﻿Log file open, 09/10/21 21:27:32
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: 1208am_LaunchParty
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.304527
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -8:00, Platform Override: ''
LogInit: Display: Loading text-based GConfig....
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin XGEController
LogPluginManager: Mounting plugin EnvironmentQueryEditor
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin GameplayCameras
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin LiveLink
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PixWinPlugin
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin PluginUtils
LogPluginManager: Mounting plugin PropertyAccessNode
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin TextureFormatOodle
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin OodleNetwork
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin OodleData
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin LuminPlatformFeatures
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin MotoSynth
LogPluginManager: Mounting plugin OpenImageDenoise
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin PythonScriptPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin AudioSynesthesia
LogPluginManager: Mounting plugin ChunkDownloader
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin Takes
LogPluginManager: Mounting plugin MIDIDevice
LogPluginManager: Mounting plugin OpenXREyeTracker
LogPluginManager: Mounting plugin OpenXR
LogPluginManager: Mounting plugin OpenXRHandTracking
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin PropertyAccessEditor
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin SoundMod
LogPluginManager: Mounting plugin SoundVisualizations
LogPluginManager: Mounting plugin SoundUtilities
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting plugin ContentBrowserClassDataSource
LogPluginManager: Mounting plugin ContentBrowserFileDataSource
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin SteamAudio
LogPluginManager: Mounting plugin SteamVR
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogInit: Using libcurl 7.55.1-DEV
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.1.1
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogOculusPluginWrapper: OculusPlugin initialized successfully
LogHMD: Failed initializing OVRPlugin 1.59.0
LogInit: Build: ++UE4+Release-4.27-CL-17155196
LogInit: Engine Version: 4.27.0-17155196+++UE4+Release-4.27
LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27
LogInit: Net CL: 17155196
LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz, GPU: NVIDIA GeForce GTX 1070
LogInit: Compiled (64-bit): Aug 13 2021 06:13:13
LogInit: Compiled with Visual C++: 19.24.28315.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.27
LogInit: Command Line: 
LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.27/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 29
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47
LogDevObjectVersion:   FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion:   Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion:   Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion:   Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion:   Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion:   Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2021.09.11-04.27.33:827][  0]LogConfig: Setting CVar [[r.VSync:0]]
[2021.09.11-04.27.33:827][  0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2021.09.11-04.27.33:827][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
[2021.09.11-04.27.33:827][  0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2021.09.11-04.27.33:827][  0]LogConfig: Setting CVar [[r.MobileHDR:1]]
[2021.09.11-04.27.33:827][  0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]]
[2021.09.11-04.27.33:827][  0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]]
[2021.09.11-04.27.33:827][  0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2021.09.11-04.27.33:827][  0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]]
[2021.09.11-04.27.33:827][  0]LogConfig: Setting CVar [[r.TextureStreaming:1]]
[2021.09.11-04.27.33:827][  0]LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]]
[2021.09.11-04.27.33:827][  0]LogConfig: Setting CVar [[r.AllowStaticLighting:1]]
[2021.09.11-04.27.33:827][  0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]]
[2021.09.11-04.27.33:827][  0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:1]]
[2021.09.11-04.27.33:827][  0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
[2021.09.11-04.27.33:828][  0]LogConfig: Setting CVar [[r.SeparateTranslucency:1]]
[2021.09.11-04.27.33:828][  0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]]
[2021.09.11-04.27.33:828][  0]LogConfig: Setting CVar [[r.CustomDepth:3]]
[2021.09.11-04.27.33:828][  0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:1]]
[2021.09.11-04.27.33:828][  0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:1]]
[2021.09.11-04.27.33:828][  0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2021.09.11-04.27.33:828][  0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:1]]
[2021.09.11-04.27.33:828][  0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:1]]
[2021.09.11-04.27.33:828][  0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:1]]
[2021.09.11-04.27.33:828][  0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:2]]
[2021.09.11-04.27.33:828][  0]LogConfig: Setting CVar [[r.EarlyZPass:3]]
[2021.09.11-04.27.33:828][  0]LogConfig: Setting CVar [[r.DBuffer:0]]
[2021.09.11-04.27.33:828][  0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]]
[2021.09.11-04.27.33:828][  0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]]
[2021.09.11-04.27.33:828][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
[2021.09.11-04.27.33:828][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
[2021.09.11-04.27.33:828][  0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2021.09.11-04.27.33:828][  0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2021.09.11-04.27.33:828][  0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2021.09.11-04.27.33:828][  0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2021.09.11-04.27.33:828][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2021.09.11-04.27.33:828][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2021.09.11-04.27.33:828][  0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2021.09.11-04.27.33:828][  0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2021.09.11-04.27.33:828][  0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2021.09.11-04.27.33:828][  0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2021.09.11-04.27.33:828][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2021.09.11-04.27.33:828][  0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2021.09.11-04.27.33:828][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2021.09.11-04.27.33:828][  0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2021.09.11-04.27.33:828][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
[2021.09.11-04.27.33:828][  0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2021.09.11-04.27.33:828][  0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2021.09.11-04.27.33:828][  0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2021.09.11-04.27.33:828][  0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2021.09.11-04.27.33:828][  0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2021.09.11-04.27.33:828][  0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2021.09.11-04.27.33:828][  0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2021.09.11-04.27.33:828][  0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2021.09.11-04.27.33:828][  0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2021.09.11-04.27.33:828][  0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2021.09.11-04.27.33:828][  0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2021.09.11-04.27.33:828][  0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2021.09.11-04.27.33:828][  0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2021.09.11-04.27.33:829][  0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
[2021.09.11-04.27.33:829][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
[2021.09.11-04.27.33:829][  0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
[2021.09.11-04.27.33:838][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.11-04.27.33:838][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2021.09.11-04.27.33:838][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2021.09.11-04.27.33:838][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.11-04.27.33:838][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2021.09.11-04.27.33:838][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.11-04.27.33:838][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2021.09.11-04.27.33:838][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2021.09.11-04.27.33:838][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2021.09.11-04.27.33:838][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2021.09.11-04.27.33:838][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2021.09.11-04.27.33:838][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2021.09.11-04.27.33:838][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2021.09.11-04.27.33:838][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2021.09.11-04.27.33:838][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2021.09.11-04.27.33:838][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2021.09.11-04.27.33:838][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2021.09.11-04.27.33:838][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2021.09.11-04.27.33:838][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2021.09.11-04.27.33:838][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2021.09.11-04.27.33:838][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2021.09.11-04.27.33:838][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2021.09.11-04.27.33:838][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2021.09.11-04.27.33:838][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2021.09.11-04.27.33:838][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.11-04.27.33:838][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2021.09.11-04.27.33:838][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2021.09.11-04.27.33:839][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2021.09.11-04.27.33:839][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2021.09.11-04.27.33:839][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2021.09.11-04.27.33:839][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2021.09.11-04.27.33:839][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2021.09.11-04.27.33:839][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2021.09.11-04.27.33:839][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2021.09.11-04.27.33:839][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2021.09.11-04.27.33:839][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2021.09.11-04.27.33:839][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2021.09.11-04.27.33:839][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2021.09.11-04.27.33:839][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2021.09.11-04.27.33:839][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2021.09.11-04.27.33:839][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2021.09.11-04.27.33:839][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2021.09.11-04.27.33:839][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2021.09.11-04.27.33:839][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2021.09.11-04.27.33:839][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2021.09.11-04.27.33:839][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2021.09.11-04.27.33:839][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2021.09.11-04.27.33:839][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2021.09.11-04.27.33:839][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2021.09.11-04.27.33:839][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2021.09.11-04.27.33:839][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2021.09.11-04.27.33:839][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2021.09.11-04.27.33:839][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2021.09.11-04.27.33:839][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2021.09.11-04.27.33:839][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2021.09.11-04.27.33:839][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.11-04.27.33:839][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2021.09.11-04.27.33:839][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2021.09.11-04.27.33:839][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2021.09.11-04.27.33:839][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2021.09.11-04.27.33:839][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2021.09.11-04.27.33:839][  0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2021.09.11-04.27.33:839][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2021.09.11-04.27.33:839][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2021.09.11-04.27.33:839][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2021.09.11-04.27.33:839][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.11-04.27.33:839][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2021.09.11-04.27.33:839][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2021.09.11-04.27.33:840][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2021.09.11-04.27.33:840][  0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2021.09.11-04.27.33:840][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2021.09.11-04.27.33:840][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2021.09.11-04.27.33:840][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2021.09.11-04.27.33:840][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2021.09.11-04.27.33:840][  0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2021.09.11-04.27.33:840][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2021.09.11-04.27.33:840][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2021.09.11-04.27.33:840][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2021.09.11-04.27.33:840][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2021.09.11-04.27.33:840][  0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2021.09.11-04.27.33:840][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2021.09.11-04.27.33:840][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2021.09.11-04.27.33:840][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2021.09.11-04.27.33:840][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2021.09.11-04.27.33:840][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2021.09.11-04.27.33:840][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2021.09.11-04.27.33:840][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2021.09.11-04.27.33:840][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2021.09.11-04.27.33:840][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2021.09.11-04.27.33:840][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2021.09.11-04.27.33:840][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2021.09.11-04.27.33:840][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2021.09.11-04.27.33:840][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2021.09.11-04.27.33:840][  0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2021.09.11-04.27.33:840][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.11-04.27.33:840][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2021.09.11-04.27.33:840][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2021.09.11-04.27.33:840][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.11-04.27.33:840][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2021.09.11-04.27.33:840][  0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2021.09.11-04.27.33:840][  0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2021.09.11-04.27.33:840][  0]LogInit: Selected Device Profile: [Windows]
[2021.09.11-04.27.33:840][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2021.09.11-04.27.33:840][  0]LogHAL: Display: Platform has ~ 16 GB [17083633664 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2021.09.11-04.27.33:840][  0]LogInit: Going up to parent DeviceProfile []
[2021.09.11-04.27.33:840][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.11-04.27.33:840][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2021.09.11-04.27.33:841][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2021.09.11-04.27.33:841][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2021.09.11-04.27.33:841][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2021.09.11-04.27.33:841][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2021.09.11-04.27.33:841][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2021.09.11-04.27.33:841][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2021.09.11-04.27.33:842][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2021.09.11-04.27.33:842][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2021.09.11-04.27.33:842][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2021.09.11-04.27.33:842][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2021.09.11-04.27.33:842][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2021.09.11-04.27.33:842][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2021.09.11-04.27.33:842][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2021.09.11-04.27.33:842][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2021.09.11-04.27.33:842][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2021.09.11-04.27.33:842][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2021.09.11-04.27.33:842][  0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2021.09.11-04.27.33:842][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.11-04.27.33:842][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2021.09.11-04.27.33:842][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2021.09.11-04.27.33:842][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.11-04.27.33:842][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2021.09.11-04.27.33:842][  0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2021.09.11-04.27.33:842][  0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2021.09.11-04.27.33:842][  0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2021.09.11-04.27.33:842][  0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2021.09.11-04.27.33:842][  0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2021.09.11-04.27.33:842][  0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2021.09.11-04.27.33:842][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
[2021.09.11-04.27.33:842][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Editor.ini]
[2021.09.11-04.27.33:843][  0]LogInit: Computer: DONGATO-PC
[2021.09.11-04.27.33:843][  0]LogInit: User: DONGATO
[2021.09.11-04.27.33:843][  0]LogInit: CPU Page size=4096, Cores=6
[2021.09.11-04.27.33:843][  0]LogInit: High frequency timer resolution =10.000000 MHz
[2021.09.11-04.27.33:843][  0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2021.09.11-04.27.33:843][  0]LogMemory: Platform Memory Stats for Windows
[2021.09.11-04.27.33:843][  0]LogMemory: Process Physical Memory: 145.50 MB used, 145.51 MB peak
[2021.09.11-04.27.33:843][  0]LogMemory: Process Virtual Memory: 121.63 MB used, 121.63 MB peak
[2021.09.11-04.27.33:843][  0]LogMemory: Physical Memory: 9675.44 MB used,  6616.79 MB free, 16292.22 MB total
[2021.09.11-04.27.33:843][  0]LogMemory: Virtual Memory: 134199360.00 MB used,  18370.72 MB free, 134217728.00 MB total
[2021.09.11-04.27.33:849][  0]LogWindows: WindowsPlatformFeatures enabled
[2021.09.11-04.27.33:899][  0]LogInit: Physics initialised using underlying interface: PhysX
[2021.09.11-04.27.33:900][  0]LogInit: Using OS detected language (en-US).
[2021.09.11-04.27.33:900][  0]LogInit: Using OS detected locale (en-US).
