﻿Log file open, 09/03/21 18:17:12
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: DONGATO_000
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
LogStats: Stats thread started at 2.085594
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -8:00, Platform Override: ''
LogInit: Display: Loading text-based GConfig....
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin XGEController
LogPluginManager: Mounting plugin LiveLink
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin EnvironmentQueryEditor
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin GameplayCameras
LogPluginManager: Mounting plugin OodleData
LogPluginManager: Mounting plugin OodleNetwork
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin PluginUtils
LogPluginManager: Mounting plugin PixWinPlugin
LogPluginManager: Mounting plugin PropertyAccessNode
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin TextureFormatOodle
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin LuminPlatformFeatures
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin OpenImageDenoise
LogPluginManager: Mounting plugin MotoSynth
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin PythonScriptPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin AudioSynesthesia
LogPluginManager: Mounting plugin ChunkDownloader
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MIDIDevice
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OpenXR
LogPluginManager: Mounting plugin OpenXREyeTracker
LogPluginManager: Mounting plugin OpenXRHandTracking
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin PropertyAccessEditor
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SoundVisualizations
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin SoundUtilities
LogPluginManager: Mounting plugin SoundMod
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin Takes
LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting plugin ContentBrowserFileDataSource
LogPluginManager: Mounting plugin ContentBrowserClassDataSource
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin SteamAudio
LogPluginManager: Mounting plugin SteamVR
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogInit: Using libcurl 7.55.1-DEV
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.1.1
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogOculusPluginWrapper: OculusPlugin initialized successfully
LogHMD: Failed initializing OVRPlugin 1.59.0
LogInit: Build: ++UE4+Release-4.27-CL-17155196
LogInit: Engine Version: 4.27.0-17155196+++UE4+Release-4.27
LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27
LogInit: Net CL: 17155196
LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz, GPU: NVIDIA GeForce GTX 1070
LogInit: Compiled (64-bit): Aug 13 2021 06:13:13
LogInit: Compiled with Visual C++: 19.24.28315.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.27
LogInit: Command Line:  -EpicPortal -epicusername=FX-R080T -epicuserid=cd4f843557e041069528f56ad6933773 -epiclocale=en -epicsandboxid=ue
LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.27/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 29
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47
LogDevObjectVersion:   FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion:   Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion:   Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion:   Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion:   Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion:   Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.27/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2021.09.04-01.17.14:497][  0]LogConfig: Setting CVar [[r.VSync:0]]
[2021.09.04-01.17.14:497][  0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2021.09.04-01.17.14:497][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.27/Saved/Config/Windows/Engine.ini]
[2021.09.04-01.17.14:497][  0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2021.09.04-01.17.14:497][  0]LogConfig: Setting CVar [[r.MobileHDR:1]]
[2021.09.04-01.17.14:497][  0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]]
[2021.09.04-01.17.14:497][  0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]]
[2021.09.04-01.17.14:497][  0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2021.09.04-01.17.14:497][  0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]]
[2021.09.04-01.17.14:498][  0]LogConfig: Setting CVar [[r.TextureStreaming:1]]
[2021.09.04-01.17.14:498][  0]LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]]
[2021.09.04-01.17.14:498][  0]LogConfig: Setting CVar [[r.AllowStaticLighting:1]]
[2021.09.04-01.17.14:498][  0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]]
[2021.09.04-01.17.14:498][  0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]]
[2021.09.04-01.17.14:498][  0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
[2021.09.04-01.17.14:498][  0]LogConfig: Setting CVar [[r.SeparateTranslucency:1]]
[2021.09.04-01.17.14:498][  0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]]
[2021.09.04-01.17.14:498][  0]LogConfig: Setting CVar [[r.CustomDepth:3]]
[2021.09.04-01.17.14:498][  0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:1]]
[2021.09.04-01.17.14:498][  0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:1]]
[2021.09.04-01.17.14:498][  0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2021.09.04-01.17.14:498][  0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:1]]
[2021.09.04-01.17.14:498][  0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:1]]
[2021.09.04-01.17.14:498][  0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:1]]
[2021.09.04-01.17.14:498][  0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:2]]
[2021.09.04-01.17.14:498][  0]LogConfig: Setting CVar [[r.EarlyZPass:3]]
[2021.09.04-01.17.14:554][  0]LogConfig: Setting CVar [[r.DBuffer:0]]
[2021.09.04-01.17.14:555][  0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]]
[2021.09.04-01.17.14:555][  0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]]
[2021.09.04-01.17.14:555][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.27/Saved/Config/Windows/Engine.ini]
[2021.09.04-01.17.14:555][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.27/Saved/Config/Windows/Engine.ini]
[2021.09.04-01.17.14:555][  0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2021.09.04-01.17.14:555][  0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2021.09.04-01.17.14:555][  0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2021.09.04-01.17.14:555][  0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2021.09.04-01.17.14:555][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2021.09.04-01.17.14:555][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2021.09.04-01.17.14:555][  0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2021.09.04-01.17.14:555][  0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2021.09.04-01.17.14:555][  0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2021.09.04-01.17.14:555][  0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2021.09.04-01.17.14:555][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2021.09.04-01.17.14:555][  0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2021.09.04-01.17.14:555][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2021.09.04-01.17.14:555][  0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2021.09.04-01.17.14:555][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.27/Saved/Config/Windows/Engine.ini]
[2021.09.04-01.17.14:555][  0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2021.09.04-01.17.14:555][  0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2021.09.04-01.17.14:555][  0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2021.09.04-01.17.14:555][  0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2021.09.04-01.17.14:555][  0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2021.09.04-01.17.14:555][  0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2021.09.04-01.17.14:556][  0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2021.09.04-01.17.14:556][  0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2021.09.04-01.17.14:556][  0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2021.09.04-01.17.14:556][  0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2021.09.04-01.17.14:556][  0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2021.09.04-01.17.14:556][  0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2021.09.04-01.17.14:556][  0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2021.09.04-01.17.14:556][  0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
[2021.09.04-01.17.14:556][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.27/Saved/Config/Windows/Engine.ini]
[2021.09.04-01.17.14:556][  0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.27/Saved/Config/Windows/Engine.ini]
[2021.09.04-01.17.14:616][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.27/Saved/Config/Windows/Scalability.ini]
[2021.09.04-01.17.14:616][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2021.09.04-01.17.14:616][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2021.09.04-01.17.14:616][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.27/Saved/Config/Windows/Scalability.ini]
[2021.09.04-01.17.14:617][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2021.09.04-01.17.14:617][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.27/Saved/Config/Windows/Scalability.ini]
[2021.09.04-01.17.14:617][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2021.09.04-01.17.14:617][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2021.09.04-01.17.14:617][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2021.09.04-01.17.14:617][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2021.09.04-01.17.14:617][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2021.09.04-01.17.14:617][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2021.09.04-01.17.14:617][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2021.09.04-01.17.14:617][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2021.09.04-01.17.14:617][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2021.09.04-01.17.14:617][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2021.09.04-01.17.14:617][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2021.09.04-01.17.14:617][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2021.09.04-01.17.14:617][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2021.09.04-01.17.14:617][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2021.09.04-01.17.14:617][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2021.09.04-01.17.14:617][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2021.09.04-01.17.14:617][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2021.09.04-01.17.14:617][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2021.09.04-01.17.14:617][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.27/Saved/Config/Windows/Scalability.ini]
[2021.09.04-01.17.14:617][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2021.09.04-01.17.14:617][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2021.09.04-01.17.14:617][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2021.09.04-01.17.14:617][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2021.09.04-01.17.14:617][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2021.09.04-01.17.14:617][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2021.09.04-01.17.14:617][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2021.09.04-01.17.14:618][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2021.09.04-01.17.14:618][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2021.09.04-01.17.14:618][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2021.09.04-01.17.14:618][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2021.09.04-01.17.14:618][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2021.09.04-01.17.14:618][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2021.09.04-01.17.14:618][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2021.09.04-01.17.14:618][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2021.09.04-01.17.14:618][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2021.09.04-01.17.14:618][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2021.09.04-01.17.14:618][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2021.09.04-01.17.14:618][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2021.09.04-01.17.14:618][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2021.09.04-01.17.14:618][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2021.09.04-01.17.14:618][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2021.09.04-01.17.14:618][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2021.09.04-01.17.14:618][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2021.09.04-01.17.14:618][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2021.09.04-01.17.14:618][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2021.09.04-01.17.14:618][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2021.09.04-01.17.14:618][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2021.09.04-01.17.14:618][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2021.09.04-01.17.14:619][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2021.09.04-01.17.14:619][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.27/Saved/Config/Windows/Scalability.ini]
[2021.09.04-01.17.14:619][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2021.09.04-01.17.14:619][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2021.09.04-01.17.14:619][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2021.09.04-01.17.14:619][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2021.09.04-01.17.14:619][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2021.09.04-01.17.14:619][  0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2021.09.04-01.17.14:619][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2021.09.04-01.17.14:619][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2021.09.04-01.17.14:619][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2021.09.04-01.17.14:619][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.27/Saved/Config/Windows/Scalability.ini]
[2021.09.04-01.17.14:619][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2021.09.04-01.17.14:619][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2021.09.04-01.17.14:619][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2021.09.04-01.17.14:619][  0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2021.09.04-01.17.14:619][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2021.09.04-01.17.14:619][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2021.09.04-01.17.14:619][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2021.09.04-01.17.14:619][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2021.09.04-01.17.14:619][  0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2021.09.04-01.17.14:619][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2021.09.04-01.17.14:620][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2021.09.04-01.17.14:620][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2021.09.04-01.17.14:620][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2021.09.04-01.17.14:620][  0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2021.09.04-01.17.14:620][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2021.09.04-01.17.14:620][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2021.09.04-01.17.14:620][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2021.09.04-01.17.14:620][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2021.09.04-01.17.14:620][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2021.09.04-01.17.14:620][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2021.09.04-01.17.14:620][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2021.09.04-01.17.14:620][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2021.09.04-01.17.14:620][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2021.09.04-01.17.14:620][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2021.09.04-01.17.14:620][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2021.09.04-01.17.14:620][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2021.09.04-01.17.14:620][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2021.09.04-01.17.14:620][  0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2021.09.04-01.17.14:620][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.27/Saved/Config/Windows/Scalability.ini]
[2021.09.04-01.17.14:620][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2021.09.04-01.17.14:620][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2021.09.04-01.17.14:620][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.27/Saved/Config/Windows/Scalability.ini]
[2021.09.04-01.17.14:620][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2021.09.04-01.17.14:620][  0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2021.09.04-01.17.14:620][  0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2021.09.04-01.17.14:621][  0]LogInit: Selected Device Profile: [Windows]
[2021.09.04-01.17.14:621][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2021.09.04-01.17.14:621][  0]LogHAL: Display: Platform has ~ 16 GB [17083633664 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2021.09.04-01.17.14:621][  0]LogInit: Going up to parent DeviceProfile []
[2021.09.04-01.17.14:621][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.27/Saved/Config/Windows/Scalability.ini]
[2021.09.04-01.17.14:621][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2021.09.04-01.17.14:621][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2021.09.04-01.17.14:621][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.27/Saved/Config/Windows/Scalability.ini]
[2021.09.04-01.17.14:621][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2021.09.04-01.17.14:621][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.27/Saved/Config/Windows/Scalability.ini]
[2021.09.04-01.17.14:621][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2021.09.04-01.17.14:621][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2021.09.04-01.17.14:621][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2021.09.04-01.17.14:621][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2021.09.04-01.17.14:621][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2021.09.04-01.17.14:621][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2021.09.04-01.17.14:621][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2021.09.04-01.17.14:621][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2021.09.04-01.17.14:621][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2021.09.04-01.17.14:622][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2021.09.04-01.17.14:622][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2021.09.04-01.17.14:622][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2021.09.04-01.17.14:622][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2021.09.04-01.17.14:622][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2021.09.04-01.17.14:622][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2021.09.04-01.17.14:622][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2021.09.04-01.17.14:622][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2021.09.04-01.17.14:622][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2021.09.04-01.17.14:622][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.27/Saved/Config/Windows/Scalability.ini]
[2021.09.04-01.17.14:622][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2021.09.04-01.17.14:622][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2021.09.04-01.17.14:622][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2021.09.04-01.17.14:622][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2021.09.04-01.17.14:622][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2021.09.04-01.17.14:622][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2021.09.04-01.17.14:622][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2021.09.04-01.17.14:622][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2021.09.04-01.17.14:622][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2021.09.04-01.17.14:622][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2021.09.04-01.17.14:622][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2021.09.04-01.17.14:622][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2021.09.04-01.17.14:622][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2021.09.04-01.17.14:622][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2021.09.04-01.17.14:622][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2021.09.04-01.17.14:622][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2021.09.04-01.17.14:622][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2021.09.04-01.17.14:622][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2021.09.04-01.17.14:623][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2021.09.04-01.17.14:623][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2021.09.04-01.17.14:623][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2021.09.04-01.17.14:623][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2021.09.04-01.17.14:623][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2021.09.04-01.17.14:623][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2021.09.04-01.17.14:623][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2021.09.04-01.17.14:623][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2021.09.04-01.17.14:623][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2021.09.04-01.17.14:623][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2021.09.04-01.17.14:623][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2021.09.04-01.17.14:623][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2021.09.04-01.17.14:623][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.27/Saved/Config/Windows/Scalability.ini]
[2021.09.04-01.17.14:623][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2021.09.04-01.17.14:623][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2021.09.04-01.17.14:623][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2021.09.04-01.17.14:623][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2021.09.04-01.17.14:623][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2021.09.04-01.17.14:623][  0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2021.09.04-01.17.14:623][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2021.09.04-01.17.14:623][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2021.09.04-01.17.14:623][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2021.09.04-01.17.14:623][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.27/Saved/Config/Windows/Scalability.ini]
[2021.09.04-01.17.14:623][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2021.09.04-01.17.14:623][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2021.09.04-01.17.14:623][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2021.09.04-01.17.14:624][  0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2021.09.04-01.17.14:624][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2021.09.04-01.17.14:624][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2021.09.04-01.17.14:624][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2021.09.04-01.17.14:624][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2021.09.04-01.17.14:624][  0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2021.09.04-01.17.14:624][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2021.09.04-01.17.14:624][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2021.09.04-01.17.14:624][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2021.09.04-01.17.14:624][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2021.09.04-01.17.14:624][  0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2021.09.04-01.17.14:624][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2021.09.04-01.17.14:624][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2021.09.04-01.17.14:624][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2021.09.04-01.17.14:624][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2021.09.04-01.17.14:624][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2021.09.04-01.17.14:624][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2021.09.04-01.17.14:624][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2021.09.04-01.17.14:624][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2021.09.04-01.17.14:624][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2021.09.04-01.17.14:624][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2021.09.04-01.17.14:624][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2021.09.04-01.17.14:624][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2021.09.04-01.17.14:624][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2021.09.04-01.17.14:624][  0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2021.09.04-01.17.14:624][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.27/Saved/Config/Windows/Scalability.ini]
[2021.09.04-01.17.14:624][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2021.09.04-01.17.14:624][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2021.09.04-01.17.14:625][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.27/Saved/Config/Windows/Scalability.ini]
[2021.09.04-01.17.14:625][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2021.09.04-01.17.14:625][  0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2021.09.04-01.17.14:625][  0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2021.09.04-01.17.14:625][  0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2021.09.04-01.17.14:626][  0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2021.09.04-01.17.14:626][  0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2021.09.04-01.17.14:626][  0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2021.09.04-01.17.14:626][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.27/Saved/Config/Windows/Engine.ini]
[2021.09.04-01.17.14:626][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.27/Saved/Config/Windows/Editor.ini]
[2021.09.04-01.17.14:626][  0]LogInit: Computer: DONGATO-PC
[2021.09.04-01.17.14:626][  0]LogInit: User: DONGATO
[2021.09.04-01.17.14:626][  0]LogInit: CPU Page size=4096, Cores=6
[2021.09.04-01.17.14:626][  0]LogInit: High frequency timer resolution =10.000000 MHz
[2021.09.04-01.17.14:627][  0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2021.09.04-01.17.14:627][  0]LogMemory: Platform Memory Stats for Windows
[2021.09.04-01.17.14:627][  0]LogMemory: Process Physical Memory: 144.65 MB used, 144.65 MB peak
[2021.09.04-01.17.14:627][  0]LogMemory: Process Virtual Memory: 127.78 MB used, 127.78 MB peak
[2021.09.04-01.17.14:627][  0]LogMemory: Physical Memory: 7004.24 MB used,  9287.98 MB free, 16292.22 MB total
[2021.09.04-01.17.14:627][  0]LogMemory: Virtual Memory: 134196280.00 MB used,  21451.08 MB free, 134217728.00 MB total
[2021.09.04-01.17.14:639][  0]LogWindows: WindowsPlatformFeatures enabled
[2021.09.04-01.17.14:704][  0]LogInit: Physics initialised using underlying interface: PhysX
[2021.09.04-01.17.14:706][  0]LogInit: Using OS detected language (en-US).
[2021.09.04-01.17.14:706][  0]LogInit: Using OS detected locale (en-US).
[2021.09.04-01.17.14:717][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
[2021.09.04-01.17.15:505][  0]LogInit: Setting process to per monitor DPI aware
[2021.09.04-01.17.15:604][  0]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2021.09.04-01.17.16:110][  0]LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
[2021.09.04-01.17.16:110][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2021.09.04-01.17.26:991][  0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
[2021.09.04-01.17.26:998][  0]LogHMD: Failed to initialize OpenVR with code 110
[2021.09.04-01.17.26:999][  0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2021.09.04-01.17.26:999][  0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2021.09.04-01.17.26:999][  0]LogD3D11RHI: D3D11 adapters:
[2021.09.04-01.17.27:233][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 1070' (Feature Level 11_0)
[2021.09.04-01.17.27:233][  0]LogD3D11RHI:       8088/0/8146 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2021.09.04-01.17.27:237][  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2021.09.04-01.17.27:237][  0]LogD3D11RHI:       0/0/8146 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2021.09.04-01.17.27:237][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2021.09.04-01.17.27:243][  0]LogD3D11RHI: Creating new Direct3DDevice
[2021.09.04-01.17.27:243][  0]LogD3D11RHI:     GPU DeviceId: 0x1b81 (for the marketing name, search the web for "GPU Device Id")
[2021.09.04-01.17.27:243][  0]LogWindows: EnumDisplayDevices:
[2021.09.04-01.17.27:244][  0]LogWindows:    0. 'NVIDIA GeForce GTX 1070' (P:1 D:1)
[2021.09.04-01.17.27:244][  0]LogWindows:    1. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
[2021.09.04-01.17.27:244][  0]LogWindows:    2. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
[2021.09.04-01.17.27:245][  0]LogWindows:    3. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
[2021.09.04-01.17.27:245][  0]LogWindows: DebugString: FoundDriverCount:4 
[2021.09.04-01.17.27:245][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 1070
[2021.09.04-01.17.27:245][  0]LogD3D11RHI:   Driver Version: 456.71 (internal:27.21.14.5671, unified:456.71)
[2021.09.04-01.17.27:245][  0]LogD3D11RHI:      Driver Date: 9-30-2020
[2021.09.04-01.17.27:245][  0]LogRHI: Texture pool is 5661 MB (70% of 8088 MB)
[2021.09.04-01.17.27:321][  0]LogD3D11RHI: RHI has support for 64 bit atomics
[2021.09.04-01.17.27:321][  0]LogD3D11RHI: Async texture creation enabled
[2021.09.04-01.17.27:321][  0]LogD3D11RHI: Array index from any shader is supported
[2021.09.04-01.17.27:362][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2021.09.04-01.17.27:515][  0]LogRHI: GeForceNow SDK initialized: 1
[2021.09.04-01.17.31:554][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
[2021.09.04-01.17.31:636][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2021.09.04-01.17.31:636][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2021.09.04-01.17.31:636][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2021.09.04-01.17.31:636][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2021.09.04-01.17.31:636][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2021.09.04-01.17.31:636][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2021.09.04-01.17.31:636][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2021.09.04-01.17.31:636][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2021.09.04-01.17.31:636][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2021.09.04-01.17.31:636][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2021.09.04-01.17.31:727][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2021.09.04-01.17.31:728][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2021.09.04-01.17.31:769][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2021.09.04-01.17.31:781][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
[2021.09.04-01.17.31:793][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2021.09.04-01.17.31:804][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2021.09.04-01.17.31:863][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
[2021.09.04-01.17.31:875][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
[2021.09.04-01.17.31:887][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
[2021.09.04-01.17.31:992][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
[2021.09.04-01.17.31:992][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
[2021.09.04-01.17.32:054][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
[2021.09.04-01.17.32:066][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2021.09.04-01.17.32:077][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2021.09.04-01.17.32:089][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2021.09.04-01.17.32:143][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2021.09.04-01.17.32:143][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2021.09.04-01.17.32:169][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
[2021.09.04-01.17.32:181][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2021.09.04-01.17.32:192][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2021.09.04-01.17.32:203][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2021.09.04-01.17.32:203][  0]LogTargetPlatformManager: Display: Building Assets For Windows
[2021.09.04-01.17.32:220][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2021.09.04-01.17.32:409][  0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off
[2021.09.04-01.17.32:614][  0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2021.09.04-01.17.32:614][  0]LogShaderCompilers: Guid format shader working directory is -26 characters bigger than the processId version (../../../../../../Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.27/Intermediate/Shaders/WorkingDirectory/8356/).
[2021.09.04-01.17.32:614][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/DONGATO/AppData/Local/Temp/UnrealShaderWorkingDir/7EC6C8E747E2858ACFA292B375E3FAB3/'.
