﻿Log file open, 07/14/20 21:16:59
LogInit: Display: Running engine for game: DONGATO_000
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
LogStats: Stats thread started at 1.525846
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -8:00, Platform Override: ''
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin EditorScriptingUtilities
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin MovieRenderPipeline
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MIDIDevice
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin SoundMod
LogPluginManager: Mounting plugin SoundUtilities
LogPluginManager: Mounting plugin SoundVisualizations
LogPluginManager: Mounting plugin SteamAudio
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogInit: Using libcurl 7.55.1-DEV
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.1.1
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogInit: Build: ++UE4+Release-4.25-CL-13594126
LogInit: Engine Version: 4.25.1-13594126+++UE4+Release-4.25
LogInit: Compatible Engine Version: 4.25.0-13144385+++UE4+Release-4.25
LogInit: Net CL: 13144385
LogInit: OS: Windows 10 (Release 1909) (), CPU: Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz, GPU: NVIDIA GeForce GTX 1070
LogInit: Compiled (64-bit): Jun  2 2020 02:10:36
LogInit: Compiled with Visual C++: 19.24.28315.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.25
LogInit: Command Line: 
LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.25/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 26
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 38
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 43
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 7
LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31
LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion:   Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 37
LogDevObjectVersion:   Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion:   Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.25/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2020.07.15-04.16.59:793][  0]LogConfig: Setting CVar [[r.VSync:0]]
[2020.07.15-04.16.59:793][  0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2020.07.15-04.16.59:793][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.25/Saved/Config/Windows/Engine.ini]
[2020.07.15-04.16.59:793][  0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2020.07.15-04.16.59:794][  0]LogConfig: Setting CVar [[r.MobileHDR:1]]
[2020.07.15-04.16.59:794][  0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]]
[2020.07.15-04.16.59:794][  0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]]
[2020.07.15-04.16.59:794][  0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2020.07.15-04.16.59:794][  0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]]
[2020.07.15-04.16.59:794][  0]LogConfig: Setting CVar [[r.TextureStreaming:1]]
[2020.07.15-04.16.59:794][  0]LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]]
[2020.07.15-04.16.59:794][  0]LogConfig: Setting CVar [[r.AllowStaticLighting:1]]
[2020.07.15-04.16.59:794][  0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]]
[2020.07.15-04.16.59:794][  0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]]
[2020.07.15-04.16.59:794][  0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
[2020.07.15-04.16.59:794][  0]LogConfig: Setting CVar [[r.SeparateTranslucency:1]]
[2020.07.15-04.16.59:794][  0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]]
[2020.07.15-04.16.59:794][  0]LogConfig: Setting CVar [[r.CustomDepth:3]]
[2020.07.15-04.16.59:794][  0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:1]]
[2020.07.15-04.16.59:794][  0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:1]]
[2020.07.15-04.16.59:794][  0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2020.07.15-04.16.59:794][  0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:1]]
[2020.07.15-04.16.59:794][  0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:1]]
[2020.07.15-04.16.59:794][  0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:1]]
[2020.07.15-04.16.59:794][  0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:2]]
[2020.07.15-04.16.59:794][  0]LogConfig: Setting CVar [[r.EarlyZPass:3]]
[2020.07.15-04.16.59:794][  0]LogConfig: Setting CVar [[r.DBuffer:0]]
[2020.07.15-04.16.59:794][  0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]]
[2020.07.15-04.16.59:794][  0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]]
[2020.07.15-04.16.59:794][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.25/Saved/Config/Windows/Engine.ini]
[2020.07.15-04.16.59:794][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.25/Saved/Config/Windows/Engine.ini]
[2020.07.15-04.16.59:795][  0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2020.07.15-04.16.59:795][  0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2020.07.15-04.16.59:795][  0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2020.07.15-04.16.59:795][  0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2020.07.15-04.16.59:795][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2020.07.15-04.16.59:795][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2020.07.15-04.16.59:795][  0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2020.07.15-04.16.59:795][  0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2020.07.15-04.16.59:795][  0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2020.07.15-04.16.59:795][  0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2020.07.15-04.16.59:795][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2020.07.15-04.16.59:795][  0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2020.07.15-04.16.59:795][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2020.07.15-04.16.59:795][  0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2020.07.15-04.16.59:795][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.25/Saved/Config/Windows/Engine.ini]
[2020.07.15-04.16.59:795][  0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2020.07.15-04.16.59:795][  0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2020.07.15-04.16.59:795][  0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2020.07.15-04.16.59:795][  0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2020.07.15-04.16.59:795][  0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2020.07.15-04.16.59:795][  0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2020.07.15-04.16.59:795][  0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2020.07.15-04.16.59:795][  0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2020.07.15-04.16.59:795][  0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2020.07.15-04.16.59:795][  0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2020.07.15-04.16.59:795][  0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2020.07.15-04.16.59:795][  0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2020.07.15-04.16.59:795][  0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2020.07.15-04.16.59:795][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.25/Saved/Config/Windows/Engine.ini]
[2020.07.15-04.16.59:796][  0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.25/Saved/Config/Windows/Engine.ini]
[2020.07.15-04.16.59:819][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.25/Saved/Config/Windows/Scalability.ini]
[2020.07.15-04.16.59:819][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2020.07.15-04.16.59:819][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2020.07.15-04.16.59:819][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.25/Saved/Config/Windows/Scalability.ini]
[2020.07.15-04.16.59:819][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2020.07.15-04.16.59:819][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.25/Saved/Config/Windows/Scalability.ini]
[2020.07.15-04.16.59:819][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2020.07.15-04.16.59:819][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2020.07.15-04.16.59:819][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2020.07.15-04.16.59:819][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2020.07.15-04.16.59:819][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2020.07.15-04.16.59:819][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2020.07.15-04.16.59:819][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2020.07.15-04.16.59:819][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2020.07.15-04.16.59:819][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2020.07.15-04.16.59:820][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2020.07.15-04.16.59:820][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2020.07.15-04.16.59:820][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2020.07.15-04.16.59:820][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2020.07.15-04.16.59:820][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2020.07.15-04.16.59:820][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2020.07.15-04.16.59:820][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2020.07.15-04.16.59:820][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2020.07.15-04.16.59:820][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2020.07.15-04.16.59:820][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.25/Saved/Config/Windows/Scalability.ini]
[2020.07.15-04.16.59:820][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2020.07.15-04.16.59:820][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2020.07.15-04.16.59:820][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2020.07.15-04.16.59:820][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2020.07.15-04.16.59:820][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2020.07.15-04.16.59:820][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2020.07.15-04.16.59:820][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2020.07.15-04.16.59:820][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2020.07.15-04.16.59:820][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2020.07.15-04.16.59:820][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2020.07.15-04.16.59:820][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2020.07.15-04.16.59:820][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2020.07.15-04.16.59:820][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2020.07.15-04.16.59:820][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2020.07.15-04.16.59:820][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2020.07.15-04.16.59:820][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2020.07.15-04.16.59:820][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2020.07.15-04.16.59:820][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2020.07.15-04.16.59:820][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2020.07.15-04.16.59:820][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2020.07.15-04.16.59:821][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2020.07.15-04.16.59:821][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2020.07.15-04.16.59:821][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2020.07.15-04.16.59:821][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2020.07.15-04.16.59:821][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2020.07.15-04.16.59:821][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2020.07.15-04.16.59:821][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2020.07.15-04.16.59:821][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2020.07.15-04.16.59:821][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2020.07.15-04.16.59:821][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2020.07.15-04.16.59:821][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.25/Saved/Config/Windows/Scalability.ini]
