﻿Log file open, 09/15/21 09:20:15
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: 1208am_LaunchParty
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.734846
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -8:00, Platform Override: ''
LogInit: Display: Loading text-based GConfig....
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin XGEController
LogPluginManager: Mounting plugin LiveLink
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin EnvironmentQueryEditor
LogPluginManager: Mounting plugin GameplayCameras
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin OodleData
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin OodleNetwork
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin PixWinPlugin
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin PropertyAccessNode
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin PluginUtils
LogPluginManager: Mounting plugin TextureFormatOodle
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin LuminPlatformFeatures
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin MotoSynth
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin OpenImageDenoise
LogPluginManager: Mounting plugin PythonScriptPlugin
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin AudioSynesthesia
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin ChunkDownloader
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin MIDIDevice
LogPluginManager: Mounting plugin OpenXR
LogPluginManager: Mounting plugin OpenXREyeTracker
LogPluginManager: Mounting plugin OpenXRHandTracking
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin PropertyAccessEditor
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SoundUtilities
LogPluginManager: Mounting plugin SoundMod
LogPluginManager: Mounting plugin SoundVisualizations
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin Takes
LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting plugin ContentBrowserClassDataSource
LogPluginManager: Mounting plugin ContentBrowserFileDataSource
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin SteamAudio
LogPluginManager: Mounting plugin SteamVR
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogInit: Using libcurl 7.55.1-DEV
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.1.1
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogOculusPluginWrapper: OculusPlugin initialized successfully
LogHMD: Failed initializing OVRPlugin 1.59.0
LogInit: Build: ++UE4+Release-4.27-CL-17155196
LogInit: Engine Version: 4.27.0-17155196+++UE4+Release-4.27
LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27
LogInit: Net CL: 17155196
LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz, GPU: NVIDIA GeForce GTX 1070
LogInit: Compiled (64-bit): Aug 13 2021 06:13:13
LogInit: Compiled with Visual C++: 19.24.28315.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.27
LogInit: Command Line: 
LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.27/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 29
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47
LogDevObjectVersion:   FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion:   Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion:   Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion:   Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion:   Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion:   Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2021.09.15-16.20.20:955][  0]LogConfig: Setting CVar [[r.VSync:0]]
[2021.09.15-16.20.20:955][  0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2021.09.15-16.20.20:955][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
[2021.09.15-16.20.20:955][  0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2021.09.15-16.20.20:955][  0]LogConfig: Setting CVar [[r.MobileHDR:1]]
[2021.09.15-16.20.20:955][  0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]]
[2021.09.15-16.20.20:955][  0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]]
[2021.09.15-16.20.20:955][  0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2021.09.15-16.20.20:955][  0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]]
[2021.09.15-16.20.20:955][  0]LogConfig: Setting CVar [[r.TextureStreaming:1]]
[2021.09.15-16.20.20:955][  0]LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]]
[2021.09.15-16.20.20:955][  0]LogConfig: Setting CVar [[r.AllowStaticLighting:1]]
[2021.09.15-16.20.20:955][  0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]]
[2021.09.15-16.20.20:955][  0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:1]]
[2021.09.15-16.20.20:955][  0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
[2021.09.15-16.20.20:956][  0]LogConfig: Setting CVar [[r.SeparateTranslucency:1]]
[2021.09.15-16.20.20:956][  0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]]
[2021.09.15-16.20.20:956][  0]LogConfig: Setting CVar [[r.CustomDepth:3]]
[2021.09.15-16.20.20:956][  0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:1]]
[2021.09.15-16.20.20:956][  0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:1]]
[2021.09.15-16.20.20:956][  0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2021.09.15-16.20.20:956][  0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:1]]
[2021.09.15-16.20.20:956][  0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:1]]
[2021.09.15-16.20.20:956][  0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:1]]
[2021.09.15-16.20.20:956][  0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:2]]
[2021.09.15-16.20.20:956][  0]LogConfig: Setting CVar [[r.EarlyZPass:3]]
[2021.09.15-16.20.20:956][  0]LogConfig: Setting CVar [[r.DBuffer:0]]
[2021.09.15-16.20.20:956][  0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]]
[2021.09.15-16.20.20:956][  0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]]
[2021.09.15-16.20.20:956][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
[2021.09.15-16.20.20:956][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
[2021.09.15-16.20.20:956][  0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2021.09.15-16.20.20:956][  0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2021.09.15-16.20.20:956][  0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2021.09.15-16.20.20:956][  0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2021.09.15-16.20.20:956][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2021.09.15-16.20.20:956][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2021.09.15-16.20.20:956][  0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2021.09.15-16.20.20:956][  0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2021.09.15-16.20.20:956][  0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2021.09.15-16.20.20:956][  0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2021.09.15-16.20.20:956][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2021.09.15-16.20.20:956][  0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2021.09.15-16.20.20:956][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2021.09.15-16.20.20:956][  0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2021.09.15-16.20.20:956][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
[2021.09.15-16.20.20:956][  0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2021.09.15-16.20.20:956][  0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2021.09.15-16.20.20:956][  0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2021.09.15-16.20.20:956][  0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2021.09.15-16.20.20:956][  0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2021.09.15-16.20.20:956][  0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2021.09.15-16.20.20:956][  0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2021.09.15-16.20.20:956][  0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2021.09.15-16.20.20:957][  0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2021.09.15-16.20.20:957][  0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2021.09.15-16.20.20:957][  0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2021.09.15-16.20.20:957][  0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2021.09.15-16.20.20:957][  0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2021.09.15-16.20.20:957][  0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
[2021.09.15-16.20.20:957][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
[2021.09.15-16.20.20:957][  0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
[2021.09.15-16.20.20:964][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.15-16.20.20:964][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2021.09.15-16.20.20:964][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2021.09.15-16.20.20:964][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.15-16.20.20:964][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2021.09.15-16.20.20:964][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.15-16.20.20:964][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2021.09.15-16.20.20:964][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2021.09.15-16.20.20:964][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2021.09.15-16.20.20:964][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2021.09.15-16.20.20:964][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2021.09.15-16.20.20:964][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2021.09.15-16.20.20:964][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2021.09.15-16.20.20:964][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2021.09.15-16.20.20:964][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2021.09.15-16.20.20:964][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2021.09.15-16.20.20:964][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2021.09.15-16.20.20:964][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2021.09.15-16.20.20:964][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2021.09.15-16.20.20:964][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2021.09.15-16.20.20:964][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2021.09.15-16.20.20:964][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2021.09.15-16.20.20:964][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2021.09.15-16.20.20:964][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2021.09.15-16.20.20:964][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.15-16.20.20:965][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2021.09.15-16.20.20:965][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2021.09.15-16.20.20:965][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2021.09.15-16.20.20:965][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2021.09.15-16.20.20:965][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2021.09.15-16.20.20:965][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2021.09.15-16.20.20:965][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2021.09.15-16.20.20:965][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2021.09.15-16.20.20:965][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2021.09.15-16.20.20:965][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2021.09.15-16.20.20:965][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2021.09.15-16.20.20:965][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2021.09.15-16.20.20:965][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2021.09.15-16.20.20:965][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2021.09.15-16.20.20:965][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2021.09.15-16.20.20:965][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2021.09.15-16.20.20:965][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2021.09.15-16.20.20:965][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2021.09.15-16.20.20:965][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2021.09.15-16.20.20:965][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2021.09.15-16.20.20:965][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2021.09.15-16.20.20:965][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2021.09.15-16.20.20:965][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2021.09.15-16.20.20:965][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2021.09.15-16.20.20:965][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2021.09.15-16.20.20:965][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2021.09.15-16.20.20:965][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2021.09.15-16.20.20:965][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2021.09.15-16.20.20:965][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2021.09.15-16.20.20:965][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2021.09.15-16.20.20:965][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.15-16.20.20:965][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2021.09.15-16.20.20:965][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2021.09.15-16.20.20:965][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2021.09.15-16.20.20:965][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2021.09.15-16.20.20:965][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2021.09.15-16.20.20:965][  0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2021.09.15-16.20.20:965][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2021.09.15-16.20.20:965][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2021.09.15-16.20.20:965][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2021.09.15-16.20.20:965][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.15-16.20.20:965][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2021.09.15-16.20.20:965][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2021.09.15-16.20.20:965][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2021.09.15-16.20.20:965][  0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2021.09.15-16.20.20:965][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2021.09.15-16.20.20:965][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2021.09.15-16.20.20:966][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2021.09.15-16.20.20:966][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2021.09.15-16.20.20:966][  0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2021.09.15-16.20.20:966][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2021.09.15-16.20.20:966][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2021.09.15-16.20.20:966][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2021.09.15-16.20.20:966][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2021.09.15-16.20.20:966][  0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2021.09.15-16.20.20:966][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2021.09.15-16.20.20:966][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2021.09.15-16.20.20:966][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2021.09.15-16.20.20:966][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2021.09.15-16.20.20:966][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2021.09.15-16.20.20:966][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2021.09.15-16.20.20:966][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2021.09.15-16.20.20:966][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2021.09.15-16.20.20:966][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2021.09.15-16.20.20:966][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2021.09.15-16.20.20:966][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2021.09.15-16.20.20:966][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2021.09.15-16.20.20:966][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2021.09.15-16.20.20:966][  0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2021.09.15-16.20.20:966][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.15-16.20.20:966][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2021.09.15-16.20.20:966][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2021.09.15-16.20.20:966][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.15-16.20.20:966][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2021.09.15-16.20.20:966][  0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2021.09.15-16.20.20:966][  0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2021.09.15-16.20.20:966][  0]LogInit: Selected Device Profile: [Windows]
[2021.09.15-16.20.20:966][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2021.09.15-16.20.20:966][  0]LogHAL: Display: Platform has ~ 16 GB [17083633664 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2021.09.15-16.20.20:966][  0]LogInit: Going up to parent DeviceProfile []
[2021.09.15-16.20.20:966][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.15-16.20.20:966][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2021.09.15-16.20.20:966][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2021.09.15-16.20.20:966][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.15-16.20.20:966][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2021.09.15-16.20.20:967][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.15-16.20.20:967][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2021.09.15-16.20.20:967][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2021.09.15-16.20.20:967][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2021.09.15-16.20.20:967][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2021.09.15-16.20.20:967][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2021.09.15-16.20.20:967][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2021.09.15-16.20.20:967][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2021.09.15-16.20.20:967][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2021.09.15-16.20.20:967][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2021.09.15-16.20.20:967][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2021.09.15-16.20.20:967][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2021.09.15-16.20.20:967][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2021.09.15-16.20.20:967][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2021.09.15-16.20.20:967][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2021.09.15-16.20.20:967][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2021.09.15-16.20.20:967][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2021.09.15-16.20.20:967][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2021.09.15-16.20.20:967][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2021.09.15-16.20.20:967][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.15-16.20.20:967][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2021.09.15-16.20.20:967][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2021.09.15-16.20.20:967][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2021.09.15-16.20.20:967][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2021.09.15-16.20.20:967][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2021.09.15-16.20.20:967][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2021.09.15-16.20.20:967][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2021.09.15-16.20.20:967][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2021.09.15-16.20.20:967][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2021.09.15-16.20.20:967][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2021.09.15-16.20.20:967][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2021.09.15-16.20.20:967][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2021.09.15-16.20.20:967][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2021.09.15-16.20.20:967][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2021.09.15-16.20.20:967][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2021.09.15-16.20.20:967][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2021.09.15-16.20.20:967][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2021.09.15-16.20.20:967][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2021.09.15-16.20.20:967][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2021.09.15-16.20.20:967][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2021.09.15-16.20.20:967][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2021.09.15-16.20.20:967][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2021.09.15-16.20.20:967][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2021.09.15-16.20.20:967][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2021.09.15-16.20.20:967][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2021.09.15-16.20.20:967][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2021.09.15-16.20.20:967][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2021.09.15-16.20.20:967][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2021.09.15-16.20.20:967][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2021.09.15-16.20.20:968][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2021.09.15-16.20.20:968][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.15-16.20.20:968][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2021.09.15-16.20.20:968][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2021.09.15-16.20.20:968][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2021.09.15-16.20.20:968][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2021.09.15-16.20.20:968][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2021.09.15-16.20.20:968][  0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2021.09.15-16.20.20:968][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2021.09.15-16.20.20:968][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2021.09.15-16.20.20:968][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2021.09.15-16.20.20:968][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.15-16.20.20:968][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2021.09.15-16.20.20:968][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2021.09.15-16.20.20:968][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2021.09.15-16.20.20:968][  0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2021.09.15-16.20.20:968][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2021.09.15-16.20.20:968][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2021.09.15-16.20.20:968][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2021.09.15-16.20.20:968][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2021.09.15-16.20.20:968][  0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2021.09.15-16.20.20:968][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2021.09.15-16.20.20:968][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2021.09.15-16.20.20:968][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2021.09.15-16.20.20:968][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2021.09.15-16.20.20:968][  0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2021.09.15-16.20.20:968][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2021.09.15-16.20.20:968][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2021.09.15-16.20.20:968][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2021.09.15-16.20.20:968][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2021.09.15-16.20.20:968][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2021.09.15-16.20.20:968][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2021.09.15-16.20.20:968][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2021.09.15-16.20.20:968][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2021.09.15-16.20.20:968][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2021.09.15-16.20.20:968][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2021.09.15-16.20.20:968][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2021.09.15-16.20.20:968][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2021.09.15-16.20.20:968][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2021.09.15-16.20.20:968][  0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2021.09.15-16.20.20:968][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.15-16.20.20:968][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2021.09.15-16.20.20:968][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2021.09.15-16.20.20:968][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.15-16.20.20:968][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2021.09.15-16.20.20:968][  0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2021.09.15-16.20.20:968][  0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2021.09.15-16.20.20:969][  0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2021.09.15-16.20.20:969][  0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2021.09.15-16.20.20:969][  0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2021.09.15-16.20.20:969][  0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2021.09.15-16.20.20:969][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
[2021.09.15-16.20.20:969][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Editor.ini]
[2021.09.15-16.20.20:970][  0]LogInit: Computer: DONGATO-PC
[2021.09.15-16.20.20:970][  0]LogInit: User: DONGATO
[2021.09.15-16.20.20:970][  0]LogInit: CPU Page size=4096, Cores=6
[2021.09.15-16.20.20:970][  0]LogInit: High frequency timer resolution =10.000000 MHz
[2021.09.15-16.20.20:970][  0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2021.09.15-16.20.20:970][  0]LogMemory: Platform Memory Stats for Windows
[2021.09.15-16.20.20:970][  0]LogMemory: Process Physical Memory: 143.14 MB used, 143.15 MB peak
[2021.09.15-16.20.20:970][  0]LogMemory: Process Virtual Memory: 125.39 MB used, 125.39 MB peak
[2021.09.15-16.20.20:970][  0]LogMemory: Physical Memory: 5238.29 MB used,  11053.94 MB free, 16292.22 MB total
[2021.09.15-16.20.20:970][  0]LogMemory: Virtual Memory: 134191752.00 MB used,  25976.05 MB free, 134217728.00 MB total
[2021.09.15-16.20.20:977][  0]LogWindows: WindowsPlatformFeatures enabled
[2021.09.15-16.20.22:596][  0]LogInit: Physics initialised using underlying interface: PhysX
[2021.09.15-16.20.22:603][  0]LogInit: Using OS detected language (en-US).
