_SpriteSphere/FountainSphere/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.08.40:709][481]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.41:833][499]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.08.42:263][506]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.42:263][506]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.42:545][511]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_Rings+Sphere/Torus/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.08.42:545][511]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_Rings+Sphere/RIng/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.08.42:553][511]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_Rings+Sphere/Sphere/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.08.42:627][512]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512)
[2021.10.12-03.08.42:627][512]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_Rings+Sphere/Torus/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.08.42:630][512]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.42:634][512]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.42:637][512]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.46:001][565]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.08.46:001][565]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.46:001][565]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.08.46:563][574]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.47:122][583]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.47:122][583]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.47:230][585]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.47:230][585]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_Rings+Sphere/Sphere/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.08.47:513][589]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.47:582][591]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_Rings+Sphere/RIng/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.08.47:886][596]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512)
[2021.10.12-03.08.47:886][596]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_Multi/TorusBig/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.08.47:895][596]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_Multi/Ring/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.08.47:903][596]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_Multi/Sphere/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.08.47:916][596]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_Multi/Smoke/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.08.47:939][597]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_Multi/TorusBig/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.08.47:943][597]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.47:946][597]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.47:950][597]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.47:955][597]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.48:519][606]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512)
[2021.10.12-03.08.49:078][615]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.08.49:636][625]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.08.50:756][643]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.08.50:756][643]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.08.51:687][658]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.51:687][658]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.51:705][659]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_Multi/Sphere/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.08.51:714][659]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_Multi/Smoke/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.08.51:721][659]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_Multi/Ring/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.08.51:798][660]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_GridSphere/Sphere1/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.08.51:815][660]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_GridSphere/Sphere2/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.08.51:818][660]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_GridSphere/Sphere2/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.08.51:821][660]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.51:825][660]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.52:386][670]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512)
[2021.10.12-03.08.52:386][670]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.08.52:386][670]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.08.52:388][670]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.52:388][670]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.52:946][679]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.53:288][685]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.53:288][685]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.53:323][685]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_GridSphere/Sphere1/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.08.53:340][686]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.53:531][689]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_DansingSprites/DansingSprites/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.08.53:583][690]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_DansingSprites/DansingSprites/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.08.53:586][690]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.55:268][718]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.08.55:268][718]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.57:324][753]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 40 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.57:325][753]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 30 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.57:325][753]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.08.57:325][753]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_DansingSmoke/DansingSmoke/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.08.57:325][753]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_DansingSmoke/DansingSmoke/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.08.57:327][753]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.08.59:572][788]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.09.00:132][797]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.09.00:638][806]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.09.00:639][806]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.09.00:908][810]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.09.00:908][810]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.09.00:908][810]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_Tech_Hex_Tile in PCD3D_SM5, Default, SM5 (DDC key hash: 8B3D194BEECE0B751AFA7CB79E511817B172DF29), compiling.
[2021.10.12-03.09.00:961][811]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 45 shader compile jobs with 'Low' priority
[2021.10.12-03.09.01:021][812]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512)
[2021.10.12-03.09.01:236][815]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 690 Packages Remain 19 Total 709
[2021.10.12-03.09.01:236][815]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cook Diagnostics: OpenFileHandles=709, VirtualMemory=2875MiB
[2021.10.12-03.09.01:763][824]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.09.01:776][824]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.09.02:350][834]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.09.02:350][834]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.09.02:350][834]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.09.02:350][834]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.09.02:350][834]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.09.02:359][834]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.09.02:361][834]UATHelper: Packaging (Windows (64-bit)):   LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave HARD_CHALLENGE...
[2021.10.12-03.09.02:449][835]UATHelper: Packaging (Windows (64-bit)):   LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/NiagaraAudioVisualization/Audio/Wav/HARD_CHALLENGE.HARD_CHALLENGE will be modified from 40 to 40.
[2021.10.12-03.09.06:302][898]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.09.06:302][898]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.09.06:302][898]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.09.06:303][898]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.09.06:303][898]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.09.06:305][898]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.09.06:305][898]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.09.06:305][898]UATHelper: Packaging (Windows (64-bit)):   LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 29950772 while cooking SoundWave /Game/NiagaraAudioVisualization/Audio/Wav/HARD_CHALLENGE.HARD_CHALLENGE.
[2021.10.12-03.09.06:423][900]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for PPMI_Outlines_Inky in PCD3D_SM5, Default, SM5 (DDC key hash: 1E06D511F3AC58DDB3E0EF644367D4EE6F2BD3BC), compiling.
[2021.10.12-03.09.06:438][901]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Low' priority
[2021.10.12-03.09.06:479][901]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for PPMI_Outlines_Gooey in PCD3D_SM5, Default, SM5 (DDC key hash: 8886E9B875E829FE05A6977DEDD64C02861813AF), compiling.
[2021.10.12-03.09.06:486][901]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Low' priority
[2021.10.12-03.09.06:498][902]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for PPMI_Outlines_Frozen in PCD3D_SM5, Default, SM5 (DDC key hash: CE6E448DDD81036A5E46C5AB472FE5276718AE89), compiling.
[2021.10.12-03.09.06:500][902]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Low' priority
[2021.10.12-03.09.06:589][903]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for PPMI_Outlines_FatMarker in PCD3D_SM5, Default, SM5 (DDC key hash: 4B8E37B8E5DBFE0C103C418C3E68F954E8D9535D), compiling.
[2021.10.12-03.09.06:600][903]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Low' priority
[2021.10.12-03.09.06:615][904]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for PPMI_Outlines_Delicate in PCD3D_SM5, Default, SM5 (DDC key hash: 2EED1A4CC9BAD6C9A4645B376C9F02EC6C6ACE60), compiling.
[2021.10.12-03.09.06:616][904]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Low' priority
[2021.10.12-03.09.06:714][905]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.09.06:716][905]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for PPMI_Distortion_The3Edwards in PCD3D_SM5, Default, SM5 (DDC key hash: 762B23DE62D386DD0F63C54E4B5C569EA54392EF), compiling.
[2021.10.12-03.09.06:722][905]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Low' priority
[2021.10.12-03.09.06:741][906]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for PPMI_CQ_VirtualGirl in PCD3D_SM5, Default, SM5 (DDC key hash: A1DC3058AA874F845EC505FCCB201B31C4C630E5), compiling.
[2021.10.12-03.09.06:748][906]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Low' priority
[2021.10.12-03.09.06:755][906]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for PPMI_CQ_ProgramManager in PCD3D_SM5, Default, SM5 (DDC key hash: 914695E2762DDCC444C596E958FAC0B5680D7699), compiling.
[2021.10.12-03.09.06:761][906]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Low' priority
[2021.10.12-03.09.06:872][908]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for PPMI_Canvas_ThroughTheCracks in PCD3D_SM5, Default, SM5 (DDC key hash: 5BD9C649E046A0068D4163349B03467A3ED65374), compiling.
[2021.10.12-03.09.06:879][908]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Low' priority
[2021.10.12-03.09.06:883][908]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for PPMI_Canvas_Shreddie in PCD3D_SM5, Default, SM5 (DDC key hash: AECE5A519B918D7BBC3FABA727F259F95E570220), compiling.
[2021.10.12-03.09.06:891][908]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Low' priority
[2021.10.12-03.09.06:893][908]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for PPMI_Canvas_RoseGlasses in PCD3D_SM5, Default, SM5 (DDC key hash: 07CFAF1E8CEE2A7F20A823EDF7B21729A5E54551), compiling.
[2021.10.12-03.09.06:912][909]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Low' priority
[2021.10.12-03.09.06:925][909]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for PPMI_Canvas_PeachFuzz in PCD3D_SM5, Default, SM5 (DDC key hash: D9687D29039C62ED50B69CF5E77892F3F74491BC), compiling.
[2021.10.12-03.09.06:935][909]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Low' priority
[2021.10.12-03.09.06:977][910]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for PPMI_Canvas_Parcel in PCD3D_SM5, Default, SM5 (DDC key hash: 145A25DCD5E1E62831A6CDF7416FF570BCBFB49A), compiling.
[2021.10.12-03.09.06:985][910]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Low' priority
[2021.10.12-03.09.06:988][910]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for PPMI_Canvas_Paper in PCD3D_SM5, Default, SM5 (DDC key hash: D19EB05C21E51C83C1FE780BCC32A29B1C7209C8), compiling.
[2021.10.12-03.09.06:997][910]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Low' priority
[2021.10.12-03.09.07:008][910]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for PPMI_Canvas_Orochi in PCD3D_SM5, Default, SM5 (DDC key hash: 6198B406A4F2AB1C81F50385805116A2419C87C2), compiling.
[2021.10.12-03.09.07:034][911]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Low' priority
[2021.10.12-03.09.07:034][911]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for PPMI_Canvas_Linen in PCD3D_SM5, Default, SM5 (DDC key hash: 158185E6E6EE94932A7FF7B2B044137F9C5A6A84), compiling.
[2021.10.12-03.09.07:040][911]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Low' priority
[2021.10.12-03.09.07:054][911]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for PPMI_Canvas_Haze in PCD3D_SM5, Default, SM5 (DDC key hash: 9261360B284B92D1408A5B7FA3A87CEA820351E0), compiling.
[2021.10.12-03.09.07:062][911]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Low' priority
[2021.10.12-03.09.07:066][911]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for PPMI_Canvas_Grit in PCD3D_SM5, Default, SM5 (DDC key hash: 1B4714F95372F800D7587BCB44BE90917148DD0F), compiling.
[2021.10.12-03.09.07:075][911]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Low' priority
[2021.10.12-03.09.07:079][911]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for PPMI_Canvas_Ghost in PCD3D_SM5, Default, SM5 (DDC key hash: FBC5CD620053474E55A6C4207AA01D64C3F6989A), compiling.
[2021.10.12-03.09.07:094][912]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Low' priority
[2021.10.12-03.09.07:094][912]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for PPMI_Canvas_BuriedAlive in PCD3D_SM5, Default, SM5 (DDC key hash: 19A445BBB71A6A49FFD3646AC44B82F9D9D0103B), compiling.
[2021.10.12-03.09.07:105][912]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Low' priority
[2021.10.12-03.09.07:209][914]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for PPMI_Outlines_Watercolour in PCD3D_SM5, Default, SM5 (DDC key hash: 7BBD79F36216673F1E38D701EF573AE598B2FC88), compiling.
[2021.10.12-03.09.07:211][914]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Low' priority
[2021.10.12-03.09.07:215][914]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for PPMI_Outlines_SumiE in PCD3D_SM5, Default, SM5 (DDC key hash: A132C3D059CF8A28D5A3467B26FB6D8869E67E6F), compiling.
[2021.10.12-03.09.07:228][914]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Low' priority
[2021.10.12-03.09.08:286][924]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.09.08:286][924]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.09.10:548][927]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 690 Packages Remain 363 Total 1053
[2021.10.12-03.09.10:787][927]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_ChaosColor/HangingParticulates/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.09.10:789][927]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_ChaosColor/HangingParticulates/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.09.10:795][927]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.09.13:030][936]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 30 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.09.13:030][936]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.09.13:030][936]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.09.13:588][936]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512)
[2021.10.12-03.09.14:191][943]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.09.18:761][949]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 40 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.09.19:371][953]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 30 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.09.19:373][953]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_Metal_Burnished_Steel in PCD3D_SM5, Default, SM5 (DDC key hash: 85FD80F0E698DAE662089B986E851AE0E54F0C92), compiling.
[2021.10.12-03.09.19:437][954]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 45 shader compile jobs with 'Low' priority
[2021.10.12-03.09.19:500][955]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_Chaos/HangingParticulates/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.09.19:510][956]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_Chaos/HangingParticulates/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.09.19:510][956]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.09.20:628][963]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512)
[2021.10.12-03.09.21:806][966]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.09.22:925][967]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.09.24:039][967]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.09.25:233][973]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.09.25:325][973]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 700 Packages Remain 353 Total 1053
[2021.10.12-03.09.25:338][973]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for PPM_Outlines in PCD3D_SM5, Default, SM5 (DDC key hash: 047D0ED1272EB35DD9A69BA294995EDD01BDE1F5), compiling.
[2021.10.12-03.09.25:510][973]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for PPM_Halftone in PCD3D_SM5, Default, SM5 (DDC key hash: F54AB929B91C40CDE4912F5DEF79A270711E55CD), compiling.
[2021.10.12-03.09.25:520][973]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Low' priority
[2021.10.12-03.09.25:537][973]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for PPM_Distortion in PCD3D_SM5, Default, SM5 (DDC key hash: EE1445B867893B7D849E261982D5EBC487223D2F), compiling.
[2021.10.12-03.09.25:543][973]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Low' priority
[2021.10.12-03.09.25:572][973]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for PPM_Colour_Quantization in PCD3D_SM5, Default, SM5 (DDC key hash: 5A2A6B6142E4487497C9A46F8748A54EA1B41B40), compiling.
[2021.10.12-03.09.25:634][973]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for PPM_Cel in PCD3D_SM5, Default, SM5 (DDC key hash: AE0C34BB9CC0032908C84CB790617636683FE72E), compiling.
[2021.10.12-03.09.25:641][973]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Low' priority
[2021.10.12-03.09.25:757][973]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for PPM_Canvas in PCD3D_SM5, Default, SM5 (DDC key hash: 0372EA7B56D06D1EFBC98C68782A006215650E8A), compiling.
[2021.10.12-03.09.25:918][973]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for PPM_Textured_AO in PCD3D_SM5, Low, SM5 (DDC key hash: 483E5CFD051BD53FB9F56A35D9F99F903D52C757), compiling.
[2021.10.12-03.09.25:928][973]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Low' priority
[2021.10.12-03.09.25:928][973]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for PPM_Textured_AO in PCD3D_SM5, Default, SM5 (DDC key hash: 341834589B1083821E80D16773C1AB030AFC484E), compiling.
[2021.10.12-03.09.26:112][973]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_Socket in PCD3D_SM5, Default, SM5 (DDC key hash: 28F06C86E52813099BEACDB611A9414A1791C526), compiling.
[2021.10.12-03.09.26:139][973]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority
[2021.10.12-03.09.26:145][973]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_Statue in PCD3D_SM5, Default, SM5 (DDC key hash: 329477BB3207C5E2F80F243A475D8204FDC9F99E), compiling.
[2021.10.12-03.09.26:166][973]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority
[2021.10.12-03.09.26:190][973]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_WallPainInterior_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 2223B6D14CC6C757CA95E2B018DAFB95B576A2B7), compiling.
[2021.10.12-03.09.26:213][973]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority
[2021.10.12-03.09.43:910][ 72]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.09.43:910][ 72]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.09.43:910][ 72]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_DustParticles_M (OODLE_DXT1, 512X512)
[2021.10.12-03.09.43:910][ 72]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_ThresholdMap2x2 (BGRA8, 600X600)
[2021.10.12-03.09.43:910][ 72]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_ThresholdMap8x8 (BGRA8, 600X600)
[2021.10.12-03.09.43:910][ 72]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_ThresholdMap32x32 (BGRA8, 600X600)
[2021.10.12-03.09.43:910][ 72]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_ThresholdMap256x256 (BGRA8, 600X600)
[2021.10.12-03.09.43:912][ 72]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Fabric4 (OODLE_AutoDXT, 512X512)
[2021.10.12-03.09.43:912][ 72]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_BrushStrokes2 (OODLE_AutoDXT, 2048X2048)
[2021.10.12-03.09.43:912][ 72]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Fabric1 (OODLE_AutoDXT, 512X512)
[2021.10.12-03.09.43:912][ 72]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.43:912][ 72]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Stone1 (OODLE_AutoDXT, 512X512)
[2021.10.12-03.09.43:912][ 72]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Fabric2 (OODLE_AutoDXT, 512X512)
[2021.10.12-03.09.43:912][ 72]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Paper9 (OODLE_AutoDXT, 512X512)
[2021.10.12-03.09.43:912][ 72]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Paper1 (OODLE_AutoDXT, 2048X2048)
[2021.10.12-03.09.43:912][ 72]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Paper5 (OODLE_AutoDXT, 2048X2048)
[2021.10.12-03.09.43:912][ 72]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Paper4 (OODLE_AutoDXT, 2048X2048)
[2021.10.12-03.09.43:912][ 72]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Paper6 (OODLE_AutoDXT, 2048X2048)
[2021.10.12-03.09.43:914][ 72]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Paper2 (OODLE_AutoDXT, 2048X2048)
[2021.10.12-03.09.43:914][ 72]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Paper3 (OODLE_AutoDXT, 2048X2048)
[2021.10.12-03.09.43:914][ 72]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.43:914][ 72]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.43:914][ 72]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.43:914][ 72]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.43:914][ 72]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.43:914][ 72]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.09.43:916][ 72]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.43:916][ 72]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.43:916][ 72]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.43:916][ 72]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.43:916][ 72]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.43:916][ 72]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.43:918][ 72]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.43:918][ 72]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Fabric3 (OODLE_AutoDXT, 512X512)
[2021.10.12-03.09.43:918][ 72]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Stone2 (OODLE_AutoDXT, 512X512)
[2021.10.12-03.09.43:918][ 72]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.43:918][ 72]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.09.43:918][ 72]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_BrushStrokes1 (OODLE_AutoDXT, 2048X2048)
[2021.10.12-03.09.43:918][ 72]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Socket_M (OODLE_AutoDXT, 2048X2048)
[2021.10.12-03.09.43:918][ 72]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Socket_N (OODLE_BC5, 2048X2048)
[2021.10.12-03.09.43:918][ 72]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.43:920][ 72]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.43:920][ 72]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.43:920][ 72]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_PaintedWall_N (OODLE_BC5, 2048X2048)
[2021.10.12-03.09.43:920][ 72]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.43:920][ 72]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.43:920][ 72]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.43:920][ 72]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_BrushStrokes3 (OODLE_AutoDXT, 2048X2048)
[2021.10.12-03.09.43:920][ 72]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.43:920][ 72]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.43:920][ 72]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.43:943][ 73]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.43:943][ 73]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.09.43:943][ 73]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.09.43:943][ 73]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.09.43:943][ 73]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.09.43:943][ 73]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.09.43:943][ 73]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.09.43:943][ 73]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.09.43:943][ 73]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.09.43:943][ 73]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.09.43:943][ 73]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.09.43:943][ 73]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.09.43:943][ 73]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.09.43:943][ 73]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: === FShaderJobCache stats ===
[2021.10.12-03.09.43:943][ 73]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Total job queries 7240, among them cache hits 57 (0.79%)
[2021.10.12-03.09.43:943][ 73]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Tracking 6906 distinct input hashes that result in 4352 distinct outputs (63.02%)
[2021.10.12-03.09.43:943][ 73]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: RAM used: 36.89 MB (0.04 GB) of 819.20 MB (0.80 GB) budget. Usage: 4.50%
[2021.10.12-03.09.43:943][ 73]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: ================================================
[2021.10.12-03.09.43:978][ 74]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_Ceramic_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: B465C8F130D2AFE507AA0D6EF84546BE6885BC2C), compiling.
[2021.10.12-03.09.44:004][ 75]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority
[2021.10.12-03.09.44:211][ 78]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_TV in PCD3D_SM5, Default, SM5 (DDC key hash: E1185BB79F9C05CF629C84C9CE36664450EDEE86), compiling.
[2021.10.12-03.09.44:247][ 79]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_TV_M2 (OODLE_AutoDXT, 2048X2048)
[2021.10.12-03.09.44:247][ 79]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority
[2021.10.12-03.09.44:291][ 79]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_TV_N (OODLE_BC5, 2048X2048)
[2021.10.12-03.09.44:291][ 79]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_SlidingDoor_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 821E801FFB2AA2A8AB5BE4CF466F2018C44787B3), compiling.
[2021.10.12-03.09.44:334][ 80]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_TV_M (OODLE_AutoDXT, 2048X2048)
[2021.10.12-03.09.44:334][ 80]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority
[2021.10.12-03.09.44:371][ 81]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_Glas_MAt in PCD3D_SM5, Default, SM5 (DDC key hash: EB266FB239E6A53C0BEA6C2679C76C0731150CF4), compiling.
[2021.10.12-03.09.44:442][ 82]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.44:442][ 82]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.44:442][ 82]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_SlidingDoor_N (OODLE_BC5, 2048X2048)
[2021.10.12-03.09.44:442][ 82]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority
[2021.10.12-03.09.44:448][ 82]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.44:510][ 83]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.44:510][ 83]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_SlidingDoor_M (OODLE_DXT1, 2048X2048)
[2021.10.12-03.09.44:510][ 83]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_CubeMap_Cube (OODLE_DXT1, 1024X1024)
[2021.10.12-03.09.44:510][ 83]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_Shelving in PCD3D_SM5, Default, SM5 (DDC key hash: 69E3B82AA3C52F382A9A370BC6217A1110F6B8AF), compiling.
[2021.10.12-03.09.44:537][ 83]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority
[2021.10.12-03.09.44:588][ 83]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.44:588][ 83]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.44:588][ 83]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_RoundCeilingLight_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: CC951E5421BB497101B54D0DFFA6E8A7DAE6AAEC), compiling.
[2021.10.12-03.09.44:614][ 83]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_SlidingDoor_AOMask (OODLE_DXT1, 2048X2048)
[2021.10.12-03.09.44:614][ 83]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority
[2021.10.12-03.09.44:710][ 83]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.09.44:710][ 83]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.44:710][ 83]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Shelving_M (OODLE_AutoDXT, 2048X2048)
[2021.10.12-03.09.44:710][ 83]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Shelving_N (OODLE_BC5, 2048X2048)
[2021.10.12-03.09.44:712][ 83]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_Railing_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 7284C0FCF73E2A16EB4FF1BC4E98FEC4B9FAE6AA), compiling.
[2021.10.12-03.09.44:743][ 83]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority
[2021.10.12-03.09.44:768][ 83]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_PlantPot_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 8DD48DC899016739811C30E945928A3A9C006067), compiling.
[2021.10.12-03.09.44:797][ 83]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority
[2021.10.12-03.09.44:813][ 83]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_PlantLeaf_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 08132EDE7AC4629A071980D33A46E19071A4BC36), compiling.
[2021.10.12-03.09.44:886][ 83]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 47 shader compile jobs with 'Low' priority
[2021.10.12-03.09.44:890][ 83]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_PlantBark_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 5F9A3AAFBDC6E95BB427CF18CCFFA53E3D1BFBFA), compiling.
[2021.10.12-03.09.44:918][ 83]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.09.44:918][ 83]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority
[2021.10.12-03.09.44:920][ 83]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.44:967][ 83]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.44:967][ 83]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.44:967][ 83]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_RoundCeilingLight_N (OODLE_BC5, 1024X1024)
[2021.10.12-03.09.45:101][ 83]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.45:101][ 83]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.45:101][ 83]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_RoundCeilingLight_M (OODLE_DXT1, 1024X1024)
[2021.10.12-03.09.45:101][ 83]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_Painting_1 in PCD3D_SM5, Default, SM5 (DDC key hash: A43A6F1EA1AAD4841CACCA9FEFF6B12F20F9A86A), compiling.
[2021.10.12-03.09.45:125][ 83]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority
[2021.10.12-03.09.45:151][ 83]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Wood (OODLE_DXT1, 2048X2048)
[2021.10.12-03.09.45:151][ 83]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Wood_S (OODLE_AutoDXT, 2048X2048)
[2021.10.12-03.09.45:151][ 83]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_WoodFloor_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: D669FC680CBA7771ABFFFF3C22D6CE3056A59EAF), compiling.
[2021.10.12-03.09.45:177][ 83]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority
[2021.10.12-03.09.45:356][ 86]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.45:356][ 86]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.45:356][ 86]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.45:456][ 87]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.45:456][ 87]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.45:456][ 87]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.45:456][ 87]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_FloorLamp_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 9FC71D3D1928A5373C3C152BCE1890081DF09EF2), compiling.
[2021.10.12-03.09.45:482][ 87]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority
[2021.10.12-03.09.45:508][ 87]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.45:539][ 88]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.45:539][ 88]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_Door_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: E0E369FD96CBBB93BE1AEC8D349D05D966760EBC), compiling.
[2021.10.12-03.09.45:569][ 88]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority
[2021.10.12-03.09.45:586][ 88]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_DeskLamp_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 2FDF330A942C03F6D2446EB976615C62B15CFC1F), compiling.
[2021.10.12-03.09.45:611][ 88]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority
[2021.10.12-03.09.45:669][ 89]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_Curtain_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 42048EC751EC7BF68BA5EEF5E9B34AA2030D4164), compiling.
[2021.10.12-03.09.45:700][ 89]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority
[2021.10.12-03.09.45:733][ 89]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_Couch_NOSSS_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 1094A4DE5F120D5B20ADEE8D7AA1FA6E291E4AEE), compiling.
[2021.10.12-03.09.45:756][ 89]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority
[2021.10.12-03.09.45:773][ 90]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_CoffeTable_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 9D2D90992A69EB5A04B4DFA813D1950C8C59C75B), compiling.
[2021.10.12-03.09.45:793][ 90]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority
[2021.10.12-03.09.45:805][ 90]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_Carptet_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 9E84DFCBC0407893F72CC30BBB0A79E4761F536A), compiling.
[2021.10.12-03.09.45:854][ 90]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 47 shader compile jobs with 'Low' priority
[2021.10.12-03.09.45:869][ 91]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 850 Packages Remain 204 Total 1054
[2021.10.12-03.09.45:869][ 91]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cook Diagnostics: OpenFileHandles=1055, VirtualMemory=4405MiB
[2021.10.12-03.09.45:869][ 91]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_Black_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: A6283A857A72645006E6909656A0B37EFD36B209), compiling.
[2021.10.12-03.09.45:888][ 91]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority
[2021.10.12-03.09.45:900][ 91]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_Background_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: F4B3047C9553C94EB46322A64721CD9CC49627EC), compiling.
[2021.10.12-03.09.45:906][ 91]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2021.10.12-03.09.45:930][ 92]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_Plug in PCD3D_SM5, Default, SM5 (DDC key hash: 5EE88EC5760BDA9FA8401005D6E41DDF33CBDA57), compiling.
[2021.10.12-03.09.45:955][ 92]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority
[2021.10.12-03.09.45:989][ 92]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_Mug in PCD3D_SM5, Default, SM5 (DDC key hash: 4727F3C359231ECA1C00ECEDC77CFDCEFD61B779), compiling.
[2021.10.12-03.09.46:018][ 92]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority
[2021.10.12-03.09.46:021][ 92]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_CoathookBack in PCD3D_SM5, Default, SM5 (DDC key hash: FC85484C6DFE15960DB585BB693F0F5051780346), compiling.
[2021.10.12-03.09.46:043][ 92]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority
[2021.10.12-03.09.46:053][ 92]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_Coathook in PCD3D_SM5, Default, SM5 (DDC key hash: 228042F742F09DACE7E46025C6938BA3E121E779), compiling.
[2021.10.12-03.09.46:077][ 92]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority
[2021.10.12-03.09.46:084][ 92]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_Book_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 86661E523C99D9ADE8C5DCD9AAA0CB9F8B18039E), compiling.
[2021.10.12-03.09.46:113][ 93]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority
[2021.10.12-03.09.46:119][ 93]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_Procedural_Sky_MASTER02 in PCD3D_SM5, Default, SM5 (DDC key hash: 10C32F62358495515A9816031F4A3B6AA05C9B9C), compiling.
[2021.10.12-03.09.46:143][ 93]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority
[2021.10.12-03.09.46:149][ 93]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_WallPainExterior_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 81DADC7F132C8E35658687716A9EB95F574E82E9), compiling.
[2021.10.12-03.09.46:174][ 93]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority
[2021.10.12-03.09.46:191][ 93]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_Tiles_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 27EDA5757ECCF8A83EDFC98E03D1CE8884EFBE69), compiling.
[2021.10.12-03.09.46:217][ 93]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority
[2021.10.12-03.09.46:225][ 93]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_Painting_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 6D3A95548F164DF4D52D41D041930F0F7CBA3664), compiling.