[2021.09.04-01.17.32:615][  0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2021.09.04-01.17.32:615][  0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2021.09.04-01.17.32:615][  0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2021.09.04-01.17.35:531][  0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2021.09.04-01.17.36:350][  0]LogDerivedDataCache: Loaded boot cache 0.80s 96MB C:/Users/DONGATO/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
[2021.09.04-01.17.36:350][  0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/DONGATO/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc
[2021.09.04-01.17.36:351][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.27/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2021.09.04-01.17.36:351][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2021.09.04-01.17.36:351][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.27/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2021.09.04-01.17.36:351][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2021.09.04-01.17.36:402][  0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2021.09.04-01.17.36:402][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2021.09.04-01.17.36:402][  0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2021.09.04-01.17.37:029][  0]LogDerivedDataCache: Speed tests for C:/Users/DONGATO/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.63 seconds
[2021.09.04-01.17.37:029][  0]LogDerivedDataCache: Display: Performance to C:/Users/DONGATO/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.16ms. RandomReadSpeed=1.66MBs, RandomWriteSpeed=14.11MBs. Assigned SpeedClass 'Local'
[2021.09.04-01.17.37:031][  0]LogDerivedDataCache: Using Local data cache path C:/Users/DONGATO/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2021.09.04-01.17.37:031][  0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2021.09.04-01.17.37:031][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2021.09.04-01.17.41:376][  0]LogShaderCompilers: Display: Submitted 2637 shader compile jobs with 'High' priority
[2021.09.04-01.17.41:376][  0]LogSlate: Using FreeType 2.10.0
[2021.09.04-01.17.41:456][  0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2637
[2021.09.04-01.17.41:456][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2627
[2021.09.04-01.17.41:456][  0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2617
[2021.09.04-01.17.41:456][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2607
[2021.09.04-01.17.41:456][  0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2597
[2021.09.04-01.17.41:456][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2587
[2021.09.04-01.17.41:456][  0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2577
[2021.09.04-01.17.41:456][  0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2567
[2021.09.04-01.17.41:456][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2557
[2021.09.04-01.17.41:456][  0]LogShaderCompilers: Display: Started 90 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.17.41:456][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2021.09.04-01.17.42:795][  0]LogAssetRegistry: FAssetRegistry took 0.0048 seconds to start up
[2021.09.04-01.17.43:097][  0]LogInit: Selected Device Profile: [Windows]
[2021.09.04-01.17.43:098][  0]LogInit: Active device profile: [000001FC0F070F00][000001FC0E739300 49] Windows
[2021.09.04-01.17.43:098][  0]LogInit: Profiles: [000001FC0F070F00][000001FC0E739300 49] Windows, [000001FC0F02E400][000001FC0E741480 49] WindowsNoEditor, [000001FC0F071F00][000001FC0E745600 49] WindowsServer, [000001FC0F02D600][000001FC0E749780 49] WindowsClient, [000001FC0F071000][000001FC0E74D900 49] IOS, [000001FC0F02FA00][000001FC0FA0DA80 49] iPadAir, [000001FC0F073300][000001FC0FA11C00 49] iPadAir2, [000001FC0EFCD300][000001FC0FA18340 49] IPadPro, [000001FC0EFCD400][000001FC0FA14380 49] iPadAir3, [000001FC0F02CB00][000001FC0FA1C500 49] iPadAir4, [000001FC0EFCE100][000001FC0FA20680 49] iPadMini2, [000001FC0F02F400][000001FC0FA24800 49] iPadMini3, [000001FC0EFCEC00][000001FC0FA28980 49] iPadMini4, [000001FC0F02E700][000001FC0FA2CB00 49] iPadMini5, [000001FC0F004E00][000001FC0FA34DC0 49] iPhone6, [000001FC0F004F00][000001FC0FA30E00 49] iPodTouch6, [000001FC0F072800][000001FC0FA39040 49] iPhone7, [000001FC0F072900][000001FC0E73D080 49] iPodTouch7, [000001FC0EFCCC00][000001FC0FA3D1C0 49] iPhone5S, [000001FC0F071300][000001FC0FA41300 49] iPhone6Plus, [000001FC0F073A00][000001FC0FA49480 49] iPhone6S, [000001FC0F005300][000001FC0FA4D600 49] iPhone6SPlus, [000001FC0F070B00][000001FC0FA51780 49] iPhone7Plus, [000001FC0F005600][000001FC0FA55900 49] iPhoneSE, [000001FC0F070A00][000001FC0FA59A80 49] iPhone8, [000001FC0F005200][000001FC0FA5DC00 49] iPhone8Plus, [000001FC0EFCEB00][000001FC0FA60200 49] iPhoneX, [000001FC0F004C00][000001FC0FA64380 49] iPhoneXS, [000001FC0EFCFA00][000001FC0FA68500 49] iPhoneXSMax, [000001FC0F007800][000001FC0FA6C680 49] iPhoneXR, [000001FC0EFCCD00][000001FC0FA70800 49] iPhone11, [000001FC0F006600][000001FC0FA74980 49] iPhone11Pro, [000001FC0EFCE900][000001FC0FA78B00 49] iPhone11ProMax, [000001FC0F004200][000001FC0FA7CC80 49] iPhoneSE2, [000001FC0EFCCB00][000001FC0FA80E00 49] iPhone12Mini, [000001FC0F006A00][000001FC0FA84F80 49] iPhone12, [000001FC0EFCEE00][000001FC0FA450C0 49] iPhone12Pro, [000001FC0F004A00][000001FC0FA89200 49] iPhone12ProMax, [000001FC0EFCF200][000001FC0FA8D340 49] iPadPro105, [000001FC0F007600][000001FC0FA91480 49] iPadPro129, [000001FC0EFCE000][000001FC0FA99600 49] iPadPro97, [000001FC0F006000][000001FC0FA9D780 49] iPadPro2_129, [000001FC0EFCE400][000001FC0FAA1900 49] iPad5, [000001FC0F005400][000001FC0FAA5A80 49] iPad6, [000001FC0EFCD000][000001FC0FAA9C00 49] iPad7, [000001FC0F005700][000001FC0FAAC200 49] iPad8, [000001FC0EFCFC00][000001FC0FAB0380 49] iPadPro11, [000001FC0F005800][000001FC0FAB4500 49] iPadPro2_11, [000001FC0EFCC600][000001FC0FAB8680 49] iPadPro3_129, [000001FC0F004D00][000001FC0FABC800 49] iPadPro4_129, [000001FC0EFCF100][000001FC0FAC0980 49] AppleTV, [000001FC0F004800][000001FC0FAC4B00 49] AppleTV4K, [000001FC0EFCC500][000001FC0FAC8C80 49] TVOS, [000001FC0F004500][000001FC0FACCE00 49] Mac, [000001FC0EFCC700][000001FC0FAD0F80 49] MacClient, [000001FC0F005500][000001FC0FAD5100 49] MacNoEditor, [000001FC0EFCD500][000001FC0FAD9280 49] MacServer, [000001FC0F006E00][000001FC0FA953C0 49] Linux, [000001FC0EFCC400][000001FC0FADD500 49] LinuxAArch64, [000001FC0F005E00][000001FC0FAE1640 49] LinuxNoEditor, [000001FC0EFCDC00][000001FC0FAE97C0 49] LinuxAArch64NoEditor, [000001FC0F006900][000001FC0FAED940 49] LinuxClient, [000001FC0EFCED00][000001FC0FAF1AC0 49] LinuxAArch64Client, [000001FC0F004100][000001FC0FAF40C0 49] LinuxServer, [000001FC0EFCDE00][000001FC0FAF8240 49] LinuxAArch64Server, [000001FC0F004B00][000001FC0FAFC3C0 49] Android, [000001FC0EFCDA00][000001FC0FB00540 49] Android_Low, [000001FC0F006F00][000001FC0FB046C0 49] Android_Mid, [000001FC0EFCD100][000001FC0FB08840 49] Android_High, [000001FC0F007000][000001FC0FB0C9C0 49] Android_Default, [000001FC0EFCD700][000001FC0FB10B40 49] Android_Adreno4xx, [000001FC0F005900][000001FC0FB14CC0 49] Android_Adreno5xx_Low, [000001FC0EFCCA00][000001FC0FB18E40 49] Android_Adreno5xx, [000001FC0F007400][000001FC0FB1CFC0 49] Android_Adreno6xx, [000001FC0EFCCE00][000001FC0FB21140 49] Android_Adreno6xx_Vulkan, [000001FC0F007100][000001FC0FB252C0 49] Android_Mali_T6xx, [000001FC0F071E00][000001FC0FB29440 49] Android_Mali_T7xx, [000001FC0F02C800][000001FC0FAE5580 49] Android_Mali_T8xx, [000001FC0F071200][000001FC0FB2D6C0 49] Android_Mali_G71, [000001FC0F02CE00][000001FC0FB31800 49] Android_Mali_G72, [000001FC0F071100][000001FC0FB35940 49] Android_Mali_G72_Vulkan, [000001FC0F02E500][000001FC0FB3DAC0 49] Android_Mali_G76, [000001FC0F071500][000001FC0FB400C0 49] Android_Mali_G76_Vulkan, [000001FC0F02E000][000001FC0FB44240 49] Android_Mali_G77, [000001FC0F073F00][000001FC0FB483C0 49] Android_Mali_G77_Vulkan, [000001FC0F02DD00][000001FC0FB4C540 49] Android_Mali_G78, [000001FC0F070300][000001FC0FB506C0 49] Android_Mali_G78_Vulkan, [000001FC0F02C400][000001FC0FB54840 49] Android_Mali_G710, [000001FC0F073700][000001FC0FB589C0 49] Android_Mali_G710_Vulkan, [000001FC0F02F100][000001FC0FB5CB40 49] Android_Vulkan_SM5, [000001FC0F070800][000001FC0FB70CC0 49] Android_PowerVR_G6xxx, [000001FC0F02CA00][000001FC0FB74E40 49] Android_PowerVR_GT7xxx, [000001FC0F070D00][000001FC0FB78FC0 49] Android_PowerVR_GE8xxx, [000001FC0F02FC00][000001FC0FB7D140 49] Android_PowerVR_GM9xxx, [000001FC0F070600][000001FC0FB812C0 49] Android_PowerVR_GM9xxx_Vulkan, [000001FC0F02D200][000001FC0FB85440 49] Android_TegraK1, [000001FC0F072B00][000001FC0FB895C0 49] Android_Unknown_Vulkan, [000001FC0F02F000][000001FC0FB39700 49] Lumin, [000001FC0F072000][000001FC0FB8D840 49] Lumin_Desktop, [000001FC0F02EE00][000001FC0FB91980 49] HoloLens, 
[2021.09.04-01.17.43:423][  0]LogMaterial: Display: Missing cached shadermap for WorldGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 82097427C6148C4F6E1540AE8EEF03B061D10DDA), compiling. Is special engine material.
[2021.09.04-01.17.46:897][  0]LogShaderCompilers: Display: Submitted 1144 shader compile jobs with 'High' priority
[2021.09.04-01.17.52:498][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3691
[2021.09.04-01.17.52:498][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.17.53:058][  0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 3681
[2021.09.04-01.17.53:058][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 3671
[2021.09.04-01.17.53:058][  0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 3661
[2021.09.04-01.17.53:058][  0]LogShaderCompilers: Display: Started 30 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.17.53:058][  0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3651
[2021.09.04-01.17.53:058][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.17.53:058][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3641
[2021.09.04-01.17.53:058][  0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3631
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[2021.09.04-01.18.38:931][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.18.38:931][  0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2661
[2021.09.04-01.18.38:931][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.18.39:489][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2651
[2021.09.04-01.18.39:489][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.18.39:489][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2641
[2021.09.04-01.18.39:489][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.18.39:489][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2631
[2021.09.04-01.18.39:489][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.18.40:609][  0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2621
[2021.09.04-01.18.40:609][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.18.42:292][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2611
[2021.09.04-01.18.42:292][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.18.42:850][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2601
[2021.09.04-01.18.42:850][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.18.42:850][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2591
[2021.09.04-01.18.42:850][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.18.43:969][  0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2581
[2021.09.04-01.18.43:969][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.18.43:969][  0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2571
[2021.09.04-01.18.43:969][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.18.45:087][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2561
[2021.09.04-01.18.45:087][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.18.45:647][  0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2551
[2021.09.04-01.18.45:647][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.18.46:207][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2541
[2021.09.04-01.18.46:207][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.18.46:766][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2531
[2021.09.04-01.18.46:766][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.18.46:766][  0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2521
[2021.09.04-01.18.46:766][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.18.46:766][  0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2511
[2021.09.04-01.18.46:766][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.18.47:323][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2501
[2021.09.04-01.18.47:323][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.18.47:323][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2491
[2021.09.04-01.18.47:323][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.18.47:884][  0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2481
[2021.09.04-01.18.47:884][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.18.47:884][  0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2471
[2021.09.04-01.18.47:884][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.18.47:884][  0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2461
[2021.09.04-01.18.47:884][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.18.48:443][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2451
[2021.09.04-01.18.48:443][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.18.48:443][  0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2441
[2021.09.04-01.18.48:443][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.18.48:443][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2431
[2021.09.04-01.18.48:443][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2421
[2021.09.04-01.18.48:443][  0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.18.48:443][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2411
[2021.09.04-01.18.48:443][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.18.49:717][  0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2401
[2021.09.04-01.18.49:717][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.18.49:717][  0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2391
[2021.09.04-01.18.49:717][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.18.49:717][  0]LogMaterial: Display: Missing cached shadermap for DefaultLightFunctionMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 765AE9DE79505C06F90460E9F43775FD42123300), compiling. 
[2021.09.04-01.18.49:739][  0]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'High' priority
[2021.09.04-01.18.50:298][  0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2408
[2021.09.04-01.18.50:298][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.18.51:418][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2398
[2021.09.04-01.18.51:418][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.18.53:097][  0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2388
[2021.09.04-01.18.53:097][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.18.53:097][  0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2378
[2021.09.04-01.18.53:097][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.18.53:097][  0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2368
[2021.09.04-01.18.53:097][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.18.53:656][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2358
[2021.09.04-01.18.53:656][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.18.54:214][  0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2348
[2021.09.04-01.18.54:214][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.18.55:052][  0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2338
[2021.09.04-01.18.55:052][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.18.55:053][  0]LogMaterial: Display: Missing cached shadermap for DefaultPostProcessMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 1231C31B31463F3CC59A8C78F371F4D4A2946EB2), compiling. 
[2021.09.04-01.18.55:093][  0]LogShaderCompilers: Display: Submitted 22 shader compile jobs with 'High' priority
[2021.09.04-01.18.55:653][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2350
[2021.09.04-01.18.55:653][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.18.55:653][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2340
[2021.09.04-01.18.55:653][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2330
[2021.09.04-01.18.55:653][  0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.18.55:653][  0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2320
[2021.09.04-01.18.55:653][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.18.56:214][  0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2310
[2021.09.04-01.18.56:214][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.18.57:335][  0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2300
[2021.09.04-01.18.57:335][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.18.57:893][  0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2290
[2021.09.04-01.18.57:893][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.18.57:893][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2280
[2021.09.04-01.18.57:893][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.18.58:454][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2270
[2021.09.04-01.18.58:454][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.18.59:013][  0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2260
[2021.09.04-01.18.59:013][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.18.59:108][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2250
[2021.09.04-01.18.59:108][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.18.59:108][  0]LogMaterial: Display: Missing cached shadermap for DefaultDeferredDecalMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 5B491BD9C9BD80376FE2D37F20F9BE813C495A55), compiling. 
[2021.09.04-01.18.59:294][  0]LogShaderCompilers: Display: Submitted 139 shader compile jobs with 'High' priority
[2021.09.04-01.18.59:854][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2379
[2021.09.04-01.18.59:854][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.18.59:854][  0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2369
[2021.09.04-01.18.59:854][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.19.00:415][  0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2359
[2021.09.04-01.19.00:415][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.19.00:415][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2349
[2021.09.04-01.19.00:415][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.19.00:974][  0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2339
[2021.09.04-01.19.00:974][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.19.02:090][  0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2329
[2021.09.04-01.19.02:090][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.19.02:648][  0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2319
[2021.09.04-01.19.02:648][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.19.04:324][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2309
[2021.09.04-01.19.04:324][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.19.05:442][  0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2299
[2021.09.04-01.19.05:442][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.19.06:561][  0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2289
[2021.09.04-01.19.06:561][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.19.06:561][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2279
[2021.09.04-01.19.06:561][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.19.06:561][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2269
[2021.09.04-01.19.06:561][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.19.07:120][  0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2259
[2021.09.04-01.19.07:120][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.19.07:120][  0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2249
[2021.09.04-01.19.07:120][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.19.07:681][  0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2239
[2021.09.04-01.19.07:681][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.19.08:798][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2229
[2021.09.04-01.19.08:798][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.19.11:595][  0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2219
[2021.09.04-01.19.11:595][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.19.11:595][  0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2209
[2021.09.04-01.19.11:595][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.19.11:595][  0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2199
[2021.09.04-01.19.11:595][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.19.12:154][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2189
[2021.09.04-01.19.12:154][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.19.12:154][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2179
[2021.09.04-01.19.12:154][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.19.13:081][  0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2169
[2021.09.04-01.19.13:081][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.19.13:081][  0]LogMaterial: Display: Missing cached shadermap for MatineeCam_mat in PCD3D_SM5, Default, SM5 (DDC key hash: 8694435AE51351013390A0469E7CA72CB3088373), compiling. 
[2021.09.04-01.19.13:097][  0]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
[2021.09.04-01.19.13:141][  0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2021.09.04-01.19.13:141][  0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2021.09.04-01.19.13:141][  0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2021.09.04-01.19.13:141][  0]LogMeshReduction: No distributed automatic mesh merging module available
[2021.09.04-01.19.13:141][  0]LogMeshMerging: No distributed automatic mesh merging module available
[2021.09.04-01.19.13:199][  0]LogNetVersion: DONGATO_000 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 3823931295)
[2021.09.04-01.19.13:257][  0]LogMaterial: Display: Missing cached shadermap for HelpActorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: EF7B3FC85F29468A15D555E1371A5E98106BD05E), compiling. 
[2021.09.04-01.19.13:318][  0]LogShaderCompilers: Display: Submitted 78 shader compile jobs with 'Low' priority
[2021.09.04-01.19.13:570][  0]LogMaterial: Display: Missing cached shadermap for M_ChromeBall in PCD3D_SM5, Default, SM5 (DDC key hash: 357E71365078DCEA1E8245D3659666749A675EE0), compiling. 
[2021.09.04-01.19.13:608][  0]LogShaderCompilers: Display: Submitted 41 shader compile jobs with 'Low' priority
[2021.09.04-01.19.13:645][  0]LogMaterial: Display: Missing cached shadermap for DefaultTextMaterialOpaque in PCD3D_SM5, Default, SM5 (DDC key hash: E42094F1806CCD6BF4D133F7668624AA83A2954F), compiling. 
[2021.09.04-01.19.13:678][  0]LogShaderCompilers: Display: Submitted 38 shader compile jobs with 'Low' priority
[2021.09.04-01.19.13:794][  0]LogMaterial: Display: Missing cached shadermap for m_SimpleVolumetricCloud in PCD3D_SM5, Default, SM5 (DDC key hash: 1A9F0979B85F8A297F40644624777310351A0FD8), compiling. 
[2021.09.04-01.19.13:915][  0]LogShaderCompilers: Display: Submitted 58 shader compile jobs with 'Low' priority
[2021.09.04-01.19.13:974][  0]LogMaterial: Display: Missing cached shadermap for BaseFlattenMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: E09A8AB7FE1DCB54497F54C50F31EABAE922D552), compiling. 
[2021.09.04-01.19.14:025][  0]LogShaderCompilers: Display: Submitted 58 shader compile jobs with 'Low' priority
[2021.09.04-01.19.22:264][  0]LogMaterial: Display: Missing cached shadermap for Main in PCD3D_SM5, Default, SM5 (DDC key hash: 453907EAAE4DAF0B85052F9E4EFE6F322EA61E9D), compiling. 
[2021.09.04-01.19.22:308][  0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority
[2021.09.04-01.19.22:311][  0]LogMaterial: Display: Missing cached shadermap for Xray in PCD3D_SM5, Default, SM5 (DDC key hash: 137556104DAF7CB1D6CBB15BD9E198033333341F), compiling. 
[2021.09.04-01.19.22:327][  0]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
[2021.09.04-01.19.22:334][  0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough in PCD3D_SM5, Default, SM5 (DDC key hash: A011FD29E600D1DC979438ED0601578AFE27DBD8), compiling. 
[2021.09.04-01.19.22:346][  0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority
[2021.09.04-01.19.22:348][  0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Translucent in PCD3D_SM5, Default, SM5 (DDC key hash: 154BB5AF4B513FCBFCA6351BE6ABA4013D059621), compiling. 
[2021.09.04-01.19.22:361][  0]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Low' priority
[2021.09.04-01.19.22:365][  0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Opaque in PCD3D_SM5, Default, SM5 (DDC key hash: 3E5B7994F041344BCD1A62520A9EF5AE43E2A145), compiling. 
[2021.09.04-01.19.22:376][  0]LogShaderCompilers: Display: Submitted 11 shader compile jobs with 'Low' priority
[2021.09.04-01.19.22:378][  0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Opaque_OneSided in PCD3D_SM5, Default, SM5 (DDC key hash: 6EB9236A98DB28FD4FC6438F99BFC23715A49CB1), compiling. 
[2021.09.04-01.19.22:386][  0]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Low' priority
[2021.09.04-01.19.22:389][  0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Masked in PCD3D_SM5, Default, SM5 (DDC key hash: 045A4850A1AE2125863AAD395C9F4B499FAC8C50), compiling. 
[2021.09.04-01.19.22:410][  0]LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority
[2021.09.04-01.19.22:413][  0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Masked_OneSided in PCD3D_SM5, Default, SM5 (DDC key hash: FAC76F2F5918B29C5963D521BA1685CEAC807070), compiling. 
[2021.09.04-01.19.22:437][  0]LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority
[2021.09.04-01.19.22:444][  0]LogMaterial: Display: Missing cached shadermap for Widget3DCameraPassThrough_Opaque_OneSided in PCD3D_SM5, Default, SM5 (DDC key hash: 50557C102F5ADE64AC2ADBDD34BE0EC01434DAE6), compiling. 
[2021.09.04-01.19.22:452][  0]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Low' priority
[2021.09.04-01.19.22:460][  0]LogMaterial: Display: Missing cached shadermap for TranslucentTransformGizmoMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 9B9779DF3E9C67E51BA170626189FAF6B10DF175), compiling. 
[2021.09.04-01.19.22:472][  0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority
[2021.09.04-01.19.22:475][  0]LogMaterial: Display: Missing cached shadermap for TransformGizmoMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: E9802FBC7B1C7CBABCFB892923FD70908A287C6F), compiling. 
[2021.09.04-01.19.22:482][  0]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Low' priority
[2021.09.04-01.19.22:497][  0]LogMaterial: Display: Missing cached shadermap for CineMat in PCD3D_SM5, Default, SM5 (DDC key hash: 64A23541F62E21E055A9A91D4D4B0C98126FAC68), compiling. 
[2021.09.04-01.19.22:526][  0]LogShaderCompilers: Display: Submitted 32 shader compile jobs with 'Low' priority
[2021.09.04-01.19.22:549][  0]LogMaterial: Display: Missing cached shadermap for M_SimpleOpaque in PCD3D_SM5, Default, SM5 (DDC key hash: 7DEE677B7853720A0C38A27B12A51D251DE0A986), compiling. 
[2021.09.04-01.19.22:564][  0]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
[2021.09.04-01.19.22:574][  0]LogMaterial: Display: Missing cached shadermap for M_SimpleUnlitTranslucent in PCD3D_SM5, Default, SM5 (DDC key hash: CAC387D96029B82D136CBE599599F5799D69F165), compiling. 
[2021.09.04-01.19.22:586][  0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority
[2021.09.04-01.19.22:967][  0]LogMaterial: Display: Missing cached shadermap for SkySphereMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: F86D5619A5460B816D90A68F1C05EBD0CD3F87D9), compiling. 
[2021.09.04-01.19.22:974][  0]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Low' priority
[2021.09.04-01.19.22:979][  0]LogMaterial: Display: Missing cached shadermap for FloorPlaneMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: A959D91D59D3644D66AAB1B849B74A5976171FD1), compiling. 
[2021.09.04-01.19.23:004][  0]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
[2021.09.04-01.19.23:006][  0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512.
[2021.09.04-01.19.23:109][  0]LogMaterial: Display: Missing cached shadermap for LandscapeGizmo_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 5420A98D1A723CACCCEC7BBEFA8D666FFADE6F74), compiling. 
[2021.09.04-01.19.23:131][  0]LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority
[2021.09.04-01.19.23:139][  0]LogMaterial: Display: Missing cached shadermap for LandscapeGizmoHeight_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: D25BCE1986A99C4F344682280C638F1193B6744E), compiling. 
[2021.09.04-01.19.23:211][  0]LogShaderCompilers: Display: Submitted 55 shader compile jobs with 'Low' priority
[2021.09.04-01.19.23:219][  0]LogMaterial: Display: Missing cached shadermap for SplineEditorMeshMat in PCD3D_SM5, Default, SM5 (DDC key hash: 6E785734546CFC634A41B893A6E78A0FCC79415A), compiling. 
[2021.09.04-01.19.23:239][  0]LogShaderCompilers: Display: Submitted 22 shader compile jobs with 'Low' priority
[2021.09.04-01.19.23:253][  0]LogMaterial: Display: Missing cached shadermap for PokeAHoleMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 1964C9761B3E207BCD791EEB4B2EE59E83AFF91A), compiling. 
[2021.09.04-01.19.23:265][  0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority
[2021.09.04-01.19.23:265][  0]LogHMD: PokeAHoleMaterial loaded successfully
[2021.09.04-01.19.23:277][  0]LogUObjectArray: 17178 objects as part of root set at end of initial load.
[2021.09.04-01.19.23:277][  0]LogUObjectAllocator: 4301856 out of 0 bytes used by permanent object pool.