[2021.09.11-04.27.33:907][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
[2021.09.11-04.27.34:130][  0]LogInit: Setting process to per monitor DPI aware
[2021.09.11-04.27.34:206][  0]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2021.09.11-04.27.34:219][  0]LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
[2021.09.11-04.27.34:219][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2021.09.11-04.27.34:362][  0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
[2021.09.11-04.27.34:365][  0]LogHMD: Failed to initialize OpenVR with code 110
[2021.09.11-04.27.34:365][  0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2021.09.11-04.27.34:365][  0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2021.09.11-04.27.34:365][  0]LogD3D11RHI: D3D11 adapters:
[2021.09.11-04.27.34:459][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 1070' (Feature Level 11_0)
[2021.09.11-04.27.34:459][  0]LogD3D11RHI:       8088/0/8146 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2021.09.11-04.27.34:462][  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2021.09.11-04.27.34:462][  0]LogD3D11RHI:       0/0/8146 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2021.09.11-04.27.34:462][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2021.09.11-04.27.34:467][  0]LogD3D11RHI: Creating new Direct3DDevice
[2021.09.11-04.27.34:468][  0]LogD3D11RHI:     GPU DeviceId: 0x1b81 (for the marketing name, search the web for "GPU Device Id")
[2021.09.11-04.27.34:468][  0]LogWindows: EnumDisplayDevices:
[2021.09.11-04.27.34:468][  0]LogWindows:    0. 'NVIDIA GeForce GTX 1070' (P:1 D:1)
[2021.09.11-04.27.34:468][  0]LogWindows:    1. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
[2021.09.11-04.27.34:468][  0]LogWindows:    2. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
[2021.09.11-04.27.34:468][  0]LogWindows:    3. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
[2021.09.11-04.27.34:468][  0]LogWindows: DebugString: FoundDriverCount:4 
[2021.09.11-04.27.34:468][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 1070
[2021.09.11-04.27.34:468][  0]LogD3D11RHI:   Driver Version: 456.71 (internal:27.21.14.5671, unified:456.71)
[2021.09.11-04.27.34:468][  0]LogD3D11RHI:      Driver Date: 9-30-2020
[2021.09.11-04.27.34:469][  0]LogRHI: Texture pool is 5661 MB (70% of 8088 MB)
[2021.09.11-04.27.34:551][  0]LogD3D11RHI: RHI has support for 64 bit atomics
[2021.09.11-04.27.34:551][  0]LogD3D11RHI: Async texture creation enabled
[2021.09.11-04.27.34:551][  0]LogD3D11RHI: Array index from any shader is supported
[2021.09.11-04.27.34:593][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2021.09.11-04.27.34:633][  0]LogRHI: GeForceNow SDK initialized: 1
[2021.09.11-04.27.35:314][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
[2021.09.11-04.27.35:337][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2021.09.11-04.27.35:337][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2021.09.11-04.27.35:337][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2021.09.11-04.27.35:337][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2021.09.11-04.27.35:337][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2021.09.11-04.27.35:337][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2021.09.11-04.27.35:337][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2021.09.11-04.27.35:337][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2021.09.11-04.27.35:337][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2021.09.11-04.27.35:337][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2021.09.11-04.27.35:355][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2021.09.11-04.27.35:355][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2021.09.11-04.27.35:366][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2021.09.11-04.27.35:370][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
[2021.09.11-04.27.35:374][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2021.09.11-04.27.35:378][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2021.09.11-04.27.35:389][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
[2021.09.11-04.27.35:393][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
[2021.09.11-04.27.35:397][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
[2021.09.11-04.27.35:424][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
[2021.09.11-04.27.35:424][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
[2021.09.11-04.27.35:433][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
[2021.09.11-04.27.35:438][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2021.09.11-04.27.35:441][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2021.09.11-04.27.35:445][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2021.09.11-04.27.35:456][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2021.09.11-04.27.35:456][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2021.09.11-04.27.35:467][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
[2021.09.11-04.27.35:472][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2021.09.11-04.27.35:477][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2021.09.11-04.27.35:481][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2021.09.11-04.27.35:481][  0]LogTargetPlatformManager: Display: Building Assets For Windows
[2021.09.11-04.27.35:488][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2021.09.11-04.27.35:520][  0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off
[2021.09.11-04.27.35:547][  0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2021.09.11-04.27.35:547][  0]LogShaderCompilers: Guid format shader working directory is -28 characters bigger than the processId version (../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Intermediate/Shaders/WorkingDirectory/6764/).
[2021.09.11-04.27.35:547][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/DONGATO/AppData/Local/Temp/UnrealShaderWorkingDir/E8E288DF455D664A9C2061B6EC99E387/'.
[2021.09.11-04.27.35:547][  0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2021.09.11-04.27.35:547][  0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2021.09.11-04.27.35:547][  0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2021.09.11-04.27.36:587][  0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2021.09.11-04.27.36:665][  0]LogDerivedDataCache: Loaded boot cache 0.08s 117MB C:/Users/DONGATO/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
[2021.09.11-04.27.36:666][  0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/DONGATO/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc
[2021.09.11-04.27.36:666][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2021.09.11-04.27.36:666][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2021.09.11-04.27.36:666][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2021.09.11-04.27.36:666][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2021.09.11-04.27.36:684][  0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2021.09.11-04.27.36:684][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2021.09.11-04.27.36:684][  0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2021.09.11-04.27.37:669][  0]LogDerivedDataCache: Speed tests for C:/Users/DONGATO/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.99 seconds
[2021.09.11-04.27.37:669][  0]LogDerivedDataCache: Display: Performance to C:/Users/DONGATO/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=317.30MBs, RandomWriteSpeed=0.95MBs. Assigned SpeedClass 'Local'
[2021.09.11-04.27.37:669][  0]LogDerivedDataCache: Using Local data cache path C:/Users/DONGATO/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2021.09.11-04.27.37:669][  0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2021.09.11-04.27.37:669][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2021.09.11-04.27.40:787][  0]LogSlate: Using FreeType 2.10.0
[2021.09.11-04.27.40:788][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2021.09.11-04.27.40:815][  0]LogAssetRegistry: FAssetRegistry took 0.0031 seconds to start up
[2021.09.11-04.27.41:058][  0]LogInit: Selected Device Profile: [Windows]
[2021.09.11-04.27.41:058][  0]LogInit: Active device profile: [000001FE64E9D100][000001FE66B2F380 49] Windows
[2021.09.11-04.27.41:058][  0]LogInit: Profiles: [000001FE64E9D100][000001FE66B2F380 49] Windows, [000001FE64E5A700][000001FE66B37500 49] WindowsNoEditor, [000001FE64E9E200][000001FE66B3B680 49] WindowsServer, [000001FE64E59900][000001FE66B3F800 49] WindowsClient, [000001FE64E9D700][000001FE66B43980 49] IOS, [000001FE64E5A900][000001FE66B47B00 49] iPadAir, [000001FE64E9FC00][000001FE66B4A100 49] iPadAir2, [000001FE64DF9400][000001FE66B523C0 49] IPadPro, [000001FE64DF9500][000001FE66B4E400 49] iPadAir3, [000001FE64E5BA00][000001FE66B56580 49] iPadAir4, [000001FE64DFA300][000001FE66B5A700 49] iPadMini2, [000001FE64E5B100][000001FE66B5E880 49] iPadMini3, [000001FE64DFAF00][000001FE66B62A00 49] iPadMini4, [000001FE64E59E00][000001FE66B32B40 49] iPadMini5, [000001FE64E19000][000001FE66B6AD80 49] iPhone6, [000001FE64E19100][000001FE66B66DC0 49] iPodTouch6, [000001FE64E9F900][000001FE66B77040 49] iPhone7, [000001FE64E9E900][000001FE66B6F080 49] iPodTouch7, [000001FE64DF9000][000001FE66B7B200 49] iPhone5S, [000001FE64E9EF00][000001FE66B7F380 49] iPhone6Plus, [000001FE64DFB600][000001FE66B83500 49] iPhone6S, [000001FE64E9CC00][000001FE66B87680 49] iPhone6SPlus, [000001FE64E9DD00][000001FE66B8B800 49] iPhone7Plus, [000001FE64E18800][000001FE66B8F980 49] iPhoneSE, [000001FE64E9C400][000001FE66B93B00 49] iPhone8, [000001FE64E18900][000001FE66B96100 49] iPhone8Plus, [000001FE64E1AE00][000001FE66B9A280 49] iPhoneX, [000001FE64DF9D00][000001FE66B9E400 49] iPhoneXS, [000001FE64E1A700][000001FE66BA2580 49] iPhoneXSMax, [000001FE64DF9C00][000001FE66BA6700 49] iPhoneXR, [000001FE64E1A800][000001FE66BAA880 49] iPhone11, [000001FE64DF8F00][000001FE66BAEA00 49] iPhone11Pro, [000001FE64E18B00][000001FE66BB2B80 49] iPhone11ProMax, [000001FE64DF8D00][000001FE66BB6D00 49] iPhoneSE2, [000001FE64E18E00][000001FE66B72E40 49] iPhone12Mini, [000001FE64E9F800][000001FE66BBAF80 49] iPhone12, [000001FE64E1B000][000001FE673F10C0 49] iPhone12Pro, [000001FE64E9F700][000001FE673F9240 49] iPhone12ProMax, [000001FE64E19E00][000001FE673FD3C0 49] iPadPro105, [000001FE64E9D300][000001FE67401540 49] iPadPro129, [000001FE64E1BE00][000001FE674056C0 49] iPadPro97, [000001FE64E9DC00][000001FE67409840 49] iPadPro2_129, [000001FE64E1A000][000001FE6740D9C0 49] iPad5, [000001FE64E9E300][000001FE67411B40 49] iPad6, [000001FE64E1BB00][000001FE67414140 49] iPad7, [000001FE64E9DE00][000001FE674182C0 49] iPad8, [000001FE64E18A00][000001FE6741C440 49] iPadPro11, [000001FE64E9E600][000001FE674205C0 49] iPadPro2_11, [000001FE64E18F00][000001FE67424740 49] iPadPro3_129, [000001FE64E9E800][000001FE674288C0 49] iPadPro4_129, [000001FE64E1BC00][000001FE6742CA40 49] AppleTV, [000001FE64E9DA00][000001FE67430BC0 49] AppleTV4K, [000001FE64E1A600][000001FE67434D40 49] TVOS, [000001FE64E9E100][000001FE67438EC0 49] Mac, [000001FE64E1AF00][000001FE673F5000 49] MacClient, [000001FE64E9EA00][000001FE6743D140 49] MacNoEditor, [000001FE64E1AC00][000001FE67441280 49] MacServer, [000001FE64E9F000][000001FE674453C0 49] Linux, [000001FE64E18400][000001FE6744D540 49] LinuxAArch64, [000001FE64E9C700][000001FE674516C0 49] LinuxNoEditor, [000001FE64E1B700][000001FE67455840 49] LinuxAArch64NoEditor, [000001FE64E9FB00][000001FE674599C0 49] LinuxClient, [000001FE64E1B400][000001FE6745DB40 49] LinuxAArch64Client, [000001FE64E9FE00][000001FE67460140 49] LinuxServer, [000001FE64E18700][000001FE674642C0 49] LinuxAArch64Server, [000001FE64E9DF00][000001FE67468440 49] Android, [000001FE64E1AA00][000001FE6746C5C0 49] Android_Low, [000001FE64E9ED00][000001FE67470740 49] Android_Mid, [000001FE64E19F00][000001FE674748C0 49] Android_High, [000001FE64E9EB00][000001FE67478A40 49] Android_Default, [000001FE64E18100][000001FE6747CBC0 49] Android_Adreno4xx, [000001FE64E9C500][000001FE67480D40 49] Android_Adreno5xx_Low, [000001FE64E19400][000001FE67484EC0 49] Android_Adreno5xx, [000001FE64E9F400][000001FE67489040 49] Android_Adreno6xx, [000001FE64E1A300][000001FE67449180 49] Android_Adreno6xx_Vulkan, [000001FE64E9FD00][000001FE6748D2C0 49] Android_Mali_T6xx, [000001FE64E18200][000001FE67491400 49] Android_Mali_T7xx, [000001FE64E9F600][000001FE67495540 49] Android_Mali_T8xx, [000001FE64E1B200][000001FE6749D6C0 49] Android_Mali_G71, [000001FE64DFB100][000001FE674A1840 49] Android_Mali_G72, [000001FE64E5AF00][000001FE674A59C0 49] Android_Mali_G72_Vulkan, [000001FE64DFAB00][000001FE674A9B40 49] Android_Mali_G76, [000001FE64E58500][000001FE674AC140 49] Android_Mali_G76_Vulkan, [000001FE64DF8C00][000001FE674B02C0 49] Android_Mali_G77, [000001FE64E58600][000001FE674B4440 49] Android_Mali_G77_Vulkan, [000001FE64DFA400][000001FE674B85C0 49] Android_Mali_G78, [000001FE64E58D00][000001FE674BC740 49] Android_Mali_G78_Vulkan, [000001FE64DFBD00][000001FE674C08C0 49] Android_Mali_G710, [000001FE64E5AB00][000001FE674C4A40 49] Android_Mali_G710_Vulkan, [000001FE64DFAA00][000001FE674C8BC0 49] Android_Vulkan_SM5, [000001FE64E59A00][000001FE674CCD40 49] Android_PowerVR_G6xxx, [000001FE64DF8500][000001FE674D0EC0 49] Android_PowerVR_GT7xxx, [000001FE64E58200][000001FE674D5040 49] Android_PowerVR_GE8xxx, [000001FE64DFBB00][000001FE674D91C0 49] Android_PowerVR_GM9xxx, [000001FE64E5A100][000001FE674DD340 49] Android_PowerVR_GM9xxx_Vulkan, [000001FE64DF9F00][000001FE67499480 49] Android_TegraK1, [000001FE64E58A00][000001FE674E15C0 49] Android_Unknown_Vulkan, [000001FE64DFB900][000001FE674E5700 49] Lumin, [000001FE64E59100][000001FE674ED880 49] Lumin_Desktop, [000001FE64DFA000][000001FE674F1A00 49] HoloLens, 
[2021.09.11-04.27.41:785][  0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2021.09.11-04.27.41:785][  0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2021.09.11-04.27.41:785][  0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2021.09.11-04.27.41:785][  0]LogMeshReduction: No distributed automatic mesh merging module available
[2021.09.11-04.27.41:785][  0]LogMeshMerging: No distributed automatic mesh merging module available
[2021.09.11-04.27.41:883][  0]LogNetVersion: 1208am_LaunchParty 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 1599892988)
[2021.09.11-04.27.44:939][  0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512.
[2021.09.11-04.27.45:448][  0]LogHMD: PokeAHoleMaterial loaded successfully
[2021.09.11-04.27.45:455][  0]LogUObjectArray: 17178 objects as part of root set at end of initial load.
[2021.09.11-04.27.45:455][  0]LogUObjectAllocator: 4301856 out of 0 bytes used by permanent object pool.
[2021.09.11-04.27.45:455][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2021.09.11-04.27.46:281][  0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 2A575F164C64278B1D70DF8F0C40AF07 | Instance: B4A4AA1B4FFE7F4471C65E8374A53FA6 (DONGATO-PC-6764).
[2021.09.11-04.27.46:295][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png' error.
[2021.09.11-04.27.46:295][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png
[2021.09.11-04.27.46:296][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png' error.
[2021.09.11-04.27.46:296][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png
[2021.09.11-04.27.46:296][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png' error.
[2021.09.11-04.27.46:296][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png
[2021.09.11-04.27.46:296][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png' error.
[2021.09.11-04.27.46:296][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png
[2021.09.11-04.27.46:296][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png' error.
[2021.09.11-04.27.46:296][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png
[2021.09.11-04.27.46:296][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png' error.
[2021.09.11-04.27.46:296][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png
[2021.09.11-04.27.46:296][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png' error.
[2021.09.11-04.27.46:296][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png' error.
[2021.09.11-04.27.46:296][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png
[2021.09.11-04.27.46:296][  0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
[2021.09.11-04.27.46:296][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png
[2021.09.11-04.27.46:464][  0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
[2021.09.11-04.27.46:543][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2021.09.11-04.27.46:548][  0]LogTcpMessaging: Initializing TcpMessaging bridge
[2021.09.11-04.27.46:560][  0]LogPython: Using Python 3.7.7
[2021.09.11-04.27.47:174][  0]LogSteamAudio: FSteamAudioModule Startup
[2021.09.11-04.27.47:174][  0]LogSteamAudio: Display: Attempting to load ../../../Engine/Binaries/ThirdParty/Phonon/Win64/phonon.dll
[2021.09.11-04.27.47:394][  0]LogSteamAudio: Display: Loaded ../../../Engine/Binaries/ThirdParty/Phonon/Win64/phonon.dll.