[2021.10.12-03.09.46:249][ 93]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority
[2021.10.12-03.09.46:404][ 95]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 900 Packages Remain 154 Total 1054
[2021.10.12-03.09.46:446][ 96]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.47:547][102]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.47:547][102]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_RoundCeilingLight_AO (OODLE_DXT1, 1024X1024)
[2021.10.12-03.09.47:549][102]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.47:549][102]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.47:549][102]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Railing_N (OODLE_BC5, 2048X2048)
[2021.10.12-03.09.47:549][102]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.47:549][102]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Railing_AOMASK (OODLE_DXT1, 2048X2048)
[2021.10.12-03.09.47:549][102]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.47:549][102]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Galvanized_D (OODLE_DXT1, 2048X2048)
[2021.10.12-03.09.47:549][102]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Galvanized_M (OODLE_DXT1, 2048X2048)
[2021.10.12-03.09.47:549][102]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Galvanized_N (OODLE_BC5, 2048X2048)
[2021.10.12-03.09.47:549][102]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_PlantPot_N (OODLE_BC5, 2048X2048)
[2021.10.12-03.09.47:551][102]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.47:551][102]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_PlantSoil_N (OODLE_BC5, 2048X2048)
[2021.10.12-03.09.47:551][102]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.47:551][102]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.47:551][102]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_PlantSoil_D (OODLE_DXT1, 2048X2048)
[2021.10.12-03.09.47:551][102]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_PlantPot_M (OODLE_DXT1, 2048X2048)
[2021.10.12-03.09.47:551][102]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_CoffeeRings in PCD3D_SM5, Default, SM5 (DDC key hash: 402B6402C8306A7AD6AF31C176C34B195E9E5254), compiling.
[2021.10.12-03.09.47:560][102]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
[2021.10.12-03.09.49:627][122]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.49:627][122]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.49:627][122]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.49:629][122]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.49:629][122]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.49:629][122]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.49:629][122]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.49:629][122]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_PlantLeaf_N (OODLE_BC5, 2048X2048)
[2021.10.12-03.09.49:629][122]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.09.49:629][122]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.49:631][122]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.49:631][122]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.49:631][122]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.49:631][122]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.49:631][122]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_PlantLeaf_M (OODLE_DXT1, 2048X2048)
[2021.10.12-03.09.49:631][122]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.49:631][122]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.49:633][122]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.49:633][122]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_PlantLeaf_D (OODLE_DXT1, 2048X2048)
[2021.10.12-03.09.49:633][122]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.49:633][122]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_PlantBark_D (OODLE_DXT1, 512X2048)
[2021.10.12-03.09.49:633][122]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Paint_N (OODLE_BC5, 512X512)
[2021.10.12-03.09.49:633][122]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 512 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.49:633][122]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Frame_N (OODLE_BC5, 2048X2048)
[2021.10.12-03.09.49:633][122]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Painting_D (OODLE_AutoDXT, 2048X2048)
[2021.10.12-03.09.49:633][122]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Frame_M (OODLE_AutoDXT, 2048X2048)
[2021.10.12-03.09.49:633][122]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Painting_N (OODLE_BC5, 2048X2048)
[2021.10.12-03.09.49:635][122]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.49:635][122]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.49:635][122]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.49:635][122]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_WoodFloor_N (OODLE_BC5, 2048X2048)
[2021.10.12-03.09.49:635][122]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_WoodFloor_AO (OODLE_DXT1, 2048X2048)
[2021.10.12-03.09.49:635][122]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.49:635][122]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2021.10.12-03.09.49:635][122]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 934 Packages Remain 120 Total 1054
[2021.10.12-03.09.50:432][130]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 256 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.50:432][130]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.50:432][130]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.50:434][130]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.50:434][130]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.50:434][130]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2021.10.12-03.09.50:434][130]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.50:434][130]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.50:434][130]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.50:434][130]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.50:434][130]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_DustnScratches_M (OODLE_DXT1, 2048X2048)
[2021.10.12-03.09.50:436][130]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_FloorLamp_M (OODLE_DXT1, 2048X2048)
[2021.10.12-03.09.50:436][130]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_FloorLamp_N (OODLE_BC5, 2048X2048)
[2021.10.12-03.09.50:436][130]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Door_N (OODLE_BC5, 2048X2048)
[2021.10.12-03.09.50:436][130]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_DustnScratches_N (OODLE_BC5, 2048X2048)
[2021.10.12-03.09.50:436][130]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_Wire in PCD3D_SM5, Default, SM5 (DDC key hash: 349506703CE325EA0FA2389D95B6E5FBDB8A7342), compiling.
[2021.10.12-03.09.50:462][130]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_FloorLamp_AO (OODLE_DXT1, 2048X2048)
[2021.10.12-03.09.50:462][130]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority
[2021.10.12-03.09.50:464][130]UATHelper: Packaging (Windows (64-bit)):   LogMaterial: Display: Missing cached shadermap for M_Background_dome in PCD3D_SM5, Default, SM5 (DDC key hash: 02D8D0861A39F374B1DB45CE9DEE54D6ABA4273F), compiling.
[2021.10.12-03.09.50:470][130]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2021.10.12-03.09.52:235][142]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.52:235][142]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.52:235][142]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.52:235][142]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.52:235][142]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.09.52:235][142]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.52:249][142]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.52:249][142]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.52:249][142]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.52:557][142]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.52:557][142]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.52:557][142]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.52:557][142]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Door_M (OODLE_DXT1, 2048X2048)
[2021.10.12-03.09.52:557][142]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Door_AOMask (OODLE_DXT1, 2048X2048)
[2021.10.12-03.09.52:557][142]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.52:557][142]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.52:557][142]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.52:557][142]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_DeskLamp_N (OODLE_BC5, 1024X1024)
[2021.10.12-03.09.52:559][142]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.52:559][142]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.52:559][142]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.52:559][142]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Anisotrophic_N (OODLE_BC5, 1024X1024)
[2021.10.12-03.09.52:559][142]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Fabric_N (OODLE_BC5, 1024X1024)
[2021.10.12-03.09.52:559][142]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Anisotrophic_M (OODLE_DXT1, 1024X1024)
[2021.10.12-03.09.52:559][142]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.52:559][142]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.52:559][142]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Fabric_M (OODLE_DXT1, 1024X1024)
[2021.10.12-03.09.52:559][142]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.52:559][142]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.52:559][142]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Cloth_D (OODLE_DXT1, 2048X2048)
[2021.10.12-03.09.52:559][142]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Leather_S (OODLE_DXT1, 2048X2048)
[2021.10.12-03.09.52:559][142]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Cloth_N (OODLE_BC5, 2048X2048)
[2021.10.12-03.09.52:559][142]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.52:559][142]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.52:559][142]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Leather_N (OODLE_BC5, 2048X2048)
[2021.10.12-03.09.52:559][142]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Leather_D (OODLE_DXT1, 2048X2048)
[2021.10.12-03.09.52:559][142]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 958 Packages Remain 97 Total 1055
[2021.10.12-03.09.54:245][147]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.54:245][147]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.54:245][147]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.54:245][147]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.54:245][147]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Couch_Mask (OODLE_DXT1, 2048X2048)
[2021.10.12-03.09.54:245][147]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Couch_N (OODLE_BC5, 4096X4096)
[2021.10.12-03.09.54:245][147]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.54:247][147]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.54:247][147]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.54:247][147]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.54:247][147]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Couch_AO (OODLE_AutoDXT, 4096X4096)
[2021.10.12-03.09.54:247][147]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.54:247][147]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2021.10.12-03.09.54:247][147]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: book_occlusion (OODLE_DXT1, 2048X2048)
[2021.10.12-03.09.54:247][147]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Table_M (OODLE_DXT1, 2048X2048)
[2021.10.12-03.09.54:249][147]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.54:249][147]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.54:249][147]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Table_N (OODLE_BC5, 2048X2048)
[2021.10.12-03.09.54:249][147]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Table_AOMASK (OODLE_DXT1, 2048X2048)
[2021.10.12-03.09.54:249][147]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Carpet_N (OODLE_BC5, 2048X2048)
[2021.10.12-03.09.54:249][147]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 982 Packages Remain 72 Total 1054
[2021.10.12-03.09.56:253][164]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.56:253][164]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.56:253][164]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.56:253][164]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.56:253][164]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.56:255][164]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.56:255][164]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2021.10.12-03.09.56:255][164]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.56:255][164]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.56:255][164]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.56:255][164]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.56:255][164]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.56:257][164]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_MugLogo_D (OODLE_AutoDXT, 512X512)
[2021.10.12-03.09.56:257][164]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.56:257][164]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Plug_N (OODLE_BC5, 1024X1024)
[2021.10.12-03.09.56:257][164]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.56:257][164]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_CoatHookBack_M (OODLE_AutoDXT, 1024X1024)
[2021.10.12-03.09.56:257][164]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Coathook_M (OODLE_AutoDXT, 1024X1024)
[2021.10.12-03.09.56:257][164]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_CoatHook_N (OODLE_BC5, 1024X1024)
[2021.10.12-03.09.56:257][164]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.56:257][164]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.56:257][164]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Mug_N (OODLE_BC5, 2048X2048)
[2021.10.12-03.09.56:258][164]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Mug_M (OODLE_AutoDXT, 2048X2048)
[2021.10.12-03.09.56:258][164]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.56:260][164]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Carpet_M (OODLE_DXT1, 2048X2048)
[2021.10.12-03.09.56:260][164]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Carpet_D (OODLE_DXT1, 2048X2048)
[2021.10.12-03.09.56:260][164]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.56:260][164]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.56:260][164]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.56:260][164]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2021.10.12-03.09.56:260][164]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.56:260][164]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.56:260][164]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: book_normals (OODLE_BC5, 2048X2048)
[2021.10.12-03.09.56:260][164]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.56:260][164]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Background_D (OODLE_AutoDXT, 4096X2048)
[2021.10.12-03.09.56:260][164]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2021.10.12-03.09.56:262][164]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.56:262][164]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2021.10.12-03.09.56:262][164]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.56:262][164]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.56:262][164]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 997 Packages Remain 57 Total 1054
[2021.10.12-03.09.58:230][184]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 4096 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2021.10.12-03.09.58:230][184]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: HQ_Lightmap0_4 (OODLE_AutoDXT, 64X64)
[2021.10.12-03.09.58:230][184]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Tiles_M (OODLE_DXT1, 2048X2048)
[2021.10.12-03.09.58:230][184]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Painting3_D (OODLE_AutoDXT, 2048X2048)
[2021.10.12-03.09.58:230][184]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Tiles_N (OODLE_BC5, 2048X2048)
[2021.10.12-03.09.58:230][184]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: HQ_Lightmap1_1 (OODLE_AutoDXT, 1024X1024)
[2021.10.12-03.09.58:230][184]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_StoneMix_D (OODLE_DXT1, 2048X2048)
[2021.10.12-03.09.58:230][184]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_StoneMix_N (OODLE_BC5, 2048X2048)
[2021.10.12-03.09.58:230][184]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.58:230][184]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.58:230][184]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2021.10.12-03.09.58:232][184]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.58:232][184]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.58:232][184]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: HQ_Lightmap1_2 (OODLE_AutoDXT, 1024X1024)
[2021.10.12-03.09.58:232][184]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: HQ_Lightmap1_3 (OODLE_AutoDXT, 1024X1024)
[2021.10.12-03.09.58:232][184]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.58:232][184]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.58:232][184]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2021.10.12-03.09.58:232][184]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.58:234][184]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2021.10.12-03.09.58:234][184]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.58:234][184]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 1005 Packages Remain 49 Total 1054
[2021.10.12-03.09.59:666][198]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.09.59:668][198]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.59:668][198]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2021.10.12-03.09.59:668][198]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2021.10.12-03.09.59:668][198]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: HQ_Lightmap1_5 (OODLE_AutoDXT, 256X256)
[2021.10.12-03.09.59:668][198]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.09.59:668][198]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: HQ_Lightmap1_6 (OODLE_AutoDXT, 64X64)
[2021.10.12-03.09.59:668][198]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: LQ_Lightmap_0_4 (OODLE_DXT1, 64X64)
[2021.10.12-03.09.59:668][198]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: LQ_Lightmap_1_5 (OODLE_DXT1, 256X256)
[2021.10.12-03.09.59:668][198]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: LQ_Lightmap_1_6 (OODLE_DXT1, 64X64)
[2021.10.12-03.09.59:668][198]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: ShadowMapTexture2D_2 (G8, 64X32)
[2021.10.12-03.09.59:670][198]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: ShadowMapTexture2D_3 (G8, 64X32)
[2021.10.12-03.09.59:670][198]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: DeprecatedTextureEC880C9F4ADAF56DA69C02B279DD900F (BGRA8, 128X128)
[2021.10.12-03.09.59:670][198]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: DeprecatedTexture61CD05754F17F6F1F4525787720B02B5 (BGRA8, 128X128)
[2021.10.12-03.09.59:670][198]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: DeprecatedTextureFC48B94344FE5013CCE6FDA3CF98E58D (BGRA8, 128X128)
[2021.10.12-03.09.59:670][198]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: LQ_Lightmap_1_1 (OODLE_DXT1, 1024X1024)
[2021.10.12-03.09.59:670][198]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.59:670][198]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: ShadowMapTexture2D_1 (BGRA8, 1024X512)
[2021.10.12-03.09.59:670][198]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: LQ_Lightmap_1_2 (OODLE_DXT1, 1024X1024)
[2021.10.12-03.09.59:670][198]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: LQ_Lightmap_1_3 (OODLE_DXT1, 1024X1024)
[2021.10.12-03.09.59:670][198]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.59:672][198]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.59:672][198]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: ShadowMapTexture2D_0 (BGRA8, 2048X1024)
[2021.10.12-03.09.59:672][198]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Painting4_D (OODLE_AutoDXT, 2048X2048)
[2021.10.12-03.09.59:672][198]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 512 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2021.10.12-03.09.59:672][198]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_Painting2_D (OODLE_AutoDXT, 2048X2048)
[2021.10.12-03.09.59:672][198]UATHelper: Packaging (Windows (64-bit)):   LogTexture: Display: Building textures: T_coffeeStain_M (OODLE_AutoDXT, 1024X1024)
[2021.10.12-03.09.59:672][198]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.59:672][198]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.59:672][198]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.59:674][198]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.09.59:674][198]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2021.10.12-03.10.00:153][205]UATHelper: Packaging (Windows (64-bit)):   LogReflectionCaptureComponent: Warning: /Game/illustrious/Maps/Overview contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
[2021.10.12-03.10.00:153][205]UATHelper: Packaging (Windows (64-bit)):   LogReflectionCaptureComponent: Warning: /Game/illustrious/Maps/Overview contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
[2021.10.12-03.10.00:153][205]UATHelper: Packaging (Windows (64-bit)):   LogReflectionCaptureComponent: Warning: /Game/illustrious/Maps/Overview contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
[2021.10.12-03.10.00:153][205]PackagingResults: Warning: /Game/illustrious/Maps/Overview contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
[2021.10.12-03.10.00:153][205]PackagingResults: Warning: /Game/illustrious/Maps/Overview contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
[2021.10.12-03.10.00:153][205]PackagingResults: Warning: /Game/illustrious/Maps/Overview contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
[2021.10.12-03.10.00:170][206]UATHelper: Packaging (Windows (64-bit)):   LogReflectionCaptureComponent: Warning: /Game/illustrious/Maps/Overview contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
[2021.10.12-03.10.00:170][206]UATHelper: Packaging (Windows (64-bit)):   LogReflectionCaptureComponent: Warning: /Game/illustrious/Maps/Overview contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
[2021.10.12-03.10.00:170][206]UATHelper: Packaging (Windows (64-bit)):   LogReflectionCaptureComponent: Warning: /Game/illustrious/Maps/Overview contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
[2021.10.12-03.10.00:170][206]PackagingResults: Warning: /Game/illustrious/Maps/Overview contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
[2021.10.12-03.10.00:170][206]PackagingResults: Warning: /Game/illustrious/Maps/Overview contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
[2021.10.12-03.10.00:170][206]PackagingResults: Warning: /Game/illustrious/Maps/Overview contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
[2021.10.12-03.10.00:192][206]UATHelper: Packaging (Windows (64-bit)):   LogReflectionCaptureComponent: Warning: /Game/illustrious/Maps/Overview contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
[2021.10.12-03.10.00:192][206]PackagingResults: Warning: /Game/illustrious/Maps/Overview contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
[2021.10.12-03.10.00:194][206]UATHelper: Packaging (Windows (64-bit)):   LogReflectionCaptureComponent: Warning: /Game/illustrious/Maps/Overview contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
[2021.10.12-03.10.00:194][206]UATHelper: Packaging (Windows (64-bit)):   LogReflectionCaptureComponent: Warning: /Game/illustrious/Maps/Overview contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
[2021.10.12-03.10.00:194][206]PackagingResults: Warning: /Game/illustrious/Maps/Overview contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
[2021.10.12-03.10.00:194][206]PackagingResults: Warning: /Game/illustrious/Maps/Overview contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
[2021.10.12-03.10.00:204][206]UATHelper: Packaging (Windows (64-bit)):   LogReflectionCaptureComponent: Warning: /Game/illustrious/Maps/Overview contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
[2021.10.12-03.10.00:204][206]UATHelper: Packaging (Windows (64-bit)):   LogReflectionCaptureComponent: Warning: /Game/illustrious/Maps/Overview contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
[2021.10.12-03.10.00:204][206]PackagingResults: Warning: /Game/illustrious/Maps/Overview contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
[2021.10.12-03.10.00:204][206]PackagingResults: Warning: /Game/illustrious/Maps/Overview contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
[2021.10.12-03.10.00:208][206]UATHelper: Packaging (Windows (64-bit)):   LogReflectionCaptureComponent: Warning: /Game/illustrious/Maps/Overview contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
[2021.10.12-03.10.00:208][206]PackagingResults: Warning: /Game/illustrious/Maps/Overview contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
[2021.10.12-03.10.00:240][207]UATHelper: Packaging (Windows (64-bit)):   LogReflectionCaptureComponent: Warning: /Game/illustrious/Maps/Overview contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
[2021.10.12-03.10.00:240][207]UATHelper: Packaging (Windows (64-bit)):   LogReflectionCaptureComponent: Warning: /Game/illustrious/Maps/Overview contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
[2021.10.12-03.10.00:240][207]PackagingResults: Warning: /Game/illustrious/Maps/Overview contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
[2021.10.12-03.10.00:240][207]PackagingResults: Warning: /Game/illustrious/Maps/Overview contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
[2021.10.12-03.10.00:297][208]UATHelper: Packaging (Windows (64-bit)):   LogReflectionCaptureComponent: Warning: /Game/illustrious/Maps/Overview contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
[2021.10.12-03.10.00:297][208]PackagingResults: Warning: /Game/illustrious/Maps/Overview contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
[2021.10.12-03.10.00:356][209]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 1014 Packages Remain 40 Total 1054
[2021.10.12-03.10.02:220][238]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.02:222][238]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.02:222][238]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 1017 Packages Remain 37 Total 1054
[2021.10.12-03.10.04:781][280]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.04:781][280]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.04:783][280]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.04:785][280]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 1018 Packages Remain 36 Total 1054
[2021.10.12-03.10.05:295][288]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.06:157][301]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.06:217][302]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 1020 Packages Remain 34 Total 1054
[2021.10.12-03.10.08:310][335]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.08:310][335]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.08:312][335]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 1021 Packages Remain 33 Total 1054
[2021.10.12-03.10.10:581][373]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.10:581][373]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.10:583][373]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 1022 Packages Remain 32 Total 1054
[2021.10.12-03.10.11:475][387]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.11:477][387]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.12:222][400]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 1023 Packages Remain 31 Total 1054
[2021.10.12-03.10.15:295][452]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 40 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.15:295][452]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.15:299][452]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 1025 Packages Remain 29 Total 1054
[2021.10.12-03.10.16:064][464]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.16:218][467]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.16:218][467]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 1026 Packages Remain 28 Total 1054
[2021.10.12-03.10.16:218][467]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cook Diagnostics: OpenFileHandles=1057, VirtualMemory=3405MiB
[2021.10.12-03.10.17:002][480]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.18:218][499]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 1027 Packages Remain 27 Total 1054
[2021.10.12-03.10.20:389][535]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.20:391][535]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 1028 Packages Remain 26 Total 1054
[2021.10.12-03.10.21:682][557]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.21:682][557]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.21:682][557]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.21:682][557]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.22:218][565]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.22:218][565]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 1030 Packages Remain 24 Total 1054
[2021.10.12-03.10.24:428][601]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.24:428][601]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.24:430][601]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 1031 Packages Remain 23 Total 1054
[2021.10.12-03.10.25:816][623]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.25:816][623]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.25:816][623]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.26:218][629]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 1032 Packages Remain 22 Total 1054
[2021.10.12-03.10.28:019][659]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.28:019][659]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.28:019][659]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.28:217][662]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 1033 Packages Remain 21 Total 1054
[2021.10.12-03.10.33:070][738]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.33:070][738]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.33:070][738]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.33:070][738]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.33:071][738]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 1034 Packages Remain 20 Total 1054
[2021.10.12-03.10.34:172][755]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.34:172][755]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.34:223][756]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 1036 Packages Remain 18 Total 1054
[2021.10.12-03.10.34:906][766]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.34:908][766]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.36:219][786]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 1037 Packages Remain 17 Total 1054
[2021.10.12-03.10.38:813][827]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.38:813][827]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.38:813][827]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.38:815][827]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 1038 Packages Remain 16 Total 1054
[2021.10.12-03.10.40:304][850]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.40:304][850]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.40:306][850]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 1039 Packages Remain 15 Total 1054
[2021.10.12-03.10.40:938][860]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.40:939][860]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.41:181][864]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.42:218][880]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 1041 Packages Remain 13 Total 1054
[2021.10.12-03.10.45:811][937]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.45:811][937]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.45:813][937]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.45:813][937]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.45:813][937]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 1042 Packages Remain 12 Total 1054
[2021.10.12-03.10.46:853][953]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.46:853][953]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.46:853][953]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.46:853][953]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 1043 Packages Remain 11 Total 1054
[2021.10.12-03.10.47:733][967]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.48:217][974]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 1044 Packages Remain 10 Total 1054
[2021.10.12-03.10.48:217][974]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cook Diagnostics: OpenFileHandles=1057, VirtualMemory=3405MiB
[2021.10.12-03.10.50:611][ 12]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.50:611][ 12]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.50:611][ 12]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.50:611][ 12]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 1045 Packages Remain 9 Total 1054
[2021.10.12-03.10.56:219][ 99]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.56:219][ 99]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.56:219][ 99]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 1045 Packages Remain 9 Total 1054
[2021.10.12-03.10.57:355][117]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.57:355][117]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.10.58:219][131]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 1046 Packages Remain 8 Total 1054
[2021.10.12-03.11.01:956][189]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.11.01:958][189]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 1047 Packages Remain 7 Total 1054
[2021.10.12-03.11.03:493][213]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.11.03:493][213]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.11.03:493][213]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.11.03:493][213]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 1048 Packages Remain 6 Total 1054
[2021.10.12-03.11.05:848][249]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.11.05:850][249]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.11.05:850][249]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 1049 Packages Remain 5 Total 1054
[2021.10.12-03.11.10:219][318]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.11.10:219][318]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.11.10:219][318]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.11.10:219][318]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.11.10:219][318]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 1049 Packages Remain 5 Total 1054
[2021.10.12-03.11.10:757][326]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.11.10:757][326]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.11.10:757][326]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.11.10:759][326]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.11.12:219][348]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.11.12:219][348]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 1050 Packages Remain 4 Total 1054
[2021.10.12-03.11.12:815][358]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.11.12:815][358]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.11.12:816][358]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.11.14:221][379]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.11.14:221][379]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.11.14:221][379]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.11.14:221][379]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.11.14:221][379]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 1051 Packages Remain 3 Total 1054
[2021.10.12-03.11.14:854][389]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.11.14:854][389]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.11.14:856][389]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.11.14:856][389]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.11.15:442][399]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.11.15:442][399]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.11.15:442][399]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2021.10.12-03.11.15:542][400]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 1054 Packages Remain 0 Total 1054
[2021.10.12-03.11.15:542][400]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cook Diagnostics: OpenFileHandles=1058, VirtualMemory=3409MiB
[2021.10.12-03.11.15:542][400]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Finishing up...
[2021.10.12-03.11.15:542][400]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Saving BulkData manifest(s)...
[2021.10.12-03.11.15:544][400]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Done saving BulkData manifest(s)
[2021.10.12-03.11.15:678][403]UATHelper: Packaging (Windows (64-bit)):   LogBlueprintCodeGen: Display: Nativization Summary - AnimBP:
[2021.10.12-03.11.15:678][403]UATHelper: Packaging (Windows (64-bit)):   LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
[2021.10.12-03.11.15:678][403]UATHelper: Packaging (Windows (64-bit)):   LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0
[2021.10.12-03.11.15:887][406]UATHelper: Packaging (Windows (64-bit)):   LogAssetRegistryGenerator: Display: Saving asset registry v8.
[2021.10.12-03.11.16:007][408]UATHelper: Packaging (Windows (64-bit)):   LogAssetRegistryGenerator: Display: Generated asset registry num assets 999, size is 426.60kb
[2021.10.12-03.11.16:007][408]UATHelper: Packaging (Windows (64-bit)):   LogAssetRegistryGenerator: Display: Done saving asset registry.
[2021.10.12-03.11.16:152][410]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display:
[2021.10.12-03.11.16:152][410]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Shader Library 'LaunchParty' (PCD3D_SM5) Stats:
[2021.10.12-03.11.16:152][410]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: =================
[2021.10.12-03.11.16:156][410]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Assets: 158, Unique Shadermaps: 154 (97.47%)
[2021.10.12-03.11.16:156][410]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Total Shaders: 3362, Unique Shaders: 2592 (77.10%)
[2021.10.12-03.11.16:156][410]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Total Shader Size: 6.72mb, Unique Shaders Size: 5.49mb (81.66%)
[2021.10.12-03.11.16:156][410]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: === Extended info:
[2021.10.12-03.11.16:156][410]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
[2021.10.12-03.11.16:156][410]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Median number of shaders in shadermap: 9
[2021.10.12-03.11.16:156][410]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Maximum number of shaders in shadermap: 493
[2021.10.12-03.11.16:156][410]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
[2021.10.12-03.11.16:156][410]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display:     71, 34, 34, 32, 19, 19, 15, 14, 11, 11
[2021.10.12-03.11.16:168][411]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Textual dump saved to 'R:/BACKUPS/1208am_LaunchParty/Saved/Shaders/PCD3D_SM5/ShaderDebug-LaunchParty-PCD3D_SM5/Dump.txt'
[2021.10.12-03.11.16:168][411]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: =================
[2021.10.12-03.11.16:170][411]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cook by the book total time in tick 417.568211s total time 980.441040
[2021.10.12-03.11.16:178][411]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Peak Used virtual 5584 MiB Peak Used physical 5224 MiB
[2021.10.12-03.11.16:178][411]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Hierarchy Timer Information:
[2021.10.12-03.11.16:178][411]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:   Root: 0.000s (0)
[2021.10.12-03.11.16:178][411]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:     CleanSandbox: 0.033s (1)
[2021.10.12-03.11.16:178][411]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:       ProcessingAccessedStrings: 0.001s (1)
[2021.10.12-03.11.16:178][411]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:     CollectFilesToCook: 46.741s (1)
[2021.10.12-03.11.16:178][411]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:       CookModificationDelegate: 0.000s (1)
[2021.10.12-03.11.16:178][411]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:     GenerateLongPackageName: 0.000s (1)
[2021.10.12-03.11.16:178][411]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:     TickCookOnTheSide: 417.545s (190887)
[2021.10.12-03.11.16:178][411]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:       PostLoadPackageFixup: 0.286s (382941)
[2021.10.12-03.11.16:178][411]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:       LoadPackageForCooking: 70.070s (1054)
[2021.10.12-03.11.16:178][411]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:       SavingPackages: 346.907s (190924)
[2021.10.12-03.11.16:178][411]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:         BeginPackageCacheForCookedPlatformData: 43.019s (356)
[2021.10.12-03.11.16:180][411]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:         PrecachePlatformDataForNextPackage: 179.753s (1053)
[2021.10.12-03.11.16:180][411]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:           BeginPackageCacheForCookedPlatformData: 179.752s (834)
[2021.10.12-03.11.16:180][411]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:         SaveCookedPackage: 60.224s (1054)
[2021.10.12-03.11.16:180][411]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:           GEditorSavePackage: 60.099s (1002)
[2021.10.12-03.11.16:180][411]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:             ConvertingBlueprints: 0.272s (1002)
[2021.10.12-03.11.16:180][411]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:             VerifyCanCookPackage: 0.008s (983)
[2021.10.12-03.11.16:180][411]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:         ClearAllCachedCookedPlatformData: 0.021s (1054)
[2021.10.12-03.11.16:180][411]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:     FinalizePackageStore: 0.002s (1)
[2021.10.12-03.11.16:180][411]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:     GeneratingBlueprintAssets: 0.135s (1)
[2021.10.12-03.11.16:180][411]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:     SavingCurrentIniSettings: 0.007s (1)
[2021.10.12-03.11.16:180][411]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:       ProcessingAccessedStrings: 0.001s (1)
[2021.10.12-03.11.16:180][411]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:     SavingAssetRegistry: 0.473s (1)
[2021.10.12-03.11.16:180][411]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:       BuildChunkManifest: 0.160s (1)
[2021.10.12-03.11.16:180][411]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:       SaveManifests: 0.007s (1)
[2021.10.12-03.11.16:180][411]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:       SaveRealAssetRegistry: 0.121s (1)
[2021.10.12-03.11.16:180][411]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:       WriteCookerOpenOrder: 0.068s (1)
[2021.10.12-03.11.16:180][411]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Done!
