﻿Log file open, 09/19/21 21:07:05
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: 1208am_LaunchParty
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.381966
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -8:00, Platform Override: ''
LogInit: Display: Loading text-based GConfig....
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin XGEController
LogPluginManager: Mounting plugin LiveLink
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin GameplayCameras
LogPluginManager: Mounting plugin OodleData
LogPluginManager: Mounting plugin OodleNetwork
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin PixWinPlugin
LogPluginManager: Mounting plugin PropertyAccessNode
LogPluginManager: Mounting plugin PluginUtils
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin TextureFormatOodle
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin LuminPlatformFeatures
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin MotoSynth
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin OpenImageDenoise
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin PythonScriptPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AudioSynesthesia
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin ChunkDownloader
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MIDIDevice
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OpenXREyeTracker
LogPluginManager: Mounting plugin OpenXR
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin Takes
LogPluginManager: Mounting plugin OpenXRHandTracking
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PropertyAccessEditor
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SoundMod
LogPluginManager: Mounting plugin SoundUtilities
LogPluginManager: Mounting plugin SoundVisualizations
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin EnvironmentQueryEditor
LogPluginManager: Mounting plugin ContentBrowserClassDataSource
LogPluginManager: Mounting plugin ContentBrowserFileDataSource
LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin SteamAudio
LogPluginManager: Mounting plugin SteamVR
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogInit: Using libcurl 7.55.1-DEV
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.1.1
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogOculusPluginWrapper: OculusPlugin initialized successfully
LogHMD: Failed initializing OVRPlugin 1.59.0
LogInit: Build: ++UE4+Release-4.27-CL-17155196
LogInit: Engine Version: 4.27.0-17155196+++UE4+Release-4.27
LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27
LogInit: Net CL: 17155196
LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz, GPU: NVIDIA GeForce GTX 1070
LogInit: Compiled (64-bit): Aug 13 2021 06:13:13
LogInit: Compiled with Visual C++: 19.24.28315.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.27
LogInit: Command Line: 
LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.27/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 29
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47
LogDevObjectVersion:   FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion:   Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion:   Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion:   Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion:   Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion:   Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[r.VSync:0]]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2021.09.20-04.07.05:977][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[r.MobileHDR:1]]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[r.TextureStreaming:1]]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[r.AllowStaticLighting:1]]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:1]]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[r.SeparateTranslucency:1]]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[r.CustomDepth:3]]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:1]]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:1]]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:1]]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:1]]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:1]]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:2]]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[r.EarlyZPass:3]]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[r.DBuffer:0]]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]]
[2021.09.20-04.07.05:977][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
[2021.09.20-04.07.05:977][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2021.09.20-04.07.05:977][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2021.09.20-04.07.05:977][  0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2021.09.20-04.07.05:978][  0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2021.09.20-04.07.05:978][  0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2021.09.20-04.07.05:978][  0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2021.09.20-04.07.05:978][  0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2021.09.20-04.07.05:978][  0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2021.09.20-04.07.05:978][  0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
[2021.09.20-04.07.05:978][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
[2021.09.20-04.07.05:978][  0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
[2021.09.20-04.07.05:983][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.20-04.07.05:983][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2021.09.20-04.07.05:983][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2021.09.20-04.07.05:983][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.20-04.07.05:983][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2021.09.20-04.07.05:983][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.20-04.07.05:983][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2021.09.20-04.07.05:983][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2021.09.20-04.07.05:983][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2021.09.20-04.07.05:983][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2021.09.20-04.07.05:983][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2021.09.20-04.07.05:983][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2021.09.20-04.07.05:983][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2021.09.20-04.07.05:983][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2021.09.20-04.07.05:984][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2021.09.20-04.07.05:984][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2021.09.20-04.07.05:984][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2021.09.20-04.07.05:984][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2021.09.20-04.07.05:984][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2021.09.20-04.07.05:984][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2021.09.20-04.07.05:985][  0]LogInit: Selected Device Profile: [Windows]
[2021.09.20-04.07.05:985][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2021.09.20-04.07.05:985][  0]LogHAL: Display: Platform has ~ 16 GB [17083633664 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2021.09.20-04.07.05:985][  0]LogInit: Going up to parent DeviceProfile []
[2021.09.20-04.07.05:985][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2021.09.20-04.07.05:985][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2021.09.20-04.07.05:985][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2021.09.20-04.07.05:985][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2021.09.20-04.07.05:985][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2021.09.20-04.07.05:985][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2021.09.20-04.07.05:985][  0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2021.09.20-04.07.05:986][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2021.09.20-04.07.05:986][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2021.09.20-04.07.05:986][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2021.09.20-04.07.05:986][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2021.09.20-04.07.05:986][  0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2021.09.20-04.07.05:986][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2021.09.20-04.07.05:986][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2021.09.20-04.07.05:986][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2021.09.20-04.07.05:986][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2021.09.20-04.07.05:986][  0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2021.09.20-04.07.05:986][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2021.09.20-04.07.05:986][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2021.09.20-04.07.05:986][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2021.09.20-04.07.05:986][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2021.09.20-04.07.05:986][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2021.09.20-04.07.05:986][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2021.09.20-04.07.05:986][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2021.09.20-04.07.05:986][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2021.09.20-04.07.05:986][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2021.09.20-04.07.05:986][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2021.09.20-04.07.05:986][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2021.09.20-04.07.05:986][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2021.09.20-04.07.05:986][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2021.09.20-04.07.05:986][  0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2021.09.20-04.07.05:986][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.20-04.07.05:986][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2021.09.20-04.07.05:986][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2021.09.20-04.07.05:986][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.20-04.07.05:986][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2021.09.20-04.07.05:986][  0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2021.09.20-04.07.05:986][  0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2021.09.20-04.07.05:986][  0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2021.09.20-04.07.05:986][  0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2021.09.20-04.07.05:986][  0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2021.09.20-04.07.05:986][  0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2021.09.20-04.07.05:986][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
[2021.09.20-04.07.05:986][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Editor.ini]
[2021.09.20-04.07.05:987][  0]LogInit: Computer: DONGATO-PC
[2021.09.20-04.07.05:987][  0]LogInit: User: DONGATO
[2021.09.20-04.07.05:987][  0]LogInit: CPU Page size=4096, Cores=6
[2021.09.20-04.07.05:987][  0]LogInit: High frequency timer resolution =10.000000 MHz
[2021.09.20-04.07.05:987][  0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2021.09.20-04.07.05:987][  0]LogMemory: Platform Memory Stats for Windows
[2021.09.20-04.07.05:987][  0]LogMemory: Process Physical Memory: 145.25 MB used, 145.26 MB peak
[2021.09.20-04.07.05:987][  0]LogMemory: Process Virtual Memory: 131.91 MB used, 131.91 MB peak
[2021.09.20-04.07.05:987][  0]LogMemory: Physical Memory: 6377.61 MB used,  9914.61 MB free, 16292.22 MB total
[2021.09.20-04.07.05:987][  0]LogMemory: Virtual Memory: 134193608.00 MB used,  24116.78 MB free, 134217728.00 MB total
[2021.09.20-04.07.05:991][  0]LogWindows: WindowsPlatformFeatures enabled
[2021.09.20-04.07.06:031][  0]LogInit: Physics initialised using underlying interface: PhysX
[2021.09.20-04.07.06:032][  0]LogInit: Using OS detected language (en-US).
[2021.09.20-04.07.06:032][  0]LogInit: Using OS detected locale (en-US).
[2021.09.20-04.07.06:039][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
[2021.09.20-04.07.06:230][  0]LogInit: Setting process to per monitor DPI aware
[2021.09.20-04.07.06:241][  0]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2021.09.20-04.07.06:255][  0]LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
[2021.09.20-04.07.06:255][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2021.09.20-04.07.06:402][  0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
[2021.09.20-04.07.06:405][  0]LogHMD: Failed to initialize OpenVR with code 110
[2021.09.20-04.07.06:405][  0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2021.09.20-04.07.06:405][  0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2021.09.20-04.07.06:405][  0]LogD3D11RHI: D3D11 adapters:
[2021.09.20-04.07.06:518][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 1070' (Feature Level 11_0)
[2021.09.20-04.07.06:518][  0]LogD3D11RHI:       8088/0/8146 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2021.09.20-04.07.06:521][  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2021.09.20-04.07.06:521][  0]LogD3D11RHI:       0/0/8146 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2021.09.20-04.07.06:521][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2021.09.20-04.07.06:525][  0]LogD3D11RHI: Creating new Direct3DDevice
[2021.09.20-04.07.06:525][  0]LogD3D11RHI:     GPU DeviceId: 0x1b81 (for the marketing name, search the web for "GPU Device Id")
[2021.09.20-04.07.06:525][  0]LogWindows: EnumDisplayDevices:
[2021.09.20-04.07.06:526][  0]LogWindows:    0. 'NVIDIA GeForce GTX 1070' (P:1 D:1)
[2021.09.20-04.07.06:526][  0]LogWindows:    1. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
[2021.09.20-04.07.06:526][  0]LogWindows:    2. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
[2021.09.20-04.07.06:526][  0]LogWindows:    3. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
[2021.09.20-04.07.06:527][  0]LogWindows: DebugString: FoundDriverCount:4 
[2021.09.20-04.07.06:527][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 1070
[2021.09.20-04.07.06:527][  0]LogD3D11RHI:   Driver Version: 456.71 (internal:27.21.14.5671, unified:456.71)
[2021.09.20-04.07.06:527][  0]LogD3D11RHI:      Driver Date: 9-30-2020
[2021.09.20-04.07.06:527][  0]LogRHI: Texture pool is 5661 MB (70% of 8088 MB)
[2021.09.20-04.07.06:582][  0]LogD3D11RHI: RHI has support for 64 bit atomics
[2021.09.20-04.07.06:582][  0]LogD3D11RHI: Async texture creation enabled
[2021.09.20-04.07.06:582][  0]LogD3D11RHI: Array index from any shader is supported
[2021.09.20-04.07.06:612][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2021.09.20-04.07.06:654][  0]LogRHI: GeForceNow SDK initialized: 1
[2021.09.20-04.07.07:767][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
[2021.09.20-04.07.07:791][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2021.09.20-04.07.07:791][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2021.09.20-04.07.07:791][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2021.09.20-04.07.07:791][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2021.09.20-04.07.07:791][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2021.09.20-04.07.07:791][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2021.09.20-04.07.07:791][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2021.09.20-04.07.07:791][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2021.09.20-04.07.07:791][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2021.09.20-04.07.07:791][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2021.09.20-04.07.07:809][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2021.09.20-04.07.07:809][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2021.09.20-04.07.07:820][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2021.09.20-04.07.07:825][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
[2021.09.20-04.07.07:829][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2021.09.20-04.07.07:833][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2021.09.20-04.07.07:844][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
[2021.09.20-04.07.07:848][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
[2021.09.20-04.07.07:852][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
[2021.09.20-04.07.07:881][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
[2021.09.20-04.07.07:881][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
[2021.09.20-04.07.07:890][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
[2021.09.20-04.07.07:895][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2021.09.20-04.07.07:899][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2021.09.20-04.07.07:903][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2021.09.20-04.07.07:914][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2021.09.20-04.07.07:914][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2021.09.20-04.07.07:924][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
[2021.09.20-04.07.07:929][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2021.09.20-04.07.07:933][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2021.09.20-04.07.07:938][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2021.09.20-04.07.07:938][  0]LogTargetPlatformManager: Display: Building Assets For Windows
[2021.09.20-04.07.07:944][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2021.09.20-04.07.07:973][  0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off
[2021.09.20-04.07.08:001][  0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2021.09.20-04.07.08:001][  0]LogShaderCompilers: Guid format shader working directory is -28 characters bigger than the processId version (../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Intermediate/Shaders/WorkingDirectory/2180/).
[2021.09.20-04.07.08:001][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/DONGATO/AppData/Local/Temp/UnrealShaderWorkingDir/1A4BE9C34594CB6B27291ABA0E2C279C/'.
[2021.09.20-04.07.08:002][  0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2021.09.20-04.07.08:002][  0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2021.09.20-04.07.08:002][  0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2021.09.20-04.07.08:803][  0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2021.09.20-04.07.08:871][  0]LogDerivedDataCache: Loaded boot cache 0.07s 95MB C:/Users/DONGATO/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
[2021.09.20-04.07.08:871][  0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/DONGATO/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc
[2021.09.20-04.07.08:871][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2021.09.20-04.07.08:871][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2021.09.20-04.07.08:871][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2021.09.20-04.07.08:871][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2021.09.20-04.07.08:888][  0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2021.09.20-04.07.08:888][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2021.09.20-04.07.08:888][  0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2021.09.20-04.07.08:897][  0]LogDerivedDataCache: Speed tests for C:/Users/DONGATO/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds
[2021.09.20-04.07.08:897][  0]LogDerivedDataCache: Display: Performance to C:/Users/DONGATO/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=313.06MBs, RandomWriteSpeed=176.47MBs. Assigned SpeedClass 'Local'
[2021.09.20-04.07.08:898][  0]LogDerivedDataCache: Using Local data cache path C:/Users/DONGATO/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2021.09.20-04.07.08:898][  0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2021.09.20-04.07.08:898][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2021.09.20-04.07.08:951][  0]LogSlate: Using FreeType 2.10.0
[2021.09.20-04.07.08:951][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2021.09.20-04.07.08:977][  0]LogAssetRegistry: FAssetRegistry took 0.0031 seconds to start up
[2021.09.20-04.07.09:229][  0]LogInit: Selected Device Profile: [Windows]
[2021.09.20-04.07.09:230][  0]LogInit: Active device profile: [000001C81A22EC00][000001C80E1FD200 49] Windows
[2021.09.20-04.07.09:230][  0]LogInit: Profiles: [000001C81A22EC00][000001C80E1FD200 49] Windows, [000001C81A1BE400][000001C80E205380 49] WindowsNoEditor, [000001C81A1BF600][000001C80E209500 49] WindowsServer, [000001C81A22D300][000001C80E20D680 49] WindowsClient, [000001C81A22D600][000001C80E211800 49] IOS, [000001C81A1A7D00][000001C80E215980 49] iPadAir, [000001C81A22C100][000001C80E219B00 49] iPadAir2, [000001C81A16CE00][000001C81A7E0240 49] IPadPro, [000001C81A16CF00][000001C81A7DC280 49] iPadAir3, [000001C81A1BF200][000001C81A7E4400 49] iPadAir4, [000001C81A16C500][000001C81A7E8580 49] iPadMini2, [000001C81A1BC300][000001C81A7EC700 49] iPadMini3, [000001C81A16D800][000001C81A7F0880 49] iPadMini4, [000001C81A1BF800][000001C81A7F4A00 49] iPadMini5, [000001C81A1A4E00][000001C81A7F8C40 49] iPhone6, [000001C81A1A4F00][000001C80E200C80 49] iPodTouch6, [000001C81A16F600][000001C81A800EC0 49] iPhone7, [000001C81A16F500][000001C81A7FCF00 49] iPodTouch7, [000001C81A1A4D00][000001C81A809080 49] iPhone5S, [000001C81A16F700][000001C81A80D200 49] iPhone6Plus, [000001C81A1A5A00][000001C81A811380 49] iPhone6S, [000001C81A16C400][000001C81A815500 49] iPhone6SPlus, [000001C81A1A7700][000001C81A819680 49] iPhone7Plus, [000001C81A16C600][000001C81A81D800 49] iPhoneSE, [000001C81A1A4500][000001C81A821980 49] iPhone8, [000001C81A16D900][000001C81A825B00 49] iPhone8Plus, [000001C81A1A7200][000001C81A828100 49] iPhoneX, [000001C81A16DE00][000001C81A82C280 49] iPhoneXS, [000001C81A1A4A00][000001C81A564400 49] iPhoneXSMax, [000001C81A16D400][000001C81A568580 49] iPhoneXR, [000001C81A1A6800][000001C81A56C700 49] iPhone11, [000001C81A16E700][000001C81A570880 49] iPhone11Pro, [000001C81A1A5500][000001C81A574A00 49] iPhone11ProMax, [000001C81A16FA00][000001C81A578B80 49] iPhoneSE2, [000001C81A1A6500][000001C81A57CD00 49] iPhone12Mini, [000001C81A16D100][000001C81A804E40 49] iPhone12, [000001C81A1A4400][000001C81A580F80 49] iPhone12Pro, [000001C81A16F200][000001C81A5850C0 49] iPhone12ProMax, [000001C81A1A4900][000001C81A58D240 49] iPadPro105, [000001C81A16ED00][000001C81A5913C0 49] iPadPro129, [000001C81A1A7100][000001C81A595540 49] iPadPro97, [000001C81A16E900][000001C81A5996C0 49] iPadPro2_129, [000001C81A1A5800][000001C81A59D840 49] iPad5, [000001C81A16E000][000001C81A5A19C0 49] iPad6, [000001C81A1A7500][000001C81A5A5B40 49] iPad7, [000001C81A16E500][000001C81A5A8140 49] iPad8, [000001C81A1A7800][000001C81A5AC2C0 49] iPadPro11, [000001C81A16CC00][000001C81A5B0440 49] iPadPro2_11, [000001C81A1A5700][000001C81A5B45C0 49] iPadPro3_129, [000001C81A16D500][000001C81A5B8740 49] iPadPro4_129, [000001C81A1A5400][000001C81A5BC8C0 49] AppleTV, [000001C81A16D200][000001C81A5C0A40 49] AppleTV4K, [000001C81A1A7F00][000001C81A5C4BC0 49] TVOS, [000001C81A16FE00][000001C81A5C8D40 49] Mac, [000001C81A1A4100][000001C81A5CCEC0 49] MacClient, [000001C81A16E400][000001C81A589000 49] MacNoEditor, [000001C81A1A6F00][000001C81A5D1140 49] MacServer, [000001C81A16C900][000001C81A5D5280 49] Linux, [000001C81A1A6000][000001C81A5D93C0 49] LinuxAArch64, [000001C81A16C800][000001C81937B540 49] LinuxNoEditor, [000001C81A1A6700][000001C81937F6C0 49] LinuxAArch64NoEditor, [000001C81A16F300][000001C819383840 49] LinuxClient, [000001C81A1A5E00][000001C8193879C0 49] LinuxAArch64Client, [000001C81A16C100][000001C81938BB40 49] LinuxServer, [000001C81A1A4800][000001C81938E140 49] LinuxAArch64Server, [000001C81A16DF00][000001C8193922C0 49] Android, [000001C81A1A6D00][000001C819396440 49] Android_Low, [000001C81A16FF00][000001C81939A5C0 49] Android_Mid, [000001C81A1A6A00][000001C81939E740 49] Android_High, [000001C81A22F100][000001C8193A28C0 49] Android_Default, [000001C81A1BFC00][000001C8193A6A40 49] Android_Adreno4xx, [000001C81A22D900][000001C8193AABC0 49] Android_Adreno5xx_Low, [000001C81A1BC800][000001C8193AED40 49] Android_Adreno5xx, [000001C81A22CA00][000001C8193B2EC0 49] Android_Adreno6xx, [000001C81A1BD600][000001C8193B7040 49] Android_Adreno6xx_Vulkan, [000001C81A22CE00][000001C81A5DD180 49] Android_Mali_T6xx, [000001C81A1BFD00][000001C8193BB2C0 49] Android_Mali_T7xx, [000001C81A22EE00][000001C8193BF400 49] Android_Mali_T8xx, [000001C81A1BEC00][000001C8193C3540 49] Android_Mali_G71, [000001C81A22DE00][000001C8193CB6C0 49] Android_Mali_G72, [000001C81A1BDE00][000001C8193CF840 49] Android_Mali_G72_Vulkan, [000001C81A22C300][000001C8193D39C0 49] Android_Mali_G76, [000001C81A1BE600][000001C8193D7B40 49] Android_Mali_G76_Vulkan, [000001C81A22E000][000001C8193DA140 49] Android_Mali_G77, [000001C81A1BDF00][000001C8193DE2C0 49] Android_Mali_G77_Vulkan, [000001C81A22E400][000001C8193E2440 49] Android_Mali_G78, [000001C81A1BD200][000001C8193E65C0 49] Android_Mali_G78_Vulkan, [000001C81A22F000][000001C8193EA740 49] Android_Mali_G710, [000001C81A1BC200][000001C8193EE8C0 49] Android_Mali_G710_Vulkan, [000001C81A22D200][000001C8193F2A40 49] Android_Vulkan_SM5, [000001C81A1BD800][000001C8193F6BC0 49] Android_PowerVR_G6xxx, [000001C81A1A6E00][000001C8193FAD40 49] Android_PowerVR_GT7xxx, [000001C81A1BE500][000001C8193FEEC0 49] Android_PowerVR_GE8xxx, [000001C81A22C600][000001C819403040 49] Android_PowerVR_GM9xxx, [000001C81A16D600][000001C8194071C0 49] Android_PowerVR_GM9xxx_Vulkan, [000001C81A22CB00][000001C81940B340 49] Android_TegraK1, [000001C81A16C200][000001C8193C7480 49] Android_Unknown_Vulkan, [000001C81A22E600][000001C81940F5C0 49] Lumin, [000001C81A16F100][000001C819413700 49] Lumin_Desktop, [000001C81A22E900][000001C81941B880 49] HoloLens, 
[2021.09.20-04.07.09:360][  0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2021.09.20-04.07.09:360][  0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2021.09.20-04.07.09:360][  0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2021.09.20-04.07.09:360][  0]LogMeshReduction: No distributed automatic mesh merging module available
[2021.09.20-04.07.09:360][  0]LogMeshMerging: No distributed automatic mesh merging module available
[2021.09.20-04.07.09:377][  0]LogNetVersion: 1208am_LaunchParty 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 1599892988)
[2021.09.20-04.07.18:824][  0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512.
