﻿Log file open, 09/15/21 22:48:23
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: 1208am_LaunchParty
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.243029
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -8:00, Platform Override: ''
LogInit: Display: Loading text-based GConfig....
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin XGEController
LogPluginManager: Mounting plugin LiveLink
LogPluginManager: Mounting plugin EnvironmentQueryEditor
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin GameplayCameras
LogPluginManager: Mounting plugin OodleData
LogPluginManager: Mounting plugin OodleNetwork
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PluginUtils
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin PixWinPlugin
LogPluginManager: Mounting plugin PropertyAccessNode
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin TextureFormatOodle
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin LuminPlatformFeatures
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin OpenImageDenoise
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin MotoSynth
LogPluginManager: Mounting plugin PythonScriptPlugin
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AudioSynesthesia
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin ChunkDownloader
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MIDIDevice
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OpenXREyeTracker
LogPluginManager: Mounting plugin OpenXR
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin OpenXRHandTracking
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PropertyAccessEditor
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SoundVisualizations
LogPluginManager: Mounting plugin SoundUtilities
LogPluginManager: Mounting plugin SoundMod
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin Takes
LogPluginManager: Mounting plugin ContentBrowserClassDataSource
LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting plugin ContentBrowserFileDataSource
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin SteamAudio
LogPluginManager: Mounting plugin SteamVR
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogInit: Using libcurl 7.55.1-DEV
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.1.1
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogOculusPluginWrapper: OculusPlugin initialized successfully
LogHMD: Failed initializing OVRPlugin 1.59.0
LogInit: Build: ++UE4+Release-4.27-CL-17155196
LogInit: Engine Version: 4.27.0-17155196+++UE4+Release-4.27
LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27
LogInit: Net CL: 17155196
LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz, GPU: NVIDIA GeForce GTX 1070
LogInit: Compiled (64-bit): Aug 13 2021 06:13:13
LogInit: Compiled with Visual C++: 19.24.28315.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.27
LogInit: Command Line: 
LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.27/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 29
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47
LogDevObjectVersion:   FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion:   Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion:   Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion:   Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion:   Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion:   Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[r.VSync:0]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2021.09.16-05.48.24:042][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[r.MobileHDR:1]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[r.TextureStreaming:1]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[r.AllowStaticLighting:1]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:1]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[r.SeparateTranslucency:1]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[r.CustomDepth:3]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:1]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:1]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:1]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:1]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:1]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:2]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[r.EarlyZPass:3]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[r.DBuffer:0]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]]
[2021.09.16-05.48.24:042][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
[2021.09.16-05.48.24:042][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2021.09.16-05.48.24:042][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2021.09.16-05.48.24:042][  0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2021.09.16-05.48.24:043][  0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2021.09.16-05.48.24:043][  0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2021.09.16-05.48.24:043][  0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
[2021.09.16-05.48.24:043][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
[2021.09.16-05.48.24:043][  0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
[2021.09.16-05.48.24:047][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.16-05.48.24:047][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2021.09.16-05.48.24:047][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2021.09.16-05.48.24:047][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.16-05.48.24:047][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2021.09.16-05.48.24:048][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2021.09.16-05.48.24:048][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2021.09.16-05.48.24:048][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2021.09.16-05.48.24:048][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2021.09.16-05.48.24:048][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2021.09.16-05.48.24:049][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2021.09.16-05.48.24:049][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2021.09.16-05.48.24:049][  0]LogInit: Selected Device Profile: [Windows]
[2021.09.16-05.48.24:049][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2021.09.16-05.48.24:049][  0]LogHAL: Display: Platform has ~ 16 GB [17083633664 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2021.09.16-05.48.24:049][  0]LogInit: Going up to parent DeviceProfile []
[2021.09.16-05.48.24:049][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2021.09.16-05.48.24:049][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2021.09.16-05.48.24:049][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2021.09.16-05.48.24:049][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2021.09.16-05.48.24:049][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2021.09.16-05.48.24:049][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2021.09.16-05.48.24:049][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2021.09.16-05.48.24:050][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2021.09.16-05.48.24:050][  0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2021.09.16-05.48.24:050][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2021.09.16-05.48.24:050][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2021.09.16-05.48.24:050][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2021.09.16-05.48.24:050][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2021.09.16-05.48.24:050][  0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2021.09.16-05.48.24:050][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2021.09.16-05.48.24:050][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2021.09.16-05.48.24:050][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2021.09.16-05.48.24:050][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2021.09.16-05.48.24:050][  0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2021.09.16-05.48.24:050][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2021.09.16-05.48.24:050][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2021.09.16-05.48.24:050][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2021.09.16-05.48.24:050][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2021.09.16-05.48.24:050][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2021.09.16-05.48.24:050][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2021.09.16-05.48.24:050][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2021.09.16-05.48.24:050][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2021.09.16-05.48.24:050][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2021.09.16-05.48.24:050][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2021.09.16-05.48.24:050][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2021.09.16-05.48.24:050][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2021.09.16-05.48.24:050][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2021.09.16-05.48.24:050][  0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2021.09.16-05.48.24:050][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.16-05.48.24:050][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2021.09.16-05.48.24:050][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2021.09.16-05.48.24:050][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Scalability.ini]
[2021.09.16-05.48.24:050][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2021.09.16-05.48.24:050][  0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2021.09.16-05.48.24:050][  0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2021.09.16-05.48.24:050][  0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2021.09.16-05.48.24:050][  0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2021.09.16-05.48.24:050][  0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2021.09.16-05.48.24:051][  0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2021.09.16-05.48.24:051][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Engine.ini]
[2021.09.16-05.48.24:051][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Config/Windows/Editor.ini]
[2021.09.16-05.48.24:051][  0]LogInit: Computer: DONGATO-PC
[2021.09.16-05.48.24:051][  0]LogInit: User: DONGATO
[2021.09.16-05.48.24:051][  0]LogInit: CPU Page size=4096, Cores=6
[2021.09.16-05.48.24:051][  0]LogInit: High frequency timer resolution =10.000000 MHz
[2021.09.16-05.48.24:051][  0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2021.09.16-05.48.24:051][  0]LogMemory: Platform Memory Stats for Windows
[2021.09.16-05.48.24:051][  0]LogMemory: Process Physical Memory: 147.48 MB used, 147.48 MB peak
[2021.09.16-05.48.24:051][  0]LogMemory: Process Virtual Memory: 125.76 MB used, 125.76 MB peak
[2021.09.16-05.48.24:051][  0]LogMemory: Physical Memory: 5933.86 MB used,  10358.36 MB free, 16292.22 MB total
[2021.09.16-05.48.24:051][  0]LogMemory: Virtual Memory: 134194032.00 MB used,  23692.11 MB free, 134217728.00 MB total
[2021.09.16-05.48.24:055][  0]LogWindows: WindowsPlatformFeatures enabled
[2021.09.16-05.48.24:092][  0]LogInit: Physics initialised using underlying interface: PhysX
[2021.09.16-05.48.24:095][  0]LogInit: Using OS detected language (en-US).
[2021.09.16-05.48.24:095][  0]LogInit: Using OS detected locale (en-US).