[2021.10.12-03.11.16:192][411]UATHelper: Packaging (Windows (64-bit)):   LogSavePackage: Warning: /Game/Environments/Blueprints/Sky/Skybox imported Serialize:/Engine/EditorMaterials/Thumbnails/SkySphereMaterial.SkySphereMaterial, but it was never saved as an export.
[2021.10.12-03.11.16:192][411]UATHelper: Packaging (Windows (64-bit)):   LogSavePackage: Warning: /Game/Environments/Blueprints/Sky/Skybox imported Serialize:/Engine/EditorMaterials/Thumbnails/SkySphereMaterial, but it was never saved as an export.
[2021.10.12-03.11.16:192][411]UATHelper: Packaging (Windows (64-bit)):   LogSavePackage: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/PPM_Textured_AO imported Serialize:/Engine/EditorResources/S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:192][411]PackagingResults: Warning: /Game/Environments/Blueprints/Sky/Skybox imported Serialize:/Engine/EditorMaterials/Thumbnails/SkySphereMaterial.SkySphereMaterial, but it was never saved as an export.
[2021.10.12-03.11.16:192][411]PackagingResults: Warning: /Game/Environments/Blueprints/Sky/Skybox imported Serialize:/Engine/EditorMaterials/Thumbnails/SkySphereMaterial, but it was never saved as an export.
[2021.10.12-03.11.16:192][411]PackagingResults: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/PPM_Textured_AO imported Serialize:/Engine/EditorResources/S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:194][411]UATHelper: Packaging (Windows (64-bit)):   LogSavePackage: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_BigStrokes imported Serialize:/Engine/EditorResources/S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:194][411]UATHelper: Packaging (Windows (64-bit)):   LogSavePackage: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_Blotchy imported Serialize:/Engine/EditorResources/S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:194][411]UATHelper: Packaging (Windows (64-bit)):   LogSavePackage: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_Furnace imported Serialize:/Engine/EditorResources/S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:194][411]UATHelper: Packaging (Windows (64-bit)):   LogSavePackage: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_HDRPhoto imported Serialize:/Engine/EditorResources/S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:194][411]UATHelper: Packaging (Windows (64-bit)):   LogSavePackage: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_LeakyPen imported Serialize:/Engine/EditorResources/S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:194][411]PackagingResults: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_BigStrokes imported Serialize:/Engine/EditorResources/S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:194][411]PackagingResults: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_Blotchy imported Serialize:/Engine/EditorResources/S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:194][411]PackagingResults: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_Furnace imported Serialize:/Engine/EditorResources/S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:194][411]PackagingResults: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_HDRPhoto imported Serialize:/Engine/EditorResources/S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:194][411]PackagingResults: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_LeakyPen imported Serialize:/Engine/EditorResources/S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:196][411]UATHelper: Packaging (Windows (64-bit)):   LogSavePackage: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_Messy imported Serialize:/Engine/EditorResources/S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:196][411]UATHelper: Packaging (Windows (64-bit)):   LogSavePackage: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_Neo imported Serialize:/Engine/EditorResources/S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:196][411]UATHelper: Packaging (Windows (64-bit)):   LogSavePackage: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_Sketchy imported Serialize:/Engine/EditorResources/S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:196][411]UATHelper: Packaging (Windows (64-bit)):   LogSavePackage: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_Squiggly imported Serialize:/Engine/EditorResources/S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:196][411]UATHelper: Packaging (Windows (64-bit)):   LogSavePackage: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/PPM_Textured_AO imported Serialize:/Engine/EditorResources/S_VectorFieldVol.S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:196][411]UATHelper: Packaging (Windows (64-bit)):   LogSavePackage: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_BigStrokes imported Serialize:/Engine/EditorResources/S_VectorFieldVol.S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:196][411]PackagingResults: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_Messy imported Serialize:/Engine/EditorResources/S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:196][411]PackagingResults: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_Neo imported Serialize:/Engine/EditorResources/S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:196][411]PackagingResults: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_Sketchy imported Serialize:/Engine/EditorResources/S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:196][411]PackagingResults: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_Squiggly imported Serialize:/Engine/EditorResources/S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:196][411]PackagingResults: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/PPM_Textured_AO imported Serialize:/Engine/EditorResources/S_VectorFieldVol.S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:196][411]PackagingResults: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_BigStrokes imported Serialize:/Engine/EditorResources/S_VectorFieldVol.S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:198][411]UATHelper: Packaging (Windows (64-bit)):   LogSavePackage: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_Blotchy imported Serialize:/Engine/EditorResources/S_VectorFieldVol.S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:198][411]UATHelper: Packaging (Windows (64-bit)):   LogSavePackage: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_Furnace imported Serialize:/Engine/EditorResources/S_VectorFieldVol.S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:198][411]UATHelper: Packaging (Windows (64-bit)):   LogSavePackage: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_HDRPhoto imported Serialize:/Engine/EditorResources/S_VectorFieldVol.S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:198][411]UATHelper: Packaging (Windows (64-bit)):   LogSavePackage: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_LeakyPen imported Serialize:/Engine/EditorResources/S_VectorFieldVol.S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:198][411]PackagingResults: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_Blotchy imported Serialize:/Engine/EditorResources/S_VectorFieldVol.S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:198][411]UATHelper: Packaging (Windows (64-bit)):   LogSavePackage: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_Messy imported Serialize:/Engine/EditorResources/S_VectorFieldVol.S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:198][411]PackagingResults: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_Furnace imported Serialize:/Engine/EditorResources/S_VectorFieldVol.S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:198][411]PackagingResults: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_HDRPhoto imported Serialize:/Engine/EditorResources/S_VectorFieldVol.S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:198][411]PackagingResults: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_LeakyPen imported Serialize:/Engine/EditorResources/S_VectorFieldVol.S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:198][411]PackagingResults: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_Messy imported Serialize:/Engine/EditorResources/S_VectorFieldVol.S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:200][411]UATHelper: Packaging (Windows (64-bit)):   LogSavePackage: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_Neo imported Serialize:/Engine/EditorResources/S_VectorFieldVol.S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:200][411]UATHelper: Packaging (Windows (64-bit)):   LogSavePackage: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_Sketchy imported Serialize:/Engine/EditorResources/S_VectorFieldVol.S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:200][411]UATHelper: Packaging (Windows (64-bit)):   LogSavePackage: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_Squiggly imported Serialize:/Engine/EditorResources/S_VectorFieldVol.S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:200][411]UATHelper: Packaging (Windows (64-bit)):   LogSavePackage: Warning: /Game/illustrious/Maps/Overview imported Serialize:/Engine/EditorMeshes/EditorPlane, but it was never saved as an export.
[2021.10.12-03.11.16:200][411]UATHelper: Packaging (Windows (64-bit)):   LogSavePackage: Warning: /Game/illustrious/Maps/Overview imported Serialize:/Engine/EditorMeshes/EditorPlane.EditorPlane, but it was never saved as an export.
[2021.10.12-03.11.16:200][411]PackagingResults: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_Neo imported Serialize:/Engine/EditorResources/S_VectorFieldVol.S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:200][411]PackagingResults: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_Sketchy imported Serialize:/Engine/EditorResources/S_VectorFieldVol.S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:200][411]PackagingResults: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_Squiggly imported Serialize:/Engine/EditorResources/S_VectorFieldVol.S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:200][411]PackagingResults: Warning: /Game/illustrious/Maps/Overview imported Serialize:/Engine/EditorMeshes/EditorPlane, but it was never saved as an export.
[2021.10.12-03.11.16:200][411]PackagingResults: Warning: /Game/illustrious/Maps/Overview imported Serialize:/Engine/EditorMeshes/EditorPlane.EditorPlane, but it was never saved as an export.
[2021.10.12-03.11.16:208][411]UATHelper: Packaging (Windows (64-bit)):   LogSavePackage: Display: Took 0.015519s to verify the EDL loading graph.
[2021.10.12-03.11.16:330][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Misc Cook Stats
[2021.10.12-03.11.16:330][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: ===============
[2021.10.12-03.11.16:330][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: NiagaraShader.Misc
[2021.10.12-03.11.16:332][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     ShadersCompiled=57
[2021.10.12-03.11.16:332][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: ShaderCompiler
[2021.10.12-03.11.16:332][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     BlockingTimeSec=657.234308
[2021.10.12-03.11.16:332][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     AsyncCompileTimeSec=7504.045674
[2021.10.12-03.11.16:332][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     GlobalBeginCompileShaderTimeSec=4.549098
[2021.10.12-03.11.16:332][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     GlobalBeginCompileShaderCalls=7892
[2021.10.12-03.11.16:332][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     ProcessAsyncResultsTimeSec=469.046062
[2021.10.12-03.11.16:332][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: GlobalShader.Misc
[2021.10.12-03.11.16:332][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     ShadersCompiled=2637
[2021.10.12-03.11.16:332][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: MeshMaterial.Misc
[2021.10.12-03.11.16:332][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     ShadersCompiled=5071
[2021.10.12-03.11.16:332][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: MaterialShader.Misc
[2021.10.12-03.11.16:332][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     ShadersCompiled=127
[2021.10.12-03.11.16:332][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Package.Load
[2021.10.12-03.11.16:332][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     NumPreloadedDependencies=588
[2021.10.12-03.11.16:332][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     NumInlineLoads=323
[2021.10.12-03.11.16:332][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     NumPackagesLoaded=679
[2021.10.12-03.11.16:332][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     LoadPackageTimeSec=70.774880
[2021.10.12-03.11.16:332][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: CookOnTheFlyServer
[2021.10.12-03.11.16:332][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     PeakRequestQueueSize=37
[2021.10.12-03.11.16:332][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     PeakLoadQueueSize=353
[2021.10.12-03.11.16:332][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     PeakSaveQueueSize=353
[2021.10.12-03.11.16:332][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Package.Save
[2021.10.12-03.11.16:334][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     NumPackagesSaved=1002
[2021.10.12-03.11.16:334][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     SavePackageTimeSec=58.944358
[2021.10.12-03.11.16:334][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     TagPackageExportsPresaveTimeSec=55.062276
[2021.10.12-03.11.16:334][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     TagPackageExportsTimeSec=0.479370
[2021.10.12-03.11.16:334][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     FullyLoadLoadersTimeSec=0.000544
[2021.10.12-03.11.16:334][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     ResetLoadersTimeSec=0.003920
[2021.10.12-03.11.16:334][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     TagPackageExportsGetObjectsWithOuter=0.048354
[2021.10.12-03.11.16:334][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     TagPackageExportsGetObjectsWithMarks=0.001221
[2021.10.12-03.11.16:334][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     SerializeImportsTimeSec=0.000000
[2021.10.12-03.11.16:334][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     SortExportsSeekfreeInnerTimeSec=1.024638
[2021.10.12-03.11.16:334][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     SerializeExportsTimeSec=1.149644
[2021.10.12-03.11.16:334][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     SerializeBulkDataTimeSec=0.217564
[2021.10.12-03.11.16:334][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     AsyncWriteTimeSec=0.000000
[2021.10.12-03.11.16:334][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     MBWritten=766.308124
[2021.10.12-03.11.16:334][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset
[2021.10.12-03.11.16:334][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset
[2021.10.12-03.11.16:334][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset
[2021.10.12-03.11.16:335][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Package.DiffTotal
[2021.10.12-03.11.16:335][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     NumberOfDifferentPackages=0
[2021.10.12-03.11.16:335][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     DifferentPackagesSizeMB=0.000000
[2021.10.12-03.11.16:335][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     NumberOfDifferencesInPackages=0
[2021.10.12-03.11.16:335][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     PackageDifferencesSizeMB=0.000000
[2021.10.12-03.11.16:335][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: UnversionedProperties
[2021.10.12-03.11.16:335][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     SavedStructs=0
[2021.10.12-03.11.16:335][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     SavedMB=0
[2021.10.12-03.11.16:335][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     EquivalentTaggedMB=0
[2021.10.12-03.11.16:335][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     CompressionRatio=-nan(ind)
[2021.10.12-03.11.16:335][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     BitfieldWasteKB=0
[2021.10.12-03.11.16:335][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:
[2021.10.12-03.11.16:335][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Cook Profile
[2021.10.12-03.11.16:335][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: ============
[2021.10.12-03.11.16:336][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0.CookWallTimeSec=990.222364
[2021.10.12-03.11.16:336][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 0.StartupWallTimeSec=9.689357
[2021.10.12-03.11.16:336][413]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1.CookByTheBookTimeSec=980.524887
[2021.10.12-03.11.16:349][414]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 0.StartCookByTheBookTimeSec=540.476593
[2021.10.12-03.11.16:349][414]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000050
[2021.10.12-03.11.16:349][414]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1.TickCookOnTheSideTimeSec=418.243304
[2021.10.12-03.11.16:349][414]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=70.070335
[2021.10.12-03.11.16:349][414]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=60.224052
[2021.10.12-03.11.16:349][414]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
[2021.10.12-03.11.16:349][414]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=222.771534
[2021.10.12-03.11.16:349][414]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.000000
[2021.10.12-03.11.16:349][414]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 2.TickLoopGCTimeSec=0.000000
[2021.10.12-03.11.16:349][414]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=12.069815
[2021.10.12-03.11.16:349][414]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.122143
[2021.10.12-03.11.16:349][414]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.196431
[2021.10.12-03.11.16:349][414]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.033948
[2021.10.12-03.11.16:349][414]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:
[2021.10.12-03.11.16:349][414]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: DDC Summary Stats
[2021.10.12-03.11.16:349][414]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: =================
[2021.10.12-03.11.16:349][414]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: TotalGetHits    =      2292
[2021.10.12-03.11.16:349][414]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: TotalGets       =      3732
[2021.10.12-03.11.16:349][414]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: TotalGetHitPct  =  0.614148
[2021.10.12-03.11.16:349][414]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: LocalGetHitPct  =  0.190247
[2021.10.12-03.11.16:349][414]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: SharedGetHitPct =  0.000000
[2021.10.12-03.11.16:349][414]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: OtherGetHitPct  =  0.423901
[2021.10.12-03.11.16:349][414]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: GetMissPct      =  0.385852
[2021.10.12-03.11.16:349][414]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: TotalPutHits    =      1841
[2021.10.12-03.11.16:349][414]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: TotalPuts       =      1841
[2021.10.12-03.11.16:349][414]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: TotalPutHitPct  =  1.000000
[2021.10.12-03.11.16:349][414]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: PutMissPct      =  0.000000
[2021.10.12-03.11.16:363][414]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:
[2021.10.12-03.11.16:363][414]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: DDC Resource Stats
[2021.10.12-03.11.16:363][414]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: =======================================================================================================
[2021.10.12-03.11.16:363][414]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Asset Type                          Total Time (Sec)  GameThread Time (Sec)  Assets Built  MB Processed
[2021.10.12-03.11.16:363][414]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: ----------------------------------  ----------------  ---------------------  ------------  ------------
[2021.10.12-03.11.16:363][414]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: DistanceField                                  54.45                  54.45            65         12.79
[2021.10.12-03.11.16:363][414]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: NiagaraScript                                  48.51                  48.51           302         21.32
[2021.10.12-03.11.16:365][414]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Texture (Streaming)                            29.07                   0.00             0        597.70
[2021.10.12-03.11.16:365][414]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: PhysX (BodySetup)                               4.72                   4.72            76         13.38
[2021.10.12-03.11.16:365][414]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: SoundWave                                       4.62                   4.62             2          6.16
[2021.10.12-03.11.16:365][414]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: MaterialShader                                  4.03                   4.03           145         10.79
[2021.10.12-03.11.16:365][414]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: StaticMesh                                      3.85                   3.85           105         26.30
[2021.10.12-03.11.16:365][414]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: NiagaraShader                                   2.11                   2.11            56          0.67
[2021.10.12-03.11.16:365][414]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: NavCollision                                    1.97                   1.97            64          0.10
[2021.10.12-03.11.16:365][414]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: GlobalShader                                    1.53                   1.53             1          0.01
[2021.10.12-03.11.16:365][414]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Audio (Inline)                                  0.61                   0.61             5          6.74
[2021.10.12-03.11.16:367][414]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: SkeletalMesh                                    0.22                   0.22             0         26.07
[2021.10.12-03.11.16:367][414]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: AnimSequence                                    0.02                   0.02             0          6.94
[2021.10.12-03.11.16:367][414]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Texture (Inline)                                0.00                   0.00           167        466.85
[2021.10.12-03.11.16:367][414]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display:
[2021.10.12-03.11.16:367][414]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: Warning/Error Summary (Unique only)
[2021.10.12-03.11.16:367][414]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: -----------------------------------
[2021.10.12-03.11.16:389][414]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogShaderLibrary: Error: Unable to find any file open order file, the shader library will not be deterministic.
[2021.10.12-03.11.16:389][414]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/RPGStarterKit/Blueprints/UMG/Cursor
[2021.10.12-03.11.16:389][414]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogReflectionCaptureComponent: Warning: /Game/illustrious/Maps/Overview contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
[2021.10.12-03.11.16:389][414]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /Game/Environments/Blueprints/Sky/Skybox imported Serialize:/Engine/EditorMaterials/Thumbnails/SkySphereMaterial.SkySphereMaterial, but it was never saved as an export.
[2021.10.12-03.11.16:389][414]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /Game/Environments/Blueprints/Sky/Skybox imported Serialize:/Engine/EditorMaterials/Thumbnails/SkySphereMaterial, but it was never saved as an export.
[2021.10.12-03.11.16:389][414]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/PPM_Textured_AO imported Serialize:/Engine/EditorResources/S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:391][414]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_BigStrokes imported Serialize:/Engine/EditorResources/S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:391][414]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_Blotchy imported Serialize:/Engine/EditorResources/S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:391][414]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_Furnace imported Serialize:/Engine/EditorResources/S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:391][414]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_HDRPhoto imported Serialize:/Engine/EditorResources/S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:391][414]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_LeakyPen imported Serialize:/Engine/EditorResources/S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:391][414]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_Messy imported Serialize:/Engine/EditorResources/S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:393][414]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_Neo imported Serialize:/Engine/EditorResources/S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:393][414]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_Sketchy imported Serialize:/Engine/EditorResources/S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:393][414]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_Squiggly imported Serialize:/Engine/EditorResources/S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:393][414]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/PPM_Textured_AO imported Serialize:/Engine/EditorResources/S_VectorFieldVol.S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:393][414]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_BigStrokes imported Serialize:/Engine/EditorResources/S_VectorFieldVol.S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:394][414]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_Blotchy imported Serialize:/Engine/EditorResources/S_VectorFieldVol.S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:394][414]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_Furnace imported Serialize:/Engine/EditorResources/S_VectorFieldVol.S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:394][414]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_HDRPhoto imported Serialize:/Engine/EditorResources/S_VectorFieldVol.S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:395][414]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_LeakyPen imported Serialize:/Engine/EditorResources/S_VectorFieldVol.S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:395][414]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_Messy imported Serialize:/Engine/EditorResources/S_VectorFieldVol.S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:395][414]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_Neo imported Serialize:/Engine/EditorResources/S_VectorFieldVol.S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:395][414]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_Sketchy imported Serialize:/Engine/EditorResources/S_VectorFieldVol.S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:414][415]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /Game/illustrious/Materials/Illustrious/Textured_AO/Presets/PPMI_TAO_Squiggly imported Serialize:/Engine/EditorResources/S_VectorFieldVol.S_VectorFieldVol, but it was never saved as an export.
[2021.10.12-03.11.16:414][415]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /Game/illustrious/Maps/Overview imported Serialize:/Engine/EditorMeshes/EditorPlane, but it was never saved as an export.
[2021.10.12-03.11.16:414][415]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /Game/illustrious/Maps/Overview imported Serialize:/Engine/EditorMeshes/EditorPlane.EditorPlane, but it was never saved as an export.
[2021.10.12-03.11.16:414][415]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display:
[2021.10.12-03.11.16:414][415]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: Failure - 1 error(s), 40 warning(s)
[2021.10.12-03.11.16:414][415]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display:
[2021.10.12-03.11.16:414][415]UATHelper: Packaging (Windows (64-bit)):   
[2021.10.12-03.11.16:414][415]UATHelper: Packaging (Windows (64-bit)):   Execution of commandlet took:  980.72 seconds
[2021.10.12-03.11.24:441][548]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: === FShaderJobCache stats ===
[2021.10.12-03.11.24:441][548]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Total job queries 7954, among them cache hits 57 (0.72%)
[2021.10.12-03.11.24:441][548]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Tracking 7870 distinct input hashes that result in 4896 distinct outputs (62.21%)
[2021.10.12-03.11.24:441][548]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: RAM used: 40.71 MB (0.04 GB) of 819.20 MB (0.80 GB) budget. Usage: 4.97%
[2021.10.12-03.11.24:441][548]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: ================================================
[2021.10.12-03.11.31:580][673]UATHelper: Packaging (Windows (64-bit)):   LogHttp: Display: cleaning up 0 outstanding Http requests.
[2021.10.12-03.11.32:077][682]UATHelper: Packaging (Windows (64-bit)):   LogContentStreaming: Display: There are 1 unreleased StreamingManagers
[2021.10.12-03.11.43:175][878]UATHelper: Packaging (Windows (64-bit)): Took 1017.3842531s to run UE4Editor-Cmd.exe, ExitCode=1
[2021.10.12-03.11.43:415][883]UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
[2021.10.12-03.11.43:415][883]UATHelper: Packaging (Windows (64-bit)):        (see C:\Users\DONGATO\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\Log.txt for full exception trace)
[2021.10.12-03.11.44:066][894]UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
[2021.10.12-03.11.44:267][896]UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
[2021.10.12-03.11.44:267][896]PackagingResults: Error: Unknown Cook Failure
[2021.10.12-03.13.08:193][371]LogSlate: Window 'Output Log' being destroyed
[2021.10.12-03.13.08:306][371]LogSlate: Window 'Output Log' being destroyed
[2021.10.12-03.13.33:761][546]LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
[2021.10.12-03.15.40:554][728]LogSlate: Window 'Project Settings' being destroyed
[2021.10.12-03.15.40:667][728]LogSlate: Window 'Project Settings' being destroyed
[2021.10.12-03.15.46:319][819]LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
[2021.10.12-03.17.18:077][331]LogSlate: Window 'Project Settings' being destroyed
[2021.10.12-03.18.57:596][962]LogSlate: Window 'Message' being destroyed
[2021.10.12-03.18.57:599][962]Message dialog closed, result: Ok, title: Message, text: bForceNoPrecomputedLighting is now enabled, build lighting once to propagate the change (will remove existing precomputed lighting data).
[2021.10.12-03.19.02:630][ 57]MapCheck: New page: Map Check
[2021.10.12-03.19.02:792][ 57]Cmd: MAP REBUILD ALLVISIBLE
[2021.10.12-03.19.02:792][ 57]LogEditorServer: Rebuildmap Clear paths rebuilt
[2021.10.12-03.19.02:961][ 57]LogWorld: UWorld::CleanupWorld for 1208am_LaunchParty, bSessionEnded=true, bCleanupResources=false
[2021.10.12-03.19.03:030][ 57]LogNavigationDataBuild: Display: UNavigationSystemV1::Build started...
[2021.10.12-03.19.03:030][ 57]LogNavigationDataBuild: Display:    Building navigation data using PHYSICS_INTERFACE_PHYSX.
[2021.10.12-03.19.03:030][ 57]LogNavigationDataBuild: Display:    Building navigation data using WITH_PHYSX.
[2021.10.12-03.19.03:077][ 57]LogUObjectHash: Compacting FUObjectHashTables data took   2.92ms
[2021.10.12-03.19.03:225][ 57]LogLevel: Display: Export Material TexCoord Scales took 0.123 seconds.
[2021.10.12-03.19.03:271][ 57]TextureStreamingBuild: Display: Build Texture Streaming took 0.047 seconds.
[2021.10.12-03.19.03:283][ 57]LogUObjectHash: Compacting FUObjectHashTables data took   0.36ms
[2021.10.12-03.19.03:285][ 57]LightingResults: New page: Lighting Build - Oct 11, 2021, 1:19:03 PM
[2021.10.12-03.19.03:285][ 57]LogStaticLightingSystem: Warning: WorldSettings.bForceNoPrecomputedLighting is true, Skipping Lighting Build!
[2021.10.12-03.19.03:347][ 57]Cmd: MAP CHECK DONTDISPLAYDIALOG
[2021.10.12-03.19.03:347][ 57]MapCheck: New page: 1208am_LaunchParty - Oct 11, 2021, 1:19:03 PM
[2021.10.12-03.19.03:370][ 57]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 23.134ms to complete.
[2021.10.12-03.19.03:375][ 57]LogEditorBuildUtils: Build time 0:00
[2021.10.12-03.19.10:413][269]MapCheck: New page: Map Check
[2021.10.12-03.19.10:430][269]LightingResults: New page: Lighting Build - Oct 11, 2021, 1:19:10 PM
[2021.10.12-03.19.10:430][269]LogStaticLightingSystem: Warning: WorldSettings.bForceNoPrecomputedLighting is true, Skipping Lighting Build!
[2021.10.12-03.19.10:446][269]LogEditorBuildUtils: Build time 0:00
[2021.10.12-03.19.18:985][428]MapCheck: New page: Map Check
[2021.10.12-03.19.19:098][428]Cmd: MAP REBUILD ALLVISIBLE
[2021.10.12-03.19.19:098][428]LogEditorServer: Rebuildmap Clear paths rebuilt
[2021.10.12-03.19.19:125][428]LogWorld: UWorld::CleanupWorld for 1208am_LaunchParty, bSessionEnded=true, bCleanupResources=false
[2021.10.12-03.19.19:146][428]LogNavigationDataBuild: Display: UNavigationSystemV1::Build started...
[2021.10.12-03.19.19:146][428]LogNavigationDataBuild: Display:    Building navigation data using PHYSICS_INTERFACE_PHYSX.
[2021.10.12-03.19.19:146][428]LogNavigationDataBuild: Display:    Building navigation data using WITH_PHYSX.
[2021.10.12-03.19.19:157][428]LogUObjectHash: Compacting FUObjectHashTables data took   1.16ms
[2021.10.12-03.19.19:163][428]LogLevel: Display: Export Material TexCoord Scales took 0.005 seconds.
[2021.10.12-03.19.19:165][428]TextureStreamingBuild: Display: Build Texture Streaming took 0.002 seconds.