[2020.07.15-04.16.59:821][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2020.07.15-04.16.59:821][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2020.07.15-04.16.59:821][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2020.07.15-04.16.59:821][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2020.07.15-04.16.59:821][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2020.07.15-04.16.59:821][  0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2020.07.15-04.16.59:821][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2020.07.15-04.16.59:821][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2020.07.15-04.16.59:821][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2020.07.15-04.16.59:821][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.25/Saved/Config/Windows/Scalability.ini]
[2020.07.15-04.16.59:821][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2020.07.15-04.16.59:821][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2020.07.15-04.16.59:821][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2020.07.15-04.16.59:821][  0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2020.07.15-04.16.59:821][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2020.07.15-04.16.59:821][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2020.07.15-04.16.59:821][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2020.07.15-04.16.59:821][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2020.07.15-04.16.59:821][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2020.07.15-04.16.59:822][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2020.07.15-04.16.59:822][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2020.07.15-04.16.59:822][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2020.07.15-04.16.59:822][  0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2020.07.15-04.16.59:822][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2020.07.15-04.16.59:822][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2020.07.15-04.16.59:822][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2020.07.15-04.16.59:822][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
[2020.07.15-04.16.59:822][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2020.07.15-04.16.59:822][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2020.07.15-04.16.59:822][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2020.07.15-04.16.59:822][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
[2020.07.15-04.16.59:822][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2020.07.15-04.16.59:822][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
[2020.07.15-04.16.59:822][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2020.07.15-04.16.59:822][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2020.07.15-04.16.59:822][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2020.07.15-04.16.59:822][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.25/Saved/Config/Windows/Scalability.ini]
[2020.07.15-04.16.59:822][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2020.07.15-04.16.59:822][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2020.07.15-04.16.59:822][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.25/Saved/Config/Windows/Scalability.ini]
[2020.07.15-04.16.59:822][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
[2020.07.15-04.16.59:822][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
[2020.07.15-04.16.59:822][  0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
[2020.07.15-04.16.59:822][  0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]]
[2020.07.15-04.16.59:822][  0]LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]]
[2020.07.15-04.16.59:822][  0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]]
[2020.07.15-04.16.59:822][  0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]]
[2020.07.15-04.16.59:823][  0]LogInit: Selected Device Profile: [Windows]
[2020.07.15-04.16.59:823][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2020.07.15-04.16.59:823][  0]LogHAL: Display: Platform has ~ 16 GB [17083633664 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2020.07.15-04.16.59:823][  0]LogInit: Going up to parent DeviceProfile []
[2020.07.15-04.16.59:823][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.25/Saved/Config/Windows/Scalability.ini]
[2020.07.15-04.16.59:823][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2020.07.15-04.16.59:823][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2020.07.15-04.16.59:823][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.25/Saved/Config/Windows/Scalability.ini]
[2020.07.15-04.16.59:823][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2020.07.15-04.16.59:823][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.25/Saved/Config/Windows/Scalability.ini]
[2020.07.15-04.16.59:823][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2020.07.15-04.16.59:823][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2020.07.15-04.16.59:823][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2020.07.15-04.16.59:823][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2020.07.15-04.16.59:823][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2020.07.15-04.16.59:823][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2020.07.15-04.16.59:823][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2020.07.15-04.16.59:823][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2020.07.15-04.16.59:823][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2020.07.15-04.16.59:823][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2020.07.15-04.16.59:823][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2020.07.15-04.16.59:823][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2020.07.15-04.16.59:823][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2020.07.15-04.16.59:823][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2020.07.15-04.16.59:823][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2020.07.15-04.16.59:823][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2020.07.15-04.16.59:823][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2020.07.15-04.16.59:823][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2020.07.15-04.16.59:823][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.25/Saved/Config/Windows/Scalability.ini]
[2020.07.15-04.16.59:823][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2020.07.15-04.16.59:823][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2020.07.15-04.16.59:823][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2020.07.15-04.16.59:823][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2020.07.15-04.16.59:823][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2020.07.15-04.16.59:823][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2020.07.15-04.16.59:823][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2020.07.15-04.16.59:823][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2020.07.15-04.16.59:823][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2020.07.15-04.16.59:823][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2020.07.15-04.16.59:823][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2020.07.15-04.16.59:823][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2020.07.15-04.16.59:823][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2020.07.15-04.16.59:823][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2020.07.15-04.16.59:823][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2020.07.15-04.16.59:823][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2020.07.15-04.16.59:823][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2020.07.15-04.16.59:823][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2020.07.15-04.16.59:823][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2020.07.15-04.16.59:823][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2020.07.15-04.16.59:824][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.25/Saved/Config/Windows/Scalability.ini]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2020.07.15-04.16.59:824][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.25/Saved/Config/Windows/Scalability.ini]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2020.07.15-04.16.59:824][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.25/Saved/Config/Windows/Scalability.ini]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2020.07.15-04.16.59:824][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.25/Saved/Config/Windows/Scalability.ini]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]]
[2020.07.15-04.16.59:824][  0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2020.07.15-04.16.59:824][  0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2020.07.15-04.16.59:824][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.25/Saved/Config/Windows/Engine.ini]
[2020.07.15-04.16.59:825][  0]LogInit: Computer: DONGATO-PC
[2020.07.15-04.16.59:825][  0]LogInit: User: DONGATO
[2020.07.15-04.16.59:825][  0]LogInit: CPU Page size=4096, Cores=6
[2020.07.15-04.16.59:825][  0]LogInit: High frequency timer resolution =10.000000 MHz
[2020.07.15-04.16.59:825][  0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2020.07.15-04.16.59:825][  0]LogMemory: Platform Memory Stats for Windows
[2020.07.15-04.16.59:825][  0]LogMemory: Process Physical Memory: 115.19 MB used, 115.20 MB peak
[2020.07.15-04.16.59:825][  0]LogMemory: Process Virtual Memory: 97.37 MB used, 97.37 MB peak
[2020.07.15-04.16.59:825][  0]LogMemory: Physical Memory: 5091.61 MB used,  11200.61 MB free, 16292.22 MB total
[2020.07.15-04.16.59:825][  0]LogMemory: Virtual Memory: 5165.91 MB used,  134212560.00 MB free, 134217728.00 MB total
[2020.07.15-04.16.59:833][  0]LogWindows: WindowsPlatformFeatures enabled
[2020.07.15-04.16.59:886][  0]LogInit: Physics initialised using underlying interface: PhysX
[2020.07.15-04.16.59:887][  0]LogInit: Using OS detected language (en-US).
[2020.07.15-04.16.59:887][  0]LogInit: Using OS detected locale (en-US).