[2021.09.15-16.20.22:603][  0]LogInit: Using OS detected locale (en-US).
[2021.09.15-16.20.22:613][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
[2021.09.15-16.20.25:969][  0]LogInit: Setting process to per monitor DPI aware
[2021.09.15-16.20.26:015][  0]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2021.09.15-16.20.26:354][  0]LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
[2021.09.15-16.20.26:354][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2021.09.15-16.20.40:135][  0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
[2021.09.15-16.20.40:138][  0]LogHMD: Failed to initialize OpenVR with code 110
[2021.09.15-16.20.40:139][  0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2021.09.15-16.20.40:139][  0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2021.09.15-16.20.40:139][  0]LogD3D11RHI: D3D11 adapters:
[2021.09.15-16.20.40:244][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 1070' (Feature Level 11_0)
[2021.09.15-16.20.40:244][  0]LogD3D11RHI:       8088/0/8146 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2021.09.15-16.20.40:250][  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2021.09.15-16.20.40:250][  0]LogD3D11RHI:       0/0/8146 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2021.09.15-16.20.40:250][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2021.09.15-16.20.40:261][  0]LogD3D11RHI: Creating new Direct3DDevice
[2021.09.15-16.20.40:261][  0]LogD3D11RHI:     GPU DeviceId: 0x1b81 (for the marketing name, search the web for "GPU Device Id")
[2021.09.15-16.20.40:261][  0]LogWindows: EnumDisplayDevices:
[2021.09.15-16.20.40:262][  0]LogWindows:    0. 'NVIDIA GeForce GTX 1070' (P:1 D:1)
[2021.09.15-16.20.40:262][  0]LogWindows:    1. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
[2021.09.15-16.20.40:263][  0]LogWindows:    2. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
[2021.09.15-16.20.40:263][  0]LogWindows:    3. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
[2021.09.15-16.20.40:264][  0]LogWindows: DebugString: FoundDriverCount:4 
[2021.09.15-16.20.40:264][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 1070
[2021.09.15-16.20.40:264][  0]LogD3D11RHI:   Driver Version: 456.71 (internal:27.21.14.5671, unified:456.71)
[2021.09.15-16.20.40:264][  0]LogD3D11RHI:      Driver Date: 9-30-2020
[2021.09.15-16.20.40:264][  0]LogRHI: Texture pool is 5661 MB (70% of 8088 MB)
[2021.09.15-16.20.40:336][  0]LogD3D11RHI: RHI has support for 64 bit atomics
[2021.09.15-16.20.40:336][  0]LogD3D11RHI: Async texture creation enabled
[2021.09.15-16.20.40:336][  0]LogD3D11RHI: Array index from any shader is supported
[2021.09.15-16.20.40:461][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2021.09.15-16.20.40:523][  0]LogRHI: GeForceNow SDK initialized: 1
[2021.09.15-16.20.41:590][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
[2021.09.15-16.20.41:616][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2021.09.15-16.20.41:616][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2021.09.15-16.20.41:616][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2021.09.15-16.20.41:616][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2021.09.15-16.20.41:616][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2021.09.15-16.20.41:617][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2021.09.15-16.20.41:617][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2021.09.15-16.20.41:617][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2021.09.15-16.20.41:617][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2021.09.15-16.20.41:617][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2021.09.15-16.20.41:649][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2021.09.15-16.20.41:649][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2021.09.15-16.20.41:686][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2021.09.15-16.20.41:694][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
[2021.09.15-16.20.41:703][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2021.09.15-16.20.41:712][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2021.09.15-16.20.41:754][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
[2021.09.15-16.20.41:759][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
[2021.09.15-16.20.41:763][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
[2021.09.15-16.20.42:112][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
[2021.09.15-16.20.42:112][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
[2021.09.15-16.20.42:174][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
[2021.09.15-16.20.42:185][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2021.09.15-16.20.42:196][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2021.09.15-16.20.42:203][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2021.09.15-16.20.42:252][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2021.09.15-16.20.42:252][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2021.09.15-16.20.42:272][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
[2021.09.15-16.20.42:279][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2021.09.15-16.20.42:285][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2021.09.15-16.20.42:292][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2021.09.15-16.20.42:292][  0]LogTargetPlatformManager: Display: Building Assets For Windows
[2021.09.15-16.20.42:824][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2021.09.15-16.20.43:895][  0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off
[2021.09.15-16.20.44:372][  0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2021.09.15-16.20.44:372][  0]LogShaderCompilers: Guid format shader working directory is -28 characters bigger than the processId version (../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Intermediate/Shaders/WorkingDirectory/1948/).
[2021.09.15-16.20.44:372][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/DONGATO/AppData/Local/Temp/UnrealShaderWorkingDir/BEE291F644C67057E1CABE889A497C63/'.
[2021.09.15-16.20.44:373][  0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2021.09.15-16.20.44:373][  0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2021.09.15-16.20.44:373][  0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2021.09.15-16.20.48:587][  0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2021.09.15-16.20.50:712][  0]LogDerivedDataCache: Loaded boot cache 2.12s 95MB C:/Users/DONGATO/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
[2021.09.15-16.20.50:712][  0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/DONGATO/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc
[2021.09.15-16.20.50:712][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2021.09.15-16.20.50:712][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2021.09.15-16.20.50:712][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2021.09.15-16.20.50:712][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2021.09.15-16.20.51:071][  0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2021.09.15-16.20.51:071][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2021.09.15-16.20.51:071][  0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2021.09.15-16.20.51:642][  0]LogDerivedDataCache: Speed tests for C:/Users/DONGATO/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.57 seconds
[2021.09.15-16.20.51:642][  0]LogDerivedDataCache: Display: Performance to C:/Users/DONGATO/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.07ms. RandomReadSpeed=1.65MBs, RandomWriteSpeed=129.73MBs. Assigned SpeedClass 'Local'
[2021.09.15-16.20.51:643][  0]LogDerivedDataCache: Using Local data cache path C:/Users/DONGATO/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2021.09.15-16.20.51:643][  0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2021.09.15-16.20.51:643][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2021.09.15-16.20.51:711][  0]LogSlate: Using FreeType 2.10.0
[2021.09.15-16.20.52:178][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2021.09.15-16.20.54:037][  0]LogAssetRegistry: FAssetRegistry took 0.0072 seconds to start up
[2021.09.15-16.21.02:024][  0]LogInit: Selected Device Profile: [Windows]
[2021.09.15-16.21.02:024][  0]LogInit: Active device profile: [000001BF3D767C00][000001BF3EE92400 49] Windows
[2021.09.15-16.21.02:024][  0]LogInit: Profiles: [000001BF3D767C00][000001BF3EE92400 49] Windows, [000001BF3D730500][000001BF3EB7C580 49] WindowsNoEditor, [000001BF3D764500][000001BF3EB80700 49] WindowsServer, [000001BF3D733600][000001BF3EB84880 49] WindowsClient, [000001BF3D767500][000001BF3EB88A00 49] IOS, [000001BF3D730E00][000001BF3EB8CB80 49] iPadAir, [000001BF3D764D00][000001BF3EB90D00 49] iPadAir2, [000001BF3D6EC600][000001BF3EB9AF40 49] IPadPro, [000001BF3D6EC700][000001BF3EB72F80 49] iPadAir3, [000001BF3D766F00][000001BF3EBA50C0 49] iPadAir4, [000001BF3D6EFA00][000001BF3EBAD240 49] iPadMini2, [000001BF3D765100][000001BF3EBB13C0 49] iPadMini3, [000001BF3D6ED600][000001BF3EBB5540 49] iPadMini4, [000001BF3D766800][000001BF3EBB96C0 49] iPadMini5, [000001BF3D6EBE00][000001BF3DFE7980 49] iPhone6, [000001BF3D6EBF00][000001BF3EBBD9C0 49] iPodTouch6, [000001BF3D733400][000001BF3DFEE100 49] iPhone7, [000001BF3D6EF400][000001BF3DFEA140 49] iPodTouch7, [000001BF3D6E8800][000001BF3DFF22C0 49] iPhone5S, [000001BF3D6EEA00][000001BF3DFF6440 49] iPhone6Plus, [000001BF3D6EB100][000001BF3DFFA5C0 49] iPhone6S, [000001BF3D6ECC00][000001BF3DFFE740 49] iPhone6SPlus, [000001BF3D6E9000][000001BF3E0028C0 49] iPhone7Plus, [000001BF3D6EC400][000001BF3E006A40 49] iPhoneSE, [000001BF3D6EAA00][000001BF3E00ABC0 49] iPhone8, [000001BF3D6ED700][000001BF3E00ED40 49] iPhone8Plus, [000001BF3D6E9700][000001BF3E012EC0 49] iPhoneX, [000001BF3D6ED500][000001BF3EBA9000 49] iPhoneXS, [000001BF3D6EA300][000001BF3E017140 49] iPhoneXSMax, [000001BF3D6EDE00][000001BF3E01B280 49] iPhoneXR, [000001BF3D6E8700][000001BF3E01F3C0 49] iPhone11, [000001BF3D6EEE00][000001BF3E027540 49] iPhone11Pro, [000001BF3D6EB400][000001BF3E02B6C0 49] iPhone11ProMax, [000001BF3D6EC800][000001BF3E02F840 49] iPhoneSE2, [000001BF3D6E8D00][000001BF3E0339C0 49] iPhone12Mini, [000001BF3D6EED00][000001BF3E037B40 49] iPhone12, [000001BF3D6E9300][000001BF3E03A140 49] iPhone12Pro, [000001BF3D6ECF00][000001BF3E03E2C0 49] iPhone12ProMax, [000001BF3D6EA900][000001BF3E042440 49] iPadPro105, [000001BF3D6ED900][000001BF3E0465C0 49] iPadPro129, [000001BF3D6EB300][000001BF3E04A740 49] iPadPro97, [000001BF3D6EF100][000001BF3E04E8C0 49] iPadPro2_129, [000001BF3D6E9100][000001BF3E052A40 49] iPad5, [000001BF3D6ED000][000001BF3E056BC0 49] iPad6, [000001BF3D6EB200][000001BF3E05AD40 49] iPad7, [000001BF3D6EE700][000001BF3E05EEC0 49] iPad8, [000001BF3D6EBB00][000001BF3E063040 49] iPadPro11, [000001BF3D6ECD00][000001BF3E023180 49] iPadPro2_11, [000001BF3D6EA800][000001BF3E0672C0 49] iPadPro3_129, [000001BF3D6EEF00][000001BF39893400 49] iPadPro4_129, [000001BF3D6E9900][000001BF39897540 49] AppleTV, [000001BF3D6EDD00][000001BF3989F6C0 49] AppleTV4K, [000001BF3D6E8F00][000001BF398A3840 49] TVOS, [000001BF3D6ED400][000001BF398A79C0 49] Mac, [000001BF3D6E9D00][000001BF398ABB40 49] MacClient, [000001BF3D6EF600][000001BF398AE140 49] MacNoEditor, [000001BF3D6E9E00][000001BF398B22C0 49] MacServer, [000001BF3D6EE300][000001BF398B6440 49] Linux, [000001BF3D6E9B00][000001BF398BA5C0 49] LinuxAArch64, [000001BF3D6EE800][000001BF398BE740 49] LinuxNoEditor, [000001BF3D6E9F00][000001BF398C28C0 49] LinuxAArch64NoEditor, [000001BF3D6EDC00][000001BF398C6A40 49] LinuxClient, [000001BF3D6E8600][000001BF398CABC0 49] LinuxAArch64Client, [000001BF3D6EF900][000001BF398CED40 49] LinuxServer, [000001BF3D6E9600][000001BF398D2EC0 49] LinuxAArch64Server, [000001BF3D6ECA00][000001BF398D7040 49] Android, [000001BF3D6E9A00][000001BF398DB1C0 49] Android_Low, [000001BF3D6ED300][000001BF398DF340 49] Android_Mid, [000001BF3C60A200][000001BF3989B480 49] Android_High, [000001BF3D730400][000001BF398E35C0 49] Android_Default, [000001BF3C608B00][000001BF398E7700 49] Android_Adreno4xx, [000001BF3D730A00][000001BF398EF880 49] Android_Adreno5xx_Low, [000001BF3C608700][000001BF398F3A00 49] Android_Adreno5xx, [000001BF3D731700][000001BF398F7B80 49] Android_Adreno6xx, [000001BF3C609100][000001BF398FA180 49] Android_Adreno6xx_Vulkan, [000001BF3D732000][000001BF398FE300 49] Android_Mali_T6xx, [000001BF3C609200][000001BF39902480 49] Android_Mali_T7xx, [000001BF3D733E00][000001BF39906600 49] Android_Mali_T8xx, [000001BF3C609E00][000001BF3990A780 49] Android_Mali_G71, [000001BF3D733000][000001BF3990E900 49] Android_Mali_G72, [000001BF3C608800][000001BF39912A80 49] Android_Mali_G72_Vulkan, [000001BF3D733900][000001BF39916C00 49] Android_Mali_G76, [000001BF3C608200][000001BF3991AD80 49] Android_Mali_G76_Vulkan, [000001BF3D732F00][000001BF3991EF00 49] Android_Mali_G77, [000001BF3C608100][000001BF39923080 49] Android_Mali_G77_Vulkan, [000001BF3D730100][000001BF39927200 49] Android_Mali_G78, [000001BF3C608D00][000001BF3992B380 49] Android_Mali_G78_Vulkan, [000001BF3D733F00][000001BF39441500 49] Android_Mali_G710, [000001BF3C608500][000001BF398EB640 49] Android_Mali_G710_Vulkan, [000001BF3D731600][000001BF39445780 49] Android_Vulkan_SM5, [000001BF3C609700][000001BF394498C0 49] Android_PowerVR_G6xxx, [000001BF3D731100][000001BF39451A40 49] Android_PowerVR_GT7xxx, [000001BF3C608900][000001BF39455BC0 49] Android_PowerVR_GE8xxx, [000001BF3D731000][000001BF394581C0 49] Android_PowerVR_GM9xxx, [000001BF3D6E9800][000001BF3945C340 49] Android_PowerVR_GM9xxx_Vulkan, [000001BF3D731500][000001BF394604C0 49] Android_TegraK1, [000001BF3D6EAE00][000001BF39464640 49] Android_Unknown_Vulkan, [000001BF3D732900][000001BF394687C0 49] Lumin, [000001BF3D6EB600][000001BF3946C940 49] Lumin_Desktop, [000001BF3D730B00][000001BF39470AC0 49] HoloLens, 
[2021.09.15-16.21.02:944][  0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2021.09.15-16.21.02:944][  0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2021.09.15-16.21.02:944][  0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2021.09.15-16.21.02:944][  0]LogMeshReduction: No distributed automatic mesh merging module available
[2021.09.15-16.21.02:944][  0]LogMeshMerging: No distributed automatic mesh merging module available
[2021.09.15-16.21.03:272][  0]LogNetVersion: 1208am_LaunchParty 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 1599892988)
[2021.09.15-16.21.21:593][  0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512.