[2021.10.12-03.19.19:174][428]LogUObjectHash: Compacting FUObjectHashTables data took   0.40ms
[2021.10.12-03.19.19:175][428]LightingResults: New page: Lighting Build - Oct 11, 2021, 1:19:19 PM
[2021.10.12-03.19.19:443][428]LogSwarmInterface: [OpenConnection] Registering TCP channel ...
[2021.10.12-03.19.19:530][428]LogSwarmInterface: [OpenConnection] Connecting to agent ...
[2021.10.12-03.19.19:635][428]LogSwarmInterface: [TryOpenConnection] Testing the Agent
[2021.10.12-03.19.24:287][428]LogSwarmInterface: Error: [TryOpenConnection] Waiting for the agent to start up ...
[2021.10.12-03.19.24:429][428]LogSwarmInterface: Error: System.Net.Sockets.SocketException (0x80004005): No connection could be made because the target machine actively refused it 127.0.0.1:8008

Server stack trace: 
   at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress)
   at System.Net.Sockets.Socket.Connect(EndPoint remoteEP)
   at System.Runtime.Remoting.Channels.RemoteConnection.CreateNewSocket(EndPoint ipEndPoint)
   at System.Runtime.Remoting.Channels.SocketCache.GetSocket(String machinePortAndSid, Boolean openNew)
   at System.Runtime.Remoting.Channels.Tcp.TcpClientTransportSink.SendRequestWithRetry(IMessage msg, ITransportHeaders requestHeaders, Stream requestStream)
   at System.Runtime.Remoting.Channels.Tcp.TcpClientTransportSink.AsyncProcessRequest(IClientChannelSinkStack sinkStack, IMessage msg, ITransportHeaders headers, Stream stream)
   at System.Runtime.Remoting.Channels.BinaryClientFormatterSink.AsyncProcessMessage(IMessage msg, IMessageSink replySink)

Exception rethrown at [0]: 
   at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
   at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
   at NSwarm.IAgentInterfaceWrapper.MethodDelegate.EndInvoke(Hashtable& OutParameters, IAsyncResult result)
   at NSwarm.FSwarmInterface.TryOpenConnection(FConnectionCallback CallbackFunc, IntPtr CallbackData, ELogFlags LoggingFlags) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Editor\SwarmInterface\DotNET\SwarmInterface.cs:line 2811
[2021.10.12-03.19.33:516][428]LogSwarmInterface: Error: [TryOpenConnection] Waiting for the agent to start up ...
[2021.10.12-03.19.33:517][428]LogSwarmInterface: Error: System.Net.Sockets.SocketException (0x80004005): No connection could be made because the target machine actively refused it 127.0.0.1:8008

Server stack trace: 
   at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress)
   at System.Net.Sockets.Socket.Connect(EndPoint remoteEP)
   at System.Runtime.Remoting.Channels.RemoteConnection.CreateNewSocket(EndPoint ipEndPoint)
   at System.Runtime.Remoting.Channels.SocketCache.GetSocket(String machinePortAndSid, Boolean openNew)
   at System.Runtime.Remoting.Channels.Tcp.TcpClientTransportSink.SendRequestWithRetry(IMessage msg, ITransportHeaders requestHeaders, Stream requestStream)
   at System.Runtime.Remoting.Channels.Tcp.TcpClientTransportSink.AsyncProcessRequest(IClientChannelSinkStack sinkStack, IMessage msg, ITransportHeaders headers, Stream stream)
   at System.Runtime.Remoting.Channels.BinaryClientFormatterSink.AsyncProcessMessage(IMessage msg, IMessageSink replySink)

Exception rethrown at [0]: 
   at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
   at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
   at NSwarm.IAgentInterfaceWrapper.MethodDelegate.EndInvoke(Hashtable& OutParameters, IAsyncResult result)
   at NSwarm.FSwarmInterface.TryOpenConnection(FConnectionCallback CallbackFunc, IntPtr CallbackData, ELogFlags LoggingFlags) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Editor\SwarmInterface\DotNET\SwarmInterface.cs:line 2811
[2021.10.12-03.19.38:728][428]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
[2021.10.12-03.19.38:728][428]LogSwarmInterface: [TryOpenConnection] Local Process ID is 9800
[2021.10.12-03.19.44:645][428]LogStaticLightingSystem: Warning: No importance volume found, so the scene bounding box was used.  You can optimize your scene's quality and lighting build times by adding importance volumes.
[2021.10.12-03.19.44:653][428]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
[2021.10.12-03.19.44:653][428]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
[2021.10.12-03.19.44:653][428]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
[2021.10.12-03.19.44:653][428]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
[2021.10.12-03.19.44:653][428]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
[2021.10.12-03.19.45:203][428]Cmd: MAP CHECK DONTDISPLAYDIALOG
[2021.10.12-03.19.45:203][428]MapCheck: New page: 1208am_LaunchParty - Oct 11, 2021, 1:19:45 PM
[2021.10.12-03.19.45:204][428]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.555ms to complete.
[2021.10.12-03.19.45:209][428]LogEditorBuildUtils: Build time 0:26
[2021.10.12-03.19.45:488][429]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2021.10.12-03.19.45:488][429]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
[2021.10.12-03.19.45:488][429]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
[2021.10.12-03.19.45:488][429]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.00%
[2021.10.12-03.19.45:488][429]LogShaderCompilers: Display: ================================================
[2021.10.12-03.19.45:726][431]LogUObjectHash: Compacting FUObjectHashTables data took   0.44ms
[2021.10.12-03.19.50:120][510]LightingResults: Warning: Skybox Object has overlapping UVs.
[2021.10.12-03.19.50:120][510]LightingResults: Skybox Lightmap UV are overlapping by 75.0%. Please adjust content - Enable Error Coloring to visualize.
[2021.10.12-03.19.50:269][519]Job is a success!
[2021.10.12-03.19.50:813][520]LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.020s
[2021.10.12-03.19.50:813][520]LogVolumetricLightmapImport:      Indirection Texture 16x16x16 = 0.0Mb
[2021.10.12-03.19.50:813][520]LogVolumetricLightmapImport:      BrickData (all levels) 0.0Mb
[2021.10.12-03.19.50:813][520]LogVolumetricLightmapImport:      Bricks at depth
[2021.10.12-03.19.50:814][520]LogVolumetricLightmapImport:          0: 100.0% covering 100.0% of volume
[2021.10.12-03.19.50:814][520]LogVolumetricLightmapImport:          1: 0.0% covering 0.0% of volume
[2021.10.12-03.19.50:814][520]LogVolumetricLightmapImport:          2: 0.0% covering 0.0% of volume
[2021.10.12-03.19.50:814][520]LogVolumetricLightmapImport:      Bricks in each level
[2021.10.12-03.19.50:814][520]LogVolumetricLightmapImport:          1208am_LaunchParty 			 1 bricks 	 100.0% (Persistent Level)
[2021.10.12-03.19.51:132][520]Lightmass on DONGATO-PC: 1.53 sec total, 218 ms importing, 13 ms setup, 81 ms photons, 987 ms processing, 0 ms extra exporting [1/1 mappings]. Threads: 10.8 sec total, 83 ms processing.
[2021.10.12-03.19.51:261][520]LogUObjectHash: Compacting FUObjectHashTables data took   0.78ms
[2021.10.12-03.19.51:276][520]LogStaticLightingSystem: Illumination: 32.0 sec (38 ms encoding lightmaps, 3 ms encoding shadowmaps)
[2021.10.12-03.19.51:276][520]LogStaticLightingSystem: Lightmap texture memory:  0.0 MB (0.0 MB streaming, 0.0 MB non-streaming), 0 textures
[2021.10.12-03.19.51:276][520]LogStaticLightingSystem: Shadowmap texture memory: 0.0 MB (0.0 MB streaming, 0.0 MB non-streaming), 0 textures
[2021.10.12-03.19.51:632][520]DumpUnbuiltLightIteractions
[2021.10.12-03.19.51:632][520]Lights with unbuilt interactions: 0
[2021.10.12-03.19.51:632][520]
[2021.10.12-03.19.51:632][520]Primitives with unbuilt interactions: 0
[2021.10.12-03.19.51:785][520]LogTexture: Display: Building textures: NewReflectionComponentTexture44DE525A4160CCBE7568FEA6BAB1C9E7 (BGRA8, 128X128)
[2021.10.12-03.19.51:825][520]LogTexture: Display: Building textures: NewReflectionComponentTexture49FD7F534C9F014E7E7C9B8AE0C96CAA (BGRA8, 128X128)
[2021.10.12-03.19.51:967][521]Cmd: MAP CHECK NOTIFYRESULTS
[2021.10.12-03.19.51:967][521]MapCheck: New page: 1208am_LaunchParty - Oct 11, 2021, 1:19:51 PM
[2021.10.12-03.19.51:968][521]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.491ms to complete.
[2021.10.12-03.19.54:089][595]LogSlate: Window 'Message Log' being destroyed
[2021.10.12-03.19.54:157][595]LogSlate: Window 'Message Log' being destroyed
[2021.10.12-03.19.55:596][632]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/1208am_LaunchParty" FILE="R:/BACKUPS/1208am_LaunchParty/Content/Maps/1208am_LaunchParty.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2021.10.12-03.19.55:608][632]LogUObjectHash: Compacting FUObjectHashTables data took   1.12ms
[2021.10.12-03.19.55:635][632]LogSavePackage: Moving 'R:/BACKUPS/1208am_LaunchParty/Saved/1208am_LaunchParty3547BAB24ECE074C3D253CBBC360ADC9.tmp' to 'R:/BACKUPS/1208am_LaunchParty/Content/Maps/1208am_LaunchParty.umap'
[2021.10.12-03.19.55:640][632]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/1208am_LaunchParty_BuiltData" FILE="R:/BACKUPS/1208am_LaunchParty/Content/Maps/1208am_LaunchParty_BuiltData.uasset" SILENT=true
[2021.10.12-03.19.55:651][632]LogSavePackage: Moving 'R:/BACKUPS/1208am_LaunchParty/Saved/1208am_LaunchParty_BuiltData6F34B77B495139D97BC2B6ABCD3FF3E1.tmp' to 'R:/BACKUPS/1208am_LaunchParty/Content/Maps/1208am_LaunchParty_BuiltData.uasset'
[2021.10.12-03.19.55:662][632]AssetCheck: New page: Asset Save: multiple assets
[2021.10.12-03.19.55:662][632]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Maps/1208am_LaunchParty_BuiltData.1208am_LaunchParty_BuiltData
[2021.10.12-03.19.55:662][632]LogContentValidation: Display: Validating World /Game/Maps/1208am_LaunchParty.1208am_LaunchParty
[2021.10.12-03.19.57:339][667]LogUObjectHash: Compacting FUObjectHashTables data took   0.79ms
[2021.10.12-03.29.43:828][199]LogSlate: Window 'Editor Preferences' being destroyed
[2021.10.12-03.29.43:936][199]LogSlate: Window 'Editor Preferences' being destroyed
[2021.10.12-03.30.49:154][185]LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
[2021.10.12-03.31.11:481][592]LogSlate: Window 'Project Settings' being destroyed
[2021.10.12-03.31.11:589][592]LogSlate: Window 'Project Settings' being destroyed
[2021.10.12-03.31.15:744][666]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/1208am_LaunchParty" FILE="R:/BACKUPS/1208am_LaunchParty/Content/Maps/1208am_LaunchParty.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2021.10.12-03.31.15:757][666]LogUObjectHash: Compacting FUObjectHashTables data took   0.58ms
[2021.10.12-03.31.15:804][666]LogSavePackage: Moving 'R:/BACKUPS/1208am_LaunchParty/Saved/1208am_LaunchParty5093F661494115F112108CA8DD99DBDF.tmp' to 'R:/BACKUPS/1208am_LaunchParty/Content/Maps/1208am_LaunchParty.umap'
[2021.10.12-03.31.15:809][666]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/1208am_LaunchParty_BuiltData" FILE="R:/BACKUPS/1208am_LaunchParty/Content/Maps/1208am_LaunchParty_BuiltData.uasset" SILENT=true
[2021.10.12-03.31.15:819][666]LogSavePackage: Moving 'R:/BACKUPS/1208am_LaunchParty/Saved/1208am_LaunchParty_BuiltDataD429226D46489C1C2E0603BF26700855.tmp' to 'R:/BACKUPS/1208am_LaunchParty/Content/Maps/1208am_LaunchParty_BuiltData.uasset'
[2021.10.12-03.31.15:829][666]AssetCheck: New page: Asset Save: multiple assets
[2021.10.12-03.31.15:829][666]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Maps/1208am_LaunchParty_BuiltData.1208am_LaunchParty_BuiltData
[2021.10.12-03.31.15:829][666]LogContentValidation: Display: Validating World /Game/Maps/1208am_LaunchParty.1208am_LaunchParty
[2021.10.12-03.31.17:564][699]LogUObjectHash: Compacting FUObjectHashTables data took   0.75ms
[2021.10.12-03.31.28:703][882]LogUObjectHash: Compacting FUObjectHashTables data took   0.83ms
[2021.10.12-03.31.36:082][882]LogMainFrame: Project requires temp target (SoundVisualizations plugin is enabled)
[2021.10.12-03.31.36:082][882]LogLauncherProfile: Unable to use promoted target - R:/BACKUPS/1208am_LaunchParty/Binaries/Win64/UE4Game-Win64-Shipping.target does not exist.
[2021.10.12-03.31.36:155][883]UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
[2021.10.12-03.31.36:229][883]UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=R:/BACKUPS/1208am_LaunchParty/LaunchParty.uproject BuildCookRun -nocompileeditor -installed -nop4 -project=R:/BACKUPS/1208am_LaunchParty/LaunchParty.uproject -cook -stage -archive -archivedirectory=R:/SOKAN/LaunchParty_1208am -package -ue4exe="C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -compressed -SkipCookingEditorContent -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -distribution -nodebuginfo -targetplatform=Win64 -build -clientconfig=Shipping -utf8output
[2021.10.12-03.31.36:884][897]UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for R:\BACKUPS\1208am_LaunchParty\LaunchParty.uproject
[2021.10.12-03.31.37:052][900]UATHelper: Packaging (Windows (64-bit)): LaunchParty.uproject requires a temporary target.cs to be generated (SoundVisualizations plugin is enabled)
[2021.10.12-03.31.37:451][908]UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
[2021.10.12-03.31.37:465][908]UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe LaunchParty Win64 Shipping -Project=R:\BACKUPS\1208am_LaunchParty\LaunchParty.uproject  R:\BACKUPS\1208am_LaunchParty\LaunchParty.uproject -NoUBTMakefiles  -remoteini="R:\BACKUPS\1208am_LaunchParty" -skipdeploy -distribution -Manifest=R:\BACKUPS\1208am_LaunchParty\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\Users\DONGATO\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\UBT-LaunchParty-Win64-Shipping.txt"
[2021.10.12-03.31.39:114][939]UATHelper: Packaging (Windows (64-bit)):   Writing manifest to R:\BACKUPS\1208am_LaunchParty\Intermediate\Build\Manifest.xml
[2021.10.12-03.31.39:210][940]UATHelper: Packaging (Windows (64-bit)):   Target is up to date
[2021.10.12-03.31.39:220][941]UATHelper: Packaging (Windows (64-bit)):   Total execution time: 1.71 seconds
[2021.10.12-03.31.39:253][941]UATHelper: Packaging (Windows (64-bit)): Took 1.7895881s to run UnrealBuildTool.exe, ExitCode=0
[2021.10.12-03.31.39:274][942]UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND COMPLETED **********
[2021.10.12-03.31.39:278][942]UATHelper: Packaging (Windows (64-bit)): ********** COOK COMMAND STARTED **********
[2021.10.12-03.31.39:284][942]UATHelper: Packaging (Windows (64-bit)): Running UE4Editor Cook for project R:\BACKUPS\1208am_LaunchParty\LaunchParty.uproject
[2021.10.12-03.31.39:286][942]UATHelper: Packaging (Windows (64-bit)): Commandlet log file is C:\Program Files\Epic Games\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2021.10.11-20.31.39.txt
[2021.10.12-03.31.39:286][942]UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe R:\BACKUPS\1208am_LaunchParty\LaunchParty.uproject -run=Cook  -TargetPlatform=WindowsNoEditor -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -skipeditorcontent -abslog="C:\Program Files\Epic Games\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2021.10.11-20.31.39.txt" -stdout -CrashForUAT -unattended -NoLogTimes  -UTF8Output
[2021.10.12-03.31.39:678][949]UATHelper: Packaging (Windows (64-bit)):   LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
[2021.10.12-03.31.39:678][949]UATHelper: Packaging (Windows (64-bit)):   LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
[2021.10.12-03.31.39:678][949]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: Running engine for game: LaunchParty
[2021.10.12-03.31.40:241][960]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: Loading text-based GConfig....
[2021.10.12-03.31.40:759][970]UATHelper: Packaging (Windows (64-bit)):   LogHAL: Display: Platform has ~ 16 GB [17083633664 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2021.10.12-03.31.41:138][977]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
[2021.10.12-03.31.41:138][977]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2021.10.12-03.31.41:140][977]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2021.10.12-03.31.41:140][977]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2021.10.12-03.31.41:140][977]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2021.10.12-03.31.41:140][977]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2021.10.12-03.31.41:140][977]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2021.10.12-03.31.41:140][977]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2021.10.12-03.31.41:140][977]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2021.10.12-03.31.41:140][977]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2021.10.12-03.31.41:140][977]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2021.10.12-03.31.41:140][977]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2021.10.12-03.31.41:140][977]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2021.10.12-03.31.41:140][977]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2021.10.12-03.31.41:140][977]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
[2021.10.12-03.31.41:140][977]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2021.10.12-03.31.41:140][977]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2021.10.12-03.31.41:140][977]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
[2021.10.12-03.31.41:140][977]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
[2021.10.12-03.31.41:144][977]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
[2021.10.12-03.31.41:176][978]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
[2021.10.12-03.31.41:176][978]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
[2021.10.12-03.31.41:186][978]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
[2021.10.12-03.31.41:190][978]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2021.10.12-03.31.41:192][978]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2021.10.12-03.31.41:196][978]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2021.10.12-03.31.41:209][979]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2021.10.12-03.31.41:209][979]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2021.10.12-03.31.41:216][979]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
[2021.10.12-03.31.41:220][979]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2021.10.12-03.31.41:224][979]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2021.10.12-03.31.41:228][979]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2021.10.12-03.31.41:228][979]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
[2021.10.12-03.31.41:236][979]UATHelper: Packaging (Windows (64-bit)):   LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2021.10.12-03.31.41:263][980]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off
[2021.10.12-03.31.47:320][ 95]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Using Local Shader Compiler.
[2021.10.12-03.31.48:454][116]UATHelper: Packaging (Windows (64-bit)):   LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2021.10.12-03.31.49:019][127]UATHelper: Packaging (Windows (64-bit)):   LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/DONGATO/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc
[2021.10.12-03.31.49:036][127]UATHelper: Packaging (Windows (64-bit)):   LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2021.10.12-03.31.49:206][130]UATHelper: Packaging (Windows (64-bit)):   LogDerivedDataCache: Display: Performance to C:/Users/DONGATO/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.06ms. RandomReadSpeed=5.78MBs, RandomWriteSpeed=117.68MBs. Assigned SpeedClass 'Local'
[2021.10.12-03.31.52:625][194]UATHelper: Packaging (Windows (64-bit)):   LogSteamAudio: Display: Attempting to load ../../../Engine/Binaries/ThirdParty/Phonon/Win64/phonon.dll
[2021.10.12-03.31.52:627][194]UATHelper: Packaging (Windows (64-bit)):   LogSteamAudio: Display: Loaded ../../../Engine/Binaries/ThirdParty/Phonon/Win64/phonon.dll.
[2021.10.12-03.31.53:038][202]UATHelper: Packaging (Windows (64-bit)):   LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2021.10.12-03.31.53:038][202]UATHelper: Packaging (Windows (64-bit)):   LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2021.10.12-03.31.54:562][230]UATHelper: Packaging (Windows (64-bit)):   LogClass: Display: IntProperty FBakedDataInfo::Size is not initialized properly. Module:SteamAudio File:Private/PhononProbeVolume.h
[2021.10.12-03.31.54:564][230]UATHelper: Packaging (Windows (64-bit)):   LogClass: Display: 1 Uninitialized script struct members found including 0 object properties
[2021.10.12-03.31.54:564][230]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
[2021.10.12-03.31.54:564][230]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Mobile HDR setting 1
[2021.10.12-03.31.54:564][230]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Creating asset registry
[2021.10.12-03.31.54:825][235]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Discovering localized assets for cultures: en
[2021.10.12-03.31.54:861][236]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Inisetting is different for Windows Game /Script/UnrealEd.ProjectPackagingSettings bDeterministicShaderCodeOrder 0, value False != True invalidating cook
[2021.10.12-03.31.54:861][236]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Windows.Game:/Script/UnrealEd.ProjectPackagingSettings
[2021.10.12-03.31.54:861][236]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Clearing all cooked content for platform WindowsNoEditor
[2021.10.12-03.31.54:957][237]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Sandbox cleanup took 0.131 seconds for platforms WindowsNoEditor
[2021.10.12-03.31.55:935][256]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display:
[2021.10.12-03.31.55:937][256]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM5) Stats:
[2021.10.12-03.31.55:937][256]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: =================
[2021.10.12-03.31.55:939][256]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 191 (19100.00%)
[2021.10.12-03.31.55:939][256]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Total Shaders: 1962, Unique Shaders: 1951 (99.44%)
[2021.10.12-03.31.55:939][256]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Total Shader Size: 5.09mb, Unique Shaders Size: 5.09mb (99.93%)
[2021.10.12-03.31.55:939][256]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: === Extended info:
[2021.10.12-03.31.55:941][256]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
[2021.10.12-03.31.55:941][256]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Median number of shaders in shadermap: 3
[2021.10.12-03.31.55:941][256]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264
[2021.10.12-03.31.55:941][256]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
[2021.10.12-03.31.55:941][256]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display:     3, 3, 2, 2, 2, 2, 2, 2, 2, 1
[2021.10.12-03.31.55:944][256]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Textual dump saved to 'R:/BACKUPS/1208am_LaunchParty/Saved/Shaders/PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5/Dump.txt'
[2021.10.12-03.31.55:944][256]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: =================
[2021.10.12-03.31.55:948][256]UATHelper: Packaging (Windows (64-bit)):   LogCook: Warning: Unable to find package for cooking /Game/RPGStarterKit/Blueprints/UMG/Cursor
[2021.10.12-03.31.55:948][256]PackagingResults: Warning: Unable to find package for cooking /Game/RPGStarterKit/Blueprints/UMG/Cursor
[2021.10.12-03.31.55:950][256]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 0 Packages Remain 49 Total 49
[2021.10.12-03.31.55:950][256]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cook Diagnostics: OpenFileHandles=194, VirtualMemory=577MiB
[2021.10.12-03.31.56:284][262]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 100 Packages Remain 124 Total 224
[2021.10.12-03.32.07:006][460]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 212 Packages Remain 313 Total 525
[2021.10.12-03.32.08:425][484]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.32.08:427][484]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.32.08:434][485]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.32.09:009][495]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.32.17:144][645]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_SubAppearance_SkeletalMesh_1/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.32.17:166][646]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script NS_SubAppearance_SkeletalMesh_1/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.32.17:168][646]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.32.17:728][656]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.32.20:171][701]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 462 Packages Remain 64 Total 526
[2021.10.12-03.32.20:195][702]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script FX_MIDI_Particles_System/FX_MIDI_Particles002/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.32.20:201][702]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-03.32.20:203][702]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script FX_MIDI_Particles_System/FX_MIDI_Particles002/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-03.32.20:764][712]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-03.32.24:561][781]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 509 Packages Remain 17 Total 526
[2021.10.12-03.32.25:085][791]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 527 Packages Remain 0 Total 527
[2021.10.12-03.32.25:085][791]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cook Diagnostics: OpenFileHandles=530, VirtualMemory=1009MiB
[2021.10.12-03.32.25:085][791]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Finishing up...
[2021.10.12-03.32.25:085][791]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Saving BulkData manifest(s)...
[2021.10.12-03.32.25:085][791]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Done saving BulkData manifest(s)
[2021.10.12-03.32.25:087][791]UATHelper: Packaging (Windows (64-bit)):   LogBlueprintCodeGen: Display: Nativization Summary - AnimBP:
[2021.10.12-03.32.25:087][791]UATHelper: Packaging (Windows (64-bit)):   LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
[2021.10.12-03.32.25:087][791]UATHelper: Packaging (Windows (64-bit)):   LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0
[2021.10.12-03.32.25:109][791]UATHelper: Packaging (Windows (64-bit)):   LogAssetRegistryGenerator: Display: Saving asset registry v8.
[2021.10.12-03.32.25:124][791]UATHelper: Packaging (Windows (64-bit)):   LogAssetRegistryGenerator: Display: Generated asset registry num assets 472, size is 221.01kb
[2021.10.12-03.32.25:124][791]UATHelper: Packaging (Windows (64-bit)):   LogAssetRegistryGenerator: Display: Done saving asset registry.
[2021.10.12-03.32.25:166][792]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display:
[2021.10.12-03.32.25:166][792]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Shader Library 'LaunchParty' (PCD3D_SM5) Stats:
[2021.10.12-03.32.25:166][792]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: =================
[2021.10.12-03.32.25:168][792]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Assets: 71, Unique Shadermaps: 60 (84.51%)
[2021.10.12-03.32.25:168][792]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Total Shaders: 2236, Unique Shaders: 1758 (78.62%)
[2021.10.12-03.32.25:168][792]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Total Shader Size: 4.36mb, Unique Shaders Size: 3.53mb (80.84%)
[2021.10.12-03.32.25:168][792]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: === Extended info:
[2021.10.12-03.32.25:168][792]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
[2021.10.12-03.32.25:168][792]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Median number of shaders in shadermap: 14
[2021.10.12-03.32.25:170][792]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Maximum number of shaders in shadermap: 493
[2021.10.12-03.32.25:170][792]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
[2021.10.12-03.32.25:170][792]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display:     20, 14, 14, 11, 10, 9, 9, 9, 8, 8
[2021.10.12-03.32.25:173][792]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Textual dump saved to 'R:/BACKUPS/1208am_LaunchParty/Saved/Shaders/PCD3D_SM5/ShaderDebug-LaunchParty-PCD3D_SM5/Dump.txt'
[2021.10.12-03.32.25:173][792]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: =================
[2021.10.12-03.32.25:173][792]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cook by the book total time in tick 29.071431s total time 30.608500
[2021.10.12-03.32.25:173][792]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Peak Used virtual 1224 MiB Peak Used physical 1262 MiB
[2021.10.12-03.32.25:173][792]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Hierarchy Timer Information:
[2021.10.12-03.32.25:173][792]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:   Root: 0.000s (0)
[2021.10.12-03.32.25:173][792]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:     CleanSandbox: 0.131s (1)
[2021.10.12-03.32.25:173][792]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:       ProcessingAccessedStrings: 0.002s (1)
[2021.10.12-03.32.25:173][792]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:     CollectFilesToCook: 0.004s (1)
[2021.10.12-03.32.25:173][792]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:       CookModificationDelegate: 0.000s (1)
[2021.10.12-03.32.25:173][792]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:     GenerateLongPackageName: 0.000s (1)
[2021.10.12-03.32.25:173][792]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:     TickCookOnTheSide: 29.071s (8485)
[2021.10.12-03.32.25:175][792]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:       PostLoadPackageFixup: 0.002s (17580)
[2021.10.12-03.32.25:175][792]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:       LoadPackageForCooking: 10.879s (527)
[2021.10.12-03.32.25:175][792]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:       SavingPackages: 18.181s (33)
[2021.10.12-03.32.25:175][792]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:         BeginPackageCacheForCookedPlatformData: 0.015s (36)
[2021.10.12-03.32.25:175][792]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:         PrecachePlatformDataForNextPackage: 15.925s (523)
[2021.10.12-03.32.25:175][792]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:           BeginPackageCacheForCookedPlatformData: 15.924s (491)
[2021.10.12-03.32.25:175][792]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:         SaveCookedPackage: 2.166s (527)
[2021.10.12-03.32.25:175][792]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:           GEditorSavePackage: 2.152s (478)
[2021.10.12-03.32.25:175][792]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:             ConvertingBlueprints: 0.003s (478)
[2021.10.12-03.32.25:175][792]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:             VerifyCanCookPackage: 0.002s (464)
[2021.10.12-03.32.25:175][792]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:         ClearAllCachedCookedPlatformData: 0.005s (527)
[2021.10.12-03.32.25:175][792]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:     FinalizePackageStore: 0.001s (1)
[2021.10.12-03.32.25:175][792]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:     GeneratingBlueprintAssets: 0.001s (1)
[2021.10.12-03.32.25:175][792]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:     SavingCurrentIniSettings: 0.007s (1)
[2021.10.12-03.32.25:175][792]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:       ProcessingAccessedStrings: 0.001s (1)
[2021.10.12-03.32.25:175][792]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:     SavingAssetRegistry: 0.079s (1)
[2021.10.12-03.32.25:175][792]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:       BuildChunkManifest: 0.013s (1)
[2021.10.12-03.32.25:177][792]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:       SaveManifests: 0.003s (1)
[2021.10.12-03.32.25:177][792]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:       SaveRealAssetRegistry: 0.016s (1)
[2021.10.12-03.32.25:177][792]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:       WriteCookerOpenOrder: 0.020s (1)
[2021.10.12-03.32.25:177][792]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Done!
