﻿Log file open, 09/14/21 19:52:55
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: 1208am_LaunchParty
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
LogStats: Stats thread started at 4.911482
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -8:00, Platform Override: ''
LogInit: Display: Loading text-based GConfig....
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin XGEController
LogPluginManager: Mounting plugin LiveLink
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin EnvironmentQueryEditor
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin OodleData
LogPluginManager: Mounting plugin OodleNetwork
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PixWinPlugin
LogPluginManager: Mounting plugin PluginUtils
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin PropertyAccessNode
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin TextureFormatOodle
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin LuminPlatformFeatures
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin MotoSynth
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin OpenImageDenoise
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin PythonScriptPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin ChunkDownloader
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin AudioSynesthesia
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin MIDIDevice
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OpenXR
LogPluginManager: Mounting plugin OpenXREyeTracker
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin OpenXRHandTracking
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin PropertyAccessEditor
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin SoundMod
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SoundUtilities
LogPluginManager: Mounting plugin SoundVisualizations
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin Takes
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin GameplayCameras
LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting plugin ContentBrowserClassDataSource
LogPluginManager: Mounting plugin ContentBrowserFileDataSource
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin SteamAudio
LogPluginManager: Mounting plugin SteamVR
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogInit: Using libcurl 7.55.1-DEV
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.1.1
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogOculusPluginWrapper: OculusPlugin initialized successfully
LogHMD: Failed initializing OVRPlugin 1.59.0
LogInit: Build: ++UE4+Release-4.27-CL-17155196
LogInit: Engine Version: 4.27.0-17155196+++UE4+Release-4.27
LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27
LogInit: Net CL: 17155196
LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz, GPU: NVIDIA GeForce GTX 1070
LogInit: Compiled (64-bit): Aug 13 2021 06:13:13
LogInit: Compiled with Visual C++: 19.24.28315.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.27
LogInit: Command Line: 
LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.27/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 29
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47
LogDevObjectVersion:   FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion:   Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion:   Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion:   Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion:   Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion:   Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2021.09.15-02.52.59:838][  0]LogConfig: Setting CVar [[r.VSync:0]]
[2021.09.15-02.52.59:838][  0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2021.09.15-02.52.59:838][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
[2021.09.15-02.52.59:838][  0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2021.09.15-02.52.59:839][  0]LogConfig: Setting CVar [[r.MobileHDR:1]]
[2021.09.15-02.52.59:839][  0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]]
[2021.09.15-02.52.59:839][  0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]]
[2021.09.15-02.52.59:839][  0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2021.09.15-02.52.59:839][  0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]]
[2021.09.15-02.52.59:839][  0]LogConfig: Setting CVar [[r.TextureStreaming:1]]
[2021.09.15-02.52.59:839][  0]LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]]
[2021.09.15-02.52.59:839][  0]LogConfig: Setting CVar [[r.AllowStaticLighting:1]]
[2021.09.15-02.52.59:839][  0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]]
[2021.09.15-02.52.59:839][  0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:1]]
[2021.09.15-02.52.59:839][  0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
[2021.09.15-02.52.59:839][  0]LogConfig: Setting CVar [[r.SeparateTranslucency:1]]
[2021.09.15-02.52.59:839][  0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]]
[2021.09.15-02.52.59:839][  0]LogConfig: Setting CVar [[r.CustomDepth:3]]
[2021.09.15-02.52.59:839][  0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:1]]
[2021.09.15-02.52.59:839][  0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:1]]
[2021.09.15-02.52.59:839][  0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2021.09.15-02.52.59:839][  0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:1]]
[2021.09.15-02.52.59:839][  0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:1]]
[2021.09.15-02.52.59:839][  0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:1]]
[2021.09.15-02.52.59:839][  0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:2]]
[2021.09.15-02.52.59:839][  0]LogConfig: Setting CVar [[r.EarlyZPass:3]]
[2021.09.15-02.52.59:839][  0]LogConfig: Setting CVar [[r.DBuffer:0]]
[2021.09.15-02.52.59:839][  0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]]
[2021.09.15-02.52.59:839][  0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]]
[2021.09.15-02.52.59:839][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
[2021.09.15-02.52.59:839][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
[2021.09.15-02.52.59:839][  0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2021.09.15-02.52.59:839][  0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2021.09.15-02.52.59:839][  0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2021.09.15-02.52.59:839][  0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2021.09.15-02.52.59:839][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2021.09.15-02.52.59:839][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2021.09.15-02.52.59:839][  0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2021.09.15-02.52.59:839][  0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2021.09.15-02.52.59:839][  0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2021.09.15-02.52.59:839][  0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2021.09.15-02.52.59:839][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2021.09.15-02.52.59:839][  0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2021.09.15-02.52.59:839][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2021.09.15-02.52.59:839][  0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2021.09.15-02.52.59:839][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
[2021.09.15-02.52.59:840][  0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2021.09.15-02.52.59:840][  0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2021.09.15-02.52.59:840][  0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2021.09.15-02.52.59:840][  0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2021.09.15-02.52.59:840][  0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2021.09.15-02.52.59:840][  0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2021.09.15-02.52.59:840][  0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2021.09.15-02.52.59:840][  0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2021.09.15-02.52.59:840][  0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2021.09.15-02.52.59:840][  0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2021.09.15-02.52.59:840][  0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2021.09.15-02.52.59:840][  0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2021.09.15-02.52.59:840][  0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2021.09.15-02.52.59:840][  0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
[2021.09.15-02.52.59:840][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
[2021.09.15-02.52.59:840][  0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
[2021.09.15-02.52.59:851][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.15-02.52.59:851][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2021.09.15-02.52.59:851][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2021.09.15-02.52.59:851][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.15-02.52.59:851][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2021.09.15-02.52.59:851][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.15-02.52.59:851][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2021.09.15-02.52.59:851][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2021.09.15-02.52.59:851][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2021.09.15-02.52.59:851][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2021.09.15-02.52.59:851][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2021.09.15-02.52.59:851][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2021.09.15-02.52.59:851][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2021.09.15-02.52.59:851][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2021.09.15-02.52.59:851][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2021.09.15-02.52.59:851][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2021.09.15-02.52.59:851][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2021.09.15-02.52.59:851][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2021.09.15-02.52.59:851][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2021.09.15-02.52.59:851][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2021.09.15-02.52.59:851][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2021.09.15-02.52.59:852][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2021.09.15-02.52.59:852][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2021.09.15-02.52.59:852][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2021.09.15-02.52.59:852][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.15-02.52.59:852][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2021.09.15-02.52.59:852][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2021.09.15-02.52.59:852][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2021.09.15-02.52.59:852][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2021.09.15-02.52.59:852][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2021.09.15-02.52.59:852][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2021.09.15-02.52.59:852][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2021.09.15-02.52.59:852][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2021.09.15-02.52.59:852][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2021.09.15-02.52.59:852][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2021.09.15-02.52.59:852][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2021.09.15-02.52.59:852][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2021.09.15-02.52.59:852][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2021.09.15-02.52.59:852][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2021.09.15-02.52.59:852][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2021.09.15-02.52.59:852][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2021.09.15-02.52.59:852][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2021.09.15-02.52.59:852][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2021.09.15-02.52.59:852][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2021.09.15-02.52.59:852][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2021.09.15-02.52.59:852][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2021.09.15-02.52.59:852][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2021.09.15-02.52.59:852][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2021.09.15-02.52.59:852][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2021.09.15-02.52.59:852][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2021.09.15-02.52.59:853][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2021.09.15-02.52.59:853][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2021.09.15-02.52.59:853][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2021.09.15-02.52.59:853][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2021.09.15-02.52.59:853][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2021.09.15-02.52.59:853][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.15-02.52.59:853][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2021.09.15-02.52.59:853][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2021.09.15-02.52.59:853][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2021.09.15-02.52.59:853][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2021.09.15-02.52.59:853][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2021.09.15-02.52.59:853][  0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2021.09.15-02.52.59:853][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2021.09.15-02.52.59:853][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2021.09.15-02.52.59:853][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2021.09.15-02.52.59:853][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.15-02.52.59:853][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2021.09.15-02.52.59:853][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2021.09.15-02.52.59:853][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2021.09.15-02.52.59:853][  0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2021.09.15-02.52.59:853][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2021.09.15-02.52.59:853][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2021.09.15-02.52.59:853][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2021.09.15-02.52.59:853][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2021.09.15-02.52.59:853][  0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2021.09.15-02.52.59:853][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2021.09.15-02.52.59:853][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2021.09.15-02.52.59:853][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2021.09.15-02.52.59:854][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2021.09.15-02.52.59:854][  0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2021.09.15-02.52.59:854][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2021.09.15-02.52.59:854][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2021.09.15-02.52.59:854][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2021.09.15-02.52.59:854][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2021.09.15-02.52.59:854][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2021.09.15-02.52.59:854][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2021.09.15-02.52.59:854][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2021.09.15-02.52.59:854][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2021.09.15-02.52.59:854][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2021.09.15-02.52.59:854][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2021.09.15-02.52.59:854][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2021.09.15-02.52.59:854][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2021.09.15-02.52.59:854][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2021.09.15-02.52.59:854][  0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2021.09.15-02.52.59:854][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.15-02.52.59:854][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2021.09.15-02.52.59:854][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2021.09.15-02.52.59:854][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.15-02.52.59:854][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2021.09.15-02.52.59:854][  0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2021.09.15-02.52.59:854][  0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2021.09.15-02.52.59:854][  0]LogInit: Selected Device Profile: [Windows]
[2021.09.15-02.52.59:854][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2021.09.15-02.52.59:855][  0]LogHAL: Display: Platform has ~ 16 GB [17083633664 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2021.09.15-02.52.59:855][  0]LogInit: Going up to parent DeviceProfile []
[2021.09.15-02.52.59:855][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.15-02.52.59:855][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2021.09.15-02.52.59:855][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2021.09.15-02.52.59:855][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.15-02.52.59:855][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2021.09.15-02.52.59:855][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.15-02.52.59:855][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2021.09.15-02.52.59:855][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2021.09.15-02.52.59:855][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2021.09.15-02.52.59:855][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2021.09.15-02.52.59:855][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2021.09.15-02.52.59:855][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2021.09.15-02.52.59:855][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2021.09.15-02.52.59:855][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2021.09.15-02.52.59:855][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2021.09.15-02.52.59:855][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2021.09.15-02.52.59:855][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2021.09.15-02.52.59:855][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2021.09.15-02.52.59:855][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2021.09.15-02.52.59:855][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2021.09.15-02.52.59:855][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2021.09.15-02.52.59:856][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2021.09.15-02.52.59:856][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2021.09.15-02.52.59:856][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2021.09.15-02.52.59:856][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.15-02.52.59:856][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2021.09.15-02.52.59:856][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2021.09.15-02.52.59:856][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2021.09.15-02.52.59:856][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2021.09.15-02.52.59:856][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2021.09.15-02.52.59:856][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2021.09.15-02.52.59:856][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2021.09.15-02.52.59:856][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2021.09.15-02.52.59:856][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2021.09.15-02.52.59:856][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2021.09.15-02.52.59:856][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2021.09.15-02.52.59:856][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2021.09.15-02.52.59:856][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2021.09.15-02.52.59:856][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2021.09.15-02.52.59:856][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2021.09.15-02.52.59:856][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2021.09.15-02.52.59:856][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2021.09.15-02.52.59:856][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2021.09.15-02.52.59:856][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2021.09.15-02.52.59:856][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2021.09.15-02.52.59:856][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2021.09.15-02.52.59:856][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2021.09.15-02.52.59:856][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2021.09.15-02.52.59:856][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2021.09.15-02.52.59:856][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2021.09.15-02.52.59:857][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2021.09.15-02.52.59:857][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2021.09.15-02.52.59:857][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2021.09.15-02.52.59:857][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2021.09.15-02.52.59:857][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2021.09.15-02.52.59:857][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.15-02.52.59:857][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2021.09.15-02.52.59:857][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2021.09.15-02.52.59:857][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2021.09.15-02.52.59:857][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2021.09.15-02.52.59:857][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2021.09.15-02.52.59:857][  0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2021.09.15-02.52.59:857][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2021.09.15-02.52.59:857][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2021.09.15-02.52.59:857][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2021.09.15-02.52.59:857][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.15-02.52.59:857][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2021.09.15-02.52.59:857][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2021.09.15-02.52.59:857][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2021.09.15-02.52.59:857][  0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2021.09.15-02.52.59:857][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2021.09.15-02.52.59:857][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2021.09.15-02.52.59:857][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2021.09.15-02.52.59:857][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2021.09.15-02.52.59:857][  0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2021.09.15-02.52.59:857][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2021.09.15-02.52.59:857][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2021.09.15-02.52.59:857][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2021.09.15-02.52.59:857][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2021.09.15-02.52.59:857][  0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2021.09.15-02.52.59:858][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2021.09.15-02.52.59:858][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2021.09.15-02.52.59:858][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2021.09.15-02.52.59:858][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2021.09.15-02.52.59:858][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2021.09.15-02.52.59:858][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2021.09.15-02.52.59:858][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2021.09.15-02.52.59:858][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2021.09.15-02.52.59:858][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2021.09.15-02.52.59:858][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2021.09.15-02.52.59:858][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2021.09.15-02.52.59:858][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2021.09.15-02.52.59:858][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2021.09.15-02.52.59:858][  0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2021.09.15-02.52.59:858][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.15-02.52.59:858][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2021.09.15-02.52.59:858][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2021.09.15-02.52.59:858][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.15-02.52.59:858][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2021.09.15-02.52.59:858][  0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2021.09.15-02.52.59:858][  0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2021.09.15-02.52.59:858][  0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2021.09.15-02.52.59:932][  0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2021.09.15-02.52.59:932][  0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2021.09.15-02.52.59:932][  0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2021.09.15-02.52.59:932][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
[2021.09.15-02.52.59:932][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Editor.ini]
[2021.09.15-02.52.59:932][  0]LogInit: Computer: DONGATO-PC
[2021.09.15-02.52.59:932][  0]LogInit: User: DONGATO
[2021.09.15-02.52.59:932][  0]LogInit: CPU Page size=4096, Cores=6
[2021.09.15-02.52.59:932][  0]LogInit: High frequency timer resolution =10.000000 MHz
[2021.09.15-02.52.59:933][  0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2021.09.15-02.52.59:933][  0]LogMemory: Platform Memory Stats for Windows
[2021.09.15-02.52.59:933][  0]LogMemory: Process Physical Memory: 144.70 MB used, 144.71 MB peak
[2021.09.15-02.52.59:933][  0]LogMemory: Process Virtual Memory: 129.66 MB used, 129.66 MB peak
[2021.09.15-02.52.59:933][  0]LogMemory: Physical Memory: 6121.71 MB used,  10170.51 MB free, 16292.22 MB total
[2021.09.15-02.52.59:933][  0]LogMemory: Virtual Memory: 134192752.00 MB used,  24978.55 MB free, 134217728.00 MB total
[2021.09.15-02.52.59:944][  0]LogWindows: WindowsPlatformFeatures enabled
[2021.09.15-02.53.00:920][  0]LogInit: Physics initialised using underlying interface: PhysX
[2021.09.15-02.53.00:956][  0]LogInit: Using OS detected language (en-US).
[2021.09.15-02.53.00:956][  0]LogInit: Using OS detected locale (en-US).
[2021.09.15-02.53.01:077][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
[2021.09.15-02.53.01:897][  0]LogInit: Setting process to per monitor DPI aware
[2021.09.15-02.53.01:989][  0]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2021.09.15-02.53.02:174][  0]LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
[2021.09.15-02.53.02:174][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2021.09.15-02.53.07:479][  0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
[2021.09.15-02.53.07:534][  0]LogHMD: Failed to initialize OpenVR with code 110
[2021.09.15-02.53.07:534][  0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2021.09.15-02.53.07:534][  0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2021.09.15-02.53.07:534][  0]LogD3D11RHI: D3D11 adapters:
[2021.09.15-02.53.07:707][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 1070' (Feature Level 11_0)
[2021.09.15-02.53.07:708][  0]LogD3D11RHI:       8088/0/8146 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2021.09.15-02.53.07:711][  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2021.09.15-02.53.07:711][  0]LogD3D11RHI:       0/0/8146 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2021.09.15-02.53.07:711][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2021.09.15-02.53.07:718][  0]LogD3D11RHI: Creating new Direct3DDevice
[2021.09.15-02.53.07:718][  0]LogD3D11RHI:     GPU DeviceId: 0x1b81 (for the marketing name, search the web for "GPU Device Id")
[2021.09.15-02.53.07:718][  0]LogWindows: EnumDisplayDevices:
[2021.09.15-02.53.07:718][  0]LogWindows:    0. 'NVIDIA GeForce GTX 1070' (P:1 D:1)
[2021.09.15-02.53.07:719][  0]LogWindows:    1. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
[2021.09.15-02.53.07:719][  0]LogWindows:    2. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
[2021.09.15-02.53.07:719][  0]LogWindows:    3. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
[2021.09.15-02.53.07:719][  0]LogWindows: DebugString: FoundDriverCount:4 
[2021.09.15-02.53.07:719][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 1070
[2021.09.15-02.53.07:719][  0]LogD3D11RHI:   Driver Version: 456.71 (internal:27.21.14.5671, unified:456.71)
[2021.09.15-02.53.07:719][  0]LogD3D11RHI:      Driver Date: 9-30-2020
[2021.09.15-02.53.07:719][  0]LogRHI: Texture pool is 5661 MB (70% of 8088 MB)
[2021.09.15-02.53.07:791][  0]LogD3D11RHI: RHI has support for 64 bit atomics
[2021.09.15-02.53.07:791][  0]LogD3D11RHI: Async texture creation enabled
[2021.09.15-02.53.07:791][  0]LogD3D11RHI: Array index from any shader is supported
[2021.09.15-02.53.07:983][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2021.09.15-02.53.08:084][  0]LogRHI: GeForceNow SDK initialized: 1
[2021.09.15-02.53.08:845][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
[2021.09.15-02.53.08:989][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2021.09.15-02.53.08:989][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2021.09.15-02.53.08:989][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2021.09.15-02.53.08:989][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2021.09.15-02.53.08:989][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2021.09.15-02.53.08:989][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2021.09.15-02.53.08:989][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2021.09.15-02.53.08:989][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2021.09.15-02.53.08:989][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2021.09.15-02.53.08:989][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2021.09.15-02.53.09:109][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2021.09.15-02.53.09:109][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2021.09.15-02.53.09:162][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2021.09.15-02.53.09:178][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
[2021.09.15-02.53.09:401][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2021.09.15-02.53.09:420][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2021.09.15-02.53.09:465][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
[2021.09.15-02.53.09:487][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
[2021.09.15-02.53.09:515][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
[2021.09.15-02.53.09:590][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
[2021.09.15-02.53.09:590][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
[2021.09.15-02.53.09:679][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
[2021.09.15-02.53.09:706][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2021.09.15-02.53.09:726][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2021.09.15-02.53.09:751][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2021.09.15-02.53.09:784][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2021.09.15-02.53.09:784][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2021.09.15-02.53.09:810][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
[2021.09.15-02.53.09:829][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2021.09.15-02.53.09:877][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2021.09.15-02.53.09:894][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2021.09.15-02.53.09:894][  0]LogTargetPlatformManager: Display: Building Assets For Windows
[2021.09.15-02.53.10:057][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2021.09.15-02.53.10:529][  0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off
[2021.09.15-02.53.11:163][  0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2021.09.15-02.53.11:163][  0]LogShaderCompilers: Guid format shader working directory is -28 characters bigger than the processId version (../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Intermediate/Shaders/WorkingDirectory/8344/).
[2021.09.15-02.53.11:163][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/DONGATO/AppData/Local/Temp/UnrealShaderWorkingDir/7A18CB1D44C2B5BF83CAA0BD9FD9DCDC/'.
[2021.09.15-02.53.11:164][  0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2021.09.15-02.53.11:164][  0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2021.09.15-02.53.11:164][  0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2021.09.15-02.53.14:511][  0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2021.09.15-02.53.15:563][  0]LogDerivedDataCache: Loaded boot cache 1.05s 95MB C:/Users/DONGATO/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
[2021.09.15-02.53.15:563][  0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/DONGATO/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc
[2021.09.15-02.53.15:563][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2021.09.15-02.53.15:563][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2021.09.15-02.53.15:564][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2021.09.15-02.53.15:564][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2021.09.15-02.53.15:657][  0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2021.09.15-02.53.15:657][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2021.09.15-02.53.15:657][  0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2021.09.15-02.53.15:847][  0]LogDerivedDataCache: Speed tests for C:/Users/DONGATO/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.19 seconds
[2021.09.15-02.53.15:847][  0]LogDerivedDataCache: Display: Performance to C:/Users/DONGATO/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=2.28ms. RandomReadSpeed=6.23MBs, RandomWriteSpeed=72.38MBs. Assigned SpeedClass 'Fast'
[2021.09.15-02.53.15:848][  0]LogDerivedDataCache: Using Local data cache path C:/Users/DONGATO/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2021.09.15-02.53.15:849][  0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2021.09.15-02.53.15:849][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2021.09.15-02.53.17:028][  0]LogSlate: Using FreeType 2.10.0
[2021.09.15-02.53.17:550][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2021.09.15-02.53.18:511][  0]LogAssetRegistry: FAssetRegistry took 0.0402 seconds to start up
[2021.09.15-02.53.20:551][  0]LogInit: Selected Device Profile: [Windows]
[2021.09.15-02.53.20:551][  0]LogInit: Active device profile: [00000262DCC23F00][00000262ECA61500 49] Windows
[2021.09.15-02.53.20:551][  0]LogInit: Profiles: [00000262DCC23F00][00000262ECA61500 49] Windows, [00000262EDD13F00][00000262ECA69680 49] WindowsNoEditor, [00000262DCC20200][00000262ECA71800 49] WindowsServer, [00000262EDD11F00][00000262ECA75980 49] WindowsClient, [00000262DCC22000][00000262ECA79B00 49] IOS, [00000262EDD13700][00000262ECA7C100 49] iPadAir, [00000262DCC20800][00000262ECA80280 49] iPadAir2, [00000262EDC8C900][00000262ECA88540 49] IPadPro, [00000262EDC8CA00][00000262ECA84580 49] iPadAir3, [00000262DCC20600][00000262ECA8C700 49] iPadAir4, [00000262EDC8C700][00000262ECA90880 49] iPadMini2, [00000262DCC20B00][00000262ECA94A00 49] iPadMini3, [00000262EDC8D600][00000262ECA98B80 49] iPadMini4, [00000262DCC22B00][00000262ECA9CD00 49] iPadMini5, [00000262EDD12000][00000262ECAA0F40 49] iPhone6, [00000262EDC87F00][00000262ECA64F80 49] iPodTouch6, [00000262EDD13C00][00000262ECAA91C0 49] iPhone7, [00000262EDD10500][00000262ECAA5200 49] iPodTouch7, [00000262EDC84700][00000262EEB23380 49] iPhone5S, [00000262EDD10C00][00000262EEB27500 49] iPhone6Plus, [00000262EDC87400][00000262EEB2B680 49] iPhone6S, [00000262EDD12F00][00000262EEB2F800 49] iPhone6SPlus, [00000262EDC84F00][00000262EEB33980 49] iPhone7Plus, [00000262EDD11B00][00000262EEB37B00 49] iPhoneSE, [00000262EDC86C00][00000262EEB3A100 49] iPhone8, [00000262EDD12800][00000262EEB3E280 49] iPhone8Plus, [00000262EDC85600][00000262EEB42400 49] iPhoneX, [00000262EDD10800][00000262EEB46580 49] iPhoneXS, [00000262EDC86500][00000262EEB4A700 49] iPhoneXSMax, [00000262EDD13900][00000262EEB4E880 49] iPhoneXR, [00000262EDC85D00][00000262EEB52A00 49] iPhone11, [00000262EDD12200][00000262EEB56B80 49] iPhone11Pro, [00000262EDC87500][00000262EEB5AD00 49] iPhone11ProMax, [00000262EDD11400][00000262EEB5EE80 49] iPhoneSE2, [00000262EDC84C00][00000262ECAACFC0 49] iPhone12Mini, [00000262EDD13100][00000262EEB63100 49] iPhone12, [00000262EDC86F00][00000262EEB67240 49] iPhone12Pro, [00000262EDD11C00][00000262EEB6B380 49] iPhone12ProMax, [00000262EDC86900][00000262EEB73500 49] iPadPro105, [00000262EDD12D00][00000262EEB77680 49] iPadPro129, [00000262EDC85700][00000262EEB7B800 49] iPadPro97, [00000262EDD11600][00000262EEB7F980 49] iPadPro2_129, [00000262EDC84D00][00000262EEB83B00 49] iPad5, [00000262EDD11500][00000262EEB86100 49] iPad6, [00000262EDC86B00][00000262EEB8A280 49] iPad7, [00000262EDD10A00][00000262EEB8E400 49] iPad8, [00000262EDC84600][00000262EEB92580 49] iPadPro11, [00000262EDD13000][00000262EEB96700 49] iPadPro2_11, [00000262EDC84E00][00000262EEB9A880 49] iPadPro3_129, [00000262EDD10E00][00000262EEB9EA00 49] iPadPro4_129, [00000262EDC85800][00000262EEBA2B80 49] AppleTV, [00000262EDD11900][00000262EEBA6D00 49] AppleTV4K, [00000262EDC87E00][00000262EEBAAE80 49] TVOS, [00000262EDD11D00][00000262EEBAF000 49] Mac, [00000262EDC86D00][00000262EEB6F140 49] MacClient, [00000262EDD12900][00000262EEBB3280 49] MacNoEditor, [00000262EDC85300][00000262EEBB73C0 49] MacServer, [00000262EDD12100][00000262EEBBB500 49] Linux, [00000262EDC87A00][00000262EEBC3680 49] LinuxAArch64, [00000262EDD13A00][00000262EEBC7800 49] LinuxNoEditor, [00000262EDC87C00][00000262EEBCB980 49] LinuxAArch64NoEditor, [00000262EDD12B00][00000262EEBCFB00 49] LinuxClient, [00000262EDC87B00][00000262EEBD2100 49] LinuxAArch64Client, [00000262EDD13E00][00000262EEBD6280 49] LinuxServer, [00000262EDC87600][00000262EEBDA400 49] LinuxAArch64Server, [00000262EDD11200][00000262EEBDE580 49] Android, [00000262EDC86600][00000262EEBE2700 49] Android_Low, [00000262EDD12C00][00000262EEBE6880 49] Android_Mid, [00000262EDC87D00][00000262EEBEAA00 49] Android_High, [00000262EDD10400][00000262EEBEEB80 49] Android_Default, [00000262EDD66D00][00000262EEBF2D00 49] Android_Adreno4xx, [00000262DCC21E00][00000262EEBF6E80 49] Android_Adreno5xx_Low, [00000262EDD65200][00000262EEBFB000 49] Android_Adreno5xx, [00000262DCC23500][00000262EEBFF180 49] Android_Adreno6xx, [00000262EDD64F00][00000262EEC03300 49] Android_Adreno6xx_Vulkan, [00000262DCC21100][00000262EEBBF440 49] Android_Mali_T6xx, [00000262EDD66800][00000262EEC07580 49] Android_Mali_T7xx, [00000262DCC22300][00000262EEC0B6C0 49] Android_Mali_T8xx, [00000262EDD64E00][00000262EEC13840 49] Android_Mali_G71, [00000262DCC23600][00000262EEC179C0 49] Android_Mali_G72, [00000262EDD65F00][00000262EEC1BB40 49] Android_Mali_G72_Vulkan, [00000262DCC22C00][00000262EEC1E140 49] Android_Mali_G76, [00000262EDD65C00][00000262EEC222C0 49] Android_Mali_G76_Vulkan, [00000262DCC21F00][00000262EEC26440 49] Android_Mali_G77, [00000262EDD64800][00000262EEC2A5C0 49] Android_Mali_G77_Vulkan, [00000262DCC21000][00000262EEC2E740 49] Android_Mali_G78, [00000262EDD12E00][00000262EEC328C0 49] Android_Mali_G78_Vulkan, [00000262DCC23800][00000262EEC36A40 49] Android_Mali_G710, [00000262EDD67000][00000262EEC3ABC0 49] Android_Mali_G710_Vulkan, [00000262DCC23100][00000262EEC3ED40 49] Android_Vulkan_SM5, [00000262EDD66300][00000262EEC42EC0 49] Android_PowerVR_G6xxx, [00000262EDC85E00][00000262EEC47040 49] Android_PowerVR_GT7xxx, [00000262EDD66100][00000262EEC4B1C0 49] Android_PowerVR_GE8xxx, [00000262EDC85C00][00000262EEC4F340 49] Android_PowerVR_GM9xxx, [00000262EDD65100][00000262EEC534C0 49] Android_PowerVR_GM9xxx_Vulkan, [00000262EDC85200][00000262EEC0F600 49] Android_TegraK1, [00000262EDD66C00][00000262EEC57740 49] Android_Unknown_Vulkan, [00000262EDC86A00][00000262EEC5B880 49] Lumin, [00000262EDD66400][00000262EEC5F9C0 49] Lumin_Desktop, [00000262EDC86E00][00000262EEC67B40 49] HoloLens, 
[2021.09.15-02.53.22:794][  0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2021.09.15-02.53.22:794][  0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2021.09.15-02.53.22:794][  0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2021.09.15-02.53.22:794][  0]LogMeshReduction: No distributed automatic mesh merging module available
[2021.09.15-02.53.22:794][  0]LogMeshMerging: No distributed automatic mesh merging module available
[2021.09.15-02.53.23:285][  0]LogNetVersion: 1208am_LaunchParty 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 1599892988)
[2021.09.15-02.53.38:607][  0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512.
[2021.09.15-02.53.39:684][  0]LogHMD: PokeAHoleMaterial loaded successfully
[2021.09.15-02.53.39:740][  0]LogUObjectArray: 17178 objects as part of root set at end of initial load.
[2021.09.15-02.53.39:740][  0]LogUObjectAllocator: 4301856 out of 0 bytes used by permanent object pool.
[2021.09.15-02.53.39:740][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2021.09.15-02.53.43:544][  0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: CF3EB00745B8A16452EEB0A8AA7DE20B | Instance: BFD6689A4F16E85717E6D0AD16C25EF6 (DONGATO-PC-8344).
[2021.09.15-02.53.44:190][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png' error.
[2021.09.15-02.53.44:190][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png
[2021.09.15-02.53.44:190][  0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
[2021.09.15-02.53.44:190][  0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
[2021.09.15-02.53.44:190][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png' error.
[2021.09.15-02.53.44:190][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png
[2021.09.15-02.53.44:190][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png' error.
[2021.09.15-02.53.44:190][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png
[2021.09.15-02.53.44:190][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png' error.
[2021.09.15-02.53.44:190][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png
[2021.09.15-02.53.44:190][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png' error.
[2021.09.15-02.53.44:190][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png
[2021.09.15-02.53.44:190][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png' error.
[2021.09.15-02.53.44:190][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png
[2021.09.15-02.53.44:190][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png' error.
[2021.09.15-02.53.44:190][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png
[2021.09.15-02.53.44:190][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png' error.
[2021.09.15-02.53.44:190][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png
[2021.09.15-02.53.44:597][  0]LogPython: Using Python 3.7.7
[2021.09.15-02.53.45:970][  0]LogTcpMessaging: Initializing TcpMessaging bridge
[2021.09.15-02.53.45:998][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2021.09.15-02.53.46:342][  0]LogSteamAudio: FSteamAudioModule Startup
[2021.09.15-02.53.46:342][  0]LogSteamAudio: Display: Attempting to load ../../../Engine/Binaries/ThirdParty/Phonon/Win64/phonon.dll
[2021.09.15-02.53.46:536][  0]LogSteamAudio: Display: Loaded ../../../Engine/Binaries/ThirdParty/Phonon/Win64/phonon.dll.
[2021.09.15-02.53.47:380][  0]SourceControl: Source control is disabled
[2021.09.15-02.53.47:380][  0]SourceControl: Source control is disabled
[2021.09.15-02.53.47:440][  0]SourceControl: Source control is disabled
[2021.09.15-02.53.47:462][  0]SourceControl: Source control is disabled
[2021.09.15-02.53.47:502][  0]SourceControl: Source control is disabled
[2021.09.15-02.53.47:515][  0]LogUProjectInfo: Found projects:
[2021.09.15-02.53.47:527][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2021.09.15-02.53.47:528][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2021.09.15-02.53.47:529][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2021.09.15-02.53.49:530][  0]LogOpenImageDenoise: OIDN starting up
[2021.09.15-02.53.49:673][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2021.09.15-02.53.49:767][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2021.09.15-02.53.49:768][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2021.09.15-02.53.50:990][  0]LogCollectionManager: Loaded 0 collections in 0.004281 seconds
[2021.09.15-02.53.51:209][  0]LogFileCache: Scanning file cache for directory 'C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Collections/' took 0.00s
[2021.09.15-02.53.51:209][  0]LogFileCache: Scanning file cache for directory 'C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Developers/DONGATO/Collections/' took 0.00s
[2021.09.15-02.53.51:209][  0]LogFileCache: Scanning file cache for directory 'C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Collections/' took 0.00s
[2021.09.15-02.53.51:209][  0]LogOcInput: OculusInput pre-init called
[2021.09.15-02.53.52:304][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png' error.
[2021.09.15-02.53.52:304][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png
[2021.09.15-02.53.52:304][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png' error.
[2021.09.15-02.53.52:304][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png
[2021.09.15-02.53.52:304][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png' error.
[2021.09.15-02.53.52:304][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png
[2021.09.15-02.53.52:304][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png' error.
[2021.09.15-02.53.52:304][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png
[2021.09.15-02.53.52:304][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png' error.
[2021.09.15-02.53.52:304][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png
[2021.09.15-02.53.52:304][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png' error.
[2021.09.15-02.53.52:304][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png
[2021.09.15-02.53.52:304][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png' error.
[2021.09.15-02.53.52:304][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png
[2021.09.15-02.53.52:304][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png' error.
[2021.09.15-02.53.52:304][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png
[2021.09.15-02.53.52:304][  0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
[2021.09.15-02.53.52:304][  0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
[2021.09.15-02.53.52:304][  0]LogClass: Display: IntProperty FBakedDataInfo::Size is not initialized properly. Module:SteamAudio File:Private/PhononProbeVolume.h
[2021.09.15-02.53.52:305][  0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties
[2021.09.15-02.53.52:306][  0]LogAutomationTest: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png' error.
[2021.09.15-02.53.52:306][  0]LogAutomationTest: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png' error.
[2021.09.15-02.53.52:306][  0]LogAutomationTest: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png' error.
[2021.09.15-02.53.52:306][  0]LogAutomationTest: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png' error.
[2021.09.15-02.53.52:306][  0]LogAutomationTest: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png' error.
[2021.09.15-02.53.52:306][  0]LogAutomationTest: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png' error.
[2021.09.15-02.53.52:306][  0]LogAutomationTest: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png' error.
[2021.09.15-02.53.52:306][  0]LogAutomationTest: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png' error.
[2021.09.15-02.53.52:306][  0]LogAutomationTest: Warning: PNG Warning: Duplicate iCCP chunk
[2021.09.15-02.53.52:306][  0]LogAutomationTest: Warning: PNG Warning: Duplicate iCCP chunk
[2021.09.15-02.53.52:330][  0]LogEngine: Initializing Engine...
[2021.09.15-02.53.52:423][  0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed.
[2021.09.15-02.53.52:423][  0]LogHMD: Failed to initialize OpenVR with code 110
[2021.09.15-02.53.52:439][  0]LogMagicLeap: Warning: VR disabled because ZI is not enabled.  To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
[2021.09.15-02.53.52:461][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.019 s
[2021.09.15-02.53.53:906][  0]LogInit: Initializing FReadOnlyCVARCache
[2021.09.15-02.53.53:976][  0]LogAIModule: Creating AISystem for world Untitled
[2021.09.15-02.53.53:977][  0]LogAudio: Display: Initializing Audio Device Manager...
[2021.09.15-02.53.54:011][  0]LogAudio: Display: Loading Default Audio Settings Objects...
[2021.09.15-02.53.54:034][  0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2021.09.15-02.53.54:034][  0]LogAudio: Display: Audio Device Manager Initialized
[2021.09.15-02.53.54:034][  0]LogAudio: Display: Creating Audio Device:                 Id: 1, Scope: Shared, Realtime: True
[2021.09.15-02.53.54:035][  0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.15-02.53.54:035][  0]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.15-02.53.54:035][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.15-02.53.54:035][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.15-02.53.54:035][  0]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.15-02.53.54:035][  0]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.15-02.53.54:035][  0]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.15-02.53.54:035][  0]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.15-02.53.54:035][  0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.15-02.53.54:035][  0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.15-02.53.54:035][  0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.15-02.53.54:035][  0]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.15-02.53.54:171][  0]LogAudioMixer: Display: 0: FrontLeft
[2021.09.15-02.53.54:171][  0]LogAudioMixer: Display: 1: FrontRight
[2021.09.15-02.53.54:239][  0]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.15-02.53.54:240][  0]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.15-02.53.54:295][  0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.15-02.53.54:295][  0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.15-02.53.54:297][  0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.15-02.53.54:297][  0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.15-02.53.54:297][  0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.15-02.53.54:299][  0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.15-02.53.54:299][  0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.15-02.53.54:299][  0]LogInit: FAudioDevice initialized.
[2021.09.15-02.53.54:300][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2021.09.15-02.53.54:300][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2021.09.15-02.53.54:520][  0]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2021.09.15-02.53.54:520][  0]LogDerivedDataCache: Saved boot cache 0.22s 95MB C:/Users/DONGATO/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
[2021.09.15-02.53.54:521][  0]LogInit: Texture streaming: Enabled
[2021.09.15-02.53.54:671][  0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.0-17155196+++UE4+Release-4.27
[2021.09.15-02.53.54:719][  0]LogEngineSessionManager: EngineSessionManager initialized
[2021.09.15-02.53.54:719][  0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
[2021.09.15-02.53.54:723][  0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
[2021.09.15-02.53.55:154][  0]LogInit: Transaction tracking system initialized
[2021.09.15-02.53.55:429][  0]BlueprintLog: New page: Editor Load
[2021.09.15-02.53.56:104][  0]LocalizationService: Localization service is disabled
[2021.09.15-02.53.56:539][  0]TimingProfiler: Initialize
[2021.09.15-02.53.56:540][  0]TimingProfiler: OnSessionChanged
[2021.09.15-02.53.56:541][  0]LoadingProfiler: Initialize
[2021.09.15-02.53.56:541][  0]LoadingProfiler: OnSessionChanged
[2021.09.15-02.53.56:541][  0]NetworkingProfiler: Initialize
[2021.09.15-02.53.56:546][  0]NetworkingProfiler: OnSessionChanged
[2021.09.15-02.53.56:546][  0]MemoryProfiler: Initialize
[2021.09.15-02.53.56:546][  0]MemoryProfiler: OnSessionChanged
[2021.09.15-02.53.57:285][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2021.09.15-02.53.57:286][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2021.09.15-02.53.57:287][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2021.09.15-02.53.59:550][  0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
[2021.09.15-02.53.59:550][  0]LogCook: Display: Mobile HDR setting 1
[2021.09.15-02.54.00:153][  0]LogFileCache: Scanning file cache for directory 'C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/' took 0.10s
[2021.09.15-02.54.05:397][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png' error.