[2021.09.15-16.21.21:987][  0]LogHMD: PokeAHoleMaterial loaded successfully
[2021.09.15-16.21.21:993][  0]LogUObjectArray: 17178 objects as part of root set at end of initial load.
[2021.09.15-16.21.21:993][  0]LogUObjectAllocator: 4301856 out of 0 bytes used by permanent object pool.
[2021.09.15-16.21.21:993][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2021.09.15-16.21.25:907][  0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 26CB3157419C1D0EEFB67298D451E2CA | Instance: 84E81FE041EE43BDE8CD74AA441AD0B2 (DONGATO-PC-1948).
[2021.09.15-16.21.26:246][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png' error.
[2021.09.15-16.21.26:246][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png
[2021.09.15-16.21.26:246][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png' error.
[2021.09.15-16.21.26:246][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png
[2021.09.15-16.21.26:246][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png' error.
[2021.09.15-16.21.26:246][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png
[2021.09.15-16.21.26:246][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png' error.
[2021.09.15-16.21.26:246][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png' error.
[2021.09.15-16.21.26:246][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png
[2021.09.15-16.21.26:247][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png' error.
[2021.09.15-16.21.26:247][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png
[2021.09.15-16.21.26:247][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png' error.
[2021.09.15-16.21.26:247][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png
[2021.09.15-16.21.26:247][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png' error.
[2021.09.15-16.21.26:247][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png
[2021.09.15-16.21.26:247][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png
[2021.09.15-16.21.26:291][  0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
[2021.09.15-16.21.26:291][  0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
[2021.09.15-16.21.27:298][  0]LogPython: Using Python 3.7.7
[2021.09.15-16.21.29:123][  0]LogTcpMessaging: Initializing TcpMessaging bridge
[2021.09.15-16.21.29:128][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2021.09.15-16.21.29:308][  0]LogSteamAudio: FSteamAudioModule Startup
[2021.09.15-16.21.29:308][  0]LogSteamAudio: Display: Attempting to load ../../../Engine/Binaries/ThirdParty/Phonon/Win64/phonon.dll
[2021.09.15-16.21.30:574][  0]LogSteamAudio: Display: Loaded ../../../Engine/Binaries/ThirdParty/Phonon/Win64/phonon.dll.
[2021.09.15-16.21.30:814][  0]SourceControl: Source control is disabled
[2021.09.15-16.21.30:814][  0]SourceControl: Source control is disabled
[2021.09.15-16.21.30:816][  0]SourceControl: Source control is disabled
[2021.09.15-16.21.30:819][  0]SourceControl: Source control is disabled
[2021.09.15-16.21.30:822][  0]SourceControl: Source control is disabled
[2021.09.15-16.21.30:874][  0]LogUProjectInfo: Found projects:
[2021.09.15-16.21.30:877][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2021.09.15-16.21.30:878][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2021.09.15-16.21.30:878][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2021.09.15-16.21.31:488][  0]LogOpenImageDenoise: OIDN starting up
[2021.09.15-16.21.31:509][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2021.09.15-16.21.31:547][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2021.09.15-16.21.31:547][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2021.09.15-16.21.33:948][  0]LogCollectionManager: Loaded 0 collections in 0.002078 seconds
[2021.09.15-16.21.34:178][  0]LogFileCache: Scanning file cache for directory 'C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Collections/' took 0.00s
[2021.09.15-16.21.34:178][  0]LogFileCache: Scanning file cache for directory 'C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Developers/DONGATO/Collections/' took 0.00s
[2021.09.15-16.21.34:178][  0]LogFileCache: Scanning file cache for directory 'C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Collections/' took 0.00s
[2021.09.15-16.21.34:269][  0]LogOcInput: OculusInput pre-init called
[2021.09.15-16.21.35:429][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png' error.
[2021.09.15-16.21.35:429][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png
[2021.09.15-16.21.35:429][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png' error.
[2021.09.15-16.21.35:429][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png
[2021.09.15-16.21.35:429][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png' error.
[2021.09.15-16.21.35:429][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png
[2021.09.15-16.21.35:429][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png' error.
[2021.09.15-16.21.35:429][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png
[2021.09.15-16.21.35:430][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png' error.
[2021.09.15-16.21.35:430][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png
[2021.09.15-16.21.35:430][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png' error.
[2021.09.15-16.21.35:430][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png
[2021.09.15-16.21.35:430][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png' error.
[2021.09.15-16.21.35:430][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png
[2021.09.15-16.21.35:430][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png' error.
[2021.09.15-16.21.35:430][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png
[2021.09.15-16.21.35:430][  0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
[2021.09.15-16.21.35:430][  0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
[2021.09.15-16.21.35:886][  0]LogClass: Display: IntProperty FBakedDataInfo::Size is not initialized properly. Module:SteamAudio File:Private/PhononProbeVolume.h
[2021.09.15-16.21.35:887][  0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties
[2021.09.15-16.21.35:888][  0]LogEngine: Initializing Engine...
[2021.09.15-16.21.36:472][  0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed.
[2021.09.15-16.21.36:472][  0]LogHMD: Failed to initialize OpenVR with code 110
[2021.09.15-16.21.36:472][  0]LogMagicLeap: Warning: VR disabled because ZI is not enabled.  To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
[2021.09.15-16.21.36:473][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.000 s
[2021.09.15-16.21.38:291][  0]LogInit: Initializing FReadOnlyCVARCache
[2021.09.15-16.21.38:299][  0]LogAIModule: Creating AISystem for world Untitled
[2021.09.15-16.21.38:300][  0]LogAudio: Display: Initializing Audio Device Manager...
[2021.09.15-16.21.38:304][  0]LogAudio: Display: Loading Default Audio Settings Objects...
[2021.09.15-16.21.38:325][  0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2021.09.15-16.21.38:325][  0]LogAudio: Display: Audio Device Manager Initialized
[2021.09.15-16.21.38:325][  0]LogAudio: Display: Creating Audio Device:                 Id: 1, Scope: Shared, Realtime: True
[2021.09.15-16.21.38:326][  0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.15-16.21.38:326][  0]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.15-16.21.38:326][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.15-16.21.38:326][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.15-16.21.38:326][  0]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.15-16.21.38:326][  0]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.15-16.21.38:326][  0]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.15-16.21.38:326][  0]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.15-16.21.38:326][  0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.15-16.21.38:326][  0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.15-16.21.38:326][  0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.15-16.21.38:326][  0]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.15-16.21.38:385][  0]LogAudioMixer: Display: 0: FrontLeft
[2021.09.15-16.21.38:385][  0]LogAudioMixer: Display: 1: FrontRight
[2021.09.15-16.21.38:499][  0]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.15-16.21.38:499][  0]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.15-16.21.38:735][  0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.15-16.21.38:735][  0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.15-16.21.38:737][  0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.15-16.21.38:737][  0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.15-16.21.38:737][  0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.15-16.21.38:738][  0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.15-16.21.38:738][  0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.15-16.21.38:738][  0]LogInit: FAudioDevice initialized.
[2021.09.15-16.21.38:739][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2021.09.15-16.21.38:739][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2021.09.15-16.21.39:745][  0]LogDerivedDataCache: Saved boot cache 1.01s 95MB C:/Users/DONGATO/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
[2021.09.15-16.21.39:748][  0]LogInit: Texture streaming: Enabled
[2021.09.15-16.21.39:762][  0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.0-17155196+++UE4+Release-4.27
[2021.09.15-16.21.39:956][  0]LogEngineSessionManager: EngineSessionManager initialized
[2021.09.15-16.21.39:956][  0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
[2021.09.15-16.21.39:962][  0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
[2021.09.15-16.21.39:995][  0]LogInit: Transaction tracking system initialized
[2021.09.15-16.21.40:014][  0]BlueprintLog: New page: Editor Load
[2021.09.15-16.21.40:353][  0]LocalizationService: Localization service is disabled
[2021.09.15-16.21.40:528][  0]TimingProfiler: Initialize
[2021.09.15-16.21.40:528][  0]TimingProfiler: OnSessionChanged
[2021.09.15-16.21.40:528][  0]LoadingProfiler: Initialize
[2021.09.15-16.21.40:528][  0]LoadingProfiler: OnSessionChanged
[2021.09.15-16.21.40:528][  0]NetworkingProfiler: Initialize
[2021.09.15-16.21.40:529][  0]NetworkingProfiler: OnSessionChanged
[2021.09.15-16.21.40:529][  0]MemoryProfiler: Initialize
[2021.09.15-16.21.40:529][  0]MemoryProfiler: OnSessionChanged
[2021.09.15-16.21.41:708][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2021.09.15-16.21.41:709][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2021.09.15-16.21.41:709][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2021.09.15-16.21.46:024][  0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
[2021.09.15-16.21.46:024][  0]LogCook: Display: Mobile HDR setting 1
[2021.09.15-16.21.47:237][  0]LogFileCache: Scanning file cache for directory 'C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/' took 0.07s
[2021.09.15-16.21.50:521][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png' error.
[2021.09.15-16.21.50:521][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png
[2021.09.15-16.21.50:521][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png' error.
[2021.09.15-16.21.50:521][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png
[2021.09.15-16.21.50:521][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png' error.
[2021.09.15-16.21.50:521][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png
[2021.09.15-16.21.50:521][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png' error.
[2021.09.15-16.21.50:521][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png
[2021.09.15-16.21.50:521][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png' error.
[2021.09.15-16.21.50:521][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png' error.
[2021.09.15-16.21.50:521][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png
[2021.09.15-16.21.50:521][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png' error.
[2021.09.15-16.21.50:521][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png
[2021.09.15-16.21.50:521][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png' error.
[2021.09.15-16.21.50:521][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png
[2021.09.15-16.21.50:521][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png
[2021.09.15-16.21.50:579][  0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
[2021.09.15-16.21.50:579][  0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
[2021.09.15-16.21.50:579][  0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2021.09.15-16.21.50:583][  0]SourceControl: Source control is disabled
[2021.09.15-16.21.50:583][  0]LogUnrealEdMisc: Loading editor; pre map load, took 138.729
[2021.09.15-16.21.50:583][  0]Cmd: MAP LOAD FILE="../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Maps/1208am_LaunchParty.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2021.09.15-16.21.50:584][  0]LightingResults: New page: Lighting Build
[2021.09.15-16.21.50:585][  0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2021.09.15-16.21.50:585][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-16.21.50:585][  0]MapCheck: New page: Map Check
[2021.09.15-16.21.50:585][  0]LightingResults: New page: Lighting Build
[2021.09.15-16.21.50:590][  0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2021.09.15-16.21.50:593][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.96ms
[2021.09.15-16.22.13:410][  0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Game/Cubica/Textures/hdr/T_Plane.T_Plane', its maximum texture size has been explicitly set to 512.