[2021.10.12-03.32.25:177][792]UATHelper: Packaging (Windows (64-bit)):   LogSavePackage: Warning: /Game/Environments/Blueprints/Sky/Skybox imported Serialize:/Engine/EditorMaterials/Thumbnails/SkySphereMaterial.SkySphereMaterial, but it was never saved as an export.
[2021.10.12-03.32.25:177][792]UATHelper: Packaging (Windows (64-bit)):   LogSavePackage: Warning: /Game/Environments/Blueprints/Sky/Skybox imported Serialize:/Engine/EditorMaterials/Thumbnails/SkySphereMaterial, but it was never saved as an export.
[2021.10.12-03.32.25:177][792]UATHelper: Packaging (Windows (64-bit)):   LogSavePackage: Display: Took 0.001288s to verify the EDL loading graph.
[2021.10.12-03.32.25:177][792]PackagingResults: Warning: /Game/Environments/Blueprints/Sky/Skybox imported Serialize:/Engine/EditorMaterials/Thumbnails/SkySphereMaterial.SkySphereMaterial, but it was never saved as an export.
[2021.10.12-03.32.25:177][792]PackagingResults: Warning: /Game/Environments/Blueprints/Sky/Skybox imported Serialize:/Engine/EditorMaterials/Thumbnails/SkySphereMaterial, but it was never saved as an export.
[2021.10.12-03.32.25:180][792]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Misc Cook Stats
[2021.10.12-03.32.25:180][792]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: ===============
[2021.10.12-03.32.25:180][792]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: NiagaraShader.Misc
[2021.10.12-03.32.25:180][792]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     ShadersCompiled=6
[2021.10.12-03.32.25:180][792]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: ShaderCompiler
[2021.10.12-03.32.25:180][792]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     BlockingTimeSec=15.029626
[2021.10.12-03.32.25:180][792]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     AsyncCompileTimeSec=14.994338
[2021.10.12-03.32.25:180][792]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     GlobalBeginCompileShaderTimeSec=0.001458
[2021.10.12-03.32.25:180][792]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     GlobalBeginCompileShaderCalls=6
[2021.10.12-03.32.25:180][792]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     ProcessAsyncResultsTimeSec=0.001055
[2021.10.12-03.32.25:180][792]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: GlobalShader.Misc
[2021.10.12-03.32.25:180][792]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     ShadersCompiled=0
[2021.10.12-03.32.25:180][792]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: MeshMaterial.Misc
[2021.10.12-03.32.25:182][792]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     ShadersCompiled=0
[2021.10.12-03.32.25:182][792]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: MaterialShader.Misc
[2021.10.12-03.32.25:182][792]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     ShadersCompiled=0
[2021.10.12-03.32.25:182][792]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Package.Load
[2021.10.12-03.32.25:182][792]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     NumPreloadedDependencies=125
[2021.10.12-03.32.25:182][792]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     NumInlineLoads=270
[2021.10.12-03.32.25:182][792]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     NumPackagesLoaded=205
[2021.10.12-03.32.25:182][792]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     LoadPackageTimeSec=12.945864
[2021.10.12-03.32.25:182][792]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: CookOnTheFlyServer
[2021.10.12-03.32.25:182][792]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     PeakRequestQueueSize=33
[2021.10.12-03.32.25:182][792]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     PeakLoadQueueSize=206
[2021.10.12-03.32.25:182][792]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     PeakSaveQueueSize=305
[2021.10.12-03.32.25:182][792]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Package.Save
[2021.10.12-03.32.25:182][792]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     NumPackagesSaved=478
[2021.10.12-03.32.25:182][792]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     SavePackageTimeSec=2.122091
[2021.10.12-03.32.25:182][792]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     TagPackageExportsPresaveTimeSec=1.151023
[2021.10.12-03.32.25:183][792]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     TagPackageExportsTimeSec=0.098924
[2021.10.12-03.32.25:183][792]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     FullyLoadLoadersTimeSec=0.000169
[2021.10.12-03.32.25:183][792]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     ResetLoadersTimeSec=0.001900
[2021.10.12-03.32.25:183][792]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     TagPackageExportsGetObjectsWithOuter=0.006603
[2021.10.12-03.32.25:183][792]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     TagPackageExportsGetObjectsWithMarks=0.000335
[2021.10.12-03.32.25:183][792]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     SerializeImportsTimeSec=0.000000
[2021.10.12-03.32.25:191][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     SortExportsSeekfreeInnerTimeSec=0.233523
[2021.10.12-03.32.25:191][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     SerializeExportsTimeSec=0.354285
[2021.10.12-03.32.25:191][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     SerializeBulkDataTimeSec=0.059621
[2021.10.12-03.32.25:191][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     AsyncWriteTimeSec=0.000000
[2021.10.12-03.32.25:191][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     MBWritten=319.004210
[2021.10.12-03.32.25:191][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset
[2021.10.12-03.32.25:191][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset
[2021.10.12-03.32.25:191][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset
[2021.10.12-03.32.25:191][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Package.DiffTotal
[2021.10.12-03.32.25:191][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     NumberOfDifferentPackages=0
[2021.10.12-03.32.25:191][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     DifferentPackagesSizeMB=0.000000
[2021.10.12-03.32.25:191][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     NumberOfDifferencesInPackages=0
[2021.10.12-03.32.25:191][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     PackageDifferencesSizeMB=0.000000
[2021.10.12-03.32.25:191][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: UnversionedProperties
[2021.10.12-03.32.25:191][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     SavedStructs=0
[2021.10.12-03.32.25:191][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     SavedMB=0
[2021.10.12-03.32.25:191][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     EquivalentTaggedMB=0
[2021.10.12-03.32.25:191][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     CompressionRatio=-nan(ind)
[2021.10.12-03.32.25:191][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     BitfieldWasteKB=0
[2021.10.12-03.32.25:191][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:
[2021.10.12-03.32.25:191][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Cook Profile
[2021.10.12-03.32.25:191][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: ============
[2021.10.12-03.32.25:191][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0.CookWallTimeSec=45.698894
[2021.10.12-03.32.25:191][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 0.StartupWallTimeSec=15.083841
[2021.10.12-03.32.25:191][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1.CookByTheBookTimeSec=30.613878
[2021.10.12-03.32.25:191][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 0.StartCookByTheBookTimeSec=1.384269
[2021.10.12-03.32.25:191][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000026
[2021.10.12-03.32.25:191][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1.TickCookOnTheSideTimeSec=29.163346
[2021.10.12-03.32.25:191][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=10.879209
[2021.10.12-03.32.25:191][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=2.166077
[2021.10.12-03.32.25:191][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
[2021.10.12-03.32.25:191][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=15.939728
[2021.10.12-03.32.25:192][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.000000
[2021.10.12-03.32.25:192][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 2.TickLoopGCTimeSec=0.000000
[2021.10.12-03.32.25:192][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.006789
[2021.10.12-03.32.25:192][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.001106
[2021.10.12-03.32.25:192][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.002049
[2021.10.12-03.32.25:192][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000219
[2021.10.12-03.32.25:192][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:
[2021.10.12-03.32.25:192][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: DDC Summary Stats
[2021.10.12-03.32.25:192][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: =================
[2021.10.12-03.32.25:192][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: TotalGetHits    =      1076
[2021.10.12-03.32.25:192][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: TotalGets       =      1106
[2021.10.12-03.32.25:192][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: TotalGetHitPct  =  0.972875
[2021.10.12-03.32.25:192][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: LocalGetHitPct  =  0.462025
[2021.10.12-03.32.25:192][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: SharedGetHitPct =  0.000000
[2021.10.12-03.32.25:192][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: OtherGetHitPct  =  0.510850
[2021.10.12-03.32.25:192][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: GetMissPct      =  0.027125
[2021.10.12-03.32.25:192][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: TotalPutHits    =        14
[2021.10.12-03.32.25:192][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: TotalPuts       =        14
[2021.10.12-03.32.25:192][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: TotalPutHitPct  =  1.000000
[2021.10.12-03.32.25:192][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: PutMissPct      =  0.000000
[2021.10.12-03.32.25:192][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:
[2021.10.12-03.32.25:192][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: DDC Resource Stats
[2021.10.12-03.32.25:192][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: =======================================================================================================
[2021.10.12-03.32.25:192][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Asset Type                          Total Time (Sec)  GameThread Time (Sec)  Assets Built  MB Processed
[2021.10.12-03.32.25:192][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: ----------------------------------  ----------------  ---------------------  ------------  ------------
[2021.10.12-03.32.25:192][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Texture (Streaming)                            12.41                   0.00             0        174.83
[2021.10.12-03.32.25:192][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: NiagaraScript                                   5.49                   5.49             9          4.40
[2021.10.12-03.32.25:192][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: SkeletalMesh                                    0.41                   0.41             0         26.07
[2021.10.12-03.32.25:192][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: AnimSequence                                    0.35                   0.35             0          6.94
[2021.10.12-03.32.25:192][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: StaticMesh                                      0.30                   0.30             0         13.83
[2021.10.12-03.32.25:192][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: NavCollision                                    0.26                   0.26             0          0.06
[2021.10.12-03.32.25:192][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: DistanceField                                   0.20                   0.20             0          1.74
[2021.10.12-03.32.25:192][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: SoundWave                                       0.19                   0.19             0          3.89
[2021.10.12-03.32.25:192][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: MaterialShader                                  0.18                   0.18             0          6.99
[2021.10.12-03.32.25:192][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: PhysX (BodySetup)                               0.16                   0.16             0          6.15
[2021.10.12-03.32.25:193][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: NiagaraShader                                   0.04                   0.04             5          0.22
[2021.10.12-03.32.25:195][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: GlobalShader                                    0.01                   0.01             0          6.31
[2021.10.12-03.32.25:195][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Audio (Inline)                                  0.00                   0.00             0          0.00
[2021.10.12-03.32.25:195][793]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Texture (Inline)                                0.00                   0.00             0         97.57
[2021.10.12-03.32.25:195][793]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display:
[2021.10.12-03.32.25:195][793]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: Warning/Error Summary (Unique only)
[2021.10.12-03.32.25:195][793]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: -----------------------------------
[2021.10.12-03.32.25:195][793]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/RPGStarterKit/Blueprints/UMG/Cursor
[2021.10.12-03.32.25:195][793]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /Game/Environments/Blueprints/Sky/Skybox imported Serialize:/Engine/EditorMaterials/Thumbnails/SkySphereMaterial.SkySphereMaterial, but it was never saved as an export.
[2021.10.12-03.32.25:195][793]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /Game/Environments/Blueprints/Sky/Skybox imported Serialize:/Engine/EditorMaterials/Thumbnails/SkySphereMaterial, but it was never saved as an export.
[2021.10.12-03.32.25:195][793]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display:
[2021.10.12-03.32.25:196][793]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: Success - 0 error(s), 3 warning(s)
[2021.10.12-03.32.25:196][793]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display:
[2021.10.12-03.32.25:196][793]UATHelper: Packaging (Windows (64-bit)):   
[2021.10.12-03.32.25:196][793]UATHelper: Packaging (Windows (64-bit)):   Execution of commandlet took:  30.63 seconds
[2021.10.12-03.32.25:451][797]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: === FShaderJobCache stats ===
[2021.10.12-03.32.25:451][797]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Total job queries 6, among them cache hits 0 (0.00%)
[2021.10.12-03.32.25:451][797]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Tracking 3 distinct input hashes that result in 3 distinct outputs (100.00%)
[2021.10.12-03.32.25:451][797]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: RAM used: 0.24 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.03%
[2021.10.12-03.32.25:451][797]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: ================================================
[2021.10.12-03.32.25:689][802]UATHelper: Packaging (Windows (64-bit)):   LogHttp: Display: cleaning up 0 outstanding Http requests.
[2021.10.12-03.32.26:149][809]UATHelper: Packaging (Windows (64-bit)):   LogContentStreaming: Display: There are 1 unreleased StreamingManagers
[2021.10.12-03.32.27:352][831]UATHelper: Packaging (Windows (64-bit)): Took 48.0673251s to run UE4Editor-Cmd.exe, ExitCode=0
[2021.10.12-03.32.27:401][832]UATHelper: Packaging (Windows (64-bit)): ********** COOK COMMAND COMPLETED **********
[2021.10.12-03.32.27:452][833]UATHelper: Packaging (Windows (64-bit)): ********** STAGE COMMAND STARTED **********
[2021.10.12-03.32.27:765][838]UATHelper: Packaging (Windows (64-bit)): Creating Staging Manifest...
[2021.10.12-03.32.28:398][850]UATHelper: Packaging (Windows (64-bit)): Excluding config file C:\Program Files\Epic Games\UE_4.27\Engine\Config\BaseEditor.ini
[2021.10.12-03.32.28:398][850]UATHelper: Packaging (Windows (64-bit)): Excluding config file C:\Program Files\Epic Games\UE_4.27\Engine\Config\BaseEditorKeyBindings.ini
[2021.10.12-03.32.28:398][850]UATHelper: Packaging (Windows (64-bit)): Excluding config file C:\Program Files\Epic Games\UE_4.27\Engine\Config\BaseEditorPerProjectUserSettings.ini
[2021.10.12-03.32.28:398][850]UATHelper: Packaging (Windows (64-bit)): Excluding config file C:\Program Files\Epic Games\UE_4.27\Engine\Config\BaseEditorSettings.ini
[2021.10.12-03.32.28:398][850]UATHelper: Packaging (Windows (64-bit)): Excluding config file C:\Program Files\Epic Games\UE_4.27\Engine\Config\BaseLightmass.ini
[2021.10.12-03.32.28:398][850]UATHelper: Packaging (Windows (64-bit)): Excluding config file C:\Program Files\Epic Games\UE_4.27\Engine\Config\BasePakFileRules.ini
[2021.10.12-03.32.28:398][850]UATHelper: Packaging (Windows (64-bit)): Excluding config file C:\Program Files\Epic Games\UE_4.27\Engine\Config\ConsoleVariables.ini
[2021.10.12-03.32.28:398][850]UATHelper: Packaging (Windows (64-bit)): Excluding config file C:\Program Files\Epic Games\UE_4.27\Engine\Config\Localization\Category.ini
[2021.10.12-03.32.28:398][850]UATHelper: Packaging (Windows (64-bit)): Excluding config file C:\Program Files\Epic Games\UE_4.27\Engine\Config\Localization\Editor.ini
[2021.10.12-03.32.28:398][850]UATHelper: Packaging (Windows (64-bit)): Excluding config file C:\Program Files\Epic Games\UE_4.27\Engine\Config\Localization\EditorTutorials.ini
[2021.10.12-03.32.28:398][850]UATHelper: Packaging (Windows (64-bit)): Excluding config file C:\Program Files\Epic Games\UE_4.27\Engine\Config\Localization\Engine.ini
[2021.10.12-03.32.28:398][850]UATHelper: Packaging (Windows (64-bit)): Excluding config file C:\Program Files\Epic Games\UE_4.27\Engine\Config\Localization\Keywords.ini
[2021.10.12-03.32.28:398][850]UATHelper: Packaging (Windows (64-bit)): Excluding config file C:\Program Files\Epic Games\UE_4.27\Engine\Config\Localization\PortableObjectExport.ini
[2021.10.12-03.32.28:398][850]UATHelper: Packaging (Windows (64-bit)): Excluding config file C:\Program Files\Epic Games\UE_4.27\Engine\Config\Localization\PortableObjectImport.ini
[2021.10.12-03.32.28:398][850]UATHelper: Packaging (Windows (64-bit)): Excluding config file C:\Program Files\Epic Games\UE_4.27\Engine\Config\Localization\PropertyNames.ini
[2021.10.12-03.32.28:398][850]UATHelper: Packaging (Windows (64-bit)): Excluding config file C:\Program Files\Epic Games\UE_4.27\Engine\Config\Localization\RepairData.ini
[2021.10.12-03.32.28:398][850]UATHelper: Packaging (Windows (64-bit)): Excluding config file C:\Program Files\Epic Games\UE_4.27\Engine\Config\Localization\ToolTips.ini
[2021.10.12-03.32.28:398][850]UATHelper: Packaging (Windows (64-bit)): Excluding config file C:\Program Files\Epic Games\UE_4.27\Engine\Config\Localization\WordCount.ini
[2021.10.12-03.32.28:402][850]UATHelper: Packaging (Windows (64-bit)): Excluding config file R:\BACKUPS\1208am_LaunchParty\Config\DefaultEditor.ini
[2021.10.12-03.32.28:402][850]UATHelper: Packaging (Windows (64-bit)): Excluding config file R:\BACKUPS\1208am_LaunchParty\Config\DefaultEditorPerProjectUserSettings.ini
[2021.10.12-03.32.28:569][853]UATHelper: Packaging (Windows (64-bit)): Cleaning Stage Directory: R:\BACKUPS\1208am_LaunchParty\Saved\StagedBuilds\WindowsNoEditor
[2021.10.12-03.32.28:571][853]UATHelper: Packaging (Windows (64-bit)): Creating pak using staging manifest.
[2021.10.12-03.32.29:010][861]UATHelper: Packaging (Windows (64-bit)): Executing 1 UnrealPak command...
[2021.10.12-03.32.39:012][ 38]UATHelper: Packaging (Windows (64-bit)): Waiting for child processes to complete (0/1)
[2021.10.12-03.32.49:023][219]UATHelper: Packaging (Windows (64-bit)): Waiting for child processes to complete (0/1)
[2021.10.12-03.32.59:044][376]UATHelper: Packaging (Windows (64-bit)): Waiting for child processes to complete (0/1)
[2021.10.12-03.33.03:096][429]UATHelper: Packaging (Windows (64-bit)): Waiting for child processes to complete (1/1)
[2021.10.12-03.33.03:096][429]UATHelper: Packaging (Windows (64-bit)): Output from: R:\BACKUPS\1208am_LaunchParty\LaunchParty.uproject R:\BACKUPS\1208am_LaunchParty\Saved\StagedBuilds\WindowsNoEditor\LaunchParty\Content\Paks\LaunchParty-WindowsNoEditor.pak -create="C:\Users\DONGATO\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\PakList_LaunchParty-WindowsNoEditor.txt" -cryptokeys=R:\BACKUPS\1208am_LaunchParty\Saved\Cooked\WindowsNoEditor\LaunchParty\Metadata\Crypto.json -secondaryOrder=R:\BACKUPS\1208am_LaunchParty\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log -patchpaddingalign=2048 -platform=Windows -compressionformats=Oodle -compressmethod=Kraken -compresslevel=7  -multiprocess -abslog="C:\Users\DONGATO\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\UnrealPak-LaunchParty-WindowsNoEditor-2021.10.11-20.32.29.txt" -compressionblocksize=256KB
[2021.10.12-03.33.03:098][429]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: Loading text-based GConfig....
[2021.10.12-03.33.03:098][429]UATHelper: Packaging (Windows (64-bit)):   OodleDataCompression: Display: Oodle v2.9.0 initializing with method=Kraken, level=7=Optimal3
[2021.10.12-03.33.03:098][429]UATHelper: Packaging (Windows (64-bit)):   LogPakFile: Display: Parsing crypto keys from a crypto key cache file
[2021.10.12-03.33.03:098][429]UATHelper: Packaging (Windows (64-bit)):   LogPakFile: Display: Loading response file C:\Users\DONGATO\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\PakList_LaunchParty-WindowsNoEditor.txt
[2021.10.12-03.33.03:098][429]UATHelper: Packaging (Windows (64-bit)):   LogPakFile: Display: Added 2070 entries to add to pak file.
[2021.10.12-03.33.03:098][429]UATHelper: Packaging (Windows (64-bit)):   LogPakFile: Display: Loading pak order file R:\BACKUPS\1208am_LaunchParty\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log...
[2021.10.12-03.33.03:098][429]UATHelper: Packaging (Windows (64-bit)):   LogPakFile: Display: Finished loading pak order file R:\BACKUPS\1208am_LaunchParty\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log.
[2021.10.12-03.33.03:098][429]UATHelper: Packaging (Windows (64-bit)):   LogPakFile: Display: Collecting files to add to pak file...
[2021.10.12-03.33.03:098][429]UATHelper: Packaging (Windows (64-bit)):   LogPakFile: Display: Collected 2070 files in 0.01s.
[2021.10.12-03.33.03:098][429]UATHelper: Packaging (Windows (64-bit)):   LogPakFile: Display: Creating pak R:\BACKUPS\1208am_LaunchParty\Saved\StagedBuilds\WindowsNoEditor\LaunchParty\Content\Paks\LaunchParty-WindowsNoEditor.pak.
[2021.10.12-03.33.03:098][429]UATHelper: Packaging (Windows (64-bit)):   LogPakFile: Display: CompressionFormats in priority order: Oodle, Zlib
[2021.10.12-03.33.03:098][429]UATHelper: Packaging (Windows (64-bit)):   LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2021.10.12-03.33.03:098][429]UATHelper: Packaging (Windows (64-bit)):   LogDerivedDataCache: Display: Performance to C:/Users/DONGATO/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.00ms. RandomReadSpeed=999.00MBs, RandomWriteSpeed=999.00MBs. Assigned SpeedClass 'Local'
[2021.10.12-03.33.03:098][429]UATHelper: Packaging (Windows (64-bit)):   LogPakFile: Display: CompressionFormat 0 [Oodle] : 580 files, 344201912 -> 60172405 bytes
[2021.10.12-03.33.03:098][429]UATHelper: Packaging (Windows (64-bit)):   LogPakFile: Display: CompressionFormat 1 [Zlib] : 62 files, 3446638 -> 1150080 bytes
[2021.10.12-03.33.03:098][429]UATHelper: Packaging (Windows (64-bit)):   LogPakFile: Display: CompressionFormat 2 [None] : 1428 files, 10203067 -> 10203067 bytes
[2021.10.12-03.33.03:098][429]UATHelper: Packaging (Windows (64-bit)):   LogPakFile: Display: Added 2070 files, 72517157 bytes total, time 32.42s.
[2021.10.12-03.33.03:098][429]UATHelper: Packaging (Windows (64-bit)):   LogPakFile: Display: PrimaryIndex size: 35398 bytes
[2021.10.12-03.33.03:098][429]UATHelper: Packaging (Windows (64-bit)):   LogPakFile: Display: PathHashIndex size: 53267 bytes
[2021.10.12-03.33.03:098][429]UATHelper: Packaging (Windows (64-bit)):   LogPakFile: Display: FullDirectoryIndex size: 74275 bytes
[2021.10.12-03.33.03:098][429]UATHelper: Packaging (Windows (64-bit)):   LogPakFile: Display: Compression summary: 17.64% of original size. Compressed Size 61322485 bytes, Original Size 347648550 bytes.
[2021.10.12-03.33.03:098][429]UATHelper: Packaging (Windows (64-bit)):   LogPakFile: Display: Encryption - DISABLED
[2021.10.12-03.33.03:098][429]UATHelper: Packaging (Windows (64-bit)):   LogPakFile: Display: Unreal pak executed in 32.478135 seconds
[2021.10.12-03.33.03:098][429]UATHelper: Packaging (Windows (64-bit)): UnrealPak terminated with exit code 0
[2021.10.12-03.33.03:106][429]UATHelper: Packaging (Windows (64-bit)): Copying NonUFSFiles to staging directory: R:\BACKUPS\1208am_LaunchParty\Saved\StagedBuilds\WindowsNoEditor
[2021.10.12-03.33.06:468][490]UATHelper: Packaging (Windows (64-bit)): ********** STAGE COMMAND COMPLETED **********
[2021.10.12-03.33.06:470][490]UATHelper: Packaging (Windows (64-bit)): ********** PACKAGE COMMAND STARTED **********
[2021.10.12-03.33.06:472][490]UATHelper: Packaging (Windows (64-bit)): ********** PACKAGE COMMAND COMPLETED **********
[2021.10.12-03.33.06:472][490]UATHelper: Packaging (Windows (64-bit)): ********** ARCHIVE COMMAND STARTED **********
[2021.10.12-03.33.06:472][490]UATHelper: Packaging (Windows (64-bit)): Archiving to R:/SOKAN/LaunchParty_1208am
[2021.10.12-03.33.06:742][495]UATHelper: Packaging (Windows (64-bit)): ********** ARCHIVE COMMAND COMPLETED **********
[2021.10.12-03.33.06:744][495]UATHelper: Packaging (Windows (64-bit)): BUILD SUCCESSFUL
[2021.10.12-03.33.06:750][495]UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=0 (Success)
[2021.10.12-03.59.15:074][546]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0008 seconds. Added 2 classes and 0 folders.
[2021.10.12-03.59.16:632][575]LogAssetEditorSubsystem: Opening Asset editor for LevelSequence /Game/LaunchPartyequence.LaunchPartyequence
[2021.10.12-03.59.17:576][575]LogSlate: Took 0.000373 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2021.10.12-04.00.10:389][584]LogAssetEditorSubsystem: Opening Asset editor for LevelScriptBlueprint /Game/Maps/1208am_LaunchParty.1208am_LaunchParty:PersistentLevel.1208am_LaunchParty
[2021.10.12-04.00.11:445][584]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'BlueprintGraph' in 0.0010 seconds. Added 126 classes and 0 folders.