[2020.07.15-04.16.59:893][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
[2020.07.15-04.17.00:077][  0]LogInit: Setting process to per monitor DPI aware
[2020.07.15-04.17.00:134][  0]LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
[2020.07.15-04.17.00:134][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2020.07.15-04.17.00:280][  0]LogHMD: Failed to initialize OpenVR with code 110
[2020.07.15-04.17.00:280][  0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2020.07.15-04.17.00:280][  0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2020.07.15-04.17.00:280][  0]LogD3D11RHI: D3D11 adapters:
[2020.07.15-04.17.00:342][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 1070' (Feature Level 11_0)
[2020.07.15-04.17.00:342][  0]LogD3D11RHI:       8088/0/8146 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
[2020.07.15-04.17.00:344][  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2020.07.15-04.17.00:344][  0]LogD3D11RHI:       0/0/8146 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2020.07.15-04.17.00:344][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2020.07.15-04.17.00:350][  0]LogD3D11RHI: Creating new Direct3DDevice
[2020.07.15-04.17.00:350][  0]LogD3D11RHI:     GPU DeviceId: 0x1b81 (for the marketing name, search the web for "GPU Device Id")
[2020.07.15-04.17.00:350][  0]LogWindows: EnumDisplayDevices:
[2020.07.15-04.17.00:350][  0]LogWindows:    0. 'NVIDIA GeForce GTX 1070' (P:1 D:1)
[2020.07.15-04.17.00:350][  0]LogWindows:    1. 'NVIDIA GeForce GTX 1070' (P:0 D:1)
[2020.07.15-04.17.00:351][  0]LogWindows:    2. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
[2020.07.15-04.17.00:351][  0]LogWindows:    3. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
[2020.07.15-04.17.00:351][  0]LogWindows: DebugString: FoundDriverCount:4 
[2020.07.15-04.17.00:351][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 1070
[2020.07.15-04.17.00:351][  0]LogD3D11RHI:   Driver Version: 446.14 (internal:26.21.14.4614, unified:446.14)
[2020.07.15-04.17.00:351][  0]LogD3D11RHI:      Driver Date: 5-15-2020
[2020.07.15-04.17.00:351][  0]LogRHI: Texture pool is 5661 MB (70% of 8088 MB)
[2020.07.15-04.17.00:399][  0]LogD3D11RHI: RHI has support for 64 bit atomics
[2020.07.15-04.17.00:402][  0]LogD3D11RHI: [Aftermath] Enabled and primed
[2020.07.15-04.17.00:402][  0]LogD3D11RHI: Async texture creation enabled
[2020.07.15-04.17.00:402][  0]LogD3D11RHI: Array index from any shader is supported
[2020.07.15-04.17.00:433][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2020.07.15-04.17.00:778][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
[2020.07.15-04.17.00:800][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2020.07.15-04.17.00:800][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2020.07.15-04.17.00:800][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2020.07.15-04.17.00:800][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2020.07.15-04.17.00:800][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2020.07.15-04.17.00:800][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2020.07.15-04.17.00:800][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2020.07.15-04.17.00:800][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2020.07.15-04.17.00:800][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2020.07.15-04.17.00:800][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2020.07.15-04.17.00:823][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2020.07.15-04.17.00:823][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2020.07.15-04.17.00:843][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2020.07.15-04.17.00:852][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
[2020.07.15-04.17.00:861][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2020.07.15-04.17.00:869][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2020.07.15-04.17.00:878][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
[2020.07.15-04.17.00:887][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
[2020.07.15-04.17.00:895][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
[2020.07.15-04.17.00:921][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
[2020.07.15-04.17.00:921][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
[2020.07.15-04.17.00:936][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2020.07.15-04.17.00:936][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2020.07.15-04.17.00:944][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
[2020.07.15-04.17.00:953][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2020.07.15-04.17.00:962][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2020.07.15-04.17.00:973][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2020.07.15-04.17.00:973][  0]LogTargetPlatformManager: Display: Building Assets For Windows
[2020.07.15-04.17.00:981][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2020.07.15-04.17.01:062][  0]LogShaderCompilers: Guid format shader working directory is -26 characters bigger than the processId version (../../../../../../Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.25/Intermediate/Shaders/WorkingDirectory/8576/).
[2020.07.15-04.17.01:063][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/DONGATO/AppData/Local/Temp/UnrealShaderWorkingDir/1D84D8E24A514C63EFB7039202B4A740/'.
[2020.07.15-04.17.01:063][  0]LogXGEController: Cleaning working directory: C:/Users/DONGATO/AppData/Local/Temp/UnrealXGEWorkingDir/
[2020.07.15-04.17.01:064][  0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2020.07.15-04.17.01:064][  0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2020.07.15-04.17.01:064][  0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2020.07.15-04.17.01:851][  0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2020.07.15-04.17.01:904][  0]LogDerivedDataCache: Loaded boot cache 0.05s 75MB C:/Users/DONGATO/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc.
[2020.07.15-04.17.01:904][  0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/DONGATO/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc
[2020.07.15-04.17.01:904][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.25/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2020.07.15-04.17.01:904][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2020.07.15-04.17.01:904][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.25/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2020.07.15-04.17.01:904][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2020.07.15-04.17.01:914][  0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2020.07.15-04.17.01:914][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2020.07.15-04.17.01:914][  0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2020.07.15-04.17.01:915][  0]LogDerivedDataCache: Using Local data cache path C:/Users/DONGATO/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2020.07.15-04.17.01:916][  0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2020.07.15-04.17.01:916][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2020.07.15-04.17.01:967][  0]LogSlate: Using FreeType 2.10.0
[2020.07.15-04.17.01:967][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2020.07.15-04.17.01:996][  0]LogAssetRegistry: FAssetRegistry took 0.0030 seconds to start up
[2020.07.15-04.17.02:234][  0]LogInit: Selected Device Profile: [Windows]
[2020.07.15-04.17.02:342][  0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2020.07.15-04.17.02:343][  0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2020.07.15-04.17.02:343][  0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2020.07.15-04.17.02:343][  0]LogMeshReduction: No distributed automatic mesh merging module available
[2020.07.15-04.17.02:343][  0]LogMeshMerging: No distributed automatic mesh merging module available
[2020.07.15-04.17.02:361][  0]LogNetVersion: DONGATO_000 1.0.0, NetCL: 13144385, EngineNetVer: 14, GameNetVer: 0 (Checksum: 301058405)
[2020.07.15-04.17.02:803][  0]LogAISub: UAISubsystem::UAISubsystem AISubsystem (000001A1E875DBC0), frame # 0
[2020.07.15-04.17.02:803][  0]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000001A1E86A5E40), frame # 0
[2020.07.15-04.17.02:804][  0]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000001A1E86EDE00), frame # 0
[2020.07.15-04.17.02:856][  0]LogPackageLocalizationCache: Processed 20 localized package path(s) for 1 prioritized culture(s) in 0.043283 seconds
[2020.07.15-04.17.02:864][  0]LogUObjectArray: 15917 objects as part of root set at end of initial load.
[2020.07.15-04.17.02:864][  0]LogUObjectAllocator: 3965568 out of 0 bytes used by permanent object pool.
[2020.07.15-04.17.02:865][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2020.07.15-04.17.03:281][  0]LogTcpMessaging: Initializing TcpMessaging bridge
[2020.07.15-04.17.03:289][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2020.07.15-04.17.03:332][  0]LogSteamAudio: FSteamAudioModule Startup
[2020.07.15-04.17.03:332][  0]LogSteamAudio: Display: Attempting to load ../../../Engine/Binaries/ThirdParty/Phonon/Win64/phonon.dll
[2020.07.15-04.17.03:333][  0]LogSteamAudio: Display: Loaded ../../../Engine/Binaries/ThirdParty/Phonon/Win64/phonon.dll.
[2020.07.15-04.17.03:356][  0]SourceControl: Source control is disabled
[2020.07.15-04.17.03:356][  0]SourceControl: Source control is disabled
[2020.07.15-04.17.03:359][  0]SourceControl: Source control is disabled
[2020.07.15-04.17.03:364][  0]SourceControl: Source control is disabled
[2020.07.15-04.17.03:377][  0]SourceControl: Source control is disabled
[2020.07.15-04.17.03:399][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2020.07.15-04.17.03:400][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2020.07.15-04.17.03:743][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2020.07.15-04.17.03:766][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2020.07.15-04.17.03:766][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2020.07.15-04.17.03:880][  0]LogOcInput: OculusInput pre-init called
[2020.07.15-04.17.03:890][  0]LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126)
[2020.07.15-04.17.03:890][  0]LogWindows: File 'OVRPlugin.dll' does not exist
[2020.07.15-04.17.03:977][  0]LogEngine: Initializing Engine...
[2020.07.15-04.17.03:978][  0]LogHMD: Failed to initialize OpenVR with code 110
[2020.07.15-04.17.03:978][  0]LogMagicLeap: Warning: VR disabled because ZI is not enabled.  To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
[2020.07.15-04.17.03:979][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.000 s
[2020.07.15-04.17.04:139][  0]LogInit: Initializing FReadOnlyCVARCache
[2020.07.15-04.17.04:149][  0]LogAIModule: Creating AISystem for world Untitled
[2020.07.15-04.17.04:149][  0]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000001A1EF75BC00), frame # 0
[2020.07.15-04.17.04:149][  0]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000001A1EF7639C0), frame # 0
[2020.07.15-04.17.04:161][  0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2020.07.15-04.17.04:162][  0]LogAudioMixer: Display: 	Sample Rate:						  48000
[2020.07.15-04.17.04:162][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2020.07.15-04.17.04:162][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2020.07.15-04.17.04:162][  0]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2020.07.15-04.17.04:162][  0]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2020.07.15-04.17.04:162][  0]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2020.07.15-04.17.04:162][  0]LogAudio: Display: AudioDevice MaxSources: 32
[2020.07.15-04.17.04:162][  0]LogAudio: Display: Using built-in audio occlusion.