[2021.09.16-05.48.24:101][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
[2021.09.16-05.48.24:336][  0]LogInit: Setting process to per monitor DPI aware
[2021.09.16-05.48.24:357][  0]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2021.09.16-05.48.24:389][  0]LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
[2021.09.16-05.48.24:389][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2021.09.16-05.48.26:392][  0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
[2021.09.16-05.48.26:395][  0]LogHMD: Failed to initialize OpenVR with code 110
[2021.09.16-05.48.26:395][  0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2021.09.16-05.48.26:395][  0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2021.09.16-05.48.26:395][  0]LogD3D11RHI: D3D11 adapters:
[2021.09.16-05.48.26:508][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 1070' (Feature Level 11_0)
[2021.09.16-05.48.26:508][  0]LogD3D11RHI:       8088/0/8146 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2021.09.16-05.48.26:513][  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2021.09.16-05.48.26:513][  0]LogD3D11RHI:       0/0/8146 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2021.09.16-05.48.26:513][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2021.09.16-05.48.26:517][  0]LogD3D11RHI: Creating new Direct3DDevice
[2021.09.16-05.48.26:517][  0]LogD3D11RHI:     GPU DeviceId: 0x1b81 (for the marketing name, search the web for "GPU Device Id")
[2021.09.16-05.48.26:517][  0]LogWindows: EnumDisplayDevices:
[2021.09.16-05.48.26:517][  0]LogWindows:    0. 'NVIDIA GeForce GTX 1070' (P:1 D:1)
[2021.09.16-05.48.26:517][  0]LogWindows:    1. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
[2021.09.16-05.48.26:517][  0]LogWindows:    2. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
[2021.09.16-05.48.26:517][  0]LogWindows:    3. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
[2021.09.16-05.48.26:518][  0]LogWindows: DebugString: FoundDriverCount:4 
[2021.09.16-05.48.26:518][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 1070
[2021.09.16-05.48.26:518][  0]LogD3D11RHI:   Driver Version: 456.71 (internal:27.21.14.5671, unified:456.71)
[2021.09.16-05.48.26:518][  0]LogD3D11RHI:      Driver Date: 9-30-2020
[2021.09.16-05.48.26:518][  0]LogRHI: Texture pool is 5661 MB (70% of 8088 MB)
[2021.09.16-05.48.26:595][  0]LogD3D11RHI: RHI has support for 64 bit atomics
[2021.09.16-05.48.26:595][  0]LogD3D11RHI: Async texture creation enabled
[2021.09.16-05.48.26:595][  0]LogD3D11RHI: Array index from any shader is supported
[2021.09.16-05.48.26:640][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2021.09.16-05.48.26:780][  0]LogRHI: GeForceNow SDK initialized: 1
[2021.09.16-05.48.27:150][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
[2021.09.16-05.48.27:174][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2021.09.16-05.48.27:174][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2021.09.16-05.48.27:174][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2021.09.16-05.48.27:174][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2021.09.16-05.48.27:174][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2021.09.16-05.48.27:174][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2021.09.16-05.48.27:174][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2021.09.16-05.48.27:174][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2021.09.16-05.48.27:174][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2021.09.16-05.48.27:174][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2021.09.16-05.48.27:194][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2021.09.16-05.48.27:194][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2021.09.16-05.48.27:204][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2021.09.16-05.48.27:208][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
[2021.09.16-05.48.27:211][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2021.09.16-05.48.27:215][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2021.09.16-05.48.27:226][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
[2021.09.16-05.48.27:230][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
[2021.09.16-05.48.27:234][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
[2021.09.16-05.48.27:264][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
[2021.09.16-05.48.27:264][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
[2021.09.16-05.48.27:274][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
[2021.09.16-05.48.27:279][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2021.09.16-05.48.27:283][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2021.09.16-05.48.27:287][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2021.09.16-05.48.27:297][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2021.09.16-05.48.27:297][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2021.09.16-05.48.27:306][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
[2021.09.16-05.48.27:310][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2021.09.16-05.48.27:314][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2021.09.16-05.48.27:318][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2021.09.16-05.48.27:318][  0]LogTargetPlatformManager: Display: Building Assets For Windows
[2021.09.16-05.48.27:324][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2021.09.16-05.48.27:350][  0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off
[2021.09.16-05.48.27:375][  0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2021.09.16-05.48.27:375][  0]LogShaderCompilers: Guid format shader working directory is -28 characters bigger than the processId version (../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Intermediate/Shaders/WorkingDirectory/3348/).
[2021.09.16-05.48.27:375][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/DONGATO/AppData/Local/Temp/UnrealShaderWorkingDir/F7C432604067BBE0A8DBE1809FACDCA6/'.
[2021.09.16-05.48.27:376][  0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2021.09.16-05.48.27:376][  0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2021.09.16-05.48.27:376][  0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2021.09.16-05.48.28:135][  0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2021.09.16-05.48.28:206][  0]LogDerivedDataCache: Loaded boot cache 0.07s 95MB C:/Users/DONGATO/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
[2021.09.16-05.48.28:206][  0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/DONGATO/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc
[2021.09.16-05.48.28:207][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2021.09.16-05.48.28:207][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2021.09.16-05.48.28:207][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2021.09.16-05.48.28:207][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2021.09.16-05.48.28:227][  0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2021.09.16-05.48.28:227][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2021.09.16-05.48.28:227][  0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2021.09.16-05.48.28:276][  0]LogDerivedDataCache: Speed tests for C:/Users/DONGATO/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.05 seconds
[2021.09.16-05.48.28:276][  0]LogDerivedDataCache: Display: Performance to C:/Users/DONGATO/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=327.96MBs, RandomWriteSpeed=20.70MBs. Assigned SpeedClass 'Local'
[2021.09.16-05.48.28:276][  0]LogDerivedDataCache: Using Local data cache path C:/Users/DONGATO/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2021.09.16-05.48.28:277][  0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2021.09.16-05.48.28:277][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2021.09.16-05.48.28:327][  0]LogSlate: Using FreeType 2.10.0
[2021.09.16-05.48.28:341][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2021.09.16-05.48.28:366][  0]LogAssetRegistry: FAssetRegistry took 0.0028 seconds to start up
[2021.09.16-05.48.28:611][  0]LogInit: Selected Device Profile: [Windows]
[2021.09.16-05.48.28:611][  0]LogInit: Active device profile: [0000023E1B42AC00][0000023E19B791C0 49] Windows