[2021.10.12-04.00.13:671][584]LogSlate: Took 0.000301 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2021.10.12-04.01.27:471][964]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/LaunchPartyequence.LaunchPartyequence:SequenceDirector
[2021.10.12-04.02.31:063][445]LogEditorViewport: Clicking on Actor (LMB): BP_AudioReact_C (BP_AudioReact)
[2021.10.12-04.02.34:459][471]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Environments/Blueprints/BP_AudioReact.BP_AudioReact
[2021.10.12-04.02.35:731][473]LogStaticMesh: Allocated 489x102x64 distance field atlas = 6.1Mb, with 51 objects containing 3.0Mb backing data
[2021.10.12-04.08.04:595][956]LogUObjectHash: Compacting FUObjectHashTables data took   3.22ms
[2021.10.12-04.08.25:848][117]BlueprintLog: New page: Compile SequenceDirector
[2021.10.12-04.08.25:893][117]LogUObjectHash: Compacting FUObjectHashTables data took   2.92ms
[2021.10.12-04.08.27:214][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/LaunchPartyequence" FILE="R:/BACKUPS/1208am_LaunchParty/Content/LaunchPartyequence.uasset" SILENT=true
[2021.10.12-04.08.27:237][127]LogSavePackage: Moving 'R:/BACKUPS/1208am_LaunchParty/Saved/LaunchPartyequenceCDB2596F4E68535119A0B982F86F62A1.tmp' to 'R:/BACKUPS/1208am_LaunchParty/Content/LaunchPartyequence.uasset'
[2021.10.12-04.08.27:252][127]AssetCheck: New page: Asset Save: LaunchPartyequence
[2021.10.12-04.08.27:252][127]LogContentValidation: Display: Validating LevelSequence /Game/LaunchPartyequence.LaunchPartyequence
[2021.10.12-04.08.31:498][161]BlueprintLog: New page: Compile 1208am_LaunchParty
[2021.10.12-04.08.31:585][161]LogUObjectHash: Compacting FUObjectHashTables data took   3.10ms
[2021.10.12-04.08.40:625][228]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/1208am_LaunchParty" FILE="R:/BACKUPS/1208am_LaunchParty/Content/Maps/1208am_LaunchParty.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2021.10.12-04.08.40:680][228]LogUObjectHash: Compacting FUObjectHashTables data took   2.31ms
[2021.10.12-04.08.40:704][228]LogSavePackage: Moving 'R:/BACKUPS/1208am_LaunchParty/Saved/1208am_LaunchParty7C6919BC403A752AC0A31CB2EA968643.tmp' to 'R:/BACKUPS/1208am_LaunchParty/Content/Maps/1208am_LaunchParty.umap'
[2021.10.12-04.08.40:710][228]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/1208am_LaunchParty_BuiltData" FILE="R:/BACKUPS/1208am_LaunchParty/Content/Maps/1208am_LaunchParty_BuiltData.uasset" SILENT=true
[2021.10.12-04.08.40:721][228]LogSavePackage: Moving 'R:/BACKUPS/1208am_LaunchParty/Saved/1208am_LaunchParty_BuiltData7DF751BD4DC4E1780493D18038F53832.tmp' to 'R:/BACKUPS/1208am_LaunchParty/Content/Maps/1208am_LaunchParty_BuiltData.uasset'
[2021.10.12-04.08.40:734][228]AssetCheck: New page: Asset Save: multiple assets
[2021.10.12-04.08.40:734][228]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Maps/1208am_LaunchParty_BuiltData.1208am_LaunchParty_BuiltData
[2021.10.12-04.08.40:734][228]LogContentValidation: Display: Validating World /Game/Maps/1208am_LaunchParty.1208am_LaunchParty
[2021.10.12-04.08.43:013][244]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/LaunchPartyequence" FILE="R:/BACKUPS/1208am_LaunchParty/Content/LaunchPartyequence.uasset" SILENT=true
[2021.10.12-04.08.43:053][244]LogSavePackage: Moving 'R:/BACKUPS/1208am_LaunchParty/Saved/LaunchPartyequence9091ABC04E34F27FC19F79B4CBEE49D4.tmp' to 'R:/BACKUPS/1208am_LaunchParty/Content/LaunchPartyequence.uasset'
[2021.10.12-04.08.43:075][244]AssetCheck: New page: Asset Save: LaunchPartyequence
[2021.10.12-04.08.43:075][244]LogContentValidation: Display: Validating LevelSequence /Game/LaunchPartyequence.LaunchPartyequence
[2021.10.12-04.09.41:012][462]LogUObjectHash: Compacting FUObjectHashTables data took   3.24ms
[2021.10.12-04.09.50:211][509]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/1208am_LaunchParty" FILE="R:/BACKUPS/1208am_LaunchParty/Content/Maps/1208am_LaunchParty.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2021.10.12-04.09.50:246][509]LogUObjectHash: Compacting FUObjectHashTables data took   3.10ms
[2021.10.12-04.09.50:277][509]LogSavePackage: Moving 'R:/BACKUPS/1208am_LaunchParty/Saved/1208am_LaunchParty19AE142A44E769B6ABEBFB85DE7F9251.tmp' to 'R:/BACKUPS/1208am_LaunchParty/Content/Maps/1208am_LaunchParty.umap'
[2021.10.12-04.09.50:284][509]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/1208am_LaunchParty_BuiltData" FILE="R:/BACKUPS/1208am_LaunchParty/Content/Maps/1208am_LaunchParty_BuiltData.uasset" SILENT=true
[2021.10.12-04.09.50:296][509]LogSavePackage: Moving 'R:/BACKUPS/1208am_LaunchParty/Saved/1208am_LaunchParty_BuiltData281427344C4F1A6CB21CC6AF1E216360.tmp' to 'R:/BACKUPS/1208am_LaunchParty/Content/Maps/1208am_LaunchParty_BuiltData.uasset'
[2021.10.12-04.09.50:307][509]AssetCheck: New page: Asset Save: multiple assets
[2021.10.12-04.09.50:307][509]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Maps/1208am_LaunchParty_BuiltData.1208am_LaunchParty_BuiltData
[2021.10.12-04.09.50:307][509]LogContentValidation: Display: Validating World /Game/Maps/1208am_LaunchParty.1208am_LaunchParty
[2021.10.12-04.09.51:988][524]LogUObjectHash: Compacting FUObjectHashTables data took   0.80ms
[2021.10.12-04.09.57:653][567]LogUObjectHash: Compacting FUObjectHashTables data took   0.70ms
[2021.10.12-04.10.02:334][567]LogMainFrame: Project requires temp target (SoundVisualizations plugin is enabled)
[2021.10.12-04.10.02:334][567]LogLauncherProfile: Unable to use promoted target - R:/BACKUPS/1208am_LaunchParty/Binaries/Win64/UE4Game-Win64-Shipping.target does not exist.
[2021.10.12-04.10.02:388][568]UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
[2021.10.12-04.10.02:459][568]UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=R:/BACKUPS/1208am_LaunchParty/LaunchParty.uproject BuildCookRun -nocompileeditor -installed -nop4 -project=R:/BACKUPS/1208am_LaunchParty/LaunchParty.uproject -cook -stage -archive -archivedirectory=R:/SOKAN/LaunchParty_1208am -package -ue4exe="C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -compressed -SkipCookingEditorContent -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -distribution -nodebuginfo -targetplatform=Win64 -build -clientconfig=Shipping -utf8output
[2021.10.12-04.10.03:027][573]UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for R:\BACKUPS\1208am_LaunchParty\LaunchParty.uproject
[2021.10.12-04.10.03:205][575]UATHelper: Packaging (Windows (64-bit)): LaunchParty.uproject requires a temporary target.cs to be generated (SoundVisualizations plugin is enabled)
[2021.10.12-04.10.07:727][611]UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
[2021.10.12-04.10.07:743][611]UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe LaunchParty Win64 Shipping -Project=R:\BACKUPS\1208am_LaunchParty\LaunchParty.uproject  R:\BACKUPS\1208am_LaunchParty\LaunchParty.uproject -NoUBTMakefiles  -remoteini="R:\BACKUPS\1208am_LaunchParty" -skipdeploy -distribution -Manifest=R:\BACKUPS\1208am_LaunchParty\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\Users\DONGATO\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\UBT-LaunchParty-Win64-Shipping.txt"
[2021.10.12-04.10.14:750][666]UATHelper: Packaging (Windows (64-bit)):   Writing manifest to R:\BACKUPS\1208am_LaunchParty\Intermediate\Build\Manifest.xml
[2021.10.12-04.10.14:818][666]UATHelper: Packaging (Windows (64-bit)):   Target is up to date
[2021.10.12-04.10.14:820][666]UATHelper: Packaging (Windows (64-bit)):   Total execution time: 6.87 seconds
[2021.10.12-04.10.14:868][666]UATHelper: Packaging (Windows (64-bit)): Took 7.1259984s to run UnrealBuildTool.exe, ExitCode=0
[2021.10.12-04.10.14:886][667]UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND COMPLETED **********
[2021.10.12-04.10.14:888][667]UATHelper: Packaging (Windows (64-bit)): ********** COOK COMMAND STARTED **********
[2021.10.12-04.10.14:894][667]UATHelper: Packaging (Windows (64-bit)): Running UE4Editor Cook for project R:\BACKUPS\1208am_LaunchParty\LaunchParty.uproject
[2021.10.12-04.10.14:896][667]UATHelper: Packaging (Windows (64-bit)): Commandlet log file is C:\Program Files\Epic Games\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2021.10.11-21.10.14.txt
[2021.10.12-04.10.14:896][667]UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe R:\BACKUPS\1208am_LaunchParty\LaunchParty.uproject -run=Cook  -TargetPlatform=WindowsNoEditor -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -skipeditorcontent -abslog="C:\Program Files\Epic Games\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2021.10.11-21.10.14.txt" -stdout -CrashForUAT -unattended -NoLogTimes  -UTF8Output
[2021.10.12-04.10.15:339][671]UATHelper: Packaging (Windows (64-bit)):   LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
[2021.10.12-04.10.15:341][671]UATHelper: Packaging (Windows (64-bit)):   LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
[2021.10.12-04.10.15:341][671]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: Running engine for game: LaunchParty
[2021.10.12-04.10.15:869][675]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: Loading text-based GConfig....
[2021.10.12-04.10.16:362][678]UATHelper: Packaging (Windows (64-bit)):   LogHAL: Display: Platform has ~ 16 GB [17083633664 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2021.10.12-04.10.16:627][681]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
[2021.10.12-04.10.16:649][681]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2021.10.12-04.10.16:649][681]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2021.10.12-04.10.16:649][681]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2021.10.12-04.10.16:649][681]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2021.10.12-04.10.16:649][681]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2021.10.12-04.10.16:649][681]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2021.10.12-04.10.16:649][681]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2021.10.12-04.10.16:649][681]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2021.10.12-04.10.16:649][681]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2021.10.12-04.10.16:649][681]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2021.10.12-04.10.16:667][681]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2021.10.12-04.10.16:667][681]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2021.10.12-04.10.16:675][681]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2021.10.12-04.10.16:680][681]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
[2021.10.12-04.10.16:684][681]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2021.10.12-04.10.16:687][681]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2021.10.12-04.10.16:697][681]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
[2021.10.12-04.10.16:701][681]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
[2021.10.12-04.10.16:703][681]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
[2021.10.12-04.10.16:730][681]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
[2021.10.12-04.10.16:730][681]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
[2021.10.12-04.10.16:738][681]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
[2021.10.12-04.10.16:742][681]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2021.10.12-04.10.16:746][681]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2021.10.12-04.10.16:750][681]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2021.10.12-04.10.16:760][681]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2021.10.12-04.10.16:760][681]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2021.10.12-04.10.16:774][682]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
[2021.10.12-04.10.16:776][682]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2021.10.12-04.10.16:781][682]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2021.10.12-04.10.16:785][682]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2021.10.12-04.10.16:787][682]UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
[2021.10.12-04.10.16:793][682]UATHelper: Packaging (Windows (64-bit)):   LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2021.10.12-04.10.16:821][682]UATHelper: Packaging (Windows (64-bit)):   LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off
[2021.10.12-04.10.17:239][686]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Using Local Shader Compiler.
[2021.10.12-04.10.17:829][690]UATHelper: Packaging (Windows (64-bit)):   LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2021.10.12-04.10.17:873][690]UATHelper: Packaging (Windows (64-bit)):   LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/DONGATO/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc
[2021.10.12-04.10.17:891][690]UATHelper: Packaging (Windows (64-bit)):   LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2021.10.12-04.10.17:998][692]UATHelper: Packaging (Windows (64-bit)):   LogDerivedDataCache: Display: Performance to C:/Users/DONGATO/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=282.00MBs, RandomWriteSpeed=8.95MBs. Assigned SpeedClass 'Local'
[2021.10.12-04.10.19:644][705]UATHelper: Packaging (Windows (64-bit)):   LogSteamAudio: Display: Attempting to load ../../../Engine/Binaries/ThirdParty/Phonon/Win64/phonon.dll
[2021.10.12-04.10.19:644][705]UATHelper: Packaging (Windows (64-bit)):   LogSteamAudio: Display: Loaded ../../../Engine/Binaries/ThirdParty/Phonon/Win64/phonon.dll.
[2021.10.12-04.10.20:526][711]UATHelper: Packaging (Windows (64-bit)):   LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2021.10.12-04.10.20:528][711]UATHelper: Packaging (Windows (64-bit)):   LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2021.10.12-04.10.21:089][716]UATHelper: Packaging (Windows (64-bit)):   LogClass: Display: IntProperty FBakedDataInfo::Size is not initialized properly. Module:SteamAudio File:Private/PhononProbeVolume.h
[2021.10.12-04.10.21:089][716]UATHelper: Packaging (Windows (64-bit)):   LogClass: Display: 1 Uninitialized script struct members found including 0 object properties
[2021.10.12-04.10.21:089][716]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
[2021.10.12-04.10.21:089][716]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Mobile HDR setting 1
[2021.10.12-04.10.21:089][716]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Creating asset registry
[2021.10.12-04.10.27:585][768]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Discovering localized assets for cultures: en
[2021.10.12-04.10.27:603][768]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Clearing all cooked content for platform WindowsNoEditor
[2021.10.12-04.10.27:613][768]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Sandbox cleanup took 0.024 seconds for platforms WindowsNoEditor
[2021.10.12-04.10.28:566][776]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display:
[2021.10.12-04.10.28:566][776]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM5) Stats:
[2021.10.12-04.10.28:566][776]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: =================
[2021.10.12-04.10.28:570][776]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 191 (19100.00%)
[2021.10.12-04.10.28:570][776]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Total Shaders: 1962, Unique Shaders: 1951 (99.44%)
[2021.10.12-04.10.28:570][776]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Total Shader Size: 5.09mb, Unique Shaders Size: 5.09mb (99.93%)
[2021.10.12-04.10.28:570][776]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: === Extended info:
[2021.10.12-04.10.28:570][776]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
[2021.10.12-04.10.28:570][776]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Median number of shaders in shadermap: 3
[2021.10.12-04.10.28:570][776]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264
[2021.10.12-04.10.28:570][776]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
[2021.10.12-04.10.28:570][776]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display:     3, 3, 2, 2, 2, 2, 2, 2, 2, 1
[2021.10.12-04.10.28:573][776]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Textual dump saved to 'R:/BACKUPS/1208am_LaunchParty/Saved/Shaders/PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5/Dump.txt'
[2021.10.12-04.10.28:573][776]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: =================
[2021.10.12-04.10.28:579][776]UATHelper: Packaging (Windows (64-bit)):   LogCook: Warning: Unable to find package for cooking /Game/RPGStarterKit/Blueprints/UMG/Cursor
[2021.10.12-04.10.28:579][776]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 0 Packages Remain 49 Total 49
[2021.10.12-04.10.28:579][776]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cook Diagnostics: OpenFileHandles=194, VirtualMemory=554MiB
[2021.10.12-04.10.28:579][776]PackagingResults: Warning: Unable to find package for cooking /Game/RPGStarterKit/Blueprints/UMG/Cursor
[2021.10.12-04.10.33:233][812]UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loading shader for Niagara script FX_MIDI_Particles_System/FX_MIDI_Particles002/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.10.12-04.10.33:354][813]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 214 Packages Remain 311 Total 525
[2021.10.12-04.10.33:474][814]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.10.12-04.10.33:628][816]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.10.12-04.10.34:882][825]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 500 Packages Remain 26 Total 526
[2021.10.12-04.10.35:151][828]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 527 Packages Remain 0 Total 527
[2021.10.12-04.10.35:151][828]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cook Diagnostics: OpenFileHandles=530, VirtualMemory=952MiB
[2021.10.12-04.10.35:151][828]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Finishing up...
[2021.10.12-04.10.35:151][828]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Saving BulkData manifest(s)...
[2021.10.12-04.10.35:151][828]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Done saving BulkData manifest(s)
[2021.10.12-04.10.35:151][828]UATHelper: Packaging (Windows (64-bit)):   LogBlueprintCodeGen: Display: Nativization Summary - AnimBP:
[2021.10.12-04.10.35:151][828]UATHelper: Packaging (Windows (64-bit)):   LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
[2021.10.12-04.10.35:151][828]UATHelper: Packaging (Windows (64-bit)):   LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0
[2021.10.12-04.10.35:177][828]UATHelper: Packaging (Windows (64-bit)):   LogAssetRegistryGenerator: Display: Saving asset registry v8.
[2021.10.12-04.10.35:211][828]UATHelper: Packaging (Windows (64-bit)):   LogAssetRegistryGenerator: Display: Generated asset registry num assets 472, size is 223.83kb
[2021.10.12-04.10.35:211][828]UATHelper: Packaging (Windows (64-bit)):   LogAssetRegistryGenerator: Display: Done saving asset registry.
[2021.10.12-04.10.35:321][828]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display:
[2021.10.12-04.10.35:321][828]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Shader Library 'LaunchParty' (PCD3D_SM5) Stats:
[2021.10.12-04.10.35:321][828]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: =================
[2021.10.12-04.10.35:323][828]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Assets: 71, Unique Shadermaps: 60 (84.51%)
[2021.10.12-04.10.35:323][828]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Total Shaders: 2236, Unique Shaders: 1758 (78.62%)
[2021.10.12-04.10.35:323][828]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Total Shader Size: 4.36mb, Unique Shaders Size: 3.53mb (80.84%)
[2021.10.12-04.10.35:323][828]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: === Extended info:
[2021.10.12-04.10.35:323][828]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
[2021.10.12-04.10.35:323][828]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Median number of shaders in shadermap: 14
[2021.10.12-04.10.35:323][828]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Maximum number of shaders in shadermap: 493
[2021.10.12-04.10.35:323][828]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
[2021.10.12-04.10.35:325][828]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display:     20, 14, 14, 11, 10, 9, 9, 9, 8, 8
[2021.10.12-04.10.35:327][828]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Textual dump saved to 'R:/BACKUPS/1208am_LaunchParty/Saved/Shaders/PCD3D_SM5/ShaderDebug-LaunchParty-PCD3D_SM5/Dump.txt'
[2021.10.12-04.10.35:327][828]UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: =================
[2021.10.12-04.10.35:327][828]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cook by the book total time in tick 6.546869s total time 14.236508
[2021.10.12-04.10.35:327][828]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Peak Used virtual 1159 MiB Peak Used physical 1198 MiB
[2021.10.12-04.10.35:327][828]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Hierarchy Timer Information:
[2021.10.12-04.10.35:327][828]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:   Root: 0.000s (0)
[2021.10.12-04.10.35:327][828]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:     CleanSandbox: 0.024s (1)
[2021.10.12-04.10.35:327][828]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:       ProcessingAccessedStrings: 0.001s (1)
[2021.10.12-04.10.35:327][828]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:     CollectFilesToCook: 0.004s (1)
[2021.10.12-04.10.35:327][828]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:       CookModificationDelegate: 0.000s (1)
[2021.10.12-04.10.35:328][828]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:     GenerateLongPackageName: 0.000s (1)
[2021.10.12-04.10.35:328][828]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:     TickCookOnTheSide: 6.547s (12)
[2021.10.12-04.10.35:328][828]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:       PostLoadPackageFixup: 0.002s (646)
[2021.10.12-04.10.35:328][828]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:       LoadPackageForCooking: 4.330s (527)
[2021.10.12-04.10.35:328][828]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:       SavingPackages: 2.209s (43)
[2021.10.12-04.10.35:328][828]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:         BeginPackageCacheForCookedPlatformData: 0.002s (17)
[2021.10.12-04.10.35:328][828]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:         PrecachePlatformDataForNextPackage: 0.338s (524)
[2021.10.12-04.10.35:328][828]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:           BeginPackageCacheForCookedPlatformData: 0.338s (510)
[2021.10.12-04.10.35:330][828]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:         SaveCookedPackage: 1.805s (527)
[2021.10.12-04.10.35:330][828]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:           GEditorSavePackage: 1.792s (478)
[2021.10.12-04.10.35:330][828]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:             ConvertingBlueprints: 0.003s (478)
[2021.10.12-04.10.35:330][828]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:             VerifyCanCookPackage: 0.003s (464)
[2021.10.12-04.10.35:330][828]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:         ClearAllCachedCookedPlatformData: 0.010s (527)
[2021.10.12-04.10.35:330][828]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:     FinalizePackageStore: 0.001s (1)
[2021.10.12-04.10.35:330][828]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:     GeneratingBlueprintAssets: 0.001s (1)
[2021.10.12-04.10.35:330][828]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:     SavingCurrentIniSettings: 0.011s (1)
[2021.10.12-04.10.35:330][828]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:       ProcessingAccessedStrings: 0.002s (1)
[2021.10.12-04.10.35:330][828]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:     SavingAssetRegistry: 0.167s (1)
[2021.10.12-04.10.35:330][828]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:       BuildChunkManifest: 0.014s (1)
[2021.10.12-04.10.35:330][828]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:       SaveManifests: 0.003s (1)
[2021.10.12-04.10.35:330][828]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:       SaveRealAssetRegistry: 0.023s (1)
[2021.10.12-04.10.35:330][828]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:       WriteCookerOpenOrder: 0.022s (1)
[2021.10.12-04.10.35:330][828]UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Done!
[2021.10.12-04.10.35:330][828]UATHelper: Packaging (Windows (64-bit)):   LogSavePackage: Warning: /Game/Environments/Blueprints/Sky/Skybox imported Serialize:/Engine/EditorMaterials/Thumbnails/SkySphereMaterial.SkySphereMaterial, but it was never saved as an export.
[2021.10.12-04.10.35:330][828]UATHelper: Packaging (Windows (64-bit)):   LogSavePackage: Warning: /Game/Environments/Blueprints/Sky/Skybox imported Serialize:/Engine/EditorMaterials/Thumbnails/SkySphereMaterial, but it was never saved as an export.
[2021.10.12-04.10.35:330][828]PackagingResults: Warning: /Game/Environments/Blueprints/Sky/Skybox imported Serialize:/Engine/EditorMaterials/Thumbnails/SkySphereMaterial.SkySphereMaterial, but it was never saved as an export.
[2021.10.12-04.10.35:330][828]PackagingResults: Warning: /Game/Environments/Blueprints/Sky/Skybox imported Serialize:/Engine/EditorMaterials/Thumbnails/SkySphereMaterial, but it was never saved as an export.
[2021.10.12-04.10.35:332][828]UATHelper: Packaging (Windows (64-bit)):   LogSavePackage: Display: Took 0.001145s to verify the EDL loading graph.
[2021.10.12-04.10.35:334][828]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Misc Cook Stats
[2021.10.12-04.10.35:334][828]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: ===============
[2021.10.12-04.10.35:334][828]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: NiagaraShader.Misc
[2021.10.12-04.10.35:334][828]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     ShadersCompiled=1
[2021.10.12-04.10.35:334][828]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: ShaderCompiler
[2021.10.12-04.10.35:334][828]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     BlockingTimeSec=0.000032
[2021.10.12-04.10.35:334][828]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     AsyncCompileTimeSec=0.000000
[2021.10.12-04.10.35:334][828]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     GlobalBeginCompileShaderTimeSec=0.000950
[2021.10.12-04.10.35:334][828]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     GlobalBeginCompileShaderCalls=1
[2021.10.12-04.10.35:335][828]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     ProcessAsyncResultsTimeSec=0.000262
[2021.10.12-04.10.35:335][828]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: GlobalShader.Misc
[2021.10.12-04.10.35:335][828]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     ShadersCompiled=0
[2021.10.12-04.10.35:335][828]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: MeshMaterial.Misc
[2021.10.12-04.10.35:335][828]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     ShadersCompiled=0
[2021.10.12-04.10.35:335][828]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: MaterialShader.Misc
[2021.10.12-04.10.35:335][828]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     ShadersCompiled=0
[2021.10.12-04.10.35:335][828]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Package.Load
[2021.10.12-04.10.35:345][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     NumPreloadedDependencies=125
[2021.10.12-04.10.35:345][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     NumInlineLoads=197
[2021.10.12-04.10.35:345][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     NumPackagesLoaded=278
[2021.10.12-04.10.35:345][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     LoadPackageTimeSec=4.724242
[2021.10.12-04.10.35:345][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: CookOnTheFlyServer
[2021.10.12-04.10.35:345][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     PeakRequestQueueSize=33
[2021.10.12-04.10.35:345][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     PeakLoadQueueSize=191
[2021.10.12-04.10.35:345][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     PeakSaveQueueSize=303
[2021.10.12-04.10.35:345][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Package.Save
[2021.10.12-04.10.35:345][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     NumPackagesSaved=478
[2021.10.12-04.10.35:345][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     SavePackageTimeSec=1.757429
[2021.10.12-04.10.35:345][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     TagPackageExportsPresaveTimeSec=0.700033
[2021.10.12-04.10.35:345][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     TagPackageExportsTimeSec=0.111792
[2021.10.12-04.10.35:345][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     FullyLoadLoadersTimeSec=0.000168
[2021.10.12-04.10.35:345][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     ResetLoadersTimeSec=0.001715
[2021.10.12-04.10.35:345][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     TagPackageExportsGetObjectsWithOuter=0.006518
[2021.10.12-04.10.35:345][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     TagPackageExportsGetObjectsWithMarks=0.000333
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     SerializeImportsTimeSec=0.000000
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     SortExportsSeekfreeInnerTimeSec=0.243814
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     SerializeExportsTimeSec=0.400037
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     SerializeBulkDataTimeSec=0.066056
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     AsyncWriteTimeSec=0.000000
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     MBWritten=319.005229
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Package.DiffTotal
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     NumberOfDifferentPackages=0
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     DifferentPackagesSizeMB=0.000000
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     NumberOfDifferencesInPackages=0
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     PackageDifferencesSizeMB=0.000000
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: UnversionedProperties
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     SavedStructs=0
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     SavedMB=0
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     EquivalentTaggedMB=0
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     CompressionRatio=-nan(ind)
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     BitfieldWasteKB=0
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Cook Profile
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: ============
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0.CookWallTimeSec=20.252626
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 0.StartupWallTimeSec=6.008926
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1.CookByTheBookTimeSec=14.242177
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 0.StartCookByTheBookTimeSec=7.488571
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000026
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1.TickCookOnTheSideTimeSec=6.731122
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=4.330203
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=1.805568
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=0.340084
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.000000
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 2.TickLoopGCTimeSec=0.000000
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000216
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000023
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000570
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000007
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: DDC Summary Stats
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: =================
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: TotalGetHits    =      1090
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: TotalGets       =      1097
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: TotalGetHitPct  =  0.993619
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: LocalGetHitPct  =  0.472197
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: SharedGetHitPct =  0.000000
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: OtherGetHitPct  =  0.521422
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: GetMissPct      =  0.006381
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: TotalPutHits    =         0
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: TotalPuts       =         0
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: TotalPutHitPct  =  0.000000
[2021.10.12-04.10.35:346][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: PutMissPct      =  0.000000
[2021.10.12-04.10.35:347][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:
[2021.10.12-04.10.35:347][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: DDC Resource Stats
[2021.10.12-04.10.35:347][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: =======================================================================================================
[2021.10.12-04.10.35:347][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Asset Type                          Total Time (Sec)  GameThread Time (Sec)  Assets Built  MB Processed
[2021.10.12-04.10.35:347][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: ----------------------------------  ----------------  ---------------------  ------------  ------------
[2021.10.12-04.10.35:347][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: NiagaraScript                                   1.26                   1.26             0          4.40
[2021.10.12-04.10.35:347][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Texture (Streaming)                             0.31                   0.00             0        174.83
[2021.10.12-04.10.35:347][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: MaterialShader                                  0.16                   0.16             0          6.99
[2021.10.12-04.10.35:347][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: SkeletalMesh                                    0.13                   0.13             0         26.07
[2021.10.12-04.10.35:347][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: PhysX (BodySetup)                               0.03                   0.03             0          6.15
[2021.10.12-04.10.35:347][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: StaticMesh                                      0.02                   0.02             0         13.83
[2021.10.12-04.10.35:347][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: AnimSequence                                    0.01                   0.01             0          6.94
[2021.10.12-04.10.35:347][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: NiagaraShader                                   0.01                   0.01             0          0.22
[2021.10.12-04.10.35:347][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: GlobalShader                                    0.01                   0.01             0          6.31
[2021.10.12-04.10.35:349][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: SoundWave                                       0.01                   0.01             0          3.89
[2021.10.12-04.10.35:349][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: DistanceField                                   0.00                   0.00             0          1.74
[2021.10.12-04.10.35:349][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: NavCollision                                    0.00                   0.00             0          0.06
[2021.10.12-04.10.35:349][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Audio (Inline)                                  0.00                   0.00             0          0.00
[2021.10.12-04.10.35:349][829]UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Texture (Inline)                                0.00                   0.00             0         97.57
[2021.10.12-04.10.35:349][829]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display:
[2021.10.12-04.10.35:349][829]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: Warning/Error Summary (Unique only)
[2021.10.12-04.10.35:349][829]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: -----------------------------------
[2021.10.12-04.10.35:349][829]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/RPGStarterKit/Blueprints/UMG/Cursor
[2021.10.12-04.10.35:350][829]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /Game/Environments/Blueprints/Sky/Skybox imported Serialize:/Engine/EditorMaterials/Thumbnails/SkySphereMaterial.SkySphereMaterial, but it was never saved as an export.