[2020.07.15-04.17.04:162][  0]LogAudioMixer: Display: Initializing audio mixer.
[2020.07.15-04.17.04:171][  0]LogAudioMixer: Display: 0: FrontLeft
[2020.07.15-04.17.04:171][  0]LogAudioMixer: Display: 1: FrontRight
[2020.07.15-04.17.04:246][  0]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2020.07.15-04.17.04:250][  0]LogAudioMixer: Display: Initializing Sound Submixes...
[2020.07.15-04.17.04:253][  0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2020.07.15-04.17.04:253][  0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2020.07.15-04.17.04:254][  0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2020.07.15-04.17.04:256][  0]LogInit: FAudioDevice initialized.
[2020.07.15-04.17.04:256][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2020.07.15-04.17.04:390][  0]LogDerivedDataCache: Saved boot cache 0.13s 75MB C:/Users/DONGATO/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc.
[2020.07.15-04.17.04:399][  0]LogInit: Texture streaming: Enabled
[2020.07.15-04.17.04:413][  0]LogEngineSessionManager: EngineSessionManager initialized
[2020.07.15-04.17.04:413][  0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
[2020.07.15-04.17.04:415][  0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
[2020.07.15-04.17.04:510][  0]LogInit: Transaction tracking system initialized
[2020.07.15-04.17.04:540][  0]BlueprintLog: New page: Editor Load
[2020.07.15-04.17.04:639][  0]LocalizationService: Localization service is disabled
[2020.07.15-04.17.04:792][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2020.07.15-04.17.04:794][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2020.07.15-04.17.04:907][  0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
[2020.07.15-04.17.04:907][  0]LogCook: Display: Mobile HDR setting 1
[2020.07.15-04.17.05:044][  0]LogFileCache: Scanning file cache for directory 'C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.25/Content/' took 0.02s
[2020.07.15-04.17.05:242][  0]SourceControl: Source control is disabled
[2020.07.15-04.17.05:242][  0]LogUnrealEdMisc: Loading editor; pre map load, took 8.847
[2020.07.15-04.17.05:243][  0]Cmd: MAP LOAD FILE="../../../../../../Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.25/Content/RPGStarterKit/Maps/DONGATO_proto.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2020.07.15-04.17.05:243][  0]LightingResults: New page: Lighting Build
[2020.07.15-04.17.05:243][  0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2020.07.15-04.17.05:244][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2020.07.15-04.17.05:244][  0]MapCheck: New page: Map Check
[2020.07.15-04.17.05:244][  0]LightingResults: New page: Lighting Build
[2020.07.15-04.17.05:255][  0]LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (000001A1EF75BC00), frame # 0
[2020.07.15-04.17.05:255][  0]LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (000001A1EF7639C0), frame # 0
[2020.07.15-04.17.05:256][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.77ms
[2020.07.15-04.17.05:642][  0]LogClass: Warning: Enum '/Game/RPGStarterKit/Blueprints/ItemSystem/ItemType.ItemType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
[2020.07.15-04.17.05:743][  0]LogBlueprint: Warning: [Compiler Inventory] Set Input Mode Game And UI (Deprecated) : Usage of 'Set Input Mode Game And UI (Deprecated)' has been deprecated. Use the new version of Set Input Mode Game And UI instead
[2020.07.15-04.17.06:701][  0]LogMovieScene: Warning: Legacy data detected in sequence '/Game/Sequences/DG_MusicSequence_BASSLOOP (Unknown sequence)'. This will cause deterministic cooking issues. Please resave the package.
[2020.07.15-04.17.06:701][  0]LogMovieScene: Warning: Legacy data detected in sequence '/Game/Sequences/DG_MusicSequence_BASSLOOP (DG_MusicSequence_BASSLOOP)'. This will cause deterministic cooking issues. Please resave the package.
[2020.07.15-04.17.06:701][  0]LogMovieScene: Warning: Legacy data detected in sequence '/Game/Sequences/DG_MusicSequence_BASSLOOP (DG_MusicSequence_BASSLOOP)'. This will cause deterministic cooking issues. Please resave the package.
[2020.07.15-04.17.06:702][  0]LogMovieScene: Warning: Legacy data detected in sequence '/Game/Sequences/DG_MusicSequence_BASSLOOP (DG_MusicSequence_BASSLOOP)'. This will cause deterministic cooking issues. Please resave the package.
[2020.07.15-04.17.06:702][  0]LogMovieScene: Warning: Legacy data detected in sequence '/Game/Sequences/DG_MusicSequence_BASSLOOP (DG_MusicSequence_BASSLOOP)'. This will cause deterministic cooking issues. Please resave the package.
[2020.07.15-04.17.06:702][  0]LogMovieScene: Warning: Legacy data detected in sequence '/Game/Sequences/DG_MusicSequence_BASSLOOP (DG_MusicSequence_BASSLOOP)'. This will cause deterministic cooking issues. Please resave the package.
[2020.07.15-04.17.06:702][  0]LogMovieScene: Warning: Legacy data detected in sequence '/Game/Sequences/DG_MusicSequence_BASSLOOP (DG_MusicSequence_BASSLOOP)'. This will cause deterministic cooking issues. Please resave the package.
[2020.07.15-04.17.06:702][  0]LogMovieScene: Warning: Legacy data detected in sequence '/Game/Sequences/DG_MusicSequence_BASSLOOP (DG_MusicSequence_BASSLOOP)'. This will cause deterministic cooking issues. Please resave the package.
[2020.07.15-04.17.06:702][  0]LogMovieScene: Warning: Legacy data detected in sequence '/Game/Sequences/DG_MusicSequence_BASSLOOP (DG_MusicSequence_BASSLOOP)'. This will cause deterministic cooking issues. Please resave the package.
[2020.07.15-04.17.06:702][  0]LogMovieScene: Warning: Legacy data detected in sequence '/Game/Sequences/DG_MusicSequence_BASSLOOP (DG_MusicSequence_BASSLOOP)'. This will cause deterministic cooking issues. Please resave the package.
[2020.07.15-04.17.06:702][  0]LogMovieScene: Warning: Legacy data detected in sequence '/Game/Sequences/DG_MusicSequence_BASSLOOP (DG_MusicSequence_BASSLOOP)'. This will cause deterministic cooking issues. Please resave the package.
[2020.07.15-04.17.06:702][  0]LogMovieScene: Warning: Legacy data detected in sequence '/Game/Sequences/DG_MusicSequence_BASSLOOP (DG_MusicSequence_BASSLOOP)'. This will cause deterministic cooking issues. Please resave the package.
[2020.07.15-04.17.06:702][  0]LogMovieScene: Warning: Legacy data detected in sequence '/Game/Sequences/DG_MusicSequence_BASSLOOP (DG_MusicSequence_BASSLOOP)'. This will cause deterministic cooking issues. Please resave the package.
[2020.07.15-04.17.06:702][  0]LogMovieScene: Warning: Legacy data detected in sequence '/Game/Sequences/DG_MusicSequence_BASSLOOP (DG_MusicSequence_BASSLOOP)'. This will cause deterministic cooking issues. Please resave the package.
[2020.07.15-04.17.06:711][  0]LogMovieScene: Warning: Legacy data detected in sequence '/Game/RPGStarterKit/Blueprints/UMG/MainMenu (Unknown sequence)'. This will cause deterministic cooking issues. Please resave the package.
[2020.07.15-04.17.06:712][  0]LogMovieScene: Warning: Legacy data detected in sequence '/Game/RPGStarterKit/Blueprints/UMG/MainMenu (FadeIn)'. This will cause deterministic cooking issues. Please resave the package.
[2020.07.15-04.17.06:712][  0]LogMovieScene: Warning: Legacy data detected in sequence '/Engine/Transient (Unknown sequence)'. This will cause deterministic cooking issues. Please resave the package.
[2020.07.15-04.17.06:712][  0]LogMovieScene: Warning: Legacy data detected in sequence '/Engine/Transient (FadeIn_INST_0)'. This will cause deterministic cooking issues. Please resave the package.