[2021.09.04-01.19.23:277][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2021.09.04-01.19.28:238][  0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2159
[2021.09.04-01.19.28:238][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.19.33:842][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2149
[2021.09.04-01.19.33:842][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.19.36:639][  0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2139
[2021.09.04-01.19.36:639][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.19.45:599][  0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2129
[2021.09.04-01.19.45:599][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.19.47:277][  0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2119
[2021.09.04-01.19.47:277][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.19.47:277][  0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2109
[2021.09.04-01.19.47:277][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.19.47:837][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2099
[2021.09.04-01.19.47:837][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.19.50:636][  0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2089
[2021.09.04-01.19.50:636][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.19.50:636][  0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2079
[2021.09.04-01.19.50:636][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.19.52:316][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2069
[2021.09.04-01.19.52:316][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.19.57:351][  0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2059
[2021.09.04-01.19.57:351][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.20.01:827][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2049
[2021.09.04-01.20.01:827][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.20.01:827][  0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2039
[2021.09.04-01.20.01:827][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.20.02:944][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2029
[2021.09.04-01.20.02:944][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.20.04:622][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2019
[2021.09.04-01.20.04:622][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.20.11:334][  0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2009
[2021.09.04-01.20.11:334][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.20.11:895][  0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1999
[2021.09.04-01.20.11:895][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.20.11:895][  0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1989
[2021.09.04-01.20.11:895][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.20.13:014][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1979
[2021.09.04-01.20.13:014][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.20.20:286][  0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1969
[2021.09.04-01.20.20:286][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.20.20:286][  0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1959
[2021.09.04-01.20.20:286][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.20.21:963][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1949
[2021.09.04-01.20.21:963][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.20.22:522][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1939
[2021.09.04-01.20.22:522][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.20.22:522][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1929
[2021.09.04-01.20.22:522][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.20.23:082][  0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1919
[2021.09.04-01.20.23:082][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.20.23:082][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1909
[2021.09.04-01.20.23:082][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.20.25:881][  0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1899
[2021.09.04-01.20.25:881][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.20.27:560][  0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1889
[2021.09.04-01.20.27:560][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.20.29:238][  0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1879
[2021.09.04-01.20.29:238][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.20.31:476][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1869
[2021.09.04-01.20.31:476][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.20.33:713][  0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1859
[2021.09.04-01.20.33:713][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.20.34:274][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1849
[2021.09.04-01.20.34:274][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.20.34:274][  0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1839
[2021.09.04-01.20.34:274][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.20.36:513][  0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1829
[2021.09.04-01.20.36:513][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.20.38:749][  0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1819
[2021.09.04-01.20.38:749][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.20.45:462][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1809
[2021.09.04-01.20.45:462][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.20.46:581][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1799
[2021.09.04-01.20.46:581][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.20.49:937][  0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1789
[2021.09.04-01.20.49:937][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.20.52:734][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1779
[2021.09.04-01.20.52:734][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.20.54:414][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1769
[2021.09.04-01.20.54:414][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.20.56:091][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1759
[2021.09.04-01.20.56:091][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.20.56:651][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1749
[2021.09.04-01.20.56:651][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.21.10:073][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1739
[2021.09.04-01.21.10:073][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.21.10:073][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1729
[2021.09.04-01.21.10:073][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.21.11:193][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1719
[2021.09.04-01.21.11:193][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.21.13:990][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1709
[2021.09.04-01.21.13:990][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.21.15:669][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1699
[2021.09.04-01.21.15:669][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.21.16:228][  0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1689
[2021.09.04-01.21.16:228][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.21.16:789][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1679
[2021.09.04-01.21.16:789][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.21.18:467][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1669
[2021.09.04-01.21.18:467][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.21.18:467][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1659
[2021.09.04-01.21.18:467][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.21.19:584][  0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1649
[2021.09.04-01.21.19:584][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.21.19:584][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1639
[2021.09.04-01.21.19:584][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.21.20:704][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1629
[2021.09.04-01.21.20:704][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.21.21:823][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1619
[2021.09.04-01.21.21:823][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.21.24:064][  0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1609
[2021.09.04-01.21.24:064][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.21.25:183][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1599
[2021.09.04-01.21.25:183][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.21.25:183][  0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1589
[2021.09.04-01.21.25:183][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.21.27:982][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1579
[2021.09.04-01.21.27:982][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.21.32:460][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1569
[2021.09.04-01.21.32:460][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.21.33:020][  0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1559
[2021.09.04-01.21.33:020][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.21.33:020][  0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1549
[2021.09.04-01.21.33:020][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.21.39:175][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1539
[2021.09.04-01.21.39:175][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.21.40:293][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1529
[2021.09.04-01.21.40:293][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.21.40:853][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1519
[2021.09.04-01.21.40:853][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.21.41:973][  0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1509
[2021.09.04-01.21.41:973][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.21.44:211][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1499
[2021.09.04-01.21.44:211][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.21.45:890][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1489
[2021.09.04-01.21.45:890][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.21.45:890][  0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1479
[2021.09.04-01.21.45:890][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.21.49:807][  0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1469
[2021.09.04-01.21.49:807][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.21.52:607][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1459
[2021.09.04-01.21.52:607][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.21.57:081][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1449
[2021.09.04-01.21.57:081][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.21.57:640][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1439
[2021.09.04-01.21.57:640][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.21.57:640][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1429
[2021.09.04-01.21.57:640][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'High' priority
[2021.09.04-01.21.57:640][  0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1419
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[2021.09.04-01.23.56:851][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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[2021.09.04-01.23.57:409][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.23.58:528][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 222
[2021.09.04-01.23.58:528][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.23.59:088][  0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 212
[2021.09.04-01.23.59:088][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 202
[2021.09.04-01.23.59:088][  0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.23.59:088][  0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 192
[2021.09.04-01.23.59:088][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.00:206][  0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 182
[2021.09.04-01.24.00:206][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.00:766][  0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 172
[2021.09.04-01.24.00:766][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.00:766][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 162
[2021.09.04-01.24.00:766][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.04:685][  0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 152
[2021.09.04-01.24.04:685][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.05:246][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 142
[2021.09.04-01.24.05:246][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.06:926][  0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 132
[2021.09.04-01.24.06:926][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.08:048][  0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 122
[2021.09.04-01.24.08:048][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.08:608][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 112
[2021.09.04-01.24.08:608][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.10:288][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 102
[2021.09.04-01.24.10:288][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.10:288][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 92
[2021.09.04-01.24.10:288][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.11:969][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 82
[2021.09.04-01.24.11:969][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.12:529][  0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 72
[2021.09.04-01.24.12:529][  0]LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.13:090][  0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 63
[2021.09.04-01.24.13:090][  0]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.14:209][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 55
[2021.09.04-01.24.14:209][  0]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.14:209][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 48
[2021.09.04-01.24.14:209][  0]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.14:770][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 42
[2021.09.04-01.24.14:770][  0]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.15:330][  0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 37
[2021.09.04-01.24.15:330][  0]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.15:891][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 32
[2021.09.04-01.24.15:891][  0]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.15:891][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 28
[2021.09.04-01.24.15:891][  0]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.16:451][  0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 24
[2021.09.04-01.24.16:451][  0]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.17:011][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 21
[2021.09.04-01.24.17:011][  0]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.17:011][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 18
[2021.09.04-01.24.17:011][  0]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.17:572][  0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 15
[2021.09.04-01.24.17:572][  0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.17:572][  0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 13
[2021.09.04-01.24.17:572][  0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.17:572][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 11
[2021.09.04-01.24.17:572][  0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.18:131][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 9
[2021.09.04-01.24.18:131][  0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.18:131][  0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 7
[2021.09.04-01.24.18:131][  0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.18:131][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6
[2021.09.04-01.24.18:131][  0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.18:131][  0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2021.09.04-01.24.18:131][  0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.18:691][  0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 4
[2021.09.04-01.24.18:691][  0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.18:691][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3
[2021.09.04-01.24.18:691][  0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.18:691][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2
[2021.09.04-01.24.18:691][  0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.18:691][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2021.09.04-01.24.18:691][  0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.32:462][  0]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2021.09.04-01.24.32:462][  0]LogShaderCompilers: Display: Total job queries 4611, among them cache hits 0 (0.00%)
[2021.09.04-01.24.32:462][  0]LogShaderCompilers: Display: Tracking 4601 distinct input hashes that result in 2945 distinct outputs (64.01%)
[2021.09.04-01.24.32:462][  0]LogShaderCompilers: Display: RAM used: 26.41 MB (0.03 GB) of 819.20 MB (0.80 GB) budget. Usage: 3.22%
[2021.09.04-01.24.32:462][  0]LogShaderCompilers: Display: ================================================
[2021.09.04-01.24.32:818][  0]LogMaterial: Display: Missing cached shadermap for BaseColor in PCD3D_SM5, Default, SM5 (DDC key hash: E3861E3853202483F8C5D771FE07770F4DCC760B), compiling. 
[2021.09.04-01.24.32:830][  0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
[2021.09.04-01.24.32:832][  0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 8
[2021.09.04-01.24.32:832][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 7
[2021.09.04-01.24.32:832][  0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 6
[2021.09.04-01.24.32:832][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 5
[2021.09.04-01.24.32:832][  0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2021.09.04-01.24.32:832][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 3
[2021.09.04-01.24.32:833][  0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2
[2021.09.04-01.24.32:833][  0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1
[2021.09.04-01.24.32:833][  0]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.32:833][  0]LogMaterial: Display: Missing cached shadermap for CustomDepth in PCD3D_SM5, Default, SM5 (DDC key hash: 4AE2C60767F77AF6A4D2FA38FED648D431EEF2D4), compiling. 
[2021.09.04-01.24.32:844][  0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
[2021.09.04-01.24.33:052][  0]LogMaterial: Display: Missing cached shadermap for CustomStencil in PCD3D_SM5, Default, SM5 (DDC key hash: 366EC815B78FB9B1E380F1246B32DE2EF5589F66), compiling. 
[2021.09.04-01.24.33:060][  0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
[2021.09.04-01.24.33:062][  0]LogMaterial: Display: Missing cached shadermap for FinalImage in PCD3D_SM5, Default, SM5 (DDC key hash: 32A14AE0C6F955F951DCA1AE78071EEA629031D3), compiling. 
[2021.09.04-01.24.33:071][  0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
[2021.09.04-01.24.33:073][  0]LogMaterial: Display: Missing cached shadermap for LightingModel in PCD3D_SM5, Default, SM5 (DDC key hash: C1A4732ADB5EEB0F9F3242BDA8E6E7FFFD6E2CC3), compiling. 
[2021.09.04-01.24.33:083][  0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
[2021.09.04-01.24.33:086][  0]LogMaterial: Display: Missing cached shadermap for MaterialAO in PCD3D_SM5, Default, SM5 (DDC key hash: D6D3D24FC0AFAF7A9A9C073BA101AFF76D83DBB4), compiling. 
[2021.09.04-01.24.33:095][  0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
[2021.09.04-01.24.33:098][  0]LogMaterial: Display: Missing cached shadermap for Metallic in PCD3D_SM5, Default, SM5 (DDC key hash: 1AF45B740594BD0EE5982142F785E08AA8CF9A37), compiling. 
[2021.09.04-01.24.33:107][  0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
[2021.09.04-01.24.33:110][  0]LogMaterial: Display: Missing cached shadermap for Opacity in PCD3D_SM5, Default, SM5 (DDC key hash: 7FF0CEB42DBA50773C0C86FEC9C3E61C69C19BDA), compiling. 
[2021.09.04-01.24.33:118][  0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
[2021.09.04-01.24.33:122][  0]LogMaterial: Display: Missing cached shadermap for Roughness in PCD3D_SM5, Default, SM5 (DDC key hash: 5D3A57149E0AF908F1A525F70D48FCFCF6456E13), compiling. 
[2021.09.04-01.24.33:130][  0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
[2021.09.04-01.24.33:135][  0]LogMaterial: Display: Missing cached shadermap for Anisotropy in PCD3D_SM5, Default, SM5 (DDC key hash: 34E7546DF08321D57E57F422AF8EEDCA419ABAB0), compiling. 
[2021.09.04-01.24.33:144][  0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
[2021.09.04-01.24.33:147][  0]LogMaterial: Display: Missing cached shadermap for SceneColor in PCD3D_SM5, Default, SM5 (DDC key hash: 3C28FE8CDC21B7B927078CE2E594BD9D826E6993), compiling. 
[2021.09.04-01.24.33:156][  0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
[2021.09.04-01.24.33:159][  0]LogMaterial: Display: Missing cached shadermap for SceneDepth in PCD3D_SM5, Default, SM5 (DDC key hash: D33504461AF13DBE28E9094313215B4385E15EBB), compiling. 
[2021.09.04-01.24.33:167][  0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
[2021.09.04-01.24.33:169][  0]LogMaterial: Display: Missing cached shadermap for SeparateTranslucencyRGB in PCD3D_SM5, Default, SM5 (DDC key hash: 09085F3C64D1C5A1213CB48497055C2B311957A6), compiling. 
[2021.09.04-01.24.33:178][  0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
[2021.09.04-01.24.33:181][  0]LogMaterial: Display: Missing cached shadermap for SeparateTranslucencyA in PCD3D_SM5, Default, SM5 (DDC key hash: 87397B8F50DA81BCC6ED2E24EC0D264FD83031E3), compiling. 
[2021.09.04-01.24.33:188][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 96
[2021.09.04-01.24.33:188][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.33:188][  0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
[2021.09.04-01.24.33:190][  0]LogMaterial: Display: Missing cached shadermap for Specular in PCD3D_SM5, Default, SM5 (DDC key hash: 3DA00FF2DF2E09C4870652334C7A06A4505749DF), compiling. 
[2021.09.04-01.24.33:198][  0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
[2021.09.04-01.24.33:202][  0]LogMaterial: Display: Missing cached shadermap for SubsurfaceColor in PCD3D_SM5, Default, SM5 (DDC key hash: 150F2B70D008EAC2BD02D776FBFC5215CC57973C), compiling. 
[2021.09.04-01.24.33:211][  0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
[2021.09.04-01.24.33:213][  0]LogMaterial: Display: Missing cached shadermap for WorldNormal in PCD3D_SM5, Default, SM5 (DDC key hash: D3ABC5436FD41A2976A71B73F77288ACE5E008B9), compiling. 
[2021.09.04-01.24.33:222][  0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
[2021.09.04-01.24.33:225][  0]LogMaterial: Display: Missing cached shadermap for WorldTangent in PCD3D_SM5, Default, SM5 (DDC key hash: CCEB3520D7E06D32D8D143ECFA505D19C632C85D), compiling. 
[2021.09.04-01.24.33:233][  0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
[2021.09.04-01.24.33:249][  0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 126
[2021.09.04-01.24.33:249][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.33:249][  0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 116
[2021.09.04-01.24.33:249][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.33:249][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 106
[2021.09.04-01.24.33:249][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.33:249][  0]LogMaterial: Display: Missing cached shadermap for AmbientOcclusion in PCD3D_SM5, Default, SM5 (DDC key hash: 865525A8433CC36548B79B14B39578219F6B67BE), compiling. 
[2021.09.04-01.24.33:262][  0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 96
[2021.09.04-01.24.33:262][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.33:262][  0]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Low' priority
[2021.09.04-01.24.33:266][  0]LogMaterial: Display: Missing cached shadermap for CustomDepthWorldUnits in PCD3D_SM5, Default, SM5 (DDC key hash: 1B4810E2546B17102F84CE39BFEE7B44701F47C6), compiling. 
[2021.09.04-01.24.33:274][  0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
[2021.09.04-01.24.33:276][  0]LogMaterial: Display: Missing cached shadermap for SceneDepthWorldUnits in PCD3D_SM5, Default, SM5 (DDC key hash: 48DC2F39A62504FCC954E0749350C7D81A7FEA8C), compiling. 
[2021.09.04-01.24.33:284][  0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
[2021.09.04-01.24.33:287][  0]LogMaterial: Display: Missing cached shadermap for Velocity in PCD3D_SM5, Default, SM5 (DDC key hash: 5E057C76120A06FA050504FB01CBB9255F34A3E5), compiling. 
[2021.09.04-01.24.33:294][  0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
[2021.09.04-01.24.33:297][  0]LogMaterial: Display: Missing cached shadermap for PreTonemapHDRColor in PCD3D_SM5, Default, SM5 (DDC key hash: 0D1036C479EAAD87B2672F46B2485DC91C4CFD4A), compiling. 
[2021.09.04-01.24.33:305][  0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
[2021.09.04-01.24.33:307][  0]LogMaterial: Display: Missing cached shadermap for PostTonemapHDRColor in PCD3D_SM5, Default, SM5 (DDC key hash: 5A5129E2D74513D39B45B75DFB073A4BF74662DF), compiling. 
[2021.09.04-01.24.33:315][  0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
[2021.09.04-01.24.33:490][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 140
[2021.09.04-01.24.33:490][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.33:490][  0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 130
[2021.09.04-01.24.33:490][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.33:490][  0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 120
[2021.09.04-01.24.33:490][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.33:490][  0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 0FBE27104ECA8D98E1140BBA31E8CDF2 | Instance: 8051E49842EF428C978C2CA012E65FE2 (DONGATO-PC-8356).
[2021.09.04-01.24.33:753][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png' error.
[2021.09.04-01.24.33:753][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png
[2021.09.04-01.24.33:753][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png' error.
[2021.09.04-01.24.33:753][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png
[2021.09.04-01.24.33:753][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png' error.
[2021.09.04-01.24.33:753][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png
[2021.09.04-01.24.33:753][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png' error.
[2021.09.04-01.24.33:753][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png
[2021.09.04-01.24.33:753][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png' error.
[2021.09.04-01.24.33:753][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png
[2021.09.04-01.24.33:753][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png' error.
[2021.09.04-01.24.33:753][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png
[2021.09.04-01.24.33:753][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png' error.
[2021.09.04-01.24.33:753][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png
[2021.09.04-01.24.33:753][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png' error.
[2021.09.04-01.24.33:753][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png
[2021.09.04-01.24.33:753][  0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
[2021.09.04-01.24.33:753][  0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
[2021.09.04-01.24.33:837][  0]LogMaterial: Display: Missing cached shadermap for DefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 949CB56902582A0BF7E8BA49CD66DF8AE13E1409), compiling. 
[2021.09.04-01.24.34:009][  0]LogShaderCompilers: Display: Submitted 187 shader compile jobs with 'Low' priority
[2021.09.04-01.24.34:011][  0]LogMaterial: Display: Missing cached shadermap for M_Emissive_Color in PCD3D_SM5, Default, SM5 (DDC key hash: 5BB623D9546D81E46CD49B20FC4C2F38E3E4FB84), compiling. 
[2021.09.04-01.24.34:018][  0]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Low' priority
[2021.09.04-01.24.34:023][  0]LogMaterial: Display: Missing cached shadermap for VertexColorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 200F3948A31439E515B09538CD91CA72FE6D0610), compiling. 
[2021.09.04-01.24.34:115][  0]LogShaderCompilers: Display: Submitted 105 shader compile jobs with 'Low' priority
[2021.09.04-01.24.34:122][  0]LogMaterial: Display: Missing cached shadermap for WireframeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: CDC6E47C1BE17BB7B0FA66FCA344C4E6CF35A17C), compiling. Is special engine material.
[2021.09.04-01.24.34:676][  0]LogShaderCompilers: Display: Submitted 727 shader compile jobs with 'Low' priority
[2021.09.04-01.24.34:773][  0]LogPython: Using Python 3.7.7
[2021.09.04-01.24.36:296][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1135
[2021.09.04-01.24.36:296][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.36:296][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1125
[2021.09.04-01.24.36:296][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.36:296][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1115
[2021.09.04-01.24.36:296][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.36:296][  0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1105
[2021.09.04-01.24.36:296][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.36:296][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1095
[2021.09.04-01.24.36:296][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.36:296][  0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1085
[2021.09.04-01.24.36:296][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.36:352][  0]LogTcpMessaging: Initializing TcpMessaging bridge
[2021.09.04-01.24.36:359][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2021.09.04-01.24.36:559][  0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1075
[2021.09.04-01.24.36:559][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.36:559][  0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1065
[2021.09.04-01.24.36:559][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.36:560][  0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1055
[2021.09.04-01.24.36:560][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.36:560][  0]LogSteamAudio: FSteamAudioModule Startup
[2021.09.04-01.24.36:560][  0]LogSteamAudio: Display: Attempting to load ../../../Engine/Binaries/ThirdParty/Phonon/Win64/phonon.dll
[2021.09.04-01.24.37:342][  0]LogSteamAudio: Display: Loaded ../../../Engine/Binaries/ThirdParty/Phonon/Win64/phonon.dll.
[2021.09.04-01.24.37:691][  0]SourceControl: Source control is disabled
[2021.09.04-01.24.37:691][  0]SourceControl: Source control is disabled
[2021.09.04-01.24.37:696][  0]SourceControl: Source control is disabled
[2021.09.04-01.24.37:701][  0]SourceControl: Source control is disabled
[2021.09.04-01.24.37:762][  0]LogUProjectInfo: Found projects:
[2021.09.04-01.24.37:771][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2021.09.04-01.24.37:772][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2021.09.04-01.24.37:772][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2021.09.04-01.24.37:940][  0]SourceControl: Source control is disabled
[2021.09.04-01.24.38:168][  0]LogMaterial: Display: Missing cached shadermap for M_VolumeRenderSphereTracePP in PCD3D_SM5, Default, SM5 (DDC key hash: C51FD4703C7B1C69A90F5FA0CB7B20312923E2FF), compiling. 
[2021.09.04-01.24.38:178][  0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
[2021.09.04-01.24.38:412][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1053
[2021.09.04-01.24.38:412][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.38:412][  0]LogOpenImageDenoise: OIDN starting up
[2021.09.04-01.24.38:475][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2021.09.04-01.24.38:554][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2021.09.04-01.24.38:554][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2021.09.04-01.24.38:921][  0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1043
[2021.09.04-01.24.38:921][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.38:921][  0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1033
[2021.09.04-01.24.38:921][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.38:921][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1023
[2021.09.04-01.24.38:921][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.38:921][  0]LogMaterial: Display: Missing cached shadermap for M_XRController in PCD3D_SM5, Default, SM5 (DDC key hash: 8D923391521A215B90F375CCE6EF36DBE9CA2E09), compiling. 
[2021.09.04-01.24.38:937][  0]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
[2021.09.04-01.24.38:939][  0]LogMaterial: Display: Missing cached shadermap for MI_GoogleDaydream in PCD3D_SM5, Default, SM5 (DDC key hash: FD25A060DC8B01657D25C0CA6AA0D16EB37CD7CD), compiling. 
[2021.09.04-01.24.38:958][  0]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
[2021.09.04-01.24.39:384][  0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1045
[2021.09.04-01.24.39:384][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.39:384][  0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1035
[2021.09.04-01.24.39:384][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.39:385][  0]LogCollectionManager: Loaded 0 collections in 0.003286 seconds
[2021.09.04-01.24.39:423][  0]LogFileCache: Scanning file cache for directory 'C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.27/Saved/Collections/' took 0.00s
[2021.09.04-01.24.39:423][  0]LogFileCache: Scanning file cache for directory 'C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.27/Content/Developers/DONGATO/Collections/' took 0.00s
[2021.09.04-01.24.39:423][  0]LogFileCache: Scanning file cache for directory 'C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.27/Content/Collections/' took 0.00s
[2021.09.04-01.24.39:423][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1025
[2021.09.04-01.24.39:423][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.39:423][  0]LogMaterial: Display: Missing cached shadermap for OculusMR_ChromaKey in PCD3D_SM5, Default, SM5 (DDC key hash: AAFD96853219FA88081F48A7ACCCC073C826C863), compiling. 
[2021.09.04-01.24.39:436][  0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority
[2021.09.04-01.24.39:439][  0]LogMaterial: Display: Missing cached shadermap for OculusMR_OpaqueColoredMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: ECCB4A2DA25F3499C3E01D84FFD71E815A43C8C6), compiling. 
[2021.09.04-01.24.39:446][  0]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Low' priority
[2021.09.04-01.24.39:449][  0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1033
[2021.09.04-01.24.39:449][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.39:449][  0]LogOcInput: OculusInput pre-init called
[2021.09.04-01.24.39:476][  0]LogMaterial: Display: Missing cached shadermap for touchController_mat in PCD3D_SM5, Default, SM5 (DDC key hash: 7B83C92D1F1134E25F2EA3A8067886B5EBD9CE62), compiling. 
[2021.09.04-01.24.39:506][  0]LogShaderCompilers: Display: Submitted 32 shader compile jobs with 'Low' priority
[2021.09.04-01.24.39:517][  0]LogMaterial: Display: Missing cached shadermap for TouchForQuestRiftSControllerMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 9FF3ADF0BE3133AF643F3A3E2AC6324B912DB330), compiling. 
[2021.09.04-01.24.39:534][  0]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
[2021.09.04-01.24.49:525][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1071
[2021.09.04-01.24.49:526][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.49:526][  0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1061
[2021.09.04-01.24.49:526][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.49:526][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 1051
[2021.09.04-01.24.49:526][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.49:526][  0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1041
[2021.09.04-01.24.49:526][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.49:526][  0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1031
[2021.09.04-01.24.49:526][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.49:526][  0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1021
[2021.09.04-01.24.49:526][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.49:526][  0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1011
[2021.09.04-01.24.49:526][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.49:526][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1001
[2021.09.04-01.24.49:526][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.49:526][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 991
[2021.09.04-01.24.49:526][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.49:526][  0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 981
[2021.09.04-01.24.49:526][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.49:526][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 971
[2021.09.04-01.24.49:526][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.49:526][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 961
[2021.09.04-01.24.49:526][  0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 951
[2021.09.04-01.24.49:526][  0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.49:526][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 941
[2021.09.04-01.24.49:526][  0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 931
[2021.09.04-01.24.49:526][  0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.49:526][  0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 921
[2021.09.04-01.24.49:526][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.49:526][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 911
[2021.09.04-01.24.49:526][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.49:526][  0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 901
[2021.09.04-01.24.49:526][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.49:526][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 891
[2021.09.04-01.24.49:526][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.49:526][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png' error.