[2021.09.16-05.48.28:611][  0]LogInit: Profiles: [0000023E1B42AC00][0000023E19B791C0 49] Windows, [0000023E1B51A400][0000023E19B95340 49] WindowsNoEditor, [0000023E1B51B600][0000023E18E2B4C0 49] WindowsServer, [0000023E1B429300][0000023E18E3B640 49] WindowsClient, [0000023E1B429600][0000023E18E3F7C0 49] IOS, [0000023E1B503D00][0000023E18F53940 49] iPadAir, [0000023E1B428100][0000023E18F57AC0 49] iPadAir2, [0000023E1B2F8E00][0000023E197CE200 49] IPadPro, [0000023E1B2F8F00][0000023E197C4240 49] iPadAir3, [0000023E1B51B200][0000023E197E03C0 49] iPadAir4, [0000023E1B2F8500][0000023E197E4540 49] iPadMini2, [0000023E1B518300][0000023E197E86C0 49] iPadMini3, [0000023E1B2F9800][0000023E197F0840 49] iPadMini4, [0000023E1B51B800][0000023E197F49C0 49] iPadMini5, [0000023E1B500E00][0000023E19B7CC40 49] iPhone6, [0000023E1B500F00][0000023E197FCC80 49] iPodTouch6, [0000023E1B2FB600][0000023E19804EC0 49] iPhone7, [0000023E1B2FB500][0000023E19800F00 49] iPodTouch7, [0000023E1B500D00][0000023E1980D080 49] iPhone5S, [0000023E1B2FB700][0000023E19811200 49] iPhone6Plus, [0000023E1B501A00][0000023E19815380 49] iPhone6S, [0000023E1B2F8400][0000023E19819500 49] iPhone6SPlus, [0000023E1B503700][0000023E1981D680 49] iPhone7Plus, [0000023E1B2F8600][0000023E19693800 49] iPhoneSE, [0000023E1B500500][0000023E19697980 49] iPhone8, [0000023E1B2F9900][0000023E1969BB00 49] iPhone8Plus, [0000023E1B503200][0000023E1969E100 49] iPhoneX, [0000023E1B2F9E00][0000023E196A2280 49] iPhoneXS, [0000023E1B500A00][0000023E196A6400 49] iPhoneXSMax, [0000023E1B2F9400][0000023E196AA580 49] iPhoneXR, [0000023E1B502800][0000023E196AE700 49] iPhone11, [0000023E1B2FA700][0000023E196B2880 49] iPhone11Pro, [0000023E1B501500][0000023E196B6A00 49] iPhone11ProMax, [0000023E1B2FBA00][0000023E196BAB80 49] iPhoneSE2, [0000023E1B502500][0000023E196BED00 49] iPhone12Mini, [0000023E1B2F9100][0000023E19808E40 49] iPhone12, [0000023E1B500400][0000023E18F5AF80 49] iPhone12Pro, [0000023E1B2FB200][0000023E18F5F0C0 49] iPhone12ProMax, [0000023E1B500900][0000023E18F67240 49] iPadPro105, [0000023E1B2FAD00][0000023E18F6B3C0 49] iPadPro129, [0000023E1B503100][0000023E18F6F540 49] iPadPro97, [0000023E1B2FA900][0000023E18F736C0 49] iPadPro2_129, [0000023E1B501800][0000023E18F77840 49] iPad5, [0000023E1B2FA000][0000023E18F7B9C0 49] iPad6, [0000023E1B503500][0000023E18F7FB40 49] iPad7, [0000023E1B2FA500][0000023E18F82140 49] iPad8, [0000023E1B503800][0000023E18F862C0 49] iPadPro11, [0000023E1B2F8C00][0000023E18F8A440 49] iPadPro2_11, [0000023E1B501700][0000023E18F8E5C0 49] iPadPro3_129, [0000023E1B2F9500][0000023E18F92740 49] iPadPro4_129, [0000023E1B501400][0000023E18F968C0 49] AppleTV, [0000023E1B2F9200][0000023E18F9AA40 49] AppleTV4K, [0000023E1B503F00][0000023E18F9EBC0 49] TVOS, [0000023E1B2FBE00][0000023E18FA2D40 49] Mac, [0000023E1B500100][0000023E18FA6EC0 49] MacClient, [0000023E1B2FA400][0000023E18F63000 49] MacNoEditor, [0000023E1B502F00][0000023E18FAB140 49] MacServer, [0000023E1B2F8900][0000023E18FAF280 49] Linux, [0000023E1B502000][0000023E18FB33C0 49] LinuxAArch64, [0000023E1B2F8800][0000023E18FBB540 49] LinuxNoEditor, [0000023E1B502700][0000023E18FBF6C0 49] LinuxAArch64NoEditor, [0000023E1B2FB300][0000023E18FC3840 49] LinuxClient, [0000023E1B501E00][0000023E18FC79C0 49] LinuxAArch64Client, [0000023E1B2F8100][0000023E18FCBB40 49] LinuxServer, [0000023E1B500800][0000023E1983A140 49] LinuxAArch64Server, [0000023E1B2F9F00][0000023E1983E2C0 49] Android, [0000023E1B502D00][0000023E19842440 49] Android_Low, [0000023E1B2FBF00][0000023E198465C0 49] Android_Mid, [0000023E1B502A00][0000023E1984A740 49] Android_High, [0000023E1B42B100][0000023E1984E8C0 49] Android_Default, [0000023E1B51BC00][0000023E19852A40 49] Android_Adreno4xx, [0000023E1B429900][0000023E19856BC0 49] Android_Adreno5xx_Low, [0000023E1B518800][0000023E1985AD40 49] Android_Adreno5xx, [0000023E1B428A00][0000023E1985EEC0 49] Android_Adreno6xx, [0000023E1B519600][0000023E19863040 49] Android_Adreno6xx_Vulkan, [0000023E1B428E00][0000023E18FB7180 49] Android_Mali_T6xx, [0000023E1B51BD00][0000023E198672C0 49] Android_Mali_T7xx, [0000023E1B42AE00][0000023E1986B400 49] Android_Mali_T8xx, [0000023E1B51AC00][0000023E1986F540 49] Android_Mali_G71, [0000023E1B429E00][0000023E198776C0 49] Android_Mali_G72, [0000023E1B519E00][0000023E13055840 49] Android_Mali_G72_Vulkan, [0000023E1B428300][0000023E130599C0 49] Android_Mali_G76, [0000023E1B51A600][0000023E1305DB40 49] Android_Mali_G76_Vulkan, [0000023E1B42A000][0000023E13060140 49] Android_Mali_G77, [0000023E1B519F00][0000023E130642C0 49] Android_Mali_G77_Vulkan, [0000023E1B42A400][0000023E13068440 49] Android_Mali_G78, [0000023E1B519200][0000023E1306C5C0 49] Android_Mali_G78_Vulkan, [0000023E1B42B000][0000023E13070740 49] Android_Mali_G710, [0000023E1B518200][0000023E130748C0 49] Android_Mali_G710_Vulkan, [0000023E1B429200][0000023E13078A40 49] Android_Vulkan_SM5, [0000023E1B519800][0000023E1307CBC0 49] Android_PowerVR_G6xxx, [0000023E1B502E00][0000023E1987AD40 49] Android_PowerVR_GT7xxx, [0000023E1B51A500][0000023E1987EEC0 49] Android_PowerVR_GE8xxx, [0000023E1B428600][0000023E19883040 49] Android_PowerVR_GM9xxx, [0000023E1B2F9600][0000023E198871C0 49] Android_PowerVR_GM9xxx_Vulkan, [0000023E1B428B00][0000023E1988B340 49] Android_TegraK1, [0000023E1B2F8200][0000023E19873480 49] Android_Unknown_Vulkan, [0000023E1B42A600][0000023E1988F5C0 49] Lumin, [0000023E1B2FB100][0000023E19893700 49] Lumin_Desktop, [0000023E1B42A900][0000023E1989B880 49] HoloLens, 
[2021.09.16-05.48.28:797][  0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2021.09.16-05.48.28:797][  0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2021.09.16-05.48.28:797][  0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2021.09.16-05.48.28:797][  0]LogMeshReduction: No distributed automatic mesh merging module available
[2021.09.16-05.48.28:797][  0]LogMeshMerging: No distributed automatic mesh merging module available
[2021.09.16-05.48.28:833][  0]LogNetVersion: 1208am_LaunchParty 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 1599892988)
[2021.09.16-05.48.29:728][  0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512.
[2021.09.16-05.48.29:851][  0]LogHMD: PokeAHoleMaterial loaded successfully
[2021.09.16-05.48.29:857][  0]LogUObjectArray: 17178 objects as part of root set at end of initial load.
[2021.09.16-05.48.29:857][  0]LogUObjectAllocator: 4301856 out of 0 bytes used by permanent object pool.
[2021.09.16-05.48.29:857][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2021.09.16-05.48.36:121][  0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 3958471C45CE1B5EF5AB6D9289F890F7 | Instance: 6BA53F7342B7D0C296ECACBFDA8A9815 (DONGATO-PC-3348).
[2021.09.16-05.48.36:138][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png' error.
[2021.09.16-05.48.36:138][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png
[2021.09.16-05.48.36:138][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png' error.
[2021.09.16-05.48.36:138][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png
[2021.09.16-05.48.36:138][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png' error.
[2021.09.16-05.48.36:138][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png
[2021.09.16-05.48.36:138][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png' error.
[2021.09.16-05.48.36:138][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png
[2021.09.16-05.48.36:139][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png' error.
[2021.09.16-05.48.36:139][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png
[2021.09.16-05.48.36:139][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png' error.
[2021.09.16-05.48.36:139][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png
[2021.09.16-05.48.36:139][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png' error.
[2021.09.16-05.48.36:139][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png
[2021.09.16-05.48.36:139][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png' error.
[2021.09.16-05.48.36:139][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png
[2021.09.16-05.48.36:177][  0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
[2021.09.16-05.48.36:177][  0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
[2021.09.16-05.48.36:177][  0]LogPython: Using Python 3.7.7
[2021.09.16-05.48.36:874][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2021.09.16-05.48.36:880][  0]LogTcpMessaging: Initializing TcpMessaging bridge
[2021.09.16-05.48.36:919][  0]LogSteamAudio: FSteamAudioModule Startup
[2021.09.16-05.48.36:919][  0]LogSteamAudio: Display: Attempting to load ../../../Engine/Binaries/ThirdParty/Phonon/Win64/phonon.dll
[2021.09.16-05.48.36:921][  0]LogSteamAudio: Display: Loaded ../../../Engine/Binaries/ThirdParty/Phonon/Win64/phonon.dll.
[2021.09.16-05.48.37:005][  0]SourceControl: Source control is disabled
[2021.09.16-05.48.37:005][  0]SourceControl: Source control is disabled
[2021.09.16-05.48.37:010][  0]SourceControl: Source control is disabled
[2021.09.16-05.48.37:013][  0]SourceControl: Source control is disabled
[2021.09.16-05.48.37:032][  0]SourceControl: Source control is disabled
[2021.09.16-05.48.37:041][  0]LogUProjectInfo: Found projects:
[2021.09.16-05.48.37:045][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2021.09.16-05.48.37:046][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2021.09.16-05.48.37:046][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2021.09.16-05.48.37:223][  0]LogOpenImageDenoise: OIDN starting up
[2021.09.16-05.48.37:241][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2021.09.16-05.48.37:250][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2021.09.16-05.48.37:250][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2021.09.16-05.48.37:621][  0]LogCollectionManager: Loaded 0 collections in 0.001909 seconds
[2021.09.16-05.48.37:655][  0]LogFileCache: Scanning file cache for directory 'C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Saved/Collections/' took 0.00s
[2021.09.16-05.48.37:655][  0]LogFileCache: Scanning file cache for directory 'C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Developers/DONGATO/Collections/' took 0.00s
[2021.09.16-05.48.37:655][  0]LogFileCache: Scanning file cache for directory 'C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Collections/' took 0.00s
[2021.09.16-05.48.37:655][  0]LogOcInput: OculusInput pre-init called
[2021.09.16-05.48.37:849][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png' error.