[2021.09.11-04.27.47:530][  0]SourceControl: Source control is disabled
[2021.09.11-04.27.47:531][  0]SourceControl: Source control is disabled
[2021.09.11-04.27.47:533][  0]SourceControl: Source control is disabled
[2021.09.11-04.27.47:536][  0]SourceControl: Source control is disabled
[2021.09.11-04.27.47:544][  0]SourceControl: Source control is disabled
[2021.09.11-04.27.47:549][  0]LogUProjectInfo: Found projects:
[2021.09.11-04.27.47:555][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2021.09.11-04.27.47:556][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2021.09.11-04.27.47:556][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2021.09.11-04.27.47:779][  0]LogOpenImageDenoise: OIDN starting up
[2021.09.11-04.27.47:790][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2021.09.11-04.27.47:809][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2021.09.11-04.27.47:809][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2021.09.11-04.27.48:178][  0]LogCollectionManager: Loaded 0 collections in 0.002022 seconds
[2021.09.11-04.27.48:261][  0]LogFileCache: Scanning file cache for directory 'C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Collections/' took 0.00s
[2021.09.11-04.27.48:261][  0]LogFileCache: Scanning file cache for directory 'C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Developers/DONGATO/Collections/' took 0.00s
[2021.09.11-04.27.48:261][  0]LogFileCache: Scanning file cache for directory 'C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Collections/' took 0.00s
[2021.09.11-04.27.48:261][  0]LogOcInput: OculusInput pre-init called
[2021.09.11-04.27.48:793][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png' error.
[2021.09.11-04.27.48:793][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png
[2021.09.11-04.27.48:793][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png' error.
[2021.09.11-04.27.48:793][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png
[2021.09.11-04.27.48:793][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png' error.
[2021.09.11-04.27.48:793][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png
[2021.09.11-04.27.48:793][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png' error.
[2021.09.11-04.27.48:793][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png
[2021.09.11-04.27.48:794][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png' error.
[2021.09.11-04.27.48:794][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png
[2021.09.11-04.27.48:794][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png' error.
[2021.09.11-04.27.48:794][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png
[2021.09.11-04.27.48:794][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png' error.
[2021.09.11-04.27.48:794][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png' error.
[2021.09.11-04.27.48:794][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png
[2021.09.11-04.27.48:794][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png
[2021.09.11-04.27.48:794][  0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
[2021.09.11-04.27.48:794][  0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
[2021.09.11-04.27.48:794][  0]LogClass: Display: IntProperty FBakedDataInfo::Size is not initialized properly. Module:SteamAudio File:Private/PhononProbeVolume.h
[2021.09.11-04.27.48:794][  0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties
[2021.09.11-04.27.48:795][  0]LogAutomationTest: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png' error.
[2021.09.11-04.27.48:795][  0]LogAutomationTest: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png' error.
[2021.09.11-04.27.48:795][  0]LogAutomationTest: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png' error.
[2021.09.11-04.27.48:795][  0]LogAutomationTest: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png' error.
[2021.09.11-04.27.48:795][  0]LogAutomationTest: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png' error.
[2021.09.11-04.27.48:795][  0]LogAutomationTest: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png' error.
[2021.09.11-04.27.48:795][  0]LogAutomationTest: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png' error.
[2021.09.11-04.27.48:795][  0]LogAutomationTest: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png' error.
[2021.09.11-04.27.48:795][  0]LogAutomationTest: Warning: PNG Warning: Duplicate iCCP chunk
[2021.09.11-04.27.48:795][  0]LogAutomationTest: Warning: PNG Warning: Duplicate iCCP chunk
[2021.09.11-04.27.48:796][  0]LogEngine: Initializing Engine...
[2021.09.11-04.27.48:798][  0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed.
[2021.09.11-04.27.48:798][  0]LogHMD: Failed to initialize OpenVR with code 110
[2021.09.11-04.27.48:798][  0]LogMagicLeap: Warning: VR disabled because ZI is not enabled.  To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
[2021.09.11-04.27.48:799][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.000 s
[2021.09.11-04.27.50:795][  0]LogInit: Initializing FReadOnlyCVARCache
[2021.09.11-04.27.50:802][  0]LogAIModule: Creating AISystem for world Untitled
[2021.09.11-04.27.50:802][  0]LogAudio: Display: Initializing Audio Device Manager...
[2021.09.11-04.27.50:805][  0]LogAudio: Display: Loading Default Audio Settings Objects...
[2021.09.11-04.27.50:806][  0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2021.09.11-04.27.50:806][  0]LogAudio: Display: Audio Device Manager Initialized
[2021.09.11-04.27.50:806][  0]LogAudio: Display: Creating Audio Device:                 Id: 1, Scope: Shared, Realtime: True
[2021.09.11-04.27.50:806][  0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.11-04.27.50:806][  0]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.11-04.27.50:806][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.11-04.27.50:806][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.11-04.27.50:806][  0]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.11-04.27.50:806][  0]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.11-04.27.50:806][  0]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.11-04.27.50:806][  0]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.11-04.27.50:806][  0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.11-04.27.50:806][  0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.11-04.27.50:806][  0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.11-04.27.50:806][  0]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.11-04.27.50:816][  0]LogAudioMixer: Display: 0: FrontLeft
[2021.09.11-04.27.50:816][  0]LogAudioMixer: Display: 1: FrontRight
[2021.09.11-04.27.50:838][  0]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.11-04.27.50:838][  0]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.11-04.27.50:840][  0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.11-04.27.50:840][  0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.11-04.27.50:841][  0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.11-04.27.50:841][  0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.11-04.27.50:841][  0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.11-04.27.50:842][  0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.11-04.27.50:842][  0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.11-04.27.50:842][  0]LogInit: FAudioDevice initialized.
[2021.09.11-04.27.50:842][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2021.09.11-04.27.50:843][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2021.09.11-04.27.53:217][  0]LogDerivedDataCache: Saved boot cache 2.37s 117MB C:/Users/DONGATO/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
[2021.09.11-04.27.53:220][  0]LogInit: Texture streaming: Enabled
[2021.09.11-04.27.53:230][  0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.0-17155196+++UE4+Release-4.27
[2021.09.11-04.27.53:234][  0]LogEngineSessionManager: EngineSessionManager initialized
[2021.09.11-04.27.53:234][  0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
[2021.09.11-04.27.53:235][  0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
[2021.09.11-04.27.53:261][  0]LogInit: Transaction tracking system initialized
[2021.09.11-04.27.53:278][  0]BlueprintLog: New page: Editor Load
[2021.09.11-04.27.53:467][  0]LocalizationService: Localization service is disabled
[2021.09.11-04.27.53:486][  0]TimingProfiler: Initialize
[2021.09.11-04.27.53:486][  0]TimingProfiler: OnSessionChanged
[2021.09.11-04.27.53:486][  0]LoadingProfiler: Initialize
[2021.09.11-04.27.53:486][  0]LoadingProfiler: OnSessionChanged
[2021.09.11-04.27.53:486][  0]NetworkingProfiler: Initialize
[2021.09.11-04.27.53:486][  0]NetworkingProfiler: OnSessionChanged
[2021.09.11-04.27.53:486][  0]MemoryProfiler: Initialize
[2021.09.11-04.27.53:487][  0]MemoryProfiler: OnSessionChanged
[2021.09.11-04.27.53:715][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2021.09.11-04.27.53:716][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2021.09.11-04.27.53:716][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2021.09.11-04.27.56:584][  0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
[2021.09.11-04.27.56:584][  0]LogCook: Display: Mobile HDR setting 1
[2021.09.11-04.27.56:890][  0]LogFileCache: Scanning file cache for directory 'C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/' took 0.08s
[2021.09.11-04.27.57:061][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png' error.
[2021.09.11-04.27.57:061][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png
[2021.09.11-04.27.57:061][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png' error.
[2021.09.11-04.27.57:062][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png
[2021.09.11-04.27.57:062][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png' error.
[2021.09.11-04.27.57:062][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png
[2021.09.11-04.27.57:062][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png' error.
[2021.09.11-04.27.57:062][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png
[2021.09.11-04.27.57:062][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png' error.
[2021.09.11-04.27.57:062][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png
[2021.09.11-04.27.57:062][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png' error.
[2021.09.11-04.27.57:062][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png
[2021.09.11-04.27.57:062][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png' error.
[2021.09.11-04.27.57:062][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png
[2021.09.11-04.27.57:062][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png' error.
[2021.09.11-04.27.57:062][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png
[2021.09.11-04.27.57:062][  0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
[2021.09.11-04.27.57:062][  0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
[2021.09.11-04.27.57:062][  0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2021.09.11-04.27.57:065][  0]SourceControl: Source control is disabled
[2021.09.11-04.27.57:065][  0]LogUnrealEdMisc: Loading editor; pre map load, took 33.106
[2021.09.11-04.27.57:065][  0]Cmd: MAP LOAD FILE="../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Maps/1208am_LaunchParty.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2021.09.11-04.27.57:090][  0]LightingResults: New page: Lighting Build
[2021.09.11-04.27.57:092][  0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2021.09.11-04.27.57:092][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.11-04.27.57:092][  0]MapCheck: New page: Map Check
[2021.09.11-04.27.57:092][  0]LightingResults: New page: Lighting Build
[2021.09.11-04.27.57:097][  0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2021.09.11-04.27.57:100][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.78ms
[2021.09.11-04.28.01:823][  0]LogBlueprint: Warning: [AssetLog] C:\Users\DONGATO\Documents\Unreal Projects\1208am_LaunchParty\Content\Maps\1208am_LaunchParty.umap: [Compiler] Node  Unknown  is not referencing a valid level actor
[2021.09.11-04.28.02:743][  0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Game/Cubica/Textures/hdr/T_Plane.T_Plane', its maximum texture size has been explicitly set to 512.
[2021.09.11-04.28.05:308][  0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Game/Cubica/Textures/hdr/T_Night.T_Night', its maximum texture size has been explicitly set to 512.
[2021.09.11-04.28.07:943][  0]LogNiagaraEditor: Niagara graph NiagaraGraph /Game/NiagaraAudioVisualizer/Niagara/Module/AudioSpectrumPreferences.AudioSpectrumPreferences:NiagaraScriptSource_0.NiagaraGraph_0: The default value declaration for the variable 'Module.Angle Offset' is not consistent between the graph and the metadata.
  Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
[2021.09.11-04.28.10:131][  0]LogAudio: Display: Audio Device (ID: 1) registered with world '1208am_LaunchParty'.
[2021.09.11-04.28.10:132][  0]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.11-04.28.10:169][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2021.09.11-04.28.10:182][  0]LogUObjectHash: Compacting FUObjectHashTables data took   1.13ms
[2021.09.11-04.28.10:185][  0]Cmd: MAP CHECKDEP NOCLEARLOG
[2021.09.11-04.28.10:185][  0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.152ms to complete.
[2021.09.11-04.28.10:185][  0]LogFileHelpers: Loading map '1208am_LaunchParty' took 13.120
[2021.09.11-04.28.10:187][  0]LogUnrealEdMisc: Total Editor Startup Time, took 46.228
[2021.09.11-04.28.10:328][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.11-04.28.10:334][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.11-04.28.10:340][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.11-04.28.10:346][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.11-04.28.10:358][  0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0094 seconds. Added 3796 classes and 931 folders.