[2021.09.04-01.24.49:526][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png
[2021.09.04-01.24.49:526][  0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
[2021.09.04-01.24.49:526][  0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
[2021.09.04-01.24.49:526][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png' error.
[2021.09.04-01.24.49:526][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png
[2021.09.04-01.24.49:526][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png' error.
[2021.09.04-01.24.49:526][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png
[2021.09.04-01.24.49:526][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png' error.
[2021.09.04-01.24.49:526][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png
[2021.09.04-01.24.49:526][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png' error.
[2021.09.04-01.24.49:526][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png
[2021.09.04-01.24.49:526][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png' error.
[2021.09.04-01.24.49:526][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png
[2021.09.04-01.24.49:526][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png' error.
[2021.09.04-01.24.49:526][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png
[2021.09.04-01.24.49:526][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png' error.
[2021.09.04-01.24.49:526][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png
[2021.09.04-01.24.49:614][  0]LogMaterial: Display: Missing cached shadermap for HighResScreenshot in PCD3D_SM5, Default, SM5 (DDC key hash: 58656377897CD6DD594DEB2B2DDB6B5F37C8E106), compiling. 
[2021.09.04-01.24.49:628][  0]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Low' priority
[2021.09.04-01.24.49:630][  0]LogMaterial: Display: Missing cached shadermap for HighResScreenshotMask in PCD3D_SM5, Default, SM5 (DDC key hash: D1844E6F87DF8128C9689356DA0A5A2418ECF6CF), compiling. 
[2021.09.04-01.24.49:643][  0]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Low' priority
[2021.09.04-01.24.49:647][  0]LogMaterial: Display: Missing cached shadermap for HighResScreenshotCaptureRegion in PCD3D_SM5, Default, SM5 (DDC key hash: 228A9303249B0A6CF4A735F1529013A8E13EAEC4), compiling. 
[2021.09.04-01.24.49:655][  0]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Low' priority
[2021.09.04-01.24.49:731][  0]LogClass: Display: IntProperty FBakedDataInfo::Size is not initialized properly. Module:SteamAudio File:Private/PhononProbeVolume.h
[2021.09.04-01.24.49:732][  0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties
[2021.09.04-01.24.49:735][  0]LogEngine: Initializing Engine...
[2021.09.04-01.24.50:044][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 917
[2021.09.04-01.24.50:044][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.50:044][  0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed.
[2021.09.04-01.24.50:056][  0]LogHMD: Failed to initialize OpenVR with code 110
[2021.09.04-01.24.50:095][  0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 907
[2021.09.04-01.24.50:095][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.50:095][  0]LogMagicLeap: Warning: VR disabled because ZI is not enabled.  To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
[2021.09.04-01.24.50:100][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.000 s
[2021.09.04-01.24.50:108][  0]LogMaterial: Display: Missing cached shadermap for LevelColorationLitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 06DB39C32528165668E81D256234F7165BF2AE81), compiling. Is special engine material.
[2021.09.04-01.24.50:934][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 897
[2021.09.04-01.24.50:934][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.50:934][  0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 887
[2021.09.04-01.24.50:935][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.50:935][  0]LogShaderCompilers: Display: Submitted 1040 shader compile jobs with 'Low' priority
[2021.09.04-01.24.50:942][  0]LogMaterial: Display: Missing cached shadermap for LevelColorationUnlitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 4C43C3D1604E7836314E9EF540E96E82B00D3E46), compiling. Is special engine material.
[2021.09.04-01.24.51:425][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1917
[2021.09.04-01.24.51:425][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.51:425][  0]LogShaderCompilers: Display: Submitted 675 shader compile jobs with 'Low' priority
[2021.09.04-01.24.51:444][  0]LogMaterial: Display: Missing cached shadermap for MAT_LevelColorationLitLightmapUV in PCD3D_SM5, Default, SM5 (DDC key hash: 64B738C0E152D13BA358C99E7C50D4FB2D8477B8), compiling. Is special engine material.
[2021.09.04-01.24.52:254][  0]LogShaderCompilers: Display: Submitted 1040 shader compile jobs with 'Low' priority
[2021.09.04-01.24.52:260][  0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationLitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 6F547841ABECD7B4F0A9BB5EC694A95ADFC5706E), compiling. Is special engine material.
[2021.09.04-01.24.53:074][  0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 3622
[2021.09.04-01.24.53:074][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.53:074][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 3612
[2021.09.04-01.24.53:074][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.53:074][  0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 3602
[2021.09.04-01.24.53:074][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.53:074][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3592
[2021.09.04-01.24.53:074][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.53:074][  0]LogShaderCompilers: Display: Submitted 1040 shader compile jobs with 'Low' priority
[2021.09.04-01.24.53:079][  0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationUnlitMateri in PCD3D_SM5, Default, SM5 (DDC key hash: 2FD8C89BF6FA3A12F5D2208A921E8E36D034047D), compiling. Is special engine material.
[2021.09.04-01.24.53:567][  0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4622
[2021.09.04-01.24.53:567][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.53:568][  0]LogShaderCompilers: Display: Submitted 675 shader compile jobs with 'Low' priority
[2021.09.04-01.24.53:571][  0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_ColorOnly in PCD3D_SM5, Default, SM5 (DDC key hash: B56721761FE0518735C614555451A3E55B14375F), compiling. 
[2021.09.04-01.24.53:606][  0]LogShaderCompilers: Display: Submitted 42 shader compile jobs with 'Low' priority
[2021.09.04-01.24.53:609][  0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_AlphaAsColor in PCD3D_SM5, Default, SM5 (DDC key hash: 422C73DF8BAD531016B5C2F22E0B57E358E44709), compiling. 
[2021.09.04-01.24.53:635][  0]LogShaderCompilers: Display: Submitted 30 shader compile jobs with 'Low' priority
[2021.09.04-01.24.53:638][  0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_RedOnly in PCD3D_SM5, Default, SM5 (DDC key hash: 94DE6830D00AAF6D3A595FC6B1D67778304CCF0B), compiling. 
[2021.09.04-01.24.53:664][  0]LogShaderCompilers: Display: Submitted 30 shader compile jobs with 'Low' priority
[2021.09.04-01.24.53:666][  0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_GreenOnly in PCD3D_SM5, Default, SM5 (DDC key hash: A08A3380C12FA3346023689C23BD182740F936BA), compiling. 
[2021.09.04-01.24.53:695][  0]LogShaderCompilers: Display: Submitted 30 shader compile jobs with 'Low' priority
[2021.09.04-01.24.53:697][  0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_BlueOnly in PCD3D_SM5, Default, SM5 (DDC key hash: 16833E5DCF3F8710530AE459A627E65C6EB2B1D9), compiling. 
[2021.09.04-01.24.53:725][  0]LogShaderCompilers: Display: Submitted 30 shader compile jobs with 'Low' priority
[2021.09.04-01.24.53:727][  0]LogMaterial: Display: Missing cached shadermap for RemoveSurfaceMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 6418FF6DD9D4557607FB98F24F8970DFB2723138), compiling. 
[2021.09.04-01.24.53:734][  0]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Low' priority
[2021.09.04-01.24.53:736][  0]LogMaterial: Display: Missing cached shadermap for DebugMeshMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: DC8132F7DB2AD0D27122EE9688EE2F1F896AC00E), compiling. 
[2021.09.04-01.24.53:749][  0]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Low' priority
[2021.09.04-01.24.53:775][  0]LogMaterial: Display: Missing cached shadermap for EmissiveMeshMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 288A9B7C470603A9A99397A282ED12DEF1F70A2F), compiling. 
[2021.09.04-01.24.53:789][  0]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Low' priority
[2021.09.04-01.24.53:793][  0]LogMaterial: Display: Missing cached shadermap for M_InvalidLightmapSettings in PCD3D_SM5, Default, SM5 (DDC key hash: 94EB39A5EDB52DB62AD2CB7A8F3E151429FE40E3), compiling. 
[2021.09.04-01.24.53:826][  0]LogShaderCompilers: Display: Submitted 32 shader compile jobs with 'Low' priority
[2021.09.04-01.24.53:830][  0]LogMaterial: Display: Missing cached shadermap for GizmoMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: DF99ED6D8A9E7E65FC9C8B7F14EAA07D21BD4704), compiling. 
[2021.09.04-01.24.53:841][  0]LogShaderCompilers: Display: Submitted 11 shader compile jobs with 'Low' priority
[2021.09.04-01.24.53:847][  0]LogMaterial: Display: Missing cached shadermap for PhAT_JointLimitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 0DC7B5DEC3ACE9EE8436FCBC252B696FA15F89EF), compiling. 
[2021.09.04-01.24.53:867][  0]LogShaderCompilers: Display: Submitted 23 shader compile jobs with 'Low' priority
[2021.09.04-01.24.53:870][  0]LogMaterial: Display: Missing cached shadermap for GeomMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 2C51ED5D95E8FB2C485DFD0A031ED2AF9028DDE8), compiling. 
[2021.09.04-01.24.53:883][  0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority
[2021.09.04-01.24.53:886][  0]LogMaterial: Display: Missing cached shadermap for EditorBrushMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: AFE719A8F4FBC4D33BDDD58AE489EF696CB47DB1), compiling. 
[2021.09.04-01.24.53:898][  0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority
[2021.09.04-01.24.53:916][  0]LogMaterial: Display: Missing cached shadermap for BoneWeightMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 9969BE2D080EEEED5BD21943A086ABAD04940ED9), compiling. 
[2021.09.04-01.24.53:971][  0]LogShaderCompilers: Display: Submitted 57 shader compile jobs with 'Low' priority
[2021.09.04-01.24.53:974][  0]LogMaterial: Display: Missing cached shadermap for ClothMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 8B5C865E5D50E020A1D1A6D9F6F2186DE20D7294), compiling. 
[2021.09.04-01.24.53:989][  0]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Low' priority
[2021.09.04-01.24.53:992][  0]LogMaterial: Display: Missing cached shadermap for ClothMaterial_WF in PCD3D_SM5, Default, SM5 (DDC key hash: 1E948E56E8B9DD466CB4AD34C24E37D0C1F9380A), compiling. 
[2021.09.04-01.24.54:011][  0]LogShaderCompilers: Display: Submitted 17 shader compile jobs with 'Low' priority
[2021.09.04-01.24.54:014][  0]LogMaterial: Display: Missing cached shadermap for DebugEditorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: B79725BC61AD5C4AD8338125CD99173E4BE2E177), compiling. 
[2021.09.04-01.24.54:027][  0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 5661
[2021.09.04-01.24.54:027][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.54:027][  0]LogShaderCompilers: Display: Submitted 11 shader compile jobs with 'Low' priority
[2021.09.04-01.24.54:031][  0]LogMaterial: Display: Missing cached shadermap for PhysicalMaterialMaskMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 071FD9CE06F9874A66EC2BCFB992D9D94447CC6C), compiling. 
[2021.09.04-01.24.54:123][  0]LogShaderCompilers: Display: Submitted 105 shader compile jobs with 'Low' priority
[2021.09.04-01.24.54:127][  0]LogMaterial: Display: Missing cached shadermap for PreviewShadowIndicatorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: E091FEFA0D2D36FF1FB6A1B56C3560E8B59CFFAC), compiling. 
[2021.09.04-01.24.54:145][  0]LogShaderCompilers: Display: Submitted 23 shader compile jobs with 'Low' priority
[2021.09.04-01.24.54:429][  0]LogTexture: Display: Building textures: Cursor (BGRA8, 32X32)
[2021.09.04-01.24.54:429][  0]LogInit: Initializing FReadOnlyCVARCache
[2021.09.04-01.24.54:457][  0]LogAIModule: Creating AISystem for world Untitled
[2021.09.04-01.24.54:480][  0]LogAudio: Display: Initializing Audio Device Manager...
[2021.09.04-01.24.54:486][  0]LogAudio: Display: Loading Default Audio Settings Objects...
[2021.09.04-01.24.54:502][  0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2021.09.04-01.24.54:503][  0]LogAudio: Display: Audio Device Manager Initialized
[2021.09.04-01.24.54:503][  0]LogAudio: Display: Creating Audio Device:                 Id: 1, Scope: Shared, Realtime: True
[2021.09.04-01.24.54:504][  0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.04-01.24.54:504][  0]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.04-01.24.54:504][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.04-01.24.54:504][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.04-01.24.54:504][  0]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.04-01.24.54:504][  0]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.04-01.24.54:504][  0]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.04-01.24.54:504][  0]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.04-01.24.54:505][  0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.04-01.24.54:505][  0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.04-01.24.54:505][  0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.04-01.24.54:505][  0]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.04-01.24.54:522][  0]LogAudioMixer: Display: 0: FrontLeft
[2021.09.04-01.24.54:522][  0]LogAudioMixer: Display: 1: FrontRight
[2021.09.04-01.24.54:557][  0]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.04-01.24.54:558][  0]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.04-01.24.54:634][  0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.04-01.24.54:634][  0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.04-01.24.54:636][  0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.04-01.24.54:636][  0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.04-01.24.54:636][  0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.04-01.24.54:638][  0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.04-01.24.54:638][  0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.04-01.24.54:638][  0]LogInit: FAudioDevice initialized.
[2021.09.04-01.24.54:638][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2021.09.04-01.24.54:638][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2021.09.04-01.24.54:940][  0]LogDerivedDataCache: Saved boot cache 0.30s 105MB C:/Users/DONGATO/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
[2021.09.04-01.24.54:947][  0]LogInit: Texture streaming: Enabled
[2021.09.04-01.24.54:964][  0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.0-17155196+++UE4+Release-4.27
[2021.09.04-01.24.55:025][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5790
[2021.09.04-01.24.55:025][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.55:025][  0]LogEngineSessionManager: EngineSessionManager initialized
[2021.09.04-01.24.55:025][  0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
[2021.09.04-01.24.55:028][  0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
[2021.09.04-01.24.55:091][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 5780
[2021.09.04-01.24.55:091][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.55:091][  0]LogInit: Transaction tracking system initialized
[2021.09.04-01.24.55:124][  0]BlueprintLog: New page: Editor Load
[2021.09.04-01.24.55:386][  0]LocalizationService: Localization service is disabled
[2021.09.04-01.24.55:519][  0]TimingProfiler: Initialize
[2021.09.04-01.24.55:519][  0]TimingProfiler: OnSessionChanged
[2021.09.04-01.24.55:519][  0]LoadingProfiler: Initialize
[2021.09.04-01.24.55:520][  0]LoadingProfiler: OnSessionChanged
[2021.09.04-01.24.55:520][  0]NetworkingProfiler: Initialize
[2021.09.04-01.24.55:520][  0]NetworkingProfiler: OnSessionChanged
[2021.09.04-01.24.55:520][  0]MemoryProfiler: Initialize
[2021.09.04-01.24.55:520][  0]MemoryProfiler: OnSessionChanged
[2021.09.04-01.24.55:766][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2021.09.04-01.24.55:767][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2021.09.04-01.24.55:768][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2021.09.04-01.24.55:854][  0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5770
[2021.09.04-01.24.55:854][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.55:854][  0]LogMaterial: Display: Missing cached shadermap for Cross_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 3C1B6B4D2AA3DC2A2FEC41B1A529CF7A7741145D), compiling. 
[2021.09.04-01.24.55:877][  0]LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority
[2021.09.04-01.24.55:880][  0]LogMaterial: Display: Missing cached shadermap for PhAT_BoneSelectedMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 9A8D0454C5503E0FF05DCC102494C7510A84CCF5), compiling. 
[2021.09.04-01.24.55:893][  0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority
[2021.09.04-01.24.55:896][  0]LogMaterial: Display: Missing cached shadermap for PhAT_ElemSelectedMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: CA354E6F07CE06D4B1A2C1F43DE7A39004778888), compiling. 
[2021.09.04-01.24.55:909][  0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority
[2021.09.04-01.24.55:912][  0]LogMaterial: Display: Missing cached shadermap for PhAT_NoCollisionMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: BA7D623F50266AA16613330B7D67F0F6A10D632D), compiling. 
[2021.09.04-01.24.55:925][  0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority
[2021.09.04-01.24.55:928][  0]LogMaterial: Display: Missing cached shadermap for PhAT_UnselectedMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: FA66B65BE5E457E94FF14FF80EB3CEB8062598C4), compiling. 
[2021.09.04-01.24.55:940][  0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority
[2021.09.04-01.24.55:984][  0]LogMaterial: Display: Missing cached shadermap for Tick_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: FDF31234EC7AD3792549A85B645B97BCC6462F31), compiling. 
[2021.09.04-01.24.56:009][  0]LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority
[2021.09.04-01.24.56:157][  0]LogMaterial: Display: Missing cached shadermap for WidgetGridVertexColorMaterial_Ma in PCD3D_SM5, Default, SM5 (DDC key hash: 2D33776E27EFF6064E1ABAD94F3033397F18829F), compiling. 
[2021.09.04-01.24.56:171][  0]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Low' priority
[2021.09.04-01.24.56:173][  0]LogMaterial: Display: Missing cached shadermap for WidgetMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: DC7C68DB7C2029FAE9BA0207CFCB284D37FF134E), compiling. 
[2021.09.04-01.24.56:184][  0]LogShaderCompilers: Display: Submitted 11 shader compile jobs with 'Low' priority
[2021.09.04-01.24.56:186][  0]LogMaterial: Display: Missing cached shadermap for WidgetMaterial_Current in PCD3D_SM5, Default, SM5 (DDC key hash: 509171E9B2CD2924BACF42213C9C0F82F17ED531), compiling. 
[2021.09.04-01.24.56:200][  0]LogShaderCompilers: Display: Submitted 11 shader compile jobs with 'Low' priority
[2021.09.04-01.24.56:203][  0]LogMaterial: Display: Missing cached shadermap for WidgetMaterial_X in PCD3D_SM5, Default, SM5 (DDC key hash: BD9076958BF2272900450F748BF4FB906672A736), compiling. 
[2021.09.04-01.24.56:216][  0]LogShaderCompilers: Display: Submitted 11 shader compile jobs with 'Low' priority
[2021.09.04-01.24.56:219][  0]LogMaterial: Display: Missing cached shadermap for WidgetMaterial_Y in PCD3D_SM5, Default, SM5 (DDC key hash: 533C4119782357E9D8EB45D0D273AEF06821C302), compiling. 
[2021.09.04-01.24.56:231][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 5907
[2021.09.04-01.24.56:232][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.56:232][  0]LogShaderCompilers: Display: Submitted 11 shader compile jobs with 'Low' priority
[2021.09.04-01.24.56:234][  0]LogMaterial: Display: Missing cached shadermap for WidgetMaterial_Z in PCD3D_SM5, Default, SM5 (DDC key hash: 5FDEDAB1FE30D46BBD060D336E0DC457B263DF35), compiling. 
[2021.09.04-01.24.56:248][  0]LogShaderCompilers: Display: Submitted 11 shader compile jobs with 'Low' priority
[2021.09.04-01.24.56:251][  0]LogMaterial: Display: Missing cached shadermap for WidgetVertexColorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 6D0A29DE64765B431C99C1C0B501B10D792A63DA), compiling. 
[2021.09.04-01.24.56:266][  0]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Low' priority
[2021.09.04-01.24.56:374][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5933
[2021.09.04-01.24.56:374][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.56:374][  0]LogMaterial: Display: Missing cached shadermap for LevelGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: E79841B37940D6B7CD9994DEFDADF742C6B851B5), compiling. 
[2021.09.04-01.24.56:403][  0]LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority
[2021.09.04-01.24.56:419][  0]LogMaterial: Display: Missing cached shadermap for BlinkingCaret in PCD3D_SM5, Default, SM5 (DDC key hash: EF1A678B72A635847A8961D9E5E5172DF794A6A7), compiling. 
[2021.09.04-01.24.56:432][  0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority
[2021.09.04-01.24.56:555][  0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5961
[2021.09.04-01.24.56:555][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.56:555][  0]LogMaterial: Display: Missing cached shadermap for M_StreamingPause in PCD3D_SM5, Default, SM5 (DDC key hash: B09D3330D6D4E04CCF351D2DFEED665F30130F51), compiling. 
[2021.09.04-01.24.56:567][  0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority
[2021.09.04-01.24.56:657][  0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
[2021.09.04-01.24.56:657][  0]LogCook: Display: Mobile HDR setting 1
[2021.09.04-01.24.56:907][  0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5963
[2021.09.04-01.24.56:907][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.56:907][  0]LogFileCache: Scanning file cache for directory 'C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.27/Content/' took 0.07s
[2021.09.04-01.24.57:650][  0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 5953
[2021.09.04-01.24.57:650][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.57:866][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png' error.
[2021.09.04-01.24.57:867][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png
[2021.09.04-01.24.57:867][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png' error.
[2021.09.04-01.24.57:867][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png
[2021.09.04-01.24.57:867][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png' error.
[2021.09.04-01.24.57:867][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png
[2021.09.04-01.24.57:867][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png' error.
[2021.09.04-01.24.57:867][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png
[2021.09.04-01.24.57:867][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png' error.
[2021.09.04-01.24.57:867][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png
[2021.09.04-01.24.57:867][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png' error.
[2021.09.04-01.24.57:867][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png
[2021.09.04-01.24.57:867][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png' error.
[2021.09.04-01.24.57:867][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png
[2021.09.04-01.24.57:867][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png' error.
[2021.09.04-01.24.57:867][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png
[2021.09.04-01.24.57:867][  0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
[2021.09.04-01.24.57:867][  0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
[2021.09.04-01.24.57:867][  0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2021.09.04-01.24.57:872][  0]SourceControl: Source control is disabled
[2021.09.04-01.24.57:873][  0]LogUnrealEdMisc: Loading editor; pre map load, took 471.880
[2021.09.04-01.24.57:873][  0]Cmd: MAP LOAD FILE="../../../../../../Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.27/Content/Cubica/Maps/Cubica.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2021.09.04-01.24.57:873][  0]LightingResults: New page: Lighting Build
[2021.09.04-01.24.57:876][  0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2021.09.04-01.24.57:876][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.04-01.24.57:876][  0]MapCheck: New page: Map Check
[2021.09.04-01.24.57:877][  0]LightingResults: New page: Lighting Build
[2021.09.04-01.24.57:884][  0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2021.09.04-01.24.57:889][  0]LogUObjectHash: Compacting FUObjectHashTables data took   1.42ms
[2021.09.04-01.24.58:215][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 5943
[2021.09.04-01.24.58:215][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.58:215][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5933
[2021.09.04-01.24.58:215][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.59:496][  0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 5923
[2021.09.04-01.24.59:496][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.24.59:496][  0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5913
[2021.09.04-01.24.59:496][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.00:624][  0]LogTexture: Display: Building textures: Texture2D_1 (OODLE_DXT1, 512X512)
[2021.09.04-01.25.00:624][  0]LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512)
[2021.09.04-01.25.00:624][  0]LogTexture: Display: Building textures: Texture2D_1 (OODLE_DXT1, 512X512)
[2021.09.04-01.25.00:624][  0]LogTexture: Display: Building textures: Texture2D_1 (OODLE_DXT1, 512X512)
[2021.09.04-01.25.00:624][  0]LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512)
[2021.09.04-01.25.00:624][  0]LogTexture: Display: Building textures: S_Page (OODLE_AutoDXT, 1024X1024)
[2021.09.04-01.25.00:624][  0]LogTexture: Display: Building textures: R_Page (OODLE_AutoDXT, 1024X1024)
[2021.09.04-01.25.00:624][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5903
[2021.09.04-01.25.00:624][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.00:624][  0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 
[2021.09.04-01.25.00:624][  0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 
[2021.09.04-01.25.00:625][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 5893
[2021.09.04-01.25.00:625][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.00:625][  0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5883
[2021.09.04-01.25.00:625][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.00:625][  0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5873
[2021.09.04-01.25.00:625][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.00:625][  0]LogTexture: Display: Building textures: T_UV0 (RGBA16F, 1024X1024)
[2021.09.04-01.25.00:625][  0]LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512)
[2021.09.04-01.25.00:625][  0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Game/Cubica/Textures/hdr/T_Night.T_Night', its maximum texture size has been explicitly set to 512.