[2021.09.20-04.07.18:896][  0]LogHMD: PokeAHoleMaterial loaded successfully
[2021.09.20-04.07.18:902][  0]LogUObjectArray: 17178 objects as part of root set at end of initial load.
[2021.09.20-04.07.18:902][  0]LogUObjectAllocator: 4301856 out of 0 bytes used by permanent object pool.
[2021.09.20-04.07.18:902][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2021.09.20-04.07.19:176][  0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 0113AB96407010466B2B26A4C5B71B3D | Instance: 59D2286C48DDF583E3A196AFE2B4A11B (DONGATO-PC-2180).
[2021.09.20-04.07.19:300][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png' error.
[2021.09.20-04.07.19:300][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png
[2021.09.20-04.07.19:300][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png' error.
[2021.09.20-04.07.19:300][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png
[2021.09.20-04.07.19:300][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png' error.
[2021.09.20-04.07.19:300][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png
[2021.09.20-04.07.19:300][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png' error.
[2021.09.20-04.07.19:300][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png
[2021.09.20-04.07.19:300][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png' error.
[2021.09.20-04.07.19:300][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png
[2021.09.20-04.07.19:300][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png' error.
[2021.09.20-04.07.19:300][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png
[2021.09.20-04.07.19:300][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png' error.
[2021.09.20-04.07.19:300][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png' error.
[2021.09.20-04.07.19:300][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png
[2021.09.20-04.07.19:300][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png
[2021.09.20-04.07.19:300][  0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
[2021.09.20-04.07.19:300][  0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
[2021.09.20-04.07.19:300][  0]LogPython: Using Python 3.7.7
[2021.09.20-04.07.19:862][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2021.09.20-04.07.19:868][  0]LogTcpMessaging: Initializing TcpMessaging bridge
[2021.09.20-04.07.19:898][  0]LogSteamAudio: FSteamAudioModule Startup
[2021.09.20-04.07.19:898][  0]LogSteamAudio: Display: Attempting to load ../../../Engine/Binaries/ThirdParty/Phonon/Win64/phonon.dll
[2021.09.20-04.07.19:899][  0]LogSteamAudio: Display: Loaded ../../../Engine/Binaries/ThirdParty/Phonon/Win64/phonon.dll.
[2021.09.20-04.07.19:996][  0]SourceControl: Source control is disabled
[2021.09.20-04.07.19:996][  0]SourceControl: Source control is disabled
[2021.09.20-04.07.19:999][  0]SourceControl: Source control is disabled
[2021.09.20-04.07.20:002][  0]SourceControl: Source control is disabled
[2021.09.20-04.07.20:010][  0]SourceControl: Source control is disabled
[2021.09.20-04.07.20:016][  0]LogUProjectInfo: Found projects:
[2021.09.20-04.07.20:020][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2021.09.20-04.07.20:021][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2021.09.20-04.07.20:021][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2021.09.20-04.07.20:215][  0]LogOpenImageDenoise: OIDN starting up
[2021.09.20-04.07.20:227][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2021.09.20-04.07.20:249][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2021.09.20-04.07.20:249][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2021.09.20-04.07.20:429][  0]LogCollectionManager: Loaded 0 collections in 0.001984 seconds
[2021.09.20-04.07.20:454][  0]LogFileCache: Scanning file cache for directory 'C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Collections/' took 0.00s
[2021.09.20-04.07.20:454][  0]LogFileCache: Scanning file cache for directory 'C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Developers/DONGATO/Collections/' took 0.00s
[2021.09.20-04.07.20:454][  0]LogFileCache: Scanning file cache for directory 'C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Collections/' took 0.00s
[2021.09.20-04.07.20:454][  0]LogOcInput: OculusInput pre-init called
[2021.09.20-04.07.20:612][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png' error.
[2021.09.20-04.07.20:612][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png
[2021.09.20-04.07.20:612][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png' error.
[2021.09.20-04.07.20:612][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png
[2021.09.20-04.07.20:612][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png' error.
[2021.09.20-04.07.20:612][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png
[2021.09.20-04.07.20:612][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png' error.
[2021.09.20-04.07.20:612][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png
[2021.09.20-04.07.20:612][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png' error.
[2021.09.20-04.07.20:612][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png
[2021.09.20-04.07.20:612][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png' error.
[2021.09.20-04.07.20:612][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png
[2021.09.20-04.07.20:612][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png' error.
[2021.09.20-04.07.20:612][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png
[2021.09.20-04.07.20:612][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png' error.
[2021.09.20-04.07.20:612][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png
[2021.09.20-04.07.20:612][  0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
[2021.09.20-04.07.20:613][  0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
[2021.09.20-04.07.20:700][  0]LogClass: Display: IntProperty FBakedDataInfo::Size is not initialized properly. Module:SteamAudio File:Private/PhononProbeVolume.h
[2021.09.20-04.07.20:700][  0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties
[2021.09.20-04.07.20:702][  0]LogEngine: Initializing Engine...
[2021.09.20-04.07.20:704][  0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed.
[2021.09.20-04.07.20:705][  0]LogHMD: Failed to initialize OpenVR with code 110
[2021.09.20-04.07.20:705][  0]LogMagicLeap: Warning: VR disabled because ZI is not enabled.  To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
[2021.09.20-04.07.20:706][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.000 s
[2021.09.20-04.07.20:843][  0]LogInit: Initializing FReadOnlyCVARCache
[2021.09.20-04.07.20:851][  0]LogAIModule: Creating AISystem for world Untitled
[2021.09.20-04.07.20:862][  0]LogAudio: Display: Initializing Audio Device Manager...
[2021.09.20-04.07.20:865][  0]LogAudio: Display: Loading Default Audio Settings Objects...
[2021.09.20-04.07.20:866][  0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2021.09.20-04.07.20:866][  0]LogAudio: Display: Audio Device Manager Initialized
[2021.09.20-04.07.20:866][  0]LogAudio: Display: Creating Audio Device:                 Id: 1, Scope: Shared, Realtime: True
[2021.09.20-04.07.20:866][  0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.20-04.07.20:867][  0]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.20-04.07.20:867][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.20-04.07.20:867][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.20-04.07.20:867][  0]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.20-04.07.20:867][  0]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.20-04.07.20:867][  0]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.20-04.07.20:867][  0]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.20-04.07.20:867][  0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.20-04.07.20:867][  0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.20-04.07.20:867][  0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.20-04.07.20:867][  0]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.20-04.07.20:890][  0]LogAudioMixer: Display: 0: FrontLeft
[2021.09.20-04.07.20:890][  0]LogAudioMixer: Display: 1: FrontRight
[2021.09.20-04.07.20:933][  0]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.20-04.07.20:936][  0]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.20-04.07.20:939][  0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.20-04.07.20:939][  0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.20-04.07.20:940][  0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.20-04.07.20:940][  0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.20-04.07.20:940][  0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.20-04.07.20:941][  0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.20-04.07.20:941][  0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.20-04.07.20:941][  0]LogInit: FAudioDevice initialized.
[2021.09.20-04.07.20:941][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2021.09.20-04.07.20:941][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2021.09.20-04.07.21:298][  0]LogDerivedDataCache: Saved boot cache 0.36s 95MB C:/Users/DONGATO/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
[2021.09.20-04.07.21:302][  0]LogInit: Texture streaming: Enabled
[2021.09.20-04.07.21:315][  0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.0-17155196+++UE4+Release-4.27
[2021.09.20-04.07.21:318][  0]LogEngineSessionManager: EngineSessionManager initialized
[2021.09.20-04.07.21:318][  0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
[2021.09.20-04.07.21:320][  0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
[2021.09.20-04.07.21:347][  0]LogInit: Transaction tracking system initialized
[2021.09.20-04.07.21:365][  0]BlueprintLog: New page: Editor Load
[2021.09.20-04.07.21:419][  0]LocalizationService: Localization service is disabled
[2021.09.20-04.07.21:440][  0]TimingProfiler: Initialize
[2021.09.20-04.07.21:440][  0]TimingProfiler: OnSessionChanged
[2021.09.20-04.07.21:440][  0]LoadingProfiler: Initialize
[2021.09.20-04.07.21:441][  0]LoadingProfiler: OnSessionChanged
[2021.09.20-04.07.21:441][  0]NetworkingProfiler: Initialize
[2021.09.20-04.07.21:441][  0]NetworkingProfiler: OnSessionChanged
[2021.09.20-04.07.21:441][  0]MemoryProfiler: Initialize
[2021.09.20-04.07.21:441][  0]MemoryProfiler: OnSessionChanged
[2021.09.20-04.07.21:507][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2021.09.20-04.07.21:507][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2021.09.20-04.07.21:508][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2021.09.20-04.07.21:601][  0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
[2021.09.20-04.07.21:601][  0]LogCook: Display: Mobile HDR setting 1
[2021.09.20-04.07.21:809][  0]LogFileCache: Scanning file cache for directory 'C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/' took 0.02s
[2021.09.20-04.07.21:949][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png' error.
[2021.09.20-04.07.21:949][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png
[2021.09.20-04.07.21:949][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png' error.
[2021.09.20-04.07.21:949][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png
[2021.09.20-04.07.21:949][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png' error.
[2021.09.20-04.07.21:949][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png
[2021.09.20-04.07.21:949][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png' error.
[2021.09.20-04.07.21:949][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png
[2021.09.20-04.07.21:949][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png' error.
[2021.09.20-04.07.21:949][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png
[2021.09.20-04.07.21:949][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png' error.
[2021.09.20-04.07.21:949][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png' error.
[2021.09.20-04.07.21:949][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png
[2021.09.20-04.07.21:949][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png' error.
[2021.09.20-04.07.21:949][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png
[2021.09.20-04.07.21:949][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png
[2021.09.20-04.07.22:014][  0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
[2021.09.20-04.07.22:014][  0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
[2021.09.20-04.07.22:021][  0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2021.09.20-04.07.22:024][  0]SourceControl: Source control is disabled
[2021.09.20-04.07.22:024][  0]LogUnrealEdMisc: Loading editor; pre map load, took 23.338
[2021.09.20-04.07.22:024][  0]Cmd: MAP LOAD FILE="../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Maps/1208am_LaunchParty.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2021.09.20-04.07.22:025][  0]LightingResults: New page: Lighting Build
[2021.09.20-04.07.22:027][  0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2021.09.20-04.07.22:027][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.20-04.07.22:027][  0]MapCheck: New page: Map Check
[2021.09.20-04.07.22:027][  0]LightingResults: New page: Lighting Build
[2021.09.20-04.07.22:033][  0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2021.09.20-04.07.22:036][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.89ms
[2021.09.20-04.07.22:702][  0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Game/Cubica/Textures/hdr/T_Plane.T_Plane', its maximum texture size has been explicitly set to 512.
[2021.09.20-04.07.23:205][  0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Game/Cubica/Textures/hdr/T_Night.T_Night', its maximum texture size has been explicitly set to 512.
[2021.09.20-04.07.24:379][  0]LogNiagaraEditor: Niagara graph NiagaraGraph /Game/NiagaraAudioVisualizer/Niagara/Module/AudioSpectrumPreferences.AudioSpectrumPreferences:NiagaraScriptSource_0.NiagaraGraph_0: The default value declaration for the variable 'Module.Angle Offset' is not consistent between the graph and the metadata.
  Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
[2021.09.20-04.07.24:999][  0]LogAudio: Display: Audio Device (ID: 1) registered with world '1208am_LaunchParty'.
[2021.09.20-04.07.25:000][  0]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.20-04.07.25:025][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2021.09.20-04.07.25:042][  0]LogUObjectHash: Compacting FUObjectHashTables data took   1.51ms
[2021.09.20-04.07.25:046][  0]Cmd: MAP CHECKDEP NOCLEARLOG
[2021.09.20-04.07.25:046][  0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.219ms to complete.
[2021.09.20-04.07.25:046][  0]LogFileHelpers: Loading map '1208am_LaunchParty' took 3.022
[2021.09.20-04.07.25:049][  0]LogUnrealEdMisc: Total Editor Startup Time, took 26.362
[2021.09.20-04.07.25:168][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.20-04.07.25:174][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.20-04.07.25:181][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.20-04.07.25:187][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.20-04.07.25:202][  0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0103 seconds. Added 3796 classes and 931 folders.
[2021.09.20-04.07.25:223][  0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
[2021.09.20-04.07.25:224][  0]LogPakFile: PakFile PrimaryIndexSize=187
[2021.09.20-04.07.25:224][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.20-04.07.25:224][  0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2021.09.20-04.07.25:224][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted
[2021.09.20-04.07.25:225][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack)
[2021.09.20-04.07.25:225][  0]LogPakFile: OnPakFileMounted2Time == 0.000095
[2021.09.20-04.07.25:225][  0]LogPakFile: PakFile PrimaryIndexSize=189
[2021.09.20-04.07.25:225][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.20-04.07.25:225][  0]LogPakFile: PakFile FullDirectoryIndexSize=152
[2021.09.20-04.07.25:225][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.20-04.07.25:225][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack)
[2021.09.20-04.07.25:225][  0]LogPakFile: OnPakFileMounted2Time == 0.000042
[2021.09.20-04.07.25:226][  0]LogPakFile: PakFile PrimaryIndexSize=191
[2021.09.20-04.07.25:226][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.20-04.07.25:226][  0]LogPakFile: PakFile FullDirectoryIndexSize=160
[2021.09.20-04.07.25:226][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted
[2021.09.20-04.07.25:226][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack)
[2021.09.20-04.07.25:226][  0]LogPakFile: OnPakFileMounted2Time == 0.000036
[2021.09.20-04.07.25:227][  0]LogPakFile: PakFile PrimaryIndexSize=185
[2021.09.20-04.07.25:227][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.20-04.07.25:227][  0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2021.09.20-04.07.25:227][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted
[2021.09.20-04.07.25:227][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack)
[2021.09.20-04.07.25:227][  0]LogPakFile: OnPakFileMounted2Time == 0.000038
[2021.09.20-04.07.25:227][  0]LogPakFile: PakFile PrimaryIndexSize=190
[2021.09.20-04.07.25:227][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.20-04.07.25:227][  0]LogPakFile: PakFile FullDirectoryIndexSize=154
[2021.09.20-04.07.25:227][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted
[2021.09.20-04.07.25:227][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack)
[2021.09.20-04.07.25:227][  0]LogPakFile: OnPakFileMounted2Time == 0.000036
[2021.09.20-04.07.25:228][  0]LogPakFile: PakFile PrimaryIndexSize=192
[2021.09.20-04.07.25:228][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.20-04.07.25:228][  0]LogPakFile: PakFile FullDirectoryIndexSize=158
[2021.09.20-04.07.25:228][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.20-04.07.25:228][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack)
[2021.09.20-04.07.25:228][  0]LogPakFile: OnPakFileMounted2Time == 0.000036
[2021.09.20-04.07.25:229][  0]LogPakFile: PakFile PrimaryIndexSize=182
[2021.09.20-04.07.25:229][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.20-04.07.25:229][  0]LogPakFile: PakFile FullDirectoryIndexSize=138
[2021.09.20-04.07.25:229][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted
[2021.09.20-04.07.25:229][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack)
[2021.09.20-04.07.25:229][  0]LogPakFile: OnPakFileMounted2Time == 0.000035
[2021.09.20-04.07.25:229][  0]LogPakFile: PakFile PrimaryIndexSize=184
[2021.09.20-04.07.25:229][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.20-04.07.25:229][  0]LogPakFile: PakFile FullDirectoryIndexSize=142
[2021.09.20-04.07.25:229][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.20-04.07.25:229][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack)
[2021.09.20-04.07.25:229][  0]LogPakFile: OnPakFileMounted2Time == 0.000034
[2021.09.20-04.07.25:230][  0]LogPakFile: PakFile PrimaryIndexSize=188
[2021.09.20-04.07.25:230][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.20-04.07.25:230][  0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2021.09.20-04.07.25:230][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.20-04.07.25:230][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack)
[2021.09.20-04.07.25:230][  0]LogPakFile: OnPakFileMounted2Time == 0.000035
[2021.09.20-04.07.25:231][  0]LogPakFile: PakFile PrimaryIndexSize=182
[2021.09.20-04.07.25:231][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.20-04.07.25:231][  0]LogPakFile: PakFile FullDirectoryIndexSize=138
[2021.09.20-04.07.25:231][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted
[2021.09.20-04.07.25:231][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack)
[2021.09.20-04.07.25:231][  0]LogPakFile: OnPakFileMounted2Time == 0.000036
[2021.09.20-04.07.25:231][  0]LogPakFile: PakFile PrimaryIndexSize=184
[2021.09.20-04.07.25:231][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.20-04.07.25:231][  0]LogPakFile: PakFile FullDirectoryIndexSize=142
[2021.09.20-04.07.25:231][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.20-04.07.25:231][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack)
[2021.09.20-04.07.25:231][  0]LogPakFile: OnPakFileMounted2Time == 0.000034
[2021.09.20-04.07.25:232][  0]LogPakFile: PakFile PrimaryIndexSize=183
[2021.09.20-04.07.25:232][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.20-04.07.25:232][  0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2021.09.20-04.07.25:232][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted
[2021.09.20-04.07.25:232][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack)
[2021.09.20-04.07.25:232][  0]LogPakFile: OnPakFileMounted2Time == 0.000035
[2021.09.20-04.07.25:233][  0]LogPakFile: PakFile PrimaryIndexSize=185
[2021.09.20-04.07.25:233][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.20-04.07.25:233][  0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2021.09.20-04.07.25:233][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.20-04.07.25:233][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack)
[2021.09.20-04.07.25:233][  0]LogPakFile: OnPakFileMounted2Time == 0.000035
[2021.09.20-04.07.25:233][  0]LogPakFile: PakFile PrimaryIndexSize=188
[2021.09.20-04.07.25:233][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.20-04.07.25:233][  0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2021.09.20-04.07.25:233][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted
[2021.09.20-04.07.25:233][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack)
[2021.09.20-04.07.25:233][  0]LogPakFile: OnPakFileMounted2Time == 0.000035
[2021.09.20-04.07.25:234][  0]LogPakFile: PakFile PrimaryIndexSize=190
[2021.09.20-04.07.25:234][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.20-04.07.25:234][  0]LogPakFile: PakFile FullDirectoryIndexSize=154
[2021.09.20-04.07.25:234][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.20-04.07.25:234][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack)
[2021.09.20-04.07.25:234][  0]LogPakFile: OnPakFileMounted2Time == 0.000035
[2021.09.20-04.07.25:235][  0]LogPakFile: PakFile PrimaryIndexSize=187
[2021.09.20-04.07.25:235][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.20-04.07.25:235][  0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2021.09.20-04.07.25:235][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted
[2021.09.20-04.07.25:235][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack)
[2021.09.20-04.07.25:235][  0]LogPakFile: OnPakFileMounted2Time == 0.000035
[2021.09.20-04.07.25:235][  0]LogPakFile: PakFile PrimaryIndexSize=189
[2021.09.20-04.07.25:235][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.20-04.07.25:235][  0]LogPakFile: PakFile FullDirectoryIndexSize=152
[2021.09.20-04.07.25:235][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.20-04.07.25:235][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack)
[2021.09.20-04.07.25:235][  0]LogPakFile: OnPakFileMounted2Time == 0.000035
[2021.09.20-04.07.25:236][  0]LogPakFile: PakFile PrimaryIndexSize=183
[2021.09.20-04.07.25:236][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.20-04.07.25:236][  0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2021.09.20-04.07.25:236][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted
[2021.09.20-04.07.25:236][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack)
[2021.09.20-04.07.25:236][  0]LogPakFile: OnPakFileMounted2Time == 0.000043
[2021.09.20-04.07.25:236][  0]LogPakFile: PakFile PrimaryIndexSize=185
[2021.09.20-04.07.25:236][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.20-04.07.25:237][  0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2021.09.20-04.07.25:237][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.20-04.07.25:237][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack)
[2021.09.20-04.07.25:237][  0]LogPakFile: OnPakFileMounted2Time == 0.000036
[2021.09.20-04.07.25:237][  0]LogPakFile: PakFile PrimaryIndexSize=185
[2021.09.20-04.07.25:237][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.20-04.07.25:237][  0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2021.09.20-04.07.25:237][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted
[2021.09.20-04.07.25:237][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack)
[2021.09.20-04.07.25:237][  0]LogPakFile: OnPakFileMounted2Time == 0.000035
[2021.09.20-04.07.25:238][  0]LogPakFile: PakFile PrimaryIndexSize=187
[2021.09.20-04.07.25:238][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.20-04.07.25:238][  0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2021.09.20-04.07.25:238][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.20-04.07.25:238][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack)
[2021.09.20-04.07.25:238][  0]LogPakFile: OnPakFileMounted2Time == 0.000036
[2021.09.20-04.07.25:238][  0]LogPakFile: PakFile PrimaryIndexSize=183
[2021.09.20-04.07.25:238][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.20-04.07.25:238][  0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2021.09.20-04.07.25:238][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted
[2021.09.20-04.07.25:238][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack)
[2021.09.20-04.07.25:238][  0]LogPakFile: OnPakFileMounted2Time == 0.000035
[2021.09.20-04.07.25:239][  0]LogPakFile: PakFile PrimaryIndexSize=186
[2021.09.20-04.07.25:239][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.20-04.07.25:239][  0]LogPakFile: PakFile FullDirectoryIndexSize=146
[2021.09.20-04.07.25:239][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted
[2021.09.20-04.07.25:239][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack)
[2021.09.20-04.07.25:239][  0]LogPakFile: OnPakFileMounted2Time == 0.000036
[2021.09.20-04.07.25:240][  0]LogPakFile: PakFile PrimaryIndexSize=188
[2021.09.20-04.07.25:240][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.20-04.07.25:240][  0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2021.09.20-04.07.25:240][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.20-04.07.25:240][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack)
[2021.09.20-04.07.25:240][  0]LogPakFile: OnPakFileMounted2Time == 0.000035
[2021.09.20-04.07.25:240][  0]LogPakFile: PakFile PrimaryIndexSize=185
[2021.09.20-04.07.25:240][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.20-04.07.25:240][  0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2021.09.20-04.07.25:240][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.20-04.07.25:240][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack)
[2021.09.20-04.07.25:240][  0]LogPakFile: OnPakFileMounted2Time == 0.000036
[2021.09.20-04.07.25:241][  0]LogPakFile: PakFile PrimaryIndexSize=192
[2021.09.20-04.07.25:241][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.20-04.07.25:241][  0]LogPakFile: PakFile FullDirectoryIndexSize=158
[2021.09.20-04.07.25:241][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.20-04.07.25:241][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack)
[2021.09.20-04.07.25:241][  0]LogPakFile: OnPakFileMounted2Time == 0.000035
[2021.09.20-04.07.25:300][  0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders.