[2021.09.15-02.54.05:397][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png
[2021.09.15-02.54.05:397][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png' error.
[2021.09.15-02.54.05:397][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png
[2021.09.15-02.54.05:397][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png' error.
[2021.09.15-02.54.05:397][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png
[2021.09.15-02.54.05:397][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png' error.
[2021.09.15-02.54.05:397][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png
[2021.09.15-02.54.05:397][  0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
[2021.09.15-02.54.05:397][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png' error.
[2021.09.15-02.54.05:397][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png' error.
[2021.09.15-02.54.05:397][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png
[2021.09.15-02.54.05:397][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png' error.
[2021.09.15-02.54.05:397][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png
[2021.09.15-02.54.05:397][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png' error.
[2021.09.15-02.54.05:397][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png
[2021.09.15-02.54.05:397][  0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
[2021.09.15-02.54.05:397][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png
[2021.09.15-02.54.05:538][  0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2021.09.15-02.54.05:557][  0]SourceControl: Source control is disabled
[2021.09.15-02.54.05:557][  0]LogUnrealEdMisc: Loading editor; pre map load, took 90.916
[2021.09.15-02.54.05:569][  0]Cmd: MAP LOAD FILE="../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Maps/1208am_LaunchParty.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2021.09.15-02.54.05:618][  0]LightingResults: New page: Lighting Build
[2021.09.15-02.54.05:638][  0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2021.09.15-02.54.05:639][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-02.54.05:639][  0]MapCheck: New page: Map Check
[2021.09.15-02.54.05:639][  0]LightingResults: New page: Lighting Build
[2021.09.15-02.54.05:651][  0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2021.09.15-02.54.05:655][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.93ms
[2021.09.15-02.54.15:020][  0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Game/Cubica/Textures/hdr/T_Plane.T_Plane', its maximum texture size has been explicitly set to 512.
[2021.09.15-02.54.15:814][  0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Game/Cubica/Textures/hdr/T_Night.T_Night', its maximum texture size has been explicitly set to 512.
[2021.09.15-02.54.18:873][  0]LogNiagaraEditor: Niagara graph NiagaraGraph /Game/NiagaraAudioVisualizer/Niagara/Module/AudioSpectrumPreferences.AudioSpectrumPreferences:NiagaraScriptSource_0.NiagaraGraph_0: The default value declaration for the variable 'Module.Angle Offset' is not consistent between the graph and the metadata.
  Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
[2021.09.15-02.54.21:972][  0]LogAudio: Display: Audio Device (ID: 1) registered with world '1208am_LaunchParty'.
[2021.09.15-02.54.21:973][  0]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.15-02.54.22:088][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2021.09.15-02.54.22:106][  0]LogUObjectHash: Compacting FUObjectHashTables data took   1.54ms
[2021.09.15-02.54.22:110][  0]Cmd: MAP CHECKDEP NOCLEARLOG
[2021.09.15-02.54.22:110][  0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.202ms to complete.
[2021.09.15-02.54.22:110][  0]LogFileHelpers: Loading map '1208am_LaunchParty' took 16.542
[2021.09.15-02.54.22:113][  0]LogUnrealEdMisc: Total Editor Startup Time, took 107.471
[2021.09.15-02.54.22:736][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-02.54.22:751][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-02.54.22:758][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-02.54.22:766][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-02.54.22:892][  0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0310 seconds. Added 3796 classes and 931 folders.
[2021.09.15-02.54.22:990][  0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0007 seconds. Added 0 classes and 0 folders.
[2021.09.15-02.54.23:141][  0]LogPakFile: PakFile PrimaryIndexSize=187
[2021.09.15-02.54.23:141][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-02.54.23:141][  0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2021.09.15-02.54.23:159][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-02.54.23:159][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack)
[2021.09.15-02.54.23:159][  0]LogPakFile: OnPakFileMounted2Time == 0.018033
[2021.09.15-02.54.23:177][  0]LogPakFile: PakFile PrimaryIndexSize=189
[2021.09.15-02.54.23:177][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-02.54.23:177][  0]LogPakFile: PakFile FullDirectoryIndexSize=152
[2021.09.15-02.54.23:177][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-02.54.23:177][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack)
[2021.09.15-02.54.23:177][  0]LogPakFile: OnPakFileMounted2Time == 0.000141
[2021.09.15-02.54.23:189][  0]LogPakFile: PakFile PrimaryIndexSize=191
[2021.09.15-02.54.23:189][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-02.54.23:189][  0]LogPakFile: PakFile FullDirectoryIndexSize=160
[2021.09.15-02.54.23:189][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-02.54.23:189][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack)
[2021.09.15-02.54.23:189][  0]LogPakFile: OnPakFileMounted2Time == 0.000109
[2021.09.15-02.54.23:200][  0]LogPakFile: PakFile PrimaryIndexSize=185
[2021.09.15-02.54.23:200][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-02.54.23:200][  0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2021.09.15-02.54.23:200][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-02.54.23:200][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack)
[2021.09.15-02.54.23:200][  0]LogPakFile: OnPakFileMounted2Time == 0.000073
[2021.09.15-02.54.23:207][  0]LogPakFile: PakFile PrimaryIndexSize=190
[2021.09.15-02.54.23:207][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-02.54.23:207][  0]LogPakFile: PakFile FullDirectoryIndexSize=154
[2021.09.15-02.54.23:207][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-02.54.23:207][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack)
[2021.09.15-02.54.23:207][  0]LogPakFile: OnPakFileMounted2Time == 0.000069
[2021.09.15-02.54.23:213][  0]LogPakFile: PakFile PrimaryIndexSize=192
[2021.09.15-02.54.23:213][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-02.54.23:213][  0]LogPakFile: PakFile FullDirectoryIndexSize=158
[2021.09.15-02.54.23:213][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-02.54.23:213][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack)
[2021.09.15-02.54.23:213][  0]LogPakFile: OnPakFileMounted2Time == 0.000066
[2021.09.15-02.54.23:220][  0]LogPakFile: PakFile PrimaryIndexSize=182
[2021.09.15-02.54.23:220][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-02.54.23:220][  0]LogPakFile: PakFile FullDirectoryIndexSize=138
[2021.09.15-02.54.23:220][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-02.54.23:220][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack)
[2021.09.15-02.54.23:220][  0]LogPakFile: OnPakFileMounted2Time == 0.000066
[2021.09.15-02.54.23:248][  0]LogPakFile: PakFile PrimaryIndexSize=184
[2021.09.15-02.54.23:248][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-02.54.23:248][  0]LogPakFile: PakFile FullDirectoryIndexSize=142
[2021.09.15-02.54.23:248][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-02.54.23:248][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack)
[2021.09.15-02.54.23:248][  0]LogPakFile: OnPakFileMounted2Time == 0.000045
[2021.09.15-02.54.23:266][  0]LogPakFile: PakFile PrimaryIndexSize=188
[2021.09.15-02.54.23:266][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-02.54.23:266][  0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2021.09.15-02.54.23:266][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-02.54.23:266][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack)
[2021.09.15-02.54.23:266][  0]LogPakFile: OnPakFileMounted2Time == 0.000044
[2021.09.15-02.54.23:335][  0]LogPakFile: PakFile PrimaryIndexSize=182
[2021.09.15-02.54.23:335][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-02.54.23:335][  0]LogPakFile: PakFile FullDirectoryIndexSize=138
[2021.09.15-02.54.23:335][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-02.54.23:335][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack)
[2021.09.15-02.54.23:335][  0]LogPakFile: OnPakFileMounted2Time == 0.000111
[2021.09.15-02.54.23:346][  0]LogPakFile: PakFile PrimaryIndexSize=184
[2021.09.15-02.54.23:347][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-02.54.23:347][  0]LogPakFile: PakFile FullDirectoryIndexSize=142
[2021.09.15-02.54.23:347][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-02.54.23:347][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack)
[2021.09.15-02.54.23:347][  0]LogPakFile: OnPakFileMounted2Time == 0.000107
[2021.09.15-02.54.23:355][  0]LogPakFile: PakFile PrimaryIndexSize=183
[2021.09.15-02.54.23:355][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-02.54.23:355][  0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2021.09.15-02.54.23:355][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-02.54.23:355][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack)
[2021.09.15-02.54.23:355][  0]LogPakFile: OnPakFileMounted2Time == 0.000056
[2021.09.15-02.54.23:361][  0]LogPakFile: PakFile PrimaryIndexSize=185
[2021.09.15-02.54.23:361][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-02.54.23:361][  0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2021.09.15-02.54.23:361][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-02.54.23:361][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack)
[2021.09.15-02.54.23:361][  0]LogPakFile: OnPakFileMounted2Time == 0.000056
[2021.09.15-02.54.23:368][  0]LogPakFile: PakFile PrimaryIndexSize=188
[2021.09.15-02.54.23:368][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-02.54.23:368][  0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2021.09.15-02.54.23:368][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-02.54.23:368][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack)
[2021.09.15-02.54.23:368][  0]LogPakFile: OnPakFileMounted2Time == 0.000054
[2021.09.15-02.54.23:398][  0]LogPakFile: PakFile PrimaryIndexSize=190
[2021.09.15-02.54.23:398][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-02.54.23:398][  0]LogPakFile: PakFile FullDirectoryIndexSize=154
[2021.09.15-02.54.23:398][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-02.54.23:398][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack)
[2021.09.15-02.54.23:398][  0]LogPakFile: OnPakFileMounted2Time == 0.000046
[2021.09.15-02.54.23:404][  0]LogPakFile: PakFile PrimaryIndexSize=187
[2021.09.15-02.54.23:404][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-02.54.23:404][  0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2021.09.15-02.54.23:404][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-02.54.23:404][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack)
[2021.09.15-02.54.23:404][  0]LogPakFile: OnPakFileMounted2Time == 0.000044
[2021.09.15-02.54.23:409][  0]LogPakFile: PakFile PrimaryIndexSize=189
[2021.09.15-02.54.23:409][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-02.54.23:409][  0]LogPakFile: PakFile FullDirectoryIndexSize=152
[2021.09.15-02.54.23:409][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-02.54.23:409][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack)
[2021.09.15-02.54.23:409][  0]LogPakFile: OnPakFileMounted2Time == 0.000043
[2021.09.15-02.54.23:415][  0]LogPakFile: PakFile PrimaryIndexSize=183
[2021.09.15-02.54.23:415][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-02.54.23:415][  0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2021.09.15-02.54.23:415][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-02.54.23:415][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack)
[2021.09.15-02.54.23:415][  0]LogPakFile: OnPakFileMounted2Time == 0.000052
[2021.09.15-02.54.23:420][  0]LogPakFile: PakFile PrimaryIndexSize=185
[2021.09.15-02.54.23:420][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-02.54.23:420][  0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2021.09.15-02.54.23:420][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-02.54.23:420][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack)
[2021.09.15-02.54.23:420][  0]LogPakFile: OnPakFileMounted2Time == 0.000043
[2021.09.15-02.54.23:429][  0]LogPakFile: PakFile PrimaryIndexSize=185
[2021.09.15-02.54.23:429][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-02.54.23:429][  0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2021.09.15-02.54.23:429][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-02.54.23:429][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack)
[2021.09.15-02.54.23:429][  0]LogPakFile: OnPakFileMounted2Time == 0.000042
[2021.09.15-02.54.23:457][  0]LogPakFile: PakFile PrimaryIndexSize=187
[2021.09.15-02.54.23:457][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-02.54.23:457][  0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2021.09.15-02.54.23:457][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-02.54.23:457][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack)
[2021.09.15-02.54.23:457][  0]LogPakFile: OnPakFileMounted2Time == 0.000044
[2021.09.15-02.54.23:462][  0]LogPakFile: PakFile PrimaryIndexSize=183
[2021.09.15-02.54.23:462][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-02.54.23:462][  0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2021.09.15-02.54.23:462][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-02.54.23:462][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack)
[2021.09.15-02.54.23:462][  0]LogPakFile: OnPakFileMounted2Time == 0.000044
[2021.09.15-02.54.23:469][  0]LogPakFile: PakFile PrimaryIndexSize=186
[2021.09.15-02.54.23:469][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-02.54.23:469][  0]LogPakFile: PakFile FullDirectoryIndexSize=146
[2021.09.15-02.54.23:469][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-02.54.23:469][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack)
[2021.09.15-02.54.23:469][  0]LogPakFile: OnPakFileMounted2Time == 0.000122
[2021.09.15-02.54.23:475][  0]LogPakFile: PakFile PrimaryIndexSize=188
[2021.09.15-02.54.23:475][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-02.54.23:475][  0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2021.09.15-02.54.23:475][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-02.54.23:475][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack)
[2021.09.15-02.54.23:475][  0]LogPakFile: OnPakFileMounted2Time == 0.000044
[2021.09.15-02.54.23:481][  0]LogPakFile: PakFile PrimaryIndexSize=185
[2021.09.15-02.54.23:481][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-02.54.23:481][  0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2021.09.15-02.54.23:481][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-02.54.23:481][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack)
[2021.09.15-02.54.23:481][  0]LogPakFile: OnPakFileMounted2Time == 0.000042
[2021.09.15-02.54.23:486][  0]LogPakFile: PakFile PrimaryIndexSize=192
[2021.09.15-02.54.23:486][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-02.54.23:486][  0]LogPakFile: PakFile FullDirectoryIndexSize=158
[2021.09.15-02.54.23:486][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-02.54.23:486][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack)
[2021.09.15-02.54.23:486][  0]LogPakFile: OnPakFileMounted2Time == 0.000042
[2021.09.15-02.54.25:329][  0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0007 seconds. Added 0 classes and 0 folders.
[2021.09.15-02.54.25:470][  0]LogSlate: Took 0.080039 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2021.09.15-02.54.25:665][  0]LogSlate: Took 0.192069 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2021.09.15-02.54.25:744][  0]LogSlate: Took 0.052444 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2021.09.15-02.54.26:273][  0]LogRenderer: Reallocating scene render targets to support 1916x644 Format 10 NumSamples 1 (Frame:1).
[2021.09.15-02.54.26:491][  0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0006 seconds. Added 0 classes and 0 folders.
[2021.09.15-02.54.26:491][  0]LogLoad: (Engine Initialization) Total time: 111.85 seconds
[2021.09.15-02.54.26:491][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2021.09.15-02.54.26:562][  0]LogContentStreaming: Texture pool size now 1000 MB
[2021.09.15-02.54.26:630][  1]LogAssetRegistry: Asset discovery search completed in 68.1706 seconds
[2021.09.15-02.54.26:742][  1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000007 seconds (updated 0 objects)
[2021.09.15-02.54.26:808][  1]LogStaticMesh: Allocated 482x64x64 distance field atlas = 3.8Mb, with 50 objects containing 2.8Mb backing data
[2021.09.15-02.54.27:983][  5]LogSlate: Took 0.021521 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2021.09.15-03.38.53:740][600]LogAssetEditorSubsystem: Opening Asset editor for LevelSequence /Game/LaunchPartyequence.LaunchPartyequence
[2021.09.15-03.38.53:813][600]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0007 seconds. Added 2 classes and 0 folders.
[2021.09.15-03.38.53:855][600]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0
[2021.09.15-03.38.54:716][600]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1', its maximum texture size has been explicitly set to 512.
[2021.09.15-03.38.55:054][600]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/SunsetAmbientCubemap.SunsetAmbientCubemap', its maximum texture size has been explicitly set to 512.
[2021.09.15-03.38.55:666][600]LogSlate: Took 0.027770 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2021.09.15-03.38.55:778][600]LogRenderer: Reallocating scene render targets to support 1916x752 Format 10 NumSamples 1 (Frame:1).
[2021.09.15-03.38.55:778][600]LogStaticMesh: Allocated 489x102x64 distance field atlas = 6.1Mb, with 52 objects containing 3.0Mb backing data
[2021.09.15-03.38.55:778][600]LogSlate: Took 0.088872 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2021.09.15-03.38.56:809][607]40242_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.15-05.01.30:767][233]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
[2021.09.15-05.02.14:589][913]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
[2021.09.15-05.02.36:728][144]LogSlate: Took 0.000211 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2021.09.15-05.02.48:450][802]LogContentBrowser: Deferred new asset file creation: MAT_BaseColor_Inst1
[2021.09.15-05.02.48:827][802]LogContentBrowser: Creating deferred item: MAT_BaseColor_Inst1
[2021.09.15-05.03.05:470][176]LogContentBrowser: Attempting asset rename: MAT_BaseColor_Inst1 -> MAT_FXColor_Inst1
[2021.09.15-05.03.05:523][176]LogContentBrowser: End creating deferred item MAT_BaseColor_Inst1
[2021.09.15-05.03.12:229][445]LogContentBrowser: Attempting asset rename: MAT_FXColor_Inst1 -> MAT_FXColor_Inst
[2021.09.15-05.03.12:541][445]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/MAT_FXColor_InstA12B8D854D21CE04F1C3C8A1847DE2AB.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/MICO/MAT_FXColor_Inst.uasset'
[2021.09.15-05.03.12:704][445]LogUObjectHash: Compacting FUObjectHashTables data took   1.65ms
[2021.09.15-05.03.12:731][445]LogUObjectHash: Compacting FUObjectHashTables data took   1.11ms
[2021.09.15-05.03.12:741][445]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
[2021.09.15-05.03.13:276][445]AssetCheck: New page: Asset Save: MAT_FXColor_Inst
[2021.09.15-05.03.13:276][445]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/Characters/MICO/MAT_FXColor_Inst.MAT_FXColor_Inst
[2021.09.15-05.03.27:946][930]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/NS_SubDissolution_SkeletalMesh_03F4894B4455801578DEC018D29A172A8.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.uasset'
[2021.09.15-05.03.27:967][930]AssetCheck: New page: Asset Save: NS_SubDissolution_SkeletalMesh_0
[2021.09.15-05.03.27:967][930]LogContentValidation: Display: Validating NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0
[2021.09.15-05.03.30:212][974]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Characters/MICO/MAT_FXColor_Inst.MAT_FXColor_Inst
[2021.09.15-05.03.53:947][387]LogAssetEditorSubsystem: Opening Asset editor for MaterialParameterCollection /Game/Characters/MICO/MPC_MicoErode.MPC_MicoErode
[2021.09.15-05.04.00:068][502]LogAssetEditorSubsystem: Opening Asset editor for MaterialParameterCollection /Game/Characters/MICO/PC_MAT_Mico.PC_MAT_Mico
[2021.09.15-05.05.11:861][523]LogRenderer: Reallocating scene render targets to support 1916x804 Format 10 NumSamples 1 (Frame:947).
[2021.09.15-05.05.11:942][523]LogRenderer: Reallocating scene render targets to support 1916x820 Format 10 NumSamples 1 (Frame:948).
[2021.09.15-05.05.12:042][523]LogRenderer: Reallocating scene render targets to support 1916x852 Format 10 NumSamples 1 (Frame:949).
[2021.09.15-05.05.16:684][710]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Characters/MICO/MAT_BaseColor.MAT_BaseColor
[2021.09.15-05.05.16:713][710]LogMaterial: Display: Missing cached shadermap for MAT_BaseColor in PCD3D_SM5, Default, SM5 (DDC key hash: 4A4D2777D0DCB6E90847C65F37FCDFB0F2FE7DA7), compiling. 
[2021.09.15-05.05.16:860][710]LogShaderCompilers: Display: Submitted 60 shader compile jobs with 'Normal' priority
[2021.09.15-05.05.16:862][710]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 60
[2021.09.15-05.05.16:862][710]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 52
[2021.09.15-05.05.16:862][710]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 44
[2021.09.15-05.05.16:862][710]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 36
[2021.09.15-05.05.16:862][710]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 28
[2021.09.15-05.05.16:862][710]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 20
[2021.09.15-05.05.16:862][710]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 12
[2021.09.15-05.05.16:862][710]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 4
[2021.09.15-05.05.16:862][710]LogShaderCompilers: Display: Started 60 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.05.17:236][710]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: FF0BB747C656D2E976643471D1377EDAF7327D5B), compiling. 
[2021.09.15-05.05.17:237][710]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: A7ED4B045F2CE9D0A05B755515CDBF29689FC78B), compiling. 
[2021.09.15-05.05.17:238][710]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 5A55CC31B14CDA8BFDE4B4A354A46A0198E49150), compiling. 
[2021.09.15-05.05.17:240][710]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 6503F7328BC17470C6B7FC26813F564B8847CE80), compiling. 
[2021.09.15-05.05.17:241][710]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: F7D7A77AAAC67CBA027D3460845D4476DE69EE0B), compiling. 
[2021.09.15-05.05.17:242][710]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 85CA966E6DE125FBEF5A36804EDF940293B3F2A9), compiling. 
[2021.09.15-05.05.17:244][710]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: E9A92B6A81FDE37C28D0297FE81B428453F461CE), compiling. 
[2021.09.15-05.05.17:245][710]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_2 in PCD3D_SM5, Default, SM5 (DDC key hash: B8222D7B6AE811DBE90FB454FF91C759989482A2), compiling. 
[2021.09.15-05.05.17:248][710]LogMaterial: Display: Missing cached shadermap for MAT_BaseColor in PCD3D_SM5, Default, SM5 (DDC key hash: C8FC6A73C9C1D5890A025FCE6960ED88B66AE066), compiling. 
[2021.09.15-05.05.17:280][710]LogMaterial: Display: Missing cached shadermap for MAT_BaseColor in PCD3D_SM5, Default, SM5 (DDC key hash: BAA51D3038393A78229DF712A092A37300161324), compiling. 
[2021.09.15-05.05.17:284][710]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: E16D1BA389E7A21B561126208237C7C864458B7C), compiling. 
[2021.09.15-05.05.17:286][710]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 35D1CE61BC290730EC75597BB3B071DBFA71E340), compiling. 
[2021.09.15-05.05.17:289][710]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 34D3F16FDF7A09869952761F96B52072F8B88777), compiling. 
[2021.09.15-05.05.17:291][710]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 917E584389667691B3497BEF08905366593514F1), compiling. 
[2021.09.15-05.05.17:293][710]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 9FCABDE544EDF72573CFE0C36F901FC07770D291), compiling. 
[2021.09.15-05.05.17:295][710]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_1 in PCD3D_SM5, Default, SM5 (DDC key hash: CBCA6E352D34244F81DEC2B722D6D8212B8F31E6), compiling. 
[2021.09.15-05.05.17:297][710]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: B3C4DBF84605FEB475AB399504FA6FC417FC6B41), compiling. 
[2021.09.15-05.05.17:299][710]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_2 in PCD3D_SM5, Default, SM5 (DDC key hash: A295EF183A9829408FB5CC8F202178E3DE280D2A), compiling. 
[2021.09.15-05.05.17:323][710]MaterialEditorStats: Texture samplers: 0/16
[2021.09.15-05.05.17:324][710]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2021.09.15-05.05.17:324][710]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2021.09.15-05.05.17:543][710]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.05.17:591][710]LogShaderCompilers: Display: Submitted 58 shader compile jobs with 'Normal' priority
[2021.09.15-05.05.18:288][710]LogSlate: Took 0.066987 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2021.09.15-05.05.20:176][759]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 7
[2021.09.15-05.05.20:177][759]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.05.20:178][759]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2021.09.15-05.05.20:178][759]LogShaderCompilers: Display: Total job queries 120, among them cache hits 0 (0.00%)
[2021.09.15-05.05.20:179][759]LogShaderCompilers: Display: Tracking 4 distinct input hashes that result in 4 distinct outputs (100.00%)
[2021.09.15-05.05.20:179][759]LogShaderCompilers: Display: RAM used: 0.03 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.00%
[2021.09.15-05.05.20:179][759]LogShaderCompilers: Display: ================================================
[2021.09.15-05.05.20:498][772]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 6
[2021.09.15-05.05.20:498][772]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.05.20:553][773]MaterialEditorStats: Texture samplers: 1/16
[2021.09.15-05.05.20:553][773]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2021.09.15-05.05.20:553][773]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2021.09.15-05.05.20:886][782]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5
[2021.09.15-05.05.20:886][782]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.05.20:930][783]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4
[2021.09.15-05.05.20:930][783]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.05.21:154][787]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.05.21:159][787]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.05.21:245][792]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 7
[2021.09.15-05.05.21:245][792]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.05.21:263][793]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.05.21:592][808]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 8
[2021.09.15-05.05.21:592][808]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.05.21:729][811]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6
[2021.09.15-05.05.21:729][811]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.05.21:857][812]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5
[2021.09.15-05.05.21:857][812]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.05.21:916][812]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 4
[2021.09.15-05.05.21:916][812]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.05.21:955][813]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 3
[2021.09.15-05.05.21:955][813]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.05.22:052][814]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2
[2021.09.15-05.05.22:052][814]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1
[2021.09.15-05.05.22:052][814]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.05.22:167][816]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 53
[2021.09.15-05.05.22:167][816]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.05.22:357][820]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 46
[2021.09.15-05.05.22:357][820]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.05.22:363][820]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 40
[2021.09.15-05.05.22:363][820]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.05.22:368][820]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 34
[2021.09.15-05.05.22:368][820]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.05.22:558][823]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 29
[2021.09.15-05.05.22:558][823]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.05.22:558][823]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 25
[2021.09.15-05.05.22:558][823]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.05.22:567][823]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.05.22:571][823]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.05.22:575][823]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.05.22:657][824]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.05.22:664][824]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2021.09.15-05.05.22:664][824]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.05.22:710][825]MaterialEditorStats: Texture samplers: 5/16
[2021.09.15-05.05.22:710][825]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2021.09.15-05.05.22:710][825]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2021.09.15-05.05.22:719][825]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.05.22:995][830]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 8
[2021.09.15-05.05.22:995][830]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.05.23:535][839]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 6
[2021.09.15-05.05.23:535][839]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.05.23:895][845]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5
[2021.09.15-05.05.23:895][845]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.05.23:969][846]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 4
[2021.09.15-05.05.23:969][846]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.05.24:031][847]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3
[2021.09.15-05.05.24:031][847]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.05.24:377][852]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2021.09.15-05.05.24:377][852]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.05.24:482][853]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2021.09.15-05.05.24:482][853]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.05.24:575][854]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 21
[2021.09.15-05.05.24:575][854]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 18
[2021.09.15-05.05.24:575][854]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.05.24:865][859]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 15
[2021.09.15-05.05.24:865][859]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.05.24:898][859]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 13
[2021.09.15-05.05.24:898][859]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.05.24:939][860]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 11
[2021.09.15-05.05.24:939][860]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.05.25:067][862]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 9
[2021.09.15-05.05.25:067][862]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.05.25:152][863]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 7
[2021.09.15-05.05.25:152][863]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.05.25:374][866]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 6
[2021.09.15-05.05.25:374][866]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.05.25:428][867]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5
[2021.09.15-05.05.25:428][867]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.05.25:477][868]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4
[2021.09.15-05.05.25:477][868]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.05.25:496][868]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2021.09.15-05.05.25:496][868]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.05.25:640][870]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2021.09.15-05.05.25:640][870]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.05.25:640][870]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2021.09.15-05.05.25:640][870]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.05.26:070][877]MaterialEditorStats: Base pass shader: 133 instructions
[2021.09.15-05.05.26:071][877]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions
[2021.09.15-05.05.26:071][877]MaterialEditorStats: Base pass vertex shader: 52 instructions
[2021.09.15-05.05.26:071][877]MaterialEditorStats: Base pass vertex shader: 160 instructions
[2021.09.15-05.05.26:071][877]MaterialEditorStats: Texture samplers: 5/16
[2021.09.15-05.05.26:071][877]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2021.09.15-05.05.26:071][877]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2021.09.15-05.06.32:907][818]LogMaterial: Display: Missing cached shadermap for MIDIPADS in PCD3D_SM5, Default, SM5 (DDC key hash: 60C26D3772474A1E97E273C6B9CC76D77CE19527), compiling. 
[2021.09.15-05.06.32:932][818]LogMaterial: Display: Missing cached shadermap for MAT_BaseColor in PCD3D_SM5, Default, SM5 (DDC key hash: 3967C95ECFC8E139D695AC0A2C82CC3B3E152DAB), compiling. 
[2021.09.15-05.06.32:935][818]LogMaterial: Display: Missing cached shadermap for Eyes in PCD3D_SM5, Default, SM5 (DDC key hash: 96C7F16CDE683D8338BB1A9C5352C020C971011A), compiling. 
[2021.09.15-05.06.32:938][818]LogMaterial: Display: Missing cached shadermap for MAT_BaseColor in PCD3D_SM5, Default, SM5 (DDC key hash: B7D22D426496BC7D6C1BF7B9D3CE51D17CB202E0), compiling. 
[2021.09.15-05.06.32:952][819]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.06.32:954][819]MaterialEditorStats: Texture samplers: 0/16
[2021.09.15-05.06.32:954][819]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2021.09.15-05.06.32:954][819]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2021.09.15-05.06.32:961][820]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2021.09.15-05.06.32:961][820]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2021.09.15-05.06.32:961][820]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.06.33:090][820]LogShaderCompilers: Display: Submitted 144 shader compile jobs with 'Normal' priority
[2021.09.15-05.06.33:090][820]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 144
[2021.09.15-05.06.33:090][820]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 134
[2021.09.15-05.06.33:090][820]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 124
[2021.09.15-05.06.33:090][820]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 112
[2021.09.15-05.06.33:090][820]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 102
[2021.09.15-05.06.33:090][820]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 92
[2021.09.15-05.06.33:090][820]LogShaderCompilers: Display: Started 60 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.06.33:092][820]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.06.33:137][820]LogShaderCompilers: Display: Submitted 58 shader compile jobs with 'Normal' priority
[2021.09.15-05.06.33:153][821]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.06.33:202][821]LogShaderCompilers: Display: Submitted 72 shader compile jobs with 'Normal' priority
[2021.09.15-05.06.33:226][821]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.06.33:401][821]LogShaderCompilers: Display: Submitted 216 shader compile jobs with 'Normal' priority
[2021.09.15-05.06.33:565][825]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 36
[2021.09.15-05.06.33:565][825]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.06.33:774][830]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 31
[2021.09.15-05.06.33:774][830]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.06.35:290][886]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 27
[2021.09.15-05.06.35:290][886]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.06.36:049][907]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 23
[2021.09.15-05.06.36:050][907]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.06.36:553][918]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 20
[2021.09.15-05.06.36:553][918]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.06.37:566][941]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 17
[2021.09.15-05.06.37:566][941]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.06.37:618][942]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 14
[2021.09.15-05.06.37:619][942]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.06.37:644][943]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 12
[2021.09.15-05.06.37:644][943]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.06.37:696][944]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 10
[2021.09.15-05.06.37:696][944]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.06.37:828][947]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 8
[2021.09.15-05.06.37:828][947]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.06.38:210][955]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 6
[2021.09.15-05.06.38:210][955]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.06.38:294][957]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2021.09.15-05.06.38:294][957]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.06.38:381][958]MaterialEditorStats: Texture samplers: 1/16
[2021.09.15-05.06.38:381][958]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2021.09.15-05.06.38:381][958]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2021.09.15-05.06.38:468][960]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4
[2021.09.15-05.06.38:468][960]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.06.38:525][962]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3
[2021.09.15-05.06.38:525][962]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.06.38:712][966]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2021.09.15-05.06.38:712][966]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.06.38:777][968]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.15-05.06.38:777][968]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.06.38:787][968]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 400
[2021.09.15-05.06.38:787][968]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.06.38:857][969]MaterialEditorStats: Texture samplers: 5/16
[2021.09.15-05.06.38:857][969]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2021.09.15-05.06.38:857][969]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2021.09.15-05.06.38:874][970]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 390
[2021.09.15-05.06.38:874][970]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.06.39:022][973]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 380
[2021.09.15-05.06.39:022][973]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.06.39:027][973]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 370
[2021.09.15-05.06.39:027][973]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.06.39:188][976]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 360
[2021.09.15-05.06.39:188][976]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.06.39:194][976]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 350
[2021.09.15-05.06.39:194][976]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.06.39:244][977]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 340
[2021.09.15-05.06.39:244][977]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.06.39:385][980]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 330
[2021.09.15-05.06.39:385][980]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.06.43:397][ 65]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 320
[2021.09.15-05.06.43:397][ 65]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.06.43:407][ 65]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 310
[2021.09.15-05.06.43:407][ 65]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.06.43:615][ 69]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 300
[2021.09.15-05.06.43:615][ 69]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.06.43:767][ 72]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 290
[2021.09.15-05.06.43:767][ 72]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.06.43:880][ 75]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 280
[2021.09.15-05.06.43:880][ 75]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.06.44:449][ 87]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 270
[2021.09.15-05.06.44:449][ 87]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.06.45:317][105]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 260
[2021.09.15-05.06.45:317][105]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.06.46:212][126]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 250
[2021.09.15-05.06.46:212][126]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.06.47:294][150]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 240
[2021.09.15-05.06.47:294][150]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.06.47:597][156]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 230
[2021.09.15-05.06.47:597][156]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.06.47:691][158]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 220
[2021.09.15-05.06.47:691][158]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.06.47:829][162]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 210
[2021.09.15-05.06.47:829][162]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.06.48:413][177]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 200
[2021.09.15-05.06.48:413][177]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.06.49:769][210]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 190
[2021.09.15-05.06.49:769][210]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.06.50:011][215]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 180
[2021.09.15-05.06.50:011][215]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.06.50:638][229]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 170
[2021.09.15-05.06.50:638][229]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.06.51:527][255]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 160
[2021.09.15-05.06.51:528][255]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.06.52:076][272]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 150
[2021.09.15-05.06.52:076][272]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.06.52:757][289]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 140
[2021.09.15-05.06.52:757][289]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.06.53:903][322]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 130
[2021.09.15-05.06.53:903][322]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.06.54:046][325]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 120
[2021.09.15-05.06.54:046][325]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.06.54:181][329]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 110
[2021.09.15-05.06.54:181][329]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.06.54:416][334]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 100
[2021.09.15-05.06.54:416][334]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.06.54:918][346]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 90
[2021.09.15-05.06.54:918][346]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.06.55:746][365]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 80
[2021.09.15-05.06.55:746][365]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.06.55:773][366]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 70
[2021.09.15-05.06.55:773][366]LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.06.55:883][368]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 61
[2021.09.15-05.06.55:883][368]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.06.57:909][414]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 53
[2021.09.15-05.06.57:909][414]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.06.58:053][417]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 46
[2021.09.15-05.06.58:053][417]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.06.58:422][426]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 40
[2021.09.15-05.06.58:422][426]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.06.58:636][430]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 34
[2021.09.15-05.06.58:636][430]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.06.58:702][432]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 29
[2021.09.15-05.06.58:702][432]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.06.59:049][440]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 25
[2021.09.15-05.06.59:049][440]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.06.59:460][449]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 21
[2021.09.15-05.06.59:460][449]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.06.59:533][450]MaterialEditorStats: Base pass shader: 133 instructions
[2021.09.15-05.06.59:533][450]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions
[2021.09.15-05.06.59:533][450]MaterialEditorStats: Base pass vertex shader: 52 instructions
[2021.09.15-05.06.59:533][450]MaterialEditorStats: Base pass vertex shader: 160 instructions
[2021.09.15-05.06.59:533][450]MaterialEditorStats: Texture samplers: 5/16
[2021.09.15-05.06.59:533][450]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2021.09.15-05.06.59:533][450]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2021.09.15-05.06.59:749][456]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 18
[2021.09.15-05.06.59:749][456]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.07.00:108][464]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 15
[2021.09.15-05.07.00:108][464]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.07.00:337][469]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 13
[2021.09.15-05.07.00:337][469]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.07.00:448][472]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 11
[2021.09.15-05.07.00:448][472]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.07.00:631][476]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 9
[2021.09.15-05.07.00:631][476]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.07.00:979][484]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 7
[2021.09.15-05.07.00:979][484]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.07.01:033][485]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6
[2021.09.15-05.07.01:033][485]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.07.01:204][489]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 5
[2021.09.15-05.07.01:204][489]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.07.01:296][491]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4
[2021.09.15-05.07.01:296][491]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.07.01:490][495]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 3
[2021.09.15-05.07.01:490][495]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.07.01:549][496]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2021.09.15-05.07.01:549][496]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.07.01:620][498]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1
[2021.09.15-05.07.01:620][498]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.07.06:387][607]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/MPC_MicoErodeE42C1E5A4B552266C358F3ADE9C98190.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/MICO/MPC_MicoErode.uasset'
[2021.09.15-05.07.06:403][607]AssetCheck: New page: Asset Save: MPC_MicoErode
[2021.09.15-05.07.06:403][607]LogContentValidation: Display: Validating MaterialParameterCollection /Game/Characters/MICO/MPC_MicoErode.MPC_MicoErode
[2021.09.15-05.07.21:867][124]LogContentBrowser: Deferred new asset file creation: MAT_BaseColor1
[2021.09.15-05.07.21:964][124]LogContentBrowser: Creating deferred item: MAT_BaseColor1
[2021.09.15-05.07.34:006][401]LogContentBrowser: Attempting asset rename: MAT_BaseColor1 -> MAT_FXColor
[2021.09.15-05.07.34:010][401]LogMaterial: Display: Missing cached shadermap for MAT_FXColor in PCD3D_SM5, Default, SM5 (DDC key hash: C2DB4C596FA9E14AB9C34F9A56EF96B176A045B4), compiling. 