[2021.09.16-05.48.37:849][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png
[2021.09.16-05.48.37:849][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png' error.
[2021.09.16-05.48.37:849][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png
[2021.09.16-05.48.37:849][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png' error.
[2021.09.16-05.48.37:849][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png
[2021.09.16-05.48.37:849][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png' error.
[2021.09.16-05.48.37:849][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png' error.
[2021.09.16-05.48.37:849][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png
[2021.09.16-05.48.37:849][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png' error.
[2021.09.16-05.48.37:849][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png
[2021.09.16-05.48.37:849][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png' error.
[2021.09.16-05.48.37:849][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png
[2021.09.16-05.48.37:849][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png' error.
[2021.09.16-05.48.37:849][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png
[2021.09.16-05.48.37:849][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png
[2021.09.16-05.48.37:945][  0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
[2021.09.16-05.48.37:945][  0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
[2021.09.16-05.48.37:945][  0]LogClass: Display: IntProperty FBakedDataInfo::Size is not initialized properly. Module:SteamAudio File:Private/PhononProbeVolume.h
[2021.09.16-05.48.37:946][  0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties
[2021.09.16-05.48.37:947][  0]LogAutomationTest: Warning: PNG Warning: Duplicate iCCP chunk
[2021.09.16-05.48.37:947][  0]LogAutomationTest: Warning: PNG Warning: Duplicate iCCP chunk
[2021.09.16-05.48.37:948][  0]LogEngine: Initializing Engine...
[2021.09.16-05.48.37:952][  0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed.
[2021.09.16-05.48.37:952][  0]LogHMD: Failed to initialize OpenVR with code 110
[2021.09.16-05.48.37:952][  0]LogMagicLeap: Warning: VR disabled because ZI is not enabled.  To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
[2021.09.16-05.48.37:954][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.000 s
[2021.09.16-05.48.38:250][  0]LogInit: Initializing FReadOnlyCVARCache
[2021.09.16-05.48.38:257][  0]LogAIModule: Creating AISystem for world Untitled
[2021.09.16-05.48.38:257][  0]LogAudio: Display: Initializing Audio Device Manager...
[2021.09.16-05.48.38:260][  0]LogAudio: Display: Loading Default Audio Settings Objects...
[2021.09.16-05.48.38:264][  0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2021.09.16-05.48.38:265][  0]LogAudio: Display: Audio Device Manager Initialized
[2021.09.16-05.48.38:265][  0]LogAudio: Display: Creating Audio Device:                 Id: 1, Scope: Shared, Realtime: True
[2021.09.16-05.48.38:265][  0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.09.16-05.48.38:265][  0]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.09.16-05.48.38:265][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.09.16-05.48.38:265][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.09.16-05.48.38:265][  0]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.09.16-05.48.38:265][  0]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.09.16-05.48.38:265][  0]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.09.16-05.48.38:265][  0]LogAudio: Display: AudioDevice MaxSources: 32
[2021.09.16-05.48.38:265][  0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.09.16-05.48.38:265][  0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.09.16-05.48.38:265][  0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.09.16-05.48.38:265][  0]LogAudioMixer: Display: Initializing audio mixer.
[2021.09.16-05.48.38:274][  0]LogAudioMixer: Display: 0: FrontLeft
[2021.09.16-05.48.38:274][  0]LogAudioMixer: Display: 1: FrontRight
[2021.09.16-05.48.38:353][  0]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.09.16-05.48.38:354][  0]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.09.16-05.48.38:368][  0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.09.16-05.48.38:368][  0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.09.16-05.48.38:369][  0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.09.16-05.48.38:369][  0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.09.16-05.48.38:369][  0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.09.16-05.48.38:370][  0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.09.16-05.48.38:370][  0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.09.16-05.48.38:370][  0]LogInit: FAudioDevice initialized.
[2021.09.16-05.48.38:370][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2021.09.16-05.48.38:370][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2021.09.16-05.48.38:560][  0]LogDerivedDataCache: Saved boot cache 0.19s 95MB C:/Users/DONGATO/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
[2021.09.16-05.48.38:564][  0]LogInit: Texture streaming: Enabled
[2021.09.16-05.48.38:574][  0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.0-17155196+++UE4+Release-4.27
[2021.09.16-05.48.38:577][  0]LogEngineSessionManager: EngineSessionManager initialized
[2021.09.16-05.48.38:577][  0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
[2021.09.16-05.48.38:579][  0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
[2021.09.16-05.48.38:604][  0]LogInit: Transaction tracking system initialized
[2021.09.16-05.48.38:620][  0]BlueprintLog: New page: Editor Load
[2021.09.16-05.48.38:672][  0]LocalizationService: Localization service is disabled
[2021.09.16-05.48.38:691][  0]TimingProfiler: Initialize
[2021.09.16-05.48.38:691][  0]TimingProfiler: OnSessionChanged
[2021.09.16-05.48.38:691][  0]LoadingProfiler: Initialize
[2021.09.16-05.48.38:691][  0]LoadingProfiler: OnSessionChanged
[2021.09.16-05.48.38:691][  0]NetworkingProfiler: Initialize
[2021.09.16-05.48.38:691][  0]NetworkingProfiler: OnSessionChanged
[2021.09.16-05.48.38:691][  0]MemoryProfiler: Initialize
[2021.09.16-05.48.38:691][  0]MemoryProfiler: OnSessionChanged
[2021.09.16-05.48.38:771][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2021.09.16-05.48.38:771][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2021.09.16-05.48.38:772][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2021.09.16-05.48.39:107][  0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
[2021.09.16-05.48.39:108][  0]LogCook: Display: Mobile HDR setting 1
[2021.09.16-05.48.39:233][  0]LogFileCache: Scanning file cache for directory 'C:/Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/' took 0.02s
[2021.09.16-05.48.39:431][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png' error.
[2021.09.16-05.48.39:431][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/MenuSeparator.png
[2021.09.16-05.48.39:431][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png' error.
[2021.09.16-05.48.39:431][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/Selector.png
[2021.09.16-05.48.39:431][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png' error.
[2021.09.16-05.48.39:431][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/Selection.png
[2021.09.16-05.48.39:431][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png' error.
[2021.09.16-05.48.39:431][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Above.png
[2021.09.16-05.48.39:431][  0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
[2021.09.16-05.48.39:432][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png' error.
[2021.09.16-05.48.39:432][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Onto.png
[2021.09.16-05.48.39:432][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png' error.
[2021.09.16-05.48.39:432][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/DropZoneIndicator_Below.png
[2021.09.16-05.48.39:432][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png' error.
[2021.09.16-05.48.39:432][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/RoundedSelection_16x.png
[2021.09.16-05.48.39:432][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png' error.
[2021.09.16-05.48.39:432][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Niagara/Common/FlatButton.png
[2021.09.16-05.48.39:432][  0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
[2021.09.16-05.48.39:488][  0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2021.09.16-05.48.39:491][  0]SourceControl: Source control is disabled
[2021.09.16-05.48.39:491][  0]LogUnrealEdMisc: Loading editor; pre map load, took 23.467
[2021.09.16-05.48.39:491][  0]Cmd: MAP LOAD FILE="../../../../../../Users/DONGATO/Documents/Unreal Projects/1208am_LaunchParty/Content/Maps/1208am_LaunchParty.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2021.09.16-05.48.39:492][  0]LightingResults: New page: Lighting Build
[2021.09.16-05.48.39:493][  0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2021.09.16-05.48.39:494][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.16-05.48.39:494][  0]MapCheck: New page: Map Check
[2021.09.16-05.48.39:494][  0]LightingResults: New page: Lighting Build
[2021.09.16-05.48.39:499][  0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2021.09.16-05.48.39:502][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.80ms
[2021.09.16-05.48.41:373][  0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Game/Cubica/Textures/hdr/T_Plane.T_Plane', its maximum texture size has been explicitly set to 512.