[2021.09.15-16.22.15:562][  0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Game/Cubica/Textures/hdr/T_Night.T_Night', its maximum texture size has been explicitly set to 512.
[2021.09.15-16.22.17:010][  0]LogNiagaraEditor: Niagara graph NiagaraGraph /Game/NiagaraAudioVisualizer/Niagara/Module/AudioSpectrumPreferences.AudioSpectrumPreferences:NiagaraScriptSource_0.NiagaraGraph_0: The default value declaration for the variable 'Module.Angle Offset' is not consistent between the graph and the metadata.
  Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
[2021.09.15-16.22.21:080][  0]LogMaterial: Display: Missing cached shadermap for MAT_BaseColor in PCD3D_SM5, Default, SM5 (DDC key hash: C1DADBD317B1E79DF691484E95825F55122594E4), compiling. 
[2021.09.15-16.22.21:310][  0]LogShaderCompilers: Display: Submitted 146 shader compile jobs with 'Low' priority
[2021.09.15-16.22.22:818][  0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 146
[2021.09.15-16.22.22:818][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 136
[2021.09.15-16.22.22:818][  0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 126
[2021.09.15-16.22.22:818][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 116
[2021.09.15-16.22.22:819][  0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 106
[2021.09.15-16.22.22:819][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 96
[2021.09.15-16.22.22:819][  0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 86
[2021.09.15-16.22.22:819][  0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 76
[2021.09.15-16.22.22:819][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 66
[2021.09.15-16.22.22:819][  0]LogShaderCompilers: Display: Started 90 'Local' shader compile jobs with 'Low' priority
[2021.09.15-16.22.22:819][  0]LogAudio: Display: Audio Device (ID: 1) registered with world '1208am_LaunchParty'.
[2021.09.15-16.22.22:821][  0]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.15-16.22.23:065][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2021.09.15-16.22.23:086][  0]LogUObjectHash: Compacting FUObjectHashTables data took   2.77ms
[2021.09.15-16.22.23:091][  0]Cmd: MAP CHECKDEP NOCLEARLOG
[2021.09.15-16.22.23:091][  0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.267ms to complete.
[2021.09.15-16.22.23:091][  0]LogFileHelpers: Loading map '1208am_LaunchParty' took 32.509
[2021.09.15-16.22.23:095][  0]LogUnrealEdMisc: Total Editor Startup Time, took 171.242
[2021.09.15-16.22.23:407][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-16.22.23:420][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-16.22.23:432][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-16.22.23:444][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-16.22.23:473][  0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0164 seconds. Added 3796 classes and 931 folders.
[2021.09.15-16.22.23:502][  0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0006 seconds. Added 0 classes and 0 folders.
[2021.09.15-16.22.23:670][  0]LogPakFile: PakFile PrimaryIndexSize=187
[2021.09.15-16.22.23:670][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-16.22.23:670][  0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2021.09.15-16.22.23:670][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-16.22.23:670][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack)
[2021.09.15-16.22.23:670][  0]LogPakFile: OnPakFileMounted2Time == 0.000103
[2021.09.15-16.22.23:688][  0]LogPakFile: PakFile PrimaryIndexSize=189
[2021.09.15-16.22.23:688][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-16.22.23:688][  0]LogPakFile: PakFile FullDirectoryIndexSize=152
[2021.09.15-16.22.23:688][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-16.22.23:688][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack)
[2021.09.15-16.22.23:688][  0]LogPakFile: OnPakFileMounted2Time == 0.000101
[2021.09.15-16.22.23:806][  0]LogPakFile: PakFile PrimaryIndexSize=191
[2021.09.15-16.22.23:806][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-16.22.23:806][  0]LogPakFile: PakFile FullDirectoryIndexSize=160
[2021.09.15-16.22.23:806][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-16.22.23:806][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack)
[2021.09.15-16.22.23:806][  0]LogPakFile: OnPakFileMounted2Time == 0.000063
[2021.09.15-16.22.23:849][  0]LogPakFile: PakFile PrimaryIndexSize=185
[2021.09.15-16.22.23:849][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-16.22.23:849][  0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2021.09.15-16.22.23:849][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-16.22.23:849][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack)
[2021.09.15-16.22.23:849][  0]LogPakFile: OnPakFileMounted2Time == 0.000069
[2021.09.15-16.22.23:859][  0]LogPakFile: PakFile PrimaryIndexSize=190
[2021.09.15-16.22.23:859][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-16.22.23:859][  0]LogPakFile: PakFile FullDirectoryIndexSize=154
[2021.09.15-16.22.23:859][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-16.22.23:859][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack)
[2021.09.15-16.22.23:859][  0]LogPakFile: OnPakFileMounted2Time == 0.000075
[2021.09.15-16.22.23:869][  0]LogPakFile: PakFile PrimaryIndexSize=192
[2021.09.15-16.22.23:869][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-16.22.23:869][  0]LogPakFile: PakFile FullDirectoryIndexSize=158
[2021.09.15-16.22.23:869][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-16.22.23:869][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack)
[2021.09.15-16.22.23:869][  0]LogPakFile: OnPakFileMounted2Time == 0.000072
[2021.09.15-16.22.23:908][  0]LogPakFile: PakFile PrimaryIndexSize=182
[2021.09.15-16.22.23:908][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-16.22.23:908][  0]LogPakFile: PakFile FullDirectoryIndexSize=138
[2021.09.15-16.22.23:908][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-16.22.23:908][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack)
[2021.09.15-16.22.23:908][  0]LogPakFile: OnPakFileMounted2Time == 0.000081
[2021.09.15-16.22.24:088][  0]LogPakFile: PakFile PrimaryIndexSize=184
[2021.09.15-16.22.24:088][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-16.22.24:088][  0]LogPakFile: PakFile FullDirectoryIndexSize=142
[2021.09.15-16.22.24:088][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-16.22.24:088][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack)
[2021.09.15-16.22.24:088][  0]LogPakFile: OnPakFileMounted2Time == 0.000069
[2021.09.15-16.22.24:168][  0]LogPakFile: PakFile PrimaryIndexSize=188
[2021.09.15-16.22.24:168][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-16.22.24:168][  0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2021.09.15-16.22.24:168][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-16.22.24:169][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack)
[2021.09.15-16.22.24:169][  0]LogPakFile: OnPakFileMounted2Time == 0.000069
[2021.09.15-16.22.24:242][  0]LogPakFile: PakFile PrimaryIndexSize=182
[2021.09.15-16.22.24:242][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-16.22.24:242][  0]LogPakFile: PakFile FullDirectoryIndexSize=138
[2021.09.15-16.22.24:242][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-16.22.24:242][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack)
[2021.09.15-16.22.24:242][  0]LogPakFile: OnPakFileMounted2Time == 0.000075
[2021.09.15-16.22.24:273][  0]LogPakFile: PakFile PrimaryIndexSize=184
[2021.09.15-16.22.24:273][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-16.22.24:273][  0]LogPakFile: PakFile FullDirectoryIndexSize=142
[2021.09.15-16.22.24:273][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-16.22.24:273][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack)
[2021.09.15-16.22.24:273][  0]LogPakFile: OnPakFileMounted2Time == 0.000079
[2021.09.15-16.22.24:284][  0]LogPakFile: PakFile PrimaryIndexSize=183
[2021.09.15-16.22.24:284][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-16.22.24:284][  0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2021.09.15-16.22.24:284][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-16.22.24:284][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack)
[2021.09.15-16.22.24:284][  0]LogPakFile: OnPakFileMounted2Time == 0.000067
[2021.09.15-16.22.24:296][  0]LogPakFile: PakFile PrimaryIndexSize=185
[2021.09.15-16.22.24:296][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-16.22.24:296][  0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2021.09.15-16.22.24:296][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-16.22.24:296][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack)
[2021.09.15-16.22.24:296][  0]LogPakFile: OnPakFileMounted2Time == 0.000070
[2021.09.15-16.22.24:307][  0]LogPakFile: PakFile PrimaryIndexSize=188
[2021.09.15-16.22.24:307][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-16.22.24:307][  0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2021.09.15-16.22.24:307][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-16.22.24:307][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack)
[2021.09.15-16.22.24:307][  0]LogPakFile: OnPakFileMounted2Time == 0.000074
[2021.09.15-16.22.24:338][  0]LogPakFile: PakFile PrimaryIndexSize=190
[2021.09.15-16.22.24:338][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-16.22.24:338][  0]LogPakFile: PakFile FullDirectoryIndexSize=154
[2021.09.15-16.22.24:338][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-16.22.24:338][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack)
[2021.09.15-16.22.24:338][  0]LogPakFile: OnPakFileMounted2Time == 0.000074
[2021.09.15-16.22.24:348][  0]LogPakFile: PakFile PrimaryIndexSize=187
[2021.09.15-16.22.24:348][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-16.22.24:348][  0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2021.09.15-16.22.24:348][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-16.22.24:348][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack)
[2021.09.15-16.22.24:348][  0]LogPakFile: OnPakFileMounted2Time == 0.000071
[2021.09.15-16.22.24:358][  0]LogPakFile: PakFile PrimaryIndexSize=189
[2021.09.15-16.22.24:358][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-16.22.24:358][  0]LogPakFile: PakFile FullDirectoryIndexSize=152
[2021.09.15-16.22.24:358][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-16.22.24:358][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack)
[2021.09.15-16.22.24:358][  0]LogPakFile: OnPakFileMounted2Time == 0.000068
[2021.09.15-16.22.24:368][  0]LogPakFile: PakFile PrimaryIndexSize=183
[2021.09.15-16.22.24:368][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-16.22.24:368][  0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2021.09.15-16.22.24:368][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-16.22.24:368][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack)
[2021.09.15-16.22.24:368][  0]LogPakFile: OnPakFileMounted2Time == 0.000092
[2021.09.15-16.22.24:377][  0]LogPakFile: PakFile PrimaryIndexSize=185
[2021.09.15-16.22.24:377][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-16.22.24:377][  0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2021.09.15-16.22.24:377][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-16.22.24:377][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack)
[2021.09.15-16.22.24:377][  0]LogPakFile: OnPakFileMounted2Time == 0.000066
[2021.09.15-16.22.24:393][  0]LogPakFile: PakFile PrimaryIndexSize=185
[2021.09.15-16.22.24:393][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-16.22.24:393][  0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2021.09.15-16.22.24:393][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-16.22.24:393][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack)
[2021.09.15-16.22.24:393][  0]LogPakFile: OnPakFileMounted2Time == 0.000074
[2021.09.15-16.22.24:422][  0]LogPakFile: PakFile PrimaryIndexSize=187
[2021.09.15-16.22.24:422][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-16.22.24:422][  0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2021.09.15-16.22.24:422][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-16.22.24:422][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack)
[2021.09.15-16.22.24:422][  0]LogPakFile: OnPakFileMounted2Time == 0.000075
[2021.09.15-16.22.24:432][  0]LogPakFile: PakFile PrimaryIndexSize=183
[2021.09.15-16.22.24:432][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-16.22.24:432][  0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2021.09.15-16.22.24:432][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-16.22.24:432][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack)
[2021.09.15-16.22.24:432][  0]LogPakFile: OnPakFileMounted2Time == 0.000065
[2021.09.15-16.22.24:441][  0]LogPakFile: PakFile PrimaryIndexSize=186
[2021.09.15-16.22.24:441][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-16.22.24:441][  0]LogPakFile: PakFile FullDirectoryIndexSize=146
[2021.09.15-16.22.24:441][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-16.22.24:441][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack)
[2021.09.15-16.22.24:441][  0]LogPakFile: OnPakFileMounted2Time == 0.000062
[2021.09.15-16.22.24:451][  0]LogPakFile: PakFile PrimaryIndexSize=188
[2021.09.15-16.22.24:451][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-16.22.24:451][  0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2021.09.15-16.22.24:451][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-16.22.24:451][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack)
[2021.09.15-16.22.24:451][  0]LogPakFile: OnPakFileMounted2Time == 0.000064
[2021.09.15-16.22.24:461][  0]LogPakFile: PakFile PrimaryIndexSize=185
[2021.09.15-16.22.24:461][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-16.22.24:461][  0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2021.09.15-16.22.24:461][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-16.22.24:461][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack)
[2021.09.15-16.22.24:461][  0]LogPakFile: OnPakFileMounted2Time == 0.000069
[2021.09.15-16.22.24:471][  0]LogPakFile: PakFile PrimaryIndexSize=192
[2021.09.15-16.22.24:471][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.15-16.22.24:471][  0]LogPakFile: PakFile FullDirectoryIndexSize=158
[2021.09.15-16.22.24:471][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.15-16.22.24:471][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack)
[2021.09.15-16.22.24:471][  0]LogPakFile: OnPakFileMounted2Time == 0.000071
[2021.09.15-16.22.27:294][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 56
[2021.09.15-16.22.27:294][  0]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Low' priority
[2021.09.15-16.22.27:294][  0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 49
[2021.09.15-16.22.27:294][  0]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Low' priority
[2021.09.15-16.22.27:294][  0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 43
[2021.09.15-16.22.27:294][  0]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Low' priority
[2021.09.15-16.22.27:294][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 38
[2021.09.15-16.22.27:294][  0]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Low' priority
[2021.09.15-16.22.27:294][  0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 33
[2021.09.15-16.22.27:294][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 29
[2021.09.15-16.22.27:294][  0]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Low' priority
[2021.09.15-16.22.27:294][  0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders.