[2021.09.15-05.07.34:106][401]LogShaderCompilers: Display: Submitted 146 shader compile jobs with 'Low' priority
[2021.09.15-05.07.34:106][401]LogContentBrowser: End creating deferred item MAT_BaseColor1
[2021.09.15-05.07.34:119][402]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5
[2021.09.15-05.07.34:119][402]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4
[2021.09.15-05.07.34:119][402]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3
[2021.09.15-05.07.34:119][402]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2
[2021.09.15-05.07.34:119][402]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2021.09.15-05.07.34:119][402]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 141
[2021.09.15-05.07.34:119][402]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 131
[2021.09.15-05.07.34:119][402]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 121
[2021.09.15-05.07.34:119][402]LogShaderCompilers: Display: Started 30 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.07.34:119][402]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.07.34:643][415]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 111
[2021.09.15-05.07.34:643][415]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.07.34:799][416]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 101
[2021.09.15-05.07.34:799][416]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.07.34:801][416]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 91
[2021.09.15-05.07.34:801][416]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.07.34:931][421]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 81
[2021.09.15-05.07.34:931][421]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.07.35:429][429]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 71
[2021.09.15-05.07.35:429][429]LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.07.38:459][522]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 62
[2021.09.15-05.07.38:459][522]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.07.38:534][523]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 54
[2021.09.15-05.07.38:534][523]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.07.38:600][523]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 47
[2021.09.15-05.07.38:600][523]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.07.38:935][533]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 41
[2021.09.15-05.07.38:935][533]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.07.39:027][534]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 35
[2021.09.15-05.07.39:027][534]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.07.39:281][537]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 30
[2021.09.15-05.07.39:281][537]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.07.39:726][549]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 26
[2021.09.15-05.07.39:726][549]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.07.40:398][564]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 22
[2021.09.15-05.07.40:398][564]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 19
[2021.09.15-05.07.40:398][564]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.07.41:226][581]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 16
[2021.09.15-05.07.41:226][581]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.07.41:232][581]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 13
[2021.09.15-05.07.41:232][581]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.07.41:248][581]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 11
[2021.09.15-05.07.41:248][581]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.07.41:385][582]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 9
[2021.09.15-05.07.41:385][582]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.07.41:466][583]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 7
[2021.09.15-05.07.41:467][583]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.07.41:504][584]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 6
[2021.09.15-05.07.41:504][584]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.07.41:751][591]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5
[2021.09.15-05.07.41:751][591]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.07.41:846][592]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2021.09.15-05.07.41:846][592]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.07.41:972][593]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 3
[2021.09.15-05.07.41:972][593]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.07.42:036][594]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2
[2021.09.15-05.07.42:036][594]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.07.42:260][601]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1
[2021.09.15-05.07.42:260][601]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.07.48:647][738]LogMaterialEditor: Saving and Compiling material MAT_BaseColor
[2021.09.15-05.07.48:689][738]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/MAT_BaseColor6E86BB74468C634452E0948374AC58A2.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/MICO/MAT_BaseColor.uasset'
[2021.09.15-05.07.48:699][738]AssetCheck: New page: Asset Save: MAT_BaseColor
[2021.09.15-05.07.48:699][738]LogContentValidation: Display: Validating Material /Game/Characters/MICO/MAT_BaseColor.MAT_BaseColor
[2021.09.15-05.07.54:527][884]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/MPC_MicoErodeAB6FF48A41D6ADE116F1A5B248900651.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/MICO/MPC_MicoErode.uasset'
[2021.09.15-05.07.54:536][884]AssetCheck: New page: Asset Save: MPC_MicoErode
[2021.09.15-05.07.54:536][884]LogContentValidation: Display: Validating MaterialParameterCollection /Game/Characters/MICO/MPC_MicoErode.MPC_MicoErode
[2021.09.15-05.08.03:449][ 71]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Characters/MICO/MAT_FXColor.MAT_FXColor
[2021.09.15-05.08.03:452][ 71]LogMaterial: Display: Missing cached shadermap for MAT_FXColor in PCD3D_SM5, Default, SM5 (DDC key hash: 4E2BFDA28FD033DF2874148811120BC4014DF8F7), compiling. 
[2021.09.15-05.08.03:562][ 71]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 1A21263B959CBD9FCE2A8C3507F45D40C000D50C), compiling. 
[2021.09.15-05.08.03:564][ 71]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: CD688D41767634541CA376B8A750546CB35D3083), compiling. 
[2021.09.15-05.08.03:565][ 71]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 5382F08ABCEBD4BAEEF37B506B268DD9567AFBF9), compiling. 
[2021.09.15-05.08.03:566][ 71]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 3A124AB540ECCF69AA3C73F04EC5F2F40A6B2F4C), compiling. 
[2021.09.15-05.08.03:568][ 71]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: AE56FEAF4D1F73F8E434CDB02603DE9216D69E6A), compiling. 
[2021.09.15-05.08.03:569][ 71]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_1 in PCD3D_SM5, Default, SM5 (DDC key hash: AC0CD3099DEED0F121229A73ABCAAEC48D334808), compiling. 
[2021.09.15-05.08.03:570][ 71]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 8F0FE5857BA5204BEC8B747447946D6227E54050), compiling. 
[2021.09.15-05.08.03:571][ 71]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 3757175F402A765ECA18D0453A120AC71B656FA8), compiling. 
[2021.09.15-05.08.03:574][ 71]LogMaterial: Display: Missing cached shadermap for MAT_FXColor in PCD3D_SM5, Default, SM5 (DDC key hash: 1C25C982F218A6D1C20302F0D965AFEEE7AD10C9), compiling. 
[2021.09.15-05.08.03:577][ 71]LogMaterial: Display: Missing cached shadermap for MAT_FXColor in PCD3D_SM5, Default, SM5 (DDC key hash: F4AB5661B595A6B3F8D0949AD5D92AA7B0DF31E5), compiling. 
[2021.09.15-05.08.03:579][ 71]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 4C155C202BF0CEEBBEE1A72639CFF40FE9386836), compiling. 
[2021.09.15-05.08.03:581][ 71]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 0398F788609A913CBC763D48D390394DCA8D1C3F), compiling. 
[2021.09.15-05.08.03:582][ 71]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: C5E1CE9A13392DE8C5E345CB82CA051701080BBC), compiling. 
[2021.09.15-05.08.03:583][ 71]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: D3F37C5C1619D06F8B90C145FDF3BF44A196FAF5), compiling. 
[2021.09.15-05.08.03:584][ 71]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 71F9F8537390AF1B7BB019EE4556892A7137D1A5), compiling. 
[2021.09.15-05.08.03:586][ 71]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 6A8EF10418E46B52FF894FD02D3C9A99A3181704), compiling. 
[2021.09.15-05.08.03:587][ 71]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 2356709B2F2F06195AB9F2BC6792C95B6828D560), compiling. 
[2021.09.15-05.08.03:588][ 71]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_2 in PCD3D_SM5, Default, SM5 (DDC key hash: CDA91D1C27D1AB494C27EB246FC47CF46CE4E196), compiling. 
[2021.09.15-05.08.03:600][ 71]MaterialEditorStats: Texture samplers: 0/16
[2021.09.15-05.08.03:600][ 71]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2021.09.15-05.08.03:600][ 71]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2021.09.15-05.08.03:627][ 71]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.08.03:631][ 71]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2021.09.15-05.08.03:631][ 71]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2021.09.15-05.08.03:631][ 71]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.08.03:671][ 71]LogShaderCompilers: Display: Submitted 58 shader compile jobs with 'Normal' priority
[2021.09.15-05.08.03:671][ 71]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 58
[2021.09.15-05.08.03:671][ 71]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 50
[2021.09.15-05.08.03:671][ 71]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 42
[2021.09.15-05.08.03:671][ 71]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 34
[2021.09.15-05.08.03:671][ 71]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 26
[2021.09.15-05.08.03:671][ 71]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 18
[2021.09.15-05.08.03:671][ 71]LogShaderCompilers: Display: Started 48 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.08.04:269][ 83]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 10
[2021.09.15-05.08.04:269][ 83]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.08.04:503][ 87]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 8
[2021.09.15-05.08.04:503][ 87]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.08.04:552][ 87]MaterialEditorStats: Texture samplers: 5/16
[2021.09.15-05.08.04:552][ 87]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2021.09.15-05.08.04:552][ 87]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2021.09.15-05.08.05:003][ 96]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 6
[2021.09.15-05.08.05:003][ 96]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.08.05:094][ 96]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5
[2021.09.15-05.08.05:094][ 96]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.08.05:290][101]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4
[2021.09.15-05.08.05:290][101]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.08.05:430][101]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3
[2021.09.15-05.08.05:430][101]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.08.05:573][104]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2
[2021.09.15-05.08.05:573][104]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.08.05:868][111]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2021.09.15-05.08.05:868][111]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.08.07:785][144]MaterialEditorStats: Base pass shader: 133 instructions
[2021.09.15-05.08.07:785][144]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions
[2021.09.15-05.08.07:785][144]MaterialEditorStats: Base pass vertex shader: 52 instructions
[2021.09.15-05.08.07:785][144]MaterialEditorStats: Base pass vertex shader: 160 instructions
[2021.09.15-05.08.07:785][144]MaterialEditorStats: Texture samplers: 5/16
[2021.09.15-05.08.07:786][144]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2021.09.15-05.08.07:786][144]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2021.09.15-05.08.16:998][572]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.08.17:018][573]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2021.09.15-05.08.17:018][573]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2021.09.15-05.08.17:018][573]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.08.19:723][705]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.08.19:723][705]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2021.09.15-05.08.19:723][705]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2021.09.15-05.08.19:723][705]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.08.21:365][784]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.08.21:365][784]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2021.09.15-05.08.21:365][784]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2021.09.15-05.08.21:365][784]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.08.21:691][812]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2021.09.15-05.08.21:691][812]LogShaderCompilers: Display: Total job queries 4091, among them cache hits 3245 (79.32%)
[2021.09.15-05.08.21:691][812]LogShaderCompilers: Display: Tracking 845 distinct input hashes that result in 306 distinct outputs (36.21%)
[2021.09.15-05.08.21:691][812]LogShaderCompilers: Display: RAM used: 2.05 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.25%
[2021.09.15-05.08.21:691][812]LogShaderCompilers: Display: ================================================
[2021.09.15-05.08.28:247][ 88]LogMaterial: Display: Missing cached shadermap for MAT_FXColor in PCD3D_SM5, Default, SM5 (DDC key hash: 3699A828D1FE661B3FDE6D2D339AEBDF65F7D84D), compiling. 
[2021.09.15-05.08.28:249][ 88]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: D9252172B5FD0811BB0740C1A24AEB1D6C89B209), compiling. 
[2021.09.15-05.08.28:251][ 88]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 81C551312CD35F207FB2F3171DABEEC7A8E6E043), compiling. 
[2021.09.15-05.08.28:252][ 88]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: EDD3C263769F92637FF955FCD14663C9ED19060D), compiling. 
[2021.09.15-05.08.28:253][ 88]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 3774E899E657FDE5FC05C78237759B1C7A4417B0), compiling. 
[2021.09.15-05.08.28:254][ 88]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 19E180E6B39DF676217CFFDE27DF7D1FDC89EDA2), compiling. 
[2021.09.15-05.08.28:255][ 88]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_1 in PCD3D_SM5, Default, SM5 (DDC key hash: D1293E5F5D9BC513D466C18291E1F1638811DCD3), compiling. 
[2021.09.15-05.08.28:256][ 88]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: A25704C7A037C418B8041BF1D2FFC6352585CF79), compiling. 
[2021.09.15-05.08.28:257][ 88]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 00FED15574957A35C0D872C872E3CED28019AFAE), compiling. 
[2021.09.15-05.08.28:260][ 88]LogMaterial: Display: Missing cached shadermap for MAT_FXColor in PCD3D_SM5, Default, SM5 (DDC key hash: D0FA9BFA619356E0ABBC63D52551462BE45EAEF9), compiling. 
[2021.09.15-05.08.28:265][ 88]MaterialEditorStats: Texture samplers: 0/16
[2021.09.15-05.08.28:265][ 88]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2021.09.15-05.08.28:265][ 88]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2021.09.15-05.08.28:275][ 88]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.08.28:285][ 88]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2021.09.15-05.08.28:285][ 88]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2021.09.15-05.08.28:285][ 88]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.08.28:312][ 88]LogShaderCompilers: Display: Submitted 58 shader compile jobs with 'Normal' priority
[2021.09.15-05.08.28:312][ 88]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 58
[2021.09.15-05.08.28:312][ 88]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 50
[2021.09.15-05.08.28:312][ 88]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 42
[2021.09.15-05.08.28:312][ 88]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 34
[2021.09.15-05.08.28:312][ 88]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 26
[2021.09.15-05.08.28:312][ 88]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 18
[2021.09.15-05.08.28:312][ 88]LogShaderCompilers: Display: Started 48 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.08.28:339][ 90]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.08.28:710][100]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2
[2021.09.15-05.08.28:710][100]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.08.28:874][101]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.15-05.08.28:874][101]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.08.28:912][102]MaterialEditorStats: Texture samplers: 5/16
[2021.09.15-05.08.28:912][102]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2021.09.15-05.08.28:912][102]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2021.09.15-05.08.29:203][111]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 10
[2021.09.15-05.08.29:203][111]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.08.29:292][112]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 8
[2021.09.15-05.08.29:292][112]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.08.29:876][126]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6
[2021.09.15-05.08.29:876][126]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.08.29:936][127]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5
[2021.09.15-05.08.29:936][127]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.08.30:161][132]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4
[2021.09.15-05.08.30:162][132]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.08.30:288][133]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3
[2021.09.15-05.08.30:288][133]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.08.30:473][138]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2021.09.15-05.08.30:473][138]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.08.30:744][144]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.15-05.08.30:744][144]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.08.30:936][146]LogMaterialEditor: Saving and Compiling material MAT_FXColor
[2021.09.15-05.08.31:476][146]LogMaterial: Display: Missing cached shadermap for MAT_FXColor in PCD3D_SM5, Default, SM5 (DDC key hash: E4B7C0AEF4145557163A69A2FB4AC1794B9DFF0A), compiling. 
[2021.09.15-05.08.31:504][146]LogMaterial: Display: Missing cached shadermap for MAT_FXColor in PCD3D_SM5, Default, SM5 (DDC key hash: 4F6895DE0FE93497BD97169F6299BA432EA28DF9), compiling. 
[2021.09.15-05.08.31:609][146]LogUObjectHash: Compacting FUObjectHashTables data took   1.32ms
[2021.09.15-05.08.31:636][146]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.08.32:292][146]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.15-05.08.32:292][146]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-05.08.32:310][146]LogUObjectHash: Compacting FUObjectHashTables data took   0.34ms
[2021.09.15-05.08.32:443][146]LogShaderCompilers: Display: Submitted 85 shader compile jobs with 'Normal' priority
[2021.09.15-05.08.32:447][146]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 85
[2021.09.15-05.08.32:447][146]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 75
[2021.09.15-05.08.32:447][146]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 65
[2021.09.15-05.08.32:447][146]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 55
[2021.09.15-05.08.32:447][146]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 45
[2021.09.15-05.08.32:447][146]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 35
[2021.09.15-05.08.32:447][146]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 25
[2021.09.15-05.08.32:447][146]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 15
[2021.09.15-05.08.32:447][146]LogShaderCompilers: Display: Started 80 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.08.32:453][146]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/MICO/MAT_FXColor" FILE="../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/MICO/MAT_FXColor.uasset" SILENT=true
[2021.09.15-05.08.32:461][146]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/MAT_FXColorBBCA568B4D0A0617B5E4C398AADF8FC4.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/MICO/MAT_FXColor.uasset'
[2021.09.15-05.08.32:471][146]AssetCheck: New page: Asset Save: MAT_FXColor
[2021.09.15-05.08.32:471][146]LogContentValidation: Display: Validating Material /Game/Characters/MICO/MAT_FXColor.MAT_FXColor
[2021.09.15-05.08.35:943][248]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2021.09.15-05.08.35:943][248]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.08.36:008][249]MaterialEditorStats: Texture samplers: 6/16
[2021.09.15-05.08.36:008][249]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2021.09.15-05.08.36:008][249]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2021.09.15-05.08.36:526][261]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2021.09.15-05.08.36:526][261]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.08.36:663][262]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3
[2021.09.15-05.08.36:663][262]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.08.36:816][267]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2
[2021.09.15-05.08.36:816][267]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.08.36:976][268]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1
[2021.09.15-05.08.36:976][268]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.08.38:495][303]MaterialEditorStats: Base pass shader: 133 instructions
[2021.09.15-05.08.38:495][303]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions
[2021.09.15-05.08.38:495][303]MaterialEditorStats: Base pass vertex shader: 52 instructions
[2021.09.15-05.08.38:495][303]MaterialEditorStats: Base pass vertex shader: 160 instructions
[2021.09.15-05.08.38:495][303]MaterialEditorStats: Texture samplers: 6/16
[2021.09.15-05.08.38:495][303]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2021.09.15-05.08.38:495][303]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2021.09.15-05.08.58:927][830]LogMaterialEditor: Saving and Compiling material MAT_FXColor
[2021.09.15-05.08.58:944][830]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/MICO/MAT_FXColor" FILE="../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/MICO/MAT_FXColor.uasset" SILENT=true
[2021.09.15-05.08.58:949][830]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/MAT_FXColor8AFA131D4079C5104B8752A1BB46A16A.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/MICO/MAT_FXColor.uasset'
[2021.09.15-05.08.58:962][830]AssetCheck: New page: Asset Save: MAT_FXColor
[2021.09.15-05.08.58:962][830]LogContentValidation: Display: Validating Material /Game/Characters/MICO/MAT_FXColor.MAT_FXColor
[2021.09.15-05.09.17:080][678]LogUObjectHash: Compacting FUObjectHashTables data took   1.09ms
[2021.09.15-05.09.17:091][678]LogUObjectHash: Compacting FUObjectHashTables data took   0.38ms
[2021.09.15-05.09.17:097][678]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/MAT_FXColor_Inst298AD8934A864FAC700E62B2F9793120.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/MICO/MAT_FXColor_Inst.uasset'
[2021.09.15-05.09.17:106][678]AssetCheck: New page: Asset Save: MAT_FXColor_Inst
[2021.09.15-05.09.17:106][678]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/Characters/MICO/MAT_FXColor_Inst.MAT_FXColor_Inst
[2021.09.15-05.11.51:117][888]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/MPC_MicoErodeAB9E1B3D49829A26C54DA1BA0BAD57B3.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/MICO/MPC_MicoErode.uasset'
[2021.09.15-05.11.51:128][888]AssetCheck: New page: Asset Save: MPC_MicoErode
[2021.09.15-05.11.51:128][888]LogContentValidation: Display: Validating MaterialParameterCollection /Game/Characters/MICO/MPC_MicoErode.MPC_MicoErode
[2021.09.15-05.11.52:152][968]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/MPC_MicoErode66A9CA0E4AA4F12AE6C38DB303408205.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/MICO/MPC_MicoErode.uasset'
[2021.09.15-05.11.52:161][968]AssetCheck: New page: Asset Save: MPC_MicoErode
[2021.09.15-05.11.52:161][968]LogContentValidation: Display: Validating MaterialParameterCollection /Game/Characters/MICO/MPC_MicoErode.MPC_MicoErode
[2021.09.15-05.15.57:781][704]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/NS_SubDissolution_SkeletalMesh_0711E91A145ADF908D433BA93FA7C8EB3.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.uasset'
[2021.09.15-05.15.57:795][704]AssetCheck: New page: Asset Save: NS_SubDissolution_SkeletalMesh_0
[2021.09.15-05.15.57:795][704]LogContentValidation: Display: Validating NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0
[2021.09.15-05.16.17:698][188]LogEditorViewport: Clicking on Actor (LMB): BP_AudioReact_C (BP_AudioReact)
[2021.09.15-05.16.22:744][225]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Cubica/Blueprints/BP_AudioReact.BP_AudioReact
[2021.09.15-05.16.25:897][225]LogBlueprintEditor: Perf: 2.0 total seconds to load all 6 blueprint libraries in project. Avoid references to content in blueprint libraries to shorten this time.
[2021.09.15-05.16.25:897][225]LogBlueprintEditor: Perf: 1.2 seconds loading: /Engine/ArtTools/RenderToTexture/Macros/RenderToTextureMacros
[2021.09.15-05.16.25:897][225]LogBlueprintEditor: Perf: 0.5 seconds loading: /Engine/ArtTools/RenderToTexture/Macros/RenderToTextureFunctionLibrary
[2021.09.15-05.16.26:461][225]LogEnum: Warning: Enum name collision: 'BP_DemoDisplay_Enum::ROund' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
[2021.09.15-05.16.26:461][225]LogEnum: Warning: Enum name collision: 'BP_DemoDisplay_Enum::SquareL' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
[2021.09.15-05.16.26:461][225]LogEnum: Warning: Enum name collision: 'BP_DemoDisplay_Enum::RoomL' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
[2021.09.15-05.16.26:461][225]LogEnum: Warning: Enum name collision: 'BP_DemoDisplay_Enum::DescriptionOnly' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
[2021.09.15-05.16.26:462][225]LogEnum: Warning: Enum name collision: 'BP_DemoDisplay_Enum::NewEnumerator0' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
[2021.09.15-05.16.26:462][225]LogEnum: Warning: Enum name collision: 'BP_DemoDisplay_Enum::BP_DemoDisplay_MAX' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
[2021.09.15-05.16.26:462][225]LogEnum: Warning: Enum name collision: 'BP_DemoDisplay_Enum::ROund' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
[2021.09.15-05.16.26:462][225]LogEnum: Warning: Enum name collision: 'BP_DemoDisplay_Enum::SquareL' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
[2021.09.15-05.16.26:462][225]LogEnum: Warning: Enum name collision: 'BP_DemoDisplay_Enum::RoomL' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
[2021.09.15-05.16.26:462][225]LogEnum: Warning: Enum name collision: 'BP_DemoDisplay_Enum::DescriptionOnly' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
[2021.09.15-05.16.26:462][225]LogEnum: Warning: Enum name collision: 'BP_DemoDisplay_Enum::NewEnumerator0' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
[2021.09.15-05.16.26:558][225]LogEnum: Warning: Enum name collision: 'BP_DemoRoom_Enum::Standard' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum'
[2021.09.15-05.16.26:558][225]LogEnum: Warning: Enum name collision: 'BP_DemoRoom_Enum::RoofwithHole' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum'
[2021.09.15-05.16.26:559][225]LogEnum: Warning: Enum name collision: 'BP_DemoRoom_Enum::RoofOpen' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum'
[2021.09.15-05.16.26:559][225]LogEnum: Warning: Enum name collision: 'BP_DemoRoom_Enum::BP_DemoRoom_MAX' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum'
[2021.09.15-05.16.26:559][225]LogEnum: Warning: Enum name collision: 'BP_DemoRoom_Enum::Standard' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum'
[2021.09.15-05.16.26:559][225]LogEnum: Warning: Enum name collision: 'BP_DemoRoom_Enum::RoofwithHole' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum'
[2021.09.15-05.16.26:559][225]LogEnum: Warning: Enum name collision: 'BP_DemoRoom_Enum::RoofOpen' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum'
[2021.09.15-05.16.27:062][225]LogClass: Warning: Enum '/Game/RPGStarterKit/Blueprints/ItemSystem/ItemType.ItemType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
[2021.09.15-05.16.30:781][225]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'BlueprintGraph' in 0.0052 seconds. Added 126 classes and 0 folders.
[2021.09.15-05.16.38:161][231]LogStaticMesh: Allocated 487x94x64 distance field atlas = 5.6Mb, with 53 objects containing 3.3Mb backing data
[2021.09.15-05.20.04:358][209]BlueprintLog: New page: Compile BP_AudioReact
[2021.09.15-05.20.05:245][209]LogUObjectHash: Compacting FUObjectHashTables data took   4.16ms
[2021.09.15-05.25.58:285][838]LogRenderer: Reallocating scene render targets to support 1916x1040 Format 10 NumSamples 1 (Frame:1439).
[2021.09.15-05.26.02:975][879]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2021.09.15-05.26.02:975][879]LogShaderCompilers: Display: Total job queries 4381, among them cache hits 3362 (76.74%)
[2021.09.15-05.26.02:975][879]LogShaderCompilers: Display: Tracking 994 distinct input hashes that result in 366 distinct outputs (36.82%)
[2021.09.15-05.26.02:976][879]LogShaderCompilers: Display: RAM used: 2.40 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.29%
[2021.09.15-05.26.02:976][879]LogShaderCompilers: Display: ================================================
[2021.09.15-05.26.19:098][ 21]BlueprintLog: New page: Compile BP_AudioReact
[2021.09.15-05.26.19:242][ 21]LogUObjectHash: Compacting FUObjectHashTables data took   2.99ms
[2021.09.15-05.29.01:573][896]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/LaunchPartyequence.LaunchPartyequence:SequenceDirector
[2021.09.15-05.30.01:306][940]LogEditorTransaction: Undo New Time Entered
[2021.09.15-05.30.02:002][940]LogMaterial: Display: Missing cached shadermap for MAT_BaseColor in PCD3D_SM5, Default, SM5 (DDC key hash: D5F5005369E5860FFC7B0AF50D46B4FC5C53AF9C), compiling. 
[2021.09.15-05.30.02:004][940]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 570245BAC68E59C6BDA740095E4A8E750F7CF5A3), compiling. 
[2021.09.15-05.30.02:005][940]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 445D00C8F3A599395EBFDF748B29C73ADFFB83C2), compiling. 
[2021.09.15-05.30.02:006][940]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: C13477820309C82320063DC86D9D9F018CFE9E54), compiling. 
[2021.09.15-05.30.02:008][940]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: F2D1421DB4D59BE7CAC48D05376C272435709001), compiling. 
[2021.09.15-05.30.02:009][940]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 646C421E38B75F119DDA9D8A8C2DD324C40D8BDF), compiling. 
[2021.09.15-05.30.02:010][940]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 968672B860734AC41F3AC40B2368237191D63092), compiling. 
[2021.09.15-05.30.02:011][940]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: B09B2F24EC2DCE35B890947A6B426023A9F4535E), compiling. 
[2021.09.15-05.30.02:012][940]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_2 in PCD3D_SM5, Default, SM5 (DDC key hash: E1E0C17157B5304F428ABC946BB994E7A926E8E3), compiling. 
[2021.09.15-05.30.02:025][940]LogMaterial: Display: Missing cached shadermap for MAT_FXColor in PCD3D_SM5, Default, SM5 (DDC key hash: A62493E843B887BD515CA0EF6FA978FA35E9B98B), compiling. 
[2021.09.15-05.30.02:027][940]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 80928E7B0AE03B84E0CD2474C52F202B1D2471DE), compiling. 
[2021.09.15-05.30.02:028][940]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: A3886C8D016DF8FD780787277AB81B51FE16198D), compiling. 
[2021.09.15-05.30.02:029][940]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 427728D1FF731E65F348237ECDEBCC964845CAB7), compiling. 
[2021.09.15-05.30.02:030][940]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: BDF8F7DB62D228FC050E664C3A0CF61321805F78), compiling. 
[2021.09.15-05.30.02:031][940]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: E3503B37327E47F9A208C228B05F5327A26443ED), compiling. 
[2021.09.15-05.30.02:033][940]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 7A7F96CF640C0713ED10A26703B93A18FEFE4AC8), compiling. 
[2021.09.15-05.30.02:034][940]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 6478755BB10C1BBCBF6278700B2A2EDE3998C5B4), compiling. 
[2021.09.15-05.30.02:035][940]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 2AEF403EBB24549F3CC39DF0E05DC3D1FD52BC17), compiling. 
[2021.09.15-05.30.02:303][940]MaterialEditorStats: Texture samplers: 0/16
[2021.09.15-05.30.02:303][940]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2021.09.15-05.30.02:303][940]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2021.09.15-05.30.02:303][940]MaterialEditorStats: Texture samplers: 0/16
[2021.09.15-05.30.02:303][940]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2021.09.15-05.30.02:303][940]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2021.09.15-05.30.02:421][941]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2021.09.15-05.30.02:421][941]LogShaderCompilers: Display: Total job queries 4383, among them cache hits 3364 (76.75%)
[2021.09.15-05.30.02:421][941]LogShaderCompilers: Display: Tracking 994 distinct input hashes that result in 366 distinct outputs (36.82%)
[2021.09.15-05.30.02:422][941]LogShaderCompilers: Display: RAM used: 2.40 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.29%
[2021.09.15-05.30.02:422][941]LogShaderCompilers: Display: ================================================
[2021.09.15-05.30.02:423][941]MaterialEditorStats: Texture samplers: 5/16
[2021.09.15-05.30.02:423][941]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2021.09.15-05.30.02:423][941]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2021.09.15-05.30.02:504][942]MaterialEditorStats: Base pass shader: 133 instructions
[2021.09.15-05.30.02:504][942]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions
[2021.09.15-05.30.02:504][942]MaterialEditorStats: Base pass vertex shader: 52 instructions
[2021.09.15-05.30.02:504][942]MaterialEditorStats: Base pass vertex shader: 160 instructions
[2021.09.15-05.30.02:504][942]MaterialEditorStats: Texture samplers: 5/16
[2021.09.15-05.30.02:504][942]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2021.09.15-05.30.02:504][942]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2021.09.15-05.30.02:588][943]MaterialEditorStats: Base pass shader: 133 instructions
[2021.09.15-05.30.02:588][943]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions
[2021.09.15-05.30.02:588][943]MaterialEditorStats: Base pass vertex shader: 52 instructions
[2021.09.15-05.30.02:588][943]MaterialEditorStats: Base pass vertex shader: 160 instructions
[2021.09.15-05.30.02:588][943]MaterialEditorStats: Texture samplers: 5/16
[2021.09.15-05.30.02:588][943]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2021.09.15-05.30.02:588][943]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2021.09.15-05.30.02:954][947]40242_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.15-05.30.03:891][996]BlueprintLog: New page: Compile BP_AudioReact
[2021.09.15-05.30.04:014][996]LogUObjectHash: Compacting FUObjectHashTables data took   3.06ms
[2021.09.15-05.30.05:570][ 97]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/BP_AudioReact06F5C05449452E290D1489B1746D9B12.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Cubica/Blueprints/BP_AudioReact.uasset'
[2021.09.15-05.30.05:602][ 97]AssetCheck: New page: Asset Save: BP_AudioReact
[2021.09.15-05.30.05:602][ 97]LogContentValidation: Display: Validating Blueprint /Game/Cubica/Blueprints/BP_AudioReact.BP_AudioReact
[2021.09.15-05.30.36:846][254]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/MAT_FXColor_Inst6F5A9AE549126156B215E1BF84112FDE.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/MICO/MAT_FXColor_Inst.uasset'
[2021.09.15-05.30.37:118][254]AssetCheck: New page: Asset Save: MAT_FXColor_Inst
[2021.09.15-05.30.37:118][254]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/Characters/MICO/MAT_FXColor_Inst.MAT_FXColor_Inst
[2021.09.15-05.30.43:314][608]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/NS_SubDissolution_SkeletalMesh_07FBC80DB49C68133C2DE79AF402CE5BA.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.uasset'
[2021.09.15-05.30.43:332][608]AssetCheck: New page: Asset Save: NS_SubDissolution_SkeletalMesh_0
[2021.09.15-05.30.43:332][608]LogContentValidation: Display: Validating NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0
[2021.09.15-05.30.48:237][691]LogTemp: Repeating last play command: Selected Viewport
[2021.09.15-05.30.48:278][691]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2021.09.15-05.30.48:492][691]PIE: New page: PIE session: 1208am_LaunchParty (Sep 14, 2021, 3:30:48 PM)
[2021.09.15-05.30.48:529][691]LogOnline: OSS: Creating online subsystem instance for: NULL
[2021.09.15-05.30.48:555][691]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
[2021.09.15-05.30.48:572][691]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-05.30.48:777][691]LogPlayLevel: PIE: StaticDuplicateObject took: (0.203941s)
[2021.09.15-05.30.48:800][691]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.15-05.30.48:822][691]LogPlayLevel: PIE: World Init took: (0.045207s)
[2021.09.15-05.30.48:822][691]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/1208am_LaunchParty.1208am_LaunchParty to /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty (0.249504s)
[2021.09.15-05.30.48:888][691]LogUObjectHash: Compacting FUObjectHashTables data took   8.76ms
[2021.09.15-05.30.48:894][691]LogAudio: Display: Creating Audio Device:                 Id: 2, Scope: Unique, Realtime: True
[2021.09.15-05.30.48:894][691]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.15-05.30.48:894][691]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.15-05.30.48:894][691]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.15-05.30.48:894][691]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.15-05.30.48:894][691]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.15-05.30.48:894][691]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.15-05.30.48:894][691]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.15-05.30.48:894][691]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.15-05.30.48:894][691]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.15-05.30.48:894][691]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.15-05.30.48:895][691]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.15-05.30.48:895][691]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.15-05.30.48:907][691]LogAudioMixer: Display: 0: FrontLeft
[2021.09.15-05.30.48:908][691]LogAudioMixer: Display: 1: FrontRight
[2021.09.15-05.30.48:936][691]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.15-05.30.48:937][691]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.15-05.30.48:937][691]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.15-05.30.48:937][691]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.15-05.30.48:938][691]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.15-05.30.48:938][691]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.15-05.30.48:938][691]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.15-05.30.48:939][691]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.15-05.30.48:939][691]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.15-05.30.48:939][691]LogInit: FAudioDevice initialized.
[2021.09.15-05.30.48:939][691]LogAudio: Display: Audio Device (ID: 2) registered with world '1208am_LaunchParty'.
[2021.09.15-05.30.49:402][691]LogLinker: Warning: Failed to load '/Game/Blueprints/Gameplay/BP_GameModeStandard': Can't find file.
[2021.09.15-05.30.49:402][691]LogLinker: Warning: Failed to load '/Game/Blueprints/Gameplay/BP_GameModeStandard': Can't find file.
[2021.09.15-05.30.49:402][691]LogUObjectGlobals: Warning: Failed to find object 'Class /Game/Blueprints/Gameplay/BP_GameModeStandard.BP_GameModeStandard_C'
[2021.09.15-05.30.49:402][691]LogLoad: Game class is 'GameModeBase'
[2021.09.15-05.30.49:489][691]LogWorld: Bringing World /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty up for play (max tick rate 0) at 2021.09.14-22.30.49
[2021.09.15-05.30.49:636][691]LogWorld: Bringing up level for play took: 0.149708
[2021.09.15-05.30.49:650][691]LogOnline: OSS: Creating online subsystem instance for: :Context_14
[2021.09.15-05.30.49:967][691]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'MovieSceneCapture' in 0.0011 seconds. Added 20 classes and 0 folders.
[2021.09.15-05.30.50:140][691]Cmd: r.vsync 1
[2021.09.15-05.30.50:416][691]r.VSync = "1"
[2021.09.15-05.30.50:417][691]Cmd: t.maxFPS 60
[2021.09.15-05.30.50:417][691]t.MaxFPS = "60"
[2021.09.15-05.30.50:417][691]Cmd: r.tonemapper.sharpen 1
[2021.09.15-05.30.50:417][691]r.Tonemapper.Sharpen = "1"
[2021.09.15-05.30.50:445][691]PIE: Server logged in
[2021.09.15-05.30.50:470][691]PIE: Play in editor total start time 2.219 seconds.
[2021.09.15-05.30.52:339][712]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2021.09.15-05.32.33:925][342]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2021.09.15-05.32.33:925][342]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-05.32.33:925][342]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-05.32.34:409][342]LogWorld: UWorld::CleanupWorld for 1208am_LaunchParty, bSessionEnded=true, bCleanupResources=true
[2021.09.15-05.32.34:411][342]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-05.32.34:627][342]LogPlayLevel: Display: Shutting down PIE online subsystems
[2021.09.15-05.32.36:464][342]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-05.32.36:525][342]LogAudio: Display: Audio Device unregistered from world 'None'.
[2021.09.15-05.32.36:526][342]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-05.32.36:527][342]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-05.32.36:536][342]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-05.32.36:554][342]LogUObjectHash: Compacting FUObjectHashTables data took   8.29ms
[2021.09.15-05.32.36:654][343]LogPlayLevel: Display: Destroying online subsystem :Context_14
[2021.09.15-05.32.42:833][373]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true
[2021.09.15-05.32.42:833][373]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-05.33.21:617][610]BlueprintLog: New page: Compile BP_AudioReact
[2021.09.15-05.33.21:964][610]LogUObjectHash: Compacting FUObjectHashTables data took   3.54ms
[2021.09.15-05.33.22:718][623]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/BP_AudioReactC8B9690A4F931DBAEFA9EE90F5B6AA47.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Cubica/Blueprints/BP_AudioReact.uasset'
[2021.09.15-05.33.22:747][623]AssetCheck: New page: Asset Save: BP_AudioReact
[2021.09.15-05.33.22:748][623]LogContentValidation: Display: Validating Blueprint /Game/Cubica/Blueprints/BP_AudioReact.BP_AudioReact
[2021.09.15-05.33.37:101][736]LogTemp: Repeating last play command: Selected Viewport
[2021.09.15-05.33.37:118][736]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2021.09.15-05.33.37:118][736]PIE: New page: PIE session: 1208am_LaunchParty (Sep 14, 2021, 3:33:37 PM)
[2021.09.15-05.33.37:119][736]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-05.33.37:137][736]LogPlayLevel: PIE: StaticDuplicateObject took: (0.019120s)
[2021.09.15-05.33.37:140][736]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.15-05.33.37:141][736]LogPlayLevel: PIE: World Init took: (0.002727s)
[2021.09.15-05.33.37:141][736]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/1208am_LaunchParty.1208am_LaunchParty to /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty (0.022062s)
[2021.09.15-05.33.37:231][736]LogUObjectHash: Compacting FUObjectHashTables data took   4.26ms
[2021.09.15-05.33.37:233][736]LogAudio: Display: Creating Audio Device:                 Id: 3, Scope: Unique, Realtime: True
[2021.09.15-05.33.37:234][736]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.15-05.33.37:234][736]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.15-05.33.37:234][736]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.15-05.33.37:234][736]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.15-05.33.37:234][736]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.15-05.33.37:234][736]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.15-05.33.37:234][736]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.15-05.33.37:234][736]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.15-05.33.37:234][736]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.15-05.33.37:234][736]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.15-05.33.37:234][736]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.15-05.33.37:234][736]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.15-05.33.37:239][736]LogAudioMixer: Display: 0: FrontLeft
[2021.09.15-05.33.37:239][736]LogAudioMixer: Display: 1: FrontRight
[2021.09.15-05.33.37:261][736]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.15-05.33.37:262][736]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.15-05.33.37:262][736]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.15-05.33.37:262][736]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.15-05.33.37:263][736]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.15-05.33.37:263][736]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.15-05.33.37:264][736]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.15-05.33.37:266][736]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.15-05.33.37:266][736]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.15-05.33.37:266][736]LogInit: FAudioDevice initialized.
[2021.09.15-05.33.37:266][736]LogAudio: Display: Audio Device (ID: 3) registered with world '1208am_LaunchParty'.
[2021.09.15-05.33.37:334][736]LogLoad: Game class is 'GameModeBase'
[2021.09.15-05.33.37:337][736]LogWorld: Bringing World /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty up for play (max tick rate 60) at 2021.09.14-22.33.37
[2021.09.15-05.33.37:339][736]LogWorld: Bringing up level for play took: 0.004261
[2021.09.15-05.33.37:339][736]LogOnline: OSS: Creating online subsystem instance for: :Context_15
[2021.09.15-05.33.37:343][736]Cmd: r.vsync 1
[2021.09.15-05.33.37:343][736]r.VSync = "1"
[2021.09.15-05.33.37:343][736]Cmd: t.maxFPS 60
[2021.09.15-05.33.37:343][736]t.MaxFPS = "60"
[2021.09.15-05.33.37:343][736]Cmd: r.tonemapper.sharpen 1
[2021.09.15-05.33.37:343][736]r.Tonemapper.Sharpen = "1"
[2021.09.15-05.33.37:344][736]PIE: Server logged in
[2021.09.15-05.33.37:345][736]PIE: Play in editor total start time 0.229 seconds.