[2021.10.12-04.10.35:350][829]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogSavePackage: Warning: /Game/Environments/Blueprints/Sky/Skybox imported Serialize:/Engine/EditorMaterials/Thumbnails/SkySphereMaterial, but it was never saved as an export.
[2021.10.12-04.10.35:350][829]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display:
[2021.10.12-04.10.35:350][829]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: Success - 0 error(s), 3 warning(s)
[2021.10.12-04.10.35:350][829]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display:
[2021.10.12-04.10.35:350][829]UATHelper: Packaging (Windows (64-bit)):   
[2021.10.12-04.10.35:350][829]UATHelper: Packaging (Windows (64-bit)):   Execution of commandlet took:  14.26 seconds
[2021.10.12-04.10.35:607][831]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: === FShaderJobCache stats ===
[2021.10.12-04.10.35:607][831]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Total job queries 1, among them cache hits 0 (0.00%)
[2021.10.12-04.10.35:607][831]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
[2021.10.12-04.10.35:607][831]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.00%
[2021.10.12-04.10.35:609][831]UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: ================================================
[2021.10.12-04.10.35:706][831]UATHelper: Packaging (Windows (64-bit)):   LogHttp: Display: cleaning up 0 outstanding Http requests.
[2021.10.12-04.10.35:805][833]UATHelper: Packaging (Windows (64-bit)):   LogContentStreaming: Display: There are 1 unreleased StreamingManagers
[2021.10.12-04.10.37:365][845]UATHelper: Packaging (Windows (64-bit)): Took 22.4690163s to run UE4Editor-Cmd.exe, ExitCode=0
[2021.10.12-04.10.37:379][845]UATHelper: Packaging (Windows (64-bit)): ********** COOK COMMAND COMPLETED **********
[2021.10.12-04.10.37:381][845]UATHelper: Packaging (Windows (64-bit)): ********** STAGE COMMAND STARTED **********
[2021.10.12-04.10.37:441][846]UATHelper: Packaging (Windows (64-bit)): Creating Staging Manifest...
[2021.10.12-04.10.37:501][846]UATHelper: Packaging (Windows (64-bit)): Excluding config file C:\Program Files\Epic Games\UE_4.27\Engine\Config\BaseEditor.ini
[2021.10.12-04.10.37:501][846]UATHelper: Packaging (Windows (64-bit)): Excluding config file C:\Program Files\Epic Games\UE_4.27\Engine\Config\BaseEditorKeyBindings.ini
[2021.10.12-04.10.37:501][846]UATHelper: Packaging (Windows (64-bit)): Excluding config file C:\Program Files\Epic Games\UE_4.27\Engine\Config\BaseEditorPerProjectUserSettings.ini
[2021.10.12-04.10.37:501][846]UATHelper: Packaging (Windows (64-bit)): Excluding config file C:\Program Files\Epic Games\UE_4.27\Engine\Config\BaseEditorSettings.ini
[2021.10.12-04.10.37:501][846]UATHelper: Packaging (Windows (64-bit)): Excluding config file C:\Program Files\Epic Games\UE_4.27\Engine\Config\BaseLightmass.ini
[2021.10.12-04.10.37:501][846]UATHelper: Packaging (Windows (64-bit)): Excluding config file C:\Program Files\Epic Games\UE_4.27\Engine\Config\BasePakFileRules.ini
[2021.10.12-04.10.37:501][846]UATHelper: Packaging (Windows (64-bit)): Excluding config file C:\Program Files\Epic Games\UE_4.27\Engine\Config\ConsoleVariables.ini
[2021.10.12-04.10.37:501][846]UATHelper: Packaging (Windows (64-bit)): Excluding config file C:\Program Files\Epic Games\UE_4.27\Engine\Config\Localization\Category.ini
[2021.10.12-04.10.37:501][846]UATHelper: Packaging (Windows (64-bit)): Excluding config file C:\Program Files\Epic Games\UE_4.27\Engine\Config\Localization\Editor.ini
[2021.10.12-04.10.37:501][846]UATHelper: Packaging (Windows (64-bit)): Excluding config file C:\Program Files\Epic Games\UE_4.27\Engine\Config\Localization\EditorTutorials.ini
[2021.10.12-04.10.37:501][846]UATHelper: Packaging (Windows (64-bit)): Excluding config file C:\Program Files\Epic Games\UE_4.27\Engine\Config\Localization\Engine.ini
[2021.10.12-04.10.37:501][846]UATHelper: Packaging (Windows (64-bit)): Excluding config file C:\Program Files\Epic Games\UE_4.27\Engine\Config\Localization\Keywords.ini
[2021.10.12-04.10.37:501][846]UATHelper: Packaging (Windows (64-bit)): Excluding config file C:\Program Files\Epic Games\UE_4.27\Engine\Config\Localization\PortableObjectExport.ini
[2021.10.12-04.10.37:501][846]UATHelper: Packaging (Windows (64-bit)): Excluding config file C:\Program Files\Epic Games\UE_4.27\Engine\Config\Localization\PortableObjectImport.ini
[2021.10.12-04.10.37:501][846]UATHelper: Packaging (Windows (64-bit)): Excluding config file C:\Program Files\Epic Games\UE_4.27\Engine\Config\Localization\PropertyNames.ini
[2021.10.12-04.10.37:501][846]UATHelper: Packaging (Windows (64-bit)): Excluding config file C:\Program Files\Epic Games\UE_4.27\Engine\Config\Localization\RepairData.ini
[2021.10.12-04.10.37:501][846]UATHelper: Packaging (Windows (64-bit)): Excluding config file C:\Program Files\Epic Games\UE_4.27\Engine\Config\Localization\ToolTips.ini
[2021.10.12-04.10.37:501][846]UATHelper: Packaging (Windows (64-bit)): Excluding config file C:\Program Files\Epic Games\UE_4.27\Engine\Config\Localization\WordCount.ini
[2021.10.12-04.10.37:505][846]UATHelper: Packaging (Windows (64-bit)): Excluding config file R:\BACKUPS\1208am_LaunchParty\Config\DefaultEditor.ini
[2021.10.12-04.10.37:505][846]UATHelper: Packaging (Windows (64-bit)): Excluding config file R:\BACKUPS\1208am_LaunchParty\Config\DefaultEditorPerProjectUserSettings.ini
[2021.10.12-04.10.37:612][846]UATHelper: Packaging (Windows (64-bit)): Cleaning Stage Directory: R:\BACKUPS\1208am_LaunchParty\Saved\StagedBuilds\WindowsNoEditor
[2021.10.12-04.10.37:716][848]UATHelper: Packaging (Windows (64-bit)): Creating pak using staging manifest.
[2021.10.12-04.10.37:824][849]UATHelper: Packaging (Windows (64-bit)): Executing 1 UnrealPak command...
[2021.10.12-04.10.47:828][924]UATHelper: Packaging (Windows (64-bit)): Waiting for child processes to complete (0/1)
[2021.10.12-04.10.58:118][995]UATHelper: Packaging (Windows (64-bit)): Waiting for child processes to complete (0/1)
[2021.10.12-04.11.03:408][ 33]UATHelper: Packaging (Windows (64-bit)): Waiting for child processes to complete (1/1)
[2021.10.12-04.11.03:408][ 33]UATHelper: Packaging (Windows (64-bit)): Output from: R:\BACKUPS\1208am_LaunchParty\LaunchParty.uproject R:\BACKUPS\1208am_LaunchParty\Saved\StagedBuilds\WindowsNoEditor\LaunchParty\Content\Paks\LaunchParty-WindowsNoEditor.pak -create="C:\Users\DONGATO\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\PakList_LaunchParty-WindowsNoEditor.txt" -cryptokeys=R:\BACKUPS\1208am_LaunchParty\Saved\Cooked\WindowsNoEditor\LaunchParty\Metadata\Crypto.json -secondaryOrder=R:\BACKUPS\1208am_LaunchParty\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log -patchpaddingalign=2048 -platform=Windows -compressionformats=Oodle -compressmethod=Kraken -compresslevel=7  -multiprocess -abslog="C:\Users\DONGATO\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\UnrealPak-LaunchParty-WindowsNoEditor-2021.10.11-21.10.37.txt" -compressionblocksize=256KB
[2021.10.12-04.11.03:410][ 33]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: Loading text-based GConfig....
[2021.10.12-04.11.03:410][ 33]UATHelper: Packaging (Windows (64-bit)):   OodleDataCompression: Display: Oodle v2.9.0 initializing with method=Kraken, level=7=Optimal3
[2021.10.12-04.11.03:410][ 33]UATHelper: Packaging (Windows (64-bit)):   LogPakFile: Display: Parsing crypto keys from a crypto key cache file
[2021.10.12-04.11.03:410][ 33]UATHelper: Packaging (Windows (64-bit)):   LogPakFile: Display: Loading response file C:\Users\DONGATO\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\PakList_LaunchParty-WindowsNoEditor.txt
[2021.10.12-04.11.03:410][ 33]UATHelper: Packaging (Windows (64-bit)):   LogPakFile: Display: Added 2070 entries to add to pak file.
[2021.10.12-04.11.03:410][ 33]UATHelper: Packaging (Windows (64-bit)):   LogPakFile: Display: Loading pak order file R:\BACKUPS\1208am_LaunchParty\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log...
[2021.10.12-04.11.03:410][ 33]UATHelper: Packaging (Windows (64-bit)):   LogPakFile: Display: Finished loading pak order file R:\BACKUPS\1208am_LaunchParty\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log.
[2021.10.12-04.11.03:410][ 33]UATHelper: Packaging (Windows (64-bit)):   LogPakFile: Display: Collecting files to add to pak file...
[2021.10.12-04.11.03:410][ 33]UATHelper: Packaging (Windows (64-bit)):   LogPakFile: Display: Collected 2070 files in 0.01s.
[2021.10.12-04.11.03:410][ 33]UATHelper: Packaging (Windows (64-bit)):   LogPakFile: Display: Creating pak R:\BACKUPS\1208am_LaunchParty\Saved\StagedBuilds\WindowsNoEditor\LaunchParty\Content\Paks\LaunchParty-WindowsNoEditor.pak.
[2021.10.12-04.11.03:410][ 33]UATHelper: Packaging (Windows (64-bit)):   LogPakFile: Display: CompressionFormats in priority order: Oodle, Zlib
[2021.10.12-04.11.03:410][ 33]UATHelper: Packaging (Windows (64-bit)):   LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2021.10.12-04.11.03:410][ 33]UATHelper: Packaging (Windows (64-bit)):   LogDerivedDataCache: Display: Performance to C:/Users/DONGATO/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.00ms. RandomReadSpeed=999.00MBs, RandomWriteSpeed=999.00MBs. Assigned SpeedClass 'Local'
[2021.10.12-04.11.03:410][ 33]UATHelper: Packaging (Windows (64-bit)):   LogPakFile: Display: CompressionFormat 0 [Oodle] : 580 files, 344202981 -> 60172480 bytes
[2021.10.12-04.11.03:410][ 33]UATHelper: Packaging (Windows (64-bit)):   LogPakFile: Display: CompressionFormat 1 [Zlib] : 62 files, 3449525 -> 1150634 bytes
[2021.10.12-04.11.03:410][ 33]UATHelper: Packaging (Windows (64-bit)):   LogPakFile: Display: CompressionFormat 2 [None] : 1428 files, 10203067 -> 10203067 bytes
[2021.10.12-04.11.03:410][ 33]UATHelper: Packaging (Windows (64-bit)):   LogPakFile: Display: Added 2070 files, 72523301 bytes total, time 24.92s.
[2021.10.12-04.11.03:410][ 33]UATHelper: Packaging (Windows (64-bit)):   LogPakFile: Display: PrimaryIndex size: 35398 bytes
[2021.10.12-04.11.03:410][ 33]UATHelper: Packaging (Windows (64-bit)):   LogPakFile: Display: PathHashIndex size: 53267 bytes
[2021.10.12-04.11.03:410][ 33]UATHelper: Packaging (Windows (64-bit)):   LogPakFile: Display: FullDirectoryIndex size: 74275 bytes
[2021.10.12-04.11.03:410][ 33]UATHelper: Packaging (Windows (64-bit)):   LogPakFile: Display: Compression summary: 17.64% of original size. Compressed Size 61323114 bytes, Original Size 347652506 bytes.
[2021.10.12-04.11.03:410][ 33]UATHelper: Packaging (Windows (64-bit)):   LogPakFile: Display: Encryption - DISABLED
[2021.10.12-04.11.03:410][ 33]UATHelper: Packaging (Windows (64-bit)):   LogPakFile: Display: Unreal pak executed in 24.983395 seconds
[2021.10.12-04.11.03:410][ 33]UATHelper: Packaging (Windows (64-bit)): UnrealPak terminated with exit code 0
[2021.10.12-04.11.03:416][ 33]UATHelper: Packaging (Windows (64-bit)): Copying NonUFSFiles to staging directory: R:\BACKUPS\1208am_LaunchParty\Saved\StagedBuilds\WindowsNoEditor
[2021.10.12-04.11.03:632][ 34]UATHelper: Packaging (Windows (64-bit)): ********** STAGE COMMAND COMPLETED **********
[2021.10.12-04.11.03:636][ 34]UATHelper: Packaging (Windows (64-bit)): ********** PACKAGE COMMAND STARTED **********
[2021.10.12-04.11.03:638][ 34]UATHelper: Packaging (Windows (64-bit)): ********** PACKAGE COMMAND COMPLETED **********
[2021.10.12-04.11.03:638][ 34]UATHelper: Packaging (Windows (64-bit)): ********** ARCHIVE COMMAND STARTED **********
[2021.10.12-04.11.03:638][ 34]UATHelper: Packaging (Windows (64-bit)): Archiving to R:/SOKAN/LaunchParty_1208am
[2021.10.12-04.11.03:931][ 36]UATHelper: Packaging (Windows (64-bit)): ********** ARCHIVE COMMAND COMPLETED **********
[2021.10.12-04.11.03:935][ 36]UATHelper: Packaging (Windows (64-bit)): BUILD SUCCESSFUL
[2021.10.12-04.11.03:939][ 36]UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=0 (Success)
[2021.10.12-04.28.08:570][709]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/1208am_LaunchParty" FILE="R:/BACKUPS/1208am_LaunchParty/Content/Maps/1208am_LaunchParty.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2021.10.12-04.28.08:609][709]LogUObjectHash: Compacting FUObjectHashTables data took   0.88ms
[2021.10.12-04.28.08:634][709]LogSavePackage: Moving 'R:/BACKUPS/1208am_LaunchParty/Saved/1208am_LaunchPartyC6470C10425678AA5A792197109B1FDA.tmp' to 'R:/BACKUPS/1208am_LaunchParty/Content/Maps/1208am_LaunchParty.umap'
[2021.10.12-04.28.08:640][709]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/1208am_LaunchParty_BuiltData" FILE="R:/BACKUPS/1208am_LaunchParty/Content/Maps/1208am_LaunchParty_BuiltData.uasset" SILENT=true
[2021.10.12-04.28.08:652][709]LogSavePackage: Moving 'R:/BACKUPS/1208am_LaunchParty/Saved/1208am_LaunchParty_BuiltDataCF0E32284F1BA9E8DC17D197DE7B5A60.tmp' to 'R:/BACKUPS/1208am_LaunchParty/Content/Maps/1208am_LaunchParty_BuiltData.uasset'
[2021.10.12-04.28.08:664][709]AssetCheck: New page: Asset Save: multiple assets
[2021.10.12-04.28.08:664][709]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Maps/1208am_LaunchParty_BuiltData.1208am_LaunchParty_BuiltData
[2021.10.12-04.28.08:664][709]LogContentValidation: Display: Validating World /Game/Maps/1208am_LaunchParty.1208am_LaunchParty
[2021.10.12-04.28.10:828][728]LogUObjectHash: Compacting FUObjectHashTables data took   0.61ms
[2021.10.12-04.31.07:180][688]LogUObjectHash: Compacting FUObjectHashTables data took   1.35ms
[2021.10.12-04.31.07:195][688]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
[2021.10.12-04.31.07:196][688]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.10.12-04.31.07:266][688]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true
[2021.10.12-04.31.07:267][688]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.10.12-04.31.07:302][688]LogSlate: Window 'BP_AudioReact' being destroyed
[2021.10.12-04.31.07:343][688]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true
[2021.10.12-04.31.07:343][688]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.10.12-04.31.07:417][688]LogSlate: Window 'LaunchParty - Unreal Editor' being destroyed
[2021.10.12-04.31.07:418][688]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2021.10.12-04.31.07:527][689]Cmd: QUIT_EDITOR
[2021.10.12-04.31.07:527][689]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor())
[2021.10.12-04.31.07:530][689]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
[2021.10.12-04.31.07:962][689]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)...
[2021.10.12-04.31.07:962][689]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
[2021.10.12-04.31.07:962][689]LogAudio: Display: Audio Device unregistered from world '1208am_LaunchParty'.
[2021.10.12-04.31.07:962][689]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.10.12-04.31.07:964][689]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.10.12-04.31.07:989][689]LogAudio: Display: Audio Device Manager Shutdown
[2021.10.12-04.31.07:997][689]LogExit: Preparing to exit.
[2021.10.12-04.31.08:032][689]LogUObjectHash: Compacting FUObjectHashTables data took   2.68ms
[2021.10.12-04.31.08:756][689]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
[2021.10.12-04.31.08:761][689]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
[2021.10.12-04.31.08:764][689]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
[2021.10.12-04.31.08:878][689]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true
[2021.10.12-04.31.08:878][689]LogExit: Editor shut down
[2021.10.12-04.31.08:881][689]LogExit: Transaction tracking system shut down
[2021.10.12-04.31.08:884][689]LogDemo: Cleaned up 0 splitscreen connections with owner deletion
[2021.10.12-04.31.09:322][689]LogExit: Object subsystem successfully closed.
[2021.10.12-04.31.09:344][689]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2021.10.12-04.31.09:345][689]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
[2021.10.12-04.31.09:345][689]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
[2021.10.12-04.31.09:345][689]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.00%
[2021.10.12-04.31.09:345][689]LogShaderCompilers: Display: ================================================
[2021.10.12-04.31.09:360][689]LogShaderCompilers: Display: Shaders left to compile 0
[2021.10.12-04.31.09:394][689]LogModuleManager: Shutting down and abandoning module BlueprintGraph (886)
[2021.10.12-04.31.09:394][689]LogModuleManager: Shutting down and abandoning module SequencerWidgets (884)
[2021.10.12-04.31.09:394][689]LogModuleManager: Shutting down and abandoning module SceneOutliner (882)
[2021.10.12-04.31.09:394][689]LogModuleManager: Shutting down and abandoning module HierarchicalLODUtilities (880)
[2021.10.12-04.31.09:394][689]LogModuleManager: Shutting down and abandoning module ExternalImagePicker (878)
[2021.10.12-04.31.09:394][689]LogModuleManager: Shutting down and abandoning module UATHelper (876)
[2021.10.12-04.31.09:394][689]LogModuleManager: Shutting down and abandoning module LauncherServices (874)
[2021.10.12-04.31.09:394][689]LogModuleManager: Shutting down and abandoning module MovieSceneCapture (872)
[2021.10.12-04.31.09:394][689]LogModuleManager: Shutting down and abandoning module Voice (870)
[2021.10.12-04.31.09:431][689]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (868)
[2021.10.12-04.31.09:431][689]LogModuleManager: Shutting down and abandoning module AddContentDialog (866)
[2021.10.12-04.31.09:431][689]LogModuleManager: Shutting down and abandoning module WidgetCarousel (865)
[2021.10.12-04.31.09:431][689]LogModuleManager: Shutting down and abandoning module EditorWidgets (862)
[2021.10.12-04.31.09:431][689]LogModuleManager: Shutting down and abandoning module StatsViewer (860)
[2021.10.12-04.31.09:431][689]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (858)
[2021.10.12-04.31.09:431][689]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (856)
[2021.10.12-04.31.09:431][689]LogModuleManager: Shutting down and abandoning module AutomationWorker (854)
[2021.10.12-04.31.09:431][689]LogModuleManager: Shutting down and abandoning module SteamVREditor (852)
[2021.10.12-04.31.09:431][689]LogModuleManager: Shutting down and abandoning module SteamAudioEditor (850)
[2021.10.12-04.31.09:431][689]LogModuleManager: Shutting down and abandoning module OculusMR (848)
[2021.10.12-04.31.09:431][689]LogModuleManager: Shutting down and abandoning module PlanarCut (846)
[2021.10.12-04.31.09:431][689]LogModuleManager: Shutting down and abandoning module CharacterAI (844)
[2021.10.12-04.31.09:431][689]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (842)
[2021.10.12-04.31.09:432][689]LogModuleManager: Shutting down and abandoning module TakeRecorder (841)
[2021.10.12-04.31.09:432][689]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (838)
[2021.10.12-04.31.09:432][689]LogModuleManager: Shutting down and abandoning module TakesCore (836)
[2021.10.12-04.31.09:432][689]LogModuleManager: Shutting down and abandoning module OpenXRInput (834)
[2021.10.12-04.31.09:432][689]LogModuleManager: Shutting down and abandoning module GooglePADEditor (832)
[2021.10.12-04.31.09:432][689]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (830)
[2021.10.12-04.31.09:432][689]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (828)
[2021.10.12-04.31.09:432][689]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (826)
[2021.10.12-04.31.09:432][689]LogModuleManager: Shutting down and abandoning module WebMMedia (824)
[2021.10.12-04.31.09:432][689]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (822)
[2021.10.12-04.31.09:432][689]LogModuleManager: Shutting down and abandoning module SequenceRecorder (821)
[2021.10.12-04.31.09:432][689]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (818)
[2021.10.12-04.31.09:432][689]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (816)
[2021.10.12-04.31.09:432][689]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (814)
[2021.10.12-04.31.09:432][689]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (812)
[2021.10.12-04.31.09:432][689]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (810)
[2021.10.12-04.31.09:432][689]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (808)
[2021.10.12-04.31.09:432][689]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (806)
[2021.10.12-04.31.09:432][689]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (804)
[2021.10.12-04.31.09:432][689]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (802)
[2021.10.12-04.31.09:432][689]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (800)
[2021.10.12-04.31.09:432][689]LogModuleManager: Shutting down and abandoning module MagicLeapMediaCodecFactory (798)
[2021.10.12-04.31.09:432][689]LogModuleManager: Shutting down and abandoning module MagicLeapMediaFactory (796)
[2021.10.12-04.31.09:432][689]LogModuleManager: Shutting down and abandoning module MagicLeapMediaEditor (794)
[2021.10.12-04.31.09:432][689]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (792)
[2021.10.12-04.31.09:432][689]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (790)
[2021.10.12-04.31.09:432][689]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (788)
[2021.10.12-04.31.09:432][689]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (786)
[2021.10.12-04.31.09:432][689]LogModuleManager: Shutting down and abandoning module TextureAlignMode (784)
[2021.10.12-04.31.09:432][689]LogModuleManager: Shutting down and abandoning module BspMode (782)
[2021.10.12-04.31.09:432][689]LogModuleManager: Shutting down and abandoning module GeometryMode (780)
[2021.10.12-04.31.09:432][689]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (778)
[2021.10.12-04.31.09:432][689]LogModuleManager: Shutting down and abandoning module SessionServices (776)
[2021.10.12-04.31.09:432][689]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (774)
[2021.10.12-04.31.09:432][689]LogModuleManager: Shutting down and abandoning module FoliageEdit (772)
[2021.10.12-04.31.09:432][689]LogModuleManager: Shutting down and abandoning module LandscapeEditor (770)
[2021.10.12-04.31.09:432][689]LogModuleManager: Shutting down and abandoning module MeshPaintMode (768)
[2021.10.12-04.31.09:432][689]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (766)
[2021.10.12-04.31.09:432][689]LogModuleManager: Shutting down and abandoning module ActorPickerMode (764)
[2021.10.12-04.31.09:432][689]LogModuleManager: Shutting down and abandoning module PlacementMode (762)
[2021.10.12-04.31.09:433][689]LogModuleManager: Shutting down and abandoning module ViewportSnapping (760)
[2021.10.12-04.31.09:433][689]LogModuleManager: Shutting down and abandoning module ViewportInteraction (758)
[2021.10.12-04.31.09:433][689]LogModuleManager: Shutting down and abandoning module ClothPainter (756)
[2021.10.12-04.31.09:433][689]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (755)
[2021.10.12-04.31.09:433][689]LogModuleManager: Shutting down and abandoning module LogVisualizer (752)
[2021.10.12-04.31.09:433][689]LogModuleManager: Shutting down and abandoning module IntroTutorials (750)
[2021.10.12-04.31.09:433][689]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (749)
[2021.10.12-04.31.09:433][689]LogModuleManager: Shutting down and abandoning module LuminPlatformEditor (746)
[2021.10.12-04.31.09:433][689]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (744)
[2021.10.12-04.31.09:433][689]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (742)
[2021.10.12-04.31.09:433][689]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (741)
[2021.10.12-04.31.10:723][689]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (738)
[2021.10.12-04.31.10:723][689]LogModuleManager: Shutting down and abandoning module LuminRuntimeSettings (736)
[2021.10.12-04.31.10:723][689]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (734)
[2021.10.12-04.31.10:723][689]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (732)
[2021.10.12-04.31.10:723][689]LogModuleManager: Shutting down and abandoning module TraceInsights (730)
[2021.10.12-04.31.10:723][689]MemoryProfiler: Shutdown
[2021.10.12-04.31.10:723][689]NetworkingProfiler: Shutdown
[2021.10.12-04.31.10:723][689]LoadingProfiler: Shutdown
[2021.10.12-04.31.10:723][689]TimingProfiler: Shutdown
[2021.10.12-04.31.10:724][689]LogModuleManager: Shutting down and abandoning module TraceServices (729)
[2021.10.12-04.31.10:724][689]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (726)
[2021.10.12-04.31.10:724][689]LogModuleManager: Shutting down and abandoning module TimeManagementEditor (724)
[2021.10.12-04.31.10:724][689]LogModuleManager: Shutting down and abandoning module InputBindingEditor (722)
[2021.10.12-04.31.10:724][689]LogModuleManager: Shutting down and abandoning module MergeActors (720)
[2021.10.12-04.31.10:724][689]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (718)
[2021.10.12-04.31.10:724][689]LogModuleManager: Shutting down and abandoning module LocalizationService (717)
[2021.10.12-04.31.10:724][689]LogModuleManager: Shutting down and abandoning module HardwareTargeting (714)
[2021.10.12-04.31.10:724][689]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (712)
[2021.10.12-04.31.10:724][689]LogModuleManager: Shutting down and abandoning module UndoHistory (710)
[2021.10.12-04.31.10:724][689]LogModuleManager: Shutting down and abandoning module XmlParser (708)
[2021.10.12-04.31.10:724][689]LogModuleManager: Shutting down and abandoning module Blutility (706)
[2021.10.12-04.31.10:724][689]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (704)
[2021.10.12-04.31.10:724][689]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (703)
[2021.10.12-04.31.10:724][689]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (700)
[2021.10.12-04.31.10:724][689]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (699)
[2021.10.12-04.31.10:724][689]LogModuleManager: Shutting down and abandoning module SettingsEditor (696)
[2021.10.12-04.31.10:724][689]LogModuleManager: Shutting down and abandoning module ProjectLauncher (694)
[2021.10.12-04.31.10:724][689]LogModuleManager: Shutting down and abandoning module SessionFrontend (692)
[2021.10.12-04.31.10:724][689]LogModuleManager: Shutting down and abandoning module ProfilerClient (690)
[2021.10.12-04.31.10:724][689]LogModuleManager: Shutting down and abandoning module DeviceManager (688)
[2021.10.12-04.31.10:724][689]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (687)
[2021.10.12-04.31.10:757][689]LogModuleManager: Shutting down and abandoning module AutomationController (684)
[2021.10.12-04.31.10:757][689]LogModuleManager: Shutting down and abandoning module AutomationWindow (682)
[2021.10.12-04.31.10:757][689]LogModuleManager: Shutting down and abandoning module Layers (680)
[2021.10.12-04.31.10:757][689]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (678)
[2021.10.12-04.31.10:757][689]LogModuleManager: Shutting down and abandoning module DetailCustomizations (676)
[2021.10.12-04.31.10:757][689]LogModuleManager: Shutting down and abandoning module PackagesDialog (674)
[2021.10.12-04.31.10:757][689]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (672)
[2021.10.12-04.31.10:757][689]LogModuleManager: Shutting down and abandoning module Persona (670)
[2021.10.12-04.31.10:757][689]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (669)
[2021.10.12-04.31.10:757][689]LogModuleManager: Shutting down and abandoning module AnimGraph (667)
[2021.10.12-04.31.10:757][689]LogModuleManager: Shutting down and abandoning module Kismet (664)
[2021.10.12-04.31.10:767][689]LogModuleManager: Shutting down and abandoning module KismetWidgets (663)
[2021.10.12-04.31.10:767][689]LogModuleManager: Shutting down and abandoning module GraphEditor (660)
[2021.10.12-04.31.10:767][689]LogModuleManager: Shutting down and abandoning module StructViewer (658)
[2021.10.12-04.31.10:767][689]LogModuleManager: Shutting down and abandoning module ClassViewer (656)
[2021.10.12-04.31.10:769][689]LogModuleManager: Shutting down and abandoning module Toolbox (654)
[2021.10.12-04.31.10:769][689]LogModuleManager: Shutting down and abandoning module ModuleUI (652)
[2021.10.12-04.31.10:769][689]LogModuleManager: Shutting down and abandoning module OutputLog (650)
[2021.10.12-04.31.10:770][689]LogModuleManager: Shutting down and abandoning module GammaUI (648)
[2021.10.12-04.31.10:770][689]LogModuleManager: Shutting down and abandoning module Documentation (646)
[2021.10.12-04.31.10:770][689]LogModuleManager: Shutting down and abandoning module LiveCoding (644)
[2021.10.12-04.31.10:770][689]LogModuleManager: Shutting down and abandoning module LevelSequence (642)
[2021.10.12-04.31.10:770][689]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (640)
[2021.10.12-04.31.10:770][689]LogModuleManager: Shutting down and abandoning module MovieScene (638)
[2021.10.12-04.31.10:770][689]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (636)
[2021.10.12-04.31.10:770][689]LogModuleManager: Shutting down and abandoning module LauncherPlatform (634)
[2021.10.12-04.31.10:770][689]LogModuleManager: Shutting down and abandoning module AnalyticsET (632)
[2021.10.12-04.31.10:770][689]LogModuleManager: Shutting down and abandoning module PortalServices (630)
[2021.10.12-04.31.10:770][689]LogModuleManager: Shutting down and abandoning module PortalRpc (628)
[2021.10.12-04.31.10:770][689]LogModuleManager: Shutting down and abandoning module MessagingRpc (626)