[2021.09.16-05.48.41:890][  0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Game/Cubica/Textures/hdr/T_Night.T_Night', its maximum texture size has been explicitly set to 512.
[2021.09.16-05.48.42:030][  0]LogNiagaraEditor: Niagara graph NiagaraGraph /Game/NiagaraAudioVisualizer/Niagara/Module/AudioSpectrumPreferences.AudioSpectrumPreferences:NiagaraScriptSource_0.NiagaraGraph_0: The default value declaration for the variable 'Module.Angle Offset' is not consistent between the graph and the metadata.
  Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
[2021.09.16-05.48.42:046][  0]LogMaterial: Display: Missing cached shadermap for M_BasicSprite in PCD3D_SM5, Default, SM5 (DDC key hash: 197CE0DF37B2D8DC75028A7A874B694781DC8C04), compiling. 
[2021.09.16-05.48.42:090][  0]LogShaderCompilers: Display: Submitted 42 shader compile jobs with 'Low' priority
[2021.09.16-05.48.43:922][  0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 42
[2021.09.16-05.48.43:922][  0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 37
[2021.09.16-05.48.43:923][  0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 32
[2021.09.16-05.48.43:923][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 27
[2021.09.16-05.48.43:923][  0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 22
[2021.09.16-05.48.43:923][  0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 17
[2021.09.16-05.48.43:923][  0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 12
[2021.09.16-05.48.43:923][  0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 7
[2021.09.16-05.48.43:923][  0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 2
[2021.09.16-05.48.43:923][  0]LogShaderCompilers: Display: Started 42 'Local' shader compile jobs with 'Low' priority
[2021.09.16-05.48.44:761][  0]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.16-05.48.44:770][  0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1
[2021.09.16-05.48.44:770][  0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.16-05.48.44:770][  0]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.16-05.48.44:773][  0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1
[2021.09.16-05.48.44:773][  0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.16-05.48.44:773][  0]LogAudio: Display: Audio Device (ID: 1) registered with world '1208am_LaunchParty'.
[2021.09.16-05.48.44:775][  0]LogAIModule: Creating AISystem for world 1208am_LaunchParty
[2021.09.16-05.48.44:833][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2021.09.16-05.48.44:849][  0]LogUObjectHash: Compacting FUObjectHashTables data took   2.12ms
[2021.09.16-05.48.44:855][  0]Cmd: MAP CHECKDEP NOCLEARLOG
[2021.09.16-05.48.44:855][  0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.193ms to complete.
[2021.09.16-05.48.44:855][  0]LogFileHelpers: Loading map '1208am_LaunchParty' took 5.363
[2021.09.16-05.48.44:858][  0]LogUnrealEdMisc: Total Editor Startup Time, took 28.834
[2021.09.16-05.48.44:993][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.16-05.48.45:002][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.16-05.48.45:009][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.16-05.48.45:016][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.09.16-05.48.45:034][  0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0099 seconds. Added 3796 classes and 931 folders.
[2021.09.16-05.48.45:059][  0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0004 seconds. Added 0 classes and 0 folders.
[2021.09.16-05.48.45:069][  0]LogPakFile: PakFile PrimaryIndexSize=187
[2021.09.16-05.48.45:069][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.16-05.48.45:069][  0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2021.09.16-05.48.45:069][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted
[2021.09.16-05.48.45:069][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack)
[2021.09.16-05.48.45:069][  0]LogPakFile: OnPakFileMounted2Time == 0.000089
[2021.09.16-05.48.45:081][  0]LogPakFile: PakFile PrimaryIndexSize=189
[2021.09.16-05.48.45:081][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.16-05.48.45:081][  0]LogPakFile: PakFile FullDirectoryIndexSize=152
[2021.09.16-05.48.45:081][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.16-05.48.45:081][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack)
[2021.09.16-05.48.45:081][  0]LogPakFile: OnPakFileMounted2Time == 0.000052
[2021.09.16-05.48.45:088][  0]LogPakFile: PakFile PrimaryIndexSize=191
[2021.09.16-05.48.45:088][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.16-05.48.45:088][  0]LogPakFile: PakFile FullDirectoryIndexSize=160
[2021.09.16-05.48.45:088][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted
[2021.09.16-05.48.45:088][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack)
[2021.09.16-05.48.45:088][  0]LogPakFile: OnPakFileMounted2Time == 0.000044
[2021.09.16-05.48.45:093][  0]LogPakFile: PakFile PrimaryIndexSize=185
[2021.09.16-05.48.45:094][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.16-05.48.45:094][  0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2021.09.16-05.48.45:094][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted
[2021.09.16-05.48.45:094][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack)
[2021.09.16-05.48.45:094][  0]LogPakFile: OnPakFileMounted2Time == 0.000067
[2021.09.16-05.48.45:099][  0]LogPakFile: PakFile PrimaryIndexSize=190
[2021.09.16-05.48.45:099][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.16-05.48.45:099][  0]LogPakFile: PakFile FullDirectoryIndexSize=154
[2021.09.16-05.48.45:099][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted
[2021.09.16-05.48.45:099][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack)
[2021.09.16-05.48.45:099][  0]LogPakFile: OnPakFileMounted2Time == 0.000076
[2021.09.16-05.48.45:104][  0]LogPakFile: PakFile PrimaryIndexSize=192
[2021.09.16-05.48.45:105][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.16-05.48.45:105][  0]LogPakFile: PakFile FullDirectoryIndexSize=158
[2021.09.16-05.48.45:105][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.16-05.48.45:105][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack)
[2021.09.16-05.48.45:105][  0]LogPakFile: OnPakFileMounted2Time == 0.000069
[2021.09.16-05.48.45:110][  0]LogPakFile: PakFile PrimaryIndexSize=182
[2021.09.16-05.48.45:110][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.16-05.48.45:110][  0]LogPakFile: PakFile FullDirectoryIndexSize=138
[2021.09.16-05.48.45:110][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted
[2021.09.16-05.48.45:110][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack)
[2021.09.16-05.48.45:110][  0]LogPakFile: OnPakFileMounted2Time == 0.000043
[2021.09.16-05.48.45:115][  0]LogPakFile: PakFile PrimaryIndexSize=184
[2021.09.16-05.48.45:115][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.16-05.48.45:115][  0]LogPakFile: PakFile FullDirectoryIndexSize=142
[2021.09.16-05.48.45:115][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.16-05.48.45:116][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack)
[2021.09.16-05.48.45:116][  0]LogPakFile: OnPakFileMounted2Time == 0.000047
[2021.09.16-05.48.45:121][  0]LogPakFile: PakFile PrimaryIndexSize=188
[2021.09.16-05.48.45:121][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.16-05.48.45:121][  0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2021.09.16-05.48.45:121][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.16-05.48.45:121][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack)
[2021.09.16-05.48.45:122][  0]LogPakFile: OnPakFileMounted2Time == 0.000042
[2021.09.16-05.48.45:127][  0]LogPakFile: PakFile PrimaryIndexSize=182
[2021.09.16-05.48.45:127][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.16-05.48.45:127][  0]LogPakFile: PakFile FullDirectoryIndexSize=138
[2021.09.16-05.48.45:127][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted
[2021.09.16-05.48.45:127][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack)
[2021.09.16-05.48.45:127][  0]LogPakFile: OnPakFileMounted2Time == 0.000042
[2021.09.16-05.48.45:132][  0]LogPakFile: PakFile PrimaryIndexSize=184
[2021.09.16-05.48.45:132][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.16-05.48.45:133][  0]LogPakFile: PakFile FullDirectoryIndexSize=142
[2021.09.16-05.48.45:133][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.16-05.48.45:133][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack)
[2021.09.16-05.48.45:133][  0]LogPakFile: OnPakFileMounted2Time == 0.000044
[2021.09.16-05.48.45:138][  0]LogPakFile: PakFile PrimaryIndexSize=183
[2021.09.16-05.48.45:138][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.16-05.48.45:138][  0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2021.09.16-05.48.45:138][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted
[2021.09.16-05.48.45:138][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack)
[2021.09.16-05.48.45:138][  0]LogPakFile: OnPakFileMounted2Time == 0.000043