[2021.09.15-05.35.21:262][489]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-05.35.21:262][489]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-05.35.21:262][489]LogWorld: UWorld::CleanupWorld for 1208am_LaunchParty, bSessionEnded=true, bCleanupResources=true
[2021.09.15-05.35.21:264][489]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-05.35.21:313][489]LogPlayLevel: Display: Shutting down PIE online subsystems
[2021.09.15-05.35.21:321][489]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-05.35.21:361][489]LogAudio: Display: Audio Device unregistered from world 'None'.
[2021.09.15-05.35.21:361][489]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-05.35.21:362][489]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-05.35.21:366][489]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-05.35.21:371][489]LogUObjectHash: Compacting FUObjectHashTables data took   3.57ms
[2021.09.15-05.35.21:415][490]LogPlayLevel: Display: Destroying online subsystem :Context_15
[2021.09.15-05.36.03:873][782]BlueprintLog: New page: Compile BP_AudioReact
[2021.09.15-05.36.04:213][782]LogUObjectHash: Compacting FUObjectHashTables data took   3.01ms
[2021.09.15-05.36.04:907][794]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/BP_AudioReact2335AB41460D9851827796A0C7F5AF5B.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Cubica/Blueprints/BP_AudioReact.uasset'
[2021.09.15-05.36.04:932][794]AssetCheck: New page: Asset Save: BP_AudioReact
[2021.09.15-05.36.04:933][794]LogContentValidation: Display: Validating Blueprint /Game/Cubica/Blueprints/BP_AudioReact.BP_AudioReact
[2021.09.15-05.36.41:524][897]LogNiagaraEditor: Removed Var 'Constants.Fountain.SpawnRate.SpawnRate' from Script NiagaraScript /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0:SystemUpdateScript
[2021.09.15-05.36.41:525][897]LogNiagaraEditor: Removed Var 'Constants.Fountain.SpawnRate.SpawnRate' from Script NiagaraScript /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0:Fountain.EmitterUpdateScript
[2021.09.15-05.36.44:390][901]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.15-05.36.44:423][901]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.15-05.36.44:423][901]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.36.44:423][901]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.15-05.36.44:440][902]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2021.09.15-05.36.44:440][902]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-05.36.44:688][902]40242_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.15-05.36.46:532][ 13]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2021.09.15-05.36.46:533][ 13]LogShaderCompilers: Display: Total job queries 4621, among them cache hits 3600 (77.91%)
[2021.09.15-05.36.46:533][ 13]LogShaderCompilers: Display: Tracking 996 distinct input hashes that result in 368 distinct outputs (36.95%)
[2021.09.15-05.36.46:533][ 13]LogShaderCompilers: Display: RAM used: 2.42 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.29%
[2021.09.15-05.36.46:533][ 13]LogShaderCompilers: Display: ================================================
[2021.09.15-05.36.46:574][ 14]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 2.690306 sec (time since issued), 4.363068 sec (combined shader worker time).
[2021.09.15-05.36.47:174][ 22]40242_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.15-05.39.04:904][135]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/NS_SubDissolution_SkeletalMesh_016CAD76447D8956FBE47AEBDCE95F4F0.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.uasset'
[2021.09.15-05.39.04:939][135]AssetCheck: New page: Asset Save: NS_SubDissolution_SkeletalMesh_0
[2021.09.15-05.39.04:939][135]LogContentValidation: Display: Validating NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0
[2021.09.15-05.39.05:704][168]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/NS_SubDissolution_SkeletalMesh_073740FB242059EC8996BF6A20C3FD121.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.uasset'
[2021.09.15-05.39.05:734][168]AssetCheck: New page: Asset Save: NS_SubDissolution_SkeletalMesh_0
[2021.09.15-05.39.05:734][168]LogContentValidation: Display: Validating NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0
[2021.09.15-05.39.08:149][201]LogUObjectHash: Compacting FUObjectHashTables data took   8.16ms
[2021.09.15-05.39.08:189][201]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/1208am_LaunchPartyCF1DCFB24A3E8857646E8087DE08C55D.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Maps/1208am_LaunchParty.umap'
[2021.09.15-05.39.08:227][201]AssetCheck: New page: Asset Save: 1208am_LaunchParty
[2021.09.15-05.39.08:227][201]LogContentValidation: Display: Validating World /Game/Maps/1208am_LaunchParty.1208am_LaunchParty
[2021.09.15-05.39.10:298][214]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/LaunchPartyequence" FILE="../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/LaunchPartyequence.uasset" SILENT=true
[2021.09.15-05.39.10:318][214]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/LaunchPartyequence344B792E4965ADCD29CDB4BC88B2160C.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/LaunchPartyequence.uasset'
[2021.09.15-05.39.10:360][214]AssetCheck: New page: Asset Save: LaunchPartyequence
[2021.09.15-05.39.10:361][214]LogContentValidation: Display: Validating LevelSequence /Game/LaunchPartyequence.LaunchPartyequence
[2021.09.15-05.39.11:917][226]LogTemp: Repeating last play command: Selected Viewport
[2021.09.15-05.39.11:931][226]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2021.09.15-05.39.11:931][226]PIE: New page: PIE session: 1208am_LaunchParty (Sep 14, 2021, 3:39:11 PM)
[2021.09.15-05.39.11:931][226]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-05.39.11:950][226]LogPlayLevel: PIE: StaticDuplicateObject took: (0.018713s)
[2021.09.15-05.39.11:951][226]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.15-05.39.11:951][226]LogPlayLevel: PIE: World Init took: (0.001504s)
[2021.09.15-05.39.11:952][226]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/1208am_LaunchParty.1208am_LaunchParty to /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty (0.020421s)
[2021.09.15-05.39.11:997][226]LogUObjectHash: Compacting FUObjectHashTables data took   3.94ms
[2021.09.15-05.39.11:998][226]LogAudio: Display: Creating Audio Device:                 Id: 4, Scope: Unique, Realtime: True
[2021.09.15-05.39.11:998][226]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.15-05.39.11:998][226]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.15-05.39.11:998][226]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.15-05.39.11:998][226]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.15-05.39.11:998][226]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.15-05.39.11:998][226]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.15-05.39.11:998][226]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.15-05.39.11:998][226]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.15-05.39.11:999][226]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.15-05.39.11:999][226]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.15-05.39.11:999][226]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.15-05.39.11:999][226]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.15-05.39.12:004][226]LogAudioMixer: Display: 0: FrontLeft
[2021.09.15-05.39.12:004][226]LogAudioMixer: Display: 1: FrontRight
[2021.09.15-05.39.12:023][226]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.15-05.39.12:023][226]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.15-05.39.12:023][226]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.15-05.39.12:023][226]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.15-05.39.12:024][226]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.15-05.39.12:024][226]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.15-05.39.12:024][226]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.15-05.39.12:025][226]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.15-05.39.12:025][226]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.15-05.39.12:025][226]LogInit: FAudioDevice initialized.
[2021.09.15-05.39.12:025][226]LogAudio: Display: Audio Device (ID: 4) registered with world '1208am_LaunchParty'.
[2021.09.15-05.39.12:093][226]LogLoad: Game class is 'GameModeBase'
[2021.09.15-05.39.12:097][226]LogWorld: Bringing World /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty up for play (max tick rate 60) at 2021.09.14-22.39.12
[2021.09.15-05.39.12:099][226]LogWorld: Bringing up level for play took: 0.004951
[2021.09.15-05.39.12:100][226]LogOnline: OSS: Creating online subsystem instance for: :Context_16
[2021.09.15-05.39.12:104][226]Cmd: r.vsync 1
[2021.09.15-05.39.12:105][226]r.VSync = "1"
[2021.09.15-05.39.12:105][226]Cmd: t.maxFPS 60
[2021.09.15-05.39.12:105][226]t.MaxFPS = "60"
[2021.09.15-05.39.12:105][226]Cmd: r.tonemapper.sharpen 1
[2021.09.15-05.39.12:105][226]r.Tonemapper.Sharpen = "1"
[2021.09.15-05.39.12:105][226]PIE: Server logged in
[2021.09.15-05.39.12:107][226]PIE: Play in editor total start time 0.182 seconds.
[2021.09.15-05.40.54:872][222]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-05.40.54:872][222]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-05.40.54:872][222]LogWorld: UWorld::CleanupWorld for 1208am_LaunchParty, bSessionEnded=true, bCleanupResources=true
[2021.09.15-05.40.54:874][222]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-05.40.54:899][222]LogPlayLevel: Display: Shutting down PIE online subsystems
[2021.09.15-05.40.54:911][222]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-05.40.54:951][222]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-05.40.54:951][222]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-05.40.54:953][222]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-05.40.54:964][222]LogUObjectHash: Compacting FUObjectHashTables data took   5.73ms
[2021.09.15-05.40.55:012][223]LogPlayLevel: Display: Destroying online subsystem :Context_16
[2021.09.15-05.40.58:329][245]LogTemp: Repeating last play command: Selected Viewport
[2021.09.15-05.40.58:344][245]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2021.09.15-05.40.58:344][245]PIE: New page: PIE session: 1208am_LaunchParty (Sep 14, 2021, 3:40:58 PM)
[2021.09.15-05.40.58:344][245]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-05.40.58:361][245]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016258s)
[2021.09.15-05.40.58:362][245]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.15-05.40.58:385][245]LogPlayLevel: PIE: World Init took: (0.023942s)
[2021.09.15-05.40.58:385][245]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/1208am_LaunchParty.1208am_LaunchParty to /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty (0.040388s)
[2021.09.15-05.40.58:435][245]LogUObjectHash: Compacting FUObjectHashTables data took   3.22ms
[2021.09.15-05.40.58:436][245]LogAudio: Display: Creating Audio Device:                 Id: 5, Scope: Unique, Realtime: True
[2021.09.15-05.40.58:436][245]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.15-05.40.58:436][245]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.15-05.40.58:436][245]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.15-05.40.58:436][245]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.15-05.40.58:436][245]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.15-05.40.58:436][245]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.15-05.40.58:436][245]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.15-05.40.58:436][245]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.15-05.40.58:436][245]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.15-05.40.58:436][245]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.15-05.40.58:436][245]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.15-05.40.58:436][245]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.15-05.40.58:441][245]LogAudioMixer: Display: 0: FrontLeft
[2021.09.15-05.40.58:441][245]LogAudioMixer: Display: 1: FrontRight
[2021.09.15-05.40.58:458][245]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.15-05.40.58:458][245]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.15-05.40.58:458][245]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.15-05.40.58:458][245]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.15-05.40.58:459][245]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.15-05.40.58:459][245]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.15-05.40.58:459][245]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.15-05.40.58:460][245]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.15-05.40.58:460][245]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.15-05.40.58:460][245]LogInit: FAudioDevice initialized.
[2021.09.15-05.40.58:460][245]LogAudio: Display: Audio Device (ID: 5) registered with world '1208am_LaunchParty'.
[2021.09.15-05.40.58:503][245]LogLoad: Game class is 'GameModeBase'
[2021.09.15-05.40.58:505][245]LogWorld: Bringing World /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty up for play (max tick rate 60) at 2021.09.14-22.40.58
[2021.09.15-05.40.58:506][245]LogWorld: Bringing up level for play took: 0.002114
[2021.09.15-05.40.58:506][245]LogOnline: OSS: Creating online subsystem instance for: :Context_17
[2021.09.15-05.40.58:508][245]Cmd: r.vsync 1
[2021.09.15-05.40.58:508][245]r.VSync = "1"
[2021.09.15-05.40.58:508][245]Cmd: t.maxFPS 60
[2021.09.15-05.40.58:509][245]t.MaxFPS = "60"
[2021.09.15-05.40.58:509][245]Cmd: r.tonemapper.sharpen 1
[2021.09.15-05.40.58:509][245]r.Tonemapper.Sharpen = "1"
[2021.09.15-05.40.58:509][245]PIE: Server logged in
[2021.09.15-05.40.58:510][245]PIE: Play in editor total start time 0.168 seconds.
[2021.09.15-05.41.10:240][807]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-05.41.10:240][807]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-05.41.10:240][807]LogWorld: UWorld::CleanupWorld for 1208am_LaunchParty, bSessionEnded=true, bCleanupResources=true
[2021.09.15-05.41.10:241][807]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-05.41.10:265][807]LogPlayLevel: Display: Shutting down PIE online subsystems
[2021.09.15-05.41.10:274][807]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-05.41.10:305][807]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-05.41.10:306][807]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-05.41.10:307][807]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-05.41.10:314][807]LogUObjectHash: Compacting FUObjectHashTables data took   2.71ms
[2021.09.15-05.41.10:349][808]LogPlayLevel: Display: Destroying online subsystem :Context_17
[2021.09.15-05.41.18:249][865]LogTemp: Repeating last play command: Selected Viewport
[2021.09.15-05.41.18:263][865]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2021.09.15-05.41.18:264][865]PIE: New page: PIE session: 1208am_LaunchParty (Sep 14, 2021, 3:41:18 PM)
[2021.09.15-05.41.18:264][865]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-05.41.18:275][865]LogPlayLevel: PIE: StaticDuplicateObject took: (0.011403s)
[2021.09.15-05.41.18:276][865]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.15-05.41.18:277][865]LogPlayLevel: PIE: World Init took: (0.001545s)
[2021.09.15-05.41.18:277][865]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/1208am_LaunchParty.1208am_LaunchParty to /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty (0.013107s)
[2021.09.15-05.41.18:315][865]LogUObjectHash: Compacting FUObjectHashTables data took   3.15ms
[2021.09.15-05.41.18:316][865]LogAudio: Display: Creating Audio Device:                 Id: 6, Scope: Unique, Realtime: True
[2021.09.15-05.41.18:316][865]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.15-05.41.18:316][865]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.15-05.41.18:316][865]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.15-05.41.18:316][865]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.15-05.41.18:316][865]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.15-05.41.18:316][865]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.15-05.41.18:316][865]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.15-05.41.18:316][865]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.15-05.41.18:317][865]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.15-05.41.18:317][865]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.15-05.41.18:317][865]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.15-05.41.18:317][865]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.15-05.41.18:321][865]LogAudioMixer: Display: 0: FrontLeft
[2021.09.15-05.41.18:321][865]LogAudioMixer: Display: 1: FrontRight
[2021.09.15-05.41.18:337][865]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.15-05.41.18:338][865]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.15-05.41.18:338][865]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.15-05.41.18:338][865]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.15-05.41.18:338][865]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.15-05.41.18:338][865]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.15-05.41.18:338][865]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.15-05.41.18:339][865]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.15-05.41.18:339][865]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.15-05.41.18:339][865]LogInit: FAudioDevice initialized.
[2021.09.15-05.41.18:339][865]LogAudio: Display: Audio Device (ID: 6) registered with world '1208am_LaunchParty'.
[2021.09.15-05.41.18:477][865]LogLoad: Game class is 'GameModeBase'
[2021.09.15-05.41.18:479][865]LogWorld: Bringing World /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty up for play (max tick rate 60) at 2021.09.14-22.41.18
[2021.09.15-05.41.18:479][865]LogWorld: Bringing up level for play took: 0.001733
[2021.09.15-05.41.18:480][865]LogOnline: OSS: Creating online subsystem instance for: :Context_18
[2021.09.15-05.41.18:483][865]Cmd: r.vsync 1
[2021.09.15-05.41.18:483][865]r.VSync = "1"
[2021.09.15-05.41.18:483][865]Cmd: t.maxFPS 60
[2021.09.15-05.41.18:483][865]t.MaxFPS = "60"
[2021.09.15-05.41.18:483][865]Cmd: r.tonemapper.sharpen 1
[2021.09.15-05.41.18:483][865]r.Tonemapper.Sharpen = "1"
[2021.09.15-05.41.18:483][865]PIE: Server logged in
[2021.09.15-05.41.18:484][865]PIE: Play in editor total start time 0.222 seconds.
[2021.09.15-05.41.25:452][185]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-05.41.25:452][185]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-05.41.25:452][185]LogWorld: UWorld::CleanupWorld for 1208am_LaunchParty, bSessionEnded=true, bCleanupResources=true
[2021.09.15-05.41.25:454][185]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-05.41.25:476][185]LogPlayLevel: Display: Shutting down PIE online subsystems
[2021.09.15-05.41.25:487][185]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-05.41.25:528][185]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-05.41.25:528][185]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-05.41.25:530][185]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-05.41.25:539][185]LogUObjectHash: Compacting FUObjectHashTables data took   4.20ms
[2021.09.15-05.41.25:578][186]LogPlayLevel: Display: Destroying online subsystem :Context_18
[2021.09.15-05.41.28:629][210]LogTemp: Repeating last play command: Selected Viewport
[2021.09.15-05.41.28:646][210]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2021.09.15-05.41.28:646][210]PIE: New page: PIE session: 1208am_LaunchParty (Sep 14, 2021, 3:41:28 PM)
[2021.09.15-05.41.28:646][210]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-05.41.28:661][210]LogPlayLevel: PIE: StaticDuplicateObject took: (0.014677s)
[2021.09.15-05.41.28:662][210]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.15-05.41.28:662][210]LogPlayLevel: PIE: World Init took: (0.001051s)
[2021.09.15-05.41.28:662][210]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/1208am_LaunchParty.1208am_LaunchParty to /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty (0.015883s)
[2021.09.15-05.41.28:702][210]LogUObjectHash: Compacting FUObjectHashTables data took   3.11ms
[2021.09.15-05.41.28:703][210]LogAudio: Display: Creating Audio Device:                 Id: 7, Scope: Unique, Realtime: True
[2021.09.15-05.41.28:703][210]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.15-05.41.28:703][210]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.15-05.41.28:703][210]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.15-05.41.28:703][210]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.15-05.41.28:703][210]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.15-05.41.28:703][210]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.15-05.41.28:703][210]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.15-05.41.28:703][210]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.15-05.41.28:704][210]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.15-05.41.28:704][210]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.15-05.41.28:704][210]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.15-05.41.28:704][210]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.15-05.41.28:708][210]LogAudioMixer: Display: 0: FrontLeft
[2021.09.15-05.41.28:708][210]LogAudioMixer: Display: 1: FrontRight
[2021.09.15-05.41.28:723][210]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.15-05.41.28:724][210]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.15-05.41.28:724][210]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.15-05.41.28:724][210]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.15-05.41.28:724][210]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.15-05.41.28:724][210]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.15-05.41.28:724][210]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.15-05.41.28:725][210]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.15-05.41.28:725][210]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.15-05.41.28:725][210]LogInit: FAudioDevice initialized.
[2021.09.15-05.41.28:725][210]LogAudio: Display: Audio Device (ID: 7) registered with world '1208am_LaunchParty'.
[2021.09.15-05.41.28:769][210]LogLoad: Game class is 'GameModeBase'
[2021.09.15-05.41.28:772][210]LogWorld: Bringing World /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty up for play (max tick rate 60) at 2021.09.14-22.41.28
[2021.09.15-05.41.28:774][210]LogWorld: Bringing up level for play took: 0.005008
[2021.09.15-05.41.28:774][210]LogOnline: OSS: Creating online subsystem instance for: :Context_19
[2021.09.15-05.41.28:777][210]Cmd: r.vsync 1
[2021.09.15-05.41.28:778][210]r.VSync = "1"
[2021.09.15-05.41.28:778][210]Cmd: t.maxFPS 60
[2021.09.15-05.41.28:778][210]t.MaxFPS = "60"
[2021.09.15-05.41.28:778][210]Cmd: r.tonemapper.sharpen 1
[2021.09.15-05.41.28:778][210]r.Tonemapper.Sharpen = "1"
[2021.09.15-05.41.28:778][210]PIE: Server logged in
[2021.09.15-05.41.28:779][210]PIE: Play in editor total start time 0.136 seconds.
[2021.09.15-05.43.09:060][910]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-05.43.09:060][910]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-05.43.09:061][910]LogWorld: UWorld::CleanupWorld for 1208am_LaunchParty, bSessionEnded=true, bCleanupResources=true
[2021.09.15-05.43.09:061][910]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-05.43.09:081][910]LogPlayLevel: Display: Shutting down PIE online subsystems
[2021.09.15-05.43.09:089][910]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-05.43.09:126][910]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-05.43.09:126][910]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-05.43.09:128][910]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-05.43.09:136][910]LogUObjectHash: Compacting FUObjectHashTables data took   3.61ms
[2021.09.15-05.43.09:181][911]LogPlayLevel: Display: Destroying online subsystem :Context_19
[2021.09.15-05.43.34:145][ 61]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/BP_AudioReactCE435066439EAD22739CAD845DA4BBB3.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Cubica/Blueprints/BP_AudioReact.uasset'
[2021.09.15-05.43.34:177][ 61]AssetCheck: New page: Asset Save: BP_AudioReact
[2021.09.15-05.43.34:177][ 61]LogContentValidation: Display: Validating Blueprint /Game/Cubica/Blueprints/BP_AudioReact.BP_AudioReact
[2021.09.15-05.43.54:664][192]LogTemp: Repeating last play command: Selected Viewport
[2021.09.15-05.43.54:681][192]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2021.09.15-05.43.54:681][192]PIE: New page: PIE session: 1208am_LaunchParty (Sep 14, 2021, 3:43:54 PM)
[2021.09.15-05.43.54:681][192]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-05.43.54:700][192]LogPlayLevel: PIE: StaticDuplicateObject took: (0.018197s)
[2021.09.15-05.43.54:701][192]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.15-05.43.54:701][192]LogPlayLevel: PIE: World Init took: (0.001201s)
[2021.09.15-05.43.54:701][192]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/1208am_LaunchParty.1208am_LaunchParty to /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty (0.019577s)
[2021.09.15-05.43.54:747][192]LogUObjectHash: Compacting FUObjectHashTables data took   3.45ms
[2021.09.15-05.43.54:749][192]LogAudio: Display: Creating Audio Device:                 Id: 8, Scope: Unique, Realtime: True
[2021.09.15-05.43.54:750][192]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.15-05.43.54:750][192]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.15-05.43.54:750][192]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.15-05.43.54:750][192]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.15-05.43.54:750][192]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.15-05.43.54:750][192]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.15-05.43.54:750][192]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.15-05.43.54:750][192]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.15-05.43.54:750][192]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.15-05.43.54:750][192]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.15-05.43.54:750][192]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.15-05.43.54:750][192]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.15-05.43.54:754][192]LogAudioMixer: Display: 0: FrontLeft
[2021.09.15-05.43.54:754][192]LogAudioMixer: Display: 1: FrontRight
[2021.09.15-05.43.54:770][192]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.15-05.43.54:770][192]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.15-05.43.54:770][192]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.15-05.43.54:770][192]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.15-05.43.54:771][192]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.15-05.43.54:771][192]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.15-05.43.54:771][192]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.15-05.43.54:772][192]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.15-05.43.54:772][192]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.15-05.43.54:772][192]LogInit: FAudioDevice initialized.
[2021.09.15-05.43.54:772][192]LogAudio: Display: Audio Device (ID: 8) registered with world '1208am_LaunchParty'.
[2021.09.15-05.43.54:871][192]LogLoad: Game class is 'GameModeBase'
[2021.09.15-05.43.54:874][192]LogWorld: Bringing World /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty up for play (max tick rate 60) at 2021.09.14-22.43.54
[2021.09.15-05.43.54:877][192]LogWorld: Bringing up level for play took: 0.004419
[2021.09.15-05.43.54:877][192]LogOnline: OSS: Creating online subsystem instance for: :Context_20
[2021.09.15-05.43.54:880][192]Cmd: r.vsync 1
[2021.09.15-05.43.54:880][192]r.VSync = "1"
[2021.09.15-05.43.54:880][192]Cmd: t.maxFPS 60
[2021.09.15-05.43.54:880][192]t.MaxFPS = "60"
[2021.09.15-05.43.54:880][192]Cmd: r.tonemapper.sharpen 1
[2021.09.15-05.43.54:880][192]r.Tonemapper.Sharpen = "1"
[2021.09.15-05.43.54:880][192]PIE: Server logged in
[2021.09.15-05.43.54:881][192]PIE: Play in editor total start time 0.202 seconds.
[2021.09.15-05.45.36:280][898]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-05.45.36:280][898]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-05.45.36:281][898]LogWorld: UWorld::CleanupWorld for 1208am_LaunchParty, bSessionEnded=true, bCleanupResources=true
[2021.09.15-05.45.36:281][898]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-05.45.36:315][898]LogPlayLevel: Display: Shutting down PIE online subsystems
[2021.09.15-05.45.36:325][898]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-05.45.36:357][898]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-05.45.36:358][898]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-05.45.36:359][898]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-05.45.36:367][898]LogUObjectHash: Compacting FUObjectHashTables data took   3.69ms
[2021.09.15-05.45.36:413][899]LogPlayLevel: Display: Destroying online subsystem :Context_20
[2021.09.15-05.45.55:793][ 25]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/BP_AudioReact4F90AB0C4F2EDB9953C45DBDB90E9252.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Cubica/Blueprints/BP_AudioReact.uasset'
[2021.09.15-05.45.55:838][ 25]AssetCheck: New page: Asset Save: BP_AudioReact
[2021.09.15-05.45.55:838][ 25]LogContentValidation: Display: Validating Blueprint /Game/Cubica/Blueprints/BP_AudioReact.BP_AudioReact
[2021.09.15-05.46.01:792][ 66]LogUObjectHash: Compacting FUObjectHashTables data took   3.04ms
[2021.09.15-05.46.01:815][ 66]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/1208am_LaunchPartyF0F0D6954CB969FD2B5A79854DFE4A65.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Maps/1208am_LaunchParty.umap'
[2021.09.15-05.46.01:846][ 66]AssetCheck: New page: Asset Save: 1208am_LaunchParty
[2021.09.15-05.46.01:846][ 66]LogContentValidation: Display: Validating World /Game/Maps/1208am_LaunchParty.1208am_LaunchParty
[2021.09.15-05.46.03:608][ 79]LogUObjectHash: Compacting FUObjectHashTables data took   1.13ms
[2021.09.15-05.46.05:683][ 79]LogSlate: Window 'Save Content' being destroyed
[2021.09.15-05.46.05:724][ 79]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/MICO/Eyes" FILE="../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/MICO/Eyes.uasset" SILENT=true
[2021.09.15-05.46.05:770][ 79]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Eyes0454B781414008F73C321F8B900E006F.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/MICO/Eyes.uasset'
[2021.09.15-05.46.05:782][ 79]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/MICO/MIDIPADS" FILE="../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/MICO/MIDIPADS.uasset" SILENT=true
[2021.09.15-05.46.05:810][ 79]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/MIDIPADS4BEED02D4AB2099647116986823E9B0F.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/MICO/MIDIPADS.uasset'
[2021.09.15-05.46.05:813][ 79]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/MPC_MicoErode8267CF754A8ABBDDE7D4349ABF145D95.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/MICO/MPC_MicoErode.uasset'
[2021.09.15-05.46.05:832][ 79]AssetCheck: New page: Asset Save: multiple assets
[2021.09.15-05.46.05:832][ 79]LogContentValidation: Display: Validating MaterialParameterCollection /Game/Characters/MICO/MPC_MicoErode.MPC_MicoErode
[2021.09.15-05.46.05:832][ 79]LogContentValidation: Display: Validating Material /Game/Characters/MICO/MIDIPADS.MIDIPADS
[2021.09.15-05.46.05:832][ 79]LogContentValidation: Display: Validating Material /Game/Characters/MICO/Eyes.Eyes
[2021.09.15-05.46.10:070][111]LogTemp: Repeating last play command: Selected Viewport
[2021.09.15-05.46.10:087][111]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2021.09.15-05.46.10:088][111]PIE: New page: PIE session: 1208am_LaunchParty (Sep 14, 2021, 3:46:10 PM)
[2021.09.15-05.46.10:119][111]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-05.46.10:138][111]LogPlayLevel: PIE: StaticDuplicateObject took: (0.018693s)
[2021.09.15-05.46.10:140][111]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.15-05.46.10:140][111]LogPlayLevel: PIE: World Init took: (0.002512s)
[2021.09.15-05.46.10:140][111]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/1208am_LaunchParty.1208am_LaunchParty to /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty (0.021509s)
[2021.09.15-05.46.10:190][111]LogUObjectHash: Compacting FUObjectHashTables data took   3.43ms
[2021.09.15-05.46.10:191][111]LogAudio: Display: Creating Audio Device:                 Id: 9, Scope: Unique, Realtime: True
[2021.09.15-05.46.10:191][111]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.15-05.46.10:191][111]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.15-05.46.10:191][111]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.15-05.46.10:191][111]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.15-05.46.10:191][111]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.15-05.46.10:191][111]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.15-05.46.10:191][111]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.15-05.46.10:191][111]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.15-05.46.10:192][111]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.15-05.46.10:192][111]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.15-05.46.10:192][111]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.15-05.46.10:192][111]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.15-05.46.10:197][111]LogAudioMixer: Display: 0: FrontLeft
[2021.09.15-05.46.10:197][111]LogAudioMixer: Display: 1: FrontRight
[2021.09.15-05.46.10:214][111]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.15-05.46.10:214][111]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.15-05.46.10:214][111]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.15-05.46.10:214][111]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.15-05.46.10:215][111]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.15-05.46.10:215][111]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.15-05.46.10:215][111]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.15-05.46.10:216][111]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.15-05.46.10:216][111]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.15-05.46.10:216][111]LogInit: FAudioDevice initialized.
[2021.09.15-05.46.10:216][111]LogAudio: Display: Audio Device (ID: 9) registered with world '1208am_LaunchParty'.
[2021.09.15-05.46.10:344][111]LogLoad: Game class is 'GameModeBase'
[2021.09.15-05.46.10:346][111]LogWorld: Bringing World /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty up for play (max tick rate 60) at 2021.09.14-22.46.10
[2021.09.15-05.46.10:347][111]LogWorld: Bringing up level for play took: 0.001805
[2021.09.15-05.46.10:347][111]LogOnline: OSS: Creating online subsystem instance for: :Context_21
[2021.09.15-05.46.10:350][111]Cmd: r.vsync 1
[2021.09.15-05.46.10:350][111]r.VSync = "1"
[2021.09.15-05.46.10:350][111]Cmd: t.maxFPS 60
[2021.09.15-05.46.10:350][111]t.MaxFPS = "60"
[2021.09.15-05.46.10:350][111]Cmd: r.tonemapper.sharpen 1
[2021.09.15-05.46.10:350][111]r.Tonemapper.Sharpen = "1"
[2021.09.15-05.46.10:350][111]PIE: Server logged in
[2021.09.15-05.46.10:351][111]PIE: Play in editor total start time 0.266 seconds.
[2021.09.15-05.47.54:170][919]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-05.47.54:170][919]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-05.47.54:170][919]LogWorld: UWorld::CleanupWorld for 1208am_LaunchParty, bSessionEnded=true, bCleanupResources=true
[2021.09.15-05.47.54:171][919]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-05.47.54:192][919]LogPlayLevel: Display: Shutting down PIE online subsystems
[2021.09.15-05.47.54:200][919]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-05.47.54:235][919]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-05.47.54:236][919]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-05.47.54:237][919]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-05.47.54:244][919]LogUObjectHash: Compacting FUObjectHashTables data took   3.19ms
[2021.09.15-05.47.54:283][920]LogPlayLevel: Display: Destroying online subsystem :Context_21
[2021.09.15-05.49.04:844][603]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/NS_SubDissolution_SkeletalMesh_0CD02ED2641E39737075E1489DAE143B0.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.uasset'
[2021.09.15-05.49.04:873][603]AssetCheck: New page: Asset Save: NS_SubDissolution_SkeletalMesh_0
[2021.09.15-05.49.04:873][603]LogContentValidation: Display: Validating NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0
[2021.09.15-05.49.21:487][579]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/NS_SubDissolution_SkeletalMesh_0A60D1B50416F7ED12D3F3F9139585033.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.uasset'
[2021.09.15-05.49.21:516][579]AssetCheck: New page: Asset Save: NS_SubDissolution_SkeletalMesh_0
[2021.09.15-05.49.21:516][579]LogContentValidation: Display: Validating NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0
[2021.09.15-05.49.58:832][630]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/BP_AudioReactE0B4B3B346AC33CD1088F1875EC35685.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Cubica/Blueprints/BP_AudioReact.uasset'
[2021.09.15-05.49.58:854][630]AssetCheck: New page: Asset Save: BP_AudioReact
[2021.09.15-05.49.58:854][630]LogContentValidation: Display: Validating Blueprint /Game/Cubica/Blueprints/BP_AudioReact.BP_AudioReact
[2021.09.15-05.50.04:840][881]LogTemp: Repeating last play command: Selected Viewport
[2021.09.15-05.50.04:848][881]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2021.09.15-05.50.04:848][881]PIE: New page: PIE session: 1208am_LaunchParty (Sep 14, 2021, 3:50:04 PM)
[2021.09.15-05.50.04:848][881]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-05.50.04:859][881]LogPlayLevel: PIE: StaticDuplicateObject took: (0.011501s)
[2021.09.15-05.50.04:860][881]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.15-05.50.04:861][881]LogPlayLevel: PIE: World Init took: (0.001780s)
[2021.09.15-05.50.04:861][881]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/1208am_LaunchParty.1208am_LaunchParty to /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty (0.013431s)
[2021.09.15-05.50.04:896][881]LogUObjectHash: Compacting FUObjectHashTables data took   3.66ms
[2021.09.15-05.50.04:902][881]LogAudio: Display: Creating Audio Device:                 Id: 10, Scope: Unique, Realtime: True
[2021.09.15-05.50.04:902][881]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.15-05.50.04:902][881]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.15-05.50.04:902][881]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.15-05.50.04:902][881]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.15-05.50.04:902][881]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.15-05.50.04:902][881]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.15-05.50.04:902][881]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.15-05.50.04:902][881]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.15-05.50.04:902][881]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.15-05.50.04:902][881]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.15-05.50.04:902][881]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.15-05.50.04:903][881]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.15-05.50.04:907][881]LogAudioMixer: Display: 0: FrontLeft
[2021.09.15-05.50.04:907][881]LogAudioMixer: Display: 1: FrontRight
[2021.09.15-05.50.04:923][881]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.15-05.50.04:923][881]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.15-05.50.04:924][881]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.15-05.50.04:924][881]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.15-05.50.04:924][881]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.15-05.50.04:924][881]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.15-05.50.04:924][881]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.15-05.50.04:925][881]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.15-05.50.04:925][881]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.15-05.50.04:925][881]LogInit: FAudioDevice initialized.
[2021.09.15-05.50.04:925][881]LogAudio: Display: Audio Device (ID: 10) registered with world '1208am_LaunchParty'.
[2021.09.15-05.50.04:964][881]LogLoad: Game class is 'GameModeBase'
[2021.09.15-05.50.04:967][881]LogWorld: Bringing World /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty up for play (max tick rate 60) at 2021.09.14-22.50.04
[2021.09.15-05.50.04:968][881]LogWorld: Bringing up level for play took: 0.002188
[2021.09.15-05.50.04:968][881]LogOnline: OSS: Creating online subsystem instance for: :Context_22
[2021.09.15-05.50.04:971][881]Cmd: r.vsync 1
[2021.09.15-05.50.04:971][881]r.VSync = "1"
[2021.09.15-05.50.04:971][881]Cmd: t.maxFPS 60
[2021.09.15-05.50.04:971][881]t.MaxFPS = "60"
[2021.09.15-05.50.04:971][881]Cmd: r.tonemapper.sharpen 1
[2021.09.15-05.50.04:971][881]r.Tonemapper.Sharpen = "1"
[2021.09.15-05.50.04:972][881]PIE: Server logged in
[2021.09.15-05.50.04:972][881]PIE: Play in editor total start time 0.126 seconds.
[2021.09.15-05.52.00:719][402]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-05.52.00:719][402]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-05.52.00:719][402]LogWorld: UWorld::CleanupWorld for 1208am_LaunchParty, bSessionEnded=true, bCleanupResources=true
[2021.09.15-05.52.00:720][402]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-05.52.00:753][402]LogPlayLevel: Display: Shutting down PIE online subsystems
[2021.09.15-05.52.00:761][402]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-05.52.00:805][402]LogAudio: Display: Audio Device unregistered from world 'None'.
[2021.09.15-05.52.00:805][402]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-05.52.00:807][402]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-05.52.00:811][402]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-05.52.00:815][402]LogUObjectHash: Compacting FUObjectHashTables data took   3.18ms
[2021.09.15-05.52.00:851][403]LogPlayLevel: Display: Destroying online subsystem :Context_22
[2021.09.15-05.52.04:285][430]LogUObjectHash: Compacting FUObjectHashTables data took   3.64ms
[2021.09.15-05.52.04:311][430]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/1208am_LaunchParty831F440244E346DE677B7CA531C29AA8.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Maps/1208am_LaunchParty.umap'
[2021.09.15-05.52.04:330][430]AssetCheck: New page: Asset Save: 1208am_LaunchParty
[2021.09.15-05.52.04:330][430]LogContentValidation: Display: Validating World /Game/Maps/1208am_LaunchParty.1208am_LaunchParty
[2021.09.15-06.02.54:713][154]LogTemp: Repeating last play command: Selected Viewport
[2021.09.15-06.02.54:720][154]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2021.09.15-06.02.54:720][154]PIE: New page: PIE session: 1208am_LaunchParty (Sep 14, 2021, 4:02:54 PM)
[2021.09.15-06.02.54:720][154]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-06.02.54:728][154]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008013s)
[2021.09.15-06.02.54:729][154]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.15-06.02.54:729][154]LogPlayLevel: PIE: World Init took: (0.001294s)
[2021.09.15-06.02.54:730][154]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/1208am_LaunchParty.1208am_LaunchParty to /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty (0.009430s)
[2021.09.15-06.02.54:764][154]LogUObjectHash: Compacting FUObjectHashTables data took   3.55ms
[2021.09.15-06.02.54:771][154]LogAudio: Display: Creating Audio Device:                 Id: 11, Scope: Unique, Realtime: True
[2021.09.15-06.02.54:771][154]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.15-06.02.54:771][154]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.15-06.02.54:771][154]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.15-06.02.54:771][154]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.15-06.02.54:771][154]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.15-06.02.54:771][154]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.15-06.02.54:771][154]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.15-06.02.54:771][154]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.15-06.02.54:771][154]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.15-06.02.54:771][154]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.15-06.02.54:771][154]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.15-06.02.54:771][154]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.15-06.02.54:776][154]LogAudioMixer: Display: 0: FrontLeft
[2021.09.15-06.02.54:776][154]LogAudioMixer: Display: 1: FrontRight
[2021.09.15-06.02.54:793][154]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.15-06.02.54:793][154]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.15-06.02.54:793][154]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.15-06.02.54:793][154]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.15-06.02.54:794][154]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.15-06.02.54:794][154]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.15-06.02.54:794][154]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.15-06.02.54:796][154]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.15-06.02.54:796][154]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.15-06.02.54:796][154]LogInit: FAudioDevice initialized.
[2021.09.15-06.02.54:797][154]LogAudio: Display: Audio Device (ID: 11) registered with world '1208am_LaunchParty'.