[2021.10.12-04.31.10:770][689]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (624)
[2021.10.12-04.31.10:770][689]LogModuleManager: Shutting down and abandoning module AudioMixerCore (623)
[2021.10.12-04.31.10:770][689]LogModuleManager: Shutting down and abandoning module AIModule (620)
[2021.10.12-04.31.10:770][689]LogModuleManager: Shutting down and abandoning module GameplayDebugger (619)
[2021.10.12-04.31.10:770][689]LogModuleManager: Shutting down and abandoning module AITestSuite (617)
[2021.10.12-04.31.10:770][689]LogModuleManager: Shutting down and abandoning module NavigationSystem (615)
[2021.10.12-04.31.10:770][689]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (612)
[2021.10.12-04.31.10:775][689]LogModuleManager: Shutting down and abandoning module ProfilerService (610)
[2021.10.12-04.31.10:797][689]LogModuleManager: Shutting down and abandoning module TaskGraph (608)
[2021.10.12-04.31.10:797][689]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (606)
[2021.10.12-04.31.10:797][689]LogModuleManager: Shutting down and abandoning module OculusEditor (604)
[2021.10.12-04.31.10:797][689]LogModuleManager: Shutting down and abandoning module OculusInput (602)
[2021.10.12-04.31.10:797][689]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (600)
[2021.10.12-04.31.10:797][689]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (598)
[2021.10.12-04.31.10:797][689]LogModuleManager: Shutting down and abandoning module CollectionManager (597)
[2021.10.12-04.31.10:797][689]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (594)
[2021.10.12-04.31.10:797][689]LogModuleManager: Shutting down and abandoning module MotoSynthEditor (592)
[2021.10.12-04.31.10:797][689]LogModuleManager: Shutting down and abandoning module MotoSynth (590)
[2021.10.12-04.31.10:797][689]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (588)
[2021.10.12-04.31.10:797][689]LogOpenImageDenoise: OIDN shutting down
[2021.10.12-04.31.10:797][689]LogModuleManager: Shutting down and abandoning module MeshConversion (586)
[2021.10.12-04.31.10:797][689]LogModuleManager: Shutting down and abandoning module DynamicMesh (584)
[2021.10.12-04.31.10:797][689]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (582)
[2021.10.12-04.31.10:797][689]LogModuleManager: Shutting down and abandoning module GeometricObjects (580)
[2021.10.12-04.31.10:797][689]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (578)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (576)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (574)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (572)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (571)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (568)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module FractureEditor (566)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (564)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module AutomationUtils (562)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (560)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (558)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module BackChannel (556)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module ChaosNiagara (554)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module AlembicImporter (552)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module AlembicLibrary (551)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module GeometryCache (550)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (549)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module SynthesisEditor (544)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module Synthesis (542)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module SoundUtilitiesEditor (540)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module SoundUtilities (538)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module SoundVisualizations (536)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module SoundModImporter (534)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module SoundMod (532)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (530)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (528)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module TakeSequencer (526)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module TakeMovieScene (524)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module OpenXREditor (522)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (520)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module GooglePAD (518)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module AssetTags (516)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module CableComponent (514)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module EditableMesh (512)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (511)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (508)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module AudioCapture (506)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (505)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (502)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module AndroidPermission (500)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (498)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module AppleImageUtils (496)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (494)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (492)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module ScreenshotTools (490)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module MediaCompositing (488)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module ImgMedia (486)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (484)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (482)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (480)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (478)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (476)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module TemplateSequence (474)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (472)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module PluginBrowser (470)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (468)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (466)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module CurveEditorTools (464)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (462)
[2021.10.12-04.31.10:798][689]LogModuleManager: Shutting down and abandoning module CryptoKeys (460)
[2021.10.12-04.31.10:799][689]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (458)
[2021.10.12-04.31.10:799][689]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (456)
[2021.10.12-04.31.10:799][689]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (454)
[2021.10.12-04.31.10:799][689]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (452)
[2021.10.12-04.31.10:799][689]LogModuleManager: Shutting down and abandoning module UObjectPlugin (450)
[2021.10.12-04.31.10:799][689]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (448)
[2021.10.12-04.31.10:799][689]LogModuleManager: Shutting down and abandoning module PluginUtils (446)
[2021.10.12-04.31.10:799][689]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (444)
[2021.10.12-04.31.10:799][689]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (442)
[2021.10.12-04.31.10:799][689]LogModuleManager: Shutting down and abandoning module GitSourceControl (440)
[2021.10.12-04.31.10:799][689]LogModuleManager: Shutting down and abandoning module SourceControl (439)
[2021.10.12-04.31.10:799][689]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (436)
[2021.10.12-04.31.10:799][689]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (434)
[2021.10.12-04.31.10:799][689]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (432)
[2021.10.12-04.31.10:799][689]LogModuleManager: Shutting down and abandoning module GameplayCameras (430)
[2021.10.12-04.31.10:799][689]LogModuleManager: Shutting down and abandoning module LiveLinkSequencer (428)
[2021.10.12-04.31.10:799][689]LogModuleManager: Shutting down and abandoning module LiveLinkMovieScene (426)
[2021.10.12-04.31.10:799][689]LogModuleManager: Shutting down and abandoning module LiveLinkGraphNode (424)
[2021.10.12-04.31.10:799][689]LogModuleManager: Shutting down and abandoning module LiveLinkEditor (422)
[2021.10.12-04.31.10:799][689]LogModuleManager: Shutting down and abandoning module LiveLinkComponents (420)
[2021.10.12-04.31.10:799][689]LogModuleManager: Shutting down and abandoning module LiveLink (418)
[2021.10.12-04.31.10:950][689]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (416)
[2021.10.12-04.31.10:950][689]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (414)
[2021.10.12-04.31.10:950][689]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (412)
[2021.10.12-04.31.10:950][689]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (410)
[2021.10.12-04.31.10:950][689]LogModuleManager: Shutting down and abandoning module SteamAudio (408)
[2021.10.12-04.31.10:950][689]LogSteamAudio: FSteamAudioModule Shutdown
[2021.10.12-04.31.10:950][689]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (406)
[2021.10.12-04.31.10:950][689]LogModuleManager: Shutting down and abandoning module SignificanceManager (404)
[2021.10.12-04.31.10:950][689]LogModuleManager: Shutting down and abandoning module SoundFields (402)
[2021.10.12-04.31.10:950][689]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (400)
[2021.10.12-04.31.10:950][689]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (396)
[2021.10.12-04.31.10:950][689]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (394)
[2021.10.12-04.31.10:950][689]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (392)
[2021.10.12-04.31.10:951][689]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (390)
[2021.10.12-04.31.10:951][689]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (388)
[2021.10.12-04.31.10:951][689]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (386)
[2021.10.12-04.31.10:951][689]LogModuleManager: Shutting down and abandoning module UdpMessaging (384)
[2021.10.12-04.31.11:052][689]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (382)
[2021.10.12-04.31.11:052][689]LogModuleManager: Shutting down and abandoning module TcpMessaging (380)
[2021.10.12-04.31.11:153][689]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (378)
[2021.10.12-04.31.11:153][689]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (376)
[2021.10.12-04.31.11:153][689]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (374)
[2021.10.12-04.31.11:153][689]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (372)
[2021.10.12-04.31.11:153][689]LogMagicLeapPlanes: Planes tracker already destroyed.
[2021.10.12-04.31.11:153][689]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (370)
[2021.10.12-04.31.11:153][689]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (368)
[2021.10.12-04.31.11:153][689]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (366)
[2021.10.12-04.31.11:153][689]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (364)
[2021.10.12-04.31.11:153][689]LogModuleManager: Shutting down and abandoning module MagicLeapController (362)
[2021.10.12-04.31.11:153][689]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (360)
[2021.10.12-04.31.11:153][689]LogModuleManager: Shutting down and abandoning module MagicLeapAR (358)
[2021.10.12-04.31.11:153][689]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (356)
[2021.10.12-04.31.11:153][689]LogModuleManager: Shutting down and abandoning module Niagara (354)
[2021.10.12-04.31.11:153][689]LogModuleManager: Shutting down and abandoning module SignalProcessing (353)
[2021.10.12-04.31.11:153][689]LogModuleManager: Shutting down and abandoning module NiagaraEditor (351)
[2021.10.12-04.31.11:153][689]LogModuleManager: Shutting down and abandoning module NiagaraCore (348)
[2021.10.12-04.31.11:153][689]LogModuleManager: Shutting down and abandoning module ActorSequence (346)
[2021.10.12-04.31.11:153][689]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (344)
[2021.10.12-04.31.11:153][689]LogModuleManager: Shutting down and abandoning module DataValidation (342)
[2021.10.12-04.31.11:153][689]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (340)
[2021.10.12-04.31.11:153][689]LogModuleManager: Shutting down and abandoning module FacialAnimation (338)
[2021.10.12-04.31.11:153][689]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (336)
[2021.10.12-04.31.11:153][689]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (334)
[2021.10.12-04.31.11:153][689]LogModuleManager: Shutting down and abandoning module LevelEditor (333)
[2021.10.12-04.31.11:155][689]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (332)
[2021.10.12-04.31.11:155][689]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (330)
[2021.10.12-04.31.11:155][689]LogModuleManager: Shutting down and abandoning module MainFrame (328)
[2021.10.12-04.31.11:155][689]LogModuleManager: Shutting down and abandoning module HotReload (327)
[2021.10.12-04.31.11:156][689]LogModuleManager: Shutting down and abandoning module ToolMenus (323)
[2021.10.12-04.31.11:156][689]LogModuleManager: Shutting down and abandoning module ContentBrowser (321)
[2021.10.12-04.31.11:156][689]LogModuleManager: Shutting down and abandoning module ContentBrowserData (320)
[2021.10.12-04.31.11:156][689]LogModuleManager: Shutting down and abandoning module TreeMap (317)
[2021.10.12-04.31.11:156][689]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (314)
[2021.10.12-04.31.11:156][689]LogModuleManager: Shutting down and abandoning module AnimationSharing (312)
[2021.10.12-04.31.11:156][689]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (310)
[2021.10.12-04.31.11:156][689]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (308)
[2021.10.12-04.31.11:156][689]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (306)
[2021.10.12-04.31.11:160][689]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (304)
[2021.10.12-04.31.11:160][689]LogModuleManager: Shutting down and abandoning module PacketHandler (302)
[2021.10.12-04.31.11:160][689]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (300)
[2021.10.12-04.31.11:160][689]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (298)
[2021.10.12-04.31.11:161][689]LogModuleManager: Shutting down and abandoning module MediaAssets (296)
[2021.10.12-04.31.11:161][689]LogModuleManager: Shutting down and abandoning module Overlay (294)
[2021.10.12-04.31.11:161][689]LogModuleManager: Shutting down and abandoning module OverlayEditor (293)
[2021.10.12-04.31.11:161][689]LogModuleManager: Shutting down and abandoning module VREditor (290)
[2021.10.12-04.31.11:161][689]LogModuleManager: Shutting down and abandoning module StringTableEditor (288)
[2021.10.12-04.31.11:161][689]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (286)
[2021.10.12-04.31.11:161][689]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (284)
[2021.10.12-04.31.11:161][689]LogModuleManager: Shutting down and abandoning module FunctionalTesting (282)
[2021.10.12-04.31.11:161][689]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (280)
[2021.10.12-04.31.11:161][689]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (279)
[2021.10.12-04.31.11:161][689]LogModuleManager: Shutting down and abandoning module UMG (276)
[2021.10.12-04.31.11:161][689]LogModuleManager: Shutting down and abandoning module UMGEditor (275)
[2021.10.12-04.31.11:161][689]LogModuleManager: Shutting down and abandoning module MessageLog (273)
[2021.10.12-04.31.11:161][689]LogModuleManager: Shutting down and abandoning module SlateReflector (268)
[2021.10.12-04.31.11:161][689]LogModuleManager: Shutting down and abandoning module Slate (266)
[2021.10.12-04.31.11:161][689]LogModuleManager: Shutting down and abandoning module SlateCore (264)
[2021.10.12-04.31.11:162][689]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (262)
[2021.10.12-04.31.11:162][689]LogModuleManager: Shutting down and abandoning module UnrealEd (260)
[2021.10.12-04.31.11:162][689]LogModuleManager: Shutting down and abandoning module MRMesh (258)
[2021.10.12-04.31.11:162][689]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (256)
[2021.10.12-04.31.11:162][689]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (254)
[2021.10.12-04.31.11:162][689]LogModuleManager: Shutting down and abandoning module XAudio2 (252)
[2021.10.12-04.31.11:162][689]LogModuleManager: Shutting down and abandoning module Networking (250)
[2021.10.12-04.31.11:162][689]LogModuleManager: Shutting down and abandoning module Core (248)
[2021.10.12-04.31.11:162][689]LogModuleManager: Shutting down and abandoning module MaterialEditor (246)
[2021.10.12-04.31.11:162][689]LogModuleManager: Shutting down and abandoning module MovieSceneTools (244)
[2021.10.12-04.31.11:162][689]LogModuleManager: Shutting down and abandoning module CurveEditor (243)
[2021.10.12-04.31.11:162][689]LogModuleManager: Shutting down and abandoning module Sequencer (241)
[2021.10.12-04.31.11:162][689]LogModuleManager: Shutting down and abandoning module EditorStyle (240)
[2021.10.12-04.31.11:164][689]LogModuleManager: Shutting down and abandoning module KismetCompiler (236)
[2021.10.12-04.31.11:164][689]LogModuleManager: Shutting down and abandoning module MeshBuilder (234)
[2021.10.12-04.31.11:164][689]LogModuleManager: Shutting down and abandoning module MeshUtilities (232)
[2021.10.12-04.31.11:164][689]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (231)
[2021.10.12-04.31.11:164][689]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (230)
[2021.10.12-04.31.11:164][689]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (229)
[2021.10.12-04.31.11:164][689]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (227)
[2021.10.12-04.31.11:164][689]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (225)
[2021.10.12-04.31.11:164][689]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (223)
[2021.10.12-04.31.11:164][689]LogModuleManager: Shutting down and abandoning module MaterialBaking (219)
[2021.10.12-04.31.11:164][689]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (214)
[2021.10.12-04.31.11:164][689]LogModuleManager: Shutting down and abandoning module DerivedDataCache (212)
[2021.10.12-04.31.11:164][689]LogModuleManager: Shutting down and abandoning module TargetPlatform (210)
[2021.10.12-04.31.11:164][689]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (209)
[2021.10.12-04.31.11:164][689]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (207)
[2021.10.12-04.31.11:164][689]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (205)
[2021.10.12-04.31.11:164][689]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (203)
[2021.10.12-04.31.11:164][689]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (201)
[2021.10.12-04.31.11:164][689]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (199)
[2021.10.12-04.31.11:164][689]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (197)
[2021.10.12-04.31.11:164][689]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (195)
[2021.10.12-04.31.11:164][689]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (193)
[2021.10.12-04.31.11:164][689]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (191)
[2021.10.12-04.31.11:164][689]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (189)
[2021.10.12-04.31.11:164][689]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (187)
[2021.10.12-04.31.11:164][689]LogModuleManager: Shutting down and abandoning module ImageWrapper (186)
[2021.10.12-04.31.11:164][689]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (183)
[2021.10.12-04.31.11:164][689]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (181)
[2021.10.12-04.31.11:164][689]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (179)
[2021.10.12-04.31.11:164][689]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (177)
[2021.10.12-04.31.11:164][689]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (175)
[2021.10.12-04.31.11:164][689]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (173)
[2021.10.12-04.31.11:164][689]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (171)
[2021.10.12-04.31.11:164][689]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (169)
[2021.10.12-04.31.11:166][689]LogModuleManager: Shutting down and abandoning module MacServerTargetPlatform (167)
[2021.10.12-04.31.11:166][689]LogModuleManager: Shutting down and abandoning module MacClientTargetPlatform (165)
[2021.10.12-04.31.11:166][689]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (163)
[2021.10.12-04.31.11:166][689]LogModuleManager: Shutting down and abandoning module MacNoEditorTargetPlatform (161)
[2021.10.12-04.31.11:166][689]LogModuleManager: Shutting down and abandoning module LuminTargetPlatform (159)
[2021.10.12-04.31.11:168][689]LogModuleManager: Shutting down and abandoning module LinuxAArch64ServerTargetPlatform (157)
[2021.10.12-04.31.11:168][689]LogModuleManager: Shutting down and abandoning module LinuxAArch64ClientTargetPlatform (155)
[2021.10.12-04.31.11:168][689]LogModuleManager: Shutting down and abandoning module LinuxAArch64NoEditorTargetPlatform (153)
[2021.10.12-04.31.11:168][689]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (151)
[2021.10.12-04.31.11:168][689]LogModuleManager: Shutting down and abandoning module LinuxClientTargetPlatform (149)
[2021.10.12-04.31.11:168][689]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (147)
[2021.10.12-04.31.11:168][689]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (145)
[2021.10.12-04.31.11:168][689]LogModuleManager: Shutting down and abandoning module Messaging (143)
[2021.10.12-04.31.11:168][689]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (141)
[2021.10.12-04.31.11:169][689]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (139)
[2021.10.12-04.31.11:178][689]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (137)
[2021.10.12-04.31.11:178][689]LogModuleManager: Shutting down and abandoning module D3D11RHI (134)
[2021.10.12-04.31.11:178][689]LogModuleManager: Shutting down and abandoning module InputCore (132)
[2021.10.12-04.31.11:178][689]LogModuleManager: Shutting down and abandoning module Settings (130)
[2021.10.12-04.31.11:178][689]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (128)
[2021.10.12-04.31.11:178][689]LogModuleManager: Shutting down and abandoning module PhysXCooking (126)
[2021.10.12-04.31.11:178][689]LogModuleManager: Shutting down and abandoning module Chaos (124)
[2021.10.12-04.31.11:178][689]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (122)
[2021.10.12-04.31.11:178][689]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (121)
[2021.10.12-04.31.11:179][689]LogModuleManager: Shutting down and abandoning module AVEncoder (120)
[2021.10.12-04.31.11:179][689]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (116)
[2021.10.12-04.31.11:179][689]LogModuleManager: Shutting down and abandoning module SteamVRInput (114)
[2021.10.12-04.31.11:179][689]LogModuleManager: Shutting down and abandoning module SteamVR (112)
[2021.10.12-04.31.11:179][689]LogHMD: Freeing OpenVRDLLHandle.
[2021.10.12-04.31.11:179][689]LogModuleManager: Shutting down and abandoning module OculusHMD (110)
[2021.10.12-04.31.11:179][689]LogModuleManager: Shutting down and abandoning module ChaosCloth (108)
[2021.10.12-04.31.11:179][689]LogModuleManager: Shutting down and abandoning module OpenXRHandTracking (106)
[2021.10.12-04.31.11:179][689]LogSlate: Slate User Destroyed.  User Index 0, Is Virtual User: 0
[2021.10.12-04.31.11:179][689]LogModuleManager: Shutting down and abandoning module OpenXREyeTracker (104)
[2021.10.12-04.31.11:179][689]LogModuleManager: Shutting down and abandoning module OpenXRAR (102)
[2021.10.12-04.31.11:179][689]LogModuleManager: Shutting down and abandoning module AugmentedReality (101)
[2021.10.12-04.31.11:179][689]LogModuleManager: Shutting down and abandoning module OpenXRHMD (98)
[2021.10.12-04.31.11:180][689]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (96)
[2021.10.12-04.31.11:180][689]LogModuleManager: Shutting down and abandoning module ChunkDownloader (94)
[2021.10.12-04.31.11:180][689]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (92)
[2021.10.12-04.31.11:180][689]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (88)
[2021.10.12-04.31.11:181][689]LogModuleManager: Shutting down and abandoning module XMPP (83)
[2021.10.12-04.31.11:181][689]LogModuleManager: Shutting down and abandoning module WebSockets (82)
[2021.10.12-04.31.11:204][689]LogModuleManager: Shutting down and abandoning module HTTP (79)
[2021.10.12-04.31.11:205][689]LogHttp: Display: Http module shutting down, but needs to wait on 1 outstanding Http requests:
[2021.10.12-04.31.11:205][689]LogHttp: Display: 	verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B2D9C1981-487A-FAB5-7D1D-C8A047D69003%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.0-17155196%2B%2B%2BUE4%2BRelease-4.27&UserID=26c8d1234b731feec9da3ba184029977%7Ccd4f843557e041069528f56ad6933773%7C09cba547-e983-4f4c-bf33-47942a1355b4&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing
[2021.10.12-04.31.11:205][689]LogHttp: Display: cleaning up 1 outstanding Http requests.
[2021.10.12-04.31.11:215][689]LogModuleManager: Shutting down and abandoning module SSL (78)
[2021.10.12-04.31.11:216][689]LogModuleManager: Shutting down and abandoning module WmfMedia (74)
[2021.10.12-04.31.11:219][689]LogModuleManager: Shutting down and abandoning module Media (73)
[2021.10.12-04.31.11:220][689]LogModuleManager: Shutting down and abandoning module MediaInfo (72)
[2021.10.12-04.31.11:220][689]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (68)
[2021.10.12-04.31.11:220][689]LogModuleManager: Shutting down and abandoning module MLSDK (66)
[2021.10.12-04.31.11:220][689]LogModuleManager: Shutting down and abandoning module MagicLeap (64)
[2021.10.12-04.31.11:220][689]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (62)
[2021.10.12-04.31.11:220][689]LogModuleManager: Shutting down and abandoning module NiagaraShader (60)
[2021.10.12-04.31.11:220][689]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (58)
[2021.10.12-04.31.11:220][689]LogModuleManager: Shutting down and abandoning module AISupportModule (56)
[2021.10.12-04.31.11:220][689]LogModuleManager: Shutting down and abandoning module VariantManagerContent (54)
[2021.10.12-04.31.11:220][689]LogModuleManager: Shutting down and abandoning module PixWinPlugin (52)
[2021.10.12-04.31.11:220][689]LogModuleManager: Shutting down and abandoning module DatasmithContent (50)
[2021.10.12-04.31.11:221][689]LogModuleManager: Shutting down and abandoning module DesktopPlatform (48)
[2021.10.12-04.31.11:221][689]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (46)
[2021.10.12-04.31.11:221][689]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44)
[2021.10.12-04.31.11:221][689]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42)
[2021.10.12-04.31.11:221][689]LogModuleManager: Shutting down and abandoning module PlatformCrypto (40)
[2021.10.12-04.31.11:221][689]LogModuleManager: Shutting down and abandoning module OodleDataCompressionFormat (38)
[2021.10.12-04.31.11:221][689]LogModuleManager: Shutting down and abandoning module XGEController (36)
[2021.10.12-04.31.11:221][689]LogXGEController: Cleaning working directory: C:/Users/DONGATO/AppData/Local/Temp/UnrealXGEWorkingDir/
[2021.10.12-04.31.11:221][689]LogModuleManager: Shutting down and abandoning module AnimationModifiers (34)
[2021.10.12-04.31.11:221][689]LogModuleManager: Shutting down and abandoning module AudioEditor (32)
[2021.10.12-04.31.11:221][689]LogModuleManager: Shutting down and abandoning module PropertyEditor (31)
[2021.10.12-04.31.11:221][689]LogModuleManager: Shutting down and abandoning module TextureCompressor (28)
[2021.10.12-04.31.11:221][689]LogModuleManager: Shutting down and abandoning module RenderCore (26)
[2021.10.12-04.31.11:221][689]LogModuleManager: Shutting down and abandoning module Landscape (24)
[2021.10.12-04.31.11:222][689]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (22)
[2021.10.12-04.31.11:223][689]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20)
[2021.10.12-04.31.11:223][689]LogModuleManager: Shutting down and abandoning module Renderer (18)
[2021.10.12-04.31.11:223][689]LogModuleManager: Shutting down and abandoning module Engine (16)
[2021.10.12-04.31.11:223][689]LogModuleManager: Shutting down and abandoning module CoreUObject (14)
[2021.10.12-04.31.11:223][689]LogModuleManager: Shutting down and abandoning module NetworkFile (12)
[2021.10.12-04.31.11:223][689]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10)
[2021.10.12-04.31.11:223][689]LogModuleManager: Shutting down and abandoning module StreamingFile (8)
[2021.10.12-04.31.11:223][689]LogModuleManager: Shutting down and abandoning module SandboxFile (6)
[2021.10.12-04.31.11:223][689]LogModuleManager: Shutting down and abandoning module PakFile (4)
[2021.10.12-04.31.11:223][689]LogModuleManager: Shutting down and abandoning module RSA (3)
[2021.10.12-04.31.11:223][689]LogContentStreaming: Display: There are 1 unreleased StreamingManagers
[2021.10.12-04.31.11:226][689]LogD3D11RHI: Shutdown
[2021.10.12-04.31.11:226][689]LogD3D11RHI: CleanupD3DDevice
[2021.10.12-04.31.11:251][689]LogExit: Exiting.
[2021.10.12-04.31.11:260][689]Log file closed, 10/11/21 21:31:11