[2021.09.20-04.07.25:341][  0]LogSlate: Took 0.000200 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2021.09.20-04.07.25:342][  0]LogSlate: Took 0.000153 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2021.09.20-04.07.25:345][  0]LogSlate: Took 0.000144 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2021.09.20-04.07.25:422][  0]LogRenderer: Reallocating scene render targets to support 1916x752 Format 10 NumSamples 1 (Frame:1).
[2021.09.20-04.07.25:807][  0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0006 seconds. Added 0 classes and 0 folders.
[2021.09.20-04.07.25:807][  0]LogLoad: (Engine Initialization) Total time: 27.12 seconds
[2021.09.20-04.07.25:807][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2021.09.20-04.07.25:871][  0]LogContentStreaming: Texture pool size now 1000 MB
[2021.09.20-04.07.25:895][  1]LogAssetRegistry: Asset discovery search completed in 16.9190 seconds
[2021.09.20-04.07.25:901][  1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects)
[2021.09.20-04.07.25:929][  1]LogStaticMesh: Allocated 482x64x64 distance field atlas = 3.8Mb, with 50 objects containing 2.8Mb backing data
[2021.09.20-04.07.26:821][100]LogSlate: Took 0.000170 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2021.09.20-04.07.33:953][903]LogAssetEditorSubsystem: Opening Asset editor for LevelSequence /Game/LaunchPartyequence.LaunchPartyequence
[2021.09.20-04.07.33:974][903]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 2 classes and 0 folders.
[2021.09.20-04.07.34:001][903]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Cubica/Blueprints/BP_AudioReact.BP_AudioReact
[2021.09.20-04.07.34:159][903]LogEnum: Warning: Enum name collision: 'BP_DemoDisplay_Enum::ROund' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
[2021.09.20-04.07.34:159][903]LogEnum: Warning: Enum name collision: 'BP_DemoDisplay_Enum::SquareL' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
[2021.09.20-04.07.34:159][903]LogEnum: Warning: Enum name collision: 'BP_DemoDisplay_Enum::RoomL' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
[2021.09.20-04.07.34:159][903]LogEnum: Warning: Enum name collision: 'BP_DemoDisplay_Enum::DescriptionOnly' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
[2021.09.20-04.07.34:159][903]LogEnum: Warning: Enum name collision: 'BP_DemoDisplay_Enum::NewEnumerator0' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
[2021.09.20-04.07.34:159][903]LogEnum: Warning: Enum name collision: 'BP_DemoDisplay_Enum::BP_DemoDisplay_MAX' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
[2021.09.20-04.07.34:159][903]LogEnum: Warning: Enum name collision: 'BP_DemoDisplay_Enum::ROund' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
[2021.09.20-04.07.34:159][903]LogEnum: Warning: Enum name collision: 'BP_DemoDisplay_Enum::SquareL' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
[2021.09.20-04.07.34:159][903]LogEnum: Warning: Enum name collision: 'BP_DemoDisplay_Enum::RoomL' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
[2021.09.20-04.07.34:159][903]LogEnum: Warning: Enum name collision: 'BP_DemoDisplay_Enum::DescriptionOnly' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
[2021.09.20-04.07.34:159][903]LogEnum: Warning: Enum name collision: 'BP_DemoDisplay_Enum::NewEnumerator0' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum'
[2021.09.20-04.07.34:160][903]LogEnum: Warning: Enum name collision: 'BP_DemoRoom_Enum::Standard' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum'
[2021.09.20-04.07.34:160][903]LogEnum: Warning: Enum name collision: 'BP_DemoRoom_Enum::RoofwithHole' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum'
[2021.09.20-04.07.34:160][903]LogEnum: Warning: Enum name collision: 'BP_DemoRoom_Enum::RoofOpen' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum'
[2021.09.20-04.07.34:160][903]LogEnum: Warning: Enum name collision: 'BP_DemoRoom_Enum::BP_DemoRoom_MAX' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum'
[2021.09.20-04.07.34:160][903]LogEnum: Warning: Enum name collision: 'BP_DemoRoom_Enum::Standard' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum'
[2021.09.20-04.07.34:160][903]LogEnum: Warning: Enum name collision: 'BP_DemoRoom_Enum::RoofwithHole' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum'
[2021.09.20-04.07.34:160][903]LogEnum: Warning: Enum name collision: 'BP_DemoRoom_Enum::RoofOpen' is in both '/Game/Niagara_FX_03/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum' and '/Game/NiagaraAudioVisualizer/Examples/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum'
[2021.09.20-04.07.34:162][903]LogClass: Warning: Enum '/Game/RPGStarterKit/Blueprints/ItemSystem/ItemType.ItemType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
[2021.09.20-04.07.34:204][903]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'BlueprintGraph' in 0.0006 seconds. Added 126 classes and 0 folders.
[2021.09.20-04.07.35:152][903]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/Characters/VFX/NS_Spirit1.NS_Spirit1
[2021.09.20-04.07.35:312][903]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1', its maximum texture size has been explicitly set to 512.
[2021.09.20-04.07.35:419][903]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/SunsetAmbientCubemap.SunsetAmbientCubemap', its maximum texture size has been explicitly set to 512.
[2021.09.20-04.07.35:620][903]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/NiagaraAudioVisualizer/Examples/NS_Phoenix.NS_Phoenix
[2021.09.20-04.07.35:903][903]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/Characters/VFX/NS_Spirit2.NS_Spirit2
[2021.09.20-04.07.36:347][903]LogSlate: Took 0.000333 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2021.09.20-04.07.36:357][903]LogSlate: Took 0.000536 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2021.09.20-04.07.36:472][905]LogStaticMesh: Allocated 487x94x64 distance field atlas = 5.6Mb, with 53 objects containing 3.3Mb backing data
[2021.09.20-04.07.36:646][910]46188_NS_Spirit1_MessageLog: System successfully compiled.
[2021.09.20-04.07.36:699][910]46456_NS_Spirit2_MessageLog: System successfully compiled.
[2021.09.20-04.07.38:692][995]44321_NS_Phoenix_MessageLog: System successfully compiled.
[2021.09.20-04.08.35:800][970]LogTemp: Repeating last play command: Selected Viewport
[2021.09.20-04.08.35:810][970]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2021.09.20-04.08.35:902][970]PIE: New page: PIE session: 1208am_LaunchParty (Sep 19, 2021, 2:08:35 PM)
[2021.09.20-04.08.35:905][970]LogOnline: OSS: Creating online subsystem instance for: NULL
[2021.09.20-04.08.35:907][970]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
[2021.09.20-04.08.35:908][970]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.20-04.08.35:925][970]LogPlayLevel: PIE: StaticDuplicateObject took: (0.017412s)
[2021.09.20-04.08.35:952][970]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.20-04.08.35:952][970]LogPlayLevel: PIE: World Init took: (0.026384s)
[2021.09.20-04.08.35:952][970]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/1208am_LaunchParty.1208am_LaunchParty to /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty (0.043994s)
[2021.09.20-04.08.35:996][970]LogUObjectHash: Compacting FUObjectHashTables data took   3.53ms
[2021.09.20-04.08.35:999][970]LogAudio: Display: Creating Audio Device:                 Id: 2, Scope: Unique, Realtime: True
[2021.09.20-04.08.35:999][970]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.20-04.08.35:999][970]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.20-04.08.35:999][970]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.20-04.08.35:999][970]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.20-04.08.35:999][970]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.20-04.08.35:999][970]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.20-04.08.35:999][970]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.20-04.08.35:999][970]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.20-04.08.36:000][970]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.20-04.08.36:000][970]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.20-04.08.36:000][970]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.20-04.08.36:000][970]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.20-04.08.36:005][970]LogAudioMixer: Display: 0: FrontLeft
[2021.09.20-04.08.36:005][970]LogAudioMixer: Display: 1: FrontRight
[2021.09.20-04.08.36:023][970]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.20-04.08.36:023][970]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.20-04.08.36:024][970]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.20-04.08.36:024][970]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.20-04.08.36:024][970]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.20-04.08.36:024][970]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.20-04.08.36:024][970]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.20-04.08.36:025][970]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.20-04.08.36:025][970]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.20-04.08.36:025][970]LogInit: FAudioDevice initialized.
[2021.09.20-04.08.36:025][970]LogAudio: Display: Audio Device (ID: 2) registered with world '1208am_LaunchParty'.
[2021.09.20-04.08.36:055][970]LogLinker: Warning: Failed to load '/Game/Blueprints/Gameplay/BP_GameModeStandard': Can't find file.
[2021.09.20-04.08.36:055][970]LogLinker: Warning: Failed to load '/Game/Blueprints/Gameplay/BP_GameModeStandard': Can't find file.
[2021.09.20-04.08.36:055][970]LogUObjectGlobals: Warning: Failed to find object 'Class /Game/Blueprints/Gameplay/BP_GameModeStandard.BP_GameModeStandard_C'
[2021.09.20-04.08.36:055][970]LogLoad: Game class is 'GameModeBase'
[2021.09.20-04.08.36:058][970]LogWorld: Bringing World /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty up for play (max tick rate 0) at 2021.09.19-21.08.36
[2021.09.20-04.08.36:059][970]LogWorld: Bringing up level for play took: 0.002153
[2021.09.20-04.08.36:059][970]LogOnline: OSS: Creating online subsystem instance for: :Context_9
[2021.09.20-04.08.36:071][970]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'MovieSceneCapture' in 0.0004 seconds. Added 20 classes and 0 folders.
[2021.09.20-04.08.36:072][970]Cmd: r.vsync 1
[2021.09.20-04.08.36:073][970]r.VSync = "1"
[2021.09.20-04.08.36:073][970]Cmd: t.maxFPS 60
[2021.09.20-04.08.36:073][970]t.MaxFPS = "60"
[2021.09.20-04.08.36:073][970]Cmd: r.tonemapper.sharpen 1
[2021.09.20-04.08.36:073][970]r.Tonemapper.Sharpen = "1"
[2021.09.20-04.08.36:073][970]PIE: Server logged in
[2021.09.20-04.08.36:075][970]PIE: Play in editor total start time 0.265 seconds.
[2021.09.20-04.11.46:534][513]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.20-04.11.46:534][513]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.20-04.11.46:535][513]LogWorld: UWorld::CleanupWorld for 1208am_LaunchParty, bSessionEnded=true, bCleanupResources=true
[2021.09.20-04.11.46:535][513]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.20-04.11.46:550][513]LogPlayLevel: Display: Shutting down PIE online subsystems
[2021.09.20-04.11.46:567][513]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.20-04.11.46:598][513]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.20-04.11.46:599][513]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.20-04.11.46:600][513]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.20-04.11.46:611][513]LogUObjectHash: Compacting FUObjectHashTables data took   5.22ms
[2021.09.20-04.11.46:652][514]LogPlayLevel: Display: Destroying online subsystem :Context_9
[2021.09.20-04.12.57:164][552]LogSlate: Took 0.000280 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2021.09.20-04.13.08:979][747]LogAssetEditorSubsystem: Opening Asset editor for NiagaraEmitter /Game/Characters/VFX/FX_MIDI_Particles.FX_MIDI_Particles
[2021.09.20-04.13.12:350][754]90999_NiagaraSystem_0_MessageLog: System successfully compiled.
[2021.09.20-04.13.14:093][779]LogRenderer: Reallocating scene render targets to support 1916x756 Format 10 NumSamples 1 (Frame:30).
[2021.09.20-04.13.44:455][281]LogEditCondition: Error: EditCondition parsing failed: Field name "bOverrideMaterials" was not found in class "NiagaraMeshMaterialOverride".
[2021.09.20-04.14.05:896][632]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/Characters/VFX/FX_MIDI_Particles_System.FX_MIDI_Particles_System
[2021.09.20-04.14.14:907][654]33527_FX_MIDI_Particles_System_MessageLog: System successfully compiled.
[2021.09.20-04.14.16:238][677]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true
[2021.09.20-04.14.16:238][677]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.20-04.14.16:251][677]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
[2021.09.20-04.14.16:251][677]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.20-04.14.16:341][677]LogUObjectHash: Compacting FUObjectHashTables data took   4.09ms
[2021.09.20-04.15.08:769][485]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.20-04.15.08:818][485]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.20-04.15.08:818][485]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.20-04.15.08:818][485]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.20-04.15.08:861][485]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2021.09.20-04.15.08:861][485]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.20-04.15.10:354][485]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2021.09.20-04.15.10:354][485]LogShaderCompilers: Display: Total job queries 2, among them cache hits 0 (0.00%)
[2021.09.20-04.15.10:354][485]LogShaderCompilers: Display: Tracking 2 distinct input hashes that result in 2 distinct outputs (100.00%)
[2021.09.20-04.15.10:354][485]LogShaderCompilers: Display: RAM used: 0.07 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.01%
[2021.09.20-04.15.10:354][485]LogShaderCompilers: Display: ================================================
[2021.09.20-04.15.10:446][486]LogNiagara: Compiling System NiagaraSystem /Game/Characters/VFX/FX_MIDI_Particles_System.FX_MIDI_Particles_System took 4.829793 sec (time since issued), 3.212965 sec (combined shader worker time).
[2021.09.20-04.15.15:292][512]33527_FX_MIDI_Particles_System_MessageLog: System successfully compiled.
[2021.09.20-04.15.54:265][ 87]33527_FX_MIDI_Particles_System_MessageLog: System successfully compiled.
[2021.09.20-04.16.56:203][965]LogTemp: Display: Loading shader for Niagara script FX_MIDI_Particles_System/FX_MIDI_Particles002/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.20-04.16.56:233][965]LogNiagara: Compiling System NiagaraSystem /Game/Characters/VFX/FX_MIDI_Particles_System.FX_MIDI_Particles_System took 2.694515 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.20-04.16.57:656][966]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... FX_MIDI_Particles_System/FX_MIDI_Particles002/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.20-04.16.57:663][966]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.20-04.16.59:653][966]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.20-04.16.59:653][966]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.20-04.16.59:653][966]33527_FX_MIDI_Particles_System_MessageLog: System compile status unknown.
[2021.09.20-04.17.04:792][991]33527_FX_MIDI_Particles_System_MessageLog: System successfully compiled.
[2021.09.20-04.17.05:909][ 12]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 8
[2021.09.20-04.17.05:926][ 12]LogNiagaraShaderCompiler: Verbose: Shader compile job "FX_MIDI_Particles_System/FX_MIDI_Particles002/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.20-04.17.22:332][204]LogTemp: Display: Loading shader for Niagara script FX_MIDI_Particles_System/FX_MIDI_Particles002/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.20-04.17.22:339][204]LogNiagara: Compiling System NiagaraSystem /Game/Characters/VFX/FX_MIDI_Particles_System.FX_MIDI_Particles_System took 2.588991 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.20-04.17.23:701][205]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... FX_MIDI_Particles_System/FX_MIDI_Particles002/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.20-04.17.23:703][205]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.20-04.17.25:632][205]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.20-04.17.25:633][205]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.20-04.17.25:633][205]33527_FX_MIDI_Particles_System_MessageLog: System compile status unknown.
[2021.09.20-04.17.30:785][230]33527_FX_MIDI_Particles_System_MessageLog: System successfully compiled.
[2021.09.20-04.17.31:687][247]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 12
[2021.09.20-04.17.31:687][247]LogNiagaraShaderCompiler: Verbose: Shader compile job "FX_MIDI_Particles_System/FX_MIDI_Particles002/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.20-04.18.13:535][861]LogTemp: Display: Loading shader for Niagara script FX_MIDI_Particles_System/FX_MIDI_Particles002/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.20-04.18.13:544][861]LogNiagara: Compiling System NiagaraSystem /Game/Characters/VFX/FX_MIDI_Particles_System.FX_MIDI_Particles_System took 2.725707 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.20-04.18.14:964][862]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... FX_MIDI_Particles_System/FX_MIDI_Particles002/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.20-04.18.14:966][862]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.20-04.18.16:886][862]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.20-04.18.16:886][862]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.20-04.18.16:886][862]33527_FX_MIDI_Particles_System_MessageLog: System compile status unknown.
[2021.09.20-04.18.21:955][882]33527_FX_MIDI_Particles_System_MessageLog: System compile status unknown.
[2021.09.20-04.18.22:832][899]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2021.09.20-04.18.22:832][899]LogShaderCompilers: Display: Total job queries 5, among them cache hits 0 (0.00%)
[2021.09.20-04.18.22:832][899]LogShaderCompilers: Display: Tracking 5 distinct input hashes that result in 5 distinct outputs (100.00%)
[2021.09.20-04.18.22:832][899]LogShaderCompilers: Display: RAM used: 0.47 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.06%
[2021.09.20-04.18.22:832][899]LogShaderCompilers: Display: ================================================
[2021.09.20-04.18.22:899][900]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 16
[2021.09.20-04.18.22:899][900]LogNiagaraShaderCompiler: Verbose: Shader compile job "FX_MIDI_Particles_System/FX_MIDI_Particles002/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.20-04.18.25:640][901]LogTemp: Display: Loading shader for Niagara script FX_MIDI_Particles_System/FX_MIDI_Particles002/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.20-04.18.25:647][901]LogNiagara: Compiling System NiagaraSystem /Game/Characters/VFX/FX_MIDI_Particles_System.FX_MIDI_Particles_System took 2.678930 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.20-04.18.27:511][902]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... FX_MIDI_Particles_System/FX_MIDI_Particles002/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.20-04.18.27:514][902]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.20-04.18.29:448][903]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.20-04.18.29:448][903]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.20-04.18.32:662][927]33527_FX_MIDI_Particles_System_MessageLog: System successfully compiled.
[2021.09.20-04.18.36:018][987]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 20
[2021.09.20-04.18.36:018][987]LogNiagaraShaderCompiler: Verbose: Shader compile job "FX_MIDI_Particles_System/FX_MIDI_Particles002/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.20-04.18.50:121][117]33527_FX_MIDI_Particles_System_MessageLog: System successfully compiled.