[2021.09.15-06.02.54:849][154]LogLoad: Game class is 'GameModeBase'
[2021.09.15-06.02.54:851][154]LogWorld: Bringing World /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty up for play (max tick rate 60) at 2021.09.14-23.02.54
[2021.09.15-06.02.54:851][154]LogWorld: Bringing up level for play took: 0.001868
[2021.09.15-06.02.54:852][154]LogOnline: OSS: Creating online subsystem instance for: :Context_23
[2021.09.15-06.02.54:854][154]Cmd: r.vsync 1
[2021.09.15-06.02.54:855][154]r.VSync = "1"
[2021.09.15-06.02.54:855][154]Cmd: t.maxFPS 60
[2021.09.15-06.02.54:855][154]t.MaxFPS = "60"
[2021.09.15-06.02.54:855][154]Cmd: r.tonemapper.sharpen 1
[2021.09.15-06.02.54:855][154]r.Tonemapper.Sharpen = "1"
[2021.09.15-06.02.54:855][154]PIE: Server logged in
[2021.09.15-06.02.54:856][154]PIE: Play in editor total start time 0.137 seconds.
[2021.09.15-06.04.49:570][425]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-06.04.49:570][425]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-06.04.49:571][425]LogWorld: UWorld::CleanupWorld for 1208am_LaunchParty, bSessionEnded=true, bCleanupResources=true
[2021.09.15-06.04.49:572][425]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-06.04.49:602][425]LogPlayLevel: Display: Shutting down PIE online subsystems
[2021.09.15-06.04.49:611][425]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-06.04.49:652][425]LogAudio: Display: Audio Device unregistered from world 'None'.
[2021.09.15-06.04.49:653][425]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-06.04.49:654][425]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-06.04.49:658][425]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-06.04.49:664][425]LogUObjectHash: Compacting FUObjectHashTables data took   3.69ms
[2021.09.15-06.04.49:706][426]LogPlayLevel: Display: Destroying online subsystem :Context_23
[2021.09.15-06.05.56:134][940]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2021.09.15-06.05.56:134][940]LogShaderCompilers: Display: Total job queries 4623, among them cache hits 3602 (77.91%)
[2021.09.15-06.05.56:134][940]LogShaderCompilers: Display: Tracking 996 distinct input hashes that result in 368 distinct outputs (36.95%)
[2021.09.15-06.05.56:134][940]LogShaderCompilers: Display: RAM used: 2.42 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.29%
[2021.09.15-06.05.56:134][940]LogShaderCompilers: Display: ================================================
[2021.09.15-06.06.29:545][197]LogMaterial: Display: Missing cached shadermap for MAT_FXColor in PCD3D_SM5, Default, SM5 (DDC key hash: 42E8170C07E9AA84691EB63A7B61789F9910644A), compiling. 
[2021.09.15-06.06.29:552][197]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: ED43AF643797777E53EB554D1C9F30FA4C9A8F0E), compiling. 
[2021.09.15-06.06.29:555][197]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 00580575D61294476D525D8727E5095129C9291B), compiling. 
[2021.09.15-06.06.29:559][197]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: A27AF006813F188FC11B6CC14E8946D3DB161C89), compiling. 
[2021.09.15-06.06.29:560][197]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 54F733A60A7AA5AE0F4A990E0172D04C4F9074D5), compiling. 
[2021.09.15-06.06.29:562][197]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: FA9F9997B0D14CDAB57C2FF89524E9493DA071CE), compiling. 
[2021.09.15-06.06.29:564][197]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_1 in PCD3D_SM5, Default, SM5 (DDC key hash: E8BEBE8D7198F3643365B3A1B8583F46E1209812), compiling. 
[2021.09.15-06.06.29:566][197]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: F77CC06CCB6EBA0732FFD9AB76DD4BC670C6ADAA), compiling. 
[2021.09.15-06.06.29:567][197]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_2 in PCD3D_SM5, Default, SM5 (DDC key hash: CA34020A6B2B77FEBA521907737A24BFA9EF3C0F), compiling. 
[2021.09.15-06.06.29:570][197]LogMaterial: Display: Missing cached shadermap for MAT_FXColor in PCD3D_SM5, Default, SM5 (DDC key hash: DFD423179F303D342FFEFD25BD84739EEEF9A775), compiling. 
[2021.09.15-06.06.29:573][197]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 89CEC1B566EFCF92280307CE78F5AE0F92CB5ACB), compiling. 
[2021.09.15-06.06.29:574][197]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: BE4F9A1462D10CF6BAFF610865B328E355593EAF), compiling. 
[2021.09.15-06.06.29:576][197]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 568CC47575424B83ED4FC44B94DC68B8360D3C2C), compiling. 
[2021.09.15-06.06.29:577][197]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 73AFC7C78AC4C119D085CC09D31A2D3C31F70E9C), compiling. 
[2021.09.15-06.06.29:579][197]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 7658048036EFC17AFC303BFDCAB0CF9BE11B7F9D), compiling. 
[2021.09.15-06.06.29:581][197]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 1289206A867F9B04B3D5E31BB840A6A5DB70C9BD), compiling. 
[2021.09.15-06.06.29:582][197]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: B8C2BCF48ED341DC3E1321B53A9A49F1F44DC6F9), compiling. 
[2021.09.15-06.06.29:584][197]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 8314142941552EA33DC5C036C7C07A44A183702C), compiling. 
[2021.09.15-06.06.29:591][197]MaterialEditorStats: Texture samplers: 0/16
[2021.09.15-06.06.29:592][197]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2021.09.15-06.06.29:592][197]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2021.09.15-06.06.29:749][199]MaterialEditorStats: Texture samplers: 5/16
[2021.09.15-06.06.29:749][199]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2021.09.15-06.06.29:749][199]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2021.09.15-06.06.30:198][202]MaterialEditorStats: Base pass shader: 133 instructions
[2021.09.15-06.06.30:198][202]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions
[2021.09.15-06.06.30:198][202]MaterialEditorStats: Base pass vertex shader: 52 instructions
[2021.09.15-06.06.30:198][202]MaterialEditorStats: Base pass vertex shader: 160 instructions
[2021.09.15-06.06.30:198][202]MaterialEditorStats: Texture samplers: 5/16
[2021.09.15-06.06.30:198][202]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2021.09.15-06.06.30:198][202]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2021.09.15-06.06.33:721][230]LogMaterial: Display: Missing cached shadermap for MAT_FXColor in PCD3D_SM5, Default, SM5 (DDC key hash: 5056478A305D9E805C05108A75F7D8747577D9C8), compiling. 
[2021.09.15-06.06.33:727][230]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 39AA0D96B258B255378B2D746947B5CFFECD30F0), compiling. 
[2021.09.15-06.06.33:729][230]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: F15E9BE2C31B1E0627928BA73357F4D5DEF5CA6B), compiling. 
[2021.09.15-06.06.33:731][230]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 6B3578DE4D0C44C3F34083E92A734C263DA69264), compiling. 
[2021.09.15-06.06.33:732][230]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: C443FCA2CAB35DEC0F00C780F27D18A81EED2708), compiling. 
[2021.09.15-06.06.33:733][230]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: FA7B22C1D68D96A2248346567D8C0A2F6D6C3591), compiling. 
[2021.09.15-06.06.33:734][230]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 2ABD1A25C524C02CC767B4FAE8448773DC62C77D), compiling. 
[2021.09.15-06.06.33:736][230]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 02795FE30D36FCD7D1DF6D19888468511D79FEA0), compiling. 
[2021.09.15-06.06.33:737][230]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_2 in PCD3D_SM5, Default, SM5 (DDC key hash: AF36D5DC3B66AD22177C56B33180F09E711C5480), compiling. 
[2021.09.15-06.06.33:742][230]MaterialEditorStats: Texture samplers: 0/16
[2021.09.15-06.06.33:742][230]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2021.09.15-06.06.33:742][230]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2021.09.15-06.06.33:783][231]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2021.09.15-06.06.33:785][231]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2021.09.15-06.06.33:785][231]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2021.09.15-06.06.33:785][231]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-06.06.33:826][231]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 29
[2021.09.15-06.06.33:826][231]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 54
[2021.09.15-06.06.33:826][231]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 50
[2021.09.15-06.06.33:826][231]LogShaderCompilers: Display: Submitted 58 shader compile jobs with 'Normal' priority
[2021.09.15-06.06.33:826][231]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 46
[2021.09.15-06.06.33:826][231]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 42
[2021.09.15-06.06.33:826][231]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 38
[2021.09.15-06.06.33:826][231]LogShaderCompilers: Display: Started 24 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-06.06.34:650][239]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2
[2021.09.15-06.06.34:650][239]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-06.06.34:960][240]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.15-06.06.34:960][240]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-06.06.35:045][240]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 32
[2021.09.15-06.06.35:045][240]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-06.06.35:093][241]MaterialEditorStats: Texture samplers: 5/16
[2021.09.15-06.06.35:093][241]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2021.09.15-06.06.35:093][241]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2021.09.15-06.06.35:419][245]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 27
[2021.09.15-06.06.35:419][245]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 23
[2021.09.15-06.06.35:419][245]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-06.06.35:801][246]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 19
[2021.09.15-06.06.35:801][246]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-06.06.35:908][247]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 16
[2021.09.15-06.06.35:908][247]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-06.06.36:247][252]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 13
[2021.09.15-06.06.36:247][252]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-06.06.36:387][252]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 11
[2021.09.15-06.06.36:387][252]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-06.06.36:558][253]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 9
[2021.09.15-06.06.36:558][253]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-06.06.36:739][253]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 7
[2021.09.15-06.06.36:739][253]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-06.06.36:849][253]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 6
[2021.09.15-06.06.36:849][253]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-06.06.37:011][255]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 5
[2021.09.15-06.06.37:012][255]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-06.06.37:015][255]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4
[2021.09.15-06.06.37:015][255]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-06.06.37:066][255]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 3
[2021.09.15-06.06.37:066][255]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-06.06.37:160][256]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2
[2021.09.15-06.06.37:160][256]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-06.06.37:164][256]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2021.09.15-06.06.37:164][256]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-06.06.37:716][260]MaterialEditorStats: Base pass shader: 133 instructions
[2021.09.15-06.06.37:716][260]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions
[2021.09.15-06.06.37:716][260]MaterialEditorStats: Base pass vertex shader: 52 instructions
[2021.09.15-06.06.37:716][260]MaterialEditorStats: Base pass vertex shader: 160 instructions
[2021.09.15-06.06.37:716][260]MaterialEditorStats: Texture samplers: 5/16
[2021.09.15-06.06.37:716][260]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2021.09.15-06.06.37:716][260]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2021.09.15-06.06.39:448][275]LogMaterialEditor: Saving and Compiling material MAT_FXColor
[2021.09.15-06.06.42:605][275]LogMaterial: Display: Missing cached shadermap for MAT_FXColor in PCD3D_SM5, Default, SM5 (DDC key hash: 484D81614653E8C82C190F3BD70057C78D78D270), compiling. 
[2021.09.15-06.06.42:670][275]LogMaterial: Display: Missing cached shadermap for MAT_FXColor in PCD3D_SM5, Default, SM5 (DDC key hash: 4DFA92693B946057A6EC6D95ADE0BE7069412DD6), compiling. 
[2021.09.15-06.06.42:815][275]LogUObjectHash: Compacting FUObjectHashTables data took   4.30ms
[2021.09.15-06.06.46:480][275]LogShaderCompilers: Display: Submitted 86 shader compile jobs with 'Normal' priority
[2021.09.15-06.06.46:480][275]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 86
[2021.09.15-06.06.46:480][275]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 76
[2021.09.15-06.06.46:480][275]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 66
[2021.09.15-06.06.46:480][275]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 56
[2021.09.15-06.06.46:480][275]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 46
[2021.09.15-06.06.46:480][275]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 36
[2021.09.15-06.06.46:480][275]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 26
[2021.09.15-06.06.46:480][275]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 16
[2021.09.15-06.06.46:480][275]LogShaderCompilers: Display: Started 80 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-06.06.46:480][275]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 6
[2021.09.15-06.06.46:480][275]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-06.06.46:539][275]LogUObjectHash: Compacting FUObjectHashTables data took   1.44ms
[2021.09.15-06.06.46:779][275]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5
[2021.09.15-06.06.46:779][275]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-06.06.46:987][275]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4
[2021.09.15-06.06.46:987][275]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-06.06.47:130][275]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3
[2021.09.15-06.06.47:130][275]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-06.06.47:130][275]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2021.09.15-06.06.47:130][275]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-06.06.47:404][275]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1
[2021.09.15-06.06.47:404][275]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-06.06.48:652][275]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/MICO/MAT_FXColor" FILE="../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/MICO/MAT_FXColor.uasset" SILENT=true
[2021.09.15-06.06.48:669][275]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/MAT_FXColor5D79CEB24C7CDABB7D95C7ACC656D041.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/MICO/MAT_FXColor.uasset'
[2021.09.15-06.06.48:701][275]AssetCheck: New page: Asset Save: MAT_FXColor
[2021.09.15-06.06.48:701][275]LogContentValidation: Display: Validating Material /Game/Characters/MICO/MAT_FXColor.MAT_FXColor
[2021.09.15-06.06.48:703][275]MaterialEditorStats: Base pass shader: 133 instructions
[2021.09.15-06.06.48:703][275]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions
[2021.09.15-06.06.48:703][275]MaterialEditorStats: Base pass vertex shader: 52 instructions
[2021.09.15-06.06.48:703][275]MaterialEditorStats: Base pass vertex shader: 160 instructions
[2021.09.15-06.06.48:703][275]MaterialEditorStats: Texture samplers: 6/16
[2021.09.15-06.06.48:703][275]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2021.09.15-06.06.48:703][275]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2021.09.15-06.06.52:070][303]LogTemp: Repeating last play command: Selected Viewport
[2021.09.15-06.06.52:088][303]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2021.09.15-06.06.52:088][303]PIE: New page: PIE session: 1208am_LaunchParty (Sep 14, 2021, 4:06:52 PM)
[2021.09.15-06.06.52:089][303]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-06.06.52:107][303]LogPlayLevel: PIE: StaticDuplicateObject took: (0.019127s)
[2021.09.15-06.06.52:109][303]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.15-06.06.52:110][303]LogPlayLevel: PIE: World Init took: (0.002668s)
[2021.09.15-06.06.52:110][303]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/1208am_LaunchParty.1208am_LaunchParty to /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty (0.022146s)
[2021.09.15-06.06.52:151][303]LogUObjectHash: Compacting FUObjectHashTables data took   3.30ms
[2021.09.15-06.06.52:152][303]LogAudio: Display: Creating Audio Device:                 Id: 12, Scope: Unique, Realtime: True
[2021.09.15-06.06.52:152][303]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.15-06.06.52:152][303]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.15-06.06.52:152][303]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.15-06.06.52:152][303]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.15-06.06.52:152][303]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.15-06.06.52:152][303]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.15-06.06.52:152][303]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.15-06.06.52:152][303]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.15-06.06.52:153][303]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.15-06.06.52:153][303]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.15-06.06.52:153][303]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.15-06.06.52:153][303]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.15-06.06.52:157][303]LogAudioMixer: Display: 0: FrontLeft
[2021.09.15-06.06.52:157][303]LogAudioMixer: Display: 1: FrontRight
[2021.09.15-06.06.52:175][303]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.15-06.06.52:175][303]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.15-06.06.52:175][303]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.15-06.06.52:175][303]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.15-06.06.52:176][303]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.15-06.06.52:176][303]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.15-06.06.52:176][303]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.15-06.06.52:177][303]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.15-06.06.52:177][303]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.15-06.06.52:177][303]LogInit: FAudioDevice initialized.
[2021.09.15-06.06.52:177][303]LogAudio: Display: Audio Device (ID: 12) registered with world '1208am_LaunchParty'.
[2021.09.15-06.06.52:228][303]LogLoad: Game class is 'GameModeBase'
[2021.09.15-06.06.52:232][303]LogWorld: Bringing World /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty up for play (max tick rate 60) at 2021.09.14-23.06.52
[2021.09.15-06.06.52:234][303]LogWorld: Bringing up level for play took: 0.004429
[2021.09.15-06.06.52:234][303]LogOnline: OSS: Creating online subsystem instance for: :Context_24
[2021.09.15-06.06.52:239][303]Cmd: r.vsync 1
[2021.09.15-06.06.52:239][303]r.VSync = "1"
[2021.09.15-06.06.52:239][303]Cmd: t.maxFPS 60
[2021.09.15-06.06.52:239][303]t.MaxFPS = "60"
[2021.09.15-06.06.52:239][303]Cmd: r.tonemapper.sharpen 1
[2021.09.15-06.06.52:239][303]r.Tonemapper.Sharpen = "1"
[2021.09.15-06.06.52:239][303]PIE: Server logged in
[2021.09.15-06.06.52:240][303]PIE: Play in editor total start time 0.155 seconds.
[2021.09.15-06.08.36:221][151]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-06.08.36:221][151]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-06.08.36:222][151]LogWorld: UWorld::CleanupWorld for 1208am_LaunchParty, bSessionEnded=true, bCleanupResources=true
[2021.09.15-06.08.36:223][151]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-06.08.36:247][151]LogPlayLevel: Display: Shutting down PIE online subsystems
[2021.09.15-06.08.36:259][151]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-06.08.36:291][151]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-06.08.36:292][151]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-06.08.36:293][151]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-06.08.36:301][151]LogUObjectHash: Compacting FUObjectHashTables data took   3.70ms
[2021.09.15-06.08.36:342][152]LogPlayLevel: Display: Destroying online subsystem :Context_24
[2021.09.15-06.09.17:281][450]LogTemp: Repeating last play command: Selected Viewport
[2021.09.15-06.09.17:297][450]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2021.09.15-06.09.17:297][450]PIE: New page: PIE session: 1208am_LaunchParty (Sep 14, 2021, 4:09:17 PM)
[2021.09.15-06.09.17:297][450]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-06.09.17:316][450]LogPlayLevel: PIE: StaticDuplicateObject took: (0.019122s)
[2021.09.15-06.09.17:318][450]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.15-06.09.17:319][450]LogPlayLevel: PIE: World Init took: (0.002777s)
[2021.09.15-06.09.17:319][450]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/1208am_LaunchParty.1208am_LaunchParty to /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty (0.022179s)
[2021.09.15-06.09.17:358][450]LogUObjectHash: Compacting FUObjectHashTables data took   3.18ms
[2021.09.15-06.09.17:360][450]LogAudio: Display: Creating Audio Device:                 Id: 13, Scope: Unique, Realtime: True
[2021.09.15-06.09.17:360][450]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.15-06.09.17:360][450]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.15-06.09.17:360][450]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.15-06.09.17:360][450]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.15-06.09.17:360][450]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.15-06.09.17:360][450]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.15-06.09.17:360][450]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.15-06.09.17:360][450]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.15-06.09.17:361][450]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.15-06.09.17:361][450]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.15-06.09.17:361][450]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.15-06.09.17:361][450]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.15-06.09.17:365][450]LogAudioMixer: Display: 0: FrontLeft
[2021.09.15-06.09.17:365][450]LogAudioMixer: Display: 1: FrontRight
[2021.09.15-06.09.17:383][450]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.15-06.09.17:383][450]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.15-06.09.17:383][450]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.15-06.09.17:383][450]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.15-06.09.17:384][450]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.15-06.09.17:384][450]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.15-06.09.17:384][450]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.15-06.09.17:385][450]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.15-06.09.17:385][450]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.15-06.09.17:385][450]LogInit: FAudioDevice initialized.
[2021.09.15-06.09.17:385][450]LogAudio: Display: Audio Device (ID: 13) registered with world '1208am_LaunchParty'.
[2021.09.15-06.09.17:507][450]LogLoad: Game class is 'GameModeBase'
[2021.09.15-06.09.17:509][450]LogWorld: Bringing World /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty up for play (max tick rate 60) at 2021.09.14-23.09.17
[2021.09.15-06.09.17:510][450]LogWorld: Bringing up level for play took: 0.001971
[2021.09.15-06.09.17:510][450]LogOnline: OSS: Creating online subsystem instance for: :Context_25
[2021.09.15-06.09.17:513][450]Cmd: r.vsync 1
[2021.09.15-06.09.17:513][450]r.VSync = "1"
[2021.09.15-06.09.17:513][450]Cmd: t.maxFPS 60
[2021.09.15-06.09.17:513][450]t.MaxFPS = "60"
[2021.09.15-06.09.17:513][450]Cmd: r.tonemapper.sharpen 1
[2021.09.15-06.09.17:513][450]r.Tonemapper.Sharpen = "1"
[2021.09.15-06.09.17:513][450]PIE: Server logged in
[2021.09.15-06.09.17:514][450]PIE: Play in editor total start time 0.219 seconds.
[2021.09.15-06.09.22:719][693]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-06.09.22:719][693]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-06.09.22:719][693]LogWorld: UWorld::CleanupWorld for 1208am_LaunchParty, bSessionEnded=true, bCleanupResources=true
[2021.09.15-06.09.22:719][693]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-06.09.22:760][693]LogPlayLevel: Display: Shutting down PIE online subsystems
[2021.09.15-06.09.22:772][693]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-06.09.22:822][693]LogAudio: Display: Audio Device unregistered from world 'None'.
[2021.09.15-06.09.22:822][693]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-06.09.22:824][693]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-06.09.22:828][693]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-06.09.22:834][693]LogUObjectHash: Compacting FUObjectHashTables data took   3.95ms
[2021.09.15-06.09.22:879][694]LogPlayLevel: Display: Destroying online subsystem :Context_25
[2021.09.15-06.09.26:417][721]LogTemp: Repeating last play command: Selected Viewport
[2021.09.15-06.09.26:433][721]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2021.09.15-06.09.26:433][721]PIE: New page: PIE session: 1208am_LaunchParty (Sep 14, 2021, 4:09:26 PM)
[2021.09.15-06.09.26:433][721]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-06.09.26:452][721]LogPlayLevel: PIE: StaticDuplicateObject took: (0.018341s)
[2021.09.15-06.09.26:454][721]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.15-06.09.26:454][721]LogPlayLevel: PIE: World Init took: (0.002351s)
[2021.09.15-06.09.26:454][721]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/1208am_LaunchParty.1208am_LaunchParty to /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty (0.020947s)
[2021.09.15-06.09.26:493][721]LogUObjectHash: Compacting FUObjectHashTables data took   3.57ms
[2021.09.15-06.09.26:494][721]LogAudio: Display: Creating Audio Device:                 Id: 14, Scope: Unique, Realtime: True
[2021.09.15-06.09.26:494][721]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.15-06.09.26:494][721]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.15-06.09.26:494][721]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.15-06.09.26:494][721]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.15-06.09.26:494][721]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.15-06.09.26:494][721]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.15-06.09.26:494][721]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.15-06.09.26:494][721]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.15-06.09.26:494][721]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.15-06.09.26:494][721]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.15-06.09.26:494][721]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.15-06.09.26:494][721]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.15-06.09.26:499][721]LogAudioMixer: Display: 0: FrontLeft
[2021.09.15-06.09.26:499][721]LogAudioMixer: Display: 1: FrontRight
[2021.09.15-06.09.26:514][721]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.15-06.09.26:515][721]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.15-06.09.26:515][721]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.15-06.09.26:515][721]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.15-06.09.26:515][721]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.15-06.09.26:515][721]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.15-06.09.26:515][721]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.15-06.09.26:516][721]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.15-06.09.26:516][721]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.15-06.09.26:516][721]LogInit: FAudioDevice initialized.
[2021.09.15-06.09.26:516][721]LogAudio: Display: Audio Device (ID: 14) registered with world '1208am_LaunchParty'.
[2021.09.15-06.09.26:567][721]LogLoad: Game class is 'GameModeBase'
[2021.09.15-06.09.26:569][721]LogWorld: Bringing World /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty up for play (max tick rate 60) at 2021.09.14-23.09.26
[2021.09.15-06.09.26:570][721]LogWorld: Bringing up level for play took: 0.001994
[2021.09.15-06.09.26:570][721]LogOnline: OSS: Creating online subsystem instance for: :Context_26
[2021.09.15-06.09.26:574][721]Cmd: r.vsync 1
[2021.09.15-06.09.26:574][721]r.VSync = "1"
[2021.09.15-06.09.26:574][721]Cmd: t.maxFPS 60
[2021.09.15-06.09.26:574][721]t.MaxFPS = "60"
[2021.09.15-06.09.26:574][721]Cmd: r.tonemapper.sharpen 1
[2021.09.15-06.09.26:576][721]r.Tonemapper.Sharpen = "1"
[2021.09.15-06.09.26:576][721]PIE: Server logged in
[2021.09.15-06.09.26:576][721]PIE: Play in editor total start time 0.145 seconds.
[2021.09.15-06.11.10:710][517]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-06.11.10:710][517]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-06.11.10:710][517]LogWorld: UWorld::CleanupWorld for 1208am_LaunchParty, bSessionEnded=true, bCleanupResources=true
[2021.09.15-06.11.10:712][517]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-06.11.10:744][517]LogPlayLevel: Display: Shutting down PIE online subsystems
[2021.09.15-06.11.10:759][517]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-06.11.10:805][517]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-06.11.10:806][517]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-06.11.10:807][517]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-06.11.10:820][517]LogUObjectHash: Compacting FUObjectHashTables data took   5.77ms
[2021.09.15-06.11.10:876][518]LogPlayLevel: Display: Destroying online subsystem :Context_26
[2021.09.15-06.11.36:915][676]LogMaterial: Display: Missing cached shadermap for MAT_FXColor in PCD3D_SM5, Default, SM5 (DDC key hash: 2808097293D46E117C4E49C475C9FC013454EA0F), compiling. 
[2021.09.15-06.11.36:922][676]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 733DF8860D03B308F96F42E6E6AE38FF39171D4A), compiling. 
[2021.09.15-06.11.36:926][676]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: CD7957CD12BE3F7238261150F96B8E8FC897CADB), compiling. 
[2021.09.15-06.11.36:929][676]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: EC6607BD7B61585B27496FEB35B1510755317E30), compiling. 
[2021.09.15-06.11.36:933][676]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 6AE3CAF86FFE89DC560D930AB472E2D6C3A33219), compiling. 
[2021.09.15-06.11.36:936][676]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: C289CB5DA4362F888FBEAFE6213F1C4E26B1D752), compiling. 
[2021.09.15-06.11.36:939][676]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 8F5697A6CC0E6A2762F57E15DC6C27810B6BB159), compiling. 
[2021.09.15-06.11.36:941][676]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: EA9ED06CD609D9F1AF21276664AE8DCD4598D5F6), compiling. 
[2021.09.15-06.11.36:942][676]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 2078C5B84A041389ECF06F0A142B2C6758E0BBC0), compiling. 
[2021.09.15-06.11.36:948][676]MaterialEditorStats: Texture samplers: 0/16
[2021.09.15-06.11.36:948][676]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2021.09.15-06.11.36:949][676]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2021.09.15-06.11.37:062][677]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2021.09.15-06.11.37:062][677]LogShaderCompilers: Display: Total job queries 5280, among them cache hits 4113 (77.90%)
[2021.09.15-06.11.37:062][677]LogShaderCompilers: Display: Tracking 1142 distinct input hashes that result in 466 distinct outputs (40.81%)
[2021.09.15-06.11.37:062][677]LogShaderCompilers: Display: RAM used: 3.08 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.38%
[2021.09.15-06.11.37:062][677]LogShaderCompilers: Display: ================================================
[2021.09.15-06.11.37:071][678]MaterialEditorStats: Texture samplers: 5/16
[2021.09.15-06.11.37:071][678]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2021.09.15-06.11.37:071][678]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2021.09.15-06.11.37:943][682]MaterialEditorStats: Base pass shader: 133 instructions
[2021.09.15-06.11.37:943][682]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions
[2021.09.15-06.11.37:943][682]MaterialEditorStats: Base pass vertex shader: 52 instructions
[2021.09.15-06.11.37:943][682]MaterialEditorStats: Base pass vertex shader: 160 instructions
[2021.09.15-06.11.37:943][682]MaterialEditorStats: Texture samplers: 5/16
[2021.09.15-06.11.37:943][682]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2021.09.15-06.11.37:943][682]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2021.09.15-06.11.39:336][691]LogMaterialEditor: Saving and Compiling material MAT_FXColor
[2021.09.15-06.11.39:827][691]LogMaterial: Display: Missing cached shadermap for MAT_FXColor in PCD3D_SM5, Default, SM5 (DDC key hash: 0AB3433E5D95B4961D5256C5C3BEF91E6B0A04C5), compiling. 
[2021.09.15-06.11.39:865][691]LogMaterial: Display: Missing cached shadermap for MAT_FXColor in PCD3D_SM5, Default, SM5 (DDC key hash: 3EFAD74D2AF42FBA5CB82A1448252DB456312CED), compiling. 
[2021.09.15-06.11.40:002][691]LogUObjectHash: Compacting FUObjectHashTables data took   4.55ms
[2021.09.15-06.11.40:268][691]LogUObjectHash: Compacting FUObjectHashTables data took   1.18ms
[2021.09.15-06.11.40:309][691]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/MICO/MAT_FXColor" FILE="../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/MICO/MAT_FXColor.uasset" SILENT=true
[2021.09.15-06.11.40:319][691]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/MAT_FXColor994EAFE4414ADDC455DB018F94935C82.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/MICO/MAT_FXColor.uasset'
[2021.09.15-06.11.40:337][691]AssetCheck: New page: Asset Save: MAT_FXColor
[2021.09.15-06.11.40:337][691]LogContentValidation: Display: Validating Material /Game/Characters/MICO/MAT_FXColor.MAT_FXColor
[2021.09.15-06.11.40:339][691]MaterialEditorStats: Base pass shader: 133 instructions
[2021.09.15-06.11.40:339][691]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions
[2021.09.15-06.11.40:339][691]MaterialEditorStats: Base pass vertex shader: 52 instructions
[2021.09.15-06.11.40:339][691]MaterialEditorStats: Base pass vertex shader: 160 instructions
[2021.09.15-06.11.40:339][691]MaterialEditorStats: Texture samplers: 6/16
[2021.09.15-06.11.40:339][691]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2021.09.15-06.11.40:339][691]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2021.09.15-06.11.46:007][729]LogTemp: Repeating last play command: Selected Viewport
[2021.09.15-06.11.46:014][729]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2021.09.15-06.11.46:015][729]PIE: New page: PIE session: 1208am_LaunchParty (Sep 14, 2021, 4:11:46 PM)
[2021.09.15-06.11.46:015][729]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-06.11.46:022][729]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007397s)
[2021.09.15-06.11.46:023][729]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.15-06.11.46:023][729]LogPlayLevel: PIE: World Init took: (0.001090s)
[2021.09.15-06.11.46:023][729]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/1208am_LaunchParty.1208am_LaunchParty to /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty (0.008599s)
[2021.09.15-06.11.46:053][729]LogUObjectHash: Compacting FUObjectHashTables data took   3.21ms
[2021.09.15-06.11.46:053][729]LogAudio: Display: Creating Audio Device:                 Id: 15, Scope: Unique, Realtime: True
[2021.09.15-06.11.46:053][729]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.15-06.11.46:053][729]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.15-06.11.46:053][729]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.15-06.11.46:053][729]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.15-06.11.46:053][729]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.15-06.11.46:053][729]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.15-06.11.46:053][729]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.15-06.11.46:053][729]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.15-06.11.46:054][729]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.15-06.11.46:054][729]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.15-06.11.46:054][729]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.15-06.11.46:054][729]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.15-06.11.46:059][729]LogAudioMixer: Display: 0: FrontLeft
[2021.09.15-06.11.46:059][729]LogAudioMixer: Display: 1: FrontRight
[2021.09.15-06.11.46:075][729]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.15-06.11.46:075][729]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.15-06.11.46:075][729]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.15-06.11.46:075][729]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.15-06.11.46:076][729]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.15-06.11.46:076][729]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.15-06.11.46:076][729]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.15-06.11.46:077][729]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.15-06.11.46:077][729]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.15-06.11.46:077][729]LogInit: FAudioDevice initialized.
[2021.09.15-06.11.46:077][729]LogAudio: Display: Audio Device (ID: 15) registered with world '1208am_LaunchParty'.
[2021.09.15-06.11.46:202][729]LogLoad: Game class is 'GameModeBase'
[2021.09.15-06.11.46:205][729]LogWorld: Bringing World /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty up for play (max tick rate 60) at 2021.09.14-23.11.46
[2021.09.15-06.11.46:205][729]LogWorld: Bringing up level for play took: 0.001758
[2021.09.15-06.11.46:205][729]LogOnline: OSS: Creating online subsystem instance for: :Context_27
[2021.09.15-06.11.46:208][729]Cmd: r.vsync 1
[2021.09.15-06.11.46:208][729]r.VSync = "1"
[2021.09.15-06.11.46:208][729]Cmd: t.maxFPS 60
[2021.09.15-06.11.46:208][729]t.MaxFPS = "60"
[2021.09.15-06.11.46:208][729]Cmd: r.tonemapper.sharpen 1
[2021.09.15-06.11.46:208][729]r.Tonemapper.Sharpen = "1"
[2021.09.15-06.11.46:208][729]PIE: Server logged in
[2021.09.15-06.11.46:209][729]PIE: Play in editor total start time 0.196 seconds.
[2021.09.15-06.13.28:598][402]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-06.13.28:598][402]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-06.13.28:598][402]LogWorld: UWorld::CleanupWorld for 1208am_LaunchParty, bSessionEnded=true, bCleanupResources=true
[2021.09.15-06.13.28:599][402]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-06.13.28:629][402]LogPlayLevel: Display: Shutting down PIE online subsystems
[2021.09.15-06.13.28:637][402]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-06.13.28:676][402]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-06.13.28:676][402]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-06.13.28:678][402]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-06.13.28:687][402]LogUObjectHash: Compacting FUObjectHashTables data took   3.90ms
[2021.09.15-06.13.28:742][403]LogPlayLevel: Display: Destroying online subsystem :Context_27
[2021.09.15-06.13.32:672][425]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/MPC_MicoErodeAB62C6AF48EAF0A2FB7ECEB0D97EC13C.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/MICO/MPC_MicoErode.uasset'
[2021.09.15-06.13.32:700][425]AssetCheck: New page: Asset Save: MPC_MicoErode
[2021.09.15-06.13.32:700][425]LogContentValidation: Display: Validating MaterialParameterCollection /Game/Characters/MICO/MPC_MicoErode.MPC_MicoErode
[2021.09.15-06.13.51:778][550]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/BP_AudioReactAA56DCC04CF4948C2D72029069767554.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Cubica/Blueprints/BP_AudioReact.uasset'
[2021.09.15-06.13.51:819][550]AssetCheck: New page: Asset Save: BP_AudioReact
[2021.09.15-06.13.51:819][550]LogContentValidation: Display: Validating Blueprint /Game/Cubica/Blueprints/BP_AudioReact.BP_AudioReact
[2021.09.15-06.19.12:626][786]LogTemp: Repeating last play command: Selected Viewport
[2021.09.15-06.19.12:641][786]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2021.09.15-06.19.12:641][786]PIE: New page: PIE session: 1208am_LaunchParty (Sep 14, 2021, 4:19:12 PM)
[2021.09.15-06.19.12:641][786]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-06.19.12:649][786]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008042s)
[2021.09.15-06.19.12:650][786]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.15-06.19.12:650][786]LogPlayLevel: PIE: World Init took: (0.001319s)
[2021.09.15-06.19.12:650][786]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/1208am_LaunchParty.1208am_LaunchParty to /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty (0.009492s)
[2021.09.15-06.19.12:692][786]LogUObjectHash: Compacting FUObjectHashTables data took   3.76ms
[2021.09.15-06.19.12:697][786]LogAudio: Display: Creating Audio Device:                 Id: 16, Scope: Unique, Realtime: True
[2021.09.15-06.19.12:697][786]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.15-06.19.12:697][786]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.15-06.19.12:697][786]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.15-06.19.12:697][786]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.15-06.19.12:697][786]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.15-06.19.12:697][786]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.15-06.19.12:697][786]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.15-06.19.12:697][786]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.15-06.19.12:698][786]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.15-06.19.12:698][786]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.15-06.19.12:698][786]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.15-06.19.12:698][786]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.15-06.19.12:702][786]LogAudioMixer: Display: 0: FrontLeft
[2021.09.15-06.19.12:702][786]LogAudioMixer: Display: 1: FrontRight
[2021.09.15-06.19.12:718][786]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.15-06.19.12:720][786]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.15-06.19.12:720][786]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.15-06.19.12:720][786]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.15-06.19.12:720][786]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.15-06.19.12:720][786]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.15-06.19.12:720][786]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.15-06.19.12:721][786]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.15-06.19.12:721][786]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.15-06.19.12:721][786]LogInit: FAudioDevice initialized.
[2021.09.15-06.19.12:721][786]LogAudio: Display: Audio Device (ID: 16) registered with world '1208am_LaunchParty'.
[2021.09.15-06.19.12:843][786]LogLoad: Game class is 'GameModeBase'
[2021.09.15-06.19.12:845][786]LogWorld: Bringing World /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty up for play (max tick rate 60) at 2021.09.14-23.19.12
[2021.09.15-06.19.12:846][786]LogWorld: Bringing up level for play took: 0.001898
[2021.09.15-06.19.12:846][786]LogOnline: OSS: Creating online subsystem instance for: :Context_28
[2021.09.15-06.19.12:848][786]Cmd: r.vsync 1
[2021.09.15-06.19.12:848][786]r.VSync = "1"
[2021.09.15-06.19.12:848][786]Cmd: t.maxFPS 60
[2021.09.15-06.19.12:848][786]t.MaxFPS = "60"
[2021.09.15-06.19.12:848][786]Cmd: r.tonemapper.sharpen 1
[2021.09.15-06.19.12:849][786]r.Tonemapper.Sharpen = "1"
[2021.09.15-06.19.12:849][786]PIE: Server logged in
[2021.09.15-06.19.12:849][786]PIE: Play in editor total start time 0.21 seconds.