[2020.07.15-04.17.06:712][  0]LogMovieScene: Warning: Legacy data detected in sequence '/Game/RPGStarterKit/Blueprints/UMG/MainMenu (FadeIn)'. This will cause deterministic cooking issues. Please resave the package.
[2020.07.15-04.17.06:712][  0]LogMovieScene: Warning: Legacy data detected in sequence '/Engine/Transient (FadeIn_INST_0)'. This will cause deterministic cooking issues. Please resave the package.
[2020.07.15-04.17.06:712][  0]LogMovieScene: Warning: Legacy data detected in sequence '/Game/RPGStarterKit/Blueprints/UMG/MainMenu (FadeIn)'. This will cause deterministic cooking issues. Please resave the package.
[2020.07.15-04.17.06:712][  0]LogMovieScene: Warning: Legacy data detected in sequence '/Engine/Transient (FadeIn_INST_0)'. This will cause deterministic cooking issues. Please resave the package.
[2020.07.15-04.17.06:816][  0]LogAIModule: Creating AISystem for world DONGATO_proto
[2020.07.15-04.17.06:816][  0]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000001A1DEC36200), frame # 0
[2020.07.15-04.17.06:816][  0]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000001A1E27C2840), frame # 0
[2020.07.15-04.17.06:854][  0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/RPGStarterKit/Maps/CharacterSelection) is flushing async loading
[2020.07.15-04.17.06:854][  0]LogStreaming: Display: Flushing async loaders.
[2020.07.15-04.17.06:884][  0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/RPGStarterKit/Maps/GameplayElements) is flushing async loading
[2020.07.15-04.17.06:935][  0]LogBlueprint: Warning: [Compiler QuestGiver] Set Input Mode UI Only (Deprecated) : Usage of 'Set Input Mode UI Only (Deprecated)' has been deprecated. Use the new version of Set Input Mode UI Only instead
[2020.07.15-04.17.06:952][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2020.07.15-04.17.07:010][  0]LogUObjectHash: Compacting FUObjectHashTables data took   1.46ms
[2020.07.15-04.17.07:011][  0]Cmd: MAP CHECKDEP NOCLEARLOG
[2020.07.15-04.17.07:011][  0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.271ms to complete.
[2020.07.15-04.17.07:011][  0]LogFileHelpers: Loading map 'DONGATO_proto' took 1.769
[2020.07.15-04.17.07:013][  0]LogUnrealEdMisc: Total Editor Startup Time, took 10.617
[2020.07.15-04.17.07:149][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2020.07.15-04.17.07:157][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2020.07.15-04.17.07:164][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2020.07.15-04.17.07:171][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2020.07.15-04.17.07:205][  0]LogSlate: Took 0.000162 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2020.07.15-04.17.07:208][  0]LogSlate: Took 0.000135 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2020.07.15-04.17.07:284][  0]LogRenderer: Reallocating scene render targets to support 1528x1044 Format 10 NumSamples 1 (Frame:1).
[2020.07.15-04.17.07:384][  0]LogLoad: (Engine Initialization) Total time: 10.99 seconds
[2020.07.15-04.17.07:384][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2020.07.15-04.17.07:420][  0]LogAssetRegistry: Asset discovery search completed in 5.4254 seconds
[2020.07.15-04.17.07:429][  0]LogCollectionManager: Loaded 0 collections in 0.001995 seconds
[2020.07.15-04.17.07:432][  0]LogFileCache: Scanning file cache for directory 'C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.25/Saved/Collections/' took 0.00s
[2020.07.15-04.17.07:432][  0]LogFileCache: Scanning file cache for directory 'C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.25/Content/Developers/DONGATO/Collections/' took 0.00s
[2020.07.15-04.17.07:432][  0]LogFileCache: Scanning file cache for directory 'C:/Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.25/Content/Collections/' took 0.00s
[2020.07.15-04.17.07:432][  0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects)
[2020.07.15-04.17.07:433][  0]LogContentStreaming: Texture pool size now 1000 MB
[2020.07.15-04.17.12:389][585]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_SkyDome)
[2020.07.15-04.17.12:436][585]LogSlate: Took 0.000169 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2020.07.15-04.17.16:964][102]LogContentBrowser: Native class hierarchy populated in 0.0107 seconds. Added 3400 classes and 824 folders.
[2020.07.15-04.17.16:972][102]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
[2020.07.15-04.17.17:024][102]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders.
[2020.07.15-04.17.17:062][102]LogSlate: Took 0.000130 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2020.07.15-04.17.19:608][339]LogSlate: Took 0.000149 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2020.07.15-04.17.19:623][339]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Environment/Materials/M_Skybox_A_Inst.M_Skybox_A_Inst
[2020.07.15-04.17.23:210][606]LogSlate: Window 'M_Skybox_A_Inst' being destroyed
[2020.07.15-04.17.36:993][198]LogUObjectHash: Compacting FUObjectHashTables data took   0.74ms
[2020.07.15-04.17.36:999][198]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. 
[2020.07.15-04.17.37:373][198]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2020.07.15-04.17.37:373][198]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2020.07.15-04.17.37:376][198]TextureStreamingBuild: Display: Compiling optional shaders took 0.380 seconds.
[2020.07.15-04.17.37:389][198]LogUObjectHash: Compacting FUObjectHashTables data took   0.32ms
[2020.07.15-04.17.37:408][198]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.25/Saved/M_Skybox_A_Inst742573444EDCE4759B6C2589DC47B2A9.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.25/Content/Environment/Materials/M_Skybox_A_Inst.uasset'
[2020.07.15-04.17.37:419][198]AssetCheck: New page: Asset Save: M_Skybox_A_Inst
[2020.07.15-04.17.37:419][198]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/Environment/Materials/M_Skybox_A_Inst.M_Skybox_A_Inst
[2020.07.15-04.17.58:001][619]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_Forest_Blockout_Floor)
[2020.07.15-04.18.03:060][154]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Environment/Meshes/SM_Shape_Plane.SM_Shape_Plane
[2020.07.15-04.18.03:454][154]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
[2020.07.15-04.18.03:454][154]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2020.07.15-04.18.03:724][154]LogSlate: Took 0.000174 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2020.07.15-04.18.19:089][697]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Environment/Materials/M_Sun_Sphere_Inst.M_Sun_Sphere_Inst
[2020.07.15-04.18.29:678][696]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Environment/Materials/M_Sun_Sphere.M_Sun_Sphere
[2020.07.15-04.18.29:679][696]LogMaterial: Display: Missing cached shader map for material M_Sun_Sphere, compiling. 
[2020.07.15-04.18.29:724][696]LogSlate: The tab "MaterialEditor_Stats" attempted to spawn but failed for some reason. An "unrecognized tab" will be returned instead.
[2020.07.15-04.18.29:803][696]LogMaterial: Display: Missing cached shader map for material M_Sun_Sphere, compiling. 
[2020.07.15-04.18.29:808][696]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 8
[2020.07.15-04.18.29:808][696]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 7
[2020.07.15-04.18.29:808][696]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 6
[2020.07.15-04.18.29:808][696]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 5
[2020.07.15-04.18.29:808][696]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2020.07.15-04.18.29:808][696]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 3
[2020.07.15-04.18.29:808][696]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2
[2020.07.15-04.18.29:808][696]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1
[2020.07.15-04.18.29:808][696]LogMaterial: Display: Missing cached shader map for material M_Sun_Sphere, compiling. 
[2020.07.15-04.18.29:818][696]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_1, compiling. 
[2020.07.15-04.18.29:822][696]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling. 