[2021.09.15-16.22.27:432][  0]LogSlate: Took 0.093593 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2021.09.15-16.22.27:487][  0]LogSlate: Took 0.053245 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2021.09.15-16.22.27:666][  0]LogSlate: Took 0.173973 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2021.09.15-16.22.28:193][  0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 25
[2021.09.15-16.22.28:193][  0]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority
[2021.09.15-16.22.28:193][  0]LogRenderer: Reallocating scene render targets to support 1916x696 Format 10 NumSamples 1 (Frame:1).
[2021.09.15-16.22.28:353][  0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0005 seconds. Added 0 classes and 0 folders.
[2021.09.15-16.22.28:353][  0]LogLoad: (Engine Initialization) Total time: 176.50 seconds
[2021.09.15-16.22.28:353][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2021.09.15-16.22.28:475][  0]LogContentStreaming: Texture pool size now 1000 MB
[2021.09.15-16.22.28:544][  1]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 22
[2021.09.15-16.22.28:544][  1]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority
[2021.09.15-16.22.28:609][  2]LogAssetRegistry: Asset discovery search completed in 94.5738 seconds
[2021.09.15-16.22.28:777][  2]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000008 seconds (updated 0 objects)
[2021.09.15-16.22.29:154][ 33]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 19
[2021.09.15-16.22.29:154][ 33]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority
[2021.09.15-16.22.29:154][ 33]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 16
[2021.09.15-16.22.29:154][ 33]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority
[2021.09.15-16.22.29:228][ 41]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 13
[2021.09.15-16.22.29:228][ 41]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority
[2021.09.15-16.22.29:351][ 52]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 11
[2021.09.15-16.22.29:351][ 52]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority
[2021.09.15-16.22.29:654][ 54]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 9
[2021.09.15-16.22.29:654][ 54]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority
[2021.09.15-16.22.29:654][ 54]LogSlate: Took 0.262262 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2021.09.15-16.22.29:676][ 55]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 7
[2021.09.15-16.22.29:676][ 55]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2021.09.15-16.22.30:060][ 59]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 6
[2021.09.15-16.22.30:060][ 59]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2021.09.15-16.22.30:073][ 60]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5
[2021.09.15-16.22.30:073][ 60]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2021.09.15-16.22.30:084][ 60]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2021.09.15-16.22.30:084][ 60]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2021.09.15-16.22.30:415][ 91]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3
[2021.09.15-16.22.30:416][ 91]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2021.09.15-16.22.30:623][114]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2
[2021.09.15-16.22.30:623][114]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1
[2021.09.15-16.22.30:623][114]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority
[2021.09.15-16.22.31:805][173]LogStaticMesh: Allocated 482x64x64 distance field atlas = 3.8Mb, with 50 objects containing 2.8Mb backing data
[2021.09.15-16.23.00:495][518]LogSlate: Took 0.000354 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2021.09.15-16.23.11:930][629]LogAssetEditorSubsystem: Opening Asset editor for LevelSequence /Game/LaunchPartyequence.LaunchPartyequence
[2021.09.15-16.23.12:003][629]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0006 seconds. Added 2 classes and 0 folders.
[2021.09.15-16.23.12:048][629]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0
[2021.09.15-16.23.13:060][629]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1', its maximum texture size has been explicitly set to 512.
[2021.09.15-16.23.13:646][629]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/SunsetAmbientCubemap.SunsetAmbientCubemap', its maximum texture size has been explicitly set to 512.
[2021.09.15-16.23.14:231][629]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Characters/MICO/MAT_FXColor_Inst.MAT_FXColor_Inst
[2021.09.15-16.23.14:381][629]LogAssetEditorSubsystem: Opening Asset editor for MaterialParameterCollection /Game/Characters/MICO/MPC_MicoErode.MPC_MicoErode
[2021.09.15-16.23.14:431][629]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Characters/MICO/MAT_BaseColor.MAT_BaseColor
[2021.09.15-16.23.14:585][629]LogMaterial: Display: Missing cached shadermap for MAT_BaseColor in PCD3D_SM5, Default, SM5 (DDC key hash: DA2B14D8D20101079D0A32CD85B906A4E0FE22F7), compiling. 
[2021.09.15-16.23.14:731][629]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 73986487594173E264CF570C322577C3C77EAEEC), compiling. 
[2021.09.15-16.23.14:733][629]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: C84466C6A03FE3BEB45C145B4788C969A650E01B), compiling. 
[2021.09.15-16.23.14:734][629]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: D79BC780F1967D5032044C9D8094E4ABF89CF684), compiling. 
[2021.09.15-16.23.14:751][629]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: B81FCB1B812AA6175E3613BDD95BC424B405D65F), compiling. 
[2021.09.15-16.23.14:762][629]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: CDC2879FAA923032140B67DCB0B2B675E9E7FBA8), compiling. 
[2021.09.15-16.23.14:763][629]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_1 in PCD3D_SM5, Default, SM5 (DDC key hash: BCA3F17AC7FC2704FA0FDAC7ABFD04A08797C1D2), compiling. 
[2021.09.15-16.23.14:778][629]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 9E2FFDF0C7C9BDDAEA46297E145D236CB387C470), compiling. 
[2021.09.15-16.23.14:781][629]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 3B5A5DD8FA05BECE1A45B588B50B19D7D5DD431C), compiling. 
[2021.09.15-16.23.14:915][629]LogMaterial: Display: Missing cached shadermap for MAT_BaseColor in PCD3D_SM5, Default, SM5 (DDC key hash: DDE98B12FB491E0C857EAE023A05FB7F3E63D5F0), compiling. 
[2021.09.15-16.23.14:944][629]LogMaterial: Display: Missing cached shadermap for MAT_BaseColor in PCD3D_SM5, Default, SM5 (DDC key hash: D2D5BF3E8192DC6D7A1684D405EC567523EDD485), compiling. 
[2021.09.15-16.23.14:958][629]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: F6390451E594125C750E06F17723828581066423), compiling. 
[2021.09.15-16.23.14:963][629]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 0943BA78222862180AFC2DEAF4F49E0EED6167FF), compiling. 
[2021.09.15-16.23.14:967][629]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 59754809EC19C2AC699F01D0EBB2439E573B220A), compiling. 
[2021.09.15-16.23.14:970][629]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: FFB9B3B4FD05BE2E2BEEDA596A4914098EF4711C), compiling. 
[2021.09.15-16.23.14:985][629]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: EC966ED402C26E98C0F2B68401031F185998C197), compiling. 
[2021.09.15-16.23.14:989][629]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 23ED573362F4D3E8C3A673A637758AFFBBFED207), compiling. 
[2021.09.15-16.23.14:992][629]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: C631186FA002A1FF5A7C83ABC15968E83B040939), compiling. 
[2021.09.15-16.23.15:032][629]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_2 in PCD3D_SM5, Default, SM5 (DDC key hash: DA95B8B2884A05721AD954DF7481E5AAA95FEB3F), compiling. 
[2021.09.15-16.23.15:067][629]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Characters/MICO/MAT_FXColor.MAT_FXColor
[2021.09.15-16.23.15:099][629]LogMaterial: Display: Missing cached shadermap for MAT_FXColor in PCD3D_SM5, Default, SM5 (DDC key hash: E3CB2038C254EC1F00F58531672618EE3CFA33AA), compiling. 
[2021.09.15-16.23.15:167][629]LogShaderCompilers: Display: Submitted 60 shader compile jobs with 'Normal' priority
[2021.09.15-16.23.15:240][629]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 5E58906CDBE21C121CB94FF22EFC8F17046D8955), compiling. 
[2021.09.15-16.23.15:247][629]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 80921BD6B3A3FF506CE7C9BFB88173AADF632195), compiling. 
[2021.09.15-16.23.15:248][629]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 10C5D162336A13663F7FE8EA1C061E594738F701), compiling. 
[2021.09.15-16.23.15:272][629]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 05354605F852734472431CB5AB0DAA583187B5FA), compiling. 
[2021.09.15-16.23.15:274][629]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: DCDE4B648EA48BBB2FF64834076DEFD80B681CBD), compiling. 
[2021.09.15-16.23.15:300][629]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 0D3F38AB68CC5070D2921BEA153065F257047199), compiling. 
[2021.09.15-16.23.15:362][629]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 189054912FA923E6744C3E4B18719010227C849E), compiling. 
[2021.09.15-16.23.15:374][629]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_2 in PCD3D_SM5, Default, SM5 (DDC key hash: DB50250B5B75D2B8124F7D5CFD6AB24CA959384E), compiling. 
[2021.09.15-16.23.15:393][629]LogMaterial: Display: Missing cached shadermap for MAT_FXColor in PCD3D_SM5, Default, SM5 (DDC key hash: 341B7BDED5421FC74727BD16F75EAE94E35594E8), compiling. 
[2021.09.15-16.23.15:574][629]LogMaterial: Display: Missing cached shadermap for MAT_FXColor in PCD3D_SM5, Default, SM5 (DDC key hash: A6A1AB28ECE6873DC72D1B7570DE04A877B1FBB8), compiling. 
[2021.09.15-16.23.15:939][629]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 2034875E6032340D72F02AC296D9B5B52AF3F3F4), compiling. 
[2021.09.15-16.23.15:940][629]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 39A5DC210C5EE7412241D93CFE93B0E81D7016D9), compiling. 
[2021.09.15-16.23.16:190][629]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: E7E135AB12F0FFC76BC912FEF055B6F3374E9E3E), compiling. 
[2021.09.15-16.23.16:196][629]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: F4EA7B047C9ACE53FA6AD6857A37AB3DFBE239C2), compiling. 
[2021.09.15-16.23.16:202][629]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 2646FF08C7118BCBCE71FBBA3CEB75F633CBA620), compiling. 
[2021.09.15-16.23.16:321][629]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_1 in PCD3D_SM5, Default, SM5 (DDC key hash: FAFB4114201D5FEB6684D4AB079750C36873A9DE), compiling. 
[2021.09.15-16.23.16:500][629]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 3A3354F5D9EC6D99CE2A879324917D70E9410101), compiling. 
[2021.09.15-16.23.16:504][629]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionCollectionParameter_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 8FF3496830CAF0003BBA5425A56F6070E315ECDA), compiling. 
[2021.09.15-16.23.16:553][629]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Cubica/Blueprints/BP_AudioReact.BP_AudioReact
[2021.09.15-16.23.17:893][629]LogBlueprintEditor: Perf: 1.3 total seconds to load all 6 blueprint libraries in project. Avoid references to content in blueprint libraries to shorten this time.
[2021.09.15-16.23.17:893][629]LogBlueprintEditor: Perf: 0.8 seconds loading: /Engine/ArtTools/RenderToTexture/Macros/RenderToTextureMacros
[2021.09.15-16.23.17:893][629]LogBlueprintEditor: Perf: 0.4 seconds loading: /Engine/ArtTools/RenderToTexture/Macros/RenderToTextureFunctionLibrary
[2021.09.15-16.23.18:297][629]LogEnum: Warning: Enum name collision: 'BP_DemoDisplay_Enum::ROund' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
[2021.09.15-16.23.18:297][629]LogEnum: Warning: Enum name collision: 'BP_DemoDisplay_Enum::SquareL' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
[2021.09.15-16.23.18:297][629]LogEnum: Warning: Enum name collision: 'BP_DemoDisplay_Enum::RoomL' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
[2021.09.15-16.23.18:297][629]LogEnum: Warning: Enum name collision: 'BP_DemoDisplay_Enum::DescriptionOnly' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
[2021.09.15-16.23.18:298][629]LogEnum: Warning: Enum name collision: 'BP_DemoDisplay_Enum::NewEnumerator0' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
[2021.09.15-16.23.18:298][629]LogEnum: Warning: Enum name collision: 'BP_DemoDisplay_Enum::BP_DemoDisplay_MAX' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
[2021.09.15-16.23.18:298][629]LogEnum: Warning: Enum name collision: 'BP_DemoDisplay_Enum::ROund' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
[2021.09.15-16.23.18:298][629]LogEnum: Warning: Enum name collision: 'BP_DemoDisplay_Enum::SquareL' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
[2021.09.15-16.23.18:298][629]LogEnum: Warning: Enum name collision: 'BP_DemoDisplay_Enum::RoomL' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
[2021.09.15-16.23.18:298][629]LogEnum: Warning: Enum name collision: 'BP_DemoDisplay_Enum::DescriptionOnly' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
[2021.09.15-16.23.18:298][629]LogEnum: Warning: Enum name collision: 'BP_DemoDisplay_Enum::NewEnumerator0' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
[2021.09.15-16.23.18:320][629]LogEnum: Warning: Enum name collision: 'BP_DemoRoom_Enum::Standard' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum'
[2021.09.15-16.23.18:320][629]LogEnum: Warning: Enum name collision: 'BP_DemoRoom_Enum::RoofwithHole' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum'
[2021.09.15-16.23.18:320][629]LogEnum: Warning: Enum name collision: 'BP_DemoRoom_Enum::RoofOpen' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum'
[2021.09.15-16.23.18:320][629]LogEnum: Warning: Enum name collision: 'BP_DemoRoom_Enum::BP_DemoRoom_MAX' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum'
[2021.09.15-16.23.18:320][629]LogEnum: Warning: Enum name collision: 'BP_DemoRoom_Enum::Standard' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum'
[2021.09.15-16.23.18:320][629]LogEnum: Warning: Enum name collision: 'BP_DemoRoom_Enum::RoofwithHole' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum'
[2021.09.15-16.23.18:321][629]LogEnum: Warning: Enum name collision: 'BP_DemoRoom_Enum::RoofOpen' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum'
[2021.09.15-16.23.18:503][629]LogClass: Warning: Enum '/Game/RPGStarterKit/Blueprints/ItemSystem/ItemType.ItemType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
[2021.09.15-16.23.20:682][629]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'BlueprintGraph' in 0.0015 seconds. Added 126 classes and 0 folders.