[2021.09.11-04.28.10:395][  0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
[2021.09.11-04.28.10:397][  0]LogPakFile: PakFile PrimaryIndexSize=187
[2021.09.11-04.28.10:397][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.11-04.28.10:397][  0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2021.09.11-04.28.10:397][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted
[2021.09.11-04.28.10:397][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack)
[2021.09.11-04.28.10:397][  0]LogPakFile: OnPakFileMounted2Time == 0.000057
[2021.09.11-04.28.10:397][  0]LogPakFile: PakFile PrimaryIndexSize=189
[2021.09.11-04.28.10:397][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.11-04.28.10:397][  0]LogPakFile: PakFile FullDirectoryIndexSize=152
[2021.09.11-04.28.10:397][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.11-04.28.10:398][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack)
[2021.09.11-04.28.10:398][  0]LogPakFile: OnPakFileMounted2Time == 0.000040
[2021.09.11-04.28.10:398][  0]LogPakFile: PakFile PrimaryIndexSize=191
[2021.09.11-04.28.10:398][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.11-04.28.10:398][  0]LogPakFile: PakFile FullDirectoryIndexSize=160
[2021.09.11-04.28.10:398][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted
[2021.09.11-04.28.10:398][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack)
[2021.09.11-04.28.10:398][  0]LogPakFile: OnPakFileMounted2Time == 0.000033
[2021.09.11-04.28.10:399][  0]LogPakFile: PakFile PrimaryIndexSize=185
[2021.09.11-04.28.10:399][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.11-04.28.10:399][  0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2021.09.11-04.28.10:399][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted
[2021.09.11-04.28.10:399][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack)
[2021.09.11-04.28.10:399][  0]LogPakFile: OnPakFileMounted2Time == 0.000035
[2021.09.11-04.28.10:399][  0]LogPakFile: PakFile PrimaryIndexSize=190
[2021.09.11-04.28.10:399][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.11-04.28.10:399][  0]LogPakFile: PakFile FullDirectoryIndexSize=154
[2021.09.11-04.28.10:399][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted
[2021.09.11-04.28.10:399][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack)
[2021.09.11-04.28.10:399][  0]LogPakFile: OnPakFileMounted2Time == 0.000033
[2021.09.11-04.28.10:400][  0]LogPakFile: PakFile PrimaryIndexSize=192
[2021.09.11-04.28.10:400][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.11-04.28.10:400][  0]LogPakFile: PakFile FullDirectoryIndexSize=158
[2021.09.11-04.28.10:400][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.11-04.28.10:400][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack)
[2021.09.11-04.28.10:400][  0]LogPakFile: OnPakFileMounted2Time == 0.000033
[2021.09.11-04.28.10:400][  0]LogPakFile: PakFile PrimaryIndexSize=182
[2021.09.11-04.28.10:400][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.11-04.28.10:400][  0]LogPakFile: PakFile FullDirectoryIndexSize=138
[2021.09.11-04.28.10:400][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted
[2021.09.11-04.28.10:400][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack)
[2021.09.11-04.28.10:400][  0]LogPakFile: OnPakFileMounted2Time == 0.000041
[2021.09.11-04.28.10:401][  0]LogPakFile: PakFile PrimaryIndexSize=184
[2021.09.11-04.28.10:401][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.11-04.28.10:401][  0]LogPakFile: PakFile FullDirectoryIndexSize=142
[2021.09.11-04.28.10:401][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.11-04.28.10:401][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack)
[2021.09.11-04.28.10:401][  0]LogPakFile: OnPakFileMounted2Time == 0.000032
[2021.09.11-04.28.10:402][  0]LogPakFile: PakFile PrimaryIndexSize=188
[2021.09.11-04.28.10:402][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.11-04.28.10:402][  0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2021.09.11-04.28.10:402][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.11-04.28.10:402][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack)
[2021.09.11-04.28.10:402][  0]LogPakFile: OnPakFileMounted2Time == 0.000033
[2021.09.11-04.28.10:402][  0]LogPakFile: PakFile PrimaryIndexSize=182
[2021.09.11-04.28.10:402][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.11-04.28.10:402][  0]LogPakFile: PakFile FullDirectoryIndexSize=138
[2021.09.11-04.28.10:402][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted
[2021.09.11-04.28.10:402][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack)
[2021.09.11-04.28.10:402][  0]LogPakFile: OnPakFileMounted2Time == 0.000033
[2021.09.11-04.28.10:403][  0]LogPakFile: PakFile PrimaryIndexSize=184
[2021.09.11-04.28.10:403][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.11-04.28.10:403][  0]LogPakFile: PakFile FullDirectoryIndexSize=142
[2021.09.11-04.28.10:403][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.11-04.28.10:403][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack)
[2021.09.11-04.28.10:403][  0]LogPakFile: OnPakFileMounted2Time == 0.000033
[2021.09.11-04.28.10:403][  0]LogPakFile: PakFile PrimaryIndexSize=183
[2021.09.11-04.28.10:404][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.11-04.28.10:404][  0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2021.09.11-04.28.10:404][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted
[2021.09.11-04.28.10:404][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack)
[2021.09.11-04.28.10:404][  0]LogPakFile: OnPakFileMounted2Time == 0.000033
[2021.09.11-04.28.10:404][  0]LogPakFile: PakFile PrimaryIndexSize=185
[2021.09.11-04.28.10:404][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.11-04.28.10:404][  0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2021.09.11-04.28.10:404][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.11-04.28.10:404][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack)
[2021.09.11-04.28.10:404][  0]LogPakFile: OnPakFileMounted2Time == 0.000033
[2021.09.11-04.28.10:405][  0]LogPakFile: PakFile PrimaryIndexSize=188
[2021.09.11-04.28.10:405][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.11-04.28.10:405][  0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2021.09.11-04.28.10:405][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted
[2021.09.11-04.28.10:405][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack)
[2021.09.11-04.28.10:405][  0]LogPakFile: OnPakFileMounted2Time == 0.000033
[2021.09.11-04.28.10:405][  0]LogPakFile: PakFile PrimaryIndexSize=190
[2021.09.11-04.28.10:405][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.11-04.28.10:405][  0]LogPakFile: PakFile FullDirectoryIndexSize=154
[2021.09.11-04.28.10:405][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.11-04.28.10:405][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack)
[2021.09.11-04.28.10:405][  0]LogPakFile: OnPakFileMounted2Time == 0.000033
[2021.09.11-04.28.10:406][  0]LogPakFile: PakFile PrimaryIndexSize=187
[2021.09.11-04.28.10:406][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.11-04.28.10:406][  0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2021.09.11-04.28.10:406][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted
[2021.09.11-04.28.10:406][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack)
[2021.09.11-04.28.10:406][  0]LogPakFile: OnPakFileMounted2Time == 0.000033
[2021.09.11-04.28.10:406][  0]LogPakFile: PakFile PrimaryIndexSize=189
[2021.09.11-04.28.10:406][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.11-04.28.10:406][  0]LogPakFile: PakFile FullDirectoryIndexSize=152
[2021.09.11-04.28.10:406][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.11-04.28.10:406][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack)
[2021.09.11-04.28.10:406][  0]LogPakFile: OnPakFileMounted2Time == 0.000033
[2021.09.11-04.28.10:407][  0]LogPakFile: PakFile PrimaryIndexSize=183
[2021.09.11-04.28.10:407][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.11-04.28.10:407][  0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2021.09.11-04.28.10:407][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted
[2021.09.11-04.28.10:407][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack)
[2021.09.11-04.28.10:407][  0]LogPakFile: OnPakFileMounted2Time == 0.000039
[2021.09.11-04.28.10:408][  0]LogPakFile: PakFile PrimaryIndexSize=185
[2021.09.11-04.28.10:408][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.11-04.28.10:408][  0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2021.09.11-04.28.10:408][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.11-04.28.10:408][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack)
[2021.09.11-04.28.10:408][  0]LogPakFile: OnPakFileMounted2Time == 0.000033
[2021.09.11-04.28.10:408][  0]LogPakFile: PakFile PrimaryIndexSize=185
[2021.09.11-04.28.10:408][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.11-04.28.10:408][  0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2021.09.11-04.28.10:408][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted
[2021.09.11-04.28.10:408][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack)
[2021.09.11-04.28.10:408][  0]LogPakFile: OnPakFileMounted2Time == 0.000033
[2021.09.11-04.28.10:409][  0]LogPakFile: PakFile PrimaryIndexSize=187
[2021.09.11-04.28.10:409][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.11-04.28.10:409][  0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2021.09.11-04.28.10:409][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.11-04.28.10:409][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack)
[2021.09.11-04.28.10:409][  0]LogPakFile: OnPakFileMounted2Time == 0.000035
[2021.09.11-04.28.10:409][  0]LogPakFile: PakFile PrimaryIndexSize=183
[2021.09.11-04.28.10:409][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.11-04.28.10:409][  0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2021.09.11-04.28.10:409][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted
[2021.09.11-04.28.10:409][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack)
[2021.09.11-04.28.10:409][  0]LogPakFile: OnPakFileMounted2Time == 0.000033
[2021.09.11-04.28.10:410][  0]LogPakFile: PakFile PrimaryIndexSize=186
[2021.09.11-04.28.10:410][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.11-04.28.10:410][  0]LogPakFile: PakFile FullDirectoryIndexSize=146
[2021.09.11-04.28.10:410][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted
[2021.09.11-04.28.10:410][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack)
[2021.09.11-04.28.10:410][  0]LogPakFile: OnPakFileMounted2Time == 0.000034
[2021.09.11-04.28.10:411][  0]LogPakFile: PakFile PrimaryIndexSize=188
[2021.09.11-04.28.10:411][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.11-04.28.10:411][  0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2021.09.11-04.28.10:411][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.11-04.28.10:411][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack)
[2021.09.11-04.28.10:411][  0]LogPakFile: OnPakFileMounted2Time == 0.000033
[2021.09.11-04.28.10:411][  0]LogPakFile: PakFile PrimaryIndexSize=185
[2021.09.11-04.28.10:411][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.11-04.28.10:411][  0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2021.09.11-04.28.10:411][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.11-04.28.10:411][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack)
[2021.09.11-04.28.10:411][  0]LogPakFile: OnPakFileMounted2Time == 0.000034
[2021.09.11-04.28.10:412][  0]LogPakFile: PakFile PrimaryIndexSize=192
[2021.09.11-04.28.10:412][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.11-04.28.10:412][  0]LogPakFile: PakFile FullDirectoryIndexSize=158
[2021.09.11-04.28.10:412][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.11-04.28.10:412][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack)
[2021.09.11-04.28.10:412][  0]LogPakFile: OnPakFileMounted2Time == 0.000033
[2021.09.11-04.28.10:469][  0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders.
[2021.09.11-04.28.10:506][  0]LogSlate: Took 0.000217 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2021.09.11-04.28.10:508][  0]LogSlate: Took 0.000171 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2021.09.11-04.28.10:510][  0]LogSlate: Took 0.000160 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2021.09.11-04.28.10:614][  0]LogRenderer: Reallocating scene render targets to support 1424x756 Format 10 NumSamples 1 (Frame:1).
[2021.09.11-04.28.10:710][  0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders.
[2021.09.11-04.28.10:710][  0]LogLoad: (Engine Initialization) Total time: 46.75 seconds
[2021.09.11-04.28.10:710][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2021.09.11-04.28.10:769][  0]LogContentStreaming: Texture pool size now 1000 MB
[2021.09.11-04.28.10:779][  1]LogAssetRegistry: Asset discovery search completed in 29.9651 seconds
[2021.09.11-04.28.10:785][  1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects)
[2021.09.11-04.28.10:836][  1]LogStaticMesh: Allocated 482x64x64 distance field atlas = 3.8Mb, with 50 objects containing 2.8Mb backing data
[2021.09.11-04.28.11:731][ 99]LogSlate: Took 0.000175 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2021.09.11-04.28.15:734][528]LogAssetEditorSubsystem: Opening Asset editor for LevelSequence /Game/LaunchPartyequence.LaunchPartyequence
[2021.09.11-04.28.16:049][528]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0005 seconds. Added 2 classes and 0 folders.
[2021.09.11-04.28.16:081][528]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Cubica/Blueprints/BP_AudioReact.BP_AudioReact
[2021.09.11-04.28.16:560][528]LogEnum: Warning: Enum name collision: 'BP_DemoDisplay_Enum::ROund' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
[2021.09.11-04.28.16:560][528]LogEnum: Warning: Enum name collision: 'BP_DemoDisplay_Enum::SquareL' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
[2021.09.11-04.28.16:561][528]LogEnum: Warning: Enum name collision: 'BP_DemoDisplay_Enum::RoomL' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
[2021.09.11-04.28.16:561][528]LogEnum: Warning: Enum name collision: 'BP_DemoDisplay_Enum::DescriptionOnly' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
[2021.09.11-04.28.16:561][528]LogEnum: Warning: Enum name collision: 'BP_DemoDisplay_Enum::NewEnumerator0' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
[2021.09.11-04.28.16:561][528]LogEnum: Warning: Enum name collision: 'BP_DemoDisplay_Enum::BP_DemoDisplay_MAX' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
[2021.09.11-04.28.16:561][528]LogEnum: Warning: Enum name collision: 'BP_DemoDisplay_Enum::ROund' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
[2021.09.11-04.28.16:561][528]LogEnum: Warning: Enum name collision: 'BP_DemoDisplay_Enum::SquareL' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
[2021.09.11-04.28.16:561][528]LogEnum: Warning: Enum name collision: 'BP_DemoDisplay_Enum::RoomL' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
[2021.09.11-04.28.16:561][528]LogEnum: Warning: Enum name collision: 'BP_DemoDisplay_Enum::DescriptionOnly' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
[2021.09.11-04.28.16:561][528]LogEnum: Warning: Enum name collision: 'BP_DemoDisplay_Enum::NewEnumerator0' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
[2021.09.11-04.28.16:575][528]LogEnum: Warning: Enum name collision: 'BP_DemoRoom_Enum::Standard' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum'
[2021.09.11-04.28.16:575][528]LogEnum: Warning: Enum name collision: 'BP_DemoRoom_Enum::RoofwithHole' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum'
[2021.09.11-04.28.16:575][528]LogEnum: Warning: Enum name collision: 'BP_DemoRoom_Enum::RoofOpen' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum'
[2021.09.11-04.28.16:575][528]LogEnum: Warning: Enum name collision: 'BP_DemoRoom_Enum::BP_DemoRoom_MAX' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum'
[2021.09.11-04.28.16:575][528]LogEnum: Warning: Enum name collision: 'BP_DemoRoom_Enum::Standard' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum'
[2021.09.11-04.28.16:575][528]LogEnum: Warning: Enum name collision: 'BP_DemoRoom_Enum::RoofwithHole' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum'
[2021.09.11-04.28.16:575][528]LogEnum: Warning: Enum name collision: 'BP_DemoRoom_Enum::RoofOpen' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum'
[2021.09.11-04.28.16:736][528]LogClass: Warning: Enum '/Game/RPGStarterKit/Blueprints/ItemSystem/ItemType.ItemType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
[2021.09.11-04.28.16:864][528]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'BlueprintGraph' in 0.0011 seconds. Added 126 classes and 0 folders.
[2021.09.11-04.28.18:450][528]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/Characters/VFX/FXDissolve_System.FXDissolve_System
[2021.09.11-04.28.18:661][528]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1', its maximum texture size has been explicitly set to 512.
[2021.09.11-04.28.18:771][528]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/SunsetAmbientCubemap.SunsetAmbientCubemap', its maximum texture size has been explicitly set to 512.
[2021.09.11-04.28.18:949][528]LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/Characters/MICO/T-Pose.T-Pose
[2021.09.11-04.28.19:094][528]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SkeletonEditor' in 0.0003 seconds. Added 1 classes and 2 folders.
[2021.09.11-04.28.19:163][528]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_3:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2021.09.11-04.28.19:221][528]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'PinnedCommandList' in 0.0003 seconds. Added 1 classes and 0 folders.
[2021.09.11-04.28.19:835][528]LogAssetEditorSubsystem: Opening Asset editor for NiagaraScript /Niagara/Modules/Spawn/Location/V2/SkeletalMeshLocation.SkeletalMeshLocation
[2021.09.11-04.28.20:256][528]MaterialEditorStats: LastOpCount: 0
[2021.09.11-04.28.20:334][528]0C6506EA49044A4610F53CA8A828D286_SkeletalMeshLocation_MessageLog: Script compile status unknown.
[2021.09.11-04.28.21:107][528]LogSlate: Took 0.000266 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2021.09.11-04.28.21:434][528]LogSlate: Took 0.000226 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2021.09.11-04.28.21:710][528]LogRenderer: Reallocating scene render targets to support 1424x1004 Format 10 NumSamples 1 (Frame:1).
[2021.09.11-04.28.21:710][528]LogStaticMesh: Allocated 487x94x64 distance field atlas = 5.6Mb, with 53 objects containing 3.3Mb backing data
[2021.09.11-04.28.21:710][528]LogSlate: Took 0.057758 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2021.09.11-04.28.23:038][535]40450_FXDissolve_System_MessageLog: System successfully compiled.
[2021.09.11-04.28.30:960][684]LogSlate: Took 0.000167 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2021.09.11-04.28.40:329][921]LogMaterial: Display: Missing cached shadermap for M_UE4Man_Body in PCD3D_SM5, Default, SM5 (DDC key hash: C39CF2B355D5CEDAFEE72655876FD819F4FE76DC), compiling. 