[2021.09.15-06.20.54:890][501]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-06.20.54:890][501]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-06.20.54:891][501]LogWorld: UWorld::CleanupWorld for 1208am_LaunchParty, bSessionEnded=true, bCleanupResources=true
[2021.09.15-06.20.54:892][501]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-06.20.54:922][501]LogPlayLevel: Display: Shutting down PIE online subsystems
[2021.09.15-06.20.54:931][501]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-06.20.54:968][501]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-06.20.54:968][501]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-06.20.54:970][501]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-06.20.54:979][501]LogUObjectHash: Compacting FUObjectHashTables data took   3.69ms
[2021.09.15-06.20.55:025][502]LogPlayLevel: Display: Destroying online subsystem :Context_28
[2021.09.15-06.21.44:427][812]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/BP_AudioReact4666A30B4FAEA69D0AEE179C5B9C862D.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Cubica/Blueprints/BP_AudioReact.uasset'
[2021.09.15-06.21.44:452][812]AssetCheck: New page: Asset Save: BP_AudioReact
[2021.09.15-06.21.44:452][812]LogContentValidation: Display: Validating Blueprint /Game/Cubica/Blueprints/BP_AudioReact.BP_AudioReact
[2021.09.15-06.21.45:241][817]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/BP_AudioReact70A79C76451A409BB27C449BBE5DF0C7.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Cubica/Blueprints/BP_AudioReact.uasset'
[2021.09.15-06.21.45:259][817]AssetCheck: New page: Asset Save: BP_AudioReact
[2021.09.15-06.21.45:259][817]LogContentValidation: Display: Validating Blueprint /Game/Cubica/Blueprints/BP_AudioReact.BP_AudioReact
[2021.09.15-06.23.06:000][584]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.15-06.23.06:024][584]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.825358 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.15-06.23.06:282][585]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.15-06.23.06:285][585]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.15-06.23.06:527][585]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.15-06.23.06:528][585]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-06.23.06:528][585]40242_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.15-06.23.08:505][677]40242_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.15-06.23.13:582][982]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2021.09.15-06.23.13:582][982]LogShaderCompilers: Display: Total job queries 5492, among them cache hits 4324 (78.73%)
[2021.09.15-06.23.13:582][982]LogShaderCompilers: Display: Tracking 1143 distinct input hashes that result in 467 distinct outputs (40.86%)
[2021.09.15-06.23.13:582][982]LogShaderCompilers: Display: RAM used: 3.20 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.39%
[2021.09.15-06.23.13:582][982]LogShaderCompilers: Display: ================================================
[2021.09.15-06.23.13:598][983]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 121
[2021.09.15-06.23.13:616][983]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.15-06.23.17:497][109]40242_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.15-06.23.19:514][172]40242_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.15-06.23.35:772][ 93]LogNiagaraEditor: Move module /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0:Fountain.NiagaraScriptSource_0.NiagaraGraph_0.NiagaraNodeFunctionCall_11
[2021.09.15-06.23.35:782][ 93]LogNiagaraEditor: Finished moving!
[2021.09.15-06.23.36:927][ 94]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.15-06.23.36:928][ 94]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.724043 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.15-06.23.37:219][ 95]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.15-06.23.37:222][ 95]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.15-06.23.37:463][ 95]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.15-06.23.37:463][ 95]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-06.23.37:463][ 95]40242_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.15-06.23.39:447][182]40242_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.15-06.23.44:364][477]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 125
[2021.09.15-06.23.44:364][477]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.15-06.24.09:864][853]Cmd: TRANSACTION UNDO
[2021.09.15-06.24.09:864][853]LogEditorTransaction: Undo Edit input local value.
[2021.09.15-06.24.10:457][853]LogMaterial: Display: Missing cached shadermap for MAT_BaseColor in PCD3D_SM5, Default, SM5 (DDC key hash: B323E4EE16DAD05E107C3CEB11866EC90C5D1691), compiling. 
[2021.09.15-06.24.10:460][853]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 8422309A36D9CBFADCBB0202FE4A9FF719141938), compiling. 
[2021.09.15-06.24.10:461][853]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 8179EBD467D6FC8984DF83431E90F520C703F55B), compiling. 
[2021.09.15-06.24.10:463][853]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 96B0D2B2C71907EACFF80E65CBAC74504AE42B23), compiling. 
[2021.09.15-06.24.10:464][853]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 70F34E9ED80864600BA1064CE6E7D1D3EDD3FCBB), compiling. 
[2021.09.15-06.24.10:465][853]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: B37AA5BE7988008B2B830C00924037C6591B353D), compiling. 
[2021.09.15-06.24.10:467][853]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_1 in PCD3D_SM5, Default, SM5 (DDC key hash: AECFB548213E2CBD4011A02C0B52260733FB92A2), compiling. 
[2021.09.15-06.24.10:468][853]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 442815AB4569D9CF24C68827DBA4FD78E871973E), compiling. 
[2021.09.15-06.24.10:470][853]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 8081F7352C4359A76259F0DBC66BA3FDA7829173), compiling. 
[2021.09.15-06.24.10:478][853]LogMaterial: Display: Missing cached shadermap for MAT_FXColor in PCD3D_SM5, Default, SM5 (DDC key hash: F228B1333C2BF7346DCD3D54E8A93092B777886B), compiling. 
[2021.09.15-06.24.10:480][853]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: D1AAC5192B0C35EC409FB28D1F20F3DEDDDDCEDF), compiling. 
[2021.09.15-06.24.10:482][853]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 2DB56A59A61EC8138AF638860E77AB8C4B797526), compiling. 
[2021.09.15-06.24.10:483][853]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: F9F3420B0CF0C9CD03A078AB01B3879B45EC4BC3), compiling. 
[2021.09.15-06.24.10:484][853]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 963C2E53E149BAB4C384C1FA8AEB3FAC08F84056), compiling. 
[2021.09.15-06.24.10:486][853]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 6952BA5405EFDB362800E61ACBE5DD9AA7BD9C66), compiling. 
[2021.09.15-06.24.10:487][853]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 4857EC1E81E338D5A6EACD8FD44980697455D982), compiling. 
[2021.09.15-06.24.10:489][853]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 42CB4BF784764B6C3D8AD5871E4A78C8BA9BA0E1), compiling. 
[2021.09.15-06.24.10:490][853]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_2 in PCD3D_SM5, Default, SM5 (DDC key hash: A60B0041C9000D7296F63EEA44F5788E2BA09C27), compiling. 
[2021.09.15-06.24.10:784][853]MaterialEditorStats: Texture samplers: 0/16
[2021.09.15-06.24.10:784][853]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2021.09.15-06.24.10:784][853]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2021.09.15-06.24.10:784][853]MaterialEditorStats: Texture samplers: 0/16
[2021.09.15-06.24.10:784][853]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2021.09.15-06.24.10:784][853]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2021.09.15-06.24.10:912][854]MaterialEditorStats: Texture samplers: 5/16
[2021.09.15-06.24.10:912][854]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2021.09.15-06.24.10:912][854]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2021.09.15-06.24.11:080][858]MaterialEditorStats: Base pass shader: 133 instructions
[2021.09.15-06.24.11:080][858]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions
[2021.09.15-06.24.11:080][858]MaterialEditorStats: Base pass vertex shader: 52 instructions
[2021.09.15-06.24.11:080][858]MaterialEditorStats: Base pass vertex shader: 160 instructions
[2021.09.15-06.24.11:080][858]MaterialEditorStats: Texture samplers: 5/16
[2021.09.15-06.24.11:080][858]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2021.09.15-06.24.11:080][858]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2021.09.15-06.24.11:080][858]MaterialEditorStats: Texture samplers: 5/16
[2021.09.15-06.24.11:080][858]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2021.09.15-06.24.11:080][858]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2021.09.15-06.24.11:341][860]40242_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.15-06.24.11:348][860]MaterialEditorStats: Base pass shader: 133 instructions
[2021.09.15-06.24.11:348][860]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions
[2021.09.15-06.24.11:348][860]MaterialEditorStats: Base pass vertex shader: 52 instructions
[2021.09.15-06.24.11:348][860]MaterialEditorStats: Base pass vertex shader: 160 instructions
[2021.09.15-06.24.11:348][860]MaterialEditorStats: Texture samplers: 5/16
[2021.09.15-06.24.11:348][860]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2021.09.15-06.24.11:348][860]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2021.09.15-06.25.30:539][237]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.15-06.25.30:539][237]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.618852 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.15-06.25.30:776][238]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.15-06.25.30:779][238]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.15-06.25.31:012][238]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.15-06.25.31:012][238]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-06.25.31:012][238]40242_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.15-06.25.32:320][302]LogNiagaraEditor: Move module /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0:Fountain.NiagaraScriptSource_0.NiagaraGraph_0.NiagaraNodeFunctionCall_5
[2021.09.15-06.25.32:323][302]LogNiagaraEditor: Finished moving!
[2021.09.15-06.25.33:020][313]40242_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.15-06.25.38:236][620]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 147
[2021.09.15-06.25.38:236][620]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.15-06.25.38:794][621]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.15-06.25.38:794][621]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.534462 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.15-06.25.39:023][622]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.15-06.25.39:030][622]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.15-06.25.39:330][623]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.15-06.25.39:330][623]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-06.25.39:668][629]40242_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.15-06.25.42:432][763]40242_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.15-06.25.46:066][979]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 151
[2021.09.15-06.25.46:066][979]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.15-06.25.46:646][980]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.15-06.25.46:647][980]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.557526 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.15-06.25.46:913][981]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.15-06.25.46:915][981]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.15-06.25.47:148][982]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.15-06.25.47:148][982]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-06.25.47:472][988]40242_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.15-06.25.53:846][370]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 155
[2021.09.15-06.25.53:846][370]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.15-06.27.01:599][ 53]40242_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.15-06.27.03:607][120]40242_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.15-06.27.06:625][215]40242_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.15-06.27.08:634][283]40242_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.15-06.27.23:843][ 65]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.15-06.27.23:844][ 65]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.706912 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.15-06.27.24:106][ 66]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.15-06.27.24:346][ 66]40242_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.15-06.27.24:577][ 66]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2021.09.15-06.27.24:577][ 66]LogShaderCompilers: Display: Total job queries 5641, among them cache hits 4469 (79.22%)
[2021.09.15-06.27.24:577][ 66]LogShaderCompilers: Display: Tracking 1147 distinct input hashes that result in 471 distinct outputs (41.06%)
[2021.09.15-06.27.24:577][ 66]LogShaderCompilers: Display: RAM used: 3.67 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.45%
[2021.09.15-06.27.24:577][ 66]LogShaderCompilers: Display: ================================================
[2021.09.15-06.27.24:600][ 67]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 159
[2021.09.15-06.27.24:600][ 67]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.15-06.27.25:835][ 70]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.15-06.27.25:836][ 70]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.626581 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.15-06.27.26:062][ 71]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.15-06.27.26:487][ 72]40242_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.15-06.27.26:490][ 72]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 163
[2021.09.15-06.27.26:490][ 72]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.15-06.27.28:492][151]40242_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.15-06.27.32:873][337]40242_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.15-06.27.34:879][429]40242_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.15-06.33.58:489][369]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/NS_SubDissolution_SkeletalMesh_0BE05221E496DDB20754EE99367E498F7.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.uasset'
[2021.09.15-06.33.58:520][369]AssetCheck: New page: Asset Save: NS_SubDissolution_SkeletalMesh_0
[2021.09.15-06.33.58:520][369]LogContentValidation: Display: Validating NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0
[2021.09.15-06.34.02:586][466]LogTemp: Repeating last play command: Selected Viewport
[2021.09.15-06.34.02:605][466]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2021.09.15-06.34.02:605][466]PIE: New page: PIE session: 1208am_LaunchParty (Sep 14, 2021, 4:34:02 PM)
[2021.09.15-06.34.02:606][466]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-06.34.02:621][466]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016364s)
[2021.09.15-06.34.02:622][466]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.15-06.34.02:623][466]LogPlayLevel: PIE: World Init took: (0.001275s)
[2021.09.15-06.34.02:623][466]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/1208am_LaunchParty.1208am_LaunchParty to /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty (0.017834s)
[2021.09.15-06.34.02:764][466]LogUObjectHash: Compacting FUObjectHashTables data took   4.96ms
[2021.09.15-06.34.02:769][466]LogAudio: Display: Creating Audio Device:                 Id: 17, Scope: Unique, Realtime: True
[2021.09.15-06.34.02:769][466]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.15-06.34.02:769][466]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.15-06.34.02:769][466]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.15-06.34.02:769][466]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.15-06.34.02:769][466]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.15-06.34.02:769][466]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.15-06.34.02:769][466]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.15-06.34.02:769][466]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.15-06.34.02:770][466]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.15-06.34.02:770][466]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.15-06.34.02:770][466]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.15-06.34.02:770][466]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.15-06.34.02:775][466]LogAudioMixer: Display: 0: FrontLeft
[2021.09.15-06.34.02:775][466]LogAudioMixer: Display: 1: FrontRight
[2021.09.15-06.34.02:797][466]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.15-06.34.02:797][466]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.15-06.34.02:797][466]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.15-06.34.02:797][466]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.15-06.34.02:799][466]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.15-06.34.02:799][466]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.15-06.34.02:799][466]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.15-06.34.02:801][466]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.15-06.34.02:801][466]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.15-06.34.02:801][466]LogInit: FAudioDevice initialized.
[2021.09.15-06.34.02:801][466]LogAudio: Display: Audio Device (ID: 17) registered with world '1208am_LaunchParty'.
[2021.09.15-06.34.02:815][466]LogLoad: Game class is 'GameModeBase'
[2021.09.15-06.34.02:817][466]LogWorld: Bringing World /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty up for play (max tick rate 60) at 2021.09.14-23.34.02
[2021.09.15-06.34.02:818][466]LogWorld: Bringing up level for play took: 0.002238
[2021.09.15-06.34.02:818][466]LogOnline: OSS: Creating online subsystem instance for: :Context_29
[2021.09.15-06.34.02:821][466]Cmd: r.vsync 1
[2021.09.15-06.34.02:821][466]r.VSync = "1"
[2021.09.15-06.34.02:821][466]Cmd: t.maxFPS 60
[2021.09.15-06.34.02:821][466]t.MaxFPS = "60"
[2021.09.15-06.34.02:821][466]Cmd: r.tonemapper.sharpen 1
[2021.09.15-06.34.02:821][466]r.Tonemapper.Sharpen = "1"
[2021.09.15-06.34.02:821][466]PIE: Server logged in
[2021.09.15-06.34.02:822][466]PIE: Play in editor total start time 0.219 seconds.
[2021.09.15-06.35.46:527][511]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-06.35.46:527][511]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-06.35.46:528][511]LogWorld: UWorld::CleanupWorld for 1208am_LaunchParty, bSessionEnded=true, bCleanupResources=true
[2021.09.15-06.35.46:528][511]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-06.35.46:550][511]LogPlayLevel: Display: Shutting down PIE online subsystems
[2021.09.15-06.35.46:563][511]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-06.35.46:613][511]LogAudio: Display: Audio Device unregistered from world 'None'.
[2021.09.15-06.35.46:613][511]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-06.35.46:614][511]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-06.35.46:618][511]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-06.35.46:623][511]LogUObjectHash: Compacting FUObjectHashTables data took   3.85ms
[2021.09.15-06.35.46:664][512]LogPlayLevel: Display: Destroying online subsystem :Context_29
[2021.09.15-06.36.34:826][804]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/BP_AudioReact37B8E5E841ADF2BA70C23F8D944CBE86.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Cubica/Blueprints/BP_AudioReact.uasset'
[2021.09.15-06.36.34:855][804]AssetCheck: New page: Asset Save: BP_AudioReact
[2021.09.15-06.36.34:855][804]LogContentValidation: Display: Validating Blueprint /Game/Cubica/Blueprints/BP_AudioReact.BP_AudioReact
[2021.09.15-06.36.37:878][825]LogTemp: Repeating last play command: Selected Viewport
[2021.09.15-06.36.37:895][825]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2021.09.15-06.36.37:895][825]PIE: New page: PIE session: 1208am_LaunchParty (Sep 14, 2021, 4:36:37 PM)
[2021.09.15-06.36.37:895][825]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-06.36.37:915][825]LogPlayLevel: PIE: StaticDuplicateObject took: (0.019268s)
[2021.09.15-06.36.37:917][825]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.15-06.36.37:918][825]LogPlayLevel: PIE: World Init took: (0.002832s)
[2021.09.15-06.36.37:918][825]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/1208am_LaunchParty.1208am_LaunchParty to /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty (0.022374s)
[2021.09.15-06.36.37:965][825]LogUObjectHash: Compacting FUObjectHashTables data took   4.05ms
[2021.09.15-06.36.37:966][825]LogAudio: Display: Creating Audio Device:                 Id: 18, Scope: Unique, Realtime: True
[2021.09.15-06.36.37:967][825]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.15-06.36.37:967][825]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.15-06.36.37:967][825]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.15-06.36.37:967][825]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.15-06.36.37:967][825]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.15-06.36.37:967][825]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.15-06.36.37:967][825]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.15-06.36.37:967][825]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.15-06.36.37:967][825]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.15-06.36.37:967][825]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.15-06.36.37:967][825]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.15-06.36.37:967][825]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.15-06.36.37:971][825]LogAudioMixer: Display: 0: FrontLeft
[2021.09.15-06.36.37:971][825]LogAudioMixer: Display: 1: FrontRight
[2021.09.15-06.36.37:987][825]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.15-06.36.37:988][825]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.15-06.36.37:988][825]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.15-06.36.37:988][825]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.15-06.36.37:988][825]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.15-06.36.37:988][825]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.15-06.36.37:988][825]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.15-06.36.37:989][825]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.15-06.36.37:989][825]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.15-06.36.37:989][825]LogInit: FAudioDevice initialized.
[2021.09.15-06.36.37:989][825]LogAudio: Display: Audio Device (ID: 18) registered with world '1208am_LaunchParty'.
[2021.09.15-06.36.38:124][825]LogLoad: Game class is 'GameModeBase'
[2021.09.15-06.36.38:127][825]LogWorld: Bringing World /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty up for play (max tick rate 60) at 2021.09.14-23.36.38
[2021.09.15-06.36.38:129][825]LogWorld: Bringing up level for play took: 0.004607
[2021.09.15-06.36.38:130][825]LogOnline: OSS: Creating online subsystem instance for: :Context_30
[2021.09.15-06.36.38:133][825]Cmd: r.vsync 1
[2021.09.15-06.36.38:134][825]r.VSync = "1"
[2021.09.15-06.36.38:134][825]Cmd: t.maxFPS 60
[2021.09.15-06.36.38:135][825]t.MaxFPS = "60"
[2021.09.15-06.36.38:135][825]Cmd: r.tonemapper.sharpen 1
[2021.09.15-06.36.38:135][825]r.Tonemapper.Sharpen = "1"
[2021.09.15-06.36.38:135][825]PIE: Server logged in
[2021.09.15-06.36.38:136][825]PIE: Play in editor total start time 0.243 seconds.
[2021.09.15-06.38.20:137][571]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-06.38.20:137][571]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-06.38.20:138][571]LogWorld: UWorld::CleanupWorld for 1208am_LaunchParty, bSessionEnded=true, bCleanupResources=true
[2021.09.15-06.38.20:138][571]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-06.38.20:172][571]LogPlayLevel: Display: Shutting down PIE online subsystems
[2021.09.15-06.38.20:185][571]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-06.38.20:219][571]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-06.38.20:219][571]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-06.38.20:220][571]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-06.38.20:228][571]LogUObjectHash: Compacting FUObjectHashTables data took   3.83ms
[2021.09.15-06.38.20:271][572]LogPlayLevel: Display: Destroying online subsystem :Context_30
[2021.09.15-06.38.40:840][716]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/BP_AudioReact9593797B4423BE4C7850ECAB8A6467BC.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Cubica/Blueprints/BP_AudioReact.uasset'
[2021.09.15-06.38.40:874][716]AssetCheck: New page: Asset Save: BP_AudioReact
[2021.09.15-06.38.40:874][716]LogContentValidation: Display: Validating Blueprint /Game/Cubica/Blueprints/BP_AudioReact.BP_AudioReact
[2021.09.15-06.38.44:295][741]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/BP_AudioReactB34319FF40773EBEC0A81089C14A968C.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Cubica/Blueprints/BP_AudioReact.uasset'
[2021.09.15-06.38.44:324][741]AssetCheck: New page: Asset Save: BP_AudioReact
[2021.09.15-06.38.44:324][741]LogContentValidation: Display: Validating Blueprint /Game/Cubica/Blueprints/BP_AudioReact.BP_AudioReact
[2021.09.15-06.38.46:605][758]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/MAT_FXColor_InstE5F1B793465F96FFA6F8BCAAB2A5A5CD.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/MICO/MAT_FXColor_Inst.uasset'
[2021.09.15-06.38.46:639][758]AssetCheck: New page: Asset Save: MAT_FXColor_Inst
[2021.09.15-06.38.46:639][758]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/Characters/MICO/MAT_FXColor_Inst.MAT_FXColor_Inst
[2021.09.15-06.38.52:534][803]LogTemp: Repeating last play command: Selected Viewport
[2021.09.15-06.38.52:546][803]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2021.09.15-06.38.52:546][803]PIE: New page: PIE session: 1208am_LaunchParty (Sep 14, 2021, 4:38:52 PM)
[2021.09.15-06.38.52:547][803]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-06.38.52:565][803]LogPlayLevel: PIE: StaticDuplicateObject took: (0.018747s)
[2021.09.15-06.38.52:568][803]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.15-06.38.52:568][803]LogPlayLevel: PIE: World Init took: (0.002784s)
[2021.09.15-06.38.52:568][803]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/1208am_LaunchParty.1208am_LaunchParty to /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty (0.021806s)
[2021.09.15-06.38.52:616][803]LogUObjectHash: Compacting FUObjectHashTables data took   3.92ms
[2021.09.15-06.38.52:618][803]LogAudio: Display: Creating Audio Device:                 Id: 19, Scope: Unique, Realtime: True
[2021.09.15-06.38.52:618][803]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.15-06.38.52:618][803]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.15-06.38.52:618][803]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.15-06.38.52:618][803]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.15-06.38.52:618][803]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.15-06.38.52:618][803]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.15-06.38.52:618][803]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.15-06.38.52:618][803]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.15-06.38.52:619][803]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.15-06.38.52:619][803]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.15-06.38.52:619][803]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.15-06.38.52:619][803]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.15-06.38.52:623][803]LogAudioMixer: Display: 0: FrontLeft
[2021.09.15-06.38.52:623][803]LogAudioMixer: Display: 1: FrontRight
[2021.09.15-06.38.52:639][803]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.15-06.38.52:639][803]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.15-06.38.52:639][803]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.15-06.38.52:639][803]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.15-06.38.52:640][803]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.15-06.38.52:640][803]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.15-06.38.52:640][803]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.15-06.38.52:641][803]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.15-06.38.52:641][803]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.15-06.38.52:641][803]LogInit: FAudioDevice initialized.
[2021.09.15-06.38.52:641][803]LogAudio: Display: Audio Device (ID: 19) registered with world '1208am_LaunchParty'.
[2021.09.15-06.38.52:685][803]LogLoad: Game class is 'GameModeBase'
[2021.09.15-06.38.52:687][803]LogWorld: Bringing World /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty up for play (max tick rate 60) at 2021.09.14-23.38.52
[2021.09.15-06.38.52:688][803]LogWorld: Bringing up level for play took: 0.001829
[2021.09.15-06.38.52:688][803]LogOnline: OSS: Creating online subsystem instance for: :Context_31
[2021.09.15-06.38.52:691][803]Cmd: r.vsync 1
[2021.09.15-06.38.52:691][803]r.VSync = "1"
[2021.09.15-06.38.52:691][803]Cmd: t.maxFPS 60
[2021.09.15-06.38.52:691][803]t.MaxFPS = "60"
[2021.09.15-06.38.52:691][803]Cmd: r.tonemapper.sharpen 1
[2021.09.15-06.38.52:691][803]r.Tonemapper.Sharpen = "1"
[2021.09.15-06.38.52:691][803]PIE: Server logged in
[2021.09.15-06.38.52:692][803]PIE: Play in editor total start time 0.149 seconds.
[2021.09.15-06.40.38:969][718]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-06.40.38:969][718]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-06.40.38:969][718]LogWorld: UWorld::CleanupWorld for 1208am_LaunchParty, bSessionEnded=true, bCleanupResources=true
[2021.09.15-06.40.38:971][718]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-06.40.39:000][718]LogPlayLevel: Display: Shutting down PIE online subsystems
[2021.09.15-06.40.39:011][718]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-06.40.39:051][718]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-06.40.39:051][718]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-06.40.39:053][718]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-06.40.39:060][718]LogUObjectHash: Compacting FUObjectHashTables data took   3.74ms
[2021.09.15-06.40.39:103][719]LogPlayLevel: Display: Destroying online subsystem :Context_31
[2021.09.15-06.40.41:412][733]LogTemp: Repeating last play command: Selected Viewport
[2021.09.15-06.40.41:431][733]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2021.09.15-06.40.41:431][733]PIE: New page: PIE session: 1208am_LaunchParty (Sep 14, 2021, 4:40:41 PM)
[2021.09.15-06.40.41:431][733]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-06.40.41:445][733]LogPlayLevel: PIE: StaticDuplicateObject took: (0.013613s)
[2021.09.15-06.40.41:446][733]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.15-06.40.41:446][733]LogPlayLevel: PIE: World Init took: (0.001369s)
[2021.09.15-06.40.41:446][733]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/1208am_LaunchParty.1208am_LaunchParty to /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty (0.015183s)
[2021.09.15-06.40.41:490][733]LogUObjectHash: Compacting FUObjectHashTables data took   3.83ms
[2021.09.15-06.40.41:491][733]LogAudio: Display: Creating Audio Device:                 Id: 20, Scope: Unique, Realtime: True
[2021.09.15-06.40.41:491][733]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.15-06.40.41:491][733]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.15-06.40.41:491][733]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.15-06.40.41:491][733]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.15-06.40.41:491][733]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.15-06.40.41:491][733]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.15-06.40.41:491][733]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.15-06.40.41:491][733]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.15-06.40.41:492][733]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.15-06.40.41:492][733]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.15-06.40.41:492][733]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.15-06.40.41:492][733]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.15-06.40.41:496][733]LogAudioMixer: Display: 0: FrontLeft
[2021.09.15-06.40.41:496][733]LogAudioMixer: Display: 1: FrontRight
[2021.09.15-06.40.41:510][733]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.15-06.40.41:511][733]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.15-06.40.41:511][733]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.15-06.40.41:511][733]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.15-06.40.41:511][733]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.15-06.40.41:511][733]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.15-06.40.41:511][733]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.15-06.40.41:512][733]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.15-06.40.41:512][733]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.15-06.40.41:512][733]LogInit: FAudioDevice initialized.
[2021.09.15-06.40.41:512][733]LogAudio: Display: Audio Device (ID: 20) registered with world '1208am_LaunchParty'.
[2021.09.15-06.40.41:629][733]LogLoad: Game class is 'GameModeBase'
[2021.09.15-06.40.41:632][733]LogWorld: Bringing World /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty up for play (max tick rate 60) at 2021.09.14-23.40.41
[2021.09.15-06.40.41:635][733]LogWorld: Bringing up level for play took: 0.004361
[2021.09.15-06.40.41:636][733]LogOnline: OSS: Creating online subsystem instance for: :Context_32
[2021.09.15-06.40.41:640][733]Cmd: r.vsync 1
[2021.09.15-06.40.41:640][733]r.VSync = "1"
[2021.09.15-06.40.41:640][733]Cmd: t.maxFPS 60
[2021.09.15-06.40.41:641][733]t.MaxFPS = "60"
[2021.09.15-06.40.41:641][733]Cmd: r.tonemapper.sharpen 1
[2021.09.15-06.40.41:641][733]r.Tonemapper.Sharpen = "1"
[2021.09.15-06.40.41:641][733]PIE: Server logged in
[2021.09.15-06.40.41:642][733]PIE: Play in editor total start time 0.213 seconds.
[2021.09.15-06.42.29:027][661]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-06.42.29:027][661]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-06.42.29:028][661]LogWorld: UWorld::CleanupWorld for 1208am_LaunchParty, bSessionEnded=true, bCleanupResources=true
[2021.09.15-06.42.29:028][661]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-06.42.29:059][661]LogPlayLevel: Display: Shutting down PIE online subsystems
[2021.09.15-06.42.29:074][661]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-06.42.29:126][661]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-06.42.29:126][661]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-06.42.29:127][661]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-06.42.29:136][661]LogUObjectHash: Compacting FUObjectHashTables data took   4.26ms
[2021.09.15-06.42.29:184][662]LogPlayLevel: Display: Destroying online subsystem :Context_32
[2021.09.15-06.43.26:497][489]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/NS_SubDissolution_SkeletalMesh_02AB33D5742A930660257BF83106C6D02.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.uasset'
[2021.09.15-06.43.26:523][489]AssetCheck: New page: Asset Save: NS_SubDissolution_SkeletalMesh_0
[2021.09.15-06.43.26:523][489]LogContentValidation: Display: Validating NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0
[2021.09.15-06.43.33:117][572]LogTemp: Repeating last play command: Selected Viewport
[2021.09.15-06.43.33:131][572]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2021.09.15-06.43.33:131][572]PIE: New page: PIE session: 1208am_LaunchParty (Sep 14, 2021, 4:43:33 PM)
[2021.09.15-06.43.33:131][572]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-06.43.33:139][572]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007813s)
[2021.09.15-06.43.33:140][572]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.15-06.43.33:140][572]LogPlayLevel: PIE: World Init took: (0.001198s)
[2021.09.15-06.43.33:140][572]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/1208am_LaunchParty.1208am_LaunchParty to /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty (0.009140s)
[2021.09.15-06.43.33:185][572]LogUObjectHash: Compacting FUObjectHashTables data took   4.20ms
[2021.09.15-06.43.33:187][572]LogAudio: Display: Creating Audio Device:                 Id: 21, Scope: Unique, Realtime: True
[2021.09.15-06.43.33:187][572]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.15-06.43.33:187][572]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.15-06.43.33:187][572]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.15-06.43.33:187][572]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.15-06.43.33:187][572]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.15-06.43.33:187][572]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.15-06.43.33:187][572]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.15-06.43.33:187][572]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.15-06.43.33:188][572]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.15-06.43.33:188][572]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.15-06.43.33:188][572]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.15-06.43.33:188][572]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.15-06.43.33:192][572]LogAudioMixer: Display: 0: FrontLeft
[2021.09.15-06.43.33:192][572]LogAudioMixer: Display: 1: FrontRight
[2021.09.15-06.43.33:209][572]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.15-06.43.33:209][572]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.15-06.43.33:209][572]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.15-06.43.33:209][572]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.15-06.43.33:210][572]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.15-06.43.33:210][572]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.15-06.43.33:210][572]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.15-06.43.33:210][572]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.15-06.43.33:211][572]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.15-06.43.33:211][572]LogInit: FAudioDevice initialized.
[2021.09.15-06.43.33:211][572]LogAudio: Display: Audio Device (ID: 21) registered with world '1208am_LaunchParty'.
[2021.09.15-06.43.33:310][572]LogLoad: Game class is 'GameModeBase'
[2021.09.15-06.43.33:311][572]LogWorld: Bringing World /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty up for play (max tick rate 60) at 2021.09.14-23.43.33
[2021.09.15-06.43.33:312][572]LogWorld: Bringing up level for play took: 0.001821
[2021.09.15-06.43.33:312][572]LogOnline: OSS: Creating online subsystem instance for: :Context_33
[2021.09.15-06.43.33:315][572]Cmd: r.vsync 1
[2021.09.15-06.43.33:315][572]r.VSync = "1"
[2021.09.15-06.43.33:315][572]Cmd: t.maxFPS 60
[2021.09.15-06.43.33:315][572]t.MaxFPS = "60"
[2021.09.15-06.43.33:316][572]Cmd: r.tonemapper.sharpen 1
[2021.09.15-06.43.33:316][572]r.Tonemapper.Sharpen = "1"
[2021.09.15-06.43.33:316][572]PIE: Server logged in
[2021.09.15-06.43.33:316][572]PIE: Play in editor total start time 0.186 seconds.
[2021.09.15-06.45.17:767][452]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-06.45.17:767][452]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-06.45.17:767][452]LogWorld: UWorld::CleanupWorld for 1208am_LaunchParty, bSessionEnded=true, bCleanupResources=true
[2021.09.15-06.45.17:768][452]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-06.45.17:781][452]LogPlayLevel: Display: Shutting down PIE online subsystems
[2021.09.15-06.45.17:796][452]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-06.45.17:837][452]LogAudio: Display: Audio Device unregistered from world 'None'.
[2021.09.15-06.45.17:837][452]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-06.45.17:838][452]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-06.45.17:841][452]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-06.45.17:847][452]LogUObjectHash: Compacting FUObjectHashTables data took   4.38ms
[2021.09.15-06.45.17:885][453]LogPlayLevel: Display: Destroying online subsystem :Context_33
[2021.09.15-06.45.45:774][574]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/NS_SubDissolution_SkeletalMesh_02608852246886AB02915A384E53FEF6F.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.uasset'
[2021.09.15-06.45.45:804][574]AssetCheck: New page: Asset Save: NS_SubDissolution_SkeletalMesh_0
[2021.09.15-06.45.45:804][574]LogContentValidation: Display: Validating NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0
[2021.09.15-06.45.52:914][955]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/NS_SubDissolution_SkeletalMesh_02CBBCC9D43F18B1C028CD9B6B7222BE5.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.uasset'
[2021.09.15-06.45.52:936][955]AssetCheck: New page: Asset Save: NS_SubDissolution_SkeletalMesh_0
[2021.09.15-06.45.52:936][955]LogContentValidation: Display: Validating NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0
[2021.09.15-06.46.24:224][447]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/BP_AudioReactD0B994D7479A1038592728ADE788D873.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Cubica/Blueprints/BP_AudioReact.uasset'
[2021.09.15-06.46.24:257][447]AssetCheck: New page: Asset Save: BP_AudioReact
[2021.09.15-06.46.24:257][447]LogContentValidation: Display: Validating Blueprint /Game/Cubica/Blueprints/BP_AudioReact.BP_AudioReact
[2021.09.15-06.46.29:070][636]LogTemp: Repeating last play command: Selected Viewport
[2021.09.15-06.46.29:077][636]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2021.09.15-06.46.29:077][636]PIE: New page: PIE session: 1208am_LaunchParty (Sep 14, 2021, 4:46:29 PM)
[2021.09.15-06.46.29:077][636]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-06.46.29:084][636]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007492s)
[2021.09.15-06.46.29:085][636]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.15-06.46.29:085][636]LogPlayLevel: PIE: World Init took: (0.001166s)
[2021.09.15-06.46.29:086][636]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/1208am_LaunchParty.1208am_LaunchParty to /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty (0.008778s)
[2021.09.15-06.46.29:124][636]LogUObjectHash: Compacting FUObjectHashTables data took   4.11ms
[2021.09.15-06.46.29:126][636]LogAudio: Display: Creating Audio Device:                 Id: 22, Scope: Unique, Realtime: True
[2021.09.15-06.46.29:126][636]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.15-06.46.29:126][636]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.15-06.46.29:126][636]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.15-06.46.29:126][636]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.15-06.46.29:126][636]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.15-06.46.29:126][636]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.15-06.46.29:126][636]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.15-06.46.29:126][636]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.15-06.46.29:127][636]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.15-06.46.29:127][636]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.15-06.46.29:127][636]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.15-06.46.29:127][636]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.15-06.46.29:131][636]LogAudioMixer: Display: 0: FrontLeft
[2021.09.15-06.46.29:131][636]LogAudioMixer: Display: 1: FrontRight
[2021.09.15-06.46.29:148][636]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.15-06.46.29:148][636]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.15-06.46.29:148][636]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.15-06.46.29:148][636]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.15-06.46.29:149][636]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.15-06.46.29:149][636]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.15-06.46.29:149][636]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.15-06.46.29:150][636]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.15-06.46.29:150][636]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.15-06.46.29:150][636]LogInit: FAudioDevice initialized.
[2021.09.15-06.46.29:150][636]LogAudio: Display: Audio Device (ID: 22) registered with world '1208am_LaunchParty'.
[2021.09.15-06.46.29:193][636]LogLoad: Game class is 'GameModeBase'
[2021.09.15-06.46.29:195][636]LogWorld: Bringing World /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty up for play (max tick rate 60) at 2021.09.14-23.46.29
[2021.09.15-06.46.29:195][636]LogWorld: Bringing up level for play took: 0.001843
[2021.09.15-06.46.29:196][636]LogOnline: OSS: Creating online subsystem instance for: :Context_34
[2021.09.15-06.46.29:198][636]Cmd: r.vsync 1
[2021.09.15-06.46.29:198][636]r.VSync = "1"
[2021.09.15-06.46.29:198][636]Cmd: t.maxFPS 60
[2021.09.15-06.46.29:198][636]t.MaxFPS = "60"
[2021.09.15-06.46.29:198][636]Cmd: r.tonemapper.sharpen 1
[2021.09.15-06.46.29:198][636]r.Tonemapper.Sharpen = "1"
[2021.09.15-06.46.29:198][636]PIE: Server logged in
[2021.09.15-06.46.29:199][636]PIE: Play in editor total start time 0.123 seconds.
[2021.09.15-06.48.13:177][544]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-06.48.13:177][544]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-06.48.13:178][544]LogWorld: UWorld::CleanupWorld for 1208am_LaunchParty, bSessionEnded=true, bCleanupResources=true
[2021.09.15-06.48.13:178][544]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-06.48.13:198][544]LogPlayLevel: Display: Shutting down PIE online subsystems
[2021.09.15-06.48.13:211][544]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-06.48.13:252][544]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-06.48.13:252][544]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-06.48.13:253][544]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-06.48.13:262][544]LogUObjectHash: Compacting FUObjectHashTables data took   4.42ms
[2021.09.15-06.48.13:303][545]LogPlayLevel: Display: Destroying online subsystem :Context_34
[2021.09.15-06.48.35:135][706]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/BP_AudioReact7331C176400476544AE4A4A68443D58D.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Cubica/Blueprints/BP_AudioReact.uasset'
[2021.09.15-06.48.35:172][706]AssetCheck: New page: Asset Save: BP_AudioReact
[2021.09.15-06.48.35:172][706]LogContentValidation: Display: Validating Blueprint /Game/Cubica/Blueprints/BP_AudioReact.BP_AudioReact
[2021.09.15-06.49.01:558][905]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/BP_AudioReactE61699BD4A63291D55A746AF88AACC04.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Cubica/Blueprints/BP_AudioReact.uasset'
[2021.09.15-06.49.01:593][905]AssetCheck: New page: Asset Save: BP_AudioReact
[2021.09.15-06.49.01:593][905]LogContentValidation: Display: Validating Blueprint /Game/Cubica/Blueprints/BP_AudioReact.BP_AudioReact
[2021.09.15-06.49.05:863][940]LogTemp: Repeating last play command: Selected Viewport
[2021.09.15-06.49.05:880][940]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2021.09.15-06.49.05:880][940]PIE: New page: PIE session: 1208am_LaunchParty (Sep 14, 2021, 4:49:05 PM)
[2021.09.15-06.49.05:880][940]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-06.49.05:893][940]LogPlayLevel: PIE: StaticDuplicateObject took: (0.012541s)
[2021.09.15-06.49.05:894][940]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.15-06.49.05:894][940]LogPlayLevel: PIE: World Init took: (0.001208s)
[2021.09.15-06.49.05:894][940]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/1208am_LaunchParty.1208am_LaunchParty to /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty (0.013930s)
[2021.09.15-06.49.05:941][940]LogUObjectHash: Compacting FUObjectHashTables data took   3.46ms
[2021.09.15-06.49.05:943][940]LogAudio: Display: Creating Audio Device:                 Id: 23, Scope: Unique, Realtime: True
[2021.09.15-06.49.05:943][940]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.15-06.49.05:943][940]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.15-06.49.05:943][940]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.15-06.49.05:943][940]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.15-06.49.05:943][940]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.15-06.49.05:943][940]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.15-06.49.05:943][940]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.15-06.49.05:943][940]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.15-06.49.05:943][940]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.15-06.49.05:943][940]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.15-06.49.05:943][940]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.15-06.49.05:943][940]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.15-06.49.05:947][940]LogAudioMixer: Display: 0: FrontLeft
[2021.09.15-06.49.05:947][940]LogAudioMixer: Display: 1: FrontRight
[2021.09.15-06.49.05:962][940]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.15-06.49.05:963][940]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.15-06.49.05:963][940]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.15-06.49.05:963][940]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.15-06.49.05:963][940]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.15-06.49.05:963][940]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.15-06.49.05:963][940]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.15-06.49.05:964][940]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.15-06.49.05:964][940]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.15-06.49.05:964][940]LogInit: FAudioDevice initialized.