[2021.09.16-05.48.45:143][  0]LogPakFile: PakFile PrimaryIndexSize=185
[2021.09.16-05.48.45:143][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.16-05.48.45:143][  0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2021.09.16-05.48.45:143][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.16-05.48.45:143][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack)
[2021.09.16-05.48.45:143][  0]LogPakFile: OnPakFileMounted2Time == 0.000043
[2021.09.16-05.48.45:147][  0]LogPakFile: PakFile PrimaryIndexSize=188
[2021.09.16-05.48.45:147][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.16-05.48.45:147][  0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2021.09.16-05.48.45:147][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted
[2021.09.16-05.48.45:147][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack)
[2021.09.16-05.48.45:147][  0]LogPakFile: OnPakFileMounted2Time == 0.000040
[2021.09.16-05.48.45:151][  0]LogPakFile: PakFile PrimaryIndexSize=190
[2021.09.16-05.48.45:151][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.16-05.48.45:151][  0]LogPakFile: PakFile FullDirectoryIndexSize=154
[2021.09.16-05.48.45:151][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.16-05.48.45:152][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack)
[2021.09.16-05.48.45:152][  0]LogPakFile: OnPakFileMounted2Time == 0.000060
[2021.09.16-05.48.45:156][  0]LogPakFile: PakFile PrimaryIndexSize=187
[2021.09.16-05.48.45:156][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.16-05.48.45:156][  0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2021.09.16-05.48.45:157][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted
[2021.09.16-05.48.45:157][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack)
[2021.09.16-05.48.45:157][  0]LogPakFile: OnPakFileMounted2Time == 0.000043
[2021.09.16-05.48.45:161][  0]LogPakFile: PakFile PrimaryIndexSize=189
[2021.09.16-05.48.45:161][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.16-05.48.45:161][  0]LogPakFile: PakFile FullDirectoryIndexSize=152
[2021.09.16-05.48.45:161][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.16-05.48.45:161][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack)
[2021.09.16-05.48.45:161][  0]LogPakFile: OnPakFileMounted2Time == 0.000043
[2021.09.16-05.48.45:166][  0]LogPakFile: PakFile PrimaryIndexSize=183
[2021.09.16-05.48.45:166][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.16-05.48.45:166][  0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2021.09.16-05.48.45:166][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted
[2021.09.16-05.48.45:166][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack)
[2021.09.16-05.48.45:166][  0]LogPakFile: OnPakFileMounted2Time == 0.000061
[2021.09.16-05.48.45:172][  0]LogPakFile: PakFile PrimaryIndexSize=185
[2021.09.16-05.48.45:172][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.16-05.48.45:172][  0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2021.09.16-05.48.45:172][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.16-05.48.45:172][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack)
[2021.09.16-05.48.45:172][  0]LogPakFile: OnPakFileMounted2Time == 0.000070
[2021.09.16-05.48.45:181][  0]LogPakFile: PakFile PrimaryIndexSize=185
[2021.09.16-05.48.45:181][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.16-05.48.45:181][  0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2021.09.16-05.48.45:181][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted
[2021.09.16-05.48.45:181][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack)
[2021.09.16-05.48.45:181][  0]LogPakFile: OnPakFileMounted2Time == 0.000043
[2021.09.16-05.48.45:189][  0]LogPakFile: PakFile PrimaryIndexSize=187
[2021.09.16-05.48.45:189][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.16-05.48.45:189][  0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2021.09.16-05.48.45:189][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.16-05.48.45:189][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack)
[2021.09.16-05.48.45:189][  0]LogPakFile: OnPakFileMounted2Time == 0.000043
[2021.09.16-05.48.45:194][  0]LogPakFile: PakFile PrimaryIndexSize=183
[2021.09.16-05.48.45:194][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.16-05.48.45:194][  0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2021.09.16-05.48.45:194][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted
[2021.09.16-05.48.45:194][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack)
[2021.09.16-05.48.45:194][  0]LogPakFile: OnPakFileMounted2Time == 0.000069
[2021.09.16-05.48.45:200][  0]LogPakFile: PakFile PrimaryIndexSize=186
[2021.09.16-05.48.45:200][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.16-05.48.45:200][  0]LogPakFile: PakFile FullDirectoryIndexSize=146
[2021.09.16-05.48.45:200][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted
[2021.09.16-05.48.45:200][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack)
[2021.09.16-05.48.45:200][  0]LogPakFile: OnPakFileMounted2Time == 0.000041
[2021.09.16-05.48.45:204][  0]LogPakFile: PakFile PrimaryIndexSize=188
[2021.09.16-05.48.45:204][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.16-05.48.45:204][  0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2021.09.16-05.48.45:204][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.16-05.48.45:204][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack)
[2021.09.16-05.48.45:204][  0]LogPakFile: OnPakFileMounted2Time == 0.000040
[2021.09.16-05.48.45:209][  0]LogPakFile: PakFile PrimaryIndexSize=185
[2021.09.16-05.48.45:209][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.16-05.48.45:209][  0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2021.09.16-05.48.45:209][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.16-05.48.45:209][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack)
[2021.09.16-05.48.45:209][  0]LogPakFile: OnPakFileMounted2Time == 0.000066
[2021.09.16-05.48.45:214][  0]LogPakFile: PakFile PrimaryIndexSize=192
[2021.09.16-05.48.45:214][  0]LogPakFile: PakFile PathHashIndexSize=101
[2021.09.16-05.48.45:214][  0]LogPakFile: PakFile FullDirectoryIndexSize=158
[2021.09.16-05.48.45:214][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted
[2021.09.16-05.48.45:214][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack)
[2021.09.16-05.48.45:214][  0]LogPakFile: OnPakFileMounted2Time == 0.000039
[2021.09.16-05.48.45:382][  0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders.
[2021.09.16-05.48.45:424][  0]LogSlate: Took 0.004142 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2021.09.16-05.48.45:429][  0]LogSlate: Took 0.003736 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2021.09.16-05.48.45:434][  0]LogSlate: Took 0.003412 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2021.09.16-05.48.45:526][  0]LogRenderer: Reallocating scene render targets to support 1424x696 Format 10 NumSamples 1 (Frame:1).
[2021.09.16-05.48.45:614][  0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders.
[2021.09.16-05.48.45:614][  0]LogLoad: (Engine Initialization) Total time: 29.59 seconds
[2021.09.16-05.48.45:614][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2021.09.16-05.48.45:693][  0]LogContentStreaming: Texture pool size now 1000 MB
[2021.09.16-05.48.45:716][  1]LogAssetRegistry: Asset discovery search completed in 17.3509 seconds
[2021.09.16-05.48.45:738][  1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects)
[2021.09.16-05.48.45:795][  2]LogStaticMesh: Allocated 482x64x64 distance field atlas = 3.8Mb, with 50 objects containing 2.8Mb backing data
[2021.09.16-05.48.46:633][ 98]LogSlate: Took 0.004368 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2021.09.16-05.49.07:594][560]LogAssetEditorSubsystem: Opening Asset editor for LevelSequence /Game/LaunchPartyequence.LaunchPartyequence
[2021.09.16-05.49.07:618][560]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 2 classes and 0 folders.
[2021.09.16-05.49.07:641][560]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/NiagaraAudioVisualizer/Material/M_BasicSprite.M_BasicSprite
[2021.09.16-05.49.07:643][560]LogMaterial: Display: Missing cached shadermap for M_BasicSprite in PCD3D_SM5, Default, SM5 (DDC key hash: BF039D3CACB6C98E3E4F96C18015C68688BD0A9C), compiling. 
[2021.09.16-05.49.07:668][560]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1', its maximum texture size has been explicitly set to 512.
[2021.09.16-05.49.07:768][560]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/SunsetAmbientCubemap.SunsetAmbientCubemap', its maximum texture size has been explicitly set to 512.
[2021.09.16-05.49.07:984][560]LogMaterial: Display: Missing cached shadermap for M_BasicSprite in PCD3D_SM5, Default, SM5 (DDC key hash: 0F72B0CD0E14AC63FDBC34E9D50B1BBB7C0F9864), compiling. 
[2021.09.16-05.49.07:987][560]LogMaterial: Display: Missing cached shadermap for M_BasicSprite in PCD3D_SM5, Default, SM5 (DDC key hash: 8B896560297B9791A65AB260FE111030F86DA4FB), compiling. 