[2021.09.11-04.28.40:537][921]LogShaderCompilers: Display: Submitted 174 shader compile jobs with 'Low' priority
[2021.09.11-04.28.40:578][921]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 174
[2021.09.11-04.28.40:578][921]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 164
[2021.09.11-04.28.40:578][921]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 154
[2021.09.11-04.28.40:578][921]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 144
[2021.09.11-04.28.40:578][921]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 134
[2021.09.11-04.28.40:578][921]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 124
[2021.09.11-04.28.40:578][921]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 114
[2021.09.11-04.28.40:578][921]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 104
[2021.09.11-04.28.40:578][921]LogShaderCompilers: Display: Started 80 'Local' shader compile jobs with 'Low' priority
[2021.09.11-04.28.40:578][921]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.28.40:624][921]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0
[2021.09.11-04.28.40:742][921]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.28.41:113][921]LogMaterial: Display: Missing cached shadermap for M_UE4Man_ChestLogo in PCD3D_SM5, Default, SM5 (DDC key hash: 21C87138C9D37008034785F71A4C68AEA27FDD39), compiling. 
[2021.09.11-04.28.41:244][921]LogShaderCompilers: Display: Submitted 174 shader compile jobs with 'Low' priority
[2021.09.11-04.28.41:413][921]LogNiagaraEditor: GPU shader compile skipped. Id 1
[2021.09.11-04.28.41:416][921]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.28.41:421][921]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-04.28.42:565][928]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-04.28.44:255][987]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1
[2021.09.11-04.28.44:255][987]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.28.44:265][987]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 268
[2021.09.11-04.28.44:265][987]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.11-04.28.44:783][997]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 258
[2021.09.11-04.28.44:783][997]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.11-04.28.44:932][  1]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 248
[2021.09.11-04.28.44:932][  1]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.11-04.28.45:446][ 11]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 238
[2021.09.11-04.28.45:446][ 11]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.11-04.28.45:573][ 12]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 228
[2021.09.11-04.28.45:573][ 12]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.11-04.28.46:855][ 47]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 218
[2021.09.11-04.28.46:855][ 47]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.11-04.28.48:519][ 62]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 208
[2021.09.11-04.28.48:519][ 62]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.11-04.28.48:886][ 64]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 198
[2021.09.11-04.28.48:886][ 64]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.11-04.28.49:571][ 67]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 188
[2021.09.11-04.28.49:571][ 67]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.11-04.28.49:571][ 67]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 178
[2021.09.11-04.28.49:571][ 67]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.11-04.28.50:100][ 70]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 168
[2021.09.11-04.28.50:100][ 70]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.11-04.28.52:471][ 80]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 158
[2021.09.11-04.28.52:471][ 80]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 148
[2021.09.11-04.28.52:471][ 80]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority
[2021.09.11-04.28.52:471][ 80]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 138
[2021.09.11-04.28.52:471][ 80]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.11-04.28.52:471][ 80]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 128
[2021.09.11-04.28.52:471][ 80]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.11-04.28.52:471][ 80]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 118
[2021.09.11-04.28.52:471][ 80]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.11-04.28.52:524][ 80]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 108
[2021.09.11-04.28.52:524][ 80]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.11-04.28.52:717][ 82]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 5
[2021.09.11-04.28.52:717][ 82]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.28.53:186][ 84]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 98
[2021.09.11-04.28.53:186][ 84]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.11-04.28.53:484][ 86]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 88
[2021.09.11-04.28.53:484][ 86]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.09.11-04.28.55:017][111]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 7
[2021.09.11-04.28.55:018][111]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.11-04.28.55:271][115]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6
[2021.09.11-04.28.55:271][115]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.11-04.28.55:899][126]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5
[2021.09.11-04.28.55:899][126]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.11-04.28.56:024][128]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4
[2021.09.11-04.28.56:024][128]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.11-04.28.56:102][129]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 3
[2021.09.11-04.28.56:102][129]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.11-04.28.56:594][138]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2021.09.11-04.28.56:594][138]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.11-04.28.56:749][139]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1
[2021.09.11-04.28.56:749][139]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.11-04.28.56:749][139]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 71
[2021.09.11-04.28.56:749][139]LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.28.57:040][143]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2021.09.11-04.28.57:040][143]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.11-04.28.57:254][146]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4
[2021.09.11-04.28.57:254][146]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.11-04.28.57:272][146]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 3
[2021.09.11-04.28.57:272][146]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2021.09.11-04.28.57:272][146]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.11-04.28.57:521][149]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2021.09.11-04.28.57:521][149]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2021.09.11-04.28.57:605][150]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 57
[2021.09.11-04.28.57:605][150]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.28.57:612][150]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 49
[2021.09.11-04.28.57:612][150]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.28.57:718][152]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 42
[2021.09.11-04.28.57:718][152]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.28.58:000][155]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 36
[2021.09.11-04.28.58:000][155]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.28.58:196][155]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 31
[2021.09.11-04.28.58:196][155]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.28.59:752][182]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 27
[2021.09.11-04.28.59:752][182]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.28.59:859][184]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 23
[2021.09.11-04.28.59:859][184]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.28.59:959][185]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 20
[2021.09.11-04.28.59:959][185]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.29.00:061][187]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 17
[2021.09.11-04.29.00:061][187]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.29.00:363][190]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 14
[2021.09.11-04.29.00:363][190]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.29.00:482][192]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 12
[2021.09.11-04.29.00:482][192]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.29.00:497][192]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 10
[2021.09.11-04.29.00:497][192]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.29.01:093][201]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 8
[2021.09.11-04.29.01:093][201]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.29.01:430][206]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6
[2021.09.11-04.29.01:430][206]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.29.01:594][206]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5
[2021.09.11-04.29.01:594][206]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.29.01:596][206]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4
[2021.09.11-04.29.01:596][206]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2021.09.11-04.29.01:596][206]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.29.01:674][208]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2021.09.11-04.29.01:674][208]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.29.01:761][210]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1
[2021.09.11-04.29.01:761][210]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.29.50:064][157]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-04.29.50:073][157]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-04.29.50:073][157]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.29.50:073][157]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-04.29.50:097][158]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2021.09.11-04.29.50:097][158]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.29.50:307][158]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.29.50:579][164]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.29.50:580][164]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 1.023916 sec (time since issued), 0.766552 sec (combined shader worker time).
[2021.09.11-04.29.50:626][165]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.29.50:629][165]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-04.29.50:854][166]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-04.29.50:854][166]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.29.52:338][191]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-04.29.54:669][238]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 11
[2021.09.11-04.29.54:669][238]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.30.13:690][602]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.30.13:690][602]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.507856 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-04.30.13:918][603]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.30.13:920][603]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-04.30.14:124][603]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-04.30.14:124][603]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.30.14:124][603]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.30.16:124][637]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-04.30.17:744][668]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 15
[2021.09.11-04.30.17:744][668]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.30.21:134][720]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.30.21:135][720]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.502052 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-04.30.21:373][721]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.30.21:375][721]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-04.30.21:575][721]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-04.30.21:575][721]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.30.21:575][721]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.30.23:602][754]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-04.30.24:926][783]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 19
[2021.09.11-04.30.24:926][783]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.30.27:595][826]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.30.27:595][826]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.485918 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-04.30.27:854][827]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.30.27:856][827]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-04.30.28:051][827]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-04.30.28:051][827]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.30.28:051][827]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.30.30:087][862]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-04.30.31:529][894]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 23
[2021.09.11-04.30.31:529][894]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.30.34:038][931]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.30.34:039][931]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.501113 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-04.30.34:262][932]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.30.34:264][932]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-04.30.34:465][932]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-04.30.34:465][932]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.30.34:465][932]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.30.36:539][967]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-04.30.37:710][993]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 27
[2021.09.11-04.30.37:710][993]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.31.33:938][389]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/NS_SubDissolution_SkeletalMesh_0979BFD8240C4244F9EC5A184075E406E.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.uasset'
[2021.09.11-04.31.33:963][389]AssetCheck: New page: Asset Save: NS_SubDissolution_SkeletalMesh_0
[2021.09.11-04.31.33:963][389]LogContentValidation: Display: Validating NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0
[2021.09.11-04.32.01:848][952]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/NS_SubDissolution_SkeletalMesh_0A4BE49D24F4832CD31FFE19639479DB5.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.uasset'
[2021.09.11-04.32.01:865][952]AssetCheck: New page: Asset Save: NS_SubDissolution_SkeletalMesh_0
[2021.09.11-04.32.01:865][952]LogContentValidation: Display: Validating NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0
[2021.09.11-04.33.00:738][106]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.33.00:739][106]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.483326 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-04.33.00:942][107]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.33.00:945][107]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-04.33.01:192][107]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-04.33.01:192][107]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.33.01:192][107]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.33.03:196][139]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-04.33.04:575][169]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2021.09.11-04.33.04:575][169]LogShaderCompilers: Display: Total job queries 1070, among them cache hits 713 (66.64%)
[2021.09.11-04.33.04:575][169]LogShaderCompilers: Display: Tracking 357 distinct input hashes that result in 220 distinct outputs (61.62%)
[2021.09.11-04.33.04:575][169]LogShaderCompilers: Display: RAM used: 1.57 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.19%
[2021.09.11-04.33.04:575][169]LogShaderCompilers: Display: ================================================
[2021.09.11-04.33.04:622][170]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 31
[2021.09.11-04.33.04:622][170]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.33.17:290][664]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.33.17:291][664]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.501717 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-04.33.17:495][665]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.33.17:497][665]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-04.33.17:694][665]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-04.33.17:694][665]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.33.17:694][665]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.33.19:740][700]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-04.33.21:196][730]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 35
[2021.09.11-04.33.21:196][730]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.34.00:983][585]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.34.00:984][585]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.525972 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-04.34.01:231][586]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.34.01:233][586]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-04.34.01:445][586]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-04.34.01:445][586]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.34.01:445][586]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.34.03:540][621]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-04.34.05:031][653]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 39
[2021.09.11-04.34.05:031][653]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.34.11:443][762]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.34.11:443][762]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.566564 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-04.34.11:651][763]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.34.11:653][763]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-04.34.11:854][763]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-04.34.11:854][763]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.34.11:854][763]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.34.13:892][797]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-04.34.15:937][913]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 43
[2021.09.11-04.34.15:937][913]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.34.22:414][ 28]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.34.22:415][ 28]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.594107 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-04.34.22:647][ 29]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.34.22:649][ 29]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-04.34.22:869][ 29]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-04.34.22:869][ 29]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.34.22:869][ 29]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.34.24:908][ 63]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-04.34.26:353][ 95]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 47
[2021.09.11-04.34.26:353][ 95]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.34.29:632][150]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.34.29:633][150]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.485456 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-04.34.29:838][151]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.34.30:063][151]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.34.30:314][152]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 51
[2021.09.11-04.34.30:314][152]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.34.32:051][180]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-04.35.10:318][170]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.35.10:318][170]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.503508 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-04.35.10:539][171]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.35.10:541][171]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-04.35.10:766][171]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-04.35.10:766][171]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.35.10:766][171]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.35.11:774][192]LogNiagaraEditor: Move module /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0:Fountain.NiagaraScriptSource_0.NiagaraGraph_0.NiagaraNodeFunctionCall_5
[2021.09.11-04.35.11:777][192]LogNiagaraEditor: Finished moving!
[2021.09.11-04.35.12:750][204]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.35.14:317][238]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 55
[2021.09.11-04.35.14:317][238]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.35.14:873][239]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.35.14:874][239]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.513006 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-04.35.15:129][240]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.35.15:134][240]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-04.35.15:390][240]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-04.35.15:390][240]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.35.15:842][247]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-04.35.18:784][386]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 59
[2021.09.11-04.35.18:784][386]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.35.28:081][558]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.35.28:082][558]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.435062 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-04.35.28:312][559]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.35.28:313][559]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-04.35.28:516][559]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-04.35.28:516][559]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.35.28:516][559]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.35.30:222][592]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 63
[2021.09.11-04.35.30:222][592]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.35.30:688][594]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-04.35.47:086][184]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.35.47:087][184]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.474610 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-04.35.47:282][185]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.35.47:284][185]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-04.35.47:482][185]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-04.35.47:482][185]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.35.47:482][185]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.35.49:161][217]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 67
[2021.09.11-04.35.49:161][217]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.35.49:676][219]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-04.36.42:263][349]LogNiagaraEditor: Move module /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0:Fountain.NiagaraScriptSource_0.NiagaraGraph_0.NiagaraNodeFunctionCall_0
[2021.09.11-04.36.42:265][349]LogNiagaraEditor: Finished moving!
[2021.09.11-04.36.42:957][350]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.36.42:958][350]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.442080 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-04.36.43:173][351]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.36.43:174][351]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-04.36.43:375][351]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-04.36.43:375][351]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.36.43:375][351]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.36.45:162][385]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2021.09.11-04.36.45:162][385]LogShaderCompilers: Display: Total job queries 1080, among them cache hits 714 (66.11%)
[2021.09.11-04.36.45:162][385]LogShaderCompilers: Display: Tracking 366 distinct input hashes that result in 228 distinct outputs (62.30%)
[2021.09.11-04.36.45:162][385]LogShaderCompilers: Display: RAM used: 1.95 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.24%
[2021.09.11-04.36.45:162][385]LogShaderCompilers: Display: ================================================
[2021.09.11-04.36.45:391][386]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-04.36.45:397][386]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 71
[2021.09.11-04.36.45:397][386]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.36.54:346][658]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.36.54:346][658]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.422473 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-04.36.54:550][659]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.36.54:552][659]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-04.36.54:774][659]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-04.36.54:774][659]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.36.54:774][659]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.36.56:773][693]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-04.36.56:789][694]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 75
[2021.09.11-04.36.56:789][694]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.37.33:568][574]LogNiagaraEditor: Move module /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0:Fountain.NiagaraScriptSource_0.NiagaraGraph_0.NiagaraNodeFunctionCall_22
[2021.09.11-04.37.33:570][574]LogNiagaraEditor: Finished moving!
[2021.09.11-04.37.34:268][575]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.37.34:268][575]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.443225 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-04.37.34:522][576]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.37.34:524][576]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-04.37.34:762][576]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-04.37.34:762][576]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.37.34:762][576]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.37.36:766][610]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-04.37.36:780][611]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 79
[2021.09.11-04.37.36:780][611]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.37.41:946][795]LogNiagaraEditor: Move module /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0:Fountain.NiagaraScriptSource_0.NiagaraGraph_0.NiagaraNodeFunctionCall_22
[2021.09.11-04.37.41:948][795]LogNiagaraEditor: Finished moving!