[2021.09.15-16.23.22:619][629]MaterialEditorStats: Texture samplers: 0/16
[2021.09.15-16.23.22:619][629]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2021.09.15-16.23.22:619][629]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2021.09.15-16.23.22:619][629]MaterialEditorStats: Texture samplers: 0/16
[2021.09.15-16.23.22:619][629]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2021.09.15-16.23.22:619][629]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2021.09.15-16.23.22:650][629]LogSlate: Took 0.028819 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2021.09.15-16.23.22:741][629]LogRenderer: Reallocating scene render targets to support 1916x752 Format 10 NumSamples 1 (Frame:1).
[2021.09.15-16.23.22:741][629]LogStaticMesh: Allocated 487x94x64 distance field atlas = 5.6Mb, with 53 objects containing 3.3Mb backing data
[2021.09.15-16.23.22:741][629]LogSlate: Took 0.048031 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2021.09.15-16.23.23:110][631]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2021.09.15-16.23.23:111][631]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2021.09.15-16.23.23:111][631]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2021.09.15-16.23.23:111][631]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-16.23.23:768][631]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 6
[2021.09.15-16.23.23:768][631]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 57
[2021.09.15-16.23.23:768][631]LogShaderCompilers: Display: Submitted 58 shader compile jobs with 'Normal' priority
[2021.09.15-16.23.23:768][631]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 56
[2021.09.15-16.23.23:768][631]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 55
[2021.09.15-16.23.23:768][631]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 54
[2021.09.15-16.23.23:768][631]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 53
[2021.09.15-16.23.23:768][631]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-16.23.23:768][631]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4
[2021.09.15-16.23.23:768][631]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-16.23.23:768][631]MaterialEditorStats: Base pass shader: 133 instructions
[2021.09.15-16.23.23:768][631]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions
[2021.09.15-16.23.23:768][631]MaterialEditorStats: Base pass vertex shader: 52 instructions
[2021.09.15-16.23.23:768][631]MaterialEditorStats: Base pass vertex shader: 160 instructions
[2021.09.15-16.23.23:768][631]MaterialEditorStats: Texture samplers: 5/16
[2021.09.15-16.23.23:768][631]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2021.09.15-16.23.23:768][631]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2021.09.15-16.23.24:387][633]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3
[2021.09.15-16.23.24:387][633]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2
[2021.09.15-16.23.24:387][633]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2021.09.15-16.23.24:387][633]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 48
[2021.09.15-16.23.24:387][633]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 41
[2021.09.15-16.23.24:387][633]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 34
[2021.09.15-16.23.24:387][633]LogShaderCompilers: Display: Started 21 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-16.23.24:387][633]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.15-16.23.24:389][633]MaterialEditorStats: Texture samplers: 5/16
[2021.09.15-16.23.24:389][633]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2021.09.15-16.23.24:389][633]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2021.09.15-16.23.24:708][636]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 27
[2021.09.15-16.23.24:708][636]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-16.23.24:708][636]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 23
[2021.09.15-16.23.24:708][636]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-16.23.24:708][636]40294_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.15-16.23.24:838][644]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 20
[2021.09.15-16.23.24:838][644]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-16.23.24:985][645]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17
[2021.09.15-16.23.24:985][645]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-16.23.25:055][649]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14
[2021.09.15-16.23.25:055][649]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-16.23.26:130][679]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 12
[2021.09.15-16.23.26:130][679]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 10
[2021.09.15-16.23.26:130][679]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-16.23.26:130][679]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 8
[2021.09.15-16.23.26:130][679]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 6
[2021.09.15-16.23.26:130][679]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-16.23.26:935][728]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2021.09.15-16.23.26:935][728]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-16.23.27:295][754]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3
[2021.09.15-16.23.27:295][754]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2
[2021.09.15-16.23.27:295][754]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2021.09.15-16.23.27:296][754]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-16.23.28:053][782]MaterialEditorStats: Base pass shader: 133 instructions
[2021.09.15-16.23.28:054][782]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 207 instructions
[2021.09.15-16.23.28:054][782]MaterialEditorStats: Base pass vertex shader: 52 instructions
[2021.09.15-16.23.28:054][782]MaterialEditorStats: Base pass vertex shader: 160 instructions
[2021.09.15-16.23.28:054][782]MaterialEditorStats: Texture samplers: 5/16
[2021.09.15-16.23.28:054][782]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5)
[2021.09.15-16.23.28:054][782]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2021.09.15-16.24.19:570][969]LogTemp: Repeating last play command: Selected Viewport
[2021.09.15-16.24.19:577][969]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2021.09.15-16.24.19:577][969]PIE: New page: PIE session: 1208am_LaunchParty (Sep 15, 2021, 2:24:19 AM)
[2021.09.15-16.24.19:578][969]LogOnline: OSS: Creating online subsystem instance for: NULL
[2021.09.15-16.24.19:580][969]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
[2021.09.15-16.24.19:580][969]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-16.24.19:591][969]LogPlayLevel: PIE: StaticDuplicateObject took: (0.011410s)
[2021.09.15-16.24.19:592][969]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.15-16.24.19:593][969]LogPlayLevel: PIE: World Init took: (0.001837s)
[2021.09.15-16.24.19:593][969]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/1208am_LaunchParty.1208am_LaunchParty to /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty (0.013414s)
[2021.09.15-16.24.19:628][969]LogUObjectHash: Compacting FUObjectHashTables data took   3.26ms
[2021.09.15-16.24.19:631][969]LogAudio: Display: Creating Audio Device:                 Id: 2, Scope: Unique, Realtime: True
[2021.09.15-16.24.19:632][969]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.15-16.24.19:632][969]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.15-16.24.19:632][969]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.15-16.24.19:632][969]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.15-16.24.19:632][969]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.15-16.24.19:632][969]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.15-16.24.19:632][969]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.15-16.24.19:632][969]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.15-16.24.19:632][969]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.15-16.24.19:632][969]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.15-16.24.19:633][969]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.15-16.24.19:633][969]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.15-16.24.19:638][969]LogAudioMixer: Display: 0: FrontLeft
[2021.09.15-16.24.19:638][969]LogAudioMixer: Display: 1: FrontRight
[2021.09.15-16.24.19:657][969]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.15-16.24.19:657][969]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.15-16.24.19:657][969]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.15-16.24.19:657][969]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.15-16.24.19:658][969]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.15-16.24.19:658][969]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.15-16.24.19:658][969]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.15-16.24.19:659][969]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.15-16.24.19:659][969]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.15-16.24.19:659][969]LogInit: FAudioDevice initialized.
[2021.09.15-16.24.19:659][969]LogAudio: Display: Audio Device (ID: 2) registered with world '1208am_LaunchParty'.
[2021.09.15-16.24.19:668][969]LogLinker: Warning: Failed to load '/Game/Blueprints/Gameplay/BP_GameModeStandard': Can't find file.
[2021.09.15-16.24.19:668][969]LogLinker: Warning: Failed to load '/Game/Blueprints/Gameplay/BP_GameModeStandard': Can't find file.
[2021.09.15-16.24.19:668][969]LogUObjectGlobals: Warning: Failed to find object 'Class /Game/Blueprints/Gameplay/BP_GameModeStandard.BP_GameModeStandard_C'
[2021.09.15-16.24.19:668][969]LogLoad: Game class is 'GameModeBase'
[2021.09.15-16.24.19:670][969]LogWorld: Bringing World /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty up for play (max tick rate 0) at 2021.09.15-09.24.19
[2021.09.15-16.24.19:671][969]LogWorld: Bringing up level for play took: 0.002107
[2021.09.15-16.24.19:671][969]LogOnline: OSS: Creating online subsystem instance for: :Context_12
[2021.09.15-16.24.19:674][969]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'MovieSceneCapture' in 0.0004 seconds. Added 20 classes and 0 folders.
[2021.09.15-16.24.19:675][969]Cmd: r.vsync 1
[2021.09.15-16.24.19:675][969]r.VSync = "1"
[2021.09.15-16.24.19:675][969]Cmd: t.maxFPS 60
[2021.09.15-16.24.19:675][969]t.MaxFPS = "60"
[2021.09.15-16.24.19:675][969]Cmd: r.tonemapper.sharpen 1
[2021.09.15-16.24.19:675][969]r.Tonemapper.Sharpen = "1"
[2021.09.15-16.24.19:675][969]PIE: Server logged in
[2021.09.15-16.24.19:677][969]PIE: Play in editor total start time 0.102 seconds.
[2021.09.15-16.26.15:869][ 57]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-16.26.15:869][ 57]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-16.26.15:869][ 57]LogWorld: UWorld::CleanupWorld for 1208am_LaunchParty, bSessionEnded=true, bCleanupResources=true
[2021.09.15-16.26.15:870][ 57]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-16.26.15:890][ 57]LogPlayLevel: Display: Shutting down PIE online subsystems
[2021.09.15-16.26.15:899][ 57]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-16.26.15:933][ 57]LogAudio: Display: Audio Device unregistered from world 'None'.
[2021.09.15-16.26.15:933][ 57]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-16.26.15:934][ 57]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-16.26.15:938][ 57]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-16.26.15:947][ 57]LogUObjectHash: Compacting FUObjectHashTables data took   4.42ms
[2021.09.15-16.26.15:985][ 58]LogPlayLevel: Display: Destroying online subsystem :Context_12
[2021.09.15-16.33.02:359][ 65]LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512)
[2021.09.15-16.33.02:359][ 65]LogNiagaraEditor: Niagara graph NiagaraGraph /Engine/Transient.NiagaraScriptSource_1:NiagaraGraph_0.NiagaraNodeFunctionCall_7.AudioSpectrumPreferences.NiagaraScriptSource_0.NiagaraGraph_0: The default value declaration for the variable 'Module.Angle Offset' is not consistent between the graph and the metadata.
  Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
[2021.09.15-16.33.02:361][ 65]LogNiagaraEditor: Niagara graph NiagaraGraph /Engine/Transient.NiagaraScriptSource_1:NiagaraGraph_0.NiagaraNodeFunctionCall_7.AudioSpectrumPreferences.NiagaraScriptSource_0.NiagaraGraph_0: The default value declaration for the variable 'Module.Angle Offset' is not consistent between the graph and the metadata.
  Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
[2021.09.15-16.33.02:364][ 65]LogNiagaraEditor: Niagara graph NiagaraGraph /Engine/Transient.NiagaraScriptSource_1:NiagaraGraph_0.NiagaraNodeFunctionCall_7.AudioSpectrumPreferences.NiagaraScriptSource_0.NiagaraGraph_0: The default value declaration for the variable 'Module.Angle Offset' is not consistent between the graph and the metadata.
  Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
[2021.09.15-16.33.02:420][ 65]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.15-16.33.02:426][ 65]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.15-16.33.02:426][ 65]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-16.33.02:426][ 65]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.15-16.33.02:429][ 65]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.15-16.33.02:436][ 65]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2
[2021.09.15-16.33.02:437][ 65]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1
[2021.09.15-16.33.02:437][ 65]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-16.33.02:437][ 65]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.15-16.33.02:460][ 65]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1
[2021.09.15-16.33.02:460][ 65]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-16.33.02:467][ 65]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/NiagaraAudioVisualizer/Examples/NS_TriangleTowardTheCenter.NS_TriangleTowardTheCenter
[2021.09.15-16.33.02:959][ 71]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2021.09.15-16.33.02:959][ 71]LogShaderCompilers: Display: Total job queries 775, among them cache hits 505 (65.16%)
[2021.09.15-16.33.02:959][ 71]LogShaderCompilers: Display: Tracking 208 distinct input hashes that result in 129 distinct outputs (62.02%)
[2021.09.15-16.33.02:959][ 71]LogShaderCompilers: Display: RAM used: 0.82 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.10%
[2021.09.15-16.33.02:959][ 71]LogShaderCompilers: Display: ================================================
[2021.09.15-16.33.03:080][ 73]LogNiagara: Compiling System NiagaraSystem /Game/NiagaraAudioVisualizer/Examples/NS_TriangleTowardTheCenter.NS_TriangleTowardTheCenter took 0.870242 sec (time since issued), 2.442884 sec (combined shader worker time).