[2021.09.04-01.25.01:655][  0]LogTexture: Display: Building textures: DeprecatedTexture44DE525A4160CCBE7568FEA6BAB1C9E7 (BGRA8, 256X256)
[2021.09.04-01.25.01:655][  0]LogTexture: Display: Building textures: DeprecatedTexture49FD7F534C9F014E7E7C9B8AE0C96CAA (BGRA8, 256X256)
[2021.09.04-01.25.01:655][  0]LogTexture: Display: Building textures: T_Night (RGBA16F, 1024X512)
[2021.09.04-01.25.01:655][  0]LogTexture: Display: Building textures: T_A1_NRM (OODLE_BC5, 4096X4096)
[2021.09.04-01.25.01:655][  0]LogTexture: Display: Building textures: T_A3_NRM (OODLE_BC5, 4096X4096)
[2021.09.04-01.25.01:655][  0]LogTexture: Display: Building textures: T_A4_NRM (OODLE_BC5, 4096X4096)
[2021.09.04-01.25.01:655][  0]LogTexture: Display: Building textures: T_Page (OODLE_AutoDXT, 1024X1024)
[2021.09.04-01.25.01:655][  0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 
[2021.09.04-01.25.01:655][  0]LogTexture: Display: Building textures: T_Noise1 (OODLE_AutoDXT, 1024X1024)
[2021.09.04-01.25.01:656][  0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 
[2021.09.04-01.25.01:656][  0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 
[2021.09.04-01.25.01:656][  0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 
[2021.09.04-01.25.01:656][  0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 
[2021.09.04-01.25.01:656][  0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 
[2021.09.04-01.25.01:656][  0]LogTexture: Display: Building textures: T_A9_NRM (OODLE_BC5, 4096X4096)
[2021.09.04-01.25.01:656][  0]LogTexture: Display: Building textures: T_A11_NRM (OODLE_BC5, 4096X4096)
[2021.09.04-01.25.01:656][  0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Game/Cubica/Textures/hdr/T_Plane.T_Plane', its maximum texture size has been explicitly set to 512.
[2021.09.04-01.25.11:938][  0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 
[2021.09.04-01.25.11:938][  0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 
[2021.09.04-01.25.11:938][  0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 
[2021.09.04-01.25.11:938][  0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 
[2021.09.04-01.25.11:938][  0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 
[2021.09.04-01.25.11:938][  0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 
[2021.09.04-01.25.11:938][  0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 
[2021.09.04-01.25.11:938][  0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 
[2021.09.04-01.25.11:939][  0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 
[2021.09.04-01.25.11:939][  0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 
[2021.09.04-01.25.11:939][  0]LogTexture: Display: Building textures: T_Plane (RGBA16F, 1024X512)
[2021.09.04-01.25.11:939][  0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 
[2021.09.04-01.25.11:939][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 5863
[2021.09.04-01.25.11:939][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.11:939][  0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5853
[2021.09.04-01.25.11:939][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.11:939][  0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 5843
[2021.09.04-01.25.11:939][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5833
[2021.09.04-01.25.11:939][  0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 5823
[2021.09.04-01.25.11:939][  0]LogShaderCompilers: Display: Started 30 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.11:939][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5813
[2021.09.04-01.25.11:939][  0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5803
[2021.09.04-01.25.11:939][  0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.11:939][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 5793
[2021.09.04-01.25.11:940][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.11:940][  0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5783
[2021.09.04-01.25.11:940][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.11:940][  0]LogMaterial: Display: Missing cached shadermap for M_SpriteGlitch in PCD3D_SM5, Default, SM5 (DDC key hash: B8498FDF4D2AC500C4FBFC49627691128BC5F470), compiling. 
[2021.09.04-01.25.12:063][  0]LogShaderCompilers: Display: Submitted 102 shader compile jobs with 'Low' priority
[2021.09.04-01.25.12:392][  0]LogNiagaraEditor: Niagara graph NiagaraGraph /Game/NiagaraAudioVisualizer/Niagara/Module/AudioSpectrumPreferences.AudioSpectrumPreferences:NiagaraScriptSource_0.NiagaraGraph_0: The default value declaration for the variable 'Module.Angle Offset' is not consistent between the graph and the metadata.
  Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
[2021.09.04-01.25.12:408][  0]LogMaterial: Display: Missing cached shadermap for M_BasicRibbon in PCD3D_SM5, Default, SM5 (DDC key hash: F212B0B13D2217D8B3DFC356E08112040610373C), compiling. 
[2021.09.04-01.25.12:423][  0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority
[2021.09.04-01.25.12:426][  0]LogMaterial: Display: Missing cached shadermap for M_BasicSprite in PCD3D_SM5, Default, SM5 (DDC key hash: 175D8742FFBB60D01E07B54993AE5066C0597209), compiling. 
[2021.09.04-01.25.12:465][  0]LogShaderCompilers: Display: Submitted 42 shader compile jobs with 'Low' priority
[2021.09.04-01.25.12:494][  0]LogMaterial: Display: Missing cached shadermap for M_RibbonTriangularMask in PCD3D_SM5, Default, SM5 (DDC key hash: C618EFA4E5C46B8DD4DB68BD137627608D28FC7E), compiling. 
[2021.09.04-01.25.12:518][  0]LogShaderCompilers: Display: Submitted 24 shader compile jobs with 'Low' priority
[2021.09.04-01.25.12:622][  0]LogMaterial: Display: Missing cached shadermap for MI_RibbonTriangularMask_Rhombus in PCD3D_SM5, Default, SM5 (DDC key hash: D5953C6848924B68226C8E9E17E70199B9900803), compiling. 
[2021.09.04-01.25.12:644][  0]LogShaderCompilers: Display: Submitted 24 shader compile jobs with 'Low' priority
[2021.09.04-01.25.13:163][  0]LogMaterial: Display: Missing cached shadermap for M_Plastic in PCD3D_SM5, Default, SM5 (DDC key hash: 46873C4C32E5C3B85D951E5E4424EF64B50F5F44), compiling. 
[2021.09.04-01.25.13:243][  0]LogShaderCompilers: Display: Submitted 98 shader compile jobs with 'Low' priority
[2021.09.04-01.25.13:517][  0]LogMaterial: Display: Missing cached shadermap for M_LinearGradient in PCD3D_SM5, Default, SM5 (DDC key hash: CD2CC1B4416728DFBC4A2FBAEEFBA7A29C3063BF), compiling. 
[2021.09.04-01.25.13:551][  0]LogShaderCompilers: Display: Submitted 48 shader compile jobs with 'Low' priority
[2021.09.04-01.25.13:628][  0]LogStaticMesh: Building static mesh SM_P1...
[2021.09.04-01.25.15:239][  0]LogStaticMesh: Built static mesh [1.67s] /Game/Cubica/Meshes/SM_P1.SM_P1
[2021.09.04-01.25.15:958][  0]LogMaterial: Display: Missing cached shadermap for M_LightStage_Skybox_Master in PCD3D_SM5, Default, SM5 (DDC key hash: BDCDA603EFFCBE53C0EE9FC7221128F5D932A9B4), compiling. 
[2021.09.04-01.25.15:966][  0]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Low' priority
[2021.09.04-01.25.15:967][  0]LogMaterial: Display: Missing cached shadermap for M_LightStage_Skybox_HDRI in PCD3D_SM5, Default, SM5 (DDC key hash: 4A5DAB2AFAB454D8E032733C8A148A55E93062E9), compiling. 
[2021.09.04-01.25.15:974][  0]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Low' priority
[2021.09.04-01.25.15:974][  0]LogStaticMesh: Building static mesh Skybox...
[2021.09.04-01.25.16:041][  0]LogStaticMesh: Built static mesh [0.07s] /Game/Cubica/Blueprints/Sky/Skybox.Skybox
[2021.09.04-01.25.16:096][  0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Launch_Party_081821_Bridge_Vox_Stem...
[2021.09.04-01.25.16:170][  0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/MICOBEAT/WAVs/Launch_Party_081821_Bridge_Vox_Stem.Launch_Party_081821_Bridge_Vox_Stem will be modified from 40 to 40.
[2021.09.04-01.25.18:764][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6135
[2021.09.04-01.25.18:764][  0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 6125
[2021.09.04-01.25.18:764][  0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6115
[2021.09.04-01.25.18:764][  0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 6105
[2021.09.04-01.25.18:764][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 6095
[2021.09.04-01.25.18:764][  0]LogShaderCompilers: Display: Started 50 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.18:764][  0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 6085
[2021.09.04-01.25.18:764][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.18:764][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6075
[2021.09.04-01.25.18:764][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.18:764][  0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6065
[2021.09.04-01.25.18:764][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 6055
[2021.09.04-01.25.18:764][  0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.18:764][  0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 36672000 while cooking SoundWave /Game/Audio/MICOBEAT/WAVs/Launch_Party_081821_Bridge_Vox_Stem.Launch_Party_081821_Bridge_Vox_Stem.
[2021.09.04-01.25.18:890][  0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Launch_Party_081821_Main_Vox_Stem...
[2021.09.04-01.25.18:923][  0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/MICOBEAT/WAVs/Launch_Party_081821_Main_Vox_Stem.Launch_Party_081821_Main_Vox_Stem will be modified from 40 to 40.
[2021.09.04-01.25.21:431][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6045
[2021.09.04-01.25.21:431][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.21:431][  0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 36672000 while cooking SoundWave /Game/Audio/MICOBEAT/WAVs/Launch_Party_081821_Main_Vox_Stem.Launch_Party_081821_Main_Vox_Stem.
[2021.09.04-01.25.21:438][  0]LogMaterial: Display: Missing cached shadermap for MI_LinearGradient_FlyingBoxes in PCD3D_SM5, Default, SM5 (DDC key hash: BE6C26F45D3B6940E0F28947F9A033B5B9AB5D18), compiling. 
[2021.09.04-01.25.21:483][  0]LogShaderCompilers: Display: Submitted 48 shader compile jobs with 'Low' priority
[2021.09.04-01.25.21:484][  0]LogMaterial: Display: Missing cached shadermap for DefaultSpriteMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 851F0FAF05B7C596D0CA315FF875DE4F97947BE7), compiling. 
[2021.09.04-01.25.21:555][  0]LogShaderCompilers: Display: Submitted 84 shader compile jobs with 'Low' priority
[2021.09.04-01.25.21:556][  0]LogStaticMesh: Building static mesh SM_ChamferedBox_A1...
[2021.09.04-01.25.21:560][  0]LogStaticMesh: Built static mesh [0.00s] /Game/Cubica/Meshes/SM_ChamferedBox_A1.SM_ChamferedBox_A1
[2021.09.04-01.25.21:635][  0]LogStaticMesh: Building static mesh SM_Greeble_Cube4...
[2021.09.04-01.25.21:686][  0]LogStaticMesh: Built static mesh [0.05s] /Game/Cubica/Meshes/SM_Greeble_Cube4.SM_Greeble_Cube4
[2021.09.04-01.25.21:770][  0]LogStaticMesh: Building static mesh SM_ChamferedBox_A3...
[2021.09.04-01.25.21:777][  0]LogStaticMesh: Built static mesh [0.01s] /Game/Cubica/Meshes/SM_ChamferedBox_A3.SM_ChamferedBox_A3
[2021.09.04-01.25.21:800][  0]LogStaticMesh: Building static mesh SM_ChamferedBox_A4...
[2021.09.04-01.25.21:812][  0]LogStaticMesh: Built static mesh [0.01s] /Game/Cubica/Meshes/SM_ChamferedBox_A4.SM_ChamferedBox_A4
[2021.09.04-01.25.22:261][  0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 6167
[2021.09.04-01.25.22:261][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.22:261][  0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Characters/MICO/Floating1.Floating1
[2021.09.04-01.25.22:261][  0]LogMaterial: Display: Missing cached shadermap for M_Metal_Steel in PCD3D_SM5, Default, SM5 (DDC key hash: D05B7AB687A416C48C5A7CB351BE4578303CBCCB), compiling. 
[2021.09.04-01.25.22:324][  0]LogShaderCompilers: Display: Submitted 57 shader compile jobs with 'Low' priority
[2021.09.04-01.25.22:326][  0]LogMaterial: Display: Missing cached shadermap for MI_Metal_Steel_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 5799D2907F3FFECA920011AC69B33FB6903D8B0B), compiling. 
[2021.09.04-01.25.22:387][  0]LogShaderCompilers: Display: Submitted 57 shader compile jobs with 'Low' priority
[2021.09.04-01.25.22:396][  0]LogStaticMesh: Building static mesh SM_Arrows...
[2021.09.04-01.25.22:469][  0]LogStaticMesh: Built static mesh [0.07s] /Game/Cubica/Blueprints/Sky/SM_Arrows.SM_Arrows
[2021.09.04-01.25.22:518][  0]LogMaterial: Display: Missing cached shadermap for M_LightStage_Arrows in PCD3D_SM5, Default, SM5 (DDC key hash: 4ABE45A4B19C69D1BEBD7104878DEF4A4A8DF3E9), compiling. 
[2021.09.04-01.25.22:525][  0]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Low' priority
[2021.09.04-01.25.22:553][  0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Launch_Party_081821_M3_MASTER...
[2021.09.04-01.25.22:593][  0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/MICOBEAT/WAVs/Launch_Party_081821_M3_MASTER.Launch_Party_081821_M3_MASTER will be modified from 40 to 40.
[2021.09.04-01.25.26:919][  0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 6277
[2021.09.04-01.25.26:919][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.26:919][  0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 6267
[2021.09.04-01.25.26:919][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.26:919][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 6257
[2021.09.04-01.25.26:919][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.26:919][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6247
[2021.09.04-01.25.26:919][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.26:919][  0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6237
[2021.09.04-01.25.26:919][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.26:919][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 6227
[2021.09.04-01.25.26:919][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.26:919][  0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6217
[2021.09.04-01.25.26:919][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.26:919][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6207
[2021.09.04-01.25.26:919][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.26:919][  0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 6197
[2021.09.04-01.25.26:919][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.26:919][  0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 6187
[2021.09.04-01.25.26:919][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.26:919][  0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 36672000 while cooking SoundWave /Game/Audio/MICOBEAT/WAVs/Launch_Party_081821_M3_MASTER.Launch_Party_081821_M3_MASTER.
[2021.09.04-01.25.26:989][  0]LogMaterial: Display: Missing cached shadermap for MIDIPADS in PCD3D_SM5, Default, SM5 (DDC key hash: 680E687DA989E5853AFFC18643EA514EB6228AE4), compiling. 
[2021.09.04-01.25.27:050][  0]LogShaderCompilers: Display: Submitted 74 shader compile jobs with 'Low' priority
[2021.09.04-01.25.27:053][  0]LogMaterial: Display: Missing cached shadermap for MAT_BaseColor in PCD3D_SM5, Default, SM5 (DDC key hash: 9D16DE3DB11939424F98300BE67154D39D9613C8), compiling. 
[2021.09.04-01.25.27:111][  0]LogShaderCompilers: Display: Submitted 74 shader compile jobs with 'Low' priority
[2021.09.04-01.25.27:114][  0]LogMaterial: Display: Missing cached shadermap for Eyes in PCD3D_SM5, Default, SM5 (DDC key hash: 2535640E9309CD0B943A61BB31892E22F996F8AC), compiling. 
[2021.09.04-01.25.27:169][  0]LogShaderCompilers: Display: Submitted 74 shader compile jobs with 'Low' priority
[2021.09.04-01.25.27:207][  0]LogSkeletalMesh: Building Skeletal Mesh T-Pose...
[2021.09.04-01.25.27:976][  0]LogSkeletalMesh: Display: /Game/Characters/MICO/T-Pose.T-Pose ComputeTangents MikkTSpace function: Compute a zero length normal vector.
[2021.09.04-01.25.29:714][  0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 6399
[2021.09.04-01.25.29:714][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.29:714][  0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6389
[2021.09.04-01.25.29:714][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.29:714][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6379
[2021.09.04-01.25.29:714][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.29:714][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 6369
[2021.09.04-01.25.29:714][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.29:714][  0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6359
[2021.09.04-01.25.29:714][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.29:714][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 6349
[2021.09.04-01.25.29:714][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.31:506][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6339
[2021.09.04-01.25.31:506][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.31:631][  0]LogSkeletalMesh: Section 0: Material=0, 64541 triangles
[2021.09.04-01.25.31:631][  0]LogSkeletalMesh: Section 1: Material=1, 326 triangles
[2021.09.04-01.25.31:631][  0]LogSkeletalMesh: Section 2: Material=2, 12060 triangles
[2021.09.04-01.25.32:300][  0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 6329
[2021.09.04-01.25.32:301][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.32:301][  0]LogSkeletalMesh: Built Skeletal Mesh [5.10s] /Game/Characters/MICO/T-Pose.T-Pose
[2021.09.04-01.25.32:859][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 6319
[2021.09.04-01.25.32:860][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.32:860][  0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 6309
[2021.09.04-01.25.32:860][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.32:860][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6299
[2021.09.04-01.25.32:860][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.32:860][  0]LogNiagaraEditor: Niagara graph NiagaraGraph /Engine/Transient.NiagaraScriptSource_1:NiagaraGraph_0.NiagaraNodeFunctionCall_7.AudioSpectrumPreferences.NiagaraScriptSource_0.NiagaraGraph_0: The default value declaration for the variable 'Module.Angle Offset' is not consistent between the graph and the metadata.
  Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
[2021.09.04-01.25.33:299][  0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6289
[2021.09.04-01.25.33:299][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.33:299][  0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6279
[2021.09.04-01.25.33:299][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.33:299][  0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 6269
[2021.09.04-01.25.33:299][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.33:299][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 6259
[2021.09.04-01.25.33:299][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.33:299][  0]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.04-01.25.33:316][  0]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.04-01.25.33:340][  0]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.04-01.25.33:349][  0]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.04-01.25.33:358][  0]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.04-01.25.33:377][  0]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.04-01.25.33:707][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2021.09.04-01.25.33:707][  0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.04-01.25.33:707][  0]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.04-01.25.33:721][  0]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.04-01.25.33:724][  0]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.04-01.25.33:733][  0]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.04-01.25.34:479][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 9
[2021.09.04-01.25.34:479][  0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.09.04-01.25.34:479][  0]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.04-01.25.34:485][  0]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.04-01.25.34:494][  0]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.04-01.25.34:514][  0]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.04-01.25.34:726][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Cubica'.
[2021.09.04-01.25.34:728][  0]LogAIModule: Creating AISystem for world Cubica
[2021.09.04-01.25.35:767][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 11
[2021.09.04-01.25.35:767][  0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.09.04-01.25.36:175][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 9
[2021.09.04-01.25.36:175][  0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.09.04-01.25.36:406][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2021.09.04-01.25.36:465][  0]LogUObjectHash: Compacting FUObjectHashTables data took   2.10ms
[2021.09.04-01.25.36:470][  0]Cmd: MAP CHECKDEP NOCLEARLOG
[2021.09.04-01.25.36:470][  0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.214ms to complete.
[2021.09.04-01.25.36:470][  0]LogFileHelpers: Loading map 'Cubica' took 38.598
[2021.09.04-01.25.36:612][  0]LogUnrealEdMisc: Total Editor Startup Time, took 510.620
[2021.09.04-01.25.38:029][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 7
[2021.09.04-01.25.38:029][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6
[2021.09.04-01.25.38:029][  0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 5
[2021.09.04-01.25.38:029][  0]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2021.09.04-01.25.38:030][  0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4
[2021.09.04-01.25.38:030][  0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.04-01.25.38:030][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3
[2021.09.04-01.25.38:030][  0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.04-01.25.38:030][  0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2021.09.04-01.25.38:030][  0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.04-01.25.38:030][  0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1
[2021.09.04-01.25.38:030][  0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.04-01.25.38:030][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6249
[2021.09.04-01.25.38:030][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 6239
[2021.09.04-01.25.38:030][  0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.38:030][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 6229
[2021.09.04-01.25.38:030][  0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 6219
[2021.09.04-01.25.38:030][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6209
[2021.09.04-01.25.38:030][  0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6199
[2021.09.04-01.25.38:030][  0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 6189
[2021.09.04-01.25.38:030][  0]LogShaderCompilers: Display: Started 50 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.38:030][  0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 6179
[2021.09.04-01.25.38:030][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.38:030][  0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6169
[2021.09.04-01.25.38:030][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.38:030][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.04-01.25.38:050][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.04-01.25.38:058][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.04-01.25.38:067][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.04-01.25.38:632][  0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0189 seconds. Added 3796 classes and 931 folders.
[2021.09.04-01.25.38:886][  0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0005 seconds. Added 0 classes and 0 folders.