[2021.09.11-04.37.42:691][796]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.37.42:691][796]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.411145 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-04.37.42:900][797]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.37.42:902][797]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-04.37.43:126][797]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-04.37.43:126][797]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.37.43:126][797]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.37.45:102][830]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-04.37.45:116][831]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 83
[2021.09.11-04.37.45:116][831]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.37.49:997][914]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.37.49:998][914]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.439443 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-04.37.50:195][915]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.37.50:196][915]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-04.37.50:467][915]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-04.37.50:467][915]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.37.50:468][915]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.37.52:407][947]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-04.37.52:420][948]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 87
[2021.09.11-04.37.52:420][948]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.38.02:965][149]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.38.02:966][149]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.505699 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-04.38.03:167][150]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.38.03:170][150]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-04.38.03:365][150]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-04.38.03:365][150]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.38.03:365][150]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.38.05:090][184]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 91
[2021.09.11-04.38.05:090][184]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.38.05:539][186]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-04.38.29:535][720]LogNiagaraEditor: Move module /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0:Fountain.NiagaraScriptSource_0.NiagaraGraph_0.NiagaraNodeFunctionCall_0
[2021.09.11-04.38.29:537][720]LogNiagaraEditor: Finished moving!
[2021.09.11-04.38.30:303][721]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.38.30:303][721]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.417671 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-04.38.30:524][722]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.38.30:526][722]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-04.38.30:797][722]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-04.38.30:797][722]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.38.30:797][722]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.38.32:764][753]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-04.38.32:781][754]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 95
[2021.09.11-04.38.32:781][754]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.39.12:796][770]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.39.12:797][770]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.413036 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-04.39.13:017][771]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.39.13:018][771]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-04.39.13:261][771]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-04.39.13:261][771]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.39.13:261][771]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.39.15:215][804]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-04.39.15:249][805]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 99
[2021.09.11-04.39.15:249][805]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.39.49:011][528]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.39.49:012][528]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.413777 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-04.39.49:223][529]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.39.49:225][529]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-04.39.49:438][529]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-04.39.49:438][529]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.39.49:438][529]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.39.51:189][563]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2021.09.11-04.39.51:189][563]LogShaderCompilers: Display: Total job queries 1088, among them cache hits 714 (65.62%)
[2021.09.11-04.39.51:189][563]LogShaderCompilers: Display: Tracking 374 distinct input hashes that result in 236 distinct outputs (63.10%)
[2021.09.11-04.39.51:189][563]LogShaderCompilers: Display: RAM used: 2.32 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.28%
[2021.09.11-04.39.51:189][563]LogShaderCompilers: Display: ================================================
[2021.09.11-04.39.51:417][564]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-04.39.51:418][564]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 103
[2021.09.11-04.39.51:418][564]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.40.26:369][372]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.40.26:370][372]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.408604 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-04.40.26:593][373]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.40.26:595][373]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-04.40.26:867][373]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-04.40.26:867][373]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.40.26:867][373]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.40.28:820][406]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-04.40.28:856][407]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 107
[2021.09.11-04.40.28:856][407]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.41.03:409][149]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.41.03:410][149]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.425649 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-04.41.03:607][150]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.41.03:608][150]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-04.41.03:811][150]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-04.41.03:812][150]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.41.03:812][150]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.41.05:829][185]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-04.41.05:842][186]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 111
[2021.09.11-04.41.05:842][186]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.42.17:446][975]LogNiagaraEditor: Move module /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0:Fountain.NiagaraScriptSource_0.NiagaraGraph_0.NiagaraNodeFunctionCall_0
[2021.09.11-04.42.17:448][975]LogNiagaraEditor: Finished moving!
[2021.09.11-04.42.18:225][976]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.42.18:226][976]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.525509 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-04.42.18:438][977]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.42.18:440][977]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-04.42.18:703][977]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-04.42.18:703][977]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.42.18:703][977]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.42.20:653][ 11]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-04.42.20:671][ 12]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 115
[2021.09.11-04.42.20:671][ 12]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.42.26:028][280]LogNiagaraEditor: Move module /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0:Fountain.NiagaraScriptSource_0.NiagaraGraph_0.NiagaraNodeFunctionCall_16
[2021.09.11-04.42.26:030][280]LogNiagaraEditor: Finished moving!
[2021.09.11-04.42.26:696][281]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.42.26:696][281]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.410727 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-04.42.26:905][282]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.42.26:906][282]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-04.42.27:131][282]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-04.42.27:131][282]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.42.27:131][282]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.42.29:136][318]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-04.42.29:138][318]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 119
[2021.09.11-04.42.29:138][318]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.42.42:090][697]LogNiagaraEditor: Move module /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0:Fountain.NiagaraScriptSource_0.NiagaraGraph_0.NiagaraNodeFunctionCall_22
[2021.09.11-04.42.42:092][697]LogNiagaraEditor: Finished moving!
[2021.09.11-04.42.42:772][698]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.42.42:773][698]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.408938 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-04.42.42:984][699]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.42.43:172][699]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.42.43:385][700]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 123
[2021.09.11-04.42.43:385][700]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.42.44:892][717]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.42.44:893][717]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.412434 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-04.42.45:089][718]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.42.45:091][718]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-04.42.45:314][718]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-04.42.45:314][718]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.42.45:314][718]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.42.47:053][753]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 127
[2021.09.11-04.42.47:053][753]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.42.47:287][754]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-04.44.39:088][341]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.44.39:089][341]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.428012 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-04.44.39:326][342]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.44.39:328][342]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-04.44.39:527][342]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-04.44.39:528][342]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.44.39:528][342]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.44.41:584][375]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-04.44.41:591][375]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2021.09.11-04.44.41:591][375]LogShaderCompilers: Display: Total job queries 1095, among them cache hits 715 (65.30%)
[2021.09.11-04.44.41:591][375]LogShaderCompilers: Display: Tracking 380 distinct input hashes that result in 242 distinct outputs (63.68%)
[2021.09.11-04.44.41:591][375]LogShaderCompilers: Display: RAM used: 2.60 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.32%
[2021.09.11-04.44.41:591][375]LogShaderCompilers: Display: ================================================
[2021.09.11-04.44.41:602][376]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 131
[2021.09.11-04.44.41:602][376]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.45.15:634][ 89]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.45.15:635][ 89]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.433879 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-04.45.15:846][ 90]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.45.15:848][ 90]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-04.45.16:071][ 90]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-04.45.16:071][ 90]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.45.16:072][ 90]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.45.18:136][120]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-04.45.18:149][121]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 135
[2021.09.11-04.45.18:149][121]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.46.20:363][370]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/NS_SubDissolution_SkeletalMesh_0013E283740AF0B35BDDC43B41E50A470.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.uasset'
[2021.09.11-04.46.20:396][370]AssetCheck: New page: Asset Save: NS_SubDissolution_SkeletalMesh_0
[2021.09.11-04.46.20:396][370]LogContentValidation: Display: Validating NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0
[2021.09.11-04.46.31:048][646]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.46.31:049][646]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.502957 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-04.46.31:314][647]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.46.31:316][647]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-04.46.31:518][647]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-04.46.31:518][647]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.46.31:518][647]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.46.33:538][681]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-04.46.34:048][693]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 139
[2021.09.11-04.46.34:048][693]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.46.44:096][897]LogNiagaraEditor: Move module /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0:Fountain.NiagaraScriptSource_0.NiagaraGraph_0.NiagaraNodeFunctionCall_8
[2021.09.11-04.46.44:099][897]LogNiagaraEditor: Finished moving!
[2021.09.11-04.46.44:870][898]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.46.44:871][898]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.486475 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-04.46.45:086][899]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.46.45:087][899]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-04.46.45:279][899]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-04.46.45:279][899]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.46.45:279][899]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.46.47:324][934]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-04.46.48:572][962]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 143
[2021.09.11-04.46.48:572][962]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.48.05:566][474]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.48.05:567][474]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.483230 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-04.48.05:789][475]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.48.05:791][475]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-04.48.06:004][475]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-04.48.06:004][475]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.48.06:004][475]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.48.08:009][509]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-04.48.10:773][566]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2021.09.11-04.48.10:773][566]LogShaderCompilers: Display: Total job queries 1099, among them cache hits 715 (65.06%)
[2021.09.11-04.48.10:773][566]LogShaderCompilers: Display: Tracking 384 distinct input hashes that result in 246 distinct outputs (64.06%)
[2021.09.11-04.48.10:773][566]LogShaderCompilers: Display: RAM used: 2.87 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.35%
[2021.09.11-04.48.10:773][566]LogShaderCompilers: Display: ================================================
[2021.09.11-04.48.10:823][567]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 147
[2021.09.11-04.48.10:823][567]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.48.27:225][906]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.48.27:226][906]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.637821 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-04.48.27:789][907]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.48.27:791][907]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-04.48.28:000][907]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-04.48.28:000][907]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.48.28:000][907]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.48.28:649][908]LogNiagaraEditor: Move module /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0:Fountain.NiagaraScriptSource_0.NiagaraGraph_0.NiagaraNodeFunctionCall_10
[2021.09.11-04.48.28:652][908]LogNiagaraEditor: Finished moving!
[2021.09.11-04.48.30:043][913]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.48.35:469][ 22]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 151
[2021.09.11-04.48.35:469][ 22]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.48.36:179][ 23]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.48.36:179][ 23]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.659613 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-04.48.36:666][ 24]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.48.36:668][ 24]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-04.48.37:139][ 25]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-04.48.37:139][ 25]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.48.37:645][ 31]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-04.48.43:925][160]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 155
[2021.09.11-04.48.43:925][160]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.48.58:374][576]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.48.58:375][576]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.603627 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-04.48.58:807][577]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.48.58:810][577]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-04.48.59:005][577]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-04.48.59:005][577]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.48.59:005][577]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.49.01:050][602]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-04.49.06:585][714]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 159
[2021.09.11-04.49.06:585][714]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.53.03:981][461]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.53.03:982][461]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.614244 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-04.53.04:390][462]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.53.04:393][462]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-04.53.04:611][462]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-04.53.04:611][462]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.53.04:611][462]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.53.06:619][490]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-04.53.12:061][596]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2021.09.11-04.53.12:061][596]LogShaderCompilers: Display: Total job queries 1103, among them cache hits 715 (64.82%)
[2021.09.11-04.53.12:061][596]LogShaderCompilers: Display: Tracking 388 distinct input hashes that result in 250 distinct outputs (64.43%)
[2021.09.11-04.53.12:061][596]LogShaderCompilers: Display: RAM used: 3.35 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.41%
[2021.09.11-04.53.12:061][596]LogShaderCompilers: Display: ================================================
[2021.09.11-04.53.12:109][597]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 163
[2021.09.11-04.53.12:110][597]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.53.26:136][843]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.53.28:175][866]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-04.53.38:267][ 47]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.53.38:268][ 47]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.517325 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-04.53.38:705][ 48]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.53.38:949][ 48]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.53.39:518][ 49]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 167
[2021.09.11-04.53.39:518][ 49]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.53.40:910][ 61]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-04.53.44:248][107]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.53.44:250][107]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.672970 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-04.53.44:713][108]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.53.44:716][108]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-04.53.44:927][108]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-04.53.44:927][108]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.53.44:927][108]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.53.46:957][134]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-04.53.52:469][247]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 171
[2021.09.11-04.53.52:469][247]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.54.13:532][604]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.54.13:533][604]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.609099 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-04.54.13:978][605]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.54.13:980][605]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-04.54.14:205][605]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-04.54.14:205][605]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.54.14:205][605]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.54.16:367][629]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-04.54.21:639][727]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 175
[2021.09.11-04.54.21:639][727]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.54.58:219][367]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.54.58:220][367]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.561469 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-04.54.58:675][368]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.54.58:895][368]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.54.59:585][369]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 179
[2021.09.11-04.54.59:585][369]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.55.00:865][381]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-04.55.10:491][567]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.55.10:492][567]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.795703 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-04.55.10:972][568]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.55.11:168][568]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.55.11:814][569]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 183
[2021.09.11-04.55.11:814][569]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.55.13:208][579]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-04.55.31:604][ 18]LogNiagaraEditor: Move module /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0:Fountain.NiagaraScriptSource_0.NiagaraGraph_0.NiagaraNodeFunctionCall_3
[2021.09.11-04.55.31:607][ 18]LogNiagaraEditor: Finished moving!
[2021.09.11-04.55.32:600][ 19]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.55.32:601][ 19]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.606232 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-04.55.32:941][ 20]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.55.32:944][ 20]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-04.55.33:145][ 20]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-04.55.33:145][ 20]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.55.33:145][ 20]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.55.35:194][ 48]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-04.55.40:932][164]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 187
[2021.09.11-04.55.40:932][164]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.57.37:660][506]LogNiagaraEditor: Move module /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0:Fountain.NiagaraScriptSource_0.NiagaraGraph_0.NiagaraNodeFunctionCall_21
[2021.09.11-04.57.37:663][506]LogNiagaraEditor: Finished moving!
[2021.09.11-04.57.38:666][507]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.57.38:666][507]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.606000 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-04.57.39:011][508]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.57.39:013][508]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-04.57.39:213][508]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-04.57.39:213][508]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.57.39:213][508]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.57.40:268][522]LogNiagaraEditor: Move module /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0:Fountain.NiagaraScriptSource_0.NiagaraGraph_0.NiagaraNodeFunctionCall_21
[2021.09.11-04.57.40:271][522]LogNiagaraEditor: Finished moving!
[2021.09.11-04.57.41:298][531]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.57.47:803][664]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2021.09.11-04.57.47:803][664]LogShaderCompilers: Display: Total job queries 1110, among them cache hits 718 (64.68%)
[2021.09.11-04.57.47:803][664]LogShaderCompilers: Display: Tracking 392 distinct input hashes that result in 254 distinct outputs (64.80%)
[2021.09.11-04.57.47:803][664]LogShaderCompilers: Display: RAM used: 3.84 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.47%
[2021.09.11-04.57.47:803][664]LogShaderCompilers: Display: ================================================
[2021.09.11-04.57.47:849][665]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 191
[2021.09.11-04.57.47:849][665]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.57.49:342][674]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-04.57.51:271][705]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.57.51:272][705]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.611811 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-04.57.51:654][706]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.57.51:659][706]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-04.57.51:861][706]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-04.57.51:861][706]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.57.51:861][706]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.57.53:901][735]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-04.58.00:359][867]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 195
[2021.09.11-04.58.00:359][867]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-04.58.19:510][290]LogNiagaraEditor: Move module /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0:Fountain.NiagaraScriptSource_0.NiagaraGraph_0.NiagaraNodeFunctionCall_3
[2021.09.11-04.58.19:513][290]LogNiagaraEditor: Finished moving!