[2021.09.15-06.49.05:964][940]LogAudio: Display: Audio Device (ID: 23) registered with world '1208am_LaunchParty'.
[2021.09.15-06.49.06:014][940]LogLoad: Game class is 'GameModeBase'
[2021.09.15-06.49.06:018][940]LogWorld: Bringing World /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty up for play (max tick rate 60) at 2021.09.14-23.49.06
[2021.09.15-06.49.06:019][940]LogWorld: Bringing up level for play took: 0.003753
[2021.09.15-06.49.06:020][940]LogOnline: OSS: Creating online subsystem instance for: :Context_35
[2021.09.15-06.49.06:024][940]Cmd: r.vsync 1
[2021.09.15-06.49.06:024][940]r.VSync = "1"
[2021.09.15-06.49.06:024][940]Cmd: t.maxFPS 60
[2021.09.15-06.49.06:024][940]t.MaxFPS = "60"
[2021.09.15-06.49.06:024][940]Cmd: r.tonemapper.sharpen 1
[2021.09.15-06.49.06:024][940]r.Tonemapper.Sharpen = "1"
[2021.09.15-06.49.06:025][940]PIE: Server logged in
[2021.09.15-06.49.06:026][940]PIE: Play in editor total start time 0.147 seconds.
[2021.09.15-06.50.49:217][702]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-06.50.49:219][702]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-06.50.49:219][702]LogWorld: UWorld::CleanupWorld for 1208am_LaunchParty, bSessionEnded=true, bCleanupResources=true
[2021.09.15-06.50.49:220][702]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-06.50.49:250][702]LogPlayLevel: Display: Shutting down PIE online subsystems
[2021.09.15-06.50.49:262][702]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-06.50.49:313][702]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-06.50.49:313][702]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-06.50.49:314][702]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-06.50.49:323][702]LogUObjectHash: Compacting FUObjectHashTables data took   4.26ms
[2021.09.15-06.50.49:363][703]LogPlayLevel: Display: Destroying online subsystem :Context_35
[2021.09.15-06.51.15:481][895]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/BP_AudioReact988546A64CF75DF9C6DEAC9B9232D936.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Cubica/Blueprints/BP_AudioReact.uasset'
[2021.09.15-06.51.15:513][895]AssetCheck: New page: Asset Save: BP_AudioReact
[2021.09.15-06.51.15:513][895]LogContentValidation: Display: Validating Blueprint /Game/Cubica/Blueprints/BP_AudioReact.BP_AudioReact
[2021.09.15-06.51.19:258][925]LogTemp: Repeating last play command: Selected Viewport
[2021.09.15-06.51.19:264][925]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2021.09.15-06.51.19:264][925]PIE: New page: PIE session: 1208am_LaunchParty (Sep 14, 2021, 4:51:19 PM)
[2021.09.15-06.51.19:265][925]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-06.51.19:271][925]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006507s)
[2021.09.15-06.51.19:272][925]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.15-06.51.19:272][925]LogPlayLevel: PIE: World Init took: (0.001050s)
[2021.09.15-06.51.19:272][925]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/1208am_LaunchParty.1208am_LaunchParty to /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty (0.007661s)
[2021.09.15-06.51.19:317][925]LogUObjectHash: Compacting FUObjectHashTables data took   3.88ms
[2021.09.15-06.51.19:319][925]LogAudio: Display: Creating Audio Device:                 Id: 24, Scope: Unique, Realtime: True
[2021.09.15-06.51.19:319][925]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.15-06.51.19:319][925]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.15-06.51.19:319][925]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.15-06.51.19:319][925]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.15-06.51.19:319][925]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.15-06.51.19:319][925]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.15-06.51.19:319][925]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.15-06.51.19:319][925]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.15-06.51.19:320][925]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.15-06.51.19:320][925]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.15-06.51.19:320][925]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.15-06.51.19:320][925]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.15-06.51.19:324][925]LogAudioMixer: Display: 0: FrontLeft
[2021.09.15-06.51.19:325][925]LogAudioMixer: Display: 1: FrontRight
[2021.09.15-06.51.19:341][925]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.15-06.51.19:341][925]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.15-06.51.19:341][925]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.15-06.51.19:341][925]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.15-06.51.19:341][925]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.15-06.51.19:341][925]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.15-06.51.19:341][925]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.15-06.51.19:342][925]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.15-06.51.19:342][925]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.15-06.51.19:342][925]LogInit: FAudioDevice initialized.
[2021.09.15-06.51.19:342][925]LogAudio: Display: Audio Device (ID: 24) registered with world '1208am_LaunchParty'.
[2021.09.15-06.51.19:447][925]LogLoad: Game class is 'GameModeBase'
[2021.09.15-06.51.19:451][925]LogWorld: Bringing World /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty up for play (max tick rate 60) at 2021.09.14-23.51.19
[2021.09.15-06.51.19:453][925]LogWorld: Bringing up level for play took: 0.004443
[2021.09.15-06.51.19:453][925]LogOnline: OSS: Creating online subsystem instance for: :Context_36
[2021.09.15-06.51.19:458][925]Cmd: r.vsync 1
[2021.09.15-06.51.19:458][925]r.VSync = "1"
[2021.09.15-06.51.19:458][925]Cmd: t.maxFPS 60
[2021.09.15-06.51.19:458][925]t.MaxFPS = "60"
[2021.09.15-06.51.19:458][925]Cmd: r.tonemapper.sharpen 1
[2021.09.15-06.51.19:458][925]r.Tonemapper.Sharpen = "1"
[2021.09.15-06.51.19:459][925]PIE: Server logged in
[2021.09.15-06.51.19:460][925]PIE: Play in editor total start time 0.196 seconds.
[2021.09.15-06.53.05:857][850]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-06.53.05:857][850]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-06.53.05:857][850]LogWorld: UWorld::CleanupWorld for 1208am_LaunchParty, bSessionEnded=true, bCleanupResources=true
[2021.09.15-06.53.05:857][850]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-06.53.05:888][850]LogPlayLevel: Display: Shutting down PIE online subsystems
[2021.09.15-06.53.05:913][850]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-06.53.05:956][850]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-06.53.05:956][850]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-06.53.05:957][850]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-06.53.05:965][850]LogUObjectHash: Compacting FUObjectHashTables data took   3.75ms
[2021.09.15-06.53.06:007][851]LogPlayLevel: Display: Destroying online subsystem :Context_36
[2021.09.15-06.53.17:438][292]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/NS_SubDissolution_SkeletalMesh_01E7DE8764415F26F13C555A41E5BC456.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.uasset'
[2021.09.15-06.53.17:472][292]AssetCheck: New page: Asset Save: NS_SubDissolution_SkeletalMesh_0
[2021.09.15-06.53.17:472][292]LogContentValidation: Display: Validating NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0
[2021.09.15-06.53.20:296][359]LogTemp: Repeating last play command: Selected Viewport
[2021.09.15-06.53.20:312][359]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2021.09.15-06.53.20:313][359]PIE: New page: PIE session: 1208am_LaunchParty (Sep 14, 2021, 4:53:20 PM)
[2021.09.15-06.53.20:313][359]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-06.53.20:324][359]LogPlayLevel: PIE: StaticDuplicateObject took: (0.011344s)
[2021.09.15-06.53.20:325][359]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.15-06.53.20:326][359]LogPlayLevel: PIE: World Init took: (0.001150s)
[2021.09.15-06.53.20:326][359]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/1208am_LaunchParty.1208am_LaunchParty to /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty (0.012673s)
[2021.09.15-06.53.20:372][359]LogUObjectHash: Compacting FUObjectHashTables data took   3.77ms
[2021.09.15-06.53.20:373][359]LogAudio: Display: Creating Audio Device:                 Id: 25, Scope: Unique, Realtime: True
[2021.09.15-06.53.20:373][359]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.15-06.53.20:373][359]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.15-06.53.20:373][359]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.15-06.53.20:373][359]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.15-06.53.20:373][359]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.15-06.53.20:373][359]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.15-06.53.20:373][359]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.15-06.53.20:373][359]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.15-06.53.20:374][359]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.15-06.53.20:374][359]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.15-06.53.20:374][359]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.15-06.53.20:374][359]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.15-06.53.20:378][359]LogAudioMixer: Display: 0: FrontLeft
[2021.09.15-06.53.20:378][359]LogAudioMixer: Display: 1: FrontRight
[2021.09.15-06.53.20:393][359]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.15-06.53.20:394][359]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.15-06.53.20:394][359]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.15-06.53.20:394][359]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.15-06.53.20:394][359]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.15-06.53.20:394][359]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.15-06.53.20:394][359]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.15-06.53.20:395][359]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.15-06.53.20:395][359]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.15-06.53.20:395][359]LogInit: FAudioDevice initialized.
[2021.09.15-06.53.20:395][359]LogAudio: Display: Audio Device (ID: 25) registered with world '1208am_LaunchParty'.
[2021.09.15-06.53.20:469][359]LogLoad: Game class is 'GameModeBase'
[2021.09.15-06.53.20:470][359]LogWorld: Bringing World /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty up for play (max tick rate 60) at 2021.09.14-23.53.20
[2021.09.15-06.53.20:471][359]LogWorld: Bringing up level for play took: 0.001782
[2021.09.15-06.53.20:471][359]LogOnline: OSS: Creating online subsystem instance for: :Context_37
[2021.09.15-06.53.20:473][359]Cmd: r.vsync 1
[2021.09.15-06.53.20:473][359]r.VSync = "1"
[2021.09.15-06.53.20:473][359]Cmd: t.maxFPS 60
[2021.09.15-06.53.20:473][359]t.MaxFPS = "60"
[2021.09.15-06.53.20:474][359]Cmd: r.tonemapper.sharpen 1
[2021.09.15-06.53.20:474][359]r.Tonemapper.Sharpen = "1"
[2021.09.15-06.53.20:474][359]PIE: Server logged in
[2021.09.15-06.53.20:474][359]PIE: Play in editor total start time 0.164 seconds.
[2021.09.15-06.55.33:096][492]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-06.55.33:096][492]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-06.55.33:097][492]LogWorld: UWorld::CleanupWorld for 1208am_LaunchParty, bSessionEnded=true, bCleanupResources=true
[2021.09.15-06.55.33:097][492]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-06.55.33:125][492]LogPlayLevel: Display: Shutting down PIE online subsystems
[2021.09.15-06.55.33:142][492]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-06.55.33:186][492]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-06.55.33:186][492]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-06.55.33:187][492]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-06.55.33:197][492]LogUObjectHash: Compacting FUObjectHashTables data took   4.74ms
[2021.09.15-06.55.33:218][493]LogPlayLevel: Display: Destroying online subsystem :Context_37
[2021.09.15-06.55.37:091][512]LogUObjectHash: Compacting FUObjectHashTables data took   4.47ms
[2021.09.15-06.55.37:121][512]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/1208am_LaunchParty8551AB3646CE18947D49E9A6DE13CC70.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Maps/1208am_LaunchParty.umap'
[2021.09.15-06.55.37:150][512]AssetCheck: New page: Asset Save: 1208am_LaunchParty
[2021.09.15-06.55.37:150][512]LogContentValidation: Display: Validating World /Game/Maps/1208am_LaunchParty.1208am_LaunchParty
[2021.09.15-06.55.38:521][521]LogUObjectHash: Compacting FUObjectHashTables data took   3.72ms
[2021.09.15-06.55.39:050][525]LogUObjectHash: Compacting FUObjectHashTables data took   0.96ms
[2021.09.15-06.55.41:971][540]LogUObjectHash: Compacting FUObjectHashTables data took   0.96ms
[2021.09.15-06.55.46:570][564]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/LaunchPartyequence" FILE="../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/LaunchPartyequence.uasset" SILENT=true
[2021.09.15-06.55.46:582][564]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/LaunchPartyequenceA9A6F37147C90D85949C608C04CC110B.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/LaunchPartyequence.uasset'
[2021.09.15-06.55.46:629][564]AssetCheck: New page: Asset Save: LaunchPartyequence
[2021.09.15-06.55.46:629][564]LogContentValidation: Display: Validating LevelSequence /Game/LaunchPartyequence.LaunchPartyequence
[2021.09.15-06.55.49:571][583]LogUObjectHash: Compacting FUObjectHashTables data took   0.96ms
[2021.09.15-06.55.49:596][583]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/1208am_LaunchParty4B51CAE544CBFCF9B285F59D496A1362.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Maps/1208am_LaunchParty.umap'
[2021.09.15-06.55.49:671][583]AssetCheck: New page: Asset Save: 1208am_LaunchParty
[2021.09.15-06.55.49:671][583]LogContentValidation: Display: Validating World /Game/Maps/1208am_LaunchParty.1208am_LaunchParty
[2021.09.15-06.55.51:031][593]LogTemp: Repeating last play command: Selected Viewport
[2021.09.15-06.55.51:043][593]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2021.09.15-06.55.51:044][593]PIE: New page: PIE session: 1208am_LaunchParty (Sep 14, 2021, 4:55:51 PM)
[2021.09.15-06.55.51:044][593]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-06.55.51:063][593]LogPlayLevel: PIE: StaticDuplicateObject took: (0.018760s)
[2021.09.15-06.55.51:065][593]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.15-06.55.51:066][593]LogPlayLevel: PIE: World Init took: (0.002579s)
[2021.09.15-06.55.51:066][593]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/1208am_LaunchParty.1208am_LaunchParty to /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty (0.021614s)
[2021.09.15-06.55.51:109][593]LogUObjectHash: Compacting FUObjectHashTables data took   3.79ms
[2021.09.15-06.55.51:110][593]LogAudio: Display: Creating Audio Device:                 Id: 26, Scope: Unique, Realtime: True
[2021.09.15-06.55.51:110][593]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.15-06.55.51:110][593]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.15-06.55.51:110][593]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.15-06.55.51:110][593]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.15-06.55.51:110][593]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.15-06.55.51:110][593]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.15-06.55.51:110][593]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.15-06.55.51:110][593]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.15-06.55.51:110][593]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.15-06.55.51:110][593]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.15-06.55.51:110][593]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.15-06.55.51:110][593]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.15-06.55.51:115][593]LogAudioMixer: Display: 0: FrontLeft
[2021.09.15-06.55.51:115][593]LogAudioMixer: Display: 1: FrontRight
[2021.09.15-06.55.51:131][593]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.15-06.55.51:132][593]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.15-06.55.51:132][593]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.15-06.55.51:132][593]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.15-06.55.51:132][593]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.15-06.55.51:132][593]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.15-06.55.51:132][593]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.15-06.55.51:134][593]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.15-06.55.51:134][593]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.15-06.55.51:134][593]LogInit: FAudioDevice initialized.
[2021.09.15-06.55.51:134][593]LogAudio: Display: Audio Device (ID: 26) registered with world '1208am_LaunchParty'.
[2021.09.15-06.55.51:140][593]LogLoad: Game class is 'GameModeBase'
[2021.09.15-06.55.51:142][593]LogWorld: Bringing World /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty up for play (max tick rate 60) at 2021.09.14-23.55.51
[2021.09.15-06.55.51:143][593]LogWorld: Bringing up level for play took: 0.002182
[2021.09.15-06.55.51:143][593]LogOnline: OSS: Creating online subsystem instance for: :Context_38
[2021.09.15-06.55.51:146][593]Cmd: r.vsync 1
[2021.09.15-06.55.51:146][593]r.VSync = "1"
[2021.09.15-06.55.51:146][593]Cmd: t.maxFPS 60
[2021.09.15-06.55.51:146][593]t.MaxFPS = "60"
[2021.09.15-06.55.51:147][593]Cmd: r.tonemapper.sharpen 1
[2021.09.15-06.55.51:147][593]r.Tonemapper.Sharpen = "1"
[2021.09.15-06.55.51:147][593]PIE: Server logged in
[2021.09.15-06.55.51:147][593]PIE: Play in editor total start time 0.105 seconds.
[2021.09.15-06.57.33:528][310]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-06.57.33:528][310]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-06.57.33:529][310]LogWorld: UWorld::CleanupWorld for 1208am_LaunchParty, bSessionEnded=true, bCleanupResources=true
[2021.09.15-06.57.33:530][310]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-06.57.33:562][310]LogPlayLevel: Display: Shutting down PIE online subsystems
[2021.09.15-06.57.33:584][310]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-06.57.33:629][310]LogAudio: Display: Audio Device unregistered from world 'None'.
[2021.09.15-06.57.33:629][310]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-06.57.33:631][310]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-06.57.33:634][310]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-06.57.33:640][310]LogUObjectHash: Compacting FUObjectHashTables data took   4.38ms
[2021.09.15-06.57.33:684][311]LogPlayLevel: Display: Destroying online subsystem :Context_38
[2021.09.15-06.57.37:016][327]LogUObjectHash: Compacting FUObjectHashTables data took   4.93ms
[2021.09.15-06.57.37:044][327]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/1208am_LaunchParty9253D0444C857A5A1CD2A080D7389054.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Maps/1208am_LaunchParty.umap'
[2021.09.15-06.57.37:125][327]AssetCheck: New page: Asset Save: 1208am_LaunchParty
[2021.09.15-06.57.37:125][327]LogContentValidation: Display: Validating World /Game/Maps/1208am_LaunchParty.1208am_LaunchParty
[2021.09.15-06.57.38:314][335]LogUObjectHash: Compacting FUObjectHashTables data took   1.38ms
[2021.09.15-06.58.19:483][480]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/NS_SubDissolution_SkeletalMesh_0D46DA37A462A258F85B43CBD737BF88D.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.uasset'
[2021.09.15-06.58.19:511][480]AssetCheck: New page: Asset Save: NS_SubDissolution_SkeletalMesh_0
[2021.09.15-06.58.19:511][480]LogContentValidation: Display: Validating NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0
[2021.09.15-06.58.20:369][519]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/NS_SubDissolution_SkeletalMesh_0EB94B7974811F4869EBB8D95BA4E0D8A.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.uasset'
[2021.09.15-06.58.20:390][519]AssetCheck: New page: Asset Save: NS_SubDissolution_SkeletalMesh_0
[2021.09.15-06.58.20:390][519]LogContentValidation: Display: Validating NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0
[2021.09.15-06.58.23:211][546]LogTemp: Repeating last play command: Selected Viewport
[2021.09.15-06.58.23:225][546]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2021.09.15-06.58.23:226][546]PIE: New page: PIE session: 1208am_LaunchParty (Sep 14, 2021, 4:58:23 PM)
[2021.09.15-06.58.23:226][546]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-06.58.23:232][546]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006545s)
[2021.09.15-06.58.23:233][546]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.15-06.58.23:233][546]LogPlayLevel: PIE: World Init took: (0.001063s)
[2021.09.15-06.58.23:233][546]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/1208am_LaunchParty.1208am_LaunchParty to /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty (0.007714s)
[2021.09.15-06.58.23:279][546]LogUObjectHash: Compacting FUObjectHashTables data took   3.46ms
[2021.09.15-06.58.23:281][546]LogAudio: Display: Creating Audio Device:                 Id: 27, Scope: Unique, Realtime: True
[2021.09.15-06.58.23:281][546]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.15-06.58.23:282][546]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.15-06.58.23:282][546]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.15-06.58.23:282][546]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.15-06.58.23:282][546]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.15-06.58.23:282][546]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.15-06.58.23:282][546]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.15-06.58.23:282][546]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.15-06.58.23:282][546]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.15-06.58.23:282][546]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.15-06.58.23:282][546]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.15-06.58.23:282][546]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.15-06.58.23:286][546]LogAudioMixer: Display: 0: FrontLeft
[2021.09.15-06.58.23:286][546]LogAudioMixer: Display: 1: FrontRight
[2021.09.15-06.58.23:302][546]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.15-06.58.23:302][546]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.15-06.58.23:302][546]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.15-06.58.23:302][546]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.15-06.58.23:303][546]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.15-06.58.23:303][546]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.15-06.58.23:303][546]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.15-06.58.23:304][546]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.15-06.58.23:304][546]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.15-06.58.23:304][546]LogInit: FAudioDevice initialized.
[2021.09.15-06.58.23:304][546]LogAudio: Display: Audio Device (ID: 27) registered with world '1208am_LaunchParty'.
[2021.09.15-06.58.23:314][546]LogLoad: Game class is 'GameModeBase'
[2021.09.15-06.58.23:315][546]LogWorld: Bringing World /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty up for play (max tick rate 60) at 2021.09.14-23.58.23
[2021.09.15-06.58.23:316][546]LogWorld: Bringing up level for play took: 0.001865
[2021.09.15-06.58.23:316][546]LogOnline: OSS: Creating online subsystem instance for: :Context_39
[2021.09.15-06.58.23:318][546]Cmd: r.vsync 1
[2021.09.15-06.58.23:318][546]r.VSync = "1"
[2021.09.15-06.58.23:318][546]Cmd: t.maxFPS 60
[2021.09.15-06.58.23:318][546]t.MaxFPS = "60"
[2021.09.15-06.58.23:318][546]Cmd: r.tonemapper.sharpen 1
[2021.09.15-06.58.23:318][546]r.Tonemapper.Sharpen = "1"
[2021.09.15-06.58.23:318][546]PIE: Server logged in
[2021.09.15-06.58.23:319][546]PIE: Play in editor total start time 0.095 seconds.
[2021.09.15-07.00.04:788][285]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-07.00.04:788][285]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-07.00.04:789][285]LogWorld: UWorld::CleanupWorld for 1208am_LaunchParty, bSessionEnded=true, bCleanupResources=true
[2021.09.15-07.00.04:790][285]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-07.00.04:821][285]LogPlayLevel: Display: Shutting down PIE online subsystems
[2021.09.15-07.00.04:841][285]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-07.00.04:885][285]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-07.00.04:886][285]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-07.00.04:887][285]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-07.00.04:896][285]LogUObjectHash: Compacting FUObjectHashTables data took   4.46ms
[2021.09.15-07.00.04:943][286]LogPlayLevel: Display: Destroying online subsystem :Context_39
[2021.09.15-07.00.31:889][478]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/BP_AudioReact1F5BADAA46D6EE6D3CFC1CA1978E85F6.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Cubica/Blueprints/BP_AudioReact.uasset'
[2021.09.15-07.00.31:926][478]AssetCheck: New page: Asset Save: BP_AudioReact
[2021.09.15-07.00.31:926][478]LogContentValidation: Display: Validating Blueprint /Game/Cubica/Blueprints/BP_AudioReact.BP_AudioReact
[2021.09.15-07.00.35:684][509]LogTemp: Repeating last play command: Selected Viewport
[2021.09.15-07.00.35:702][509]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2021.09.15-07.00.35:702][509]PIE: New page: PIE session: 1208am_LaunchParty (Sep 14, 2021, 5:00:35 PM)
[2021.09.15-07.00.35:703][509]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-07.00.35:723][509]LogPlayLevel: PIE: StaticDuplicateObject took: (0.020895s)
[2021.09.15-07.00.35:726][509]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.15-07.00.35:726][509]LogPlayLevel: PIE: World Init took: (0.002561s)
[2021.09.15-07.00.35:726][509]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/1208am_LaunchParty.1208am_LaunchParty to /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty (0.023756s)
[2021.09.15-07.00.35:772][509]LogUObjectHash: Compacting FUObjectHashTables data took   4.08ms
[2021.09.15-07.00.35:774][509]LogAudio: Display: Creating Audio Device:                 Id: 28, Scope: Unique, Realtime: True
[2021.09.15-07.00.35:774][509]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.15-07.00.35:774][509]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.15-07.00.35:774][509]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.15-07.00.35:774][509]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.15-07.00.35:774][509]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.15-07.00.35:774][509]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.15-07.00.35:774][509]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.15-07.00.35:774][509]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.15-07.00.35:774][509]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.15-07.00.35:775][509]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.15-07.00.35:775][509]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.15-07.00.35:775][509]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.15-07.00.35:779][509]LogAudioMixer: Display: 0: FrontLeft
[2021.09.15-07.00.35:779][509]LogAudioMixer: Display: 1: FrontRight
[2021.09.15-07.00.35:794][509]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.15-07.00.35:795][509]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.15-07.00.35:795][509]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.15-07.00.35:795][509]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.15-07.00.35:796][509]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.15-07.00.35:796][509]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.15-07.00.35:796][509]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.15-07.00.35:796][509]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.15-07.00.35:796][509]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.15-07.00.35:796][509]LogInit: FAudioDevice initialized.
[2021.09.15-07.00.35:796][509]LogAudio: Display: Audio Device (ID: 28) registered with world '1208am_LaunchParty'.
[2021.09.15-07.00.35:846][509]LogLoad: Game class is 'GameModeBase'
[2021.09.15-07.00.35:848][509]LogWorld: Bringing World /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty up for play (max tick rate 60) at 2021.09.15-00.00.35
[2021.09.15-07.00.35:849][509]LogWorld: Bringing up level for play took: 0.001774
[2021.09.15-07.00.35:849][509]LogOnline: OSS: Creating online subsystem instance for: :Context_40
[2021.09.15-07.00.35:852][509]Cmd: r.vsync 1
[2021.09.15-07.00.35:852][509]r.VSync = "1"
[2021.09.15-07.00.35:852][509]Cmd: t.maxFPS 60
[2021.09.15-07.00.35:852][509]t.MaxFPS = "60"
[2021.09.15-07.00.35:852][509]Cmd: r.tonemapper.sharpen 1
[2021.09.15-07.00.35:852][509]r.Tonemapper.Sharpen = "1"
[2021.09.15-07.00.35:852][509]PIE: Server logged in
[2021.09.15-07.00.35:853][509]PIE: Play in editor total start time 0.153 seconds.
[2021.09.15-07.02.17:308][189]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-07.02.17:308][189]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-07.02.17:308][189]LogWorld: UWorld::CleanupWorld for 1208am_LaunchParty, bSessionEnded=true, bCleanupResources=true
[2021.09.15-07.02.17:309][189]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-07.02.17:332][189]LogPlayLevel: Display: Shutting down PIE online subsystems
[2021.09.15-07.02.17:350][189]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-07.02.17:398][189]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-07.02.17:398][189]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-07.02.17:399][189]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-07.02.17:408][189]LogUObjectHash: Compacting FUObjectHashTables data took   4.39ms
[2021.09.15-07.02.17:451][190]LogPlayLevel: Display: Destroying online subsystem :Context_40
[2021.09.15-07.02.20:769][212]LogUObjectHash: Compacting FUObjectHashTables data took   3.20ms
[2021.09.15-07.02.20:790][212]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/1208am_LaunchParty4468AD6642CD4A5A80E710B5B26C8E37.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Maps/1208am_LaunchParty.umap'
[2021.09.15-07.02.20:814][212]AssetCheck: New page: Asset Save: 1208am_LaunchParty
[2021.09.15-07.02.20:814][212]LogContentValidation: Display: Validating World /Game/Maps/1208am_LaunchParty.1208am_LaunchParty
[2021.09.15-07.02.23:049][230]LogUObjectHash: Compacting FUObjectHashTables data took   0.98ms
[2021.09.15-07.02.30:622][254]LogSlate: Window 'Message' being destroyed
[2021.09.15-07.02.30:632][254]Message dialog closed, result: Yes, title: Message, text: Would you like to apply the changes of the modified material to the original material?
/Game/Characters/MICO/MAT_BaseColor.MAT_BaseColor
(Selecting 'No' will cause all changes to be lost!)
[2021.09.15-07.02.31:035][254]LogMaterial: Display: Missing cached shadermap for MAT_BaseColor in PCD3D_SM5, Default, SM5 (DDC key hash: D95B4F2FB5C2C0281B1F478409691B364C3AB3CC), compiling. 
[2021.09.15-07.02.31:093][254]LogMaterial: Display: Missing cached shadermap for MAT_BaseColor in PCD3D_SM5, Default, SM5 (DDC key hash: C1DADBD317B1E79DF691484E95825F55122594E4), compiling. 
[2021.09.15-07.02.31:146][254]LogUObjectHash: Compacting FUObjectHashTables data took   1.09ms
[2021.09.15-07.02.31:153][254]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority
[2021.09.15-07.02.31:293][254]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.15-07.02.31:293][254]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-07.02.31:293][254]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2021.09.15-07.02.31:293][254]LogShaderCompilers: Display: Total job queries 5704, among them cache hits 4531 (79.44%)
[2021.09.15-07.02.31:293][254]LogShaderCompilers: Display: Tracking 1147 distinct input hashes that result in 471 distinct outputs (41.06%)
[2021.09.15-07.02.31:293][254]LogShaderCompilers: Display: RAM used: 3.67 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.45%
[2021.09.15-07.02.31:293][254]LogShaderCompilers: Display: ================================================
[2021.09.15-07.02.31:972][254]LogUObjectHash: Compacting FUObjectHashTables data took   1.18ms
[2021.09.15-07.02.35:479][254]LogSlate: Window 'Message' being destroyed
[2021.09.15-07.02.35:484][254]Message dialog closed, result: Yes, title: Message, text: Would you like to apply the changes of the modified material to the original material?
/Game/Characters/MICO/MAT_FXColor.MAT_FXColor
(Selecting 'No' will cause all changes to be lost!)
[2021.09.15-07.02.35:881][254]LogMaterial: Display: Missing cached shadermap for MAT_FXColor in PCD3D_SM5, Default, SM5 (DDC key hash: 33B638035D9A742213A4B3A04FC7FDCFBDBC76E4), compiling. 
[2021.09.15-07.02.35:927][254]LogMaterial: Display: Missing cached shadermap for MAT_FXColor in PCD3D_SM5, Default, SM5 (DDC key hash: 45CC0A42ACF49C592438F20FFB441B169F3A9FA5), compiling. 
[2021.09.15-07.02.36:077][254]LogUObjectHash: Compacting FUObjectHashTables data took   3.56ms
[2021.09.15-07.02.36:339][254]LogUObjectHash: Compacting FUObjectHashTables data took   1.04ms
[2021.09.15-07.02.36:380][254]LogUObjectHash: Compacting FUObjectHashTables data took   0.93ms
[2021.09.15-07.02.38:917][254]LogSlate: Window 'Save Content' being destroyed
[2021.09.15-07.02.39:065][254]LogShaderCompilers: Display: Submitted 85 shader compile jobs with 'Normal' priority
[2021.09.15-07.02.39:067][254]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 85
[2021.09.15-07.02.39:067][254]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 75
[2021.09.15-07.02.39:067][254]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 65
[2021.09.15-07.02.39:067][254]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 55
[2021.09.15-07.02.39:067][254]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 45
[2021.09.15-07.02.39:067][254]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 35
[2021.09.15-07.02.39:067][254]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 25
[2021.09.15-07.02.39:067][254]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 15
[2021.09.15-07.02.39:067][254]LogShaderCompilers: Display: Started 80 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-07.02.39:105][254]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/MAT_BaseColor3CDD50FB4E80382A204615BD8A7C5B33.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/MICO/MAT_BaseColor.uasset'
[2021.09.15-07.02.39:155][254]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/MICO/MAT_FXColor" FILE="../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/MICO/MAT_FXColor.uasset" SILENT=true
[2021.09.15-07.02.39:167][254]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/MAT_FXColor028A4E6A423087D889933981A228862F.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/MICO/MAT_FXColor.uasset'
[2021.09.15-07.02.39:289][254]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
[2021.09.15-07.02.39:296][254]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-07.02.39:312][254]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
[2021.09.15-07.02.39:312][254]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-07.02.39:388][254]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
[2021.09.15-07.02.39:388][254]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-07.02.39:522][254]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true
[2021.09.15-07.02.39:522][254]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-07.02.39:579][254]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
[2021.09.15-07.02.39:579][254]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-07.02.39:617][254]LogSlate: Window 'BP_AudioReact' being destroyed
[2021.09.15-07.02.39:636][254]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true
[2021.09.15-07.02.39:637][254]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-07.02.39:741][254]LogSlate: Window '1208am_LaunchParty - Unreal Editor' being destroyed
[2021.09.15-07.02.39:742][254]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2021.09.15-07.02.39:963][254]AssetCheck: New page: Asset Save: multiple assets
[2021.09.15-07.02.39:963][254]LogContentValidation: Display: Validating Material /Game/Characters/MICO/MAT_BaseColor.MAT_BaseColor
[2021.09.15-07.02.39:963][254]LogContentValidation: Display: Validating Material /Game/Characters/MICO/MAT_FXColor.MAT_FXColor
[2021.09.15-07.02.40:252][254]LogUObjectHash: Compacting FUObjectHashTables data took   8.58ms
[2021.09.15-07.02.40:258][255]Cmd: QUIT_EDITOR
[2021.09.15-07.02.40:258][255]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor())
[2021.09.15-07.02.40:262][255]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
[2021.09.15-07.02.40:671][255]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)...
[2021.09.15-07.02.40:671][255]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
[2021.09.15-07.02.40:671][255]LogAudio: Display: Audio Device unregistered from world '1208am_LaunchParty'.
[2021.09.15-07.02.40:671][255]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-07.02.40:673][255]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-07.02.40:785][255]LogAudio: Display: Audio Device Manager Shutdown
[2021.09.15-07.02.40:812][255]LogExit: Preparing to exit.
[2021.09.15-07.02.41:406][255]LogUObjectHash: Compacting FUObjectHashTables data took   7.11ms
[2021.09.15-07.02.41:760][255]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2021.09.15-07.02.41:760][255]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2021.09.15-07.02.41:760][255]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2021.09.15-07.02.41:760][255]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2021.09.15-07.02.41:760][255]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2021.09.15-07.02.41:760][255]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2021.09.15-07.02.41:760][255]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2021.09.15-07.02.41:760][255]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true
[2021.09.15-07.02.41:768][255]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2021.09.15-07.02.41:768][255]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2021.09.15-07.02.41:768][255]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2021.09.15-07.02.41:768][255]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2021.09.15-07.02.41:768][255]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2021.09.15-07.02.41:768][255]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2021.09.15-07.02.41:768][255]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2021.09.15-07.02.41:768][255]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true
[2021.09.15-07.02.41:768][255]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2021.09.15-07.02.41:768][255]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2021.09.15-07.02.41:768][255]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2021.09.15-07.02.41:769][255]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2021.09.15-07.02.41:769][255]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2021.09.15-07.02.41:769][255]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2021.09.15-07.02.41:769][255]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2021.09.15-07.02.41:769][255]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true
[2021.09.15-07.02.41:769][255]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2021.09.15-07.02.41:769][255]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2021.09.15-07.02.41:769][255]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2021.09.15-07.02.41:769][255]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2021.09.15-07.02.41:769][255]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2021.09.15-07.02.41:769][255]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2021.09.15-07.02.41:769][255]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2021.09.15-07.02.41:769][255]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true
[2021.09.15-07.02.41:769][255]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2021.09.15-07.02.41:769][255]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2021.09.15-07.02.41:769][255]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2021.09.15-07.02.41:769][255]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2021.09.15-07.02.41:769][255]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2021.09.15-07.02.41:769][255]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2021.09.15-07.02.41:769][255]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2021.09.15-07.02.41:769][255]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true
[2021.09.15-07.02.41:769][255]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2021.09.15-07.02.41:769][255]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2021.09.15-07.02.41:769][255]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2021.09.15-07.02.41:769][255]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2021.09.15-07.02.41:769][255]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2021.09.15-07.02.41:769][255]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2021.09.15-07.02.41:769][255]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2021.09.15-07.02.41:769][255]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true
[2021.09.15-07.02.41:860][255]LogDemo: Cleaned up 0 splitscreen connections with owner deletion
[2021.09.15-07.02.41:895][255]LogExit: Editor shut down
[2021.09.15-07.02.41:899][255]LogExit: Transaction tracking system shut down
[2021.09.15-07.02.42:594][255]LogExit: Object subsystem successfully closed.