[2021.09.04-01.25.39:169][  0]LogPakFile: PakFile PrimaryIndexSize=187
[2021.09.04-01.25.39:169][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.04-01.25.39:169][  0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2021.09.04-01.25.39:193][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted
[2021.09.04-01.25.39:193][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack)
[2021.09.04-01.25.39:198][  0]LogPakFile: OnPakFileMounted2Time == 0.028722
[2021.09.04-01.25.39:214][  0]LogPakFile: PakFile PrimaryIndexSize=189
[2021.09.04-01.25.39:214][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.04-01.25.39:215][  0]LogPakFile: PakFile FullDirectoryIndexSize=152
[2021.09.04-01.25.39:215][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.04-01.25.39:215][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack)
[2021.09.04-01.25.39:215][  0]LogPakFile: OnPakFileMounted2Time == 0.000062
[2021.09.04-01.25.39:224][  0]LogPakFile: PakFile PrimaryIndexSize=191
[2021.09.04-01.25.39:224][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.04-01.25.39:225][  0]LogPakFile: PakFile FullDirectoryIndexSize=160
[2021.09.04-01.25.39:225][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted
[2021.09.04-01.25.39:225][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack)
[2021.09.04-01.25.39:225][  0]LogPakFile: OnPakFileMounted2Time == 0.000071
[2021.09.04-01.25.39:234][  0]LogPakFile: PakFile PrimaryIndexSize=185
[2021.09.04-01.25.39:234][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.04-01.25.39:234][  0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2021.09.04-01.25.39:234][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted
[2021.09.04-01.25.39:234][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack)
[2021.09.04-01.25.39:234][  0]LogPakFile: OnPakFileMounted2Time == 0.000076
[2021.09.04-01.25.39:245][  0]LogPakFile: PakFile PrimaryIndexSize=190
[2021.09.04-01.25.39:245][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.04-01.25.39:246][  0]LogPakFile: PakFile FullDirectoryIndexSize=154
[2021.09.04-01.25.39:246][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted
[2021.09.04-01.25.39:246][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack)
[2021.09.04-01.25.39:246][  0]LogPakFile: OnPakFileMounted2Time == 0.000077
[2021.09.04-01.25.39:256][  0]LogPakFile: PakFile PrimaryIndexSize=192
[2021.09.04-01.25.39:256][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.04-01.25.39:256][  0]LogPakFile: PakFile FullDirectoryIndexSize=158
[2021.09.04-01.25.39:256][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.04-01.25.39:256][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack)
[2021.09.04-01.25.39:256][  0]LogPakFile: OnPakFileMounted2Time == 0.000071
[2021.09.04-01.25.39:266][  0]LogPakFile: PakFile PrimaryIndexSize=182
[2021.09.04-01.25.39:266][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.04-01.25.39:266][  0]LogPakFile: PakFile FullDirectoryIndexSize=138
[2021.09.04-01.25.39:266][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted
[2021.09.04-01.25.39:266][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack)
[2021.09.04-01.25.39:266][  0]LogPakFile: OnPakFileMounted2Time == 0.000043
[2021.09.04-01.25.39:324][  0]LogPakFile: PakFile PrimaryIndexSize=184
[2021.09.04-01.25.39:324][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.04-01.25.39:324][  0]LogPakFile: PakFile FullDirectoryIndexSize=142
[2021.09.04-01.25.39:324][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.04-01.25.39:324][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack)
[2021.09.04-01.25.39:324][  0]LogPakFile: OnPakFileMounted2Time == 0.000067
[2021.09.04-01.25.39:358][  0]LogPakFile: PakFile PrimaryIndexSize=188
[2021.09.04-01.25.39:358][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.04-01.25.39:358][  0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2021.09.04-01.25.39:358][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.04-01.25.39:358][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack)
[2021.09.04-01.25.39:358][  0]LogPakFile: OnPakFileMounted2Time == 0.000073
[2021.09.04-01.25.39:407][  0]LogPakFile: PakFile PrimaryIndexSize=182
[2021.09.04-01.25.39:407][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.04-01.25.39:407][  0]LogPakFile: PakFile FullDirectoryIndexSize=138
[2021.09.04-01.25.39:407][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted
[2021.09.04-01.25.39:407][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack)
[2021.09.04-01.25.39:407][  0]LogPakFile: OnPakFileMounted2Time == 0.000068
[2021.09.04-01.25.39:418][  0]LogPakFile: PakFile PrimaryIndexSize=184
[2021.09.04-01.25.39:418][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.04-01.25.39:418][  0]LogPakFile: PakFile FullDirectoryIndexSize=142
[2021.09.04-01.25.39:418][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.04-01.25.39:418][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack)
[2021.09.04-01.25.39:418][  0]LogPakFile: OnPakFileMounted2Time == 0.000077
[2021.09.04-01.25.39:430][  0]LogPakFile: PakFile PrimaryIndexSize=183
[2021.09.04-01.25.39:430][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.04-01.25.39:430][  0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2021.09.04-01.25.39:430][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted
[2021.09.04-01.25.39:431][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack)
[2021.09.04-01.25.39:431][  0]LogPakFile: OnPakFileMounted2Time == 0.000061
[2021.09.04-01.25.39:440][  0]LogPakFile: PakFile PrimaryIndexSize=185
[2021.09.04-01.25.39:440][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.04-01.25.39:440][  0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2021.09.04-01.25.39:440][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.04-01.25.39:440][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack)
[2021.09.04-01.25.39:440][  0]LogPakFile: OnPakFileMounted2Time == 0.000044
[2021.09.04-01.25.39:448][  0]LogPakFile: PakFile PrimaryIndexSize=188
[2021.09.04-01.25.39:448][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.04-01.25.39:448][  0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2021.09.04-01.25.39:448][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted
[2021.09.04-01.25.39:448][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack)
[2021.09.04-01.25.39:448][  0]LogPakFile: OnPakFileMounted2Time == 0.000061
[2021.09.04-01.25.39:457][  0]LogPakFile: PakFile PrimaryIndexSize=190
[2021.09.04-01.25.39:457][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.04-01.25.39:457][  0]LogPakFile: PakFile FullDirectoryIndexSize=154
[2021.09.04-01.25.39:457][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.04-01.25.39:457][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack)
[2021.09.04-01.25.39:457][  0]LogPakFile: OnPakFileMounted2Time == 0.000072
[2021.09.04-01.25.39:466][  0]LogPakFile: PakFile PrimaryIndexSize=187
[2021.09.04-01.25.39:466][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.04-01.25.39:466][  0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2021.09.04-01.25.39:466][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted
[2021.09.04-01.25.39:466][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack)
[2021.09.04-01.25.39:466][  0]LogPakFile: OnPakFileMounted2Time == 0.000046
[2021.09.04-01.25.39:492][  0]LogPakFile: PakFile PrimaryIndexSize=189
[2021.09.04-01.25.39:492][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.04-01.25.39:492][  0]LogPakFile: PakFile FullDirectoryIndexSize=152
[2021.09.04-01.25.39:492][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.04-01.25.39:492][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack)
[2021.09.04-01.25.39:492][  0]LogPakFile: OnPakFileMounted2Time == 0.000073
[2021.09.04-01.25.39:502][  0]LogPakFile: PakFile PrimaryIndexSize=183
[2021.09.04-01.25.39:502][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.04-01.25.39:502][  0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2021.09.04-01.25.39:502][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted
[2021.09.04-01.25.39:502][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack)
[2021.09.04-01.25.39:502][  0]LogPakFile: OnPakFileMounted2Time == 0.000077
[2021.09.04-01.25.39:512][  0]LogPakFile: PakFile PrimaryIndexSize=185
[2021.09.04-01.25.39:512][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.04-01.25.39:512][  0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2021.09.04-01.25.39:512][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.04-01.25.39:512][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack)
[2021.09.04-01.25.39:512][  0]LogPakFile: OnPakFileMounted2Time == 0.000072
[2021.09.04-01.25.39:526][  0]LogPakFile: PakFile PrimaryIndexSize=185
[2021.09.04-01.25.39:526][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.04-01.25.39:526][  0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2021.09.04-01.25.39:526][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted
[2021.09.04-01.25.39:526][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack)
[2021.09.04-01.25.39:526][  0]LogPakFile: OnPakFileMounted2Time == 0.000067
[2021.09.04-01.25.39:587][  0]LogPakFile: PakFile PrimaryIndexSize=187
[2021.09.04-01.25.39:587][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.04-01.25.39:587][  0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2021.09.04-01.25.39:587][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.04-01.25.39:587][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack)
[2021.09.04-01.25.39:587][  0]LogPakFile: OnPakFileMounted2Time == 0.000083
[2021.09.04-01.25.39:598][  0]LogPakFile: PakFile PrimaryIndexSize=183
[2021.09.04-01.25.39:598][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.04-01.25.39:598][  0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2021.09.04-01.25.39:598][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted
[2021.09.04-01.25.39:598][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack)
[2021.09.04-01.25.39:598][  0]LogPakFile: OnPakFileMounted2Time == 0.000072
[2021.09.04-01.25.39:609][  0]LogPakFile: PakFile PrimaryIndexSize=186
[2021.09.04-01.25.39:609][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.04-01.25.39:609][  0]LogPakFile: PakFile FullDirectoryIndexSize=146
[2021.09.04-01.25.39:609][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted
[2021.09.04-01.25.39:609][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack)
[2021.09.04-01.25.39:609][  0]LogPakFile: OnPakFileMounted2Time == 0.000069
[2021.09.04-01.25.39:620][  0]LogPakFile: PakFile PrimaryIndexSize=188
[2021.09.04-01.25.39:620][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.04-01.25.39:620][  0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2021.09.04-01.25.39:620][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.04-01.25.39:620][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack)
[2021.09.04-01.25.39:620][  0]LogPakFile: OnPakFileMounted2Time == 0.000072
[2021.09.04-01.25.39:631][  0]LogPakFile: PakFile PrimaryIndexSize=185
[2021.09.04-01.25.39:631][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.04-01.25.39:631][  0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2021.09.04-01.25.39:631][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.04-01.25.39:631][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack)
[2021.09.04-01.25.39:631][  0]LogPakFile: OnPakFileMounted2Time == 0.000044
[2021.09.04-01.25.39:640][  0]LogPakFile: PakFile PrimaryIndexSize=192
[2021.09.04-01.25.39:640][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.04-01.25.39:640][  0]LogPakFile: PakFile FullDirectoryIndexSize=158
[2021.09.04-01.25.39:640][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.04-01.25.39:640][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack)
[2021.09.04-01.25.39:640][  0]LogPakFile: OnPakFileMounted2Time == 0.000077
[2021.09.04-01.25.42:541][  0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 6159
[2021.09.04-01.25.42:541][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.42:541][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6149
[2021.09.04-01.25.42:541][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.42:541][  0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6139
[2021.09.04-01.25.42:541][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.42:541][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 6129
[2021.09.04-01.25.42:541][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.42:541][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6119
[2021.09.04-01.25.42:541][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.42:541][  0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 6109
[2021.09.04-01.25.42:541][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.42:541][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 6099
[2021.09.04-01.25.42:541][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.42:541][  0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 6089
[2021.09.04-01.25.42:541][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.42:541][  0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6079
[2021.09.04-01.25.42:542][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.42:542][  0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0005 seconds. Added 0 classes and 0 folders.
[2021.09.04-01.25.43:657][  0]LogSlate: Took 0.028913 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2021.09.04-01.25.43:698][  0]LogSlate: Took 0.029191 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2021.09.04-01.25.43:800][  0]LogSlate: Took 0.040850 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2021.09.04-01.25.44:206][  0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6069
[2021.09.04-01.25.44:206][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.44:206][  0]LogMaterial: Display: Missing cached shadermap for LevelGridMaterial2 in PCD3D_SM5, Default, SM5 (DDC key hash: 626685716483F48EF23D0B9AC76E13A8C0DC748A), compiling. 
[2021.09.04-01.25.44:227][  0]LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority
[2021.09.04-01.25.44:505][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6085
[2021.09.04-01.25.44:505][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.44:505][  0]LogRenderer: Reallocating scene render targets to support 1424x688 Format 10 NumSamples 1 (Frame:1).
[2021.09.04-01.25.46:686][  0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 6075
[2021.09.04-01.25.46:686][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.46:686][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 6065
[2021.09.04-01.25.46:686][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.46:686][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 6055
[2021.09.04-01.25.46:686][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.46:686][  0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 6045
[2021.09.04-01.25.46:686][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.46:686][  0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 6035
[2021.09.04-01.25.46:686][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.46:686][  0]LogSlate: Took 0.010372 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2021.09.04-01.25.47:452][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6025
[2021.09.04-01.25.47:452][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.47:464][  0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0006 seconds. Added 0 classes and 0 folders.
[2021.09.04-01.25.47:465][  0]LogLoad: (Engine Initialization) Total time: 521.47 seconds
[2021.09.04-01.25.47:465][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2021.09.04-01.25.47:728][  0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6015
[2021.09.04-01.25.47:728][  0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.47:728][  0]LogContentStreaming: Texture pool size now 1000 MB
[2021.09.04-01.25.47:915][  1]LogFileCache: Retrieving MD5 hashes for directory 'C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.27/Content/' took 0.39s
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[2021.09.04-01.25.48:301][  2]LogAssetRegistry: Asset discovery search completed in 485.5079 seconds
[2021.09.04-01.25.48:316][  2]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects)
[2021.09.04-01.25.48:585][  2]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2
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[2021.09.04-01.25.49:681][ 35]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.49:739][ 35]LogNiagaraCompiler: Static switch pins reflect outdated enum entries. While the static switch is fully functional, a node refresh is advised. - Node: Static Switch (Color Channel Mode) - 
[2021.09.04-01.25.49:817][ 35]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 5979
[2021.09.04-01.25.49:817][ 35]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.49:817][ 35]LogTemp: Display: Loading shader for Niagara script NS_GridGrebble_A/GrebbleLongHorizantal/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.04-01.25.49:822][ 35]LogTemp: Display: Loading shader for Niagara script NS_GridGrebble_A/GreebleMesh1/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.04-01.25.49:906][ 35]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5969
[2021.09.04-01.25.49:906][ 35]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.25.49:906][ 35]LogNiagara: Compiling System NiagaraSystem /Game/Cubica/Niagara/NS_GridGrebble_A.NS_GridGrebble_A took 16.169931 sec (time since issued), 61.007889 sec (combined shader worker time).
[2021.09.04-01.25.50:057][ 36]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_GridGrebble_A/GrebbleLongHorizantal/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.04-01.25.50:060][ 36]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.04-01.25.50:061][ 36]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_GridGrebble_A/GreebleMesh1/ParticleGPUComputeScript/FNiagaraShader/0
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[2021.09.04-01.25.51:607][185]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 150
[2021.09.04-01.25.51:607][185]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_GridGrebble_A/GreebleMesh1/ParticleGPUComputeScript/FNiagaraShader/0" completed.
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[2021.09.04-01.25.52:362][257]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 149
[2021.09.04-01.25.52:362][257]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_GridGrebble_A/GrebbleLongHorizantal/ParticleGPUComputeScript/FNiagaraShader/0" completed.
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[2021.09.04-01.27.08:136][783]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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[2021.09.04-01.27.08:267][795]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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[2021.09.04-01.27.08:334][800]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.08:425][808]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4189
[2021.09.04-01.27.08:425][808]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.08:535][816]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4179
[2021.09.04-01.27.08:535][816]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.08:662][825]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 4169
[2021.09.04-01.27.08:662][825]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.10:322][996]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 4159
[2021.09.04-01.27.10:322][996]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.10:567][ 21]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4149
[2021.09.04-01.27.10:567][ 21]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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[2021.09.04-01.27.10:871][ 47]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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[2021.09.04-01.27.11:276][ 88]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.11:950][154]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4119
[2021.09.04-01.27.11:950][154]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.12:506][212]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4109
[2021.09.04-01.27.12:506][212]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.12:546][213]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 4099
[2021.09.04-01.27.12:546][213]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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[2021.09.04-01.27.12:926][251]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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[2021.09.04-01.27.13:785][340]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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[2021.09.04-01.27.14:176][378]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.14:277][386]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4059
[2021.09.04-01.27.14:277][386]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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[2021.09.04-01.27.14:421][396]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.15:088][465]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4039
[2021.09.04-01.27.15:088][465]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.15:382][490]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 4029
[2021.09.04-01.27.15:382][490]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.15:548][504]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4019
[2021.09.04-01.27.15:548][504]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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[2021.09.04-01.27.16:064][558]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.16:607][612]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 3999
[2021.09.04-01.27.16:608][612]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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[2021.09.04-01.27.17:105][657]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.18:087][760]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 3979
[2021.09.04-01.27.18:087][760]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.18:461][794]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 3969
[2021.09.04-01.27.18:461][794]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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[2021.09.04-01.27.18:652][810]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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[2021.09.04-01.27.18:965][838]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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[2021.09.04-01.27.19:117][851]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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[2021.09.04-01.27.19:279][861]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.19:447][880]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3919
[2021.09.04-01.27.19:447][880]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.20:303][964]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3909
[2021.09.04-01.27.20:303][964]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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[2021.09.04-01.27.20:982][ 31]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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[2021.09.04-01.27.21:257][ 56]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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[2021.09.04-01.27.21:603][ 88]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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[2021.09.04-01.27.22:685][196]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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[2021.09.04-01.27.22:742][198]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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[2021.09.04-01.27.23:031][221]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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[2021.09.04-01.27.23:220][239]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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[2021.09.04-01.27.23:697][286]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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[2021.09.04-01.27.23:774][290]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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[2021.09.04-01.27.24:302][342]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.24:562][365]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 3799
[2021.09.04-01.27.24:562][365]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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[2021.09.04-01.27.25:136][420]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.25:902][494]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3779
[2021.09.04-01.27.25:902][494]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.26:353][535]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 3769
[2021.09.04-01.27.26:353][535]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.26:423][538]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 3759
[2021.09.04-01.27.26:423][538]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.26:657][558]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3749
[2021.09.04-01.27.26:657][558]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.29:335][838]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 3739
[2021.09.04-01.27.29:335][838]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.29:456][847]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3729
[2021.09.04-01.27.29:456][847]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.29:555][853]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 3719
[2021.09.04-01.27.29:555][853]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.30:497][948]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 3709
[2021.09.04-01.27.30:497][948]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.30:550][949]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3699
[2021.09.04-01.27.30:550][949]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.31:283][ 13]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3689
[2021.09.04-01.27.31:283][ 13]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.31:310][ 15]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3679
[2021.09.04-01.27.31:310][ 15]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.32:428][122]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3669
[2021.09.04-01.27.32:428][122]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.32:484][122]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2021.09.04-01.27.32:484][122]LogShaderCompilers: Display: Total job queries 12070, among them cache hits 0 (0.00%)
[2021.09.04-01.27.32:484][122]LogShaderCompilers: Display: Tracking 8331 distinct input hashes that result in 4250 distinct outputs (51.01%)
[2021.09.04-01.27.32:484][122]LogShaderCompilers: Display: RAM used: 33.76 MB (0.03 GB) of 819.20 MB (0.80 GB) budget. Usage: 4.12%
[2021.09.04-01.27.32:484][122]LogShaderCompilers: Display: ================================================
[2021.09.04-01.27.32:809][157]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 3659
[2021.09.04-01.27.32:809][157]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.33:341][202]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3649
[2021.09.04-01.27.33:341][202]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.35:113][387]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 3639
[2021.09.04-01.27.35:113][387]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.35:608][434]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3629
[2021.09.04-01.27.35:608][434]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.36:033][468]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 3619
[2021.09.04-01.27.36:033][468]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.36:112][470]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3609
[2021.09.04-01.27.36:112][470]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.36:559][513]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3599
[2021.09.04-01.27.36:559][513]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.38:184][680]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3589
[2021.09.04-01.27.38:184][680]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.38:525][700]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3579
[2021.09.04-01.27.38:525][700]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.38:992][741]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 3569
[2021.09.04-01.27.38:992][741]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.39:318][770]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 3559
[2021.09.04-01.27.39:319][770]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.39:623][798]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3549
[2021.09.04-01.27.39:623][798]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.39:749][807]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3539
[2021.09.04-01.27.39:750][807]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.39:830][810]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3529
[2021.09.04-01.27.39:830][810]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.39:896][811]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 3519
[2021.09.04-01.27.39:897][811]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.41:104][934]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3509
[2021.09.04-01.27.41:104][934]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.41:499][971]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3499
[2021.09.04-01.27.41:499][971]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.42:100][ 22]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 3489
[2021.09.04-01.27.42:100][ 22]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.42:345][ 47]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 3479
[2021.09.04-01.27.42:345][ 47]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.42:495][ 62]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3469
[2021.09.04-01.27.42:495][ 62]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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[2021.09.04-01.27.42:664][ 78]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.42:762][ 86]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3449
[2021.09.04-01.27.42:762][ 86]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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[2021.09.04-01.27.42:834][ 91]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.43:801][190]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3429
[2021.09.04-01.27.43:801][190]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.44:165][225]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 3419
[2021.09.04-01.27.44:165][225]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.44:295][238]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3409
[2021.09.04-01.27.44:295][238]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.45:893][406]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 3399
[2021.09.04-01.27.45:893][406]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.46:266][444]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3389
[2021.09.04-01.27.46:266][444]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.46:678][486]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3379
[2021.09.04-01.27.46:678][486]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.47:043][520]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3369
[2021.09.04-01.27.47:043][520]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.47:071][521]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3359
[2021.09.04-01.27.47:071][521]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.47:162][528]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3349
[2021.09.04-01.27.47:162][528]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.47:336][547]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 3339
[2021.09.04-01.27.47:336][547]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.47:775][588]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 3329
[2021.09.04-01.27.47:775][588]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.49:702][783]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 3319
[2021.09.04-01.27.49:702][783]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.49:888][799]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3309
[2021.09.04-01.27.49:888][799]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.50:428][853]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3299
[2021.09.04-01.27.50:428][853]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.50:693][881]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 3289
[2021.09.04-01.27.50:694][881]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.27.50:832][894]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 3279
[2021.09.04-01.27.50:832][894]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
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[2021.09.04-01.30.02:985][687]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 299
[2021.09.04-01.30.02:985][687]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.30.03:391][722]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 289
[2021.09.04-01.30.03:391][722]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.30.03:917][764]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 279
[2021.09.04-01.30.03:917][764]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.30.03:981][768]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 269
[2021.09.04-01.30.03:981][768]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.30.04:015][770]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 259
[2021.09.04-01.30.04:015][770]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.30.04:062][773]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 249
[2021.09.04-01.30.04:062][773]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.30.05:886][922]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 239
[2021.09.04-01.30.05:886][922]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.30.06:190][945]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 229
[2021.09.04-01.30.06:190][945]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.30.07:396][ 44]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 219
[2021.09.04-01.30.07:396][ 44]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.30.08:197][108]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 209
[2021.09.04-01.30.08:197][108]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.30.08:215][109]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 199
[2021.09.04-01.30.08:215][109]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.30.08:236][110]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 189
[2021.09.04-01.30.08:236][110]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.30.08:941][165]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 179
[2021.09.04-01.30.08:941][165]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.30.09:306][194]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 169
[2021.09.04-01.30.09:306][194]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.30.10:100][253]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 159
[2021.09.04-01.30.10:100][253]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.30.10:196][256]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 149
[2021.09.04-01.30.10:196][256]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.30.11:884][395]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 139
[2021.09.04-01.30.11:885][395]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.30.12:001][401]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 129
[2021.09.04-01.30.12:001][401]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.30.12:488][438]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 119
[2021.09.04-01.30.12:488][438]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.30.12:943][467]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 109
[2021.09.04-01.30.12:943][467]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.30.12:967][468]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 99
[2021.09.04-01.30.12:967][468]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.30.13:516][511]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 89
[2021.09.04-01.30.13:516][511]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.30.14:588][598]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 79
[2021.09.04-01.30.14:588][598]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.30.14:859][620]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 69
[2021.09.04-01.30.14:859][620]LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.30.15:527][672]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 60
[2021.09.04-01.30.15:527][672]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.30.16:003][705]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 52
[2021.09.04-01.30.16:003][705]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.30.16:646][754]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 45
[2021.09.04-01.30.16:646][754]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.30.16:869][767]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 39
[2021.09.04-01.30.16:869][767]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.30.17:008][777]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 34
[2021.09.04-01.30.17:008][777]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.30.17:337][795]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 29
[2021.09.04-01.30.17:337][795]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.30.17:338][795]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 25
[2021.09.04-01.30.17:338][795]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.30.17:379][796]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 21
[2021.09.04-01.30.17:379][796]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.30.17:710][816]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 18
[2021.09.04-01.30.17:710][816]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.30.17:818][825]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 15
[2021.09.04-01.30.17:818][825]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.30.18:135][849]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 13
[2021.09.04-01.30.18:135][849]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.30.18:153][850]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 11
[2021.09.04-01.30.18:153][850]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.30.18:302][861]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 9
[2021.09.04-01.30.18:302][861]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.30.18:322][862]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 7
[2021.09.04-01.30.18:322][862]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.30.18:376][865]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6
[2021.09.04-01.30.18:376][865]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.30.18:417][868]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2021.09.04-01.30.18:417][868]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.30.18:549][880]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4
[2021.09.04-01.30.18:549][880]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2021.09.04-01.30.18:549][880]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.30.18:651][888]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2
[2021.09.04-01.30.18:651][888]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.30.18:773][897]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1
[2021.09.04-01.30.18:773][897]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2021.09.04-01.31.03:604][ 25]LogSlate: Window 'Plugins' being destroyed
[2021.09.04-01.31.03:607][ 25]LogSlate: Window 'Plugins' being destroyed
[2021.09.04-01.31.03:607][ 25]LogDirectoryWatcher: A directory notification for '../../../Engine/Plugins/' was aborted.
[2021.09.04-01.31.11:600][963]LogTemp: Repeating last play command: Selected Viewport
[2021.09.04-01.31.11:645][963]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2021.09.04-01.31.11:685][963]PIE: New page: PIE session: Cubica (Sep 3, 2021, 11:31:11 AM)
[2021.09.04-01.31.11:706][963]LogOnline: OSS: Creating online subsystem instance for: NULL
[2021.09.04-01.31.11:714][963]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
[2021.09.04-01.31.11:723][963]LogPlayLevel: Creating play world package: /Game/Cubica/Maps/UEDPIE_0_Cubica
[2021.09.04-01.31.11:818][963]LogPlayLevel: PIE: StaticDuplicateObject took: (0.094811s)
[2021.09.04-01.31.11:834][963]LogAIModule: Creating AISystem for world Cubica
[2021.09.04-01.31.11:852][963]LogPlayLevel: PIE: World Init took: (0.033817s)
[2021.09.04-01.31.11:857][963]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Cubica/Maps/Cubica.Cubica to /Game/Cubica/Maps/UEDPIE_0_Cubica.Cubica (0.133972s)
[2021.09.04-01.31.11:877][963]LogUObjectHash: Compacting FUObjectHashTables data took   2.95ms
[2021.09.04-01.31.11:906][963]LogAudio: Display: Creating Audio Device:                 Id: 2, Scope: Unique, Realtime: True
[2021.09.04-01.31.11:906][963]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.04-01.31.11:906][963]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.04-01.31.11:906][963]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.04-01.31.11:906][963]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.04-01.31.11:906][963]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.04-01.31.11:906][963]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.04-01.31.11:906][963]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.04-01.31.11:906][963]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.04-01.31.11:907][963]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.04-01.31.11:907][963]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.04-01.31.11:907][963]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.04-01.31.11:907][963]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.04-01.31.11:914][963]LogAudioMixer: Display: 0: FrontLeft
[2021.09.04-01.31.11:914][963]LogAudioMixer: Display: 1: FrontRight
[2021.09.04-01.31.11:934][963]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.04-01.31.11:934][963]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.04-01.31.11:934][963]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.04-01.31.11:934][963]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.04-01.31.11:935][963]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.04-01.31.11:935][963]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.04-01.31.11:935][963]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.04-01.31.11:936][963]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.04-01.31.11:936][963]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.04-01.31.11:936][963]LogInit: FAudioDevice initialized.
[2021.09.04-01.31.11:936][963]LogAudio: Display: Audio Device (ID: 2) registered with world 'Cubica'.
[2021.09.04-01.31.12:086][963]LogLinker: Warning: Failed to load '/Game/Blueprints/Gameplay/BP_GameModeStandard': Can't find file.
[2021.09.04-01.31.12:087][963]LogLinker: Warning: Failed to load '/Game/Blueprints/Gameplay/BP_GameModeStandard': Can't find file.