[2020.07.15-04.18.29:864][696]LogSlate: Took 0.000177 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2020.07.15-04.18.30:346][716]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 16
[2020.07.15-04.18.30:346][716]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 15
[2020.07.15-04.18.30:498][724]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 14
[2020.07.15-04.18.30:498][724]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 13
[2020.07.15-04.18.30:646][733]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 12
[2020.07.15-04.18.30:646][733]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 11
[2020.07.15-04.18.30:682][735]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 10
[2020.07.15-04.18.30:734][738]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 9
[2020.07.15-04.18.30:766][739]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 8
[2020.07.15-04.18.30:919][746]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 7
[2020.07.15-04.18.31:049][751]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 6
[2020.07.15-04.18.31:050][751]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 5
[2020.07.15-04.18.31:098][753]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4
[2020.07.15-04.18.31:199][759]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 3
[2020.07.15-04.18.31:231][761]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2020.07.15-04.18.31:310][765]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2020.07.15-04.18.31:558][781]MaterialEditorStats: Base pass shader without light map: 56 instructions
[2020.07.15-04.18.31:558][781]MaterialEditorStats: Base pass vertex shader: 169 instructions
[2020.07.15-04.18.31:558][781]MaterialEditorStats: Texture samplers: 4/16
[2020.07.15-04.18.31:558][781]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2020.07.15-04.18.31:558][781]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2020.07.15-04.19.02:622][352]LogSlate: Window 'Color Picker' being destroyed
[2020.07.15-04.19.03:998][506]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_SkyDome)
[2020.07.15-04.19.12:972][545]LogUObjectHash: Compacting FUObjectHashTables data took   0.95ms
[2020.07.15-04.19.12:974][545]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. 
[2020.07.15-04.19.13:284][545]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2020.07.15-04.19.13:284][545]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2020.07.15-04.19.13:285][545]TextureStreamingBuild: Display: Compiling optional shaders took 0.311 seconds.
[2020.07.15-04.19.13:298][545]LogUObjectHash: Compacting FUObjectHashTables data took   0.71ms
[2020.07.15-04.19.13:318][545]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.25/Saved/M_Sun_Sphere_Inst5C847A1A448B240C90F7B5827228F675.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.25/Content/Environment/Materials/M_Sun_Sphere_Inst.uasset'
[2020.07.15-04.19.13:326][545]AssetCheck: New page: Asset Save: M_Sun_Sphere_Inst
[2020.07.15-04.19.13:326][545]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/Environment/Materials/M_Sun_Sphere_Inst.M_Sun_Sphere_Inst
[2020.07.15-04.19.15:143][750]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true
[2020.07.15-04.19.15:143][750]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2020.07.15-04.19.17:600][ 34]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true
[2020.07.15-04.19.17:600][ 34]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2020.07.15-04.19.59:418][940]LogEditorViewport: Clicking on Actor (LMB): Landscape (Ground)
[2020.07.15-04.20.00:218][ 30]LogEditorViewport: Clicking on Actor (LMB): Landscape (Ground)
[2020.07.15-04.20.03:094][345]LogUObjectHash: Compacting FUObjectHashTables data took   0.90ms
[2020.07.15-04.20.03:099][345]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. 
[2020.07.15-04.20.03:420][345]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2020.07.15-04.20.03:420][345]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2020.07.15-04.20.03:421][345]TextureStreamingBuild: Display: Compiling optional shaders took 0.323 seconds.
[2020.07.15-04.20.03:433][345]LogUObjectHash: Compacting FUObjectHashTables data took   0.71ms
[2020.07.15-04.20.03:448][345]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.25/Saved/M_Skybox_A_Inst340165C14A6D29ED0F82449373F61EBF.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.25/Content/Environment/Materials/M_Skybox_A_Inst.uasset'
[2020.07.15-04.20.03:456][345]AssetCheck: New page: Asset Save: M_Skybox_A_Inst
[2020.07.15-04.20.03:456][345]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/Environment/Materials/M_Skybox_A_Inst.M_Skybox_A_Inst
[2020.07.15-04.20.05:264][555]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
[2020.07.15-04.20.05:264][555]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2020.07.15-04.20.09:644][ 53]LogMaterialEditor: Saving and Compiling material M_Sun_Sphere
[2020.07.15-04.20.09:685][ 53]LogSavePackage: Moving '../../../../../../Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.25/Saved/M_Sun_Sphere92FA81274B3DF513A71A059612CDE799.tmp' to '../../../../../../Users/DONGATO/Documents/Unreal Projects/DONGATO_000 4.25/Content/Environment/Materials/M_Sun_Sphere.uasset'
[2020.07.15-04.20.09:692][ 53]AssetCheck: New page: Asset Save: M_Sun_Sphere
[2020.07.15-04.20.09:692][ 53]LogContentValidation: Display: Validating Material /Game/Environment/Materials/M_Sun_Sphere.M_Sun_Sphere
[2020.07.15-04.20.12:783][387]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true
[2020.07.15-04.20.12:783][387]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2020.07.15-04.20.21:552][419]LogEditorViewport: Clicking on Actor (LMB): Landscape (Ground)
[2020.07.15-04.20.22:245][500]LogEditorViewport: Clicking on Actor (LMB): Landscape (Ground)
[2020.07.15-04.20.23:379][634]LogEditorViewport: Clicking on Actor (LMB): Landscape (Ground)
[2020.07.15-04.20.39:103][410]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Environment/Materials/M_Terrain_Ground_A_Inst.M_Terrain_Ground_A_Inst
[2020.07.15-04.20.42:805][725]LogSlate: Window 'M_Terrain_Ground_A_Inst' being destroyed
[2020.07.15-04.20.42:839][725]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
[2020.07.15-04.20.42:839][725]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2020.07.15-04.21.21:943][262]LogSlate: Window 'Content Browser' being destroyed
[2020.07.15-04.21.21:952][262]LogSlate: Window 'DONGATO_000 - Unreal Editor' being destroyed
[2020.07.15-04.21.21:952][262]LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
[2020.07.15-04.21.21:980][262]LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
[2020.07.15-04.21.22:002][262]LogToolMenus: Warning: Menu already registered : LevelEditor.MainMenu
[2020.07.15-04.21.22:002][262]LogToolMenus: Warning: Menu already registered : LevelEditor.MainMenu.File
[2020.07.15-04.21.22:002][262]LogToolMenus: Warning: Menu already registered : LevelEditor.MainMenu.Window
[2020.07.15-04.21.22:002][262]LogToolMenus: Warning: Menu already registered : LevelEditor.MainMenu.Edit
[2020.07.15-04.21.22:003][262]LogToolMenus: Warning: Menu already registered : LevelEditor.MainMenu.Help
[2020.07.15-04.21.22:003][262]LogToolMenus: Warning: Menu already registered : LevelEditor.LevelEditorToolBar.SourceControl
[2020.07.15-04.21.22:003][262]LogToolMenus: Warning: Menu already registered : LevelEditor.LevelEditorToolBar.Cinematics
[2020.07.15-04.21.22:003][262]LogToolMenus: Warning: Menu already registered : LevelEditor.LevelEditorToolBar.BuildComboButton
[2020.07.15-04.21.22:003][262]LogToolMenus: Warning: Menu already registered : LevelEditor.LevelEditorToolBar.BuildComboButton.LightingQuality
[2020.07.15-04.21.22:003][262]LogToolMenus: Warning: Menu already registered : LevelEditor.LevelEditorToolBar.BuildComboButton.LightingInfo.LightingDensity
[2020.07.15-04.21.22:003][262]LogToolMenus: Warning: Menu already registered : LevelEditor.LevelEditorToolBar.BuildComboButton.LightingInfo.LightingResolution
[2020.07.15-04.21.22:004][262]LogToolMenus: Warning: Menu already registered : LevelEditor.LevelEditorToolBar.BuildComboButton.LightingInfo
[2020.07.15-04.21.22:004][262]LogToolMenus: Warning: Menu already registered : LevelEditor.LevelEditorToolBar.EditorModes
[2020.07.15-04.21.22:004][262]LogToolMenus: Warning: Menu already registered : LevelEditor.LevelEditorToolBar.CompileComboButton
[2020.07.15-04.21.22:004][262]LogToolMenus: Warning: Menu already registered : LevelEditor.LevelEditorToolBar.LevelToolbarQuickSettings
[2020.07.15-04.21.22:004][262]LogToolMenus: Warning: Menu already registered : LevelEditor.LevelEditorToolBar.OpenBlueprint
[2020.07.15-04.21.22:004][262]LogToolMenus: Warning: Menu already registered : LevelEditor.LevelEditorToolBar
[2020.07.15-04.21.22:040][262]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2020.07.15-04.21.22:046][262]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2020.07.15-04.21.22:052][262]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2020.07.15-04.21.22:057][262]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2020.07.15-04.21.29:843][ 79]LogEditorViewport: Clicking on Actor (LMB): Landscape (Ground)
[2020.07.15-04.22.17:460][643]LogMaterial: Display: Missing cached shader map for material LayerVisMaterial, compiling. 