[2021.09.11-04.58.20:522][291]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-04.58.20:523][291]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.623930 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-04.58.20:924][292]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-04.58.20:927][292]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-04.58.21:147][292]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-04.58.21:147][292]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-04.58.21:147][292]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-04.58.23:148][321]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-04.58.29:387][447]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 199
[2021.09.11-04.58.29:387][447]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-05.00.34:536][769]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-05.00.34:537][769]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.627580 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-05.00.34:875][770]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-05.00.34:878][770]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-05.00.35:101][770]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-05.00.35:102][770]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-05.00.35:102][770]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-05.00.37:124][798]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-05.00.45:296][962]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 203
[2021.09.11-05.00.45:296][962]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-05.03.28:347][171]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-05.03.28:348][171]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.613102 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-05.03.28:728][172]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-05.03.28:730][172]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-05.03.28:945][172]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-05.03.28:945][172]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-05.03.28:945][172]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-05.03.31:001][201]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-05.03.39:310][370]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2021.09.11-05.03.39:310][370]LogShaderCompilers: Display: Total job queries 1114, among them cache hits 718 (64.45%)
[2021.09.11-05.03.39:310][370]LogShaderCompilers: Display: Tracking 396 distinct input hashes that result in 258 distinct outputs (65.15%)
[2021.09.11-05.03.39:310][370]LogShaderCompilers: Display: RAM used: 4.41 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.54%
[2021.09.11-05.03.39:310][370]LogShaderCompilers: Display: ================================================
[2021.09.11-05.03.39:362][371]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 207
[2021.09.11-05.03.39:362][371]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-05.06.13:251][134]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-05.06.13:252][134]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.666300 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-05.06.13:586][135]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-05.06.13:591][135]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-05.06.13:805][135]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-05.06.13:805][135]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-05.06.13:805][135]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-05.06.15:833][163]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-05.06.23:649][317]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 211
[2021.09.11-05.06.23:650][317]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-05.07.35:139][542]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-05.07.35:140][542]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.630856 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-05.07.35:567][543]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-05.07.35:569][543]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-05.07.35:771][543]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-05.07.35:771][543]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-05.07.35:771][543]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-05.07.37:822][569]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-05.07.46:207][770]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2021.09.11-05.07.46:207][770]LogShaderCompilers: Display: Total job queries 1116, among them cache hits 718 (64.34%)
[2021.09.11-05.07.46:207][770]LogShaderCompilers: Display: Tracking 398 distinct input hashes that result in 260 distinct outputs (65.33%)
[2021.09.11-05.07.46:207][770]LogShaderCompilers: Display: RAM used: 4.72 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.58%
[2021.09.11-05.07.46:207][770]LogShaderCompilers: Display: ================================================
[2021.09.11-05.07.48:489][824]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 215
[2021.09.11-05.07.48:490][824]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-05.07.49:206][825]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-05.07.49:207][825]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.628729 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-05.07.49:566][826]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-05.07.49:569][826]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-05.07.49:777][826]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-05.07.49:777][826]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-05.07.49:778][826]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-05.07.51:795][901]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-05.07.51:959][902]LogNiagaraEditor: Move module /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0:Fountain.NiagaraScriptSource_0.NiagaraGraph_0.NiagaraNodeFunctionCall_11
[2021.09.11-05.07.51:962][902]LogNiagaraEditor: Finished moving!
[2021.09.11-05.07.53:818][928]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-05.07.59:337][ 42]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 219
[2021.09.11-05.07.59:337][ 42]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-05.08.00:079][ 43]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-05.08.00:079][ 43]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.695181 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-05.08.00:506][ 44]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-05.08.00:508][ 44]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-05.08.00:897][ 45]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-05.08.00:897][ 45]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-05.08.01:445][ 51]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-05.08.10:797][242]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 223
[2021.09.11-05.08.10:798][242]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-05.08.32:855][594]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-05.08.32:856][594]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.620818 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-05.08.33:218][595]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-05.08.33:220][595]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-05.08.33:414][595]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-05.08.33:415][595]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-05.08.33:415][595]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-05.08.35:559][624]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-05.08.37:206][659]LogNiagaraEditor: System NS_SubDissolution_SkeletalMesh_0 has pending compile jobs. Waiting for that code to complete before Saving..
[2021.09.11-05.08.42:704][659]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 227
[2021.09.11-05.08.42:704][659]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-05.08.42:929][659]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/NS_SubDissolution_SkeletalMesh_0D7226D3441181DCB58A05BB4AD0E0EEF.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.uasset'
[2021.09.11-05.08.42:973][659]AssetCheck: New page: Asset Save: NS_SubDissolution_SkeletalMesh_0
[2021.09.11-05.08.42:973][659]LogContentValidation: Display: Validating NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0
[2021.09.11-05.11.47:563][ 34]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
[2021.09.11-05.11.47:563][ 34]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.11-05.11.59:536][265]LogAssetEditorSubsystem: Opening Asset editor for MaterialParameterCollection /Game/Characters/MICO/MPC_MicoErode.MPC_MicoErode
[2021.09.11-05.14.28:139][448]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-05.14.28:140][448]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.745008 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-05.14.28:490][449]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-05.14.28:492][449]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-05.14.28:689][449]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-05.14.28:689][449]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-05.14.28:689][449]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-05.14.30:721][478]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-05.14.37:931][573]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2021.09.11-05.14.37:931][573]LogShaderCompilers: Display: Total job queries 1120, among them cache hits 718 (64.11%)
[2021.09.11-05.14.37:931][573]LogShaderCompilers: Display: Tracking 402 distinct input hashes that result in 263 distinct outputs (65.42%)
[2021.09.11-05.14.37:931][573]LogShaderCompilers: Display: RAM used: 5.16 MB (0.01 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.63%
[2021.09.11-05.14.37:931][573]LogShaderCompilers: Display: ================================================
[2021.09.11-05.14.37:977][574]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 231
[2021.09.11-05.14.37:977][574]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-05.15.52:308][447]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/NS_SubDissolution_SkeletalMesh_037FFD2134E58708EBDB8A4AA7FB743CA.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.uasset'
[2021.09.11-05.15.52:357][447]AssetCheck: New page: Asset Save: NS_SubDissolution_SkeletalMesh_0
[2021.09.11-05.15.52:357][447]LogContentValidation: Display: Validating NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0
[2021.09.11-05.16.10:661][681]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-05.16.10:662][681]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.723289 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-05.16.11:001][682]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-05.16.11:003][682]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-05.16.11:220][682]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-05.16.11:220][682]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-05.16.11:220][682]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-05.16.13:254][712]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-05.16.19:155][835]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 235
[2021.09.11-05.16.19:155][835]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-05.16.34:762][ 11]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/NS_SubDissolution_SkeletalMesh_0034CB26B4F0F3ECC2B5CCD8E8BE3F60F.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.uasset'
[2021.09.11-05.16.34:805][ 11]AssetCheck: New page: Asset Save: NS_SubDissolution_SkeletalMesh_0
[2021.09.11-05.16.34:805][ 11]LogContentValidation: Display: Validating NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0
[2021.09.11-05.18.24:155][421]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-05.18.24:156][421]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.555273 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-05.18.24:381][422]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-05.18.24:469][422]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-05.18.24:808][422]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2021.09.11-05.18.24:808][422]LogShaderCompilers: Display: Total job queries 1122, among them cache hits 719 (64.08%)
[2021.09.11-05.18.24:808][422]LogShaderCompilers: Display: Tracking 403 distinct input hashes that result in 264 distinct outputs (65.51%)
[2021.09.11-05.18.24:808][422]LogShaderCompilers: Display: RAM used: 5.27 MB (0.01 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.64%
[2021.09.11-05.18.24:808][422]LogShaderCompilers: Display: ================================================
[2021.09.11-05.18.24:833][423]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 239
[2021.09.11-05.18.24:833][423]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-05.18.26:485][428]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
[2021.09.11-05.18.26:724][429]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-05.18.31:063][468]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/NS_SubDissolution_SkeletalMesh_08D66141E4BEE6216F5832C8BDA1226F3.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.uasset'
[2021.09.11-05.18.31:113][468]AssetCheck: New page: Asset Save: NS_SubDissolution_SkeletalMesh_0
[2021.09.11-05.18.31:113][468]LogContentValidation: Display: Validating NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0
[2021.09.11-05.18.38:905][567]LogTemp: Display: Loading shader for Niagara script NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.11-05.18.38:906][567]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0 took 0.559094 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.11-05.18.39:118][568]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.11-05.18.39:121][568]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.11-05.18.39:217][568]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.11-05.18.39:217][568]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.11-05.18.39:217][568]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System compile status unknown.
[2021.09.11-05.18.41:214][602]116032_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.11-05.18.47:252][724]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 243
[2021.09.11-05.18.47:252][724]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubDissolution_SkeletalMesh_0/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.11-05.19.39:087][332]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/NS_SubDissolution_SkeletalMesh_0D2FD5FC74C908DC9AD9FAFB39FDB2BAB.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.uasset'
[2021.09.11-05.19.39:131][332]AssetCheck: New page: Asset Save: NS_SubDissolution_SkeletalMesh_0
[2021.09.11-05.19.39:131][332]LogContentValidation: Display: Validating NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0
[2021.09.11-05.19.46:362][466]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
[2021.09.11-05.19.46:362][466]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.11-05.19.46:410][466]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
[2021.09.11-05.19.46:410][466]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.11-05.19.47:745][466]LogUObjectHash: Compacting FUObjectHashTables data took  18.24ms
[2021.09.11-05.20.12:247][783]LogEditorViewport: Clicking on Actor (LMB): BP_AudioReact_C (BP_AudioReact)
[2021.09.11-05.20.18:621][827]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Cubica/Blueprints/BP_AudioReact.BP_AudioReact
[2021.09.11-05.21.19:154][208]LogD3D11RHI: GetQueryData is taking a very long time (5.0 s) (00000000)
[2021.09.11-05.21.32:688][322]BlueprintLog: New page: Compile BP_AudioReact
[2021.09.11-05.21.33:397][322]LogUObjectHash: Compacting FUObjectHashTables data took  11.62ms
[2021.09.11-05.22.01:179][563]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/MPC_MicoErodeA1A33E734EDC3CFD799ECC85D53AD347.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/MICO/MPC_MicoErode.uasset'
[2021.09.11-05.22.01:313][563]AssetCheck: New page: Asset Save: MPC_MicoErode
[2021.09.11-05.22.01:313][563]LogContentValidation: Display: Validating MaterialParameterCollection /Game/Characters/MICO/MPC_MicoErode.MPC_MicoErode
[2021.09.11-05.22.18:959][713]LogTemp: Repeating last play command: Selected Viewport
[2021.09.11-05.22.19:116][713]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2021.09.11-05.22.19:128][713]PIE: New page: PIE session: 1208am_LaunchParty (Sep 10, 2021, 3:22:19 PM)
[2021.09.11-05.22.19:196][713]LogOnline: OSS: Creating online subsystem instance for: NULL
[2021.09.11-05.22.19:199][713]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
[2021.09.11-05.22.19:199][713]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.11-05.22.19:257][713]LogPlayLevel: PIE: StaticDuplicateObject took: (0.057482s)
[2021.09.11-05.22.19:258][713]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.11-05.22.19:259][713]LogPlayLevel: PIE: World Init took: (0.001454s)
[2021.09.11-05.22.19:259][713]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/1208am_LaunchParty.1208am_LaunchParty to /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty (0.059293s)
[2021.09.11-05.22.19:355][713]LogUObjectHash: Compacting FUObjectHashTables data took  25.08ms
[2021.09.11-05.22.19:362][713]LogAudio: Display: Creating Audio Device:                 Id: 2, Scope: Unique, Realtime: True
[2021.09.11-05.22.19:362][713]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.11-05.22.19:362][713]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.11-05.22.19:362][713]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.11-05.22.19:362][713]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.11-05.22.19:362][713]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.11-05.22.19:362][713]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.11-05.22.19:362][713]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.11-05.22.19:363][713]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.11-05.22.19:363][713]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.11-05.22.19:364][713]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.11-05.22.19:364][713]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.11-05.22.19:364][713]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.11-05.22.19:405][713]LogAudioMixer: Display: 0: FrontLeft
[2021.09.11-05.22.19:405][713]LogAudioMixer: Display: 1: FrontRight
[2021.09.11-05.22.19:451][713]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.11-05.22.19:494][713]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.11-05.22.19:494][713]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.11-05.22.19:494][713]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.11-05.22.19:496][713]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.11-05.22.19:496][713]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.11-05.22.19:496][713]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.11-05.22.19:497][713]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.11-05.22.19:497][713]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.11-05.22.19:498][713]LogInit: FAudioDevice initialized.
[2021.09.11-05.22.19:498][713]LogAudio: Display: Audio Device (ID: 2) registered with world '1208am_LaunchParty'.
[2021.09.11-05.22.19:671][713]LogLinker: Warning: Failed to load '/Game/Blueprints/Gameplay/BP_GameModeStandard': Can't find file.
[2021.09.11-05.22.19:672][713]LogLinker: Warning: Failed to load '/Game/Blueprints/Gameplay/BP_GameModeStandard': Can't find file.
[2021.09.11-05.22.19:672][713]LogUObjectGlobals: Warning: Failed to find object 'Class /Game/Blueprints/Gameplay/BP_GameModeStandard.BP_GameModeStandard_C'
[2021.09.11-05.22.19:672][713]LogLoad: Game class is 'GameModeBase'
[2021.09.11-05.22.19:676][713]LogWorld: Bringing World /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty up for play (max tick rate 0) at 2021.09.10-22.22.19
[2021.09.11-05.22.19:678][713]LogWorld: Bringing up level for play took: 0.004504
[2021.09.11-05.22.19:678][713]LogOnline: OSS: Creating online subsystem instance for: :Context_14
[2021.09.11-05.22.19:806][713]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'MovieSceneCapture' in 0.0030 seconds. Added 20 classes and 0 folders.
[2021.09.11-05.22.19:834][713]Cmd: r.vsync 1
[2021.09.11-05.22.20:152][713]r.VSync = "1"
[2021.09.11-05.22.20:153][713]Cmd: t.maxFPS 60
[2021.09.11-05.22.20:153][713]t.MaxFPS = "60"
[2021.09.11-05.22.20:153][713]Cmd: r.tonemapper.sharpen 1
[2021.09.11-05.22.20:154][713]r.Tonemapper.Sharpen = "1"
[2021.09.11-05.22.20:154][713]PIE: Server logged in
[2021.09.11-05.22.20:164][713]PIE: Play in editor total start time 1.193 seconds.