[2021.09.15-07.02.42:618][255]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2021.09.15-07.02.42:618][255]LogShaderCompilers: Display: Total job queries 6054, among them cache hits 4796 (79.22%)
[2021.09.15-07.02.42:618][255]LogShaderCompilers: Display: Tracking 1158 distinct input hashes that result in 473 distinct outputs (40.85%)
[2021.09.15-07.02.42:618][255]LogShaderCompilers: Display: RAM used: 3.69 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.45%
[2021.09.15-07.02.42:618][255]LogShaderCompilers: Display: ================================================
[2021.09.15-07.02.42:679][255]LogShaderCompilers: Display: Shaders left to compile 0
[2021.09.15-07.02.42:707][255]LogModuleManager: Shutting down and abandoning module MovieSceneCapture (880)
[2021.09.15-07.02.42:707][255]LogModuleManager: Shutting down and abandoning module Voice (878)
[2021.09.15-07.02.42:746][255]LogModuleManager: Shutting down and abandoning module BlueprintGraph (876)
[2021.09.15-07.02.42:746][255]LogModuleManager: Shutting down and abandoning module SceneOutliner (874)
[2021.09.15-07.02.42:746][255]LogModuleManager: Shutting down and abandoning module SequencerWidgets (872)
[2021.09.15-07.02.42:746][255]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (870)
[2021.09.15-07.02.42:746][255]LogModuleManager: Shutting down and abandoning module AddContentDialog (868)
[2021.09.15-07.02.42:751][255]LogModuleManager: Shutting down and abandoning module WidgetCarousel (867)
[2021.09.15-07.02.42:751][255]LogModuleManager: Shutting down and abandoning module EditorWidgets (864)
[2021.09.15-07.02.42:751][255]LogModuleManager: Shutting down and abandoning module StatsViewer (862)
[2021.09.15-07.02.42:751][255]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (860)
[2021.09.15-07.02.42:751][255]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (858)
[2021.09.15-07.02.42:751][255]LogModuleManager: Shutting down and abandoning module AutomationWorker (856)
[2021.09.15-07.02.42:751][255]LogModuleManager: Shutting down and abandoning module SteamVREditor (854)
[2021.09.15-07.02.42:751][255]LogModuleManager: Shutting down and abandoning module SteamAudioEditor (852)
[2021.09.15-07.02.42:751][255]LogModuleManager: Shutting down and abandoning module OculusMR (850)
[2021.09.15-07.02.42:751][255]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (848)
[2021.09.15-07.02.42:751][255]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (846)
[2021.09.15-07.02.42:752][255]LogModuleManager: Shutting down and abandoning module TakeRecorder (845)
[2021.09.15-07.02.42:752][255]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (842)
[2021.09.15-07.02.42:752][255]LogModuleManager: Shutting down and abandoning module TakesCore (840)
[2021.09.15-07.02.42:752][255]LogModuleManager: Shutting down and abandoning module OpenXRInput (838)
[2021.09.15-07.02.42:752][255]LogModuleManager: Shutting down and abandoning module GooglePADEditor (836)
[2021.09.15-07.02.42:752][255]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (834)
[2021.09.15-07.02.42:752][255]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (832)
[2021.09.15-07.02.42:752][255]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (830)
[2021.09.15-07.02.42:752][255]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (828)
[2021.09.15-07.02.42:752][255]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (826)
[2021.09.15-07.02.42:752][255]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (824)
[2021.09.15-07.02.42:752][255]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (822)
[2021.09.15-07.02.42:752][255]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (820)
[2021.09.15-07.02.42:752][255]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (818)
[2021.09.15-07.02.42:752][255]LogModuleManager: Shutting down and abandoning module WebMMedia (816)
[2021.09.15-07.02.42:753][255]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (814)
[2021.09.15-07.02.42:753][255]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (812)
[2021.09.15-07.02.42:753][255]LogModuleManager: Shutting down and abandoning module SequenceRecorder (811)
[2021.09.15-07.02.42:753][255]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (808)
[2021.09.15-07.02.42:753][255]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (806)
[2021.09.15-07.02.42:753][255]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (804)
[2021.09.15-07.02.42:753][255]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (802)
[2021.09.15-07.02.42:753][255]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (800)
[2021.09.15-07.02.42:753][255]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (798)
[2021.09.15-07.02.42:753][255]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (796)
[2021.09.15-07.02.42:753][255]LogModuleManager: Shutting down and abandoning module PlanarCut (794)
[2021.09.15-07.02.42:753][255]LogModuleManager: Shutting down and abandoning module MagicLeapMediaCodecFactory (792)
[2021.09.15-07.02.42:753][255]LogModuleManager: Shutting down and abandoning module MagicLeapMediaFactory (790)
[2021.09.15-07.02.42:753][255]LogModuleManager: Shutting down and abandoning module MagicLeapMediaEditor (788)
[2021.09.15-07.02.42:753][255]LogModuleManager: Shutting down and abandoning module CharacterAI (786)
[2021.09.15-07.02.42:753][255]LogModuleManager: Shutting down and abandoning module TextureAlignMode (784)
[2021.09.15-07.02.42:753][255]LogModuleManager: Shutting down and abandoning module BspMode (782)
[2021.09.15-07.02.42:753][255]LogModuleManager: Shutting down and abandoning module GeometryMode (780)
[2021.09.15-07.02.42:753][255]LogModuleManager: Shutting down and abandoning module SessionServices (778)
[2021.09.15-07.02.42:753][255]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (776)
[2021.09.15-07.02.42:753][255]LogModuleManager: Shutting down and abandoning module FoliageEdit (774)
[2021.09.15-07.02.42:754][255]LogModuleManager: Shutting down and abandoning module LandscapeEditor (772)
[2021.09.15-07.02.42:754][255]LogModuleManager: Shutting down and abandoning module MeshPaintMode (770)
[2021.09.15-07.02.42:754][255]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (768)
[2021.09.15-07.02.42:754][255]LogModuleManager: Shutting down and abandoning module ActorPickerMode (766)
[2021.09.15-07.02.42:754][255]LogModuleManager: Shutting down and abandoning module PlacementMode (764)
[2021.09.15-07.02.42:754][255]LogModuleManager: Shutting down and abandoning module ViewportSnapping (762)
[2021.09.15-07.02.42:754][255]LogModuleManager: Shutting down and abandoning module ViewportInteraction (760)
[2021.09.15-07.02.42:754][255]LogModuleManager: Shutting down and abandoning module ClothPainter (758)
[2021.09.15-07.02.42:754][255]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (757)
[2021.09.15-07.02.42:754][255]LogModuleManager: Shutting down and abandoning module LogVisualizer (754)
[2021.09.15-07.02.42:755][255]LogModuleManager: Shutting down and abandoning module IntroTutorials (752)
[2021.09.15-07.02.42:755][255]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (751)
[2021.09.15-07.02.42:755][255]LogModuleManager: Shutting down and abandoning module LuminPlatformEditor (748)
[2021.09.15-07.02.42:755][255]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (746)
[2021.09.15-07.02.42:755][255]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (744)
[2021.09.15-07.02.42:755][255]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (743)
[2021.09.15-07.02.43:626][255]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (740)
[2021.09.15-07.02.43:626][255]LogModuleManager: Shutting down and abandoning module LuminRuntimeSettings (738)
[2021.09.15-07.02.43:626][255]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (736)
[2021.09.15-07.02.43:626][255]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (734)
[2021.09.15-07.02.43:626][255]LogModuleManager: Shutting down and abandoning module TraceInsights (732)
[2021.09.15-07.02.43:626][255]MemoryProfiler: Shutdown
[2021.09.15-07.02.43:626][255]NetworkingProfiler: Shutdown
[2021.09.15-07.02.43:626][255]LoadingProfiler: Shutdown
[2021.09.15-07.02.43:626][255]TimingProfiler: Shutdown
[2021.09.15-07.02.43:627][255]LogModuleManager: Shutting down and abandoning module TraceServices (731)
[2021.09.15-07.02.43:627][255]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (728)
[2021.09.15-07.02.43:627][255]LogModuleManager: Shutting down and abandoning module TimeManagementEditor (726)
[2021.09.15-07.02.43:627][255]LogModuleManager: Shutting down and abandoning module InputBindingEditor (724)
[2021.09.15-07.02.43:627][255]LogModuleManager: Shutting down and abandoning module MergeActors (722)
[2021.09.15-07.02.43:627][255]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (720)
[2021.09.15-07.02.43:627][255]LogModuleManager: Shutting down and abandoning module LocalizationService (719)
[2021.09.15-07.02.43:627][255]LogModuleManager: Shutting down and abandoning module HardwareTargeting (716)
[2021.09.15-07.02.43:627][255]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (714)
[2021.09.15-07.02.43:627][255]LogModuleManager: Shutting down and abandoning module UndoHistory (712)
[2021.09.15-07.02.43:628][255]LogModuleManager: Shutting down and abandoning module XmlParser (710)
[2021.09.15-07.02.43:628][255]LogModuleManager: Shutting down and abandoning module Blutility (708)
[2021.09.15-07.02.43:628][255]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (706)
[2021.09.15-07.02.43:628][255]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (705)
[2021.09.15-07.02.43:629][255]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (702)
[2021.09.15-07.02.43:629][255]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (701)
[2021.09.15-07.02.43:629][255]LogModuleManager: Shutting down and abandoning module SettingsEditor (698)
[2021.09.15-07.02.43:629][255]LogModuleManager: Shutting down and abandoning module ProjectLauncher (696)
[2021.09.15-07.02.43:629][255]LogModuleManager: Shutting down and abandoning module SessionFrontend (694)
[2021.09.15-07.02.43:629][255]LogModuleManager: Shutting down and abandoning module ProfilerClient (692)
[2021.09.15-07.02.43:629][255]LogModuleManager: Shutting down and abandoning module DeviceManager (690)
[2021.09.15-07.02.43:630][255]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (689)
[2021.09.15-07.02.43:660][255]LogModuleManager: Shutting down and abandoning module AutomationController (686)
[2021.09.15-07.02.43:660][255]LogModuleManager: Shutting down and abandoning module AutomationWindow (684)
[2021.09.15-07.02.43:660][255]LogModuleManager: Shutting down and abandoning module Layers (682)
[2021.09.15-07.02.43:660][255]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (680)
[2021.09.15-07.02.43:660][255]LogModuleManager: Shutting down and abandoning module DetailCustomizations (678)
[2021.09.15-07.02.43:660][255]LogModuleManager: Shutting down and abandoning module PackagesDialog (676)
[2021.09.15-07.02.43:661][255]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (674)
[2021.09.15-07.02.43:661][255]LogModuleManager: Shutting down and abandoning module Persona (672)
[2021.09.15-07.02.43:661][255]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (671)
[2021.09.15-07.02.43:661][255]LogModuleManager: Shutting down and abandoning module AnimGraph (669)
[2021.09.15-07.02.43:661][255]LogModuleManager: Shutting down and abandoning module Kismet (666)
[2021.09.15-07.02.43:715][255]LogModuleManager: Shutting down and abandoning module KismetWidgets (665)
[2021.09.15-07.02.43:715][255]LogModuleManager: Shutting down and abandoning module GraphEditor (662)
[2021.09.15-07.02.43:715][255]LogModuleManager: Shutting down and abandoning module StructViewer (660)
[2021.09.15-07.02.43:715][255]LogModuleManager: Shutting down and abandoning module ClassViewer (658)
[2021.09.15-07.02.43:715][255]LogModuleManager: Shutting down and abandoning module Toolbox (656)
[2021.09.15-07.02.43:716][255]LogModuleManager: Shutting down and abandoning module ModuleUI (654)
[2021.09.15-07.02.43:716][255]LogModuleManager: Shutting down and abandoning module OutputLog (652)
[2021.09.15-07.02.43:718][255]LogModuleManager: Shutting down and abandoning module GammaUI (650)
[2021.09.15-07.02.43:718][255]LogModuleManager: Shutting down and abandoning module Documentation (648)
[2021.09.15-07.02.43:718][255]LogModuleManager: Shutting down and abandoning module LiveCoding (646)
[2021.09.15-07.02.43:718][255]LogModuleManager: Shutting down and abandoning module LevelSequence (644)
[2021.09.15-07.02.43:718][255]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (642)
[2021.09.15-07.02.43:718][255]LogModuleManager: Shutting down and abandoning module MovieScene (640)
[2021.09.15-07.02.43:718][255]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (638)
[2021.09.15-07.02.43:718][255]LogModuleManager: Shutting down and abandoning module LauncherPlatform (636)
[2021.09.15-07.02.43:718][255]LogModuleManager: Shutting down and abandoning module AnalyticsET (634)
[2021.09.15-07.02.43:718][255]LogModuleManager: Shutting down and abandoning module PortalServices (632)
[2021.09.15-07.02.43:718][255]LogModuleManager: Shutting down and abandoning module PortalRpc (630)
[2021.09.15-07.02.43:718][255]LogModuleManager: Shutting down and abandoning module MessagingRpc (628)
[2021.09.15-07.02.43:718][255]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (626)
[2021.09.15-07.02.43:718][255]LogModuleManager: Shutting down and abandoning module AudioMixerCore (625)
[2021.09.15-07.02.43:718][255]LogModuleManager: Shutting down and abandoning module AIModule (622)
[2021.09.15-07.02.43:718][255]LogModuleManager: Shutting down and abandoning module GameplayDebugger (621)
[2021.09.15-07.02.43:718][255]LogModuleManager: Shutting down and abandoning module AITestSuite (619)
[2021.09.15-07.02.43:718][255]LogModuleManager: Shutting down and abandoning module NavigationSystem (617)
[2021.09.15-07.02.43:718][255]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (614)
[2021.09.15-07.02.43:729][255]LogModuleManager: Shutting down and abandoning module ProfilerService (612)
[2021.09.15-07.02.43:767][255]LogModuleManager: Shutting down and abandoning module TaskGraph (610)
[2021.09.15-07.02.43:768][255]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (608)
[2021.09.15-07.02.43:768][255]LogModuleManager: Shutting down and abandoning module OculusEditor (606)
[2021.09.15-07.02.43:768][255]LogModuleManager: Shutting down and abandoning module OculusInput (604)
[2021.09.15-07.02.43:768][255]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (602)
[2021.09.15-07.02.43:769][255]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (600)
[2021.09.15-07.02.43:769][255]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (598)
[2021.09.15-07.02.43:769][255]LogModuleManager: Shutting down and abandoning module CollectionManager (597)
[2021.09.15-07.02.43:769][255]LogModuleManager: Shutting down and abandoning module GameplayCameras (594)
[2021.09.15-07.02.43:769][255]LogModuleManager: Shutting down and abandoning module TakeSequencer (592)
[2021.09.15-07.02.43:769][255]LogModuleManager: Shutting down and abandoning module TakeMovieScene (590)
[2021.09.15-07.02.43:769][255]LogModuleManager: Shutting down and abandoning module SynthesisEditor (588)
[2021.09.15-07.02.43:769][255]LogModuleManager: Shutting down and abandoning module Synthesis (586)
[2021.09.15-07.02.43:770][255]LogModuleManager: Shutting down and abandoning module SoundVisualizations (584)
[2021.09.15-07.02.43:770][255]LogModuleManager: Shutting down and abandoning module SoundUtilitiesEditor (582)
[2021.09.15-07.02.43:770][255]LogModuleManager: Shutting down and abandoning module SoundUtilities (580)
[2021.09.15-07.02.43:770][255]LogModuleManager: Shutting down and abandoning module SoundModImporter (578)
[2021.09.15-07.02.43:770][255]LogModuleManager: Shutting down and abandoning module SoundMod (576)
[2021.09.15-07.02.43:770][255]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (574)
[2021.09.15-07.02.43:770][255]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (572)
[2021.09.15-07.02.43:770][255]LogModuleManager: Shutting down and abandoning module ScreenshotTools (570)
[2021.09.15-07.02.43:770][255]LogModuleManager: Shutting down and abandoning module OpenXREditor (568)
[2021.09.15-07.02.43:770][255]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (566)
[2021.09.15-07.02.43:770][255]LogModuleManager: Shutting down and abandoning module MIDIDevice (564)
[2021.09.15-07.02.43:770][255]LogModuleManager: Shutting down and abandoning module GooglePAD (562)
[2021.09.15-07.02.43:770][255]LogModuleManager: Shutting down and abandoning module EditableMesh (560)
[2021.09.15-07.02.43:770][255]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (558)
[2021.09.15-07.02.43:770][255]LogModuleManager: Shutting down and abandoning module CableComponent (556)
[2021.09.15-07.02.43:770][255]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (554)
[2021.09.15-07.02.43:770][255]LogModuleManager: Shutting down and abandoning module AssetTags (552)
[2021.09.15-07.02.43:770][255]LogModuleManager: Shutting down and abandoning module AudioCapture (550)
[2021.09.15-07.02.43:770][255]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (549)
[2021.09.15-07.02.43:770][255]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (546)
[2021.09.15-07.02.43:770][255]LogModuleManager: Shutting down and abandoning module AppleImageUtils (544)
[2021.09.15-07.02.43:770][255]LogModuleManager: Shutting down and abandoning module AndroidPermission (542)
[2021.09.15-07.02.43:770][255]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (540)
[2021.09.15-07.02.43:771][255]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (538)
[2021.09.15-07.02.43:771][255]LogModuleManager: Shutting down and abandoning module TemplateSequence (536)
[2021.09.15-07.02.43:771][255]LogModuleManager: Shutting down and abandoning module MediaCompositing (534)
[2021.09.15-07.02.43:771][255]LogModuleManager: Shutting down and abandoning module ImgMedia (532)
[2021.09.15-07.02.43:771][255]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (530)
[2021.09.15-07.02.43:771][255]LogOpenImageDenoise: OIDN shutting down
[2021.09.15-07.02.43:771][255]LogModuleManager: Shutting down and abandoning module MotoSynthEditor (528)
[2021.09.15-07.02.43:771][255]LogModuleManager: Shutting down and abandoning module MotoSynth (526)
[2021.09.15-07.02.43:771][255]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (524)
[2021.09.15-07.02.43:771][255]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (522)
[2021.09.15-07.02.43:771][255]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (520)
[2021.09.15-07.02.43:771][255]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (518)
[2021.09.15-07.02.43:771][255]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (516)
[2021.09.15-07.02.43:771][255]LogModuleManager: Shutting down and abandoning module MeshConversion (514)
[2021.09.15-07.02.43:771][255]LogModuleManager: Shutting down and abandoning module DynamicMesh (512)
[2021.09.15-07.02.43:771][255]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (510)
[2021.09.15-07.02.43:771][255]LogModuleManager: Shutting down and abandoning module GeometricObjects (508)
[2021.09.15-07.02.43:771][255]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (506)
[2021.09.15-07.02.43:771][255]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (505)
[2021.09.15-07.02.43:771][255]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (502)
[2021.09.15-07.02.43:771][255]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (500)
[2021.09.15-07.02.43:772][255]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (498)
[2021.09.15-07.02.43:772][255]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (496)
[2021.09.15-07.02.43:772][255]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (494)
[2021.09.15-07.02.43:772][255]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (492)
[2021.09.15-07.02.43:772][255]LogModuleManager: Shutting down and abandoning module ChaosNiagara (490)
[2021.09.15-07.02.43:772][255]LogModuleManager: Shutting down and abandoning module FractureEditor (488)
[2021.09.15-07.02.43:772][255]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (487)
[2021.09.15-07.02.43:772][255]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (484)
[2021.09.15-07.02.43:772][255]LogModuleManager: Shutting down and abandoning module BackChannel (482)
[2021.09.15-07.02.43:772][255]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (480)
[2021.09.15-07.02.43:772][255]LogModuleManager: Shutting down and abandoning module AutomationUtils (478)
[2021.09.15-07.02.43:772][255]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (476)
[2021.09.15-07.02.43:772][255]LogModuleManager: Shutting down and abandoning module AlembicImporter (474)
[2021.09.15-07.02.43:772][255]LogModuleManager: Shutting down and abandoning module AlembicLibrary (473)
[2021.09.15-07.02.43:772][255]LogModuleManager: Shutting down and abandoning module GeometryCache (472)
[2021.09.15-07.02.43:772][255]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (471)
[2021.09.15-07.02.43:773][255]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (466)
[2021.09.15-07.02.43:773][255]LogModuleManager: Shutting down and abandoning module PluginBrowser (464)
[2021.09.15-07.02.43:773][255]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (462)
[2021.09.15-07.02.43:773][255]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (460)
[2021.09.15-07.02.43:773][255]LogModuleManager: Shutting down and abandoning module CurveEditorTools (458)
[2021.09.15-07.02.43:773][255]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (456)
[2021.09.15-07.02.43:773][255]LogModuleManager: Shutting down and abandoning module CryptoKeys (454)
[2021.09.15-07.02.43:773][255]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (452)
[2021.09.15-07.02.43:773][255]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (450)
[2021.09.15-07.02.43:773][255]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (448)
[2021.09.15-07.02.43:773][255]LogModuleManager: Shutting down and abandoning module UObjectPlugin (446)
[2021.09.15-07.02.43:773][255]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (444)
[2021.09.15-07.02.43:773][255]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (442)
[2021.09.15-07.02.43:774][255]LogModuleManager: Shutting down and abandoning module PluginUtils (440)
[2021.09.15-07.02.43:774][255]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (438)
[2021.09.15-07.02.43:774][255]LogModuleManager: Shutting down and abandoning module GitSourceControl (436)
[2021.09.15-07.02.43:774][255]LogModuleManager: Shutting down and abandoning module SourceControl (435)
[2021.09.15-07.02.43:774][255]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (432)
[2021.09.15-07.02.43:774][255]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (430)
[2021.09.15-07.02.43:774][255]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (428)
[2021.09.15-07.02.43:774][255]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (426)
[2021.09.15-07.02.43:774][255]LogModuleManager: Shutting down and abandoning module LiveLinkSequencer (424)
[2021.09.15-07.02.43:774][255]LogModuleManager: Shutting down and abandoning module LiveLinkMovieScene (422)
[2021.09.15-07.02.43:774][255]LogModuleManager: Shutting down and abandoning module LiveLinkGraphNode (420)
[2021.09.15-07.02.43:774][255]LogModuleManager: Shutting down and abandoning module LiveLinkEditor (418)
[2021.09.15-07.02.43:774][255]LogModuleManager: Shutting down and abandoning module LiveLinkComponents (416)
[2021.09.15-07.02.43:774][255]LogModuleManager: Shutting down and abandoning module LiveLink (414)
[2021.09.15-07.02.44:451][255]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (412)
[2021.09.15-07.02.44:451][255]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (410)
[2021.09.15-07.02.44:451][255]LogModuleManager: Shutting down and abandoning module SteamAudio (408)
[2021.09.15-07.02.44:451][255]LogSteamAudio: FSteamAudioModule Shutdown
[2021.09.15-07.02.44:452][255]LogModuleManager: Shutting down and abandoning module SignificanceManager (406)
[2021.09.15-07.02.44:452][255]LogModuleManager: Shutting down and abandoning module SoundFields (404)
[2021.09.15-07.02.44:452][255]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (402)
[2021.09.15-07.02.44:452][255]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (400)
[2021.09.15-07.02.44:452][255]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (398)
[2021.09.15-07.02.44:452][255]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (394)
[2021.09.15-07.02.44:452][255]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (392)
[2021.09.15-07.02.44:452][255]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (390)
[2021.09.15-07.02.44:452][255]LogModuleManager: Shutting down and abandoning module ActorSequence (388)
[2021.09.15-07.02.44:452][255]LogModuleManager: Shutting down and abandoning module UdpMessaging (386)
[2021.09.15-07.02.44:553][255]LogModuleManager: Shutting down and abandoning module TcpMessaging (384)
[2021.09.15-07.02.44:653][255]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (382)
[2021.09.15-07.02.44:653][255]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (380)
[2021.09.15-07.02.44:653][255]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (378)
[2021.09.15-07.02.44:653][255]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (376)
[2021.09.15-07.02.44:653][255]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (374)
[2021.09.15-07.02.44:653][255]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (372)
[2021.09.15-07.02.44:653][255]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (370)
[2021.09.15-07.02.44:653][255]LogMagicLeapPlanes: Planes tracker already destroyed.
[2021.09.15-07.02.44:653][255]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (368)
[2021.09.15-07.02.44:653][255]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (366)
[2021.09.15-07.02.44:653][255]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (364)
[2021.09.15-07.02.44:653][255]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (362)
[2021.09.15-07.02.44:653][255]LogModuleManager: Shutting down and abandoning module MagicLeapController (360)
[2021.09.15-07.02.44:653][255]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (358)
[2021.09.15-07.02.44:653][255]LogModuleManager: Shutting down and abandoning module MagicLeapAR (356)
[2021.09.15-07.02.44:653][255]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (354)
[2021.09.15-07.02.44:653][255]LogModuleManager: Shutting down and abandoning module Niagara (352)
[2021.09.15-07.02.44:654][255]LogModuleManager: Shutting down and abandoning module SignalProcessing (351)
[2021.09.15-07.02.44:654][255]LogModuleManager: Shutting down and abandoning module NiagaraEditor (349)
[2021.09.15-07.02.44:654][255]LogModuleManager: Shutting down and abandoning module NiagaraCore (346)
[2021.09.15-07.02.44:654][255]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (344)
[2021.09.15-07.02.44:654][255]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (342)
[2021.09.15-07.02.44:654][255]LogModuleManager: Shutting down and abandoning module FacialAnimation (340)
[2021.09.15-07.02.44:654][255]LogModuleManager: Shutting down and abandoning module DataValidation (338)
[2021.09.15-07.02.44:655][255]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (336)
[2021.09.15-07.02.44:655][255]LogModuleManager: Shutting down and abandoning module LevelEditor (335)
[2021.09.15-07.02.44:660][255]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (334)
[2021.09.15-07.02.44:661][255]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (332)
[2021.09.15-07.02.44:661][255]LogModuleManager: Shutting down and abandoning module MainFrame (330)
[2021.09.15-07.02.44:661][255]LogModuleManager: Shutting down and abandoning module HotReload (329)
[2021.09.15-07.02.44:662][255]LogModuleManager: Shutting down and abandoning module ToolMenus (325)
[2021.09.15-07.02.44:662][255]LogModuleManager: Shutting down and abandoning module ContentBrowser (323)
[2021.09.15-07.02.44:662][255]LogModuleManager: Shutting down and abandoning module ContentBrowserData (322)
[2021.09.15-07.02.44:662][255]LogModuleManager: Shutting down and abandoning module TreeMap (319)
[2021.09.15-07.02.44:663][255]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (316)
[2021.09.15-07.02.44:663][255]LogModuleManager: Shutting down and abandoning module AnimationSharing (314)
[2021.09.15-07.02.44:663][255]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (312)
[2021.09.15-07.02.44:663][255]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (310)
[2021.09.15-07.02.44:663][255]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (308)
[2021.09.15-07.02.44:682][255]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (306)
[2021.09.15-07.02.44:682][255]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (304)
[2021.09.15-07.02.44:682][255]LogModuleManager: Shutting down and abandoning module PacketHandler (302)
[2021.09.15-07.02.44:682][255]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (300)
[2021.09.15-07.02.44:683][255]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (298)
[2021.09.15-07.02.44:704][255]LogModuleManager: Shutting down and abandoning module MediaAssets (296)
[2021.09.15-07.02.44:704][255]LogModuleManager: Shutting down and abandoning module Overlay (294)
[2021.09.15-07.02.44:704][255]LogModuleManager: Shutting down and abandoning module OverlayEditor (293)
[2021.09.15-07.02.44:704][255]LogModuleManager: Shutting down and abandoning module VREditor (290)
[2021.09.15-07.02.44:705][255]LogModuleManager: Shutting down and abandoning module StringTableEditor (288)
[2021.09.15-07.02.44:705][255]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (286)
[2021.09.15-07.02.44:705][255]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (284)
[2021.09.15-07.02.44:705][255]LogModuleManager: Shutting down and abandoning module FunctionalTesting (282)
[2021.09.15-07.02.44:705][255]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (280)
[2021.09.15-07.02.44:705][255]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (279)
[2021.09.15-07.02.44:705][255]LogModuleManager: Shutting down and abandoning module UMG (276)
[2021.09.15-07.02.44:705][255]LogModuleManager: Shutting down and abandoning module UMGEditor (275)
[2021.09.15-07.02.44:705][255]LogModuleManager: Shutting down and abandoning module MessageLog (273)
[2021.09.15-07.02.44:705][255]LogModuleManager: Shutting down and abandoning module SlateReflector (268)
[2021.09.15-07.02.44:705][255]LogModuleManager: Shutting down and abandoning module Slate (266)
[2021.09.15-07.02.44:705][255]LogModuleManager: Shutting down and abandoning module SlateCore (264)
[2021.09.15-07.02.44:707][255]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (262)
[2021.09.15-07.02.44:707][255]LogModuleManager: Shutting down and abandoning module UnrealEd (260)
[2021.09.15-07.02.44:707][255]LogModuleManager: Shutting down and abandoning module MRMesh (258)
[2021.09.15-07.02.44:707][255]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (256)
[2021.09.15-07.02.44:707][255]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (254)
[2021.09.15-07.02.44:707][255]LogModuleManager: Shutting down and abandoning module XAudio2 (252)
[2021.09.15-07.02.44:707][255]LogModuleManager: Shutting down and abandoning module Networking (250)
[2021.09.15-07.02.44:708][255]LogModuleManager: Shutting down and abandoning module Core (248)
[2021.09.15-07.02.44:708][255]LogModuleManager: Shutting down and abandoning module MaterialEditor (246)
[2021.09.15-07.02.44:708][255]LogModuleManager: Shutting down and abandoning module MovieSceneTools (244)
[2021.09.15-07.02.44:708][255]LogModuleManager: Shutting down and abandoning module CurveEditor (243)
[2021.09.15-07.02.44:708][255]LogModuleManager: Shutting down and abandoning module Sequencer (241)
[2021.09.15-07.02.44:708][255]LogModuleManager: Shutting down and abandoning module EditorStyle (240)
[2021.09.15-07.02.44:712][255]LogModuleManager: Shutting down and abandoning module KismetCompiler (236)
[2021.09.15-07.02.44:712][255]LogModuleManager: Shutting down and abandoning module MeshBuilder (234)
[2021.09.15-07.02.44:712][255]LogModuleManager: Shutting down and abandoning module MeshUtilities (232)
[2021.09.15-07.02.44:712][255]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (231)
[2021.09.15-07.02.44:712][255]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (230)
[2021.09.15-07.02.44:712][255]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (229)
[2021.09.15-07.02.44:712][255]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (227)
[2021.09.15-07.02.44:712][255]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (225)
[2021.09.15-07.02.44:712][255]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (223)
[2021.09.15-07.02.44:712][255]LogModuleManager: Shutting down and abandoning module MaterialBaking (219)
[2021.09.15-07.02.44:712][255]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (214)
[2021.09.15-07.02.44:712][255]LogModuleManager: Shutting down and abandoning module DerivedDataCache (212)
[2021.09.15-07.02.44:712][255]LogModuleManager: Shutting down and abandoning module TargetPlatform (210)
[2021.09.15-07.02.44:713][255]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (209)
[2021.09.15-07.02.44:713][255]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (207)
[2021.09.15-07.02.44:713][255]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (205)
[2021.09.15-07.02.44:714][255]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (203)
[2021.09.15-07.02.44:714][255]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (201)
[2021.09.15-07.02.44:714][255]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (199)
[2021.09.15-07.02.44:714][255]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (197)
[2021.09.15-07.02.44:714][255]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (195)
[2021.09.15-07.02.44:714][255]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (193)
[2021.09.15-07.02.44:714][255]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (191)
[2021.09.15-07.02.44:714][255]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (189)
[2021.09.15-07.02.44:714][255]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (187)
[2021.09.15-07.02.44:715][255]LogModuleManager: Shutting down and abandoning module ImageWrapper (186)
[2021.09.15-07.02.44:715][255]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (183)
[2021.09.15-07.02.44:715][255]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (181)
[2021.09.15-07.02.44:715][255]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (179)
[2021.09.15-07.02.44:715][255]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (177)
[2021.09.15-07.02.44:715][255]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (175)
[2021.09.15-07.02.44:715][255]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (173)
[2021.09.15-07.02.44:715][255]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (171)
[2021.09.15-07.02.44:715][255]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (169)
[2021.09.15-07.02.44:733][255]LogModuleManager: Shutting down and abandoning module MacServerTargetPlatform (167)
[2021.09.15-07.02.44:733][255]LogModuleManager: Shutting down and abandoning module MacClientTargetPlatform (165)
[2021.09.15-07.02.44:733][255]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (163)
[2021.09.15-07.02.44:734][255]LogModuleManager: Shutting down and abandoning module MacNoEditorTargetPlatform (161)
[2021.09.15-07.02.44:734][255]LogModuleManager: Shutting down and abandoning module LuminTargetPlatform (159)
[2021.09.15-07.02.44:754][255]LogModuleManager: Shutting down and abandoning module LinuxAArch64ServerTargetPlatform (157)
[2021.09.15-07.02.44:754][255]LogModuleManager: Shutting down and abandoning module LinuxAArch64ClientTargetPlatform (155)
[2021.09.15-07.02.44:754][255]LogModuleManager: Shutting down and abandoning module LinuxAArch64NoEditorTargetPlatform (153)
[2021.09.15-07.02.44:754][255]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (151)
[2021.09.15-07.02.44:754][255]LogModuleManager: Shutting down and abandoning module LinuxClientTargetPlatform (149)
[2021.09.15-07.02.44:754][255]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (147)
[2021.09.15-07.02.44:755][255]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (145)
[2021.09.15-07.02.44:755][255]LogModuleManager: Shutting down and abandoning module Messaging (143)
[2021.09.15-07.02.44:755][255]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (141)
[2021.09.15-07.02.44:765][255]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (139)
[2021.09.15-07.02.44:787][255]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (137)
[2021.09.15-07.02.44:787][255]LogModuleManager: Shutting down and abandoning module D3D11RHI (134)
[2021.09.15-07.02.44:787][255]LogModuleManager: Shutting down and abandoning module InputCore (132)
[2021.09.15-07.02.44:787][255]LogModuleManager: Shutting down and abandoning module Settings (130)
[2021.09.15-07.02.44:787][255]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (128)
[2021.09.15-07.02.44:788][255]LogModuleManager: Shutting down and abandoning module PhysXCooking (126)
[2021.09.15-07.02.44:788][255]LogModuleManager: Shutting down and abandoning module Chaos (124)
[2021.09.15-07.02.44:788][255]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (122)
[2021.09.15-07.02.44:788][255]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (121)
[2021.09.15-07.02.44:788][255]LogModuleManager: Shutting down and abandoning module AVEncoder (120)
[2021.09.15-07.02.44:788][255]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (116)
[2021.09.15-07.02.44:788][255]LogModuleManager: Shutting down and abandoning module SteamVRInput (114)
[2021.09.15-07.02.44:788][255]LogModuleManager: Shutting down and abandoning module SteamVR (112)
[2021.09.15-07.02.44:788][255]LogHMD: Freeing OpenVRDLLHandle.
[2021.09.15-07.02.44:788][255]LogModuleManager: Shutting down and abandoning module OculusHMD (110)
[2021.09.15-07.02.44:788][255]LogModuleManager: Shutting down and abandoning module OpenXRHandTracking (108)
[2021.09.15-07.02.44:789][255]LogSlate: Slate User Destroyed.  User Index 0, Is Virtual User: 0
[2021.09.15-07.02.44:789][255]LogModuleManager: Shutting down and abandoning module OpenXREyeTracker (106)
[2021.09.15-07.02.44:789][255]LogModuleManager: Shutting down and abandoning module OpenXRAR (104)
[2021.09.15-07.02.44:789][255]LogModuleManager: Shutting down and abandoning module AugmentedReality (103)
[2021.09.15-07.02.44:789][255]LogModuleManager: Shutting down and abandoning module OpenXRHMD (100)
[2021.09.15-07.02.44:790][255]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (98)
[2021.09.15-07.02.44:790][255]LogModuleManager: Shutting down and abandoning module ChunkDownloader (96)
[2021.09.15-07.02.44:790][255]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (94)
[2021.09.15-07.02.44:790][255]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (92)
[2021.09.15-07.02.44:790][255]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (88)
[2021.09.15-07.02.44:792][255]LogModuleManager: Shutting down and abandoning module XMPP (83)
[2021.09.15-07.02.44:792][255]LogModuleManager: Shutting down and abandoning module WebSockets (82)
[2021.09.15-07.02.44:798][255]LogModuleManager: Shutting down and abandoning module HTTP (79)
[2021.09.15-07.02.44:799][255]LogHttp: Display: Http module shutting down, but needs to wait on 1 outstanding Http requests:
[2021.09.15-07.02.44:799][255]LogHttp: Display: 	verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B6DC90623-46CC-20B4-54DE-2E89AA001C52%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.0-17155196%2B%2B%2BUE4%2BRelease-4.27&UserID=26c8d1234b731feec9da3ba184029977%7Ccd4f843557e041069528f56ad6933773%7C09cba547-e983-4f4c-bf33-47942a1355b4&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing
[2021.09.15-07.02.44:799][255]LogHttp: Display: cleaning up 1 outstanding Http requests.
[2021.09.15-07.02.44:821][255]LogModuleManager: Shutting down and abandoning module SSL (78)
[2021.09.15-07.02.44:823][255]LogModuleManager: Shutting down and abandoning module WmfMedia (74)
[2021.09.15-07.02.44:825][255]LogModuleManager: Shutting down and abandoning module Media (73)
[2021.09.15-07.02.44:827][255]LogModuleManager: Shutting down and abandoning module MediaInfo (72)
[2021.09.15-07.02.44:827][255]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (68)
[2021.09.15-07.02.44:827][255]LogModuleManager: Shutting down and abandoning module MLSDK (66)
[2021.09.15-07.02.44:827][255]LogModuleManager: Shutting down and abandoning module MagicLeap (64)
[2021.09.15-07.02.44:827][255]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (62)
[2021.09.15-07.02.44:827][255]LogModuleManager: Shutting down and abandoning module NiagaraShader (60)
[2021.09.15-07.02.44:827][255]LogModuleManager: Shutting down and abandoning module ChaosCloth (58)
[2021.09.15-07.02.44:827][255]LogModuleManager: Shutting down and abandoning module VariantManagerContent (56)
[2021.09.15-07.02.44:827][255]LogModuleManager: Shutting down and abandoning module DatasmithContent (54)
[2021.09.15-07.02.44:828][255]LogModuleManager: Shutting down and abandoning module PixWinPlugin (52)
[2021.09.15-07.02.44:828][255]LogModuleManager: Shutting down and abandoning module AISupportModule (50)
[2021.09.15-07.02.44:828][255]LogModuleManager: Shutting down and abandoning module DesktopPlatform (48)
[2021.09.15-07.02.44:828][255]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (46)
[2021.09.15-07.02.44:828][255]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44)
[2021.09.15-07.02.44:828][255]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42)
[2021.09.15-07.02.44:828][255]LogModuleManager: Shutting down and abandoning module PlatformCrypto (40)
[2021.09.15-07.02.44:828][255]LogModuleManager: Shutting down and abandoning module OodleDataCompressionFormat (38)
[2021.09.15-07.02.44:828][255]LogModuleManager: Shutting down and abandoning module XGEController (36)
[2021.09.15-07.02.44:828][255]LogXGEController: Cleaning working directory: C:/Users/DONGATO/AppData/Local/Temp/UnrealXGEWorkingDir/
[2021.09.15-07.02.44:828][255]LogModuleManager: Shutting down and abandoning module AnimationModifiers (34)
[2021.09.15-07.02.44:828][255]LogModuleManager: Shutting down and abandoning module AudioEditor (32)
[2021.09.15-07.02.44:829][255]LogModuleManager: Shutting down and abandoning module PropertyEditor (31)
[2021.09.15-07.02.44:829][255]LogModuleManager: Shutting down and abandoning module TextureCompressor (28)
[2021.09.15-07.02.44:829][255]LogModuleManager: Shutting down and abandoning module RenderCore (26)
[2021.09.15-07.02.44:829][255]LogModuleManager: Shutting down and abandoning module Landscape (24)
[2021.09.15-07.02.44:829][255]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (22)
[2021.09.15-07.02.44:831][255]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20)
[2021.09.15-07.02.44:831][255]LogModuleManager: Shutting down and abandoning module Renderer (18)
[2021.09.15-07.02.44:831][255]LogModuleManager: Shutting down and abandoning module Engine (16)
[2021.09.15-07.02.44:831][255]LogModuleManager: Shutting down and abandoning module CoreUObject (14)
[2021.09.15-07.02.44:831][255]LogModuleManager: Shutting down and abandoning module NetworkFile (12)
[2021.09.15-07.02.44:831][255]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10)
[2021.09.15-07.02.44:831][255]LogModuleManager: Shutting down and abandoning module StreamingFile (8)
[2021.09.15-07.02.44:831][255]LogModuleManager: Shutting down and abandoning module SandboxFile (6)
[2021.09.15-07.02.44:831][255]LogModuleManager: Shutting down and abandoning module PakFile (4)
[2021.09.15-07.02.44:831][255]LogModuleManager: Shutting down and abandoning module RSA (3)
[2021.09.15-07.02.44:831][255]LogContentStreaming: Display: There are 1 unreleased StreamingManagers
[2021.09.15-07.02.44:834][255]LogD3D11RHI: Shutdown
[2021.09.15-07.02.44:834][255]LogD3D11RHI: CleanupD3DDevice
[2021.09.15-07.02.44:868][255]LogExit: Exiting.
[2021.09.15-07.02.44:883][255]Log file closed, 09/15/21 00:02:44