[2021.09.04-01.31.12:087][963]LogUObjectGlobals: Warning: Failed to find object 'Class /Game/Blueprints/Gameplay/BP_GameModeStandard.BP_GameModeStandard_C'
[2021.09.04-01.31.12:087][963]LogLoad: Game class is 'GameModeBase'
[2021.09.04-01.31.12:152][963]LogWorld: Bringing World /Game/Cubica/Maps/UEDPIE_0_Cubica.Cubica up for play (max tick rate 0) at 2021.09.03-18.31.12
[2021.09.04-01.31.12:378][963]LogWorld: Bringing up level for play took: 0.226156
[2021.09.04-01.31.12:378][963]LogOnline: OSS: Creating online subsystem instance for: :Context_3
[2021.09.04-01.31.12:452][963]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'MovieSceneCapture' in 0.0008 seconds. Added 20 classes and 0 folders.
[2021.09.04-01.31.12:479][963]Cmd: r.vsync 1
[2021.09.04-01.31.12:700][963]r.VSync = "1"
[2021.09.04-01.31.12:701][963]Cmd: t.maxFPS 60
[2021.09.04-01.31.12:701][963]t.MaxFPS = "60"
[2021.09.04-01.31.12:701][963]Cmd: r.tonemapper.sharpen 1
[2021.09.04-01.31.12:701][963]r.Tonemapper.Sharpen = "1"
[2021.09.04-01.31.12:712][963]PIE: Server logged in
[2021.09.04-01.31.12:758][963]PIE: Play in editor total start time 1.154 seconds.
[2021.09.04-01.31.18:234][224]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.04-01.31.18:234][224]LogWorld: BeginTearingDown for /Game/Cubica/Maps/UEDPIE_0_Cubica
[2021.09.04-01.31.18:268][224]LogWorld: UWorld::CleanupWorld for Cubica, bSessionEnded=true, bCleanupResources=true
[2021.09.04-01.31.18:269][224]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.04-01.31.18:308][224]LogPlayLevel: Display: Shutting down PIE online subsystems
[2021.09.04-01.31.18:339][224]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.04-01.31.18:408][224]LogAudio: Display: Audio Device unregistered from world 'None'.
[2021.09.04-01.31.18:408][224]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.04-01.31.18:411][224]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.04-01.31.18:417][224]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.04-01.31.18:426][224]LogUObjectHash: Compacting FUObjectHashTables data took   2.68ms
[2021.09.04-01.31.18:468][225]LogPlayLevel: Display: Destroying online subsystem :Context_3
[2021.09.04-01.32.15:800][875]LogSlate: Window 'Save Level As' being destroyed
[2021.09.04-01.32.15:884][875]LogSlate: Took 0.000223 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2021.09.04-01.32.15:953][875]LogUObjectHash: Compacting FUObjectHashTables data took   1.37ms
[2021.09.04-01.32.16:217][875]LogUObjectHash: Compacting FUObjectHashTables data took   1.27ms
[2021.09.04-01.32.16:332][875]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.27/Saved/1208am_LaunchParty08CF19B74D5140E54286AA81A8031FDE.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.27/Content/Maps/1208am_LaunchParty.umap'
[2021.09.04-01.32.16:472][875]LogFileHelpers: Saving map '1208am_LaunchParty' took 0.604
[2021.09.04-01.32.16:472][875]Cmd: MAP LOAD FILE="../../../../../../Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.27/Content/Maps/1208am_LaunchParty.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2021.09.04-01.32.16:493][875]LightingResults: New page: Lighting Build
[2021.09.04-01.32.16:493][875]LoadErrors: New page: Loading map: 1208am_LaunchParty.umap
[2021.09.04-01.32.16:497][875]LogWorld: UWorld::CleanupWorld for Cubica, bSessionEnded=true, bCleanupResources=true
[2021.09.04-01.32.16:497][875]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.04-01.32.16:497][875]MapCheck: New page: Map Check
[2021.09.04-01.32.16:497][875]LightingResults: New page: Lighting Build
[2021.09.04-01.32.16:553][875]LogAudio: Display: Audio Device unregistered from world 'None'.
[2021.09.04-01.32.16:573][875]LogUObjectHash: Compacting FUObjectHashTables data took   2.07ms
[2021.09.04-01.32.16:575][875]LogAudio: Display: Audio Device (ID: 1) registered with world '1208am_LaunchParty'.
[2021.09.04-01.32.16:654][875]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2021.09.04-01.32.16:654][875]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.04-01.32.16:681][875]LogUObjectHash: Compacting FUObjectHashTables data took   1.07ms
[2021.09.04-01.32.16:730][875]Cmd: MAP CHECKDEP NOCLEARLOG
[2021.09.04-01.32.16:730][875]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.17ms to complete.
[2021.09.04-01.32.16:730][875]LogFileHelpers: Loading map '1208am_LaunchParty' took 0.258
[2021.09.04-01.32.16:742][875]AssetCheck: New page: Asset Save: 1208am_LaunchParty
[2021.09.04-01.32.16:742][875]LogContentValidation: Display: Validating World /Game/Maps/1208am_LaunchParty.1208am_LaunchParty
[2021.09.04-01.32.27:654][517]LogUObjectHash: Compacting FUObjectHashTables data took   0.81ms
[2021.09.04-01.32.27:709][517]LogSlate: Window 'DONGATO_000 - Unreal Editor' being destroyed
[2021.09.04-01.32.27:709][517]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2021.09.04-01.32.28:040][518]Cmd: QUIT_EDITOR
[2021.09.04-01.32.28:040][518]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor())
[2021.09.04-01.32.28:047][518]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
[2021.09.04-01.32.28:047][518]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2021.09.04-01.32.28:047][518]LogShaderCompilers: Display: Total job queries 12070, among them cache hits 0 (0.00%)
[2021.09.04-01.32.28:047][518]LogShaderCompilers: Display: Tracking 12070 distinct input hashes that result in 4795 distinct outputs (39.73%)
[2021.09.04-01.32.28:048][518]LogShaderCompilers: Display: RAM used: 37.02 MB (0.04 GB) of 819.20 MB (0.80 GB) budget. Usage: 4.52%
[2021.09.04-01.32.28:048][518]LogShaderCompilers: Display: ================================================
[2021.09.04-01.32.28:060][518]LogNiagaraCompiler: Static switch pins reflect outdated enum entries. While the static switch is fully functional, a node refresh is advised. - Node: Static Switch (Color Channel Mode) - 
[2021.09.04-01.32.28:077][518]LogNiagara: Compiling System NiagaraSystem /Game/Cubica/Niagara/NS_Neon_Triangle.NS_Neon_Triangle took 414.591278 sec (time since issued), 1657.379517 sec (combined shader worker time).
[2021.09.04-01.32.28:125][518]LogNiagara: Compiling System NiagaraSystem /Game/NiagaraAudioVisualizer/Examples/NS_Phoenix.NS_Phoenix took 415.397858 sec (time since issued), 2488.531738 sec (combined shader worker time).
[2021.09.04-01.32.28:677][518]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)...
[2021.09.04-01.32.28:677][518]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
[2021.09.04-01.32.28:677][518]LogAudio: Display: Audio Device unregistered from world '1208am_LaunchParty'.
[2021.09.04-01.32.28:677][518]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.04-01.32.28:679][518]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.04-01.32.28:691][518]LogAudio: Display: Audio Device Manager Shutdown
[2021.09.04-01.32.28:700][518]LogExit: Preparing to exit.
[2021.09.04-01.32.29:616][518]LogUObjectHash: Compacting FUObjectHashTables data took   0.99ms
[2021.09.04-01.32.29:723][518]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
[2021.09.04-01.32.29:725][518]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
[2021.09.04-01.32.29:776][518]LogDemo: Cleaned up 0 splitscreen connections with owner deletion
[2021.09.04-01.32.29:782][518]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true
[2021.09.04-01.32.29:782][518]LogExit: Editor shut down
[2021.09.04-01.32.29:782][518]LogExit: Transaction tracking system shut down
[2021.09.04-01.32.30:213][518]LogExit: Object subsystem successfully closed.
[2021.09.04-01.32.30:252][518]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2021.09.04-01.32.30:252][518]LogShaderCompilers: Display: Total job queries 12070, among them cache hits 0 (0.00%)
[2021.09.04-01.32.30:252][518]LogShaderCompilers: Display: Tracking 12070 distinct input hashes that result in 4795 distinct outputs (39.73%)
[2021.09.04-01.32.30:252][518]LogShaderCompilers: Display: RAM used: 37.02 MB (0.04 GB) of 819.20 MB (0.80 GB) budget. Usage: 4.52%
[2021.09.04-01.32.30:252][518]LogShaderCompilers: Display: ================================================
[2021.09.04-01.32.30:269][518]LogShaderCompilers: Display: Shaders left to compile 0
[2021.09.04-01.32.30:309][518]LogModuleManager: Shutting down and abandoning module HierarchicalLODUtilities (876)
[2021.09.04-01.32.30:309][518]LogModuleManager: Shutting down and abandoning module MovieSceneCapture (874)
[2021.09.04-01.32.30:326][518]LogModuleManager: Shutting down and abandoning module Voice (872)
[2021.09.04-01.32.30:326][518]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (870)
[2021.09.04-01.32.30:326][518]LogModuleManager: Shutting down and abandoning module AddContentDialog (868)
[2021.09.04-01.32.30:336][518]LogModuleManager: Shutting down and abandoning module WidgetCarousel (867)
[2021.09.04-01.32.30:336][518]LogModuleManager: Shutting down and abandoning module EditorWidgets (864)
[2021.09.04-01.32.30:336][518]LogModuleManager: Shutting down and abandoning module StatsViewer (862)
[2021.09.04-01.32.30:336][518]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (860)
[2021.09.04-01.32.30:336][518]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (858)
[2021.09.04-01.32.30:336][518]LogModuleManager: Shutting down and abandoning module AutomationWorker (856)
[2021.09.04-01.32.30:336][518]LogModuleManager: Shutting down and abandoning module SteamVREditor (854)
[2021.09.04-01.32.30:336][518]LogModuleManager: Shutting down and abandoning module SteamAudioEditor (852)
[2021.09.04-01.32.30:336][518]LogModuleManager: Shutting down and abandoning module OculusMR (850)
[2021.09.04-01.32.30:336][518]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (848)
[2021.09.04-01.32.30:336][518]LogModuleManager: Shutting down and abandoning module TakeRecorder (847)
[2021.09.04-01.32.30:336][518]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (844)
[2021.09.04-01.32.30:336][518]LogModuleManager: Shutting down and abandoning module TakesCore (842)
[2021.09.04-01.32.30:336][518]LogModuleManager: Shutting down and abandoning module OpenXRInput (840)
[2021.09.04-01.32.30:336][518]LogModuleManager: Shutting down and abandoning module GooglePADEditor (838)
[2021.09.04-01.32.30:336][518]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (836)
[2021.09.04-01.32.30:336][518]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (834)
[2021.09.04-01.32.30:337][518]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (832)
[2021.09.04-01.32.30:337][518]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (830)
[2021.09.04-01.32.30:337][518]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (828)
[2021.09.04-01.32.30:337][518]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (826)
[2021.09.04-01.32.30:337][518]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (824)
[2021.09.04-01.32.30:337][518]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (822)
[2021.09.04-01.32.30:337][518]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (820)
[2021.09.04-01.32.30:337][518]LogModuleManager: Shutting down and abandoning module WebMMedia (818)
[2021.09.04-01.32.30:337][518]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (816)
[2021.09.04-01.32.30:337][518]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (814)
[2021.09.04-01.32.30:337][518]LogModuleManager: Shutting down and abandoning module SequenceRecorder (813)
[2021.09.04-01.32.30:337][518]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (810)
[2021.09.04-01.32.30:337][518]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (808)
[2021.09.04-01.32.30:337][518]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (806)
[2021.09.04-01.32.30:337][518]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (804)
[2021.09.04-01.32.30:337][518]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (802)
[2021.09.04-01.32.30:337][518]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (800)
[2021.09.04-01.32.30:337][518]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (798)
[2021.09.04-01.32.30:337][518]LogModuleManager: Shutting down and abandoning module PlanarCut (796)
[2021.09.04-01.32.30:337][518]LogModuleManager: Shutting down and abandoning module MagicLeapMediaCodecFactory (794)
[2021.09.04-01.32.30:337][518]LogModuleManager: Shutting down and abandoning module MagicLeapMediaFactory (792)
[2021.09.04-01.32.30:337][518]LogModuleManager: Shutting down and abandoning module MagicLeapMediaEditor (790)
[2021.09.04-01.32.30:337][518]LogModuleManager: Shutting down and abandoning module CharacterAI (788)
[2021.09.04-01.32.30:337][518]LogModuleManager: Shutting down and abandoning module TextureAlignMode (786)
[2021.09.04-01.32.30:337][518]LogModuleManager: Shutting down and abandoning module BspMode (784)
[2021.09.04-01.32.30:337][518]LogModuleManager: Shutting down and abandoning module GeometryMode (782)
[2021.09.04-01.32.30:337][518]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (780)
[2021.09.04-01.32.30:337][518]LogModuleManager: Shutting down and abandoning module SessionServices (778)
[2021.09.04-01.32.30:337][518]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (776)
[2021.09.04-01.32.30:337][518]LogModuleManager: Shutting down and abandoning module FoliageEdit (774)
[2021.09.04-01.32.30:337][518]LogModuleManager: Shutting down and abandoning module LandscapeEditor (772)
[2021.09.04-01.32.30:337][518]LogModuleManager: Shutting down and abandoning module MeshPaintMode (770)
[2021.09.04-01.32.30:337][518]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (768)
[2021.09.04-01.32.30:337][518]LogModuleManager: Shutting down and abandoning module ActorPickerMode (766)
[2021.09.04-01.32.30:337][518]LogModuleManager: Shutting down and abandoning module PlacementMode (764)
[2021.09.04-01.32.30:337][518]LogModuleManager: Shutting down and abandoning module ViewportSnapping (762)
[2021.09.04-01.32.30:337][518]LogModuleManager: Shutting down and abandoning module ViewportInteraction (760)
[2021.09.04-01.32.30:337][518]LogModuleManager: Shutting down and abandoning module ClothPainter (758)
[2021.09.04-01.32.30:337][518]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (757)
[2021.09.04-01.32.30:337][518]LogModuleManager: Shutting down and abandoning module LogVisualizer (754)
[2021.09.04-01.32.30:337][518]LogModuleManager: Shutting down and abandoning module IntroTutorials (752)
[2021.09.04-01.32.30:337][518]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (751)
[2021.09.04-01.32.30:337][518]LogModuleManager: Shutting down and abandoning module LuminPlatformEditor (748)
[2021.09.04-01.32.30:337][518]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (746)
[2021.09.04-01.32.30:337][518]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (744)
[2021.09.04-01.32.30:337][518]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (743)
[2021.09.04-01.32.30:848][518]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (740)
[2021.09.04-01.32.30:848][518]LogModuleManager: Shutting down and abandoning module LuminRuntimeSettings (738)
[2021.09.04-01.32.30:848][518]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (736)
[2021.09.04-01.32.30:848][518]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (734)
[2021.09.04-01.32.30:849][518]LogModuleManager: Shutting down and abandoning module TraceInsights (732)
[2021.09.04-01.32.30:849][518]MemoryProfiler: Shutdown
[2021.09.04-01.32.30:849][518]NetworkingProfiler: Shutdown
[2021.09.04-01.32.30:849][518]LoadingProfiler: Shutdown
[2021.09.04-01.32.30:849][518]TimingProfiler: Shutdown
[2021.09.04-01.32.30:849][518]LogModuleManager: Shutting down and abandoning module TraceServices (731)
[2021.09.04-01.32.30:849][518]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (728)
[2021.09.04-01.32.30:849][518]LogModuleManager: Shutting down and abandoning module TimeManagementEditor (726)
[2021.09.04-01.32.30:849][518]LogModuleManager: Shutting down and abandoning module InputBindingEditor (724)
[2021.09.04-01.32.30:849][518]LogModuleManager: Shutting down and abandoning module MergeActors (722)
[2021.09.04-01.32.30:849][518]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (720)
[2021.09.04-01.32.30:849][518]LogModuleManager: Shutting down and abandoning module LocalizationService (719)
[2021.09.04-01.32.30:849][518]LogModuleManager: Shutting down and abandoning module HardwareTargeting (716)
[2021.09.04-01.32.30:850][518]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (714)
[2021.09.04-01.32.30:850][518]LogModuleManager: Shutting down and abandoning module UndoHistory (712)
[2021.09.04-01.32.30:850][518]LogModuleManager: Shutting down and abandoning module XmlParser (710)
[2021.09.04-01.32.30:850][518]LogModuleManager: Shutting down and abandoning module Blutility (708)
[2021.09.04-01.32.30:850][518]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (706)
[2021.09.04-01.32.30:850][518]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (705)
[2021.09.04-01.32.30:850][518]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (702)
[2021.09.04-01.32.30:850][518]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (701)
[2021.09.04-01.32.30:850][518]LogModuleManager: Shutting down and abandoning module SettingsEditor (698)
[2021.09.04-01.32.30:850][518]LogModuleManager: Shutting down and abandoning module ProjectLauncher (696)
[2021.09.04-01.32.30:850][518]LogModuleManager: Shutting down and abandoning module SessionFrontend (694)
[2021.09.04-01.32.30:850][518]LogModuleManager: Shutting down and abandoning module ProfilerClient (692)
[2021.09.04-01.32.30:850][518]LogModuleManager: Shutting down and abandoning module DeviceManager (690)
[2021.09.04-01.32.30:850][518]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (689)
[2021.09.04-01.32.30:884][518]LogModuleManager: Shutting down and abandoning module AutomationController (686)
[2021.09.04-01.32.30:884][518]LogModuleManager: Shutting down and abandoning module AutomationWindow (684)
[2021.09.04-01.32.30:884][518]LogModuleManager: Shutting down and abandoning module Layers (682)
[2021.09.04-01.32.30:884][518]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (680)
[2021.09.04-01.32.30:884][518]LogModuleManager: Shutting down and abandoning module DetailCustomizations (678)
[2021.09.04-01.32.30:884][518]LogModuleManager: Shutting down and abandoning module PackagesDialog (676)
[2021.09.04-01.32.30:884][518]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (674)
[2021.09.04-01.32.30:884][518]LogModuleManager: Shutting down and abandoning module Persona (672)
[2021.09.04-01.32.30:884][518]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (671)
[2021.09.04-01.32.30:884][518]LogModuleManager: Shutting down and abandoning module AnimGraph (669)
[2021.09.04-01.32.30:884][518]LogModuleManager: Shutting down and abandoning module Kismet (666)
[2021.09.04-01.32.30:895][518]LogModuleManager: Shutting down and abandoning module KismetWidgets (665)
[2021.09.04-01.32.30:895][518]LogModuleManager: Shutting down and abandoning module GraphEditor (662)
[2021.09.04-01.32.30:895][518]LogModuleManager: Shutting down and abandoning module StructViewer (660)
[2021.09.04-01.32.30:895][518]LogModuleManager: Shutting down and abandoning module ClassViewer (658)
[2021.09.04-01.32.30:895][518]LogModuleManager: Shutting down and abandoning module Toolbox (656)
[2021.09.04-01.32.30:895][518]LogModuleManager: Shutting down and abandoning module ModuleUI (654)
[2021.09.04-01.32.30:895][518]LogModuleManager: Shutting down and abandoning module OutputLog (652)
[2021.09.04-01.32.30:897][518]LogModuleManager: Shutting down and abandoning module GammaUI (650)
[2021.09.04-01.32.30:897][518]LogModuleManager: Shutting down and abandoning module Documentation (648)
[2021.09.04-01.32.30:898][518]LogModuleManager: Shutting down and abandoning module LiveCoding (646)
[2021.09.04-01.32.30:898][518]LogModuleManager: Shutting down and abandoning module LevelSequence (644)
[2021.09.04-01.32.30:898][518]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (642)
[2021.09.04-01.32.30:898][518]LogModuleManager: Shutting down and abandoning module MovieScene (640)
[2021.09.04-01.32.30:898][518]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (638)
[2021.09.04-01.32.30:898][518]LogModuleManager: Shutting down and abandoning module LauncherPlatform (636)
[2021.09.04-01.32.30:898][518]LogModuleManager: Shutting down and abandoning module AnalyticsET (634)
[2021.09.04-01.32.30:898][518]LogModuleManager: Shutting down and abandoning module PortalServices (632)
[2021.09.04-01.32.30:898][518]LogModuleManager: Shutting down and abandoning module PortalRpc (630)
[2021.09.04-01.32.30:898][518]LogModuleManager: Shutting down and abandoning module MessagingRpc (628)
[2021.09.04-01.32.30:898][518]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (626)
[2021.09.04-01.32.30:898][518]LogModuleManager: Shutting down and abandoning module AudioMixerCore (625)
[2021.09.04-01.32.30:898][518]LogModuleManager: Shutting down and abandoning module AIModule (622)
[2021.09.04-01.32.30:898][518]LogModuleManager: Shutting down and abandoning module GameplayDebugger (621)
[2021.09.04-01.32.30:898][518]LogModuleManager: Shutting down and abandoning module AITestSuite (619)
[2021.09.04-01.32.30:898][518]LogModuleManager: Shutting down and abandoning module NavigationSystem (617)
[2021.09.04-01.32.30:899][518]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (614)
[2021.09.04-01.32.30:909][518]LogModuleManager: Shutting down and abandoning module ProfilerService (612)
[2021.09.04-01.32.31:114][518]LogModuleManager: Shutting down and abandoning module TaskGraph (610)
[2021.09.04-01.32.31:114][518]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (608)
[2021.09.04-01.32.31:114][518]LogModuleManager: Shutting down and abandoning module OculusEditor (606)
[2021.09.04-01.32.31:114][518]LogModuleManager: Shutting down and abandoning module OculusInput (604)
[2021.09.04-01.32.31:115][518]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (602)
[2021.09.04-01.32.31:115][518]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (600)
[2021.09.04-01.32.31:115][518]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (598)
[2021.09.04-01.32.31:115][518]LogModuleManager: Shutting down and abandoning module CollectionManager (597)
[2021.09.04-01.32.31:115][518]LogModuleManager: Shutting down and abandoning module TakeSequencer (594)
[2021.09.04-01.32.31:115][518]LogModuleManager: Shutting down and abandoning module TakeMovieScene (592)
[2021.09.04-01.32.31:115][518]LogModuleManager: Shutting down and abandoning module ScreenshotTools (590)
[2021.09.04-01.32.31:115][518]LogModuleManager: Shutting down and abandoning module SynthesisEditor (588)
[2021.09.04-01.32.31:115][518]LogModuleManager: Shutting down and abandoning module Synthesis (586)
[2021.09.04-01.32.31:115][518]LogModuleManager: Shutting down and abandoning module SoundModImporter (584)
[2021.09.04-01.32.31:116][518]LogModuleManager: Shutting down and abandoning module SoundMod (582)
[2021.09.04-01.32.31:116][518]LogModuleManager: Shutting down and abandoning module SoundUtilitiesEditor (580)
[2021.09.04-01.32.31:116][518]LogModuleManager: Shutting down and abandoning module SoundUtilities (578)
[2021.09.04-01.32.31:116][518]LogModuleManager: Shutting down and abandoning module SoundVisualizations (576)
[2021.09.04-01.32.31:116][518]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (574)
[2021.09.04-01.32.31:116][518]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (572)
[2021.09.04-01.32.31:116][518]LogModuleManager: Shutting down and abandoning module OpenXREditor (570)
[2021.09.04-01.32.31:116][518]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (568)
[2021.09.04-01.32.31:116][518]LogModuleManager: Shutting down and abandoning module MIDIDevice (566)
[2021.09.04-01.32.31:116][518]LogModuleManager: Shutting down and abandoning module GooglePAD (564)
[2021.09.04-01.32.31:116][518]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (562)
[2021.09.04-01.32.31:116][518]LogModuleManager: Shutting down and abandoning module EditableMesh (560)
[2021.09.04-01.32.31:116][518]LogModuleManager: Shutting down and abandoning module CableComponent (558)
[2021.09.04-01.32.31:116][518]LogModuleManager: Shutting down and abandoning module AudioCapture (556)
[2021.09.04-01.32.31:116][518]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (555)
[2021.09.04-01.32.31:116][518]LogModuleManager: Shutting down and abandoning module AssetTags (552)
[2021.09.04-01.32.31:116][518]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (550)
[2021.09.04-01.32.31:116][518]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (548)
[2021.09.04-01.32.31:116][518]LogModuleManager: Shutting down and abandoning module AppleImageUtils (546)
[2021.09.04-01.32.31:116][518]LogModuleManager: Shutting down and abandoning module AndroidPermission (544)
[2021.09.04-01.32.31:116][518]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (542)
[2021.09.04-01.32.31:116][518]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (540)
[2021.09.04-01.32.31:116][518]LogModuleManager: Shutting down and abandoning module TemplateSequence (538)
[2021.09.04-01.32.31:116][518]LogModuleManager: Shutting down and abandoning module MediaCompositing (536)
[2021.09.04-01.32.31:116][518]LogModuleManager: Shutting down and abandoning module ImgMedia (534)
[2021.09.04-01.32.31:116][518]LogModuleManager: Shutting down and abandoning module MotoSynthEditor (532)
[2021.09.04-01.32.31:117][518]LogModuleManager: Shutting down and abandoning module MotoSynth (530)
[2021.09.04-01.32.31:117][518]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (528)
[2021.09.04-01.32.31:117][518]LogOpenImageDenoise: OIDN shutting down
[2021.09.04-01.32.31:117][518]LogModuleManager: Shutting down and abandoning module MeshConversion (526)
[2021.09.04-01.32.31:117][518]LogModuleManager: Shutting down and abandoning module DynamicMesh (524)
[2021.09.04-01.32.31:117][518]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (522)
[2021.09.04-01.32.31:117][518]LogModuleManager: Shutting down and abandoning module GeometricObjects (520)
[2021.09.04-01.32.31:117][518]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (518)
[2021.09.04-01.32.31:117][518]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (517)
[2021.09.04-01.32.31:117][518]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (514)
[2021.09.04-01.32.31:117][518]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (512)
[2021.09.04-01.32.31:117][518]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (510)
[2021.09.04-01.32.31:117][518]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (508)
[2021.09.04-01.32.31:117][518]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (506)
[2021.09.04-01.32.31:117][518]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (504)
[2021.09.04-01.32.31:117][518]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (502)
[2021.09.04-01.32.31:117][518]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (500)
[2021.09.04-01.32.31:117][518]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (498)
[2021.09.04-01.32.31:117][518]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (496)
[2021.09.04-01.32.31:117][518]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (494)
[2021.09.04-01.32.31:118][518]LogModuleManager: Shutting down and abandoning module ChaosNiagara (492)
[2021.09.04-01.32.31:118][518]LogModuleManager: Shutting down and abandoning module FractureEditor (490)
[2021.09.04-01.32.31:118][518]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (489)
[2021.09.04-01.32.31:118][518]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (486)
[2021.09.04-01.32.31:118][518]LogModuleManager: Shutting down and abandoning module BackChannel (484)
[2021.09.04-01.32.31:118][518]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (482)
[2021.09.04-01.32.31:118][518]LogModuleManager: Shutting down and abandoning module AutomationUtils (480)
[2021.09.04-01.32.31:118][518]LogModuleManager: Shutting down and abandoning module AlembicImporter (478)
[2021.09.04-01.32.31:118][518]LogModuleManager: Shutting down and abandoning module AlembicLibrary (477)
[2021.09.04-01.32.31:118][518]LogModuleManager: Shutting down and abandoning module GeometryCache (476)
[2021.09.04-01.32.31:118][518]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (475)
[2021.09.04-01.32.31:118][518]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (470)
[2021.09.04-01.32.31:118][518]LogModuleManager: Shutting down and abandoning module PluginBrowser (468)
[2021.09.04-01.32.31:118][518]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (466)
[2021.09.04-01.32.31:118][518]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (464)
[2021.09.04-01.32.31:118][518]LogModuleManager: Shutting down and abandoning module CurveEditorTools (462)
[2021.09.04-01.32.31:118][518]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (460)
[2021.09.04-01.32.31:118][518]LogModuleManager: Shutting down and abandoning module CryptoKeys (458)
[2021.09.04-01.32.31:118][518]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (456)
[2021.09.04-01.32.31:118][518]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (454)
[2021.09.04-01.32.31:118][518]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (452)
[2021.09.04-01.32.31:119][518]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (450)
[2021.09.04-01.32.31:119][518]LogModuleManager: Shutting down and abandoning module UObjectPlugin (448)
[2021.09.04-01.32.31:119][518]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (446)
[2021.09.04-01.32.31:119][518]LogModuleManager: Shutting down and abandoning module PluginUtils (444)
[2021.09.04-01.32.31:119][518]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (442)
[2021.09.04-01.32.31:119][518]LogModuleManager: Shutting down and abandoning module GitSourceControl (440)
[2021.09.04-01.32.31:119][518]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (438)
[2021.09.04-01.32.31:119][518]LogModuleManager: Shutting down and abandoning module SourceControl (437)
[2021.09.04-01.32.31:119][518]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (434)
[2021.09.04-01.32.31:119][518]LogModuleManager: Shutting down and abandoning module GameplayCameras (432)
[2021.09.04-01.32.31:119][518]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (430)
[2021.09.04-01.32.31:119][518]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (428)
[2021.09.04-01.32.31:119][518]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (426)
[2021.09.04-01.32.31:119][518]LogModuleManager: Shutting down and abandoning module LiveLinkSequencer (424)
[2021.09.04-01.32.31:119][518]LogModuleManager: Shutting down and abandoning module LiveLinkMovieScene (422)
[2021.09.04-01.32.31:119][518]LogModuleManager: Shutting down and abandoning module LiveLinkGraphNode (420)
[2021.09.04-01.32.31:119][518]LogModuleManager: Shutting down and abandoning module LiveLinkEditor (418)
[2021.09.04-01.32.31:119][518]LogModuleManager: Shutting down and abandoning module LiveLinkComponents (416)
[2021.09.04-01.32.31:119][518]LogModuleManager: Shutting down and abandoning module LiveLink (414)
[2021.09.04-01.32.31:643][518]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (412)
[2021.09.04-01.32.31:643][518]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (410)
[2021.09.04-01.32.31:644][518]LogModuleManager: Shutting down and abandoning module SteamAudio (408)
[2021.09.04-01.32.31:644][518]LogSteamAudio: FSteamAudioModule Shutdown
[2021.09.04-01.32.31:669][518]LogModuleManager: Shutting down and abandoning module SoundFields (406)
[2021.09.04-01.32.31:669][518]LogModuleManager: Shutting down and abandoning module SignificanceManager (404)
[2021.09.04-01.32.31:669][518]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (402)
[2021.09.04-01.32.31:669][518]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (400)
[2021.09.04-01.32.31:669][518]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (398)
[2021.09.04-01.32.31:669][518]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (394)
[2021.09.04-01.32.31:669][518]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (392)
[2021.09.04-01.32.31:669][518]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (390)
[2021.09.04-01.32.31:669][518]LogModuleManager: Shutting down and abandoning module ActorSequence (388)
[2021.09.04-01.32.31:669][518]LogModuleManager: Shutting down and abandoning module UdpMessaging (386)
[2021.09.04-01.32.31:771][518]LogModuleManager: Shutting down and abandoning module TcpMessaging (384)
[2021.09.04-01.32.31:871][518]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (382)
[2021.09.04-01.32.31:871][518]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (380)
[2021.09.04-01.32.31:871][518]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (378)
[2021.09.04-01.32.31:871][518]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (376)
[2021.09.04-01.32.31:871][518]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (374)
[2021.09.04-01.32.31:871][518]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (372)
[2021.09.04-01.32.31:871][518]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (370)
[2021.09.04-01.32.31:871][518]LogMagicLeapPlanes: Planes tracker already destroyed.