[2021.09.15-16.33.03:258][ 75]LogOutputDevice: Warning: 

Script Stack (0 frames):

[2021.09.15-16.33.03:746][ 75]LogStats: FPlatformStackWalk::StackWalkAndDump -  0.487 s
[2021.09.15-16.33.03:746][ 75]LogOutputDevice: Error: === Handled ensure: ===
[2021.09.15-16.33.03:746][ 75]LogOutputDevice: Error: 
[2021.09.15-16.33.03:746][ 75]LogOutputDevice: Error: Ensure condition failed: !Primitive->Bounds.BoxExtent.ContainsNaN() && !Primitive->Bounds.Origin.ContainsNaN() && !FMath::IsNaN(Primitive->Bounds.SphereRadius) && FMath::IsFinite(Primitive->Bounds.SphereRadius) [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Renderer/Private/RendererScene.cpp] [Line: 1390]
[2021.09.15-16.33.03:746][ 75]LogOutputDevice: Error: Nans found on Bounds for Primitive NiagaraComponent_2: Origin X=0.000 Y=10077605632307548800350683136.000 Z=-35436033624544010368987430912.000, BoxExtent X=2.200 Y=62896744931464084404304628154368.000 Z=221751232096534476939340357304320.000, SphereRadius inf
[2021.09.15-16.33.03:746][ 75]LogOutputDevice: Error: Stack: 
[2021.09.15-16.33.03:746][ 75]LogOutputDevice: Error: [Callstack] 0x00007ff818115f33 UE4Editor-Renderer.dll!UnknownFunction []
[2021.09.15-16.33.03:746][ 75]LogOutputDevice: Error: [Callstack] 0x00007ff817d303b7 UE4Editor-Renderer.dll!UnknownFunction []
[2021.09.15-16.33.03:746][ 75]LogOutputDevice: Error: [Callstack] 0x00007ff822242b70 UE4Editor-Engine.dll!UnknownFunction []
[2021.09.15-16.33.03:746][ 75]LogOutputDevice: Error: [Callstack] 0x00007ff8221793e6 UE4Editor-Engine.dll!UnknownFunction []
[2021.09.15-16.33.03:746][ 75]LogOutputDevice: Error: [Callstack] 0x00007ff82268858a UE4Editor-Engine.dll!UnknownFunction []
[2021.09.15-16.33.03:746][ 75]LogOutputDevice: Error: [Callstack] 0x00007ff82267f961 UE4Editor-Engine.dll!UnknownFunction []
[2021.09.15-16.33.03:746][ 75]LogOutputDevice: Error: [Callstack] 0x00007ff8226d43b7 UE4Editor-Engine.dll!UnknownFunction []
[2021.09.15-16.33.03:746][ 75]LogOutputDevice: Error: [Callstack] 0x00007ff817d5a496 UE4Editor-Renderer.dll!UnknownFunction []
[2021.09.15-16.33.03:746][ 75]LogOutputDevice: Error: [Callstack] 0x00007ff81fd09de7 UE4Editor-UnrealEd.dll!UnknownFunction []
[2021.09.15-16.33.03:746][ 75]LogOutputDevice: Error: [Callstack] 0x00007ff8070abb68 UE4Editor-NiagaraEditor.dll!UnknownFunction []
[2021.09.15-16.33.03:746][ 75]LogOutputDevice: Error: [Callstack] 0x00007ff82303562f UE4Editor-Engine.dll!UnknownFunction []
[2021.09.15-16.33.03:746][ 75]LogOutputDevice: Error: [Callstack] 0x00007ff81fc721bf UE4Editor-UnrealEd.dll!UnknownFunction []
[2021.09.15-16.33.03:746][ 75]LogOutputDevice: Error: [Callstack] 0x00007ff81fc6f81c UE4Editor-UnrealEd.dll!UnknownFunction []
[2021.09.15-16.33.03:746][ 75]LogOutputDevice: Error: [Callstack] 0x00007ff8205706f6 UE4Editor-UnrealEd.dll!UnknownFunction []
[2021.09.15-16.33.03:746][ 75]LogOutputDevice: Error: [Callstack] 0x00007ff6451b87a0 UE4Editor.exe!UnknownFunction []
[2021.09.15-16.33.03:747][ 75]LogOutputDevice: Error: [Callstack] 0x00007ff6451d0fbc UE4Editor.exe!UnknownFunction []
[2021.09.15-16.33.03:747][ 75]LogOutputDevice: Error: [Callstack] 0x00007ff6451d10aa UE4Editor.exe!UnknownFunction []
[2021.09.15-16.33.03:747][ 75]LogOutputDevice: Error: [Callstack] 0x00007ff6451d40cd UE4Editor.exe!UnknownFunction []
[2021.09.15-16.33.03:747][ 75]LogOutputDevice: Error: [Callstack] 0x00007ff6451e5984 UE4Editor.exe!UnknownFunction []
[2021.09.15-16.33.03:747][ 75]LogOutputDevice: Error: [Callstack] 0x00007ff6451e853a UE4Editor.exe!UnknownFunction []
[2021.09.15-16.33.03:747][ 75]LogOutputDevice: Error: [Callstack] 0x00007ff876dc7034 KERNEL32.DLL!UnknownFunction []
[2021.09.15-16.33.03:747][ 75]LogOutputDevice: Error: [Callstack] 0x00007ff878cc2651 ntdll.dll!UnknownFunction []
[2021.09.15-16.33.03:747][ 75]LogOutputDevice: Error: 
[2021.09.15-16.33.03:775][ 75]LogStats:                SubmitErrorReport -  0.000 s
[2021.09.15-16.33.26:601][ 75]LogStats:                    SendNewReport - 22.826 s
[2021.09.15-16.33.26:601][ 75]LogStats:             FDebug::EnsureFailed - 23.343 s
[2021.09.15-16.33.26:604][ 75]LogAudioMixer: Resetting audio stream to device id 
[2021.09.15-16.33.26:634][ 75]LogAudioMixer: Display: 0: FrontLeft
[2021.09.15-16.33.26:634][ 75]LogAudioMixer: Display: 1: FrontRight
[2021.09.15-16.33.27:081][ 80]88234_NS_TriangleTowardTheCenter_MessageLog: System successfully compiled.
[2021.09.15-16.33.27:859][ 95]LogRenderer: Reallocating scene render targets to support 1916x756 Format 10 NumSamples 1 (Frame:32).
[2021.09.15-16.34.28:919][283]LogEditorViewport: Clicking on Actor (LMB): BP_AudioReact_C (BP_AudioReact)
[2021.09.15-16.36.40:961][592]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/NS_TriangleTowardTheCenterB66674A1487DC072BC31988416236C60.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/NiagaraAudioVisualizer/Examples/NS_TriangleTowardTheCenter.uasset'
[2021.09.15-16.36.41:085][592]AssetCheck: New page: Asset Save: NS_TriangleTowardTheCenter
[2021.09.15-16.36.41:085][592]LogContentValidation: Display: Validating NiagaraSystem /Game/NiagaraAudioVisualizer/Examples/NS_TriangleTowardTheCenter.NS_TriangleTowardTheCenter
[2021.09.15-16.39.17:771][496]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (NS_TriangleTowardTheCenter)
[2021.09.15-16.41.05:689][538]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (NS_TriangleTowardTheCenter)
[2021.09.15-16.44.36:616][797]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (NS_TriangleTowardTheCenter)
[2021.09.15-16.47.45:977][211]LogTemp: Repeating last play command: Selected Viewport
[2021.09.15-16.47.45:986][211]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2021.09.15-16.47.45:986][211]PIE: New page: PIE session: 1208am_LaunchParty (Sep 15, 2021, 2:47:45 AM)
[2021.09.15-16.47.45:986][211]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-16.47.45:995][211]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008610s)
[2021.09.15-16.47.45:996][211]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.15-16.47.45:996][211]LogPlayLevel: PIE: World Init took: (0.001394s)
[2021.09.15-16.47.45:996][211]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/1208am_LaunchParty.1208am_LaunchParty to /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty (0.010150s)
[2021.09.15-16.47.46:081][211]LogUObjectHash: Compacting FUObjectHashTables data took   3.70ms
[2021.09.15-16.47.46:085][211]LogAudio: Display: Creating Audio Device:                 Id: 3, Scope: Unique, Realtime: True
[2021.09.15-16.47.46:085][211]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.15-16.47.46:085][211]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.15-16.47.46:085][211]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.15-16.47.46:085][211]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.15-16.47.46:085][211]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.15-16.47.46:085][211]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.15-16.47.46:085][211]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.15-16.47.46:085][211]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.15-16.47.46:086][211]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.15-16.47.46:086][211]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.15-16.47.46:086][211]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.15-16.47.46:086][211]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.15-16.47.46:091][211]LogAudioMixer: Display: 0: FrontLeft
[2021.09.15-16.47.46:091][211]LogAudioMixer: Display: 1: FrontRight
[2021.09.15-16.47.46:108][211]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.15-16.47.46:109][211]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.15-16.47.46:109][211]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.15-16.47.46:109][211]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.15-16.47.46:110][211]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.15-16.47.46:110][211]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.15-16.47.46:110][211]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.15-16.47.46:111][211]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.15-16.47.46:111][211]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.15-16.47.46:111][211]LogInit: FAudioDevice initialized.
[2021.09.15-16.47.46:111][211]LogAudio: Display: Audio Device (ID: 3) registered with world '1208am_LaunchParty'.
[2021.09.15-16.47.46:118][211]LogLoad: Game class is 'GameModeBase'
[2021.09.15-16.47.46:120][211]LogWorld: Bringing World /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty up for play (max tick rate 60) at 2021.09.15-09.47.46
[2021.09.15-16.47.46:121][211]LogWorld: Bringing up level for play took: 0.002308
[2021.09.15-16.47.46:121][211]LogOnline: OSS: Creating online subsystem instance for: :Context_16
[2021.09.15-16.47.46:124][211]Cmd: r.vsync 1
[2021.09.15-16.47.46:124][211]r.VSync = "1"
[2021.09.15-16.47.46:124][211]Cmd: t.maxFPS 60
[2021.09.15-16.47.46:124][211]t.MaxFPS = "60"
[2021.09.15-16.47.46:124][211]Cmd: r.tonemapper.sharpen 1
[2021.09.15-16.47.46:125][211]r.Tonemapper.Sharpen = "1"
[2021.09.15-16.47.46:125][211]PIE: Server logged in
[2021.09.15-16.47.46:126][211]PIE: Play in editor total start time 0.142 seconds.
[2021.09.15-16.49.44:489][259]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-16.49.44:489][259]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-16.49.44:489][259]LogWorld: UWorld::CleanupWorld for 1208am_LaunchParty, bSessionEnded=true, bCleanupResources=true
[2021.09.15-16.49.44:490][259]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-16.49.44:506][259]LogPlayLevel: Display: Shutting down PIE online subsystems
[2021.09.15-16.49.44:540][259]LogNiagaraEditor: onPieEnd
[2021.09.15-16.49.44:551][259]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-16.49.44:590][259]LogAudio: Display: Audio Device unregistered from world 'None'.
[2021.09.15-16.49.44:591][259]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-16.49.44:592][259]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-16.49.44:596][259]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-16.49.44:601][259]LogUObjectHash: Compacting FUObjectHashTables data took   3.57ms
[2021.09.15-16.49.44:664][260]LogPlayLevel: Display: Destroying online subsystem :Context_16
[2021.09.15-16.52.35:935][276]LogTemp: Repeating last play command: Selected Viewport
[2021.09.15-16.52.35:952][276]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2021.09.15-16.52.35:952][276]PIE: New page: PIE session: 1208am_LaunchParty (Sep 15, 2021, 2:52:35 AM)
[2021.09.15-16.52.35:954][276]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-16.52.35:968][276]LogPlayLevel: PIE: StaticDuplicateObject took: (0.014668s)
[2021.09.15-16.52.35:970][276]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.15-16.52.35:970][276]LogPlayLevel: PIE: World Init took: (0.001885s)
[2021.09.15-16.52.35:970][276]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/1208am_LaunchParty.1208am_LaunchParty to /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty (0.016788s)
[2021.09.15-16.52.36:018][276]LogUObjectHash: Compacting FUObjectHashTables data took   4.63ms
[2021.09.15-16.52.36:022][276]LogAudio: Display: Creating Audio Device:                 Id: 4, Scope: Unique, Realtime: True
[2021.09.15-16.52.36:022][276]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.15-16.52.36:022][276]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.15-16.52.36:022][276]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.15-16.52.36:022][276]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.15-16.52.36:022][276]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.15-16.52.36:023][276]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.15-16.52.36:023][276]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.15-16.52.36:023][276]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.15-16.52.36:023][276]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.15-16.52.36:023][276]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.15-16.52.36:023][276]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.15-16.52.36:023][276]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.15-16.52.36:030][276]LogAudioMixer: Display: 0: FrontLeft
[2021.09.15-16.52.36:030][276]LogAudioMixer: Display: 1: FrontRight
[2021.09.15-16.52.36:052][276]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.15-16.52.36:052][276]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.15-16.52.36:052][276]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.15-16.52.36:052][276]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.15-16.52.36:053][276]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.15-16.52.36:053][276]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.15-16.52.36:053][276]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.15-16.52.36:055][276]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.15-16.52.36:055][276]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.15-16.52.36:055][276]LogInit: FAudioDevice initialized.
[2021.09.15-16.52.36:055][276]LogAudio: Display: Audio Device (ID: 4) registered with world '1208am_LaunchParty'.
[2021.09.15-16.52.36:067][276]LogLoad: Game class is 'GameModeBase'
[2021.09.15-16.52.36:069][276]LogWorld: Bringing World /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty up for play (max tick rate 60) at 2021.09.15-09.52.36
[2021.09.15-16.52.36:070][276]LogWorld: Bringing up level for play took: 0.002277
[2021.09.15-16.52.36:070][276]LogOnline: OSS: Creating online subsystem instance for: :Context_17
[2021.09.15-16.52.36:073][276]Cmd: r.vsync 1
[2021.09.15-16.52.36:073][276]r.VSync = "1"
[2021.09.15-16.52.36:073][276]Cmd: t.maxFPS 60
[2021.09.15-16.52.36:073][276]t.MaxFPS = "60"
[2021.09.15-16.52.36:073][276]Cmd: r.tonemapper.sharpen 1
[2021.09.15-16.52.36:073][276]r.Tonemapper.Sharpen = "1"
[2021.09.15-16.52.36:073][276]PIE: Server logged in
[2021.09.15-16.52.36:074][276]PIE: Play in editor total start time 0.123 seconds.