[2020.07.15-04.22.17:465][643]LogMaterial: Display: Missing cached shader map for material LayerVisMaterial, compiling. 
[2020.07.15-04.22.17:540][643]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 10
[2020.07.15-04.22.17:540][643]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 8
[2020.07.15-04.22.17:540][643]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 6
[2020.07.15-04.22.17:540][643]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 4
[2020.07.15-04.22.17:540][643]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2020.07.15-04.22.17:540][643]LogMaterial: Display: Missing cached shader map for material SelectBrushMaterial, compiling. 
[2020.07.15-04.22.17:548][643]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 10
[2020.07.15-04.22.17:548][643]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 8
[2020.07.15-04.22.17:548][643]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 6
[2020.07.15-04.22.17:548][643]LogMaterial: Display: Missing cached shader map for material SelectBrushMaterial, compiling. 
[2020.07.15-04.22.17:572][643]LogMaterial: Display: Missing cached shader map for material SelectBrushMaterial, compiling. 
[2020.07.15-04.22.17:579][643]LogMaterial: Display: Missing cached shader map for material SelectBrushMaterial, compiling. 
[2020.07.15-04.22.17:651][643]LogMaterial: Display: Missing cached shader map for material MaskBrushMaterial, compiling. 
[2020.07.15-04.22.17:658][643]LogMaterial: Display: Missing cached shader map for material MaskBrushMaterial, compiling. 
[2020.07.15-04.22.17:665][643]LogMaterial: Display: Missing cached shader map for material MaskBrushMaterial, compiling. 
[2020.07.15-04.22.17:715][643]LogMaterial: Display: Missing cached shader map for material ColorMaskBrushMaterial, compiling. 
[2020.07.15-04.22.17:721][643]LogMaterial: Display: Missing cached shader map for material ColorMaskBrushMaterial, compiling. 
[2020.07.15-04.22.17:752][643]LogMaterial: Display: Missing cached shader map for material LandscapeDirtyMaterial, compiling. 
[2020.07.15-04.22.17:758][643]LogMaterial: Display: Missing cached shader map for material LandscapeDirtyMaterial, compiling. 
[2020.07.15-04.22.17:882][643]LogMaterial: Display: Missing cached shader map for material LandscapeLayerUsageMaterial, compiling. 
[2020.07.15-04.22.17:891][643]LogMaterial: Display: Missing cached shader map for material LandscapeLayerUsageMaterial, compiling. 
[2020.07.15-04.22.17:988][643]LogMaterial: Display: Missing cached shader map for material FlattenHeightMat, compiling. 
[2020.07.15-04.22.18:055][643]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 166
[2020.07.15-04.22.18:055][643]LogMaterial: Display: Missing cached shader map for material MirrorPlaneMaterial, compiling. 
[2020.07.15-04.22.18:137][643]LogMaterial: Display: Missing cached shader map for material CircleBrushMaterial, compiling. 
[2020.07.15-04.22.18:144][643]LogMaterial: Display: Missing cached shader map for material CircleBrushMaterial, compiling. 
[2020.07.15-04.22.18:152][643]LogMaterial: Display: Missing cached shader map for material CircleBrushMaterial, compiling. 
[2020.07.15-04.22.18:181][643]LogMaterial: Display: Missing cached shader map for material CircleBrushMaterial, compiling. 
[2020.07.15-04.22.18:228][643]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 224
[2020.07.15-04.22.18:228][643]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 214
[2020.07.15-04.22.18:228][643]LogMaterial: Display: Missing cached shader map for material CircleBrushMaterial, compiling. 
[2020.07.15-04.22.18:236][643]LogMaterial: Display: Missing cached shader map for material CircleBrushMaterial, compiling. 
[2020.07.15-04.22.18:269][643]LogMaterial: Display: Missing cached shader map for material CircleBrushMaterial, compiling. 
[2020.07.15-04.22.18:277][643]LogMaterial: Display: Missing cached shader map for material CircleBrushMaterial, compiling. 
[2020.07.15-04.22.18:345][643]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 260
[2020.07.15-04.22.18:345][643]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 250
[2020.07.15-04.22.18:345][643]LogMaterial: Display: Missing cached shader map for material AlphaBrushMaterial, compiling. 
[2020.07.15-04.22.18:352][643]LogMaterial: Display: Missing cached shader map for material AlphaBrushMaterial, compiling. 
[2020.07.15-04.22.18:378][643]LogMaterial: Display: Missing cached shader map for material CircleBrushMaterial, compiling. 
[2020.07.15-04.22.18:386][643]LogMaterial: Display: Missing cached shader map for material CircleBrushMaterial, compiling. 
[2020.07.15-04.22.18:419][643]LogMaterial: Display: Missing cached shader map for material MaskBrushMaterial, compiling. 
[2020.07.15-04.22.18:425][643]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 296
[2020.07.15-04.22.18:425][643]LogMaterial: Display: Missing cached shader map for material MaskBrushMaterial, compiling. 
[2020.07.15-04.22.18:511][643]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 314
[2020.07.15-04.22.18:527][643]LogMaterial: Display: Missing cached shader map for material M_Terrain_Ground_A, compiling. 
[2020.07.15-04.22.18:546][643]LogMaterial: Display: Missing cached shader map for material M_Terrain_Ground_A, compiling. 
[2020.07.15-04.22.18:552][643]LogMaterial: Display: Missing cached shader map for material M_Terrain_Ground_A, compiling. 