[2021.09.16-05.49.08:009][560]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/NiagaraAudioVisualizer/Examples/NS_TriangleTowardTheCenter.NS_TriangleTowardTheCenter
[2021.09.16-05.49.08:243][560]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/NiagaraAudioVisualization/Effects/NS_SpriteSphere.NS_SpriteSphere
[2021.09.16-05.49.08:378][560]LogTemp: Display: Loading shader for Niagara script NS_SpriteSphere/FountainSphere/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.16-05.49.08:378][560]LogNiagara: Compiling System NiagaraSystem /Game/NiagaraAudioVisualization/Effects/NS_SpriteSphere.NS_SpriteSphere took 23.823639 sec (time since issued), 47.211990 sec (combined shader worker time).
[2021.09.16-05.49.08:430][560]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SpriteSphere/FountainSphere/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.16-05.49.08:431][560]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.16-05.49.08:531][560]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2021.09.16-05.49.08:531][560]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.16-05.49.08:531][560]MaterialEditorStats: Texture samplers: 0/16
[2021.09.16-05.49.08:531][560]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2021.09.16-05.49.08:542][560]LogSlate: Took 0.005931 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2021.09.16-05.49.08:552][560]LogSlate: Took 0.004492 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2021.09.16-05.49.08:700][562]LogStaticMesh: Allocated 489x102x64 distance field atlas = 6.1Mb, with 52 objects containing 3.0Mb backing data
[2021.09.16-05.49.08:705][562]MaterialEditorStats: Base pass shader without light map: 60 instructions
[2021.09.16-05.49.08:705][562]MaterialEditorStats: Base pass vertex shader: 162 instructions
[2021.09.16-05.49.08:705][562]MaterialEditorStats: Texture samplers: 4/16
[2021.09.16-05.49.08:705][562]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2021.09.16-05.49.08:792][566]45332_NS_TriangleTowardTheCenter_MessageLog: System successfully compiled.
[2021.09.16-05.49.09:021][583]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 12
[2021.09.16-05.49.09:021][583]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SpriteSphere/FountainSphere/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.16-05.49.10:828][682]45058_NS_SpriteSphere_MessageLog: System successfully compiled.
[2021.09.16-05.49.19:134][878]LogSlate: Took 0.007962 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2021.09.16-05.49.23:693][ 56]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
[2021.09.16-05.49.23:693][ 56]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.16-05.54.34:564][236]LogSlate: Took 0.000252 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2021.09.16-05.54.49:000][555]LogMaterial: Display: Missing cached shadermap for M_TableRound in PCD3D_SM5, Default, SM5 (DDC key hash: FE43C172A863E98CB3FD2B09E6DCAABED5C75903), compiling. 
[2021.09.16-05.54.49:094][555]LogShaderCompilers: Display: Submitted 57 shader compile jobs with 'Low' priority
[2021.09.16-05.54.50:388][555]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 57
[2021.09.16-05.54.50:388][555]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 49
[2021.09.16-05.54.50:388][555]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 41
[2021.09.16-05.54.50:388][555]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 33
[2021.09.16-05.54.50:388][555]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 25
[2021.09.16-05.54.50:388][555]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 17
[2021.09.16-05.54.50:388][555]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 9
[2021.09.16-05.54.50:388][555]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1
[2021.09.16-05.54.50:388][555]LogShaderCompilers: Display: Started 57 'Local' shader compile jobs with 'Low' priority
[2021.09.16-05.54.50:413][555]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubAppearance_SkeletalMesh_1.NS_SubAppearance_SkeletalMesh_1
[2021.09.16-05.54.50:851][555]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2021.09.16-05.54.50:851][555]LogShaderCompilers: Display: Total job queries 132, among them cache hits 30 (22.73%)
[2021.09.16-05.54.50:851][555]LogShaderCompilers: Display: Tracking 46 distinct input hashes that result in 27 distinct outputs (58.70%)
[2021.09.16-05.54.50:851][555]LogShaderCompilers: Display: RAM used: 0.18 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.02%
[2021.09.16-05.54.50:851][555]LogShaderCompilers: Display: ================================================
[2021.09.16-05.54.50:852][555]LogNiagaraCompiler: Function call "NormalizedAngleToDegrees001" is deprecated. Reason:
Replaced by a unified angle conversion input which can switch modes for more flexibility and covers all the conversion cases..
Please use /Niagara/DynamicInputs/Angles/AngleConversion.AngleConversion instead. - Node: Normalized Angle to Degrees 001 - 
[2021.09.16-05.54.50:861][555]LogNiagaraCompiler: Function call "NormalizedAngleToDegrees001" is deprecated. Reason:
Replaced by a unified angle conversion input which can switch modes for more flexibility and covers all the conversion cases..
Please use /Niagara/DynamicInputs/Angles/AngleConversion.AngleConversion instead. - Node: Normalized Angle to Degrees 001 - 
[2021.09.16-05.54.50:873][555]LogTemp: Display: Loading shader for Niagara script NS_SubAppearance_SkeletalMesh_1/Fountain/ParticleGPUComputeScript from DDC failed. Shader needs recompile.
[2021.09.16-05.54.50:875][555]LogNiagara: Compiling System NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubAppearance_SkeletalMesh_1.NS_SubAppearance_SkeletalMesh_1 took 1.339420 sec (time since issued), 0.000000 sec (combined shader worker time).
[2021.09.16-05.54.50:984][555]LogNiagaraShaderCompiler: Verbose: Adding niagara gpu shader compile job... NS_SubAppearance_SkeletalMesh_1/Fountain/ParticleGPUComputeScript/FNiagaraShader/0
[2021.09.16-05.54.50:987][555]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2021.09.16-05.54.51:427][555]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1
[2021.09.16-05.54.51:427][555]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2021.09.16-05.54.52:137][562]48831_NS_SubAppearance_SkeletalMesh_1_MessageLog: System successfully compiled with 2 warnings.
[2021.09.16-05.54.52:137][562]48831_NS_SubAppearance_SkeletalMesh_1_MessageLog: Warning: Function call "NormalizedAngleToDegrees001" is deprecated. Reason:
Replaced by a unified angle conversion input which can switch modes for more flexibility and covers all the conversion cases..
Please use /Niagara/DynamicInputs/Angles/AngleConversion.AngleConversion instead. - Node: Normalized Angle to Degrees 001 -  Fountain, Particle Spawn Script Interpolated, 
[2021.09.16-05.54.52:138][562]48831_NS_SubAppearance_SkeletalMesh_1_MessageLog: Warning: Function call "NormalizedAngleToDegrees001" is deprecated. Reason:
Replaced by a unified angle conversion input which can switch modes for more flexibility and covers all the conversion cases..
Please use /Niagara/DynamicInputs/Angles/AngleConversion.AngleConversion instead. - Node: Normalized Angle to Degrees 001 -  Fountain, Particle GPU Compute Script, 
[2021.09.16-05.54.55:262][624]LogNiagaraShaderCompiler: Verbose: GPU shader compile succeeded. Id 17
[2021.09.16-05.54.55:262][624]LogNiagaraShaderCompiler: Verbose: Shader compile job "NS_SubAppearance_SkeletalMesh_1/Fountain/ParticleGPUComputeScript/FNiagaraShader/0" completed.
[2021.09.16-05.56.26:627][120]48831_NS_SubAppearance_SkeletalMesh_1_MessageLog: System successfully compiled with 2 warnings.
[2021.09.16-05.56.26:627][120]48831_NS_SubAppearance_SkeletalMesh_1_MessageLog: Warning: Function call "NormalizedAngleToDegrees001" is deprecated. Reason:
Replaced by a unified angle conversion input which can switch modes for more flexibility and covers all the conversion cases..
Please use /Niagara/DynamicInputs/Angles/AngleConversion.AngleConversion instead. - Node: Normalized Angle to Degrees 001 -  Fountain, Particle Spawn Script Interpolated, 
[2021.09.16-05.56.26:627][120]48831_NS_SubAppearance_SkeletalMesh_1_MessageLog: Warning: Function call "NormalizedAngleToDegrees001" is deprecated. Reason:
Replaced by a unified angle conversion input which can switch modes for more flexibility and covers all the conversion cases..