[2021.09.15-16.54.44:129][443]88234_NS_TriangleTowardTheCenter_MessageLog: System successfully compiled.
[2021.09.15-16.54.47:318][627]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-16.54.47:318][627]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-16.54.47:318][627]LogWorld: UWorld::CleanupWorld for 1208am_LaunchParty, bSessionEnded=true, bCleanupResources=true
[2021.09.15-16.54.47:319][627]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-16.54.47:332][627]LogPlayLevel: Display: Shutting down PIE online subsystems
[2021.09.15-16.54.47:340][627]LogNiagaraEditor: onPieEnd
[2021.09.15-16.54.47:350][627]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.15-16.54.47:380][627]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.15-16.54.47:380][627]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-16.54.47:381][627]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.15-16.54.47:389][627]LogUObjectHash: Compacting FUObjectHashTables data took   3.13ms
[2021.09.15-16.54.47:448][628]LogPlayLevel: Display: Destroying online subsystem :Context_17
[2021.09.15-16.55.10:609][ 25]LogNiagaraEditor: Niagara graph NiagaraGraph /Engine/Transient.NiagaraScriptSource_0:NiagaraGraph_0.NiagaraNodeFunctionCall_7.AudioSpectrumPreferences.NiagaraScriptSource_0.NiagaraGraph_0: The default value declaration for the variable 'Module.Angle Offset' is not consistent between the graph and the metadata.
  Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
[2021.09.15-16.55.10:612][ 25]LogNiagaraEditor: Niagara graph NiagaraGraph /Engine/Transient.NiagaraScriptSource_0:NiagaraGraph_0.NiagaraNodeFunctionCall_7.AudioSpectrumPreferences.NiagaraScriptSource_0.NiagaraGraph_0: The default value declaration for the variable 'Module.Angle Offset' is not consistent between the graph and the metadata.
  Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
[2021.09.15-16.55.10:615][ 25]LogNiagaraEditor: Niagara graph NiagaraGraph /Engine/Transient.NiagaraScriptSource_0:NiagaraGraph_0.NiagaraNodeFunctionCall_7.AudioSpectrumPreferences.NiagaraScriptSource_0.NiagaraGraph_0: The default value declaration for the variable 'Module.Angle Offset' is not consistent between the graph and the metadata.
  Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
[2021.09.15-16.55.10:670][ 25]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.15-16.55.10:676][ 25]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.15-16.55.10:694][ 26]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2021.09.15-16.55.10:694][ 26]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2021.09.15-16.55.10:694][ 26]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-16.55.10:729][ 26]88234_NS_TriangleTowardTheCenter_MessageLog: System compile status unknown.
[2021.09.15-16.55.10:983][ 31]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2021.09.15-16.55.10:983][ 31]LogShaderCompilers: Display: Total job queries 777, among them cache hits 505 (64.99%)
[2021.09.15-16.55.10:983][ 31]LogShaderCompilers: Display: Tracking 212 distinct input hashes that result in 132 distinct outputs (62.26%)
[2021.09.15-16.55.10:983][ 31]LogShaderCompilers: Display: RAM used: 0.88 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.11%
[2021.09.15-16.55.10:983][ 31]LogShaderCompilers: Display: ================================================
[2021.09.15-16.55.11:049][ 32]LogNiagara: Compiling System NiagaraSystem /Game/NiagaraAudioVisualizer/Examples/NS_TriangleTowardTheCenter.NS_TriangleTowardTheCenter took 0.512064 sec (time since issued), 0.740661 sec (combined shader worker time).
[2021.09.15-16.55.12:799][ 61]88234_NS_TriangleTowardTheCenter_MessageLog: System successfully compiled.
[2021.09.15-16.55.40:789][546]88234_NS_TriangleTowardTheCenter_MessageLog: System compile status unknown.
[2021.09.15-16.55.42:883][582]88234_NS_TriangleTowardTheCenter_MessageLog: System successfully compiled.
[2021.09.15-16.55.48:394][677]LogNiagaraEditor: Niagara graph NiagaraGraph /Engine/Transient.NiagaraScriptSource_3:NiagaraGraph_0.NiagaraNodeFunctionCall_7.AudioSpectrumPreferences.NiagaraScriptSource_0.NiagaraGraph_0: The default value declaration for the variable 'Module.Angle Offset' is not consistent between the graph and the metadata.
  Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
[2021.09.15-16.55.48:397][677]LogNiagaraEditor: Niagara graph NiagaraGraph /Engine/Transient.NiagaraScriptSource_3:NiagaraGraph_0.NiagaraNodeFunctionCall_7.AudioSpectrumPreferences.NiagaraScriptSource_0.NiagaraGraph_0: The default value declaration for the variable 'Module.Angle Offset' is not consistent between the graph and the metadata.
  Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
[2021.09.15-16.55.48:399][677]LogNiagaraEditor: Niagara graph NiagaraGraph /Engine/Transient.NiagaraScriptSource_3:NiagaraGraph_0.NiagaraNodeFunctionCall_7.AudioSpectrumPreferences.NiagaraScriptSource_0.NiagaraGraph_0: The default value declaration for the variable 'Module.Angle Offset' is not consistent between the graph and the metadata.
  Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
[2021.09.15-16.55.48:457][677]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.15-16.55.48:462][677]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.15-16.55.48:483][678]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2021.09.15-16.55.48:483][678]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2021.09.15-16.55.48:484][678]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.09.15-16.55.48:535][678]88234_NS_TriangleTowardTheCenter_MessageLog: System compile status unknown.
[2021.09.15-16.55.48:891][685]LogNiagara: Compiling System NiagaraSystem /Game/NiagaraAudioVisualizer/Examples/NS_TriangleTowardTheCenter.NS_TriangleTowardTheCenter took 0.602935 sec (time since issued), 0.851656 sec (combined shader worker time).
[2021.09.15-16.55.50:553][713]88234_NS_TriangleTowardTheCenter_MessageLog: System successfully compiled.
[2021.09.15-16.55.51:125][724]LogTemp: Repeating last play command: Selected Viewport
[2021.09.15-16.55.51:142][724]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2021.09.15-16.55.51:142][724]PIE: New page: PIE session: 1208am_LaunchParty (Sep 15, 2021, 2:55:51 AM)
[2021.09.15-16.55.51:167][724]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.15-16.55.51:179][724]LogPlayLevel: PIE: StaticDuplicateObject took: (0.012545s)
[2021.09.15-16.55.51:181][724]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.15-16.55.51:181][724]LogPlayLevel: PIE: World Init took: (0.001837s)
[2021.09.15-16.55.51:181][724]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/1208am_LaunchParty.1208am_LaunchParty to /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty (0.014590s)
[2021.09.15-16.55.51:181][724]LogOutputDevice: Warning: 

Script Stack (0 frames):

[2021.09.15-16.55.51:355][724]LogStats: FPlatformStackWalk::StackWalkAndDump -  0.173 s
[2021.09.15-16.55.51:355][724]LogOutputDevice: Error: === Handled ensure: ===
[2021.09.15-16.55.51:355][724]LogOutputDevice: Error: 
[2021.09.15-16.55.51:355][724]LogOutputDevice: Error: Ensure condition failed: !Primitive->Bounds.BoxExtent.ContainsNaN() && !Primitive->Bounds.Origin.ContainsNaN() && !FMath::IsNaN(Primitive->Bounds.SphereRadius) && FMath::IsFinite(Primitive->Bounds.SphereRadius) [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Renderer/Private/RendererScene.cpp] [Line: 1265]
[2021.09.15-16.55.51:355][724]LogOutputDevice: Error: Nans found on Bounds for Primitive NiagaraComponent0: Origin X=-nan(ind) Y=-nan(ind) Z=-nan(ind), BoxExtent X=nan Y=nan Z=nan, SphereRadius nan
[2021.09.15-16.55.51:355][724]LogOutputDevice: Error: Stack: 
[2021.09.15-16.55.51:355][724]LogOutputDevice: Error: [Callstack] 0x00007ff8181165e3 UE4Editor-Renderer.dll!UnknownFunction []
[2021.09.15-16.55.51:355][724]LogOutputDevice: Error: [Callstack] 0x00007ff817cc4b54 UE4Editor-Renderer.dll!UnknownFunction []
[2021.09.15-16.55.51:355][724]LogOutputDevice: Error: [Callstack] 0x00007ff8222134c9 UE4Editor-Engine.dll!UnknownFunction []
[2021.09.15-16.55.51:355][724]LogOutputDevice: Error: [Callstack] 0x00007ff807a9694f UE4Editor-Niagara.dll!UnknownFunction []
[2021.09.15-16.55.51:355][724]LogOutputDevice: Error: [Callstack] 0x00007ff8221996f1 UE4Editor-Engine.dll!UnknownFunction []
[2021.09.15-16.55.51:355][724]LogOutputDevice: Error: [Callstack] 0x00007ff822179107 UE4Editor-Engine.dll!UnknownFunction []
[2021.09.15-16.55.51:355][724]LogOutputDevice: Error: [Callstack] 0x00007ff82268858a UE4Editor-Engine.dll!UnknownFunction []
[2021.09.15-16.55.51:355][724]LogOutputDevice: Error: [Callstack] 0x00007ff82267f961 UE4Editor-Engine.dll!UnknownFunction []
[2021.09.15-16.55.51:355][724]LogOutputDevice: Error: [Callstack] 0x00007ff8226d43b7 UE4Editor-Engine.dll!UnknownFunction []
[2021.09.15-16.55.51:355][724]LogOutputDevice: Error: [Callstack] 0x00007ff825fba45a UE4Editor-CoreUObject.dll!UnknownFunction []
[2021.09.15-16.55.51:355][724]LogOutputDevice: Error: [Callstack] 0x00007ff82308579e UE4Editor-Engine.dll!UnknownFunction []
[2021.09.15-16.55.51:355][724]LogOutputDevice: Error: [Callstack] 0x00007ff821f11a77 UE4Editor-Engine.dll!UnknownFunction []
[2021.09.15-16.55.51:355][724]LogOutputDevice: Error: [Callstack] 0x00007ff825c1ecbd UE4Editor-CoreUObject.dll!UnknownFunction []
[2021.09.15-16.55.51:355][724]LogOutputDevice: Error: [Callstack] 0x00007ff825cedbba UE4Editor-CoreUObject.dll!UnknownFunction []
[2021.09.15-16.55.51:355][724]LogOutputDevice: Error: [Callstack] 0x00007ff825ced44c UE4Editor-CoreUObject.dll!UnknownFunction []
[2021.09.15-16.55.51:355][724]LogOutputDevice: Error: [Callstack] 0x00007ff8224f4d5c UE4Editor-Engine.dll!UnknownFunction []
[2021.09.15-16.55.51:355][724]LogOutputDevice: Error: [Callstack] 0x00007ff8201cf8ee UE4Editor-UnrealEd.dll!UnknownFunction []
[2021.09.15-16.55.51:355][724]LogOutputDevice: Error: [Callstack] 0x00007ff8201f3d7f UE4Editor-UnrealEd.dll!UnknownFunction []
[2021.09.15-16.55.51:355][724]LogOutputDevice: Error: [Callstack] 0x00007ff8201d14fd UE4Editor-UnrealEd.dll!UnknownFunction []
[2021.09.15-16.55.51:355][724]LogOutputDevice: Error: [Callstack] 0x00007ff8202112c2 UE4Editor-UnrealEd.dll!UnknownFunction []
[2021.09.15-16.55.51:355][724]LogOutputDevice: Error: [Callstack] 0x00007ff820214881 UE4Editor-UnrealEd.dll!UnknownFunction []
[2021.09.15-16.55.51:355][724]LogOutputDevice: Error: [Callstack] 0x00007ff820214148 UE4Editor-UnrealEd.dll!UnknownFunction []
[2021.09.15-16.55.51:355][724]LogOutputDevice: Error: [Callstack] 0x00007ff81fc6e98c UE4Editor-UnrealEd.dll!UnknownFunction []
[2021.09.15-16.55.51:355][724]LogOutputDevice: Error: [Callstack] 0x00007ff8205706f6 UE4Editor-UnrealEd.dll!UnknownFunction []
[2021.09.15-16.55.51:355][724]LogOutputDevice: Error: [Callstack] 0x00007ff6451b87a0 UE4Editor.exe!UnknownFunction []
[2021.09.15-16.55.51:355][724]LogOutputDevice: Error: [Callstack] 0x00007ff6451d0fbc UE4Editor.exe!UnknownFunction []
[2021.09.15-16.55.51:355][724]LogOutputDevice: Error: [Callstack] 0x00007ff6451d10aa UE4Editor.exe!UnknownFunction []
[2021.09.15-16.55.51:355][724]LogOutputDevice: Error: [Callstack] 0x00007ff6451d40cd UE4Editor.exe!UnknownFunction []
[2021.09.15-16.55.51:355][724]LogOutputDevice: Error: [Callstack] 0x00007ff6451e5984 UE4Editor.exe!UnknownFunction []
[2021.09.15-16.55.51:355][724]LogOutputDevice: Error: [Callstack] 0x00007ff6451e853a UE4Editor.exe!UnknownFunction []
[2021.09.15-16.55.51:355][724]LogOutputDevice: Error: [Callstack] 0x00007ff876dc7034 KERNEL32.DLL!UnknownFunction []
[2021.09.15-16.55.51:355][724]LogOutputDevice: Error: [Callstack] 0x00007ff878cc2651 ntdll.dll!UnknownFunction []
[2021.09.15-16.55.51:355][724]LogOutputDevice: Error: 