[2021.09.20-04.19.13:891][447]33527_FX_MIDI_Particles_System_MessageLog: System successfully compiled.
[2021.09.20-04.20.00:618][175]LogTemp: Display: Loading shader for Niagara script FX_MIDI_Particles_System/FX_MIDI_Particles002/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.20-04.20.00:625][175]LogNiagara: Compiling System NiagaraSystem /Game/Characters/VFX/FX_MIDI_Particles_System.FX_MIDI_Particles_System took 2.616507 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.20-04.20.02:013][176]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... FX_MIDI_Particles_System/FX_MIDI_Particles002/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.20-04.20.02:016][176]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.20-04.20.03:836][176]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.20-04.20.03:836][176]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.20-04.20.03:836][176]33527_FX_MIDI_Particles_System_MessageLog: System compile status unknown.
[2021.09.20-04.20.09:085][201]33527_FX_MIDI_Particles_System_MessageLog: System successfully compiled.
[2021.09.20-04.20.09:130][202]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 24
[2021.09.20-04.20.09:130][202]LogNiagaraShaderCompiler: Verbose: Shader compile job "FX_MIDI_Particles_System/FX_MIDI_Particles002/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.20-04.21.40:797][612]LogTemp: Display: Loading shader for Niagara script FX_MIDI_Particles_System/FX_MIDI_Particles002/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.20-04.21.40:803][612]LogNiagara: Compiling System NiagaraSystem /Game/Characters/VFX/FX_MIDI_Particles_System.FX_MIDI_Particles_System took 2.559342 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.20-04.21.42:160][613]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... FX_MIDI_Particles_System/FX_MIDI_Particles002/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.20-04.21.42:163][613]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.20-04.21.43:965][613]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.20-04.21.43:965][613]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.20-04.21.43:965][613]33527_FX_MIDI_Particles_System_MessageLog: System compile status unknown.
[2021.09.20-04.21.49:061][638]33527_FX_MIDI_Particles_System_MessageLog: System successfully compiled.
[2021.09.20-04.21.49:067][638]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2021.09.20-04.21.49:067][638]LogShaderCompilers: Display: Total job queries 8, among them cache hits 0 (0.00%)
[2021.09.20-04.21.49:067][638]LogShaderCompilers: Display: Tracking 8 distinct input hashes that result in 8 distinct outputs (100.00%)
[2021.09.20-04.21.49:067][638]LogShaderCompilers: Display: RAM used: 0.80 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.10%
[2021.09.20-04.21.49:067][638]LogShaderCompilers: Display: ================================================
[2021.09.20-04.21.49:091][639]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 28
[2021.09.20-04.21.49:091][639]LogNiagaraShaderCompiler: Verbose: Shader compile job "FX_MIDI_Particles_System/FX_MIDI_Particles002/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.20-04.22.09:412][915]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/FX_MIDI_Particles_SystemFF2852894C88C42611F7D9BE2680C6A4.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/VFX/FX_MIDI_Particles_System.uasset'
[2021.09.20-04.22.09:467][915]AssetCheck: New page: Asset Save: FX_MIDI_Particles_System
[2021.09.20-04.22.09:467][915]LogContentValidation: Display: Validating NiagaraSystem /Game/Characters/VFX/FX_MIDI_Particles_System.FX_MIDI_Particles_System
[2021.09.20-04.22.11:244][948]LogTemp: Repeating last play command: Selected Viewport
[2021.09.20-04.22.11:253][948]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2021.09.20-04.22.11:253][948]PIE: New page: PIE session: 1208am_LaunchParty (Sep 19, 2021, 2:22:11 PM)
[2021.09.20-04.22.11:253][948]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.20-04.22.11:261][948]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008136s)
[2021.09.20-04.22.11:262][948]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.20-04.22.11:262][948]LogPlayLevel: PIE: World Init took: (0.001180s)
[2021.09.20-04.22.11:262][948]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/1208am_LaunchParty.1208am_LaunchParty to /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty (0.009432s)
[2021.09.20-04.22.11:401][948]LogUObjectHash: Compacting FUObjectHashTables data took  15.23ms
[2021.09.20-04.22.11:412][948]LogAudio: Display: Creating Audio Device:                 Id: 3, Scope: Unique, Realtime: True
[2021.09.20-04.22.11:412][948]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.20-04.22.11:412][948]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.20-04.22.11:412][948]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.20-04.22.11:412][948]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.20-04.22.11:412][948]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.20-04.22.11:412][948]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.20-04.22.11:412][948]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.20-04.22.11:412][948]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.20-04.22.11:413][948]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.20-04.22.11:413][948]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.20-04.22.11:413][948]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.20-04.22.11:413][948]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.20-04.22.11:421][948]LogAudioMixer: Display: 0: FrontLeft
[2021.09.20-04.22.11:421][948]LogAudioMixer: Display: 1: FrontRight
[2021.09.20-04.22.11:441][948]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.20-04.22.11:441][948]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.20-04.22.11:441][948]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.20-04.22.11:441][948]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.20-04.22.11:442][948]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.20-04.22.11:442][948]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.20-04.22.11:442][948]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.20-04.22.11:443][948]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.20-04.22.11:443][948]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.20-04.22.11:443][948]LogInit: FAudioDevice initialized.
[2021.09.20-04.22.11:443][948]LogAudio: Display: Audio Device (ID: 3) registered with world '1208am_LaunchParty'.
[2021.09.20-04.22.11:457][948]LogLoad: Game class is 'GameModeBase'
[2021.09.20-04.22.11:459][948]LogWorld: Bringing World /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty up for play (max tick rate 60) at 2021.09.19-21.22.11
[2021.09.20-04.22.11:460][948]LogWorld: Bringing up level for play took: 0.002037
[2021.09.20-04.22.11:460][948]LogOnline: OSS: Creating online subsystem instance for: :Context_15
[2021.09.20-04.22.11:462][948]Cmd: r.vsync 1
[2021.09.20-04.22.11:463][948]r.VSync = "1"
[2021.09.20-04.22.11:463][948]Cmd: t.maxFPS 60
[2021.09.20-04.22.11:463][948]t.MaxFPS = "60"
[2021.09.20-04.22.11:463][948]Cmd: r.tonemapper.sharpen 1
[2021.09.20-04.22.11:463][948]r.Tonemapper.Sharpen = "1"
[2021.09.20-04.22.11:463][948]PIE: Server logged in
[2021.09.20-04.22.11:464][948]PIE: Play in editor total start time 0.212 seconds.
[2021.09.20-04.25.26:006][278]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.20-04.25.26:006][278]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.20-04.25.26:007][278]LogWorld: UWorld::CleanupWorld for 1208am_LaunchParty, bSessionEnded=true, bCleanupResources=true
[2021.09.20-04.25.26:008][278]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.20-04.25.26:023][278]LogPlayLevel: Display: Shutting down PIE online subsystems
[2021.09.20-04.25.26:050][278]LogNiagaraEditor: onPieEnd
[2021.09.20-04.25.26:080][278]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.20-04.25.26:168][278]LogAudio: Display: Audio Device unregistered from world 'None'.
[2021.09.20-04.25.26:169][278]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.20-04.25.26:170][278]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.20-04.25.26:173][278]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.20-04.25.26:181][278]LogUObjectHash: Compacting FUObjectHashTables data took   6.97ms
[2021.09.20-04.25.26:244][279]LogPlayLevel: Display: Destroying online subsystem :Context_15
[2021.09.20-04.25.46:484][556]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/FX_MIDI_Particles_System5666750046BADC0919310AAC139B0302.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/VFX/FX_MIDI_Particles_System.uasset'
[2021.09.20-04.25.46:534][556]AssetCheck: New page: Asset Save: FX_MIDI_Particles_System
[2021.09.20-04.25.46:534][556]LogContentValidation: Display: Validating NiagaraSystem /Game/Characters/VFX/FX_MIDI_Particles_System.FX_MIDI_Particles_System
[2021.09.20-04.25.50:052][617]LogTemp: Repeating last play command: Selected Viewport
[2021.09.20-04.25.50:061][617]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2021.09.20-04.25.50:061][617]PIE: New page: PIE session: 1208am_LaunchParty (Sep 19, 2021, 2:25:50 PM)
[2021.09.20-04.25.50:061][617]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.20-04.25.50:069][617]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008154s)
[2021.09.20-04.25.50:070][617]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.20-04.25.50:070][617]LogPlayLevel: PIE: World Init took: (0.001115s)
[2021.09.20-04.25.50:070][617]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/1208am_LaunchParty.1208am_LaunchParty to /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty (0.009382s)
[2021.09.20-04.25.50:148][617]LogUObjectHash: Compacting FUObjectHashTables data took   6.88ms
[2021.09.20-04.25.50:151][617]LogAudio: Display: Creating Audio Device:                 Id: 4, Scope: Unique, Realtime: True
[2021.09.20-04.25.50:151][617]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.20-04.25.50:151][617]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.20-04.25.50:151][617]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.20-04.25.50:151][617]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.20-04.25.50:151][617]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.20-04.25.50:151][617]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.20-04.25.50:151][617]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.20-04.25.50:151][617]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.20-04.25.50:151][617]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.20-04.25.50:151][617]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.20-04.25.50:151][617]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.20-04.25.50:151][617]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.20-04.25.50:156][617]LogAudioMixer: Display: 0: FrontLeft
[2021.09.20-04.25.50:156][617]LogAudioMixer: Display: 1: FrontRight
[2021.09.20-04.25.50:173][617]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.20-04.25.50:174][617]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.20-04.25.50:174][617]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.20-04.25.50:174][617]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.20-04.25.50:174][617]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.20-04.25.50:174][617]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.20-04.25.50:174][617]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.20-04.25.50:175][617]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.20-04.25.50:175][617]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.20-04.25.50:175][617]LogInit: FAudioDevice initialized.
[2021.09.20-04.25.50:175][617]LogAudio: Display: Audio Device (ID: 4) registered with world '1208am_LaunchParty'.
[2021.09.20-04.25.50:195][617]LogLoad: Game class is 'GameModeBase'
[2021.09.20-04.25.50:197][617]LogWorld: Bringing World /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty up for play (max tick rate 60) at 2021.09.19-21.25.50
[2021.09.20-04.25.50:198][617]LogWorld: Bringing up level for play took: 0.002019
[2021.09.20-04.25.50:198][617]LogOnline: OSS: Creating online subsystem instance for: :Context_16
[2021.09.20-04.25.50:201][617]Cmd: r.vsync 1
[2021.09.20-04.25.50:201][617]r.VSync = "1"
[2021.09.20-04.25.50:201][617]Cmd: t.maxFPS 60
[2021.09.20-04.25.50:202][617]t.MaxFPS = "60"
[2021.09.20-04.25.50:202][617]Cmd: r.tonemapper.sharpen 1
[2021.09.20-04.25.50:202][617]r.Tonemapper.Sharpen = "1"
[2021.09.20-04.25.50:202][617]PIE: Server logged in
[2021.09.20-04.25.50:202][617]PIE: Play in editor total start time 0.142 seconds.
[2021.09.20-04.27.31:254][395]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.20-04.27.31:254][395]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.20-04.27.31:254][395]LogWorld: UWorld::CleanupWorld for 1208am_LaunchParty, bSessionEnded=true, bCleanupResources=true
[2021.09.20-04.27.31:255][395]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.20-04.27.31:283][395]LogPlayLevel: Display: Shutting down PIE online subsystems
[2021.09.20-04.27.31:283][395]LogNiagaraEditor: onPieEnd
[2021.09.20-04.27.31:322][395]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.20-04.27.31:423][395]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.20-04.27.31:423][395]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.20-04.27.31:424][395]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.20-04.27.31:436][395]LogUObjectHash: Compacting FUObjectHashTables data took   6.98ms
[2021.09.20-04.27.31:495][396]LogPlayLevel: Display: Destroying online subsystem :Context_16
[2021.09.20-04.31.41:934][667]LogNiagaraEditor: Warning: This module can not be deleted becaue it is inherited.
[2021.09.20-04.31.45:800][726]LogNiagaraEditor: Warning: This module can not be deleted becaue it is inherited.
[2021.09.20-04.31.55:359][835]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.20-04.31.55:409][835]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.20-04.31.55:409][835]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.20-04.31.55:409][835]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.20-04.31.55:427][836]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2021.09.20-04.31.55:427][836]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.20-04.31.55:432][836]LogNiagaraEditor: Warning: This module can not be deleted becaue it is inherited.
[2021.09.20-04.31.57:230][836]33527_FX_MIDI_Particles_System_MessageLog: System compile status unknown.
[2021.09.20-04.31.57:236][836]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2021.09.20-04.31.57:236][836]LogShaderCompilers: Display: Total job queries 10, among them cache hits 0 (0.00%)
[2021.09.20-04.31.57:236][836]LogShaderCompilers: Display: Tracking 10 distinct input hashes that result in 10 distinct outputs (100.00%)
[2021.09.20-04.31.57:236][836]LogShaderCompilers: Display: RAM used: 0.86 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.11%
[2021.09.20-04.31.57:236][836]LogShaderCompilers: Display: ================================================
[2021.09.20-04.31.57:306][837]LogNiagara: Compiling System NiagaraSystem /Game/Characters/VFX/FX_MIDI_Particles_System.FX_MIDI_Particles_System took 4.381714 sec (time since issued), 3.809808 sec (combined shader worker time).
[2021.09.20-04.32.02:337][863]33527_FX_MIDI_Particles_System_MessageLog: System successfully compiled.
[2021.09.20-04.32.07:139][950]LogNiagaraEditor: Warning: This module can not be deleted becaue it is inherited.
[2021.09.20-04.32.09:840][950]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.20-04.32.09:879][950]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.20-04.32.09:879][950]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.20-04.32.09:879][950]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.20-04.32.12:986][950]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2021.09.20-04.32.12:986][950]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.20-04.32.13:025][950]LogNiagara: Compiling System NiagaraSystem /Game/Characters/VFX/FX_MIDI_Particles_System.FX_MIDI_Particles_System took 5.719194 sec (time since issued), 6.305991 sec (combined shader worker time).
[2021.09.20-04.32.19:605][974]33527_FX_MIDI_Particles_System_MessageLog: System successfully compiled.
[2021.09.20-04.32.20:142][984]Cmd: TRANSACTION UNDO
[2021.09.20-04.32.20:142][984]LogEditorTransaction: Undo Delete Node
[2021.09.20-04.32.28:331][991]46188_NS_Spirit1_MessageLog: System successfully compiled.
[2021.09.20-04.32.28:384][991]46456_NS_Spirit2_MessageLog: System successfully compiled.
[2021.09.20-04.32.30:402][ 26]44321_NS_Phoenix_MessageLog: System successfully compiled.
[2021.09.20-04.32.32:170][ 26]33527_FX_MIDI_Particles_System_MessageLog: System successfully compiled.
[2021.09.20-04.32.37:602][ 75]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.20-04.32.37:651][ 75]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.20-04.32.37:651][ 75]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.20-04.32.37:651][ 75]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.20-04.32.37:665][ 76]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2021.09.20-04.32.37:665][ 76]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.20-04.32.39:460][ 76]33527_FX_MIDI_Particles_System_MessageLog: System compile status unknown.
[2021.09.20-04.32.39:501][ 77]LogNiagara: Compiling System NiagaraSystem /Game/Characters/VFX/FX_MIDI_Particles_System.FX_MIDI_Particles_System took 4.333481 sec (time since issued), 3.715573 sec (combined shader worker time).
[2021.09.20-04.32.44:369][103]33527_FX_MIDI_Particles_System_MessageLog: System successfully compiled.
[2021.09.20-04.32.44:398][104]LogAssetEditorSubsystem: Opening Asset editor for NiagaraEmitter /Game/Characters/VFX/FX_MIDI_Particles.FX_MIDI_Particles
[2021.09.20-04.32.46:978][111]490640_NiagaraSystem_1_MessageLog: System successfully compiled.
[2021.09.20-04.32.50:837][167]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.20-04.32.50:847][167]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.20-04.32.50:847][167]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.20-04.32.50:847][167]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.20-04.32.50:869][168]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2021.09.20-04.32.50:869][168]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.20-04.32.51:058][168]490640_NiagaraSystem_1_MessageLog: System compile status unknown.
[2021.09.20-04.32.51:293][173]LogNiagara: Compiling System NiagaraSystem /Engine/Transient.NiagaraSystem_1 took 0.786026 sec (time since issued), 0.687368 sec (combined shader worker time).
[2021.09.20-04.32.53:119][200]490640_NiagaraSystem_1_MessageLog: System successfully compiled.
[2021.09.20-04.32.53:777][204]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.20-04.32.53:785][204]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.20-04.32.53:785][204]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.20-04.32.53:785][204]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.20-04.32.53:802][205]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2021.09.20-04.32.53:802][205]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.20-04.32.54:083][211]LogNiagara: Compiling System NiagaraSystem /Engine/Transient.NiagaraSystem_1 took 0.585657 sec (time since issued), 0.594755 sec (combined shader worker time).
[2021.09.20-04.32.55:115][224]490640_NiagaraSystem_1_MessageLog: System successfully compiled.
[2021.09.20-04.32.55:407][230]LogNiagaraEditor: Saving and Compiling NiagaraEmitter FX_MIDI_Particles
[2021.09.20-04.33.00:437][230]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.20-04.33.00:476][230]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.20-04.33.00:476][230]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.20-04.33.00:476][230]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.20-04.33.03:037][230]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2021.09.20-04.33.03:037][230]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.20-04.33.03:197][230]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/FX_MIDI_Particles94AFA43641C81803E849409A4838695A.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/VFX/FX_MIDI_Particles.uasset'
[2021.09.20-04.33.03:260][230]AssetCheck: New page: Asset Save: FX_MIDI_Particles
[2021.09.20-04.33.03:260][230]LogContentValidation: Display: Validating NiagaraEmitter /Game/Characters/VFX/FX_MIDI_Particles.FX_MIDI_Particles
[2021.09.20-04.33.03:289][230]LogTemp: Display: Loading shader for Niagara script FX_MIDI_Particles_System/FX_MIDI_Particles002/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.20-04.33.03:290][230]LogTemp: Display: Loading shader for Niagara script FX_MIDI_Particles_System/FX_MIDI_Particles/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.20-04.33.03:291][230]LogTemp: Display: Loading shader for Niagara script FX_MIDI_Particles_System/FX_MIDI_Particles001/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.20-04.33.03:292][230]LogTemp: Display: Loading shader for Niagara script FX_MIDI_Particles_System/FX_MIDI_Particles005/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.20-04.33.03:293][230]LogTemp: Display: Loading shader for Niagara script FX_MIDI_Particles_System/FX_MIDI_Particles006/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.20-04.33.03:294][230]LogTemp: Display: Loading shader for Niagara script FX_MIDI_Particles_System/FX_MIDI_Particles007/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.20-04.33.03:295][230]LogTemp: Display: Loading shader for Niagara script FX_MIDI_Particles_System/FX_MIDI_Particles008/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.20-04.33.03:299][230]LogNiagara: Compiling System NiagaraSystem /Game/Characters/VFX/FX_MIDI_Particles_System.FX_MIDI_Particles_System took 5.552515 sec (time since issued), 5.652589 sec (combined shader worker time).
[2021.09.20-04.33.03:314][231]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... FX_MIDI_Particles_System/FX_MIDI_Particles002/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.20-04.33.03:317][231]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... FX_MIDI_Particles_System/FX_MIDI_Particles/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.20-04.33.03:319][231]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.20-04.33.03:319][231]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... FX_MIDI_Particles_System/FX_MIDI_Particles001/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.20-04.33.03:320][231]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.20-04.33.03:321][231]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... FX_MIDI_Particles_System/FX_MIDI_Particles005/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.20-04.33.03:322][231]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.20-04.33.03:322][231]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... FX_MIDI_Particles_System/FX_MIDI_Particles006/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.20-04.33.03:324][231]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.20-04.33.03:324][231]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... FX_MIDI_Particles_System/FX_MIDI_Particles007/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.20-04.33.03:325][231]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.20-04.33.03:326][231]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... FX_MIDI_Particles_System/FX_MIDI_Particles008/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.20-04.33.03:327][231]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.20-04.33.05:487][231]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6
[2021.09.20-04.33.05:487][231]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5
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[2021.09.20-04.33.05:487][231]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2021.09.20-04.33.05:487][231]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 53
[2021.09.20-04.33.05:487][231]LogNiagaraShaderCompiler: Verbose: Shader compile job "FX_MIDI_Particles_System/FX_MIDI_Particles002/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.20-04.33.05:528][232]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 59
[2021.09.20-04.33.05:528][232]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 58
[2021.09.20-04.33.05:528][232]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 57
[2021.09.20-04.33.05:528][232]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 56
[2021.09.20-04.33.05:528][232]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 55
[2021.09.20-04.33.05:528][232]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 54
[2021.09.20-04.33.05:528][232]LogNiagaraShaderCompiler: Verbose: Shader compile job "FX_MIDI_Particles_System/FX_MIDI_Particles/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.20-04.33.05:530][232]LogNiagaraShaderCompiler: Verbose: Shader compile job "FX_MIDI_Particles_System/FX_MIDI_Particles001/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.20-04.33.05:532][232]LogNiagaraShaderCompiler: Verbose: Shader compile job "FX_MIDI_Particles_System/FX_MIDI_Particles005/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.20-04.33.05:535][232]LogNiagaraShaderCompiler: Verbose: Shader compile job "FX_MIDI_Particles_System/FX_MIDI_Particles006/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.20-04.33.05:537][232]LogNiagaraShaderCompiler: Verbose: Shader compile job "FX_MIDI_Particles_System/FX_MIDI_Particles007/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.20-04.33.05:539][232]LogNiagaraShaderCompiler: Verbose: Shader compile job "FX_MIDI_Particles_System/FX_MIDI_Particles008/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.20-04.33.08:637][256]33527_FX_MIDI_Particles_System_MessageLog: System successfully compiled.