[2020.07.15-04.22.18:585][643]LogTexture: Display: Building textures: Texture2D_2 (G8, 128X128)
[2020.07.15-04.22.18:869][647]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 322
[2020.07.15-04.22.21:391][813]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 312
[2020.07.15-04.22.21:589][826]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 302
[2020.07.15-04.22.21:771][840]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 292
[2020.07.15-04.22.21:888][847]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 282
[2020.07.15-04.22.21:991][851]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 272
[2020.07.15-04.22.22:424][875]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 262
[2020.07.15-04.22.22:458][876]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 252
[2020.07.15-04.22.23:051][916]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 242
[2020.07.15-04.22.25:052][ 11]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 232
[2020.07.15-04.22.25:547][ 36]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 222
[2020.07.15-04.22.25:574][ 38]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 212
[2020.07.15-04.22.25:701][ 46]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 202
[2020.07.15-04.22.25:805][ 52]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 192
[2020.07.15-04.22.25:884][ 55]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 182
[2020.07.15-04.22.26:012][ 62]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 172
[2020.07.15-04.22.26:910][116]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 162
[2020.07.15-04.22.28:805][242]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 152
[2020.07.15-04.22.29:519][290]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 142
[2020.07.15-04.22.29:586][294]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 132
[2020.07.15-04.22.29:709][302]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 122
[2020.07.15-04.22.29:721][302]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 112
[2020.07.15-04.22.29:751][303]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 102
[2020.07.15-04.22.29:807][307]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 92
[2020.07.15-04.22.30:932][378]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 82
[2020.07.15-04.22.32:710][498]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 72
[2020.07.15-04.22.33:376][539]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 62
[2020.07.15-04.22.33:461][545]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 54
[2020.07.15-04.22.33:640][556]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 47
[2020.07.15-04.22.33:684][558]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 41
[2020.07.15-04.22.33:863][567]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 35
[2020.07.15-04.22.34:209][589]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 30
[2020.07.15-04.22.34:546][612]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 26
[2020.07.15-04.22.35:239][662]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 22
[2020.07.15-04.22.35:544][685]Cmd: TRANSACTION UNDO
[2020.07.15-04.22.35:544][685]LogEditorTransaction: Undo Landscape Editing: Sculpt
[2020.07.15-04.22.35:612][685]LogTexture: Display: Building textures: Texture2D_139 (BGRA8, 64X64)
[2020.07.15-04.22.35:615][685]LogTexture: Display: Building textures: Texture2D_137 (BGRA8, 64X64)
[2020.07.15-04.22.35:618][685]LogTexture: Display: Building textures: Texture2D_135 (BGRA8, 64X64)
[2020.07.15-04.22.35:621][685]LogTexture: Display: Building textures: Texture2D_121 (BGRA8, 64X64)
[2020.07.15-04.22.35:623][685]LogTexture: Display: Building textures: Texture2D_119 (BGRA8, 64X64)
[2020.07.15-04.22.35:626][685]LogTexture: Display: Building textures: Texture2D_117 (BGRA8, 64X64)
[2020.07.15-04.22.35:629][685]LogTexture: Display: Building textures: Texture2D_105 (BGRA8, 64X64)
[2020.07.15-04.22.35:631][685]LogTexture: Display: Building textures: Texture2D_101 (BGRA8, 64X64)
[2020.07.15-04.22.35:634][685]LogTexture: Display: Building textures: Texture2D_99 (BGRA8, 64X64)
[2020.07.15-04.22.35:637][685]LogTexture: Display: Building textures: Texture2D_87 (BGRA8, 64X64)
[2020.07.15-04.22.35:639][685]LogTexture: Display: Building textures: Texture2D_85 (BGRA8, 64X64)
[2020.07.15-04.22.35:642][685]LogTexture: Display: Building textures: Texture2D_4 (BGRA8, 64X64)
[2020.07.15-04.22.35:738][686]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 19
[2020.07.15-04.22.35:738][686]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 16
[2020.07.15-04.22.36:095][691]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 13
[2020.07.15-04.22.36:178][693]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 11
[2020.07.15-04.22.36:178][693]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 9
[2020.07.15-04.22.36:294][696]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 7
[2020.07.15-04.22.36:487][708]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2020.07.15-04.22.36:739][728]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 5
[2020.07.15-04.22.36:776][731]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2020.07.15-04.22.37:068][753]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3
[2020.07.15-04.22.37:115][755]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2
[2020.07.15-04.22.37:154][758]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2020.07.15-04.22.37:532][787]Cmd: TRANSACTION UNDO
[2020.07.15-04.22.37:532][787]LogEditorTransaction: Undo Landscape Editing: Sculpt
[2020.07.15-04.22.37:564][787]LogTexture: Display: Building textures: Texture2D_137 (BGRA8, 64X64)
[2020.07.15-04.22.37:566][787]LogTexture: Display: Building textures: Texture2D_135 (BGRA8, 64X64)
[2020.07.15-04.22.37:567][787]LogTexture: Display: Building textures: Texture2D_133 (BGRA8, 64X64)
[2020.07.15-04.22.37:568][787]LogTexture: Display: Building textures: Texture2D_119 (BGRA8, 64X64)
[2020.07.15-04.22.37:569][787]LogTexture: Display: Building textures: Texture2D_117 (BGRA8, 64X64)
[2020.07.15-04.22.37:571][787]LogTexture: Display: Building textures: Texture2D_115 (BGRA8, 64X64)
[2020.07.15-04.22.37:572][787]LogTexture: Display: Building textures: Texture2D_101 (BGRA8, 64X64)
[2020.07.15-04.22.37:574][787]LogTexture: Display: Building textures: Texture2D_99 (BGRA8, 64X64)
[2020.07.15-04.22.37:575][787]LogTexture: Display: Building textures: Texture2D_97 (BGRA8, 64X64)
[2020.07.15-04.22.37:577][787]LogTexture: Display: Building textures: Texture2D_85 (BGRA8, 64X64)
[2020.07.15-04.22.37:578][787]LogTexture: Display: Building textures: Texture2D_4 (BGRA8, 64X64)
[2020.07.15-04.22.37:580][787]LogTexture: Display: Building textures: Texture2D_205 (BGRA8, 64X64)
[2020.07.15-04.22.39:170][962]Cmd: TRANSACTION UNDO
[2020.07.15-04.22.39:170][962]LogEditorTransaction: Undo Landscape Editing: Sculpt
[2020.07.15-04.23.30:497][949]LogSlate: Window 'Tutorials' being destroyed
[2020.07.15-04.23.55:958][956]Cmd: TRANSACTION UNDO
[2020.07.15-04.23.55:958][956]LogEditorTransaction: Undo Landscape Editing: Sculpt
[2020.07.15-04.25.19:956][815]LogEditorViewport: Clicking on Actor (context menu): Landscape (Ground)
[2020.07.15-04.25.42:967][456]LogContentBrowser: Native class hierarchy updated for 'WorldBrowser' in 0.0003 seconds. Added 2 classes and 3 folders.
[2020.07.15-04.25.52:751][523]LogSlate: Window 'Levels' being destroyed
[2020.07.15-04.26.08:764][410]LogMaterial: Display: Missing cached shader map for material FoliageBrushSphereMaterial, compiling. 
[2020.07.15-04.26.08:874][410]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 12
[2020.07.15-04.26.08:874][410]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 10
[2020.07.15-04.26.08:874][410]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2020.07.15-04.26.08:874][410]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2020.07.15-04.26.08:874][410]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2020.07.15-04.26.08:874][410]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2020.07.15-04.26.15:889][203]LogActorComponent: UnregisterComponent: (/Engine/Transient.SphereBrushComponent) Not registered. Aborting.
[2020.07.15-04.26.22:274][957]LogEditorViewport: Clicking on Actor (LMB): Landscape (Ground)
[2020.07.15-04.26.22:776][ 15]LogEditorViewport: Clicking on Actor (LMB): Landscape (Ground)
[2020.07.15-04.26.24:061][165]LogEditorViewport: Clicking on Actor (LMB): Landscape (Ground)
[2020.07.15-04.27.13:420][862]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Environment/Materials/M_Terrain_Ground_A_Inst.M_Terrain_Ground_A_Inst
[2020.07.15-04.28.03:016][659]LogSlate: Window 'M_Terrain_Ground_A_Inst' being destroyed
[2020.07.15-04.28.12:231][671]LogSlate: Window 'M_Terrain_Ground_A_Inst' being destroyed
[2020.07.15-04.28.12:235][671]LogSlate: Window 'M_Terrain_Ground_A_Inst' being destroyed
[2020.07.15-04.28.12:268][671]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true
[2020.07.15-04.28.12:268][671]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2020.07.15-04.28.32:841][112]LogEditorViewport: Clicking on Actor (context menu): Landscape (Ground)
[2020.07.15-04.53.27:497][379]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Environment/Meshes/SM_Stone_Path_B.SM_Stone_Path_B
[2020.07.15-04.53.27:725][379]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true
[2020.07.15-04.53.27:725][379]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2020.07.15-04.53.33:575][943]LogSlate: Window 'SM_Stone_Path_B' being destroyed
[2020.07.15-04.53.33:593][943]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true
[2020.07.15-04.53.33:593][943]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2020.07.15-04.53.54:388][187]LogSlate: Window 'Reference Viewer' being destroyed
[2020.07.15-04.54.50:010][985]LogSlate: Window 'Color Picker' being destroyed
[2020.07.15-04.55.02:988][331]LogSlate: Window 'Color Picker' being destroyed
[2020.07.15-04.56.08:098][605]LogEditorViewport: Clicking on Actor (context menu): Landscape (Ground)
[2020.07.15-04.56.23:088][372]LogActorComponent: UnregisterComponent: (/Engine/Transient.SphereBrushComponent) Not registered. Aborting.
[2020.07.15-05.00.57:816][532]LogUObjectHash: Compacting FUObjectHashTables data took   1.29ms
[2020.07.15-05.01.59:386][532]LogSlate: Window 'Delete Assets' being destroyed
[2020.07.15-05.02.00:669][532]LogUObjectGlobals: Force Deleting 1 Package(s):
	Asset Name: /Game/Environment/Meshes/SM_Stone_Path_B.SM_Stone_Path_B
[2020.07.15-05.02.01:654][532]LogTexture: Display: Building textures: Texture2D_119 (BGRA8, 64X64)