[2021.09.11-05.23.25:806][252]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.11-05.23.25:807][252]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.11-05.23.25:864][252]LogWorld: UWorld::CleanupWorld for 1208am_LaunchParty, bSessionEnded=true, bCleanupResources=true
[2021.09.11-05.23.25:865][252]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.11-05.23.25:886][252]LogPlayLevel: Display: Shutting down PIE online subsystems
[2021.09.11-05.23.25:970][252]LogNiagaraEditor: onPieEnd
[2021.09.11-05.23.25:982][252]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.11-05.23.26:069][252]LogAudio: Display: Audio Device unregistered from world 'None'.
[2021.09.11-05.23.26:072][252]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.11-05.23.26:074][252]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.11-05.23.26:121][252]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.11-05.23.26:162][252]LogUObjectHash: Compacting FUObjectHashTables data took   7.44ms
[2021.09.11-05.23.26:256][253]LogPlayLevel: Display: Destroying online subsystem :Context_14
[2021.09.11-05.23.28:313][268]LogTemp: Repeating last play command: Selected Viewport
[2021.09.11-05.23.28:319][268]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2021.09.11-05.23.28:319][268]PIE: New page: PIE session: 1208am_LaunchParty (Sep 10, 2021, 3:23:28 PM)
[2021.09.11-05.23.28:319][268]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.11-05.23.28:326][268]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006442s)
[2021.09.11-05.23.28:327][268]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.11-05.23.28:333][268]LogPlayLevel: PIE: World Init took: (0.007126s)
[2021.09.11-05.23.28:333][268]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/1208am_LaunchParty.1208am_LaunchParty to /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty (0.013700s)
[2021.09.11-05.23.28:365][268]LogUObjectHash: Compacting FUObjectHashTables data took   2.99ms
[2021.09.11-05.23.28:366][268]LogAudio: Display: Creating Audio Device:                 Id: 3, Scope: Unique, Realtime: True
[2021.09.11-05.23.28:366][268]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.11-05.23.28:366][268]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.11-05.23.28:366][268]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.11-05.23.28:366][268]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.11-05.23.28:366][268]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.11-05.23.28:366][268]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.11-05.23.28:366][268]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.11-05.23.28:366][268]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.11-05.23.28:367][268]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.11-05.23.28:367][268]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.11-05.23.28:367][268]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.11-05.23.28:367][268]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.11-05.23.28:371][268]LogAudioMixer: Display: 0: FrontLeft
[2021.09.11-05.23.28:371][268]LogAudioMixer: Display: 1: FrontRight
[2021.09.11-05.23.28:415][268]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.11-05.23.28:417][268]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.11-05.23.28:417][268]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.11-05.23.28:417][268]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.11-05.23.28:417][268]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.11-05.23.28:417][268]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.11-05.23.28:417][268]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.11-05.23.28:418][268]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.11-05.23.28:418][268]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.11-05.23.28:418][268]LogInit: FAudioDevice initialized.
[2021.09.11-05.23.28:418][268]LogAudio: Display: Audio Device (ID: 3) registered with world '1208am_LaunchParty'.
[2021.09.11-05.23.28:472][268]LogLoad: Game class is 'GameModeBase'
[2021.09.11-05.23.28:473][268]LogWorld: Bringing World /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty up for play (max tick rate 60) at 2021.09.10-22.23.28
[2021.09.11-05.23.28:474][268]LogWorld: Bringing up level for play took: 0.001834
[2021.09.11-05.23.28:474][268]LogOnline: OSS: Creating online subsystem instance for: :Context_15
[2021.09.11-05.23.28:476][268]Cmd: r.vsync 1
[2021.09.11-05.23.28:476][268]r.VSync = "1"
[2021.09.11-05.23.28:476][268]Cmd: t.maxFPS 60
[2021.09.11-05.23.28:476][268]t.MaxFPS = "60"
[2021.09.11-05.23.28:476][268]Cmd: r.tonemapper.sharpen 1
[2021.09.11-05.23.28:476][268]r.Tonemapper.Sharpen = "1"
[2021.09.11-05.23.28:477][268]PIE: Server logged in
[2021.09.11-05.23.28:477][268]PIE: Play in editor total start time 0.159 seconds.
[2021.09.11-05.25.55:684][477]LogOutputDevice: Warning: 

Script Stack (0 frames):

[2021.09.11-05.25.56:024][477]LogStats: FPlatformStackWalk::StackWalkAndDump -  0.340 s
[2021.09.11-05.25.56:024][477]LogOutputDevice: Error: === Handled ensure: ===
[2021.09.11-05.25.56:024][477]LogOutputDevice: Error: 
[2021.09.11-05.25.56:024][477]LogOutputDevice: Error: Ensure condition failed: !Primitive->Bounds.BoxExtent.ContainsNaN() && !Primitive->Bounds.Origin.ContainsNaN() && !FMath::IsNaN(Primitive->Bounds.SphereRadius) && FMath::IsFinite(Primitive->Bounds.SphereRadius) [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Renderer/Private/RendererScene.cpp] [Line: 1265]
[2021.09.11-05.25.56:024][477]LogOutputDevice: Error: Nans found on Bounds for Primitive NS_Phoenix: Origin X=28.085 Y=3.012 Z=-5.133, BoxExtent X=69371303903198530358707486720.000 Y=302933368568205106262526918656.000 Z=278984491413241507875855007744.000, SphereRadius inf
[2021.09.11-05.25.56:024][477]LogOutputDevice: Error: Stack: 
[2021.09.11-05.25.56:024][477]LogOutputDevice: Error: [Callstack] 0x00007ffd725865e3 UE4Editor-Renderer.dll!UnknownFunction []
[2021.09.11-05.25.56:024][477]LogOutputDevice: Error: [Callstack] 0x00007ffd72134b54 UE4Editor-Renderer.dll!UnknownFunction []
[2021.09.11-05.25.56:024][477]LogOutputDevice: Error: [Callstack] 0x00007ffd9fc834c9 UE4Editor-Engine.dll!UnknownFunction []
[2021.09.11-05.25.56:024][477]LogOutputDevice: Error: [Callstack] 0x00007ffd62b0694f UE4Editor-Niagara.dll!UnknownFunction []
[2021.09.11-05.25.56:024][477]LogOutputDevice: Error: [Callstack] 0x00007ffd9fc096f1 UE4Editor-Engine.dll!UnknownFunction []
[2021.09.11-05.25.56:024][477]LogOutputDevice: Error: [Callstack] 0x00007ffd9fbe9107 UE4Editor-Engine.dll!UnknownFunction []
[2021.09.11-05.25.56:024][477]LogOutputDevice: Error: [Callstack] 0x00007ffda00f858a UE4Editor-Engine.dll!UnknownFunction []
[2021.09.11-05.25.56:024][477]LogOutputDevice: Error: [Callstack] 0x00007ffda00ef961 UE4Editor-Engine.dll!UnknownFunction []
[2021.09.11-05.25.56:024][477]LogOutputDevice: Error: [Callstack] 0x00007ffda01443b7 UE4Editor-Engine.dll!UnknownFunction []
[2021.09.11-05.25.56:024][477]LogOutputDevice: Error: [Callstack] 0x00007ffd9fd0f0a6 UE4Editor-Engine.dll!UnknownFunction []
[2021.09.11-05.25.56:024][477]LogOutputDevice: Error: [Callstack] 0x00007ffd9d40f1ee UE4Editor-UnrealEd.dll!UnknownFunction []
[2021.09.11-05.25.56:025][477]LogOutputDevice: Error: [Callstack] 0x00007ffd9dd106f6 UE4Editor-UnrealEd.dll!UnknownFunction []
[2021.09.11-05.25.56:025][477]LogOutputDevice: Error: [Callstack] 0x00007ff6fd5c87a0 UE4Editor.exe!UnknownFunction []
[2021.09.11-05.25.56:025][477]LogOutputDevice: Error: [Callstack] 0x00007ff6fd5e0fbc UE4Editor.exe!UnknownFunction []
[2021.09.11-05.25.56:025][477]LogOutputDevice: Error: [Callstack] 0x00007ff6fd5e10aa UE4Editor.exe!UnknownFunction []
[2021.09.11-05.25.56:025][477]LogOutputDevice: Error: [Callstack] 0x00007ff6fd5e40cd UE4Editor.exe!UnknownFunction []
[2021.09.11-05.25.56:025][477]LogOutputDevice: Error: [Callstack] 0x00007ff6fd5f5984 UE4Editor.exe!UnknownFunction []
[2021.09.11-05.25.56:025][477]LogOutputDevice: Error: [Callstack] 0x00007ff6fd5f853a UE4Editor.exe!UnknownFunction []
[2021.09.11-05.25.56:025][477]LogOutputDevice: Error: [Callstack] 0x00007ffe11057034 KERNEL32.DLL!UnknownFunction []
[2021.09.11-05.25.56:025][477]LogOutputDevice: Error: [Callstack] 0x00007ffe12162651 ntdll.dll!UnknownFunction []
[2021.09.11-05.25.56:025][477]LogOutputDevice: Error: 
[2021.09.11-05.25.56:058][477]LogStats:                SubmitErrorReport -  0.000 s
[2021.09.11-05.26.32:480][477]LogStats:                    SendNewReport - 36.422 s
[2021.09.11-05.26.32:480][477]LogStats:             FDebug::EnsureFailed - 36.797 s
[2021.09.11-05.26.32:650][477]LogAudioMixer: Resetting audio stream to device id 
[2021.09.11-05.26.32:659][477]LogAudioMixer: Display: 0: FrontLeft
[2021.09.11-05.26.32:659][477]LogAudioMixer: Display: 1: FrontRight
[2021.09.11-05.26.32:770][477]LogAudioMixer: Resetting audio stream to device id 
[2021.09.11-05.26.32:776][477]LogAudioMixer: Display: 0: FrontLeft
[2021.09.11-05.26.32:776][477]LogAudioMixer: Display: 1: FrontRight
[2021.09.11-05.26.32:921][478]LogOutputDevice: Warning: 

Script Stack (0 frames):

[2021.09.11-05.26.33:087][478]LogStats: FPlatformStackWalk::StackWalkAndDump -  0.165 s
[2021.09.11-05.26.33:087][478]LogOutputDevice: Error: === Handled ensure: ===
[2021.09.11-05.26.33:087][478]LogOutputDevice: Error: 
[2021.09.11-05.26.33:087][478]LogOutputDevice: Error: Ensure condition failed: !Primitive->Bounds.BoxExtent.ContainsNaN() && !Primitive->Bounds.Origin.ContainsNaN() && !FMath::IsNaN(Primitive->Bounds.SphereRadius) && FMath::IsFinite(Primitive->Bounds.SphereRadius) [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Renderer/Private/RendererScene.cpp] [Line: 1390]
[2021.09.11-05.26.33:087][478]LogOutputDevice: Error: Nans found on Bounds for Primitive NS_Phoenix: Origin X=28.085 Y=2.778 Z=-5.263, BoxExtent X=69371242512434253053319708672.000 Y=301284601534375998332617097216.000 Z=273225641045245701452076154880.000, SphereRadius inf
[2021.09.11-05.26.33:087][478]LogOutputDevice: Error: Stack: 
[2021.09.11-05.26.33:087][478]LogOutputDevice: Error: [Callstack] 0x00007ffd72585f33 UE4Editor-Renderer.dll!UnknownFunction []
[2021.09.11-05.26.33:087][478]LogOutputDevice: Error: [Callstack] 0x00007ffd721a03b7 UE4Editor-Renderer.dll!UnknownFunction []
[2021.09.11-05.26.33:087][478]LogOutputDevice: Error: [Callstack] 0x00007ffd9fcb2b70 UE4Editor-Engine.dll!UnknownFunction []
[2021.09.11-05.26.33:087][478]LogOutputDevice: Error: [Callstack] 0x00007ffd9fbe93e6 UE4Editor-Engine.dll!UnknownFunction []
[2021.09.11-05.26.33:087][478]LogOutputDevice: Error: [Callstack] 0x00007ffda00f858a UE4Editor-Engine.dll!UnknownFunction []
[2021.09.11-05.26.33:087][478]LogOutputDevice: Error: [Callstack] 0x00007ffda00ef961 UE4Editor-Engine.dll!UnknownFunction []
[2021.09.11-05.26.33:087][478]LogOutputDevice: Error: [Callstack] 0x00007ffda01443b7 UE4Editor-Engine.dll!UnknownFunction []
[2021.09.11-05.26.33:087][478]LogOutputDevice: Error: [Callstack] 0x00007ffd9fd0f0a6 UE4Editor-Engine.dll!UnknownFunction []
[2021.09.11-05.26.33:087][478]LogOutputDevice: Error: [Callstack] 0x00007ffd9d40f1ee UE4Editor-UnrealEd.dll!UnknownFunction []
[2021.09.11-05.26.33:087][478]LogOutputDevice: Error: [Callstack] 0x00007ffd9dd106f6 UE4Editor-UnrealEd.dll!UnknownFunction []
[2021.09.11-05.26.33:087][478]LogOutputDevice: Error: [Callstack] 0x00007ff6fd5c87a0 UE4Editor.exe!UnknownFunction []
[2021.09.11-05.26.33:087][478]LogOutputDevice: Error: [Callstack] 0x00007ff6fd5e0fbc UE4Editor.exe!UnknownFunction []
[2021.09.11-05.26.33:087][478]LogOutputDevice: Error: [Callstack] 0x00007ff6fd5e10aa UE4Editor.exe!UnknownFunction []
[2021.09.11-05.26.33:087][478]LogOutputDevice: Error: [Callstack] 0x00007ff6fd5e40cd UE4Editor.exe!UnknownFunction []
[2021.09.11-05.26.33:087][478]LogOutputDevice: Error: [Callstack] 0x00007ff6fd5f5984 UE4Editor.exe!UnknownFunction []
[2021.09.11-05.26.33:087][478]LogOutputDevice: Error: [Callstack] 0x00007ff6fd5f853a UE4Editor.exe!UnknownFunction []
[2021.09.11-05.26.33:087][478]LogOutputDevice: Error: [Callstack] 0x00007ffe11057034 KERNEL32.DLL!UnknownFunction []
[2021.09.11-05.26.33:087][478]LogOutputDevice: Error: [Callstack] 0x00007ffe12162651 ntdll.dll!UnknownFunction []
[2021.09.11-05.26.33:087][478]LogOutputDevice: Error: 