[2021.09.20-04.33.14:264][332]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/FX_MIDI_Particles_System3FEAB88647A422519C1BCA830B3321D0.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/VFX/FX_MIDI_Particles_System.uasset'
[2021.09.20-04.33.14:325][332]AssetCheck: New page: Asset Save: FX_MIDI_Particles_System
[2021.09.20-04.33.14:326][332]LogContentValidation: Display: Validating NiagaraSystem /Game/Characters/VFX/FX_MIDI_Particles_System.FX_MIDI_Particles_System
[2021.09.20-04.33.23:014][480]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.20-04.33.23:045][480]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.20-04.33.23:045][480]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.20-04.33.23:045][480]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.20-04.33.23:059][481]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2021.09.20-04.33.23:059][481]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.20-04.33.23:240][481]490640_NiagaraSystem_1_MessageLog: System compile status unknown.
[2021.09.20-04.33.23:853][493]LogNiagara: Compiling System NiagaraSystem /Engine/Transient.NiagaraSystem_1 took 1.133028 sec (time since issued), 1.053738 sec (combined shader worker time).
[2021.09.20-04.33.25:368][513]490640_NiagaraSystem_1_MessageLog: System successfully compiled.
[2021.09.20-04.33.26:817][530]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.20-04.33.26:849][530]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.20-04.33.26:849][530]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.20-04.33.26:849][530]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.20-04.33.26:869][531]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2021.09.20-04.33.26:869][531]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.20-04.33.27:408][537]490640_NiagaraSystem_1_MessageLog: System compile status unknown.
[2021.09.20-04.33.27:877][546]LogNiagara: Compiling System NiagaraSystem /Engine/Transient.NiagaraSystem_1 took 1.368757 sec (time since issued), 1.632529 sec (combined shader worker time).
[2021.09.20-04.33.29:447][568]490640_NiagaraSystem_1_MessageLog: System successfully compiled.
[2021.09.20-04.33.30:509][589]LogNiagaraEditor: Saving and Compiling NiagaraEmitter FX_MIDI_Particles
[2021.09.20-04.33.35:505][589]LogTemp: Display: Loading shader for Niagara script FX_MIDI_Particles_System/FX_MIDI_Particles002/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.20-04.33.35:506][589]LogTemp: Display: Loading shader for Niagara script FX_MIDI_Particles_System/FX_MIDI_Particles/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.20-04.33.35:507][589]LogTemp: Display: Loading shader for Niagara script FX_MIDI_Particles_System/FX_MIDI_Particles001/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.20-04.33.35:508][589]LogTemp: Display: Loading shader for Niagara script FX_MIDI_Particles_System/FX_MIDI_Particles005/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.20-04.33.35:509][589]LogTemp: Display: Loading shader for Niagara script FX_MIDI_Particles_System/FX_MIDI_Particles006/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.20-04.33.35:510][589]LogTemp: Display: Loading shader for Niagara script FX_MIDI_Particles_System/FX_MIDI_Particles007/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.20-04.33.35:511][589]LogTemp: Display: Loading shader for Niagara script FX_MIDI_Particles_System/FX_MIDI_Particles008/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.20-04.33.35:515][589]LogNiagara: Compiling System NiagaraSystem /Game/Characters/VFX/FX_MIDI_Particles_System.FX_MIDI_Particles_System took 2.764515 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.20-04.33.36:050][589]LogTemp: Display: Loading shader for Niagara script FX_MIDI_Particles_System/FX_MIDI_Particles002/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.20-04.33.36:051][589]LogTemp: Display: Loading shader for Niagara script FX_MIDI_Particles_System/FX_MIDI_Particles/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.20-04.33.36:052][589]LogTemp: Display: Loading shader for Niagara script FX_MIDI_Particles_System/FX_MIDI_Particles001/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.20-04.33.36:053][589]LogTemp: Display: Loading shader for Niagara script FX_MIDI_Particles_System/FX_MIDI_Particles005/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.20-04.33.36:054][589]LogTemp: Display: Loading shader for Niagara script FX_MIDI_Particles_System/FX_MIDI_Particles006/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.20-04.33.36:055][589]LogTemp: Display: Loading shader for Niagara script FX_MIDI_Particles_System/FX_MIDI_Particles007/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.20-04.33.36:056][589]LogTemp: Display: Loading shader for Niagara script FX_MIDI_Particles_System/FX_MIDI_Particles008/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.20-04.33.38:630][589]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/FX_MIDI_Particles12C86DCA4C7508DDD6CE47BBDB6CDCE9.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/VFX/FX_MIDI_Particles.uasset'
[2021.09.20-04.33.38:682][589]AssetCheck: New page: Asset Save: FX_MIDI_Particles
[2021.09.20-04.33.38:683][589]LogContentValidation: Display: Validating NiagaraEmitter /Game/Characters/VFX/FX_MIDI_Particles.FX_MIDI_Particles
[2021.09.20-04.33.38:683][589]LogNiagaraEditor: GPU shader compile skipped. Id 1
[2021.09.20-04.33.38:683][589]LogNiagaraEditor: GPU shader compile skipped. Id 1
[2021.09.20-04.33.38:683][589]LogNiagaraEditor: GPU shader compile skipped. Id 1
[2021.09.20-04.33.38:683][589]LogNiagaraEditor: GPU shader compile skipped. Id 1
[2021.09.20-04.33.38:683][589]LogNiagaraEditor: GPU shader compile skipped. Id 1
[2021.09.20-04.33.38:683][589]LogNiagaraEditor: GPU shader compile skipped. Id 1
[2021.09.20-04.33.38:683][589]LogNiagaraEditor: GPU shader compile skipped. Id 1
[2021.09.20-04.33.38:684][589]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... FX_MIDI_Particles_System/FX_MIDI_Particles002/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.20-04.33.38:687][589]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... FX_MIDI_Particles_System/FX_MIDI_Particles/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.20-04.33.38:688][589]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.20-04.33.38:688][589]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... FX_MIDI_Particles_System/FX_MIDI_Particles001/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.20-04.33.38:690][589]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.20-04.33.38:690][589]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... FX_MIDI_Particles_System/FX_MIDI_Particles005/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.20-04.33.38:691][589]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.20-04.33.38:692][589]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... FX_MIDI_Particles_System/FX_MIDI_Particles006/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.20-04.33.38:693][589]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.20-04.33.38:693][589]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... FX_MIDI_Particles_System/FX_MIDI_Particles007/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.20-04.33.38:695][589]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.20-04.33.38:695][589]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... FX_MIDI_Particles_System/FX_MIDI_Particles008/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.20-04.33.38:696][589]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.20-04.33.40:917][589]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6
[2021.09.20-04.33.40:917][589]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5
[2021.09.20-04.33.40:917][589]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4
[2021.09.20-04.33.40:917][589]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3
[2021.09.20-04.33.40:917][589]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2021.09.20-04.33.40:917][589]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2021.09.20-04.33.40:917][589]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2021.09.20-04.33.40:917][589]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 85
[2021.09.20-04.33.40:917][589]LogNiagaraShaderCompiler: Verbose: Shader compile job "FX_MIDI_Particles_System/FX_MIDI_Particles002/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.20-04.33.40:961][590]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 91
[2021.09.20-04.33.40:961][590]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 90
[2021.09.20-04.33.40:961][590]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 89
[2021.09.20-04.33.40:961][590]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 88
[2021.09.20-04.33.40:961][590]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 87
[2021.09.20-04.33.40:961][590]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 86
[2021.09.20-04.33.40:961][590]LogNiagaraShaderCompiler: Verbose: Shader compile job "FX_MIDI_Particles_System/FX_MIDI_Particles/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.20-04.33.40:964][590]LogNiagaraShaderCompiler: Verbose: Shader compile job "FX_MIDI_Particles_System/FX_MIDI_Particles001/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.20-04.33.40:966][590]LogNiagaraShaderCompiler: Verbose: Shader compile job "FX_MIDI_Particles_System/FX_MIDI_Particles005/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.20-04.33.40:968][590]LogNiagaraShaderCompiler: Verbose: Shader compile job "FX_MIDI_Particles_System/FX_MIDI_Particles006/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.20-04.33.40:970][590]LogNiagaraShaderCompiler: Verbose: Shader compile job "FX_MIDI_Particles_System/FX_MIDI_Particles007/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.20-04.33.40:972][590]LogNiagaraShaderCompiler: Verbose: Shader compile job "FX_MIDI_Particles_System/FX_MIDI_Particles008/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.20-04.33.44:167][614]33527_FX_MIDI_Particles_System_MessageLog: System successfully compiled.
[2021.09.20-04.33.47:742][687]LogTemp: Repeating last play command: Selected Viewport
[2021.09.20-04.33.47:751][687]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2021.09.20-04.33.47:751][687]PIE: New page: PIE session: 1208am_LaunchParty (Sep 19, 2021, 2:33:47 PM)
[2021.09.20-04.33.47:751][687]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.20-04.33.47:760][687]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008424s)
[2021.09.20-04.33.47:761][687]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.20-04.33.47:797][687]LogPlayLevel: PIE: World Init took: (0.037288s)
[2021.09.20-04.33.47:797][687]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/1208am_LaunchParty.1208am_LaunchParty to /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty (0.045855s)
[2021.09.20-04.33.48:108][687]LogUObjectHash: Compacting FUObjectHashTables data took  26.42ms
[2021.09.20-04.33.48:120][687]LogAudio: Display: Creating Audio Device:                 Id: 5, Scope: Unique, Realtime: True
[2021.09.20-04.33.48:120][687]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.20-04.33.48:120][687]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.20-04.33.48:120][687]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.20-04.33.48:120][687]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.20-04.33.48:120][687]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.20-04.33.48:120][687]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.20-04.33.48:120][687]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.20-04.33.48:120][687]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.20-04.33.48:120][687]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.20-04.33.48:121][687]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.20-04.33.48:121][687]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.20-04.33.48:121][687]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.20-04.33.48:126][687]LogAudioMixer: Display: 0: FrontLeft
[2021.09.20-04.33.48:126][687]LogAudioMixer: Display: 1: FrontRight
[2021.09.20-04.33.48:144][687]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.20-04.33.48:144][687]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.20-04.33.48:144][687]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.20-04.33.48:144][687]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.20-04.33.48:145][687]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.20-04.33.48:145][687]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.20-04.33.48:145][687]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.20-04.33.48:147][687]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.20-04.33.48:147][687]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.20-04.33.48:147][687]LogInit: FAudioDevice initialized.
[2021.09.20-04.33.48:147][687]LogAudio: Display: Audio Device (ID: 5) registered with world '1208am_LaunchParty'.
[2021.09.20-04.33.48:163][687]LogLoad: Game class is 'GameModeBase'
[2021.09.20-04.33.48:165][687]LogWorld: Bringing World /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty up for play (max tick rate 60) at 2021.09.19-21.33.48
[2021.09.20-04.33.48:166][687]LogWorld: Bringing up level for play took: 0.002274
[2021.09.20-04.33.48:166][687]LogOnline: OSS: Creating online subsystem instance for: :Context_19
[2021.09.20-04.33.48:169][687]Cmd: r.vsync 1
[2021.09.20-04.33.48:169][687]r.VSync = "1"
[2021.09.20-04.33.48:169][687]Cmd: t.maxFPS 60
[2021.09.20-04.33.48:169][687]t.MaxFPS = "60"
[2021.09.20-04.33.48:169][687]Cmd: r.tonemapper.sharpen 1
[2021.09.20-04.33.48:169][687]r.Tonemapper.Sharpen = "1"
[2021.09.20-04.33.48:169][687]PIE: Server logged in
[2021.09.20-04.33.48:170][687]PIE: Play in editor total start time 0.42 seconds.
[2021.09.20-04.35.35:495][814]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.20-04.35.35:495][814]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.20-04.35.35:496][814]LogWorld: UWorld::CleanupWorld for 1208am_LaunchParty, bSessionEnded=true, bCleanupResources=true
[2021.09.20-04.35.35:496][814]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.20-04.35.35:523][814]LogPlayLevel: Display: Shutting down PIE online subsystems
[2021.09.20-04.35.35:523][814]LogNiagaraEditor: onPieEnd
[2021.09.20-04.35.35:569][814]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.20-04.35.35:696][814]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.20-04.35.35:696][814]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.20-04.35.35:697][814]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.20-04.35.35:712][814]LogUObjectHash: Compacting FUObjectHashTables data took  10.09ms
[2021.09.20-04.35.35:794][815]LogPlayLevel: Display: Destroying online subsystem :Context_19
[2021.09.20-04.35.42:093][867]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/FX_MIDI_Particles_SystemBE51FEA54B73715354907C8AD36FCDD8.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/VFX/FX_MIDI_Particles_System.uasset'
[2021.09.20-04.35.42:142][867]AssetCheck: New page: Asset Save: FX_MIDI_Particles_System
[2021.09.20-04.35.42:142][867]LogContentValidation: Display: Validating NiagaraSystem /Game/Characters/VFX/FX_MIDI_Particles_System.FX_MIDI_Particles_System
[2021.09.20-04.36.01:173][ 57]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.20-04.36.01:230][ 57]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.20-04.36.01:230][ 57]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.20-04.36.01:230][ 57]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.20-04.36.01:252][ 57]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2021.09.20-04.36.01:252][ 57]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.20-04.36.02:965][ 57]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2021.09.20-04.36.02:965][ 57]LogShaderCompilers: Display: Total job queries 40, among them cache hits 2 (5.00%)
[2021.09.20-04.36.02:965][ 57]LogShaderCompilers: Display: Tracking 38 distinct input hashes that result in 29 distinct outputs (76.32%)
[2021.09.20-04.36.02:965][ 57]LogShaderCompilers: Display: RAM used: 1.25 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.15%
[2021.09.20-04.36.02:965][ 57]LogShaderCompilers: Display: ================================================
[2021.09.20-04.36.03:020][ 58]LogTemp: Display: Loading shader for Niagara script FX_MIDI_Particles_System/FX_MIDI_Particles003/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.20-04.36.03:031][ 58]LogNiagara: Compiling System NiagaraSystem /Game/Characters/VFX/FX_MIDI_Particles_System.FX_MIDI_Particles_System took 5.355049 sec (time since issued), 3.615350 sec (combined shader worker time).
[2021.09.20-04.36.03:063][ 59]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... FX_MIDI_Particles_System/FX_MIDI_Particles003/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.20-04.36.03:065][ 59]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.20-04.36.05:223][ 60]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.20-04.36.05:223][ 60]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.20-04.36.09:044][ 87]33527_FX_MIDI_Particles_System_MessageLog: System successfully compiled.
[2021.09.20-04.36.11:130][117]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 97
[2021.09.20-04.36.11:130][117]LogNiagaraShaderCompiler: Verbose: Shader compile job "FX_MIDI_Particles_System/FX_MIDI_Particles003/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.20-04.36.58:337][677]LogTemp: Display: Loading shader for Niagara script FX_MIDI_Particles_System/FX_MIDI_Particles003/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.20-04.36.58:365][677]LogNiagara: Compiling System NiagaraSystem /Game/Characters/VFX/FX_MIDI_Particles_System.FX_MIDI_Particles_System took 3.113465 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.20-04.36.59:966][678]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... FX_MIDI_Particles_System/FX_MIDI_Particles003/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.20-04.36.59:968][678]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.20-04.37.01:853][678]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.20-04.37.01:853][678]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.20-04.37.01:853][678]33527_FX_MIDI_Particles_System_MessageLog: System compile status unknown.
[2021.09.20-04.37.07:763][706]33527_FX_MIDI_Particles_System_MessageLog: System successfully compiled.
[2021.09.20-04.37.07:797][707]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 101
[2021.09.20-04.37.07:797][707]LogNiagaraShaderCompiler: Verbose: Shader compile job "FX_MIDI_Particles_System/FX_MIDI_Particles003/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.20-04.37.23:946][856]33527_FX_MIDI_Particles_System_MessageLog: System compile status unknown.
[2021.09.20-04.37.29:721][884]33527_FX_MIDI_Particles_System_MessageLog: System successfully compiled.
[2021.09.20-04.37.57:066][185]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.20-04.37.57:116][185]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.20-04.37.57:116][185]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.20-04.37.57:116][185]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2021.09.20-04.37.57:116][185]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.20-04.37.57:125][185]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.20-04.37.58:860][186]LogNiagara: Compiling System NiagaraSystem /Game/Characters/VFX/FX_MIDI_Particles_System.FX_MIDI_Particles_System took 5.626707 sec (time since issued), 3.491729 sec (combined shader worker time).
[2021.09.20-04.38.04:863][218]33527_FX_MIDI_Particles_System_MessageLog: System successfully compiled.
[2021.09.20-04.38.33:143][535]LogTemp: Display: Loading shader for Niagara script FX_MIDI_Particles_System/FX_MIDI_Particles004/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.20-04.38.33:155][535]LogNiagara: Compiling System NiagaraSystem /Game/Characters/VFX/FX_MIDI_Particles_System.FX_MIDI_Particles_System took 3.174906 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.20-04.38.34:907][536]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... FX_MIDI_Particles_System/FX_MIDI_Particles004/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.20-04.38.34:910][536]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.20-04.38.36:782][536]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.20-04.38.36:782][536]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.20-04.38.36:782][536]33527_FX_MIDI_Particles_System_MessageLog: System compile status unknown.
[2021.09.20-04.38.42:896][567]33527_FX_MIDI_Particles_System_MessageLog: System successfully compiled.
[2021.09.20-04.38.42:917][568]LogNiagaraEditor: System FX_MIDI_Particles_System has pending compile jobs. Waiting for that code to complete before Saving..
[2021.09.20-04.38.42:941][568]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 107
[2021.09.20-04.38.42:941][568]LogNiagaraShaderCompiler: Verbose: Shader compile job "FX_MIDI_Particles_System/FX_MIDI_Particles004/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.20-04.38.44:637][568]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/FX_MIDI_Particles_System2A86D1BE476D6A5F0B1B85A269D6A741.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/VFX/FX_MIDI_Particles_System.uasset'
[2021.09.20-04.38.44:719][568]AssetCheck: New page: Asset Save: FX_MIDI_Particles_System
[2021.09.20-04.38.44:719][568]LogContentValidation: Display: Validating NiagaraSystem /Game/Characters/VFX/FX_MIDI_Particles_System.FX_MIDI_Particles_System
[2021.09.20-04.38.48:625][618]LogTemp: Repeating last play command: Selected Viewport
[2021.09.20-04.38.48:634][618]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2021.09.20-04.38.48:634][618]PIE: New page: PIE session: 1208am_LaunchParty (Sep 19, 2021, 2:38:48 PM)
[2021.09.20-04.38.48:634][618]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.20-04.38.48:643][618]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008176s)
[2021.09.20-04.38.48:643][618]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.20-04.38.48:644][618]LogPlayLevel: PIE: World Init took: (0.001157s)
[2021.09.20-04.38.48:644][618]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/1208am_LaunchParty.1208am_LaunchParty to /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty (0.009481s)
[2021.09.20-04.38.48:830][618]LogUObjectHash: Compacting FUObjectHashTables data took  20.66ms
[2021.09.20-04.38.48:841][618]LogAudio: Display: Creating Audio Device:                 Id: 6, Scope: Unique, Realtime: True
[2021.09.20-04.38.48:842][618]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.20-04.38.48:842][618]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.20-04.38.48:842][618]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.20-04.38.48:842][618]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.20-04.38.48:842][618]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.20-04.38.48:842][618]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.20-04.38.48:842][618]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.20-04.38.48:842][618]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.20-04.38.48:842][618]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.20-04.38.48:842][618]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.20-04.38.48:842][618]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.20-04.38.48:842][618]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.20-04.38.48:847][618]LogAudioMixer: Display: 0: FrontLeft
[2021.09.20-04.38.48:847][618]LogAudioMixer: Display: 1: FrontRight
[2021.09.20-04.38.48:871][618]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.20-04.38.48:872][618]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.20-04.38.48:872][618]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.20-04.38.48:872][618]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.20-04.38.48:872][618]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.20-04.38.48:872][618]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.20-04.38.48:872][618]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.20-04.38.48:875][618]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.20-04.38.48:875][618]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.20-04.38.48:875][618]LogInit: FAudioDevice initialized.