Please use /Niagara/DynamicInputs/Angles/AngleConversion.AngleConversion instead. - Node: Normalized Angle to Degrees 001 -  Fountain, Particle GPU Compute Script, 
[2021.09.16-05.56.37:393][371]LogRenderer: Reallocating scene render targets to support 1424x756 Format 10 NumSamples 1 (Frame:1617).
[2021.09.16-05.57.14:231][185]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/DissolutionExamples/Niagara/NS_SubDissolution_SkeletalMesh_0.NS_SubDissolution_SkeletalMesh_0
[2021.09.16-05.57.15:498][192]40294_NS_SubDissolution_SkeletalMesh_0_MessageLog: System successfully compiled.
[2021.09.16-05.57.21:631][654]LogSlate: Window 'NS_SpriteSphere' being destroyed
[2021.09.16-05.57.21:634][654]LogSlate: Window 'NS_SpriteSphere' being destroyed
[2021.09.16-05.57.21:652][654]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
[2021.09.16-05.57.21:652][654]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.16-05.57.21:657][654]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
[2021.09.16-05.57.21:657][654]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.16-05.57.21:685][654]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
[2021.09.16-05.57.21:685][654]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.16-05.57.21:690][654]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true
[2021.09.16-05.57.21:690][654]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.09.16-05.57.21:734][654]LogUObjectHash: Compacting FUObjectHashTables data took   2.00ms
[2021.09.16-05.59.06:394][941]LogOutputDevice: Warning: 

Script Stack (0 frames):

[2021.09.16-05.59.06:447][941]LogStats: FPlatformStackWalk::StackWalkAndDump -  0.054 s
[2021.09.16-05.59.06:447][941]LogOutputDevice: Error: === Handled ensure: ===
[2021.09.16-05.59.06:447][941]LogOutputDevice: Error: 
[2021.09.16-05.59.06:447][941]LogOutputDevice: Error: Ensure condition failed: FunctionOutputPins.Num() == 1 && FunctionOutputPins[0]->LinkedTo.Num() == 1 && FunctionOutputPins[0]->LinkedTo[0]->GetOwningNode()->IsA<UNiagaraNodeParameterMapSet>() [File:D:/Build/++UE4/Sync/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/ViewModels/Stack/NiagaraStackFunctionInput.cpp] [Line: 76]
[2021.09.16-05.59.06:447][941]LogOutputDevice: Error: Invalid Stack Graph - Dynamic Input Function call didn't have a valid connected output.
[2021.09.16-05.59.06:447][941]LogOutputDevice: Error: Stack: 
[2021.09.16-05.59.06:447][941]LogOutputDevice: Error: [Callstack] 0x00007ff8048619b8 UE4Editor-NiagaraEditor.dll!UnknownFunction []
[2021.09.16-05.59.06:447][941]LogOutputDevice: Error: [Callstack] 0x00007ff8043cbb2c UE4Editor-NiagaraEditor.dll!UnknownFunction []
[2021.09.16-05.59.06:447][941]LogOutputDevice: Error: [Callstack] 0x00007ff8043e04e6 UE4Editor-NiagaraEditor.dll!UnknownFunction []
[2021.09.16-05.59.06:447][941]LogOutputDevice: Error: [Callstack] 0x00007ff80447ace1 UE4Editor-NiagaraEditor.dll!UnknownFunction []
[2021.09.16-05.59.06:447][941]LogOutputDevice: Error: [Callstack] 0x00007ff8043ec19a UE4Editor-NiagaraEditor.dll!UnknownFunction []
[2021.09.16-05.59.06:447][941]LogOutputDevice: Error: [Callstack] 0x00007ff8043ec305 UE4Editor-NiagaraEditor.dll!UnknownFunction []
[2021.09.16-05.59.06:447][941]LogOutputDevice: Error: [Callstack] 0x00007ff8043ec305 UE4Editor-NiagaraEditor.dll!UnknownFunction []
[2021.09.16-05.59.06:447][941]LogOutputDevice: Error: [Callstack] 0x00007ff8043e842b UE4Editor-NiagaraEditor.dll!UnknownFunction []
[2021.09.16-05.59.06:447][941]LogOutputDevice: Error: [Callstack] 0x00007ff8043c833d UE4Editor-NiagaraEditor.dll!UnknownFunction []
[2021.09.16-05.59.06:447][941]LogOutputDevice: Error: [Callstack] 0x00007ff8043e7087 UE4Editor-NiagaraEditor.dll!UnknownFunction []
[2021.09.16-05.59.06:447][941]LogOutputDevice: Error: [Callstack] 0x00007fffffb8c3e3 UE4Editor-NiagaraEditorWidgets.dll!UnknownFunction []
[2021.09.16-05.59.06:447][941]LogOutputDevice: Error: [Callstack] 0x00007ff821aca6fe UE4Editor-Slate.dll!UnknownFunction []
[2021.09.16-05.59.06:447][941]LogOutputDevice: Error: [Callstack] 0x00007ff821ae280e UE4Editor-Slate.dll!UnknownFunction []
[2021.09.16-05.59.06:447][941]LogOutputDevice: Error: [Callstack] 0x00007ff82193421e UE4Editor-Slate.dll!UnknownFunction []
[2021.09.16-05.59.06:447][941]LogOutputDevice: Error: [Callstack] 0x00007ff8219ae104 UE4Editor-Slate.dll!UnknownFunction []
[2021.09.16-05.59.06:447][941]LogOutputDevice: Error: [Callstack] 0x00007ff821997097 UE4Editor-Slate.dll!UnknownFunction []
[2021.09.16-05.59.06:447][941]LogOutputDevice: Error: [Callstack] 0x00007ff821989b62 UE4Editor-Slate.dll!UnknownFunction []
[2021.09.16-05.59.06:447][941]LogOutputDevice: Error: [Callstack] 0x00007ff84a37c025 UE4Editor-ApplicationCore.dll!UnknownFunction []
[2021.09.16-05.59.06:447][941]LogOutputDevice: Error: [Callstack] 0x00007ff84a3692b7 UE4Editor-ApplicationCore.dll!UnknownFunction []
[2021.09.16-05.59.06:447][941]LogOutputDevice: Error: [Callstack] 0x00007ff84a37e465 UE4Editor-ApplicationCore.dll!UnknownFunction []
[2021.09.16-05.59.06:447][941]LogOutputDevice: Error: [Callstack] 0x00007ff84a364410 UE4Editor-ApplicationCore.dll!UnknownFunction []
[2021.09.16-05.59.06:447][941]LogOutputDevice: Error: [Callstack] 0x00007ff87797e858 USER32.dll!UnknownFunction []
[2021.09.16-05.59.06:447][941]LogOutputDevice: Error: [Callstack] 0x00007ff87797e299 USER32.dll!UnknownFunction []
[2021.09.16-05.59.06:447][941]LogOutputDevice: Error: [Callstack] 0x00007ff84a37fcd4 UE4Editor-ApplicationCore.dll!UnknownFunction []
[2021.09.16-05.59.06:447][941]LogOutputDevice: Error: [Callstack] 0x00007ff6451b7621 UE4Editor.exe!UnknownFunction []
[2021.09.16-05.59.06:447][941]LogOutputDevice: Error: [Callstack] 0x00007ff6451d0fbc UE4Editor.exe!UnknownFunction []
[2021.09.16-05.59.06:447][941]LogOutputDevice: Error: [Callstack] 0x00007ff6451d10aa UE4Editor.exe!UnknownFunction []
[2021.09.16-05.59.06:447][941]LogOutputDevice: Error: [Callstack] 0x00007ff6451d40cd UE4Editor.exe!UnknownFunction []
[2021.09.16-05.59.06:447][941]LogOutputDevice: Error: [Callstack] 0x00007ff6451e5984 UE4Editor.exe!UnknownFunction []
[2021.09.16-05.59.06:447][941]LogOutputDevice: Error: [Callstack] 0x00007ff6451e853a UE4Editor.exe!UnknownFunction []
[2021.09.16-05.59.06:447][941]LogOutputDevice: Error: [Callstack] 0x00007ff876dc7034 KERNEL32.DLL!UnknownFunction []
[2021.09.16-05.59.06:447][941]LogOutputDevice: Error: [Callstack] 0x00007ff878cc2651 ntdll.dll!UnknownFunction []
[2021.09.16-05.59.06:447][941]LogOutputDevice: Error: 