[2021.09.04-01.32.31:871][518]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (368)
[2021.09.04-01.32.31:871][518]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (366)
[2021.09.04-01.32.31:871][518]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (364)
[2021.09.04-01.32.31:871][518]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (362)
[2021.09.04-01.32.31:871][518]LogModuleManager: Shutting down and abandoning module MagicLeapController (360)
[2021.09.04-01.32.31:871][518]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (358)
[2021.09.04-01.32.31:871][518]LogModuleManager: Shutting down and abandoning module MagicLeapAR (356)
[2021.09.04-01.32.31:871][518]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (354)
[2021.09.04-01.32.31:871][518]LogModuleManager: Shutting down and abandoning module Niagara (352)
[2021.09.04-01.32.31:871][518]LogModuleManager: Shutting down and abandoning module SignalProcessing (351)
[2021.09.04-01.32.31:871][518]LogModuleManager: Shutting down and abandoning module NiagaraEditor (349)
[2021.09.04-01.32.31:872][518]LogModuleManager: Shutting down and abandoning module NiagaraCore (346)
[2021.09.04-01.32.31:872][518]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (344)
[2021.09.04-01.32.31:872][518]LogModuleManager: Shutting down and abandoning module FacialAnimation (342)
[2021.09.04-01.32.31:872][518]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (340)
[2021.09.04-01.32.31:872][518]LogModuleManager: Shutting down and abandoning module DataValidation (338)
[2021.09.04-01.32.31:872][518]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (336)
[2021.09.04-01.32.31:873][518]LogModuleManager: Shutting down and abandoning module LevelEditor (335)
[2021.09.04-01.32.31:875][518]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (334)
[2021.09.04-01.32.31:875][518]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (332)
[2021.09.04-01.32.31:875][518]LogModuleManager: Shutting down and abandoning module MainFrame (330)
[2021.09.04-01.32.31:875][518]LogModuleManager: Shutting down and abandoning module HotReload (329)
[2021.09.04-01.32.31:876][518]LogModuleManager: Shutting down and abandoning module ToolMenus (325)
[2021.09.04-01.32.31:876][518]LogModuleManager: Shutting down and abandoning module ContentBrowser (323)
[2021.09.04-01.32.31:876][518]LogModuleManager: Shutting down and abandoning module ContentBrowserData (322)
[2021.09.04-01.32.31:876][518]LogModuleManager: Shutting down and abandoning module TreeMap (319)
[2021.09.04-01.32.31:876][518]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (316)
[2021.09.04-01.32.31:876][518]LogModuleManager: Shutting down and abandoning module AnimationSharing (314)
[2021.09.04-01.32.31:876][518]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (312)
[2021.09.04-01.32.31:876][518]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (310)
[2021.09.04-01.32.31:876][518]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (308)
[2021.09.04-01.32.31:877][518]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (306)
[2021.09.04-01.32.31:877][518]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (304)
[2021.09.04-01.32.31:877][518]LogModuleManager: Shutting down and abandoning module PacketHandler (302)
[2021.09.04-01.32.31:877][518]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (300)
[2021.09.04-01.32.31:877][518]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (298)
[2021.09.04-01.32.31:877][518]LogModuleManager: Shutting down and abandoning module MediaAssets (296)
[2021.09.04-01.32.31:877][518]LogModuleManager: Shutting down and abandoning module Overlay (294)
[2021.09.04-01.32.31:877][518]LogModuleManager: Shutting down and abandoning module OverlayEditor (293)
[2021.09.04-01.32.31:877][518]LogModuleManager: Shutting down and abandoning module VREditor (290)
[2021.09.04-01.32.31:877][518]LogModuleManager: Shutting down and abandoning module StringTableEditor (288)
[2021.09.04-01.32.31:877][518]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (286)
[2021.09.04-01.32.31:877][518]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (284)
[2021.09.04-01.32.31:877][518]LogModuleManager: Shutting down and abandoning module FunctionalTesting (282)
[2021.09.04-01.32.31:877][518]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (280)
[2021.09.04-01.32.31:877][518]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (279)
[2021.09.04-01.32.31:877][518]LogModuleManager: Shutting down and abandoning module UMG (276)
[2021.09.04-01.32.31:877][518]LogModuleManager: Shutting down and abandoning module UMGEditor (275)
[2021.09.04-01.32.31:878][518]LogModuleManager: Shutting down and abandoning module MessageLog (273)
[2021.09.04-01.32.31:878][518]LogModuleManager: Shutting down and abandoning module SlateReflector (268)
[2021.09.04-01.32.31:878][518]LogModuleManager: Shutting down and abandoning module Slate (266)
[2021.09.04-01.32.31:878][518]LogModuleManager: Shutting down and abandoning module SlateCore (264)
[2021.09.04-01.32.31:881][518]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (262)
[2021.09.04-01.32.31:881][518]LogModuleManager: Shutting down and abandoning module UnrealEd (260)
[2021.09.04-01.32.31:881][518]LogModuleManager: Shutting down and abandoning module MRMesh (258)
[2021.09.04-01.32.31:881][518]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (256)
[2021.09.04-01.32.31:881][518]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (254)
[2021.09.04-01.32.31:881][518]LogModuleManager: Shutting down and abandoning module XAudio2 (252)
[2021.09.04-01.32.31:881][518]LogModuleManager: Shutting down and abandoning module Networking (250)
[2021.09.04-01.32.31:881][518]LogModuleManager: Shutting down and abandoning module Core (248)
[2021.09.04-01.32.31:881][518]LogModuleManager: Shutting down and abandoning module MaterialEditor (246)
[2021.09.04-01.32.31:881][518]LogModuleManager: Shutting down and abandoning module MovieSceneTools (244)
[2021.09.04-01.32.31:881][518]LogModuleManager: Shutting down and abandoning module CurveEditor (243)
[2021.09.04-01.32.31:882][518]LogModuleManager: Shutting down and abandoning module Sequencer (241)
[2021.09.04-01.32.31:882][518]LogModuleManager: Shutting down and abandoning module EditorStyle (240)
[2021.09.04-01.32.31:884][518]LogModuleManager: Shutting down and abandoning module KismetCompiler (236)
[2021.09.04-01.32.31:884][518]LogModuleManager: Shutting down and abandoning module MeshBuilder (234)
[2021.09.04-01.32.31:884][518]LogModuleManager: Shutting down and abandoning module MeshUtilities (232)
[2021.09.04-01.32.31:884][518]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (231)
[2021.09.04-01.32.31:884][518]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (230)
[2021.09.04-01.32.31:884][518]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (229)
[2021.09.04-01.32.31:884][518]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (227)
[2021.09.04-01.32.31:884][518]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (225)
[2021.09.04-01.32.31:884][518]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (223)
[2021.09.04-01.32.31:884][518]LogModuleManager: Shutting down and abandoning module MaterialBaking (219)
[2021.09.04-01.32.31:885][518]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (214)
[2021.09.04-01.32.31:885][518]LogModuleManager: Shutting down and abandoning module DerivedDataCache (212)
[2021.09.04-01.32.31:885][518]LogModuleManager: Shutting down and abandoning module TargetPlatform (210)
[2021.09.04-01.32.31:885][518]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (209)
[2021.09.04-01.32.31:885][518]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (207)
[2021.09.04-01.32.31:885][518]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (205)
[2021.09.04-01.32.31:885][518]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (203)
[2021.09.04-01.32.31:885][518]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (201)
[2021.09.04-01.32.31:885][518]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (199)
[2021.09.04-01.32.31:885][518]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (197)
[2021.09.04-01.32.31:885][518]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (195)
[2021.09.04-01.32.31:885][518]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (193)
[2021.09.04-01.32.31:885][518]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (191)
[2021.09.04-01.32.31:885][518]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (189)
[2021.09.04-01.32.31:886][518]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (187)
[2021.09.04-01.32.31:886][518]LogModuleManager: Shutting down and abandoning module ImageWrapper (186)
[2021.09.04-01.32.31:886][518]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (183)
[2021.09.04-01.32.31:886][518]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (181)
[2021.09.04-01.32.31:886][518]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (179)
[2021.09.04-01.32.31:886][518]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (177)
[2021.09.04-01.32.31:886][518]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (175)
[2021.09.04-01.32.31:886][518]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (173)
[2021.09.04-01.32.31:886][518]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (171)
[2021.09.04-01.32.31:886][518]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (169)
[2021.09.04-01.32.31:888][518]LogModuleManager: Shutting down and abandoning module MacServerTargetPlatform (167)
[2021.09.04-01.32.31:888][518]LogModuleManager: Shutting down and abandoning module MacClientTargetPlatform (165)
[2021.09.04-01.32.31:888][518]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (163)
[2021.09.04-01.32.31:888][518]LogModuleManager: Shutting down and abandoning module MacNoEditorTargetPlatform (161)
[2021.09.04-01.32.31:888][518]LogModuleManager: Shutting down and abandoning module LuminTargetPlatform (159)
[2021.09.04-01.32.31:890][518]LogModuleManager: Shutting down and abandoning module LinuxAArch64ServerTargetPlatform (157)
[2021.09.04-01.32.31:890][518]LogModuleManager: Shutting down and abandoning module LinuxAArch64ClientTargetPlatform (155)
[2021.09.04-01.32.31:890][518]LogModuleManager: Shutting down and abandoning module LinuxAArch64NoEditorTargetPlatform (153)
[2021.09.04-01.32.31:890][518]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (151)
[2021.09.04-01.32.31:890][518]LogModuleManager: Shutting down and abandoning module LinuxClientTargetPlatform (149)
[2021.09.04-01.32.31:890][518]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (147)
[2021.09.04-01.32.31:890][518]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (145)
[2021.09.04-01.32.31:890][518]LogModuleManager: Shutting down and abandoning module Messaging (143)
[2021.09.04-01.32.31:890][518]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (141)
[2021.09.04-01.32.31:892][518]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (139)
[2021.09.04-01.32.31:902][518]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (137)
[2021.09.04-01.32.31:902][518]LogModuleManager: Shutting down and abandoning module D3D11RHI (134)
[2021.09.04-01.32.31:902][518]LogModuleManager: Shutting down and abandoning module InputCore (132)
[2021.09.04-01.32.31:902][518]LogModuleManager: Shutting down and abandoning module Settings (130)
[2021.09.04-01.32.31:902][518]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (128)
[2021.09.04-01.32.31:903][518]LogModuleManager: Shutting down and abandoning module PhysXCooking (126)
[2021.09.04-01.32.31:903][518]LogModuleManager: Shutting down and abandoning module Chaos (124)
[2021.09.04-01.32.31:903][518]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (122)
[2021.09.04-01.32.31:903][518]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (121)
[2021.09.04-01.32.31:903][518]LogModuleManager: Shutting down and abandoning module AVEncoder (120)
[2021.09.04-01.32.31:903][518]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (116)
[2021.09.04-01.32.31:903][518]LogModuleManager: Shutting down and abandoning module SteamVRInput (114)
[2021.09.04-01.32.31:903][518]LogModuleManager: Shutting down and abandoning module SteamVR (112)
[2021.09.04-01.32.31:903][518]LogHMD: Freeing OpenVRDLLHandle.
[2021.09.04-01.32.31:903][518]LogModuleManager: Shutting down and abandoning module OculusHMD (110)
[2021.09.04-01.32.31:903][518]LogModuleManager: Shutting down and abandoning module OpenXRHandTracking (108)
[2021.09.04-01.32.31:919][518]LogSlate: Slate User Destroyed.  User Index 0, Is Virtual User: 0
[2021.09.04-01.32.31:919][518]LogModuleManager: Shutting down and abandoning module OpenXREyeTracker (106)
[2021.09.04-01.32.31:919][518]LogModuleManager: Shutting down and abandoning module OpenXRAR (104)
[2021.09.04-01.32.31:919][518]LogModuleManager: Shutting down and abandoning module AugmentedReality (103)
[2021.09.04-01.32.31:919][518]LogModuleManager: Shutting down and abandoning module OpenXRHMD (100)
[2021.09.04-01.32.31:927][518]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (98)
[2021.09.04-01.32.31:927][518]LogModuleManager: Shutting down and abandoning module ChunkDownloader (96)
[2021.09.04-01.32.31:927][518]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (94)
[2021.09.04-01.32.31:927][518]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (90)
[2021.09.04-01.32.31:930][518]LogModuleManager: Shutting down and abandoning module XMPP (85)
[2021.09.04-01.32.31:930][518]LogModuleManager: Shutting down and abandoning module WebSockets (84)
[2021.09.04-01.32.31:942][518]LogModuleManager: Shutting down and abandoning module HTTP (81)
[2021.09.04-01.32.31:943][518]LogHttp: Display: Http module shutting down, but needs to wait on 1 outstanding Http requests:
[2021.09.04-01.32.31:943][518]LogHttp: Display: 	verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B3F988241-48A5-F026-0704-378A8E3D231B%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.0-17155196%2B%2B%2BUE4%2BRelease-4.27&UserID=26c8d1234b731feec9da3ba184029977%7Ccd4f843557e041069528f56ad6933773%7C09cba547-e983-4f4c-bf33-47942a1355b4&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing
[2021.09.04-01.32.31:943][518]LogHttp: Display: cleaning up 1 outstanding Http requests.
[2021.09.04-01.32.31:958][518]LogModuleManager: Shutting down and abandoning module SSL (80)
[2021.09.04-01.32.31:961][518]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (76)
[2021.09.04-01.32.31:961][518]LogModuleManager: Shutting down and abandoning module WmfMedia (74)
[2021.09.04-01.32.31:965][518]LogModuleManager: Shutting down and abandoning module Media (73)
[2021.09.04-01.32.31:966][518]LogModuleManager: Shutting down and abandoning module MediaInfo (72)
[2021.09.04-01.32.31:967][518]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (68)
[2021.09.04-01.32.31:967][518]LogModuleManager: Shutting down and abandoning module MLSDK (66)
[2021.09.04-01.32.31:967][518]LogModuleManager: Shutting down and abandoning module MagicLeap (64)
[2021.09.04-01.32.31:967][518]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (62)
[2021.09.04-01.32.31:967][518]LogModuleManager: Shutting down and abandoning module NiagaraShader (60)
[2021.09.04-01.32.31:967][518]LogModuleManager: Shutting down and abandoning module ChaosCloth (58)
[2021.09.04-01.32.31:967][518]LogModuleManager: Shutting down and abandoning module VariantManagerContent (56)
[2021.09.04-01.32.31:967][518]LogModuleManager: Shutting down and abandoning module DatasmithContent (54)
[2021.09.04-01.32.31:967][518]LogModuleManager: Shutting down and abandoning module PixWinPlugin (52)
[2021.09.04-01.32.31:967][518]LogModuleManager: Shutting down and abandoning module AISupportModule (50)
[2021.09.04-01.32.31:967][518]LogModuleManager: Shutting down and abandoning module DesktopPlatform (48)
[2021.09.04-01.32.31:968][518]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (46)
[2021.09.04-01.32.31:968][518]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44)
[2021.09.04-01.32.31:969][518]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42)
[2021.09.04-01.32.31:969][518]LogModuleManager: Shutting down and abandoning module PlatformCrypto (40)
[2021.09.04-01.32.31:969][518]LogModuleManager: Shutting down and abandoning module OodleDataCompressionFormat (38)
[2021.09.04-01.32.31:969][518]LogModuleManager: Shutting down and abandoning module XGEController (36)
[2021.09.04-01.32.31:969][518]LogModuleManager: Shutting down and abandoning module AnimationModifiers (34)
[2021.09.04-01.32.31:969][518]LogModuleManager: Shutting down and abandoning module AudioEditor (32)
[2021.09.04-01.32.31:969][518]LogModuleManager: Shutting down and abandoning module PropertyEditor (31)
[2021.09.04-01.32.31:969][518]LogModuleManager: Shutting down and abandoning module TextureCompressor (28)
[2021.09.04-01.32.31:969][518]LogModuleManager: Shutting down and abandoning module RenderCore (26)
[2021.09.04-01.32.31:969][518]LogModuleManager: Shutting down and abandoning module Landscape (24)
[2021.09.04-01.32.31:969][518]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (22)
[2021.09.04-01.32.31:970][518]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20)
[2021.09.04-01.32.31:970][518]LogModuleManager: Shutting down and abandoning module Renderer (18)
[2021.09.04-01.32.31:971][518]LogModuleManager: Shutting down and abandoning module Engine (16)
[2021.09.04-01.32.31:971][518]LogModuleManager: Shutting down and abandoning module CoreUObject (14)
[2021.09.04-01.32.31:971][518]LogModuleManager: Shutting down and abandoning module NetworkFile (12)
[2021.09.04-01.32.31:971][518]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10)
[2021.09.04-01.32.31:971][518]LogModuleManager: Shutting down and abandoning module StreamingFile (8)
[2021.09.04-01.32.31:971][518]LogModuleManager: Shutting down and abandoning module SandboxFile (6)
[2021.09.04-01.32.31:971][518]LogModuleManager: Shutting down and abandoning module PakFile (4)
[2021.09.04-01.32.31:971][518]LogModuleManager: Shutting down and abandoning module RSA (3)
[2021.09.04-01.32.31:971][518]LogContentStreaming: Display: There are 1 unreleased StreamingManagers
[2021.09.04-01.32.31:985][518]LogD3D11RHI: Shutdown
[2021.09.04-01.32.31:985][518]LogD3D11RHI: CleanupD3DDevice
[2021.09.04-01.32.32:041][518]LogExit: Exiting.
[2021.09.04-01.32.32:057][518]Log file closed, 09/03/21 18:32:32