[2021.09.20-04.38.48:875][618]LogAudio: Display: Audio Device (ID: 6) registered with world '1208am_LaunchParty'.
[2021.09.20-04.38.48:886][618]LogLoad: Game class is 'GameModeBase'
[2021.09.20-04.38.48:888][618]LogWorld: Bringing World /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty up for play (max tick rate 60) at 2021.09.19-21.38.48
[2021.09.20-04.38.48:889][618]LogWorld: Bringing up level for play took: 0.002044
[2021.09.20-04.38.48:889][618]LogOnline: OSS: Creating online subsystem instance for: :Context_20
[2021.09.20-04.38.48:892][618]Cmd: r.vsync 1
[2021.09.20-04.38.48:892][618]r.VSync = "1"
[2021.09.20-04.38.48:892][618]Cmd: t.maxFPS 60
[2021.09.20-04.38.48:892][618]t.MaxFPS = "60"
[2021.09.20-04.38.48:892][618]Cmd: r.tonemapper.sharpen 1
[2021.09.20-04.38.48:892][618]r.Tonemapper.Sharpen = "1"
[2021.09.20-04.38.48:892][618]PIE: Server logged in
[2021.09.20-04.38.48:893][618]PIE: Play in editor total start time 0.26 seconds.
[2021.09.20-04.40.44:675][ 50]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.20-04.40.44:675][ 50]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.20-04.40.44:675][ 50]LogWorld: UWorld::CleanupWorld for 1208am_LaunchParty, bSessionEnded=true, bCleanupResources=true
[2021.09.20-04.40.44:676][ 50]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.20-04.40.44:698][ 50]LogPlayLevel: Display: Shutting down PIE online subsystems
[2021.09.20-04.40.44:698][ 50]LogNiagaraEditor: onPieEnd
[2021.09.20-04.40.44:761][ 50]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.20-04.40.44:964][ 50]LogAudio: Display: Audio Device unregistered from world 'None'.
[2021.09.20-04.40.44:964][ 50]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.20-04.40.44:965][ 50]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.20-04.40.44:968][ 50]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.20-04.40.44:982][ 50]LogUObjectHash: Compacting FUObjectHashTables data took  12.57ms
[2021.09.20-04.40.45:083][ 51]LogPlayLevel: Display: Destroying online subsystem :Context_20
[2021.09.20-04.41.33:546][734]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open
[2021.09.20-04.41.33:546][734]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/LaunchPartyequence.LaunchPartyequence:SequenceDirector
[2021.09.20-04.41.34:840][734]LogUObjectHash: Compacting FUObjectHashTables data took  12.70ms
[2021.09.20-04.42.36:173][189]LogUObjectHash: Compacting FUObjectHashTables data took  13.17ms
[2021.09.20-04.42.40:299][219]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/LaunchPartyequence" FILE="../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/LaunchPartyequence.uasset" SILENT=true
[2021.09.20-04.42.40:318][219]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/LaunchPartyequence58B281FE4BFA98F42A7759AE021B6787.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/LaunchPartyequence.uasset'
[2021.09.20-04.42.40:372][219]AssetCheck: New page: Asset Save: LaunchPartyequence
[2021.09.20-04.42.40:372][219]LogContentValidation: Display: Validating LevelSequence /Game/LaunchPartyequence.LaunchPartyequence
[2021.09.20-04.42.46:154][262]LogTemp: Repeating last play command: Selected Viewport
[2021.09.20-04.42.46:175][262]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2021.09.20-04.42.46:175][262]PIE: New page: PIE session: 1208am_LaunchParty (Sep 19, 2021, 2:42:46 PM)
[2021.09.20-04.42.46:175][262]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.20-04.42.46:190][262]LogPlayLevel: PIE: StaticDuplicateObject took: (0.014658s)
[2021.09.20-04.42.46:191][262]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.20-04.42.46:192][262]LogPlayLevel: PIE: World Init took: (0.001303s)
[2021.09.20-04.42.46:192][262]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/1208am_LaunchParty.1208am_LaunchParty to /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty (0.016141s)
[2021.09.20-04.42.46:363][262]LogUObjectHash: Compacting FUObjectHashTables data took  12.97ms
[2021.09.20-04.42.46:365][262]LogAudio: Display: Creating Audio Device:                 Id: 7, Scope: Unique, Realtime: True
[2021.09.20-04.42.46:365][262]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.20-04.42.46:365][262]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.20-04.42.46:365][262]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.20-04.42.46:365][262]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.20-04.42.46:365][262]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.20-04.42.46:365][262]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.20-04.42.46:365][262]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.20-04.42.46:365][262]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.20-04.42.46:366][262]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.20-04.42.46:366][262]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.20-04.42.46:366][262]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.20-04.42.46:366][262]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.20-04.42.46:371][262]LogAudioMixer: Display: 0: FrontLeft
[2021.09.20-04.42.46:371][262]LogAudioMixer: Display: 1: FrontRight
[2021.09.20-04.42.46:389][262]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.20-04.42.46:390][262]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.20-04.42.46:390][262]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.20-04.42.46:390][262]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.20-04.42.46:391][262]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.20-04.42.46:391][262]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.20-04.42.46:391][262]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.20-04.42.46:392][262]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.20-04.42.46:392][262]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.20-04.42.46:392][262]LogInit: FAudioDevice initialized.
[2021.09.20-04.42.46:392][262]LogAudio: Display: Audio Device (ID: 7) registered with world '1208am_LaunchParty'.
[2021.09.20-04.42.46:404][262]LogLoad: Game class is 'GameModeBase'
[2021.09.20-04.42.46:406][262]LogWorld: Bringing World /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty up for play (max tick rate 60) at 2021.09.19-21.42.46
[2021.09.20-04.42.46:407][262]LogWorld: Bringing up level for play took: 0.002274
[2021.09.20-04.42.46:407][262]LogOnline: OSS: Creating online subsystem instance for: :Context_22
[2021.09.20-04.42.46:410][262]Cmd: r.vsync 1
[2021.09.20-04.42.46:410][262]r.VSync = "1"
[2021.09.20-04.42.46:410][262]Cmd: t.maxFPS 60
[2021.09.20-04.42.46:410][262]t.MaxFPS = "60"
[2021.09.20-04.42.46:410][262]Cmd: r.tonemapper.sharpen 1
[2021.09.20-04.42.46:410][262]r.Tonemapper.Sharpen = "1"
[2021.09.20-04.42.46:410][262]PIE: Server logged in
[2021.09.20-04.42.46:411][262]PIE: Play in editor total start time 0.238 seconds.
[2021.09.20-04.44.35:915][832]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.20-04.44.35:915][832]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.20-04.44.35:915][832]LogWorld: UWorld::CleanupWorld for 1208am_LaunchParty, bSessionEnded=true, bCleanupResources=true
[2021.09.20-04.44.35:916][832]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.20-04.44.35:970][832]LogPlayLevel: Display: Shutting down PIE online subsystems
[2021.09.20-04.44.35:970][832]LogNiagaraEditor: onPieEnd
[2021.09.20-04.44.36:035][832]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.20-04.44.36:247][832]LogAudio: Display: Audio Device unregistered from world 'None'.
[2021.09.20-04.44.36:247][832]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.20-04.44.36:248][832]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.20-04.44.36:251][832]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.20-04.44.36:265][832]LogUObjectHash: Compacting FUObjectHashTables data took  12.73ms
[2021.09.20-04.44.36:354][833]LogPlayLevel: Display: Destroying online subsystem :Context_22
[2021.09.20-04.45.46:213][ 56]LogEditorViewport: Clicking on Actor (LMB): BP_AudioReact_C (BP_AudioReact)
[2021.09.20-04.45.53:650][118]LogRenderer: Reallocating scene render targets to support 1916x808 Format 10 NumSamples 1 (Frame:1).
[2021.09.20-04.46.34:629][425]BlueprintLog: New page: Compile BP_AudioReact
[2021.09.20-04.46.35:182][425]LogUObjectHash: Compacting FUObjectHashTables data took  13.59ms
[2021.09.20-04.46.40:738][516]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/BP_AudioReact079BD07B44891B477E2AC8A4078698C3.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Cubica/Blueprints/BP_AudioReact.uasset'
[2021.09.20-04.46.40:799][516]AssetCheck: New page: Asset Save: BP_AudioReact
[2021.09.20-04.46.40:799][516]LogContentValidation: Display: Validating Blueprint /Game/Cubica/Blueprints/BP_AudioReact.BP_AudioReact
[2021.09.20-04.46.45:491][558]LogTemp: Repeating last play command: Selected Viewport
[2021.09.20-04.46.45:503][558]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2021.09.20-04.46.45:503][558]PIE: New page: PIE session: 1208am_LaunchParty (Sep 19, 2021, 2:46:45 PM)
[2021.09.20-04.46.45:503][558]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.20-04.46.45:511][558]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008226s)
[2021.09.20-04.46.45:512][558]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.20-04.46.45:512][558]LogPlayLevel: PIE: World Init took: (0.001137s)
[2021.09.20-04.46.45:512][558]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/1208am_LaunchParty.1208am_LaunchParty to /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty (0.009482s)
[2021.09.20-04.46.45:701][558]LogUObjectHash: Compacting FUObjectHashTables data took  12.61ms
[2021.09.20-04.46.45:705][558]LogAudio: Display: Creating Audio Device:                 Id: 8, Scope: Unique, Realtime: True
[2021.09.20-04.46.45:705][558]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.20-04.46.45:705][558]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.20-04.46.45:705][558]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.20-04.46.45:705][558]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.20-04.46.45:705][558]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.20-04.46.45:705][558]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.20-04.46.45:705][558]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.20-04.46.45:705][558]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.20-04.46.45:706][558]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.20-04.46.45:706][558]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.20-04.46.45:706][558]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.20-04.46.45:706][558]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.20-04.46.45:710][558]LogAudioMixer: Display: 0: FrontLeft
[2021.09.20-04.46.45:710][558]LogAudioMixer: Display: 1: FrontRight
[2021.09.20-04.46.45:727][558]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.20-04.46.45:727][558]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.20-04.46.45:727][558]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.20-04.46.45:727][558]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.20-04.46.45:728][558]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.20-04.46.45:728][558]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.20-04.46.45:728][558]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.20-04.46.45:729][558]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.20-04.46.45:729][558]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.20-04.46.45:729][558]LogInit: FAudioDevice initialized.
[2021.09.20-04.46.45:729][558]LogAudio: Display: Audio Device (ID: 8) registered with world '1208am_LaunchParty'.
[2021.09.20-04.46.45:735][558]LogLoad: Game class is 'GameModeBase'
[2021.09.20-04.46.45:736][558]LogWorld: Bringing World /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty up for play (max tick rate 60) at 2021.09.19-21.46.45
[2021.09.20-04.46.45:737][558]LogWorld: Bringing up level for play took: 0.001935
[2021.09.20-04.46.45:737][558]LogOnline: OSS: Creating online subsystem instance for: :Context_24
[2021.09.20-04.46.45:740][558]Cmd: r.vsync 1
[2021.09.20-04.46.45:740][558]r.VSync = "1"
[2021.09.20-04.46.45:740][558]Cmd: t.maxFPS 60
[2021.09.20-04.46.45:740][558]t.MaxFPS = "60"
[2021.09.20-04.46.45:740][558]Cmd: r.tonemapper.sharpen 1
[2021.09.20-04.46.45:740][558]r.Tonemapper.Sharpen = "1"
[2021.09.20-04.46.45:740][558]PIE: Server logged in
[2021.09.20-04.46.45:741][558]PIE: Play in editor total start time 0.242 seconds.
[2021.09.20-04.46.51:616][875]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.20-04.46.51:616][875]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.20-04.46.51:617][875]LogWorld: UWorld::CleanupWorld for 1208am_LaunchParty, bSessionEnded=true, bCleanupResources=true
[2021.09.20-04.46.51:617][875]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.20-04.46.51:630][875]LogPlayLevel: Display: Shutting down PIE online subsystems
[2021.09.20-04.46.51:630][875]LogNiagaraEditor: onPieEnd
[2021.09.20-04.46.51:688][875]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.20-04.46.51:891][875]LogAudio: Display: Audio Device unregistered from world 'None'.
[2021.09.20-04.46.51:891][875]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.20-04.46.51:893][875]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.20-04.46.51:896][875]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.20-04.46.51:909][875]LogUObjectHash: Compacting FUObjectHashTables data took  10.95ms
[2021.09.20-04.46.52:007][876]LogPlayLevel: Display: Destroying online subsystem :Context_24
[2021.09.20-04.48.53:152][897]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/VFX/NS_Spirit1" FILE="../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/VFX/NS_Spirit1.uasset" SILENT=true
[2021.09.20-04.48.53:258][897]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/NS_Spirit11C1B296F4A9EB8EB075441B0A83845A1.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/VFX/NS_Spirit1.uasset'
[2021.09.20-04.48.53:344][897]AssetCheck: New page: Asset Save: NS_Spirit1
[2021.09.20-04.48.53:345][897]LogContentValidation: Display: Validating NiagaraSystem /Game/Characters/VFX/NS_Spirit1.NS_Spirit1
[2021.09.20-04.48.56:611][927]LogTemp: Repeating last play command: Selected Viewport
[2021.09.20-04.48.56:619][927]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2021.09.20-04.48.56:619][927]PIE: New page: PIE session: 1208am_LaunchParty (Sep 19, 2021, 2:48:56 PM)
[2021.09.20-04.48.56:620][927]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.20-04.48.56:627][927]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008444s)
[2021.09.20-04.48.56:628][927]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.20-04.48.56:628][927]LogPlayLevel: PIE: World Init took: (0.001191s)
[2021.09.20-04.48.56:628][927]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/1208am_LaunchParty.1208am_LaunchParty to /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty (0.009752s)
[2021.09.20-04.48.56:828][927]LogUObjectHash: Compacting FUObjectHashTables data took  13.59ms
[2021.09.20-04.48.56:835][927]LogAudio: Display: Creating Audio Device:                 Id: 9, Scope: Unique, Realtime: True
[2021.09.20-04.48.56:835][927]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.20-04.48.56:835][927]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.20-04.48.56:835][927]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.20-04.48.56:835][927]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.20-04.48.56:835][927]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.20-04.48.56:835][927]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.20-04.48.56:835][927]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.20-04.48.56:835][927]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.20-04.48.56:836][927]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.20-04.48.56:836][927]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.20-04.48.56:836][927]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.20-04.48.56:836][927]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.20-04.48.56:841][927]LogAudioMixer: Display: 0: FrontLeft
[2021.09.20-04.48.56:841][927]LogAudioMixer: Display: 1: FrontRight
[2021.09.20-04.48.56:858][927]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.20-04.48.56:859][927]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.20-04.48.56:859][927]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.20-04.48.56:859][927]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.20-04.48.56:859][927]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.20-04.48.56:859][927]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.20-04.48.56:859][927]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.20-04.48.56:860][927]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.20-04.48.56:860][927]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.20-04.48.56:860][927]LogInit: FAudioDevice initialized.
[2021.09.20-04.48.56:860][927]LogAudio: Display: Audio Device (ID: 9) registered with world '1208am_LaunchParty'.
[2021.09.20-04.48.56:872][927]LogLoad: Game class is 'GameModeBase'
[2021.09.20-04.48.56:874][927]LogWorld: Bringing World /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty up for play (max tick rate 60) at 2021.09.19-21.48.56
[2021.09.20-04.48.56:875][927]LogWorld: Bringing up level for play took: 0.002109
[2021.09.20-04.48.56:875][927]LogOnline: OSS: Creating online subsystem instance for: :Context_25
[2021.09.20-04.48.56:878][927]Cmd: r.vsync 1
[2021.09.20-04.48.56:878][927]r.VSync = "1"
[2021.09.20-04.48.56:878][927]Cmd: t.maxFPS 60
[2021.09.20-04.48.56:878][927]t.MaxFPS = "60"
[2021.09.20-04.48.56:878][927]Cmd: r.tonemapper.sharpen 1
[2021.09.20-04.48.56:878][927]r.Tonemapper.Sharpen = "1"
[2021.09.20-04.48.56:878][927]PIE: Server logged in
[2021.09.20-04.48.56:879][927]PIE: Play in editor total start time 0.261 seconds.
[2021.09.20-04.49.04:646][327]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.20-04.49.04:646][327]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.20-04.49.04:646][327]LogWorld: UWorld::CleanupWorld for 1208am_LaunchParty, bSessionEnded=true, bCleanupResources=true
[2021.09.20-04.49.04:647][327]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.20-04.49.04:667][327]LogPlayLevel: Display: Shutting down PIE online subsystems
[2021.09.20-04.49.04:667][327]LogNiagaraEditor: onPieEnd
[2021.09.20-04.49.04:725][327]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.20-04.49.04:919][327]LogAudio: Display: Audio Device unregistered from world 'None'.
[2021.09.20-04.49.04:919][327]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.20-04.49.04:920][327]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.20-04.49.04:923][327]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.20-04.49.04:937][327]LogUObjectHash: Compacting FUObjectHashTables data took  11.78ms
[2021.09.20-04.49.05:023][328]LogPlayLevel: Display: Destroying online subsystem :Context_25
[2021.09.20-04.49.34:939][767]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/NS_TriangleTowardTheCenterBD527BFB4F137E1D168F43B2FA07745F.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/VFX/NS_TriangleTowardTheCenter.uasset'
[2021.09.20-04.49.34:941][767]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/NS_TriangleTowardTheCenter4CECBDA24A76D0730187F4890C7E5C91.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/NiagaraAudioVisualizer/Examples/NS_TriangleTowardTheCenter.uasset'
[2021.09.20-04.49.35:377][767]AssetCheck: New page: Asset Save: multiple assets
[2021.09.20-04.49.35:377][767]LogContentValidation: Display: Validating NiagaraSystem /Game/Characters/VFX/NS_TriangleTowardTheCenter.NS_TriangleTowardTheCenter
[2021.09.20-04.49.35:377][767]LogContentValidation: Display: Validating ObjectRedirector /Game/NiagaraAudioVisualizer/Examples/NS_TriangleTowardTheCenter.NS_TriangleTowardTheCenter
[2021.09.20-04.49.39:722][864]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/Characters/VFX/NS_TriangleTowardTheCenter.NS_TriangleTowardTheCenter
[2021.09.20-04.49.40:352][870]46724_NS_TriangleTowardTheCenter_MessageLog: System successfully compiled.
[2021.09.20-04.50.16:639][586]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/NS_TriangleTowardTheCenter26E3F78C43D6D7B2A8BBDAB38B7CC654.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/VFX/NS_TriangleTowardTheCenter.uasset'
[2021.09.20-04.50.16:703][586]AssetCheck: New page: Asset Save: NS_TriangleTowardTheCenter
[2021.09.20-04.50.16:703][586]LogContentValidation: Display: Validating NiagaraSystem /Game/Characters/VFX/NS_TriangleTowardTheCenter.NS_TriangleTowardTheCenter
[2021.09.20-04.50.20:207][659]LogTemp: Repeating last play command: Selected Viewport
[2021.09.20-04.50.20:216][659]BlueprintLog: New page: Pre-Play auto-recompile
[2021.09.20-04.50.20:217][659]LogPlayLevel: [PlayLevel] Compiling 1208am_LaunchParty before play...
[2021.09.20-04.50.20:561][659]LogUObjectHash: Compacting FUObjectHashTables data took  13.48ms
[2021.09.20-04.50.20:586][659]LogPlayLevel: PlayLevel: Blueprint regeneration took 349 ms (1 blueprints)
[2021.09.20-04.50.20:586][659]PIE: New page: PIE session: 1208am_LaunchParty (Sep 19, 2021, 2:50:20 PM)
[2021.09.20-04.50.20:586][659]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.20-04.50.20:595][659]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008674s)
[2021.09.20-04.50.20:596][659]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.20-04.50.20:596][659]LogPlayLevel: PIE: World Init took: (0.001171s)
[2021.09.20-04.50.20:596][659]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/1208am_LaunchParty.1208am_LaunchParty to /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty (0.009964s)
[2021.09.20-04.50.20:758][659]LogUObjectHash: Compacting FUObjectHashTables data took  10.56ms
[2021.09.20-04.50.20:760][659]LogAudio: Display: Creating Audio Device:                 Id: 10, Scope: Unique, Realtime: True
[2021.09.20-04.50.20:760][659]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.20-04.50.20:760][659]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.20-04.50.20:760][659]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.20-04.50.20:760][659]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.20-04.50.20:760][659]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.20-04.50.20:760][659]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.20-04.50.20:760][659]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.20-04.50.20:760][659]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.20-04.50.20:761][659]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.20-04.50.20:761][659]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.20-04.50.20:761][659]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.20-04.50.20:761][659]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.20-04.50.20:765][659]LogAudioMixer: Display: 0: FrontLeft
[2021.09.20-04.50.20:765][659]LogAudioMixer: Display: 1: FrontRight
[2021.09.20-04.50.20:783][659]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.20-04.50.20:783][659]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.20-04.50.20:783][659]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.20-04.50.20:783][659]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.20-04.50.20:784][659]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.20-04.50.20:784][659]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.20-04.50.20:784][659]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.20-04.50.20:785][659]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.20-04.50.20:785][659]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.20-04.50.20:785][659]LogInit: FAudioDevice initialized.
[2021.09.20-04.50.20:785][659]LogAudio: Display: Audio Device (ID: 10) registered with world '1208am_LaunchParty'.
[2021.09.20-04.50.20:797][659]LogLoad: Game class is 'GameModeBase'
[2021.09.20-04.50.20:799][659]LogWorld: Bringing World /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty up for play (max tick rate 60) at 2021.09.19-21.50.20
[2021.09.20-04.50.20:800][659]LogWorld: Bringing up level for play took: 0.001975
[2021.09.20-04.50.20:800][659]LogOnline: OSS: Creating online subsystem instance for: :Context_28
[2021.09.20-04.50.20:803][659]Cmd: r.vsync 1
[2021.09.20-04.50.20:803][659]r.VSync = "1"
[2021.09.20-04.50.20:803][659]Cmd: t.maxFPS 60
[2021.09.20-04.50.20:803][659]t.MaxFPS = "60"
[2021.09.20-04.50.20:803][659]Cmd: r.tonemapper.sharpen 1
[2021.09.20-04.50.20:803][659]r.Tonemapper.Sharpen = "1"
[2021.09.20-04.50.20:803][659]PIE: Server logged in
[2021.09.20-04.50.20:804][659]PIE: Play in editor total start time 0.59 seconds.
[2021.09.20-04.54.53:878][292]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.20-04.54.53:878][292]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.20-04.54.53:879][292]LogWorld: UWorld::CleanupWorld for 1208am_LaunchParty, bSessionEnded=true, bCleanupResources=true
[2021.09.20-04.54.53:880][292]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.20-04.54.53:926][292]LogPlayLevel: Display: Shutting down PIE online subsystems
[2021.09.20-04.54.53:926][292]LogNiagaraEditor: onPieEnd
[2021.09.20-04.54.53:996][292]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.20-04.54.54:196][292]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.20-04.54.54:196][292]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.20-04.54.54:197][292]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.20-04.54.54:216][292]LogUObjectHash: Compacting FUObjectHashTables data took  14.43ms
[2021.09.20-04.54.54:308][293]LogPlayLevel: Display: Destroying online subsystem :Context_28
[2021.09.20-04.57.06:912][894]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/NS_TriangleTowardTheCenter88659DAA45BE6213C4C617B3D0FE264A.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/VFX/NS_TriangleTowardTheCenter.uasset'
[2021.09.20-04.57.06:990][894]AssetCheck: New page: Asset Save: NS_TriangleTowardTheCenter
[2021.09.20-04.57.06:990][894]LogContentValidation: Display: Validating NiagaraSystem /Game/Characters/VFX/NS_TriangleTowardTheCenter.NS_TriangleTowardTheCenter
[2021.09.20-04.57.30:726][301]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/VFX/NS_Spirit1" FILE="../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/VFX/NS_Spirit1.uasset" SILENT=true
[2021.09.20-04.57.30:804][301]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/NS_Spirit1F0E2DFA4447E1AA8FAFC16AE60CFF3BC.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/VFX/NS_Spirit1.uasset'
[2021.09.20-04.57.30:861][301]AssetCheck: New page: Asset Save: NS_Spirit1
[2021.09.20-04.57.30:862][301]LogContentValidation: Display: Validating NiagaraSystem /Game/Characters/VFX/NS_Spirit1.NS_Spirit1
[2021.09.20-04.57.34:264][364]LogTemp: Repeating last play command: Selected Viewport
[2021.09.20-04.57.34:274][364]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2021.09.20-04.57.34:274][364]PIE: New page: PIE session: 1208am_LaunchParty (Sep 19, 2021, 2:57:34 PM)
[2021.09.20-04.57.34:274][364]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.20-04.57.34:283][364]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008460s)
[2021.09.20-04.57.34:284][364]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.20-04.57.34:284][364]LogPlayLevel: PIE: World Init took: (0.001192s)
[2021.09.20-04.57.34:284][364]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/1208am_LaunchParty.1208am_LaunchParty to /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty (0.009776s)
[2021.09.20-04.57.34:476][364]LogUObjectHash: Compacting FUObjectHashTables data took  13.94ms
[2021.09.20-04.57.34:481][364]LogAudio: Display: Creating Audio Device:                 Id: 11, Scope: Unique, Realtime: True
[2021.09.20-04.57.34:481][364]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.20-04.57.34:481][364]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.20-04.57.34:481][364]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.20-04.57.34:481][364]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.20-04.57.34:481][364]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.20-04.57.34:481][364]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.20-04.57.34:481][364]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.20-04.57.34:481][364]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.20-04.57.34:481][364]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.20-04.57.34:481][364]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.20-04.57.34:481][364]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.20-04.57.34:481][364]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.20-04.57.34:486][364]LogAudioMixer: Display: 0: FrontLeft
[2021.09.20-04.57.34:486][364]LogAudioMixer: Display: 1: FrontRight
[2021.09.20-04.57.34:504][364]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.20-04.57.34:504][364]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.20-04.57.34:504][364]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.20-04.57.34:504][364]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.20-04.57.34:505][364]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.20-04.57.34:505][364]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.20-04.57.34:505][364]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.20-04.57.34:506][364]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.20-04.57.34:506][364]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.20-04.57.34:506][364]LogInit: FAudioDevice initialized.
[2021.09.20-04.57.34:506][364]LogAudio: Display: Audio Device (ID: 11) registered with world '1208am_LaunchParty'.
[2021.09.20-04.57.34:516][364]LogLoad: Game class is 'GameModeBase'
[2021.09.20-04.57.34:518][364]LogWorld: Bringing World /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty up for play (max tick rate 60) at 2021.09.19-21.57.34
[2021.09.20-04.57.34:519][364]LogWorld: Bringing up level for play took: 0.002138
[2021.09.20-04.57.34:519][364]LogOnline: OSS: Creating online subsystem instance for: :Context_29
[2021.09.20-04.57.34:522][364]Cmd: r.vsync 1
[2021.09.20-04.57.34:522][364]r.VSync = "1"
[2021.09.20-04.57.34:522][364]Cmd: t.maxFPS 60
[2021.09.20-04.57.34:522][364]t.MaxFPS = "60"
[2021.09.20-04.57.34:522][364]Cmd: r.tonemapper.sharpen 1
[2021.09.20-04.57.34:522][364]r.Tonemapper.Sharpen = "1"
[2021.09.20-04.57.34:522][364]PIE: Server logged in
[2021.09.20-04.57.34:523][364]PIE: Play in editor total start time 0.251 seconds.
[2021.09.20-05.00.16:157][573]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.20-05.00.16:157][573]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.20-05.00.16:157][573]LogWorld: UWorld::CleanupWorld for 1208am_LaunchParty, bSessionEnded=true, bCleanupResources=true
[2021.09.20-05.00.16:158][573]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.20-05.00.16:178][573]LogPlayLevel: Display: Shutting down PIE online subsystems
[2021.09.20-05.00.16:178][573]LogNiagaraEditor: onPieEnd
[2021.09.20-05.00.16:245][573]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.20-05.00.16:468][573]LogAudio: Display: Audio Device unregistered from world 'None'.
[2021.09.20-05.00.16:468][573]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.20-05.00.16:469][573]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.20-05.00.16:472][573]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.20-05.00.16:486][573]LogUObjectHash: Compacting FUObjectHashTables data took  12.25ms
[2021.09.20-05.00.16:577][574]LogPlayLevel: Display: Destroying online subsystem :Context_29
[2021.09.20-05.00.33:699][901]LogSlate: Window 'Color Picker' being destroyed
[2021.09.20-05.00.54:088][286]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/VFX/NS_Spirit1" FILE="../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/VFX/NS_Spirit1.uasset" SILENT=true
[2021.09.20-05.00.54:172][286]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/NS_Spirit10012895E421695B1265493B59E4F4074.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/VFX/NS_Spirit1.uasset'
[2021.09.20-05.00.54:248][286]AssetCheck: New page: Asset Save: NS_Spirit1
[2021.09.20-05.00.54:248][286]LogContentValidation: Display: Validating NiagaraSystem /Game/Characters/VFX/NS_Spirit1.NS_Spirit1
[2021.09.20-05.01.14:758][672]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/VFX/NS_Spirit1" FILE="../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/VFX/NS_Spirit1.uasset" SILENT=true
[2021.09.20-05.01.14:851][672]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/NS_Spirit167CA8A834528CFA62F77B586D9C869E9.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/VFX/NS_Spirit1.uasset'
[2021.09.20-05.01.14:913][672]AssetCheck: New page: Asset Save: NS_Spirit1
[2021.09.20-05.01.14:913][672]LogContentValidation: Display: Validating NiagaraSystem /Game/Characters/VFX/NS_Spirit1.NS_Spirit1
[2021.09.20-05.01.17:900][733]LogTemp: Repeating last play command: Selected Viewport
[2021.09.20-05.01.17:910][733]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2021.09.20-05.01.17:910][733]PIE: New page: PIE session: 1208am_LaunchParty (Sep 19, 2021, 3:01:17 PM)
[2021.09.20-05.01.17:910][733]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.20-05.01.17:919][733]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008940s)
[2021.09.20-05.01.17:920][733]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.20-05.01.17:920][733]LogPlayLevel: PIE: World Init took: (0.001244s)
[2021.09.20-05.01.17:920][733]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/1208am_LaunchParty.1208am_LaunchParty to /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty (0.010309s)
[2021.09.20-05.01.18:088][733]LogUObjectHash: Compacting FUObjectHashTables data took  13.79ms
[2021.09.20-05.01.18:091][733]LogAudio: Display: Creating Audio Device:                 Id: 12, Scope: Unique, Realtime: True
[2021.09.20-05.01.18:091][733]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.20-05.01.18:091][733]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.20-05.01.18:091][733]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.20-05.01.18:091][733]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.20-05.01.18:091][733]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.20-05.01.18:091][733]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.20-05.01.18:091][733]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.20-05.01.18:091][733]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.20-05.01.18:092][733]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.20-05.01.18:092][733]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.20-05.01.18:092][733]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.20-05.01.18:092][733]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.20-05.01.18:097][733]LogAudioMixer: Display: 0: FrontLeft
[2021.09.20-05.01.18:097][733]LogAudioMixer: Display: 1: FrontRight
[2021.09.20-05.01.18:119][733]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.20-05.01.18:119][733]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.20-05.01.18:119][733]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.20-05.01.18:119][733]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.20-05.01.18:120][733]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.20-05.01.18:120][733]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.20-05.01.18:120][733]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.20-05.01.18:120][733]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.20-05.01.18:120][733]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.20-05.01.18:120][733]LogInit: FAudioDevice initialized.
[2021.09.20-05.01.18:120][733]LogAudio: Display: Audio Device (ID: 12) registered with world '1208am_LaunchParty'.
[2021.09.20-05.01.18:129][733]LogLoad: Game class is 'GameModeBase'
[2021.09.20-05.01.18:131][733]LogWorld: Bringing World /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty up for play (max tick rate 60) at 2021.09.19-22.01.18
[2021.09.20-05.01.18:132][733]LogWorld: Bringing up level for play took: 0.002130
[2021.09.20-05.01.18:132][733]LogOnline: OSS: Creating online subsystem instance for: :Context_30
[2021.09.20-05.01.18:135][733]Cmd: r.vsync 1
[2021.09.20-05.01.18:135][733]r.VSync = "1"
[2021.09.20-05.01.18:135][733]Cmd: t.maxFPS 60
[2021.09.20-05.01.18:135][733]t.MaxFPS = "60"
[2021.09.20-05.01.18:135][733]Cmd: r.tonemapper.sharpen 1
[2021.09.20-05.01.18:135][733]r.Tonemapper.Sharpen = "1"
[2021.09.20-05.01.18:136][733]PIE: Server logged in
[2021.09.20-05.01.18:136][733]PIE: Play in editor total start time 0.228 seconds.
[2021.09.20-05.04.49:498][612]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.20-05.04.49:499][612]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.20-05.04.49:499][612]LogWorld: UWorld::CleanupWorld for 1208am_LaunchParty, bSessionEnded=true, bCleanupResources=true
[2021.09.20-05.04.49:500][612]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.20-05.04.49:527][612]LogPlayLevel: Display: Shutting down PIE online subsystems
[2021.09.20-05.04.49:527][612]LogNiagaraEditor: onPieEnd
[2021.09.20-05.04.49:585][612]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.20-05.04.49:804][612]LogAudio: Display: Audio Device unregistered from world 'None'.
[2021.09.20-05.04.49:804][612]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.20-05.04.49:805][612]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.20-05.04.49:810][612]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.20-05.04.49:827][612]LogUObjectHash: Compacting FUObjectHashTables data took  14.70ms
[2021.09.20-05.04.49:916][613]LogPlayLevel: Display: Destroying online subsystem :Context_30
[2021.09.20-05.41.44:423][441]LogEditorFactories: Performing atomic reimport of [C:/Users/DONGATO/Documents/INDIE GAMES/Inter-Spectacular/Characters/Mico/MAX/Text4res/T_Page.psd]
[2021.09.20-05.41.44:496][441]LogFactory: FactoryCreateFile: Texture2D with ReimportTextureFactory (0 0 C:/Users/DONGATO/Documents/INDIE GAMES/Inter-Spectacular/Characters/Mico/MAX/Text4res/T_Page.psd)
[2021.09.20-05.41.44:694][441]LogTexture: Display: Building textures: T_Page (OODLE_AutoDXT, 1024X1024)
[2021.09.20-05.41.44:797][441]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 
[2021.09.20-05.41.44:809][441]LogEditorFactories: -- imported successfully
[2021.09.20-05.41.52:942][665]LogEditorFactories: Performing atomic reimport of [C:/Users/DONGATO/Documents/INDIE GAMES/Inter-Spectacular/Characters/Mico/MAX/Text4res/S_Page.psd]
[2021.09.20-05.41.52:967][665]LogFactory: FactoryCreateFile: Texture2D with ReimportTextureFactory (0 0 C:/Users/DONGATO/Documents/INDIE GAMES/Inter-Spectacular/Characters/Mico/MAX/Text4res/S_Page.psd)
[2021.09.20-05.41.52:992][665]LogTexture: Display: Building textures: S_Page (OODLE_AutoDXT, 1024X1024)
[2021.09.20-05.41.53:040][665]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 
[2021.09.20-05.41.53:052][665]LogEditorFactories: -- imported successfully
[2021.09.20-05.41.55:885][740]LogEditorFactories: Performing atomic reimport of [C:/Users/DONGATO/Documents/INDIE GAMES/Inter-Spectacular/Characters/Mico/MAX/Text4res/R_Page.psd]
[2021.09.20-05.41.55:949][740]LogFactory: FactoryCreateFile: Texture2D with ReimportTextureFactory (0 0 C:/Users/DONGATO/Documents/INDIE GAMES/Inter-Spectacular/Characters/Mico/MAX/Text4res/R_Page.psd)
[2021.09.20-05.41.55:971][740]LogTexture: Display: Building textures: R_Page (OODLE_AutoDXT, 1024X1024)
[2021.09.20-05.41.56:013][740]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 
[2021.09.20-05.41.56:024][740]LogEditorFactories: -- imported successfully
[2021.09.20-05.42.00:975][852]LogUObjectHash: Compacting FUObjectHashTables data took  55.89ms
[2021.09.20-05.42.02:809][852]LogSlate: Window 'Save Content' being destroyed
[2021.09.20-05.42.03:033][852]LogUObjectHash: Compacting FUObjectHashTables data took   2.07ms
[2021.09.20-05.42.03:122][852]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/1208am_LaunchPartyE1E6CAAA489B37972A5616BA49A280B7.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Maps/1208am_LaunchParty.umap'
[2021.09.20-05.42.05:874][852]LogFileHelpers: Saving map '1208am_LaunchParty' took 3.015
[2021.09.20-05.42.05:891][852]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/MICO/R_Page" FILE="../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/MICO/R_Page.uasset" SILENT=true
[2021.09.20-05.42.05:941][852]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/R_Page22CA87FB42CFF094069729A246B4FDF3.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/MICO/R_Page.uasset'
[2021.09.20-05.42.05:956][852]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/MICO/S_Page" FILE="../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/MICO/S_Page.uasset" SILENT=true
[2021.09.20-05.42.05:980][852]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/S_Page5683D8F54F610E4000C00FADA2382883.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/MICO/S_Page.uasset'
[2021.09.20-05.42.05:984][852]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/MICO/T_Page" FILE="../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/MICO/T_Page.uasset" SILENT=true
[2021.09.20-05.42.06:019][852]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/T_Page6A5B6A9A44E21A8EDC94E3AF2BBE2E7D.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/MICO/T_Page.uasset'
[2021.09.20-05.42.06:107][852]AssetCheck: New page: Asset Save: multiple assets
[2021.09.20-05.42.06:107][852]LogContentValidation: Display: Validating Texture2D /Game/Characters/MICO/R_Page.R_Page
[2021.09.20-05.42.06:107][852]LogContentValidation: Display: Validating Texture2D /Game/Characters/MICO/S_Page.S_Page
[2021.09.20-05.42.06:108][852]LogContentValidation: Display: Validating Texture2D /Game/Characters/MICO/T_Page.T_Page
[2021.09.20-05.42.06:108][852]LogContentValidation: Display: Validating World /Game/Maps/1208am_LaunchParty.1208am_LaunchParty
[2021.09.20-05.43.00:022][272]LogEditorFactories: Performing atomic reimport of [C:/Users/DONGATO/Documents/INDIE GAMES/Inter-Spectacular/Characters/Mico/MAX/T-Pose.fbx]
[2021.09.20-05.43.00:827][272]LogFbx: Loading FBX Scene from C:/Users/DONGATO/Documents/INDIE GAMES/Inter-Spectacular/Characters/Mico/MAX/T-Pose.fbx
[2021.09.20-05.43.01:149][272]LogFbx: FBX Scene Loaded Succesfully
[2021.09.20-05.43.01:271][272]LogFbx: Valid bind pose for Pose (BIND_POSES) - eye
[2021.09.20-05.43.01:515][272]LogFbx: Triangulating skeletal mesh eye
[2021.09.20-05.43.01:581][272]LogFbx: Triangulating skeletal mesh hands
[2021.09.20-05.43.01:684][272]LogFbx: Triangulating skeletal mesh face
[2021.09.20-05.43.02:034][272]LogFbx: Triangulating skeletal mesh Tail
[2021.09.20-05.43.02:053][272]LogFbx: Triangulating skeletal mesh hairs
[2021.09.20-05.43.02:150][272]LogFbx: Triangulating skeletal mesh HeadPhone
[2021.09.20-05.43.02:360][272]LogFbx: Triangulating skeletal mesh mask
[2021.09.20-05.43.02:520][272]LogFbx: Triangulating skeletal mesh Pent
[2021.09.20-05.43.02:564][272]LogFbx: Triangulating skeletal mesh jacket_etc
[2021.09.20-05.43.02:577][272]LogFbx: Triangulating skeletal mesh Shoes
[2021.09.20-05.43.02:900][272]LogFbx: Warning: Bones digested - 61  Depth of hierarchy - 12
[2021.09.20-05.43.03:734][272]LogSkeletalMesh: Display: /Game/Characters/MICO/T-Pose.T-Pose ComputeTangents MikkTSpace function: Compute a zero length normal vector.
[2021.09.20-05.43.05:668][272]LogSkeletalMesh: Section 0: Material=0, 64561 triangles
[2021.09.20-05.43.05:668][272]LogSkeletalMesh: Section 1: Material=1, 326 triangles
[2021.09.20-05.43.05:668][272]LogSkeletalMesh: Section 2: Material=2, 12060 triangles
[2021.09.20-05.43.05:957][272]LogEditorFactories: -- imported successfully
[2021.09.20-05.43.05:968][272]LogSkeletalMesh: Building Skeletal Mesh T-Pose...
[2021.09.20-05.43.06:549][272]LogSkeletalMesh: Display: /Game/Characters/MICO/T-Pose.T-Pose ComputeTangents MikkTSpace function: Compute a zero length normal vector.
[2021.09.20-05.43.08:145][272]LogSkeletalMesh: Section 0: Material=0, 64561 triangles
[2021.09.20-05.43.08:145][272]LogSkeletalMesh: Section 1: Material=1, 326 triangles
[2021.09.20-05.43.08:145][272]LogSkeletalMesh: Section 2: Material=2, 12060 triangles
[2021.09.20-05.43.08:350][272]LogSkeletalMesh: Built Skeletal Mesh [2.38s] /Game/Characters/MICO/T-Pose.T-Pose
[2021.09.20-05.43.08:390][272]FBXImport: Warning: No smoothing group information was found in this FBX scene.  Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file.  Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. 
[2021.09.20-05.43.19:390][498]Cmd: TRANSACTION UNDO
[2021.09.20-05.43.19:390][498]LogEditorTransaction: Undo Move Actors
[2021.09.20-05.43.28:710][504]490640_NiagaraSystem_1_MessageLog: System successfully compiled.
[2021.09.20-05.43.28:737][504]46724_NS_TriangleTowardTheCenter_MessageLog: System successfully compiled.
[2021.09.20-05.43.30:658][543]46188_NS_Spirit1_MessageLog: System successfully compiled.
[2021.09.20-05.43.30:738][543]44321_NS_Phoenix_MessageLog: System successfully compiled.
[2021.09.20-05.43.30:797][543]46456_NS_Spirit2_MessageLog: System successfully compiled.
[2021.09.20-05.43.32:596][543]33527_FX_MIDI_Particles_System_MessageLog: System successfully compiled.
[2021.09.20-05.43.33:347][560]LogEditorViewport: Clicking on Actor (LMB): BP_AudioReact_C (BP_AudioReact)
[2021.09.20-05.43.37:715][592]LogUObjectHash: Compacting FUObjectHashTables data took  26.31ms
[2021.09.20-05.43.38:199][592]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/1208am_LaunchParty6DE14149467DAC5AE80E22A9D0DCB508.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Maps/1208am_LaunchParty.umap'
[2021.09.20-05.43.38:265][592]AssetCheck: New page: Asset Save: 1208am_LaunchParty
[2021.09.20-05.43.38:265][592]LogContentValidation: Display: Validating World /Game/Maps/1208am_LaunchParty.1208am_LaunchParty
[2021.09.20-05.43.40:526][611]LogUObjectHash: Compacting FUObjectHashTables data took   2.11ms
[2021.09.20-05.43.43:092][611]LogSlate: Window 'Save Content' being destroyed
[2021.09.20-05.43.43:123][611]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/MICO/T-Pose" FILE="../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/MICO/T-Pose.uasset" SILENT=true
[2021.09.20-05.43.43:321][611]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/T-PoseCD3BE14B4997B2E5FB32028517132A7A.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/MICO/T-Pose.uasset'
[2021.09.20-05.43.43:392][611]AssetCheck: New page: Asset Save: T-Pose
[2021.09.20-05.43.43:392][611]LogContentValidation: Display: Validating SkeletalMesh /Game/Characters/MICO/T-Pose.T-Pose
[2021.09.20-05.43.51:893][685]LogAssetEditorSubsystem: Opening Asset editor for SkeletalMesh /Game/Characters/MICO/T-Pose.T-Pose
[2021.09.20-05.43.52:173][685]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SkeletonEditor' in 0.0034 seconds. Added 1 classes and 2 folders.
[2021.09.20-05.43.52:288][685]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_23:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2021.09.20-05.43.52:363][685]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'PinnedCommandList' in 0.0009 seconds. Added 1 classes and 0 folders.
[2021.09.20-05.43.54:646][686]LogRenderer: Reallocating scene render targets to support 1916x1004 Format 10 NumSamples 1 (Frame:1).
[2021.09.20-05.44.39:969][299]LogEditorFactories: Performing atomic reimport of [C:/Users/DONGATO/Documents/INDIE GAMES/Inter-Spectacular/Characters/Mico/MAX/T-Pose.fbx]
[2021.09.20-05.44.40:008][299]LogFbx: Loading FBX Scene from C:/Users/DONGATO/Documents/INDIE GAMES/Inter-Spectacular/Characters/Mico/MAX/T-Pose.fbx
[2021.09.20-05.44.40:088][299]LogFbx: FBX Scene Loaded Succesfully
[2021.09.20-05.44.40:109][299]LogFbx: Valid bind pose for Pose (BIND_POSES) - eye
[2021.09.20-05.44.40:142][299]LogFbx: Triangulating skeletal mesh eye
[2021.09.20-05.44.40:164][299]LogFbx: Triangulating skeletal mesh hands
[2021.09.20-05.44.40:373][299]LogFbx: Triangulating skeletal mesh face
[2021.09.20-05.44.40:691][299]LogFbx: Triangulating skeletal mesh Tail
[2021.09.20-05.44.40:719][299]LogFbx: Triangulating skeletal mesh hairs
[2021.09.20-05.44.40:785][299]LogFbx: Triangulating skeletal mesh HeadPhone
[2021.09.20-05.44.40:976][299]LogFbx: Triangulating skeletal mesh mask
[2021.09.20-05.44.41:126][299]LogFbx: Triangulating skeletal mesh Pent
[2021.09.20-05.44.41:164][299]LogFbx: Triangulating skeletal mesh jacket_etc
[2021.09.20-05.44.41:180][299]LogFbx: Triangulating skeletal mesh Shoes
[2021.09.20-05.44.41:400][299]LogFbx: Warning: Bones digested - 61  Depth of hierarchy - 12
[2021.09.20-05.44.42:189][299]LogSkeletalMesh: Display: /Game/Characters/MICO/T-Pose.T-Pose ComputeTangents MikkTSpace function: Compute a zero length normal vector.
[2021.09.20-05.44.44:563][299]LogSkeletalMesh: Section 0: Material=0, 64561 triangles
[2021.09.20-05.44.44:563][299]LogSkeletalMesh: Section 1: Material=1, 326 triangles
[2021.09.20-05.44.44:563][299]LogSkeletalMesh: Section 2: Material=2, 12060 triangles
[2021.09.20-05.44.44:611][299]LogEditorFactories: -- imported successfully
[2021.09.20-05.44.44:618][299]LogSkeletalMesh: Building Skeletal Mesh T-Pose...
[2021.09.20-05.44.44:946][299]LogSkeletalMesh: Display: /Game/Characters/MICO/T-Pose.T-Pose ComputeTangents MikkTSpace function: Compute a zero length normal vector.
[2021.09.20-05.44.47:179][299]LogSkeletalMesh: Section 0: Material=0, 64561 triangles
[2021.09.20-05.44.47:179][299]LogSkeletalMesh: Section 1: Material=1, 326 triangles
[2021.09.20-05.44.47:199][299]LogSkeletalMesh: Section 2: Material=2, 12060 triangles
[2021.09.20-05.44.47:553][299]LogSkeletalMesh: Built Skeletal Mesh [2.93s] /Game/Characters/MICO/T-Pose.T-Pose
[2021.09.20-05.44.54:181][650]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/MICO/T-Pose" FILE="../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/MICO/T-Pose.uasset" SILENT=true
[2021.09.20-05.44.54:461][650]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/T-Pose3D4D4019486EDBD62EFDBBBF50A5C459.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/MICO/T-Pose.uasset'
[2021.09.20-05.44.54:536][650]AssetCheck: New page: Asset Save: T-Pose
[2021.09.20-05.44.54:536][650]LogContentValidation: Display: Validating SkeletalMesh /Game/Characters/MICO/T-Pose.T-Pose
[2021.09.20-05.44.56:389][760]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Characters/MICO/T-Pose" FILE="../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/MICO/T-Pose.uasset" SILENT=true
[2021.09.20-05.44.56:660][760]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/T-PoseD398A70D443F2C63752FA4BAF9319BB7.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Characters/MICO/T-Pose.uasset'
[2021.09.20-05.44.56:720][760]AssetCheck: New page: Asset Save: T-Pose
[2021.09.20-05.44.56:720][760]LogContentValidation: Display: Validating SkeletalMesh /Game/Characters/MICO/T-Pose.T-Pose
[2021.09.20-05.45.04:696][938]LogUObjectHash: Compacting FUObjectHashTables data took  15.00ms
[2021.09.20-05.45.04:764][938]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/1208am_LaunchPartyA40C81764972075CE89D1B9A2B331706.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Maps/1208am_LaunchParty.umap'
[2021.09.20-05.45.04:824][938]AssetCheck: New page: Asset Save: 1208am_LaunchParty
[2021.09.20-05.45.04:824][938]LogContentValidation: Display: Validating World /Game/Maps/1208am_LaunchParty.1208am_LaunchParty
[2021.09.20-05.45.06:700][955]LogUObjectHash: Compacting FUObjectHashTables data took  11.82ms
[2021.09.20-05.53.38:577][898]LogTemp: Repeating last play command: Selected Viewport
[2021.09.20-05.53.38:599][898]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2021.09.20-05.53.38:599][898]PIE: New page: PIE session: 1208am_LaunchParty (Sep 19, 2021, 3:53:38 PM)
[2021.09.20-05.53.38:600][898]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.20-05.53.38:609][898]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009798s)
[2021.09.20-05.53.38:611][898]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.20-05.53.38:611][898]LogPlayLevel: PIE: World Init took: (0.001402s)
[2021.09.20-05.53.38:611][898]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/1208am_LaunchParty.1208am_LaunchParty to /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty (0.011445s)
[2021.09.20-05.53.38:758][898]LogUObjectHash: Compacting FUObjectHashTables data took  13.42ms
[2021.09.20-05.53.38:770][898]LogAudio: Display: Creating Audio Device:                 Id: 13, Scope: Unique, Realtime: True
[2021.09.20-05.53.38:771][898]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.20-05.53.38:771][898]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.20-05.53.38:771][898]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.20-05.53.38:771][898]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.20-05.53.38:771][898]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.20-05.53.38:771][898]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.20-05.53.38:771][898]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.20-05.53.38:771][898]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.20-05.53.38:771][898]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.20-05.53.38:771][898]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.20-05.53.38:771][898]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.20-05.53.38:771][898]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.20-05.53.38:777][898]LogAudioMixer: Display: 0: FrontLeft
[2021.09.20-05.53.38:777][898]LogAudioMixer: Display: 1: FrontRight
[2021.09.20-05.53.38:802][898]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.20-05.53.38:827][898]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.20-05.53.38:827][898]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.20-05.53.38:827][898]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.20-05.53.38:828][898]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.20-05.53.38:828][898]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.20-05.53.38:828][898]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.20-05.53.38:829][898]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.20-05.53.38:829][898]LogInit: FAudioDevice initialized.
[2021.09.20-05.53.38:829][898]LogAudio: Display: Audio Device (ID: 13) registered with world '1208am_LaunchParty'.
[2021.09.20-05.53.38:856][898]LogLoad: Game class is 'GameModeBase'
[2021.09.20-05.53.38:860][898]LogWorld: Bringing World /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty up for play (max tick rate 60) at 2021.09.19-22.53.38
[2021.09.20-05.53.38:862][898]LogWorld: Bringing up level for play took: 0.004705
[2021.09.20-05.53.38:863][898]LogOnline: OSS: Creating online subsystem instance for: :Context_36
[2021.09.20-05.53.38:868][898]Cmd: r.vsync 1
[2021.09.20-05.53.38:868][898]r.VSync = "1"
[2021.09.20-05.53.38:868][898]Cmd: t.maxFPS 60
[2021.09.20-05.53.38:868][898]t.MaxFPS = "60"
[2021.09.20-05.53.38:869][898]Cmd: r.tonemapper.sharpen 1
[2021.09.20-05.53.38:869][898]r.Tonemapper.Sharpen = "1"
[2021.09.20-05.53.38:869][898]PIE: Server logged in
[2021.09.20-05.53.38:870][898]PIE: Play in editor total start time 0.272 seconds.
[2021.09.20-05.53.38:880][898]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.20-05.53.45:399][242]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.20-05.53.45:399][242]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.20-05.53.45:400][242]LogWorld: UWorld::CleanupWorld for 1208am_LaunchParty, bSessionEnded=true, bCleanupResources=true
[2021.09.20-05.53.45:400][242]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.20-05.53.45:426][242]LogPlayLevel: Display: Shutting down PIE online subsystems
[2021.09.20-05.53.45:426][242]LogNiagaraEditor: onPieEnd
[2021.09.20-05.53.45:486][242]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.20-05.53.45:736][242]LogAudio: Display: Audio Device unregistered from world 'None'.
[2021.09.20-05.53.45:736][242]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.20-05.53.45:737][242]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2021.09.20-05.53.45:740][242]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.20-05.53.45:753][242]LogUObjectHash: Compacting FUObjectHashTables data took  11.61ms
[2021.09.20-05.53.45:840][243]LogPlayLevel: Display: Destroying online subsystem :Context_36
[2021.09.20-05.53.51:017][284]LogTemp: Repeating last play command: Selected Viewport
[2021.09.20-05.53.51:035][284]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2021.09.20-05.53.51:036][284]PIE: New page: PIE session: 1208am_LaunchParty (Sep 19, 2021, 3:53:51 PM)
[2021.09.20-05.53.51:036][284]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_1208am_LaunchParty
[2021.09.20-05.53.51:048][284]LogPlayLevel: PIE: StaticDuplicateObject took: (0.012669s)
[2021.09.20-05.53.51:068][284]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.20-05.53.51:068][284]LogPlayLevel: PIE: World Init took: (0.019804s)
[2021.09.20-05.53.51:068][284]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/1208am_LaunchParty.1208am_LaunchParty to /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty (0.032613s)
[2021.09.20-05.53.51:202][284]LogUObjectHash: Compacting FUObjectHashTables data took  11.92ms
[2021.09.20-05.53.51:203][284]LogAudio: Display: Creating Audio Device:                 Id: 14, Scope: Unique, Realtime: True
[2021.09.20-05.53.51:203][284]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.20-05.53.51:203][284]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.20-05.53.51:203][284]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.20-05.53.51:203][284]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.20-05.53.51:203][284]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.20-05.53.51:203][284]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.20-05.53.51:203][284]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.20-05.53.51:203][284]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.20-05.53.51:204][284]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.20-05.53.51:204][284]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.20-05.53.51:204][284]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.20-05.53.51:204][284]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.20-05.53.51:209][284]LogAudioMixer: Display: 0: FrontLeft
[2021.09.20-05.53.51:209][284]LogAudioMixer: Display: 1: FrontRight
[2021.09.20-05.53.51:225][284]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.20-05.53.51:226][284]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.20-05.53.51:226][284]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.20-05.53.51:226][284]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.20-05.53.51:226][284]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.20-05.53.51:226][284]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.20-05.53.51:226][284]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.20-05.53.51:227][284]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.20-05.53.51:227][284]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.20-05.53.51:227][284]LogInit: FAudioDevice initialized.
[2021.09.20-05.53.51:227][284]LogAudio: Display: Audio Device (ID: 14) registered with world '1208am_LaunchParty'.
[2021.09.20-05.53.51:234][284]LogLoad: Game class is 'GameModeBase'
[2021.09.20-05.53.51:235][284]LogWorld: Bringing World /Game/Maps/UEDPIE_0_1208am_LaunchParty.1208am_LaunchParty up for play (max tick rate 60) at 2021.09.19-22.53.51
[2021.09.20-05.53.51:236][284]LogWorld: Bringing up level for play took: 0.001945
[2021.09.20-05.53.51:236][284]LogOnline: OSS: Creating online subsystem instance for: :Context_37
[2021.09.20-05.53.51:239][284]Cmd: r.vsync 1
[2021.09.20-05.53.51:239][284]r.VSync = "1"
[2021.09.20-05.53.51:239][284]Cmd: t.maxFPS 60
[2021.09.20-05.53.51:239][284]t.MaxFPS = "60"
[2021.09.20-05.53.51:239][284]Cmd: r.tonemapper.sharpen 1
[2021.09.20-05.53.51:239][284]r.Tonemapper.Sharpen = "1"
[2021.09.20-05.53.51:239][284]PIE: Server logged in
[2021.09.20-05.53.51:240][284]PIE: Play in editor total start time 0.206 seconds.
[2021.09.20-05.55.36:293][178]LogOutputDevice: Warning: 

Script Stack (0 frames):

[2021.09.20-05.55.36:626][178]LogStats: FPlatformStackWalk::StackWalkAndDump -  0.333 s
[2021.09.20-05.55.36:626][178]LogOutputDevice: Error: === Handled ensure: ===
[2021.09.20-05.55.36:626][178]LogOutputDevice: Error: 
[2021.09.20-05.55.36:626][178]LogOutputDevice: Error: Ensure condition failed: !Primitive->Bounds.BoxExtent.ContainsNaN() && !Primitive->Bounds.Origin.ContainsNaN() && !FMath::IsNaN(Primitive->Bounds.SphereRadius) && FMath::IsFinite(Primitive->Bounds.SphereRadius) [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Renderer/Private/RendererScene.cpp] [Line: 1265]
[2021.09.20-05.55.36:626][178]LogOutputDevice: Error: Nans found on Bounds for Primitive NiagaraComponent0: Origin X=9.490 Y=5.839 Z=-761101010403142860261417811968.000, BoxExtent X=2.200 Y=208413085828880374835573333950464.000 Z=121075526287893560074367536201728.000, SphereRadius inf
[2021.09.20-05.55.36:626][178]LogOutputDevice: Error: Stack: 
[2021.09.20-05.55.36:626][178]LogOutputDevice: Error: [Callstack] 0x00007ffed10965e3 UE4Editor-Renderer.dll!UnknownFunction []
[2021.09.20-05.55.36:626][178]LogOutputDevice: Error: [Callstack] 0x00007ffed0c44b54 UE4Editor-Renderer.dll!UnknownFunction []
[2021.09.20-05.55.36:626][178]LogOutputDevice: Error: [Callstack] 0x00007ffeeace34c9 UE4Editor-Engine.dll!UnknownFunction []
[2021.09.20-05.55.36:626][178]LogOutputDevice: Error: [Callstack] 0x00007ffeca2b694f UE4Editor-Niagara.dll!UnknownFunction []
[2021.09.20-05.55.36:626][178]LogOutputDevice: Error: [Callstack] 0x00007ffeeac696f1 UE4Editor-Engine.dll!UnknownFunction []
[2021.09.20-05.55.36:626][178]LogOutputDevice: Error: [Callstack] 0x00007ffeeac49107 UE4Editor-Engine.dll!UnknownFunction []
[2021.09.20-05.55.36:626][178]LogOutputDevice: Error: [Callstack] 0x00007ffeeb15858a UE4Editor-Engine.dll!UnknownFunction []
[2021.09.20-05.55.36:626][178]LogOutputDevice: Error: [Callstack] 0x00007ffeeb14f961 UE4Editor-Engine.dll!UnknownFunction []
[2021.09.20-05.55.36:626][178]LogOutputDevice: Error: [Callstack] 0x00007ffeeb1a43b7 UE4Editor-Engine.dll!UnknownFunction []
[2021.09.20-05.55.36:626][178]LogOutputDevice: Error: [Callstack] 0x00007ffeead6f0a6 UE4Editor-Engine.dll!UnknownFunction []
[2021.09.20-05.55.36:626][178]LogOutputDevice: Error: [Callstack] 0x00007ffee911f1ee UE4Editor-UnrealEd.dll!UnknownFunction []
[2021.09.20-05.55.36:626][178]LogOutputDevice: Error: [Callstack] 0x00007ffee9a206f6 UE4Editor-UnrealEd.dll!UnknownFunction []
[2021.09.20-05.55.36:626][178]LogOutputDevice: Error: [Callstack] 0x00007ff60e1587a0 UE4Editor.exe!UnknownFunction []
[2021.09.20-05.55.36:626][178]LogOutputDevice: Error: [Callstack] 0x00007ff60e170fbc UE4Editor.exe!UnknownFunction []
[2021.09.20-05.55.36:626][178]LogOutputDevice: Error: [Callstack] 0x00007ff60e1710aa UE4Editor.exe!UnknownFunction []
[2021.09.20-05.55.36:626][178]LogOutputDevice: Error: [Callstack] 0x00007ff60e1740cd UE4Editor.exe!UnknownFunction []
[2021.09.20-05.55.36:626][178]LogOutputDevice: Error: [Callstack] 0x00007ff60e185984 UE4Editor.exe!UnknownFunction []
[2021.09.20-05.55.36:626][178]LogOutputDevice: Error: [Callstack] 0x00007ff60e18853a UE4Editor.exe!UnknownFunction []
[2021.09.20-05.55.36:626][178]LogOutputDevice: Error: [Callstack] 0x00007fff49e87034 KERNEL32.DLL!UnknownFunction []
[2021.09.20-05.55.36:626][178]LogOutputDevice: Error: [Callstack] 0x00007fff4a862651 ntdll.dll!UnknownFunction []
[2021.09.20-05.55.36:626][178]LogOutputDevice: Error: 
